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[BIOSHOCK INFINITE] Experience digital jingoism March 26th.

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Posts

  • Guitar Hero Of TimeGuitar Hero Of Time Registered User regular
    edited September 2010
    That tralier was super duper scripted - to the max!

    Game looks great - like a real sequel to Bioshock - but nothing new in terms of gameplay. Out of the 3 plasmid powers I saw used by the player, 1 was from the first game, and the other two are powers from other videogames.

    Looks like the "partner" is a bunch of scripted events, instead of an AI partner. So not really a partner at all.

    So, Bioshock, but in a new setting, with "new" plasmids. Sounds like a pretty straightforward sequel.

    Guitar Hero Of Time on
  • NuzakNuzak Registered User regular
    edited September 2010
    Nuzak on
  • priestwithknivespriestwithknives Registered User regular
    edited September 2010
    I really want to play the game even if I know it wont be as cool as in that trailer.

    priestwithknives on
  • CherrnCherrn Registered User regular
    edited September 2010
    Oh fuck, I just learned that Stephen Russell (Also known as Garrett) does the voice of Booker DeWitt. This is way more exciting than that dumb video!

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • John ZoidbergJohn Zoidberg Registered User regular
    edited September 2010
    Cherrn wrote: »
    Oh fuck, I just learned that Stephen Russell (Also known as Garrett) does the voice of Booker DeWitt. This is way more exciting than that dumb video!

    I was literally about to post the idea that he sounded like him. His gravelly " gotta find her " at the start sounded very Garrett.

    Nifty.

    John Zoidberg on
    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • BloodySlothBloodySloth Registered User regular
    edited September 2010
    Man that whole video was scripted as all hell. Extremely cool, though.

    BloodySloth on
  • DrunkMcDrunkMc Registered User regular
    edited September 2010
    That looked amazing. My nipples are hard.

    DrunkMc on
  • ChanceChance Registered User regular
    edited September 2010
    Cherrn wrote: »
    Oh fuck, I just learned that Stephen Russell (Also known as Garrett) does the voice of Booker DeWitt. This is way more exciting than that dumb video!

    I was literally about to post the idea that he sounded like him. His gravelly " gotta find her " at the start sounded very Garrett.

    Nifty.

    Honestly, that voice was the most thrilling part of the trailer. I'm not saying the whole thing didn't look great and I can't wait to get my hands on it - just that that was a particular, delightful surprise.

    Chance on
    'Chance, you are the best kind of whore.' -Henroid
  • SteevLSteevL What can I do for you? Registered User regular
    edited September 2010
    Yeah, my first thought at the beginning was "Is that Garrett?" but he didn't really sound like him later on. Probably because you don't usually hear Garrett yelling or anything like that.

    SteevL on
  • strategerystrategery Registered User regular
    edited September 2010
    That gameplay video gave me wood. I had reservations about this one. Now I must have it.

    strategery on
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  • augustaugust where you come from is gone Registered User regular
    edited September 2010
    One line in and I recognized Garret. I have just paused the trailer to post here.



    CAN I GET A FUUUUUCK YEAHHHHHHH

    august on
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited September 2010
    fuck yeah

    TrippyJing on
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  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited September 2010
    Okay

    The gameplay video just sold me this game

    Olivaw on
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  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited September 2010
    The gameplay video was great and best of all it has Garret from Thief doing the voice acting. I loved how intense the action in the game looked as well.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • Unlucky7Unlucky7 Registered User regular
    edited September 2010
    I will be glad if even a quarter of that stuff can be actually done in game.

    Some speculation (minor Bioshock 1 spoilers):
    In that Bioshock was really about the facade of nonlinerity and choice in video games, Bioshock Infinite seems to be about bluring the line between NPC and enemy. In the trailer, NPCs range from creepy but harmless to screeching demons. They can get alot of milage out of it if they do it right.

    Unlucky7 on
    "No one can out-dance evil!" - Space Channel 5
  • CarnarvonCarnarvon Registered User regular
    edited September 2010
    When I heard of Bioshock 3, I figured "Hey, more of the same, but different." Completely understanding and acknowledging that was utterly and entirely scripted, that was utterly fantastic.

    This is going on the top of my list of awaited games.

    Carnarvon on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited September 2010
    The combat looked very fun from what I could see, especially given how early in development the game is. Being able to punt doods off the side was a good touch.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • strategerystrategery Registered User regular
    edited September 2010
    Carnarvon wrote: »
    When I heard of Bioshock 3, I figured "Hey, more of the same, but different." Completely understanding and acknowledging that was utterly and entirely scripted, that was utterly fantastic.

    This is going on the top of my list of awaited games.

    Bioshock is one of those games that proves there's absolutely nothing wrong with a game that's 90% scripted. So long as it's scripted well

    strategery on
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  • ProhassProhass Registered User regular
    edited September 2010
    Scripted schmipted it looked fantastic, if only half the game today had scripted sequences that good

    Prohass on
  • Zetetic ElenchZetetic Elench Registered User regular
    edited September 2010
    I loved this

    it's like they took all the major setpieces they're working on throughout the game and just crammed them into one ten-minute demo like "sure, why not?"

    Zetetic Elench on
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  • MarioGMarioG Registered User regular
    edited September 2010
    Saw the gameplay.

    Just like

    oh my

    oh my god

    MarioG on
    Kay wrote:
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  • Zetetic ElenchZetetic Elench Registered User regular
    edited September 2010
    also how goddamned gorgeous and wonderful is the city?

    Zetetic Elench on
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  • ProhassProhass Registered User regular
    edited September 2010
    Man the dialogue is brilliant. It reminds me of shadow broker dialogue between liara and shepard, I hope games are going to follow this path.

    "Hes already angry!" was brilliant.

    Also that giant bird thing looks phenomenal.

    Prohass on
  • DarlanDarlan Registered User regular
    edited September 2010
    I don't know how effectively they can establish the protagonist's identity with dialogue from the first person. All of that banter just felt weird to me, like a disembodied voice.

    Still, looks all manner of fun, even if it just a proof of concept video.

    Darlan on
  • TeyarTeyar Registered User regular
    edited September 2010
    Man, when we can get games that actually PLAY that was, the whole way through, then We Will Have Arrived.

    Untill then, little movies-masquerading-as-gameplay just sort of make me weep. Look at the POTENTIAL.

    And then I go, fuckit, I want to shoot murders of crows at dudes!

    Teyar on
    Kick At The Darkness Until It Bleeds Daylight
  • Zetetic ElenchZetetic Elench Registered User regular
    edited September 2010
    Darlan wrote: »
    I don't know how effectively they can establish the protagonist's identity with dialogue from the first person. All of that banter just felt weird to me, like a disembodied voice.

    Still, looks all manner of fun, even if it just a proof of concept video.

    You know for me, it felt weird for the first few lines, but after that it clicked and I just started wondering why more games haven't played around with it.

    Zetetic Elench on
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  • ProhassProhass Registered User regular
    edited September 2010
    during the battle at the end it worked perfectly, made you feel like part of a team that knew what it was doing with the whole bridge thing, not just another blank slate who needs to be dragged through everything

    Prohass on
  • estrada42estrada42 Registered User regular
    edited September 2010
    I love that hawk head style helmet at the end. I hope you get to play as flying Big Daddy who shoots crows with one hand and a shotgun with the other.

    (That's a sentence I never thought I would say.)

    estrada42 on
  • augustaugust where you come from is gone Registered User regular
    edited September 2010
    Darlan wrote: »
    I don't know how effectively they can establish the protagonist's identity with dialogue from the first person. All of that banter just felt weird to me, like a disembodied voice.

    Still, looks all manner of fun, even if it just a proof of concept video.

    Have you ever played a Thief game? I would suggest doing so.

    august on
  • KlashKlash Lost... ... in the rainRegistered User regular
    edited September 2010
    I'm conflicted about Infinite. I see a great opportunity for a pure steampunk style. At first, I thought the powers he was wielding were coming out of his sleeve ala whatever that rail-riding-thing was. Which, for me, would've been pretty damn cool. Steam-powered electro-death? Yes please.

    Disappointed its looking like just more genetics.

    Also amazingly disappointed by the flying big daddy. I was glad to see they had a surrogate Big Daddy, with the enforcers, and weren't just going to make them a cosmetic change. Then we get a whale noise and something that looks exactly like a big daddy, except with a hawk head and wings.

    Otherwise my mind is blown, especially by hearing Garret. I look forward to blunderbore'ing folks in the face.

    Klash on
    We don't even care... whether we care or not...
  • ProhassProhass Registered User regular
    edited September 2010
    Man wtf the hawk big daddy looks fucking amazing

    Prohass on
  • augustaugust where you come from is gone Registered User regular
    edited September 2010
    Yeah I can't really think of anything more awesome than a giant pissed off clockwork crow cyborg.

    august on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited September 2010
    Yeah, I think he looks awesome and will make a very good overall antagonist. He does not feel like a big daddy in the least to me, because it seems he is more an overall unique antagonist. Not something you kill by spawning in a vita chamber and charging at him with a wrench repeatedly.

    Also, I hope vita chamber like concepts die in a fire here. If you die, you should damn well die.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • Dox the PIDox the PI Registered User regular
    edited September 2010
    Aegeri wrote: »
    Yeah, I think he looks awesome and will make a very good overall antagonist. He does not feel like a big daddy in the least to me, because it seems he is more an overall unique antagonist. Not something you kill by spawning in a vita chamber and charging at him with a wrench repeatedly.

    Also, I hope vita chamber like concepts die in a fire here. If you die, you should damn well die.

    Why? They added the turn of Vita chamber option for Bioshock, why not just have both

    Dox the PI on
  • StrikerkcStrikerkc Registered User regular
    edited September 2010
    Aegeri wrote: »
    Yeah, I think he looks awesome and will make a very good overall antagonist. He does not feel like a big daddy in the least to me, because it seems he is more an overall unique antagonist. Not something you kill by spawning in a vita chamber and charging at him with a wrench repeatedly.

    Also, I hope vita chamber like concepts die in a fire here. If you die, you should damn well die.

    To be honest, that's not they way you kill any of the enemies in Bioshock.

    The "quick auto load" concept had nothing wrong with it. If you want to have to constantly save your game or risk being thrown back an hour+ worth of game play, that's your problem. Don't sugest that those of us with better things to do with our time (like play the actual game rather than manage load screens) have to subscribe to your wishes. If they have vita chamber mechanics, then just save your bloody game on a constant basis any ways, and reload it when you die. Punish yourself, not every one else.

    /end rant

    Strikerkc on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited September 2010
    Strikerkc wrote: »
    Aegeri wrote: »
    Yeah, I think he looks awesome and will make a very good overall antagonist. He does not feel like a big daddy in the least to me, because it seems he is more an overall unique antagonist. Not something you kill by spawning in a vita chamber and charging at him with a wrench repeatedly.

    Also, I hope vita chamber like concepts die in a fire here. If you die, you should damn well die.

    To be honest, that's not they way you kill any of the enemies in Bioshock.

    You never watched my flatmate play Bioshock obviously. I think that's how he dealt with the vast majority of the game.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • Two Headed BoyTwo Headed Boy Registered User regular
    edited September 2010
    They are saying that video is gameplay, right? Because I can't imagine a human playing through that section and having it look anything like that.

    Two Headed Boy on
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  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited September 2010
    They are saying that video is gameplay, right? Because I can't imagine a human playing through that section and having it look anything like that.

    It's extremely heavily scripted and acted out, but what they are showing is all stuff that happens in engine and could happen in gameplay. I especially love the ability to summon a horde of crows on the enemy. The only thing that disappointed me was seeing the lightning plasmid and such effectively back. I was hoping they'd have temporary powers through tonics (like the crow tonic) or have some steampunk contraptions to do the same role of plasmids.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • Zetetic ElenchZetetic Elench Registered User regular
    edited September 2010
    But we're all agreed that the skyhooks are fucking badass, right?

    Because they're fucking badass.

    Zetetic Elench on
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  • Two Headed BoyTwo Headed Boy Registered User regular
    edited September 2010
    But we're all agreed that the skyhooks are fucking badass, right?

    Because they're fucking badass.

    No arguments over here. The way they seem to work in that Gameplay video makes it look like the game will be more open-worldish. Has that been rebuked/discussed already?

    Two Headed Boy on
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This discussion has been closed.