If the main theme behind surrounding the first "BioShock" was objectivism, the main theme of "BioShock Infinite" appears to be jingoism. At the game's premiere, propaganda posters displayed racist stereotypes of other nationalities, with George Washington in the center, looking like a savior among savages.
This undercurrent matches real American beliefs at the time. Ken Levine read a quote from President William McKinley, talking about his decision to make the Philippines part of the US. It's basically the epitome of Manifest Destiny.
Um. No, it doesn't. Washington was extraordinarily egalitarian for his time, as was Paine, Jefferson and Franklin. None of these men held an Aristotle-esque perspective of 'us and the barbarians'; the whole concept of the new free republic was based on the writings of John Locke, and while some of the founding fathers participated in the slave trade, many of them were quite vocal in their opposition to slavery of any kind.
Nobody would dispute that the plan to annex the Philippines was rooted in some blend of racism & nationalism, but to choose to focus only on that campaign and ignore, say, the Lewis & Clark expedition is, at best, doing revisionist history.
I didn't know Washington, Paine, Jefferson, Franklin, Lewis and Clark were around in the late 19th/early 20th Century.
Oh. They're picking on American nationalism. No one's ever done THAT before. How brave.
Political mini-rant:
In all seriousness I love the trailer and the game looks like it will be a blast but the politics look to be absolutely dreadful. I don't mind political commentary but this has got to be the single most commonly parodied and attacked concept in modern times. Show me something new. I see great new settings but the idea it is based on are as old as dirt and I'm about tired of hearing them since this is one of those subjects that gets coughed up every few days when someone with a soapbox feels "brave" enough to tell the public something that 90% of them already agree with.
Picking on American nationalism while Stephen Colbert is a national icon is not brave. It is boring. We got the point several decades ago.
/endrant.
EDIT: I am excited for the game, though. It's visually stunning and the gameplay looks to be top-notch. I'm just sick of getting this same political message every few weeks. It's gone from boring to annoying.
i don't think "nationalism is bad" is the entirety of the only message of the game. you just saw a 10 minute gameplay demo.
and apparently if one medium has "covered" this topic already, another medium can't also present this point? it's like you're telling spielberg that since "the great escape", the book, already told us how "the nazis were bad", so he can't make saving private ryan because it's "not brave enough" and it's something everybody already knows. and he can't present it in a new light, or in a new way, or anything.
This is clearly just an offshoot of all the worst elements of America at the turn of the century. Imagine if all of America's baggage was left to rot in a floating city with an malicious presence of somekind?
Anarchists arent exactly painted in a great light here either.
Seriously in what game has this been done before Future Spoon? I mean aside from pro-nationalist groups? Specifically this sort of nationalist group? And anarchism. I dont think turn of the century America has been explored in a game outside of the recent Red Dead.
Your making some serious weird points Spoon.
I really dont think their setting it in this setting to make a current commentary, its just a cool setting. Its like Nazis in games arent commenting on anything. What are the anarchists in the game supposed to be commenting on current-political climate wise? Its pretty much soley about historical political climates.
Your reading into it too much, and since when do games have to comment on current issues? Almost never. Im not saying they shouldnt, but to expect that they would is just silly.
If the main theme behind surrounding the first "BioShock" was objectivism, the main theme of "BioShock Infinite" appears to be jingoism. At the game's premiere, propaganda posters displayed racist stereotypes of other nationalities, with George Washington in the center, looking like a savior among savages.
This undercurrent matches real American beliefs at the time. Ken Levine read a quote from President William McKinley, talking about his decision to make the Philippines part of the US. It's basically the epitome of Manifest Destiny.
Um. No, it doesn't. Washington was extraordinarily egalitarian for his time, as was Paine, Jefferson and Franklin. None of these men held an Aristotle-esque perspective of 'us and the barbarians'; the whole concept of the new free republic was based on the writings of John Locke, and while some of the founding fathers participated in the slave trade, many of them were quite vocal in their opposition to slavery of any kind.
Nobody would dispute that the plan to annex the Philippines was rooted in some blend of racism & nationalism, but to choose to focus only on that campaign and ignore, say, the Lewis & Clark expedition is, at best, doing revisionist history.
I didn't know Washington, Paine, Jefferson, Franklin, Lewis and Clark were around in the late 19th/early 20th Century.
true. but i believe that quote of mckinley's that levine is using was actually made up by somebody else and misattributed.
true. but i believe that quote of mckinley's that levine is using was actually made up by somebody else and misattributed.
Regardless, that wasn't the sentiment in America during the turn of the century. The orders from the capital to general Otis were quite specific: make every effort to bring a peaceful end to the situation in the Philippines.
Unfortunately, Otis was a monster and took matters into his own hands. There was not a significant effort on the media's part to play-up the Filipinos as savages - Otis, in fact, had to go to great lengths to keep the butchering done at the end of American bayonets under wraps, and even at that the stories began to leak. The result, in most of America, was outrage that began to culminate into an anti-imperialist movement.
Levine seems to want us to believe that the public cheered on pillaging. That's not what happened.
I didn't know Washington, Paine, Jefferson, Franklin, Lewis and Clark were around in the late 19th/early 20th Century.
The images in the game are predominantly of Washington, and I believe the PR blurb said that they wanted to catch the essence of the 1800s-1900s?
It's the same way people today claim the Founders founded America to be a Christian Nation, when that wasn't the case: Manifest Destiniers attributed the God-given right to expand to something the Founders wanted to do, as a way of justifying it. At Ellis Island there's a newspaper piece from the turn of the century complaining about how all those minorities are taking Washington for themselves, when he's clearly for the WASPs.
Long story short, this game isn't decrying what the Founders stood for: it's decrying what those who came after them said they stood for.
true. but i believe that quote of mckinley's that levine is using was actually made up by somebody else and misattributed.
Regardless, that wasn't the sentiment in America during the turn of the century. The orders from the capital to general Otis were quite specific: make every effort to bring a peaceful end to the situation in the Philippines.
Unfortunately, Otis was a monster and took matters into his own hands. There was not a significant effort on the media's part to play-up the Filipinos as savages - Otis, in fact, had to go to great lengths to keep the butchering done at the end of American bayonets under wraps, and even at that the stories began to leak. The result, in most of America, was outrage that began to culminate into an anti-imperialist movement.
Levine seems to want us to believe that the public cheered on pillaging. That's not what happened.
i don't think levine is implying that all americans at the time supported that, which is why it's based in the insular society of columbia, not america generally
Don't get your reality in my entertainment, please. Seriously, this is a piece of entertainment rooted in shady, historically questionable interpretation. I think it's an exciting take on Manifest Destiny and extremism. To try and rip it down because "this didn't happen this way" is silly.
Burden not Fawst with your chaff.
I also love that the "big bad" is representative of an eagle. Nice touch, that.
Fawst on
0
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
true. but i believe that quote of mckinley's that levine is using was actually made up by somebody else and misattributed.
Regardless, that wasn't the sentiment in America during the turn of the century. The orders from the capital to general Otis were quite specific: make every effort to bring a peaceful end to the situation in the Philippines.
Unfortunately, Otis was a monster and took matters into his own hands. There was not a significant effort on the media's part to play-up the Filipinos as savages - Otis, in fact, had to go to great lengths to keep the butchering done at the end of American bayonets under wraps, and even at that the stories began to leak. The result, in most of America, was outrage that began to culminate into an anti-imperialist movement.
Levine seems to want us to believe that the public cheered on pillaging. That's not what happened.
Yes, we truly had no problem with foreign immigrants. As long as they weren't Irish. Or Italians. Or Jewish. Or Catholic. Or Asian. Or actually lived here before Europeans came. Or Black, although this game will probably not reference that at all.
Seriously, that McKinley quote may be misattributed, but in the space of a very short time, we had annexed enough land to actually betaken seriously as a world power. Jingoism still exists today, so the idea that it didn't exist then is ridiculous.
Fencingsax on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Don't get your reality in my entertainment, please. Seriously, this is a piece of entertainment rooted in shady, historically questionable interpretation. I think it's an exciting take on Manifest Destiny and extremism. To try and rip it down because "this didn't happen this way" is silly.
Burden not Fawst with your chaff.
I also love that the "big bad" is representative of an eagle. Nice touch, that.
What are to talking about?
Didn't your school teach you about flying cities and giant eagle mechs?
Notice that every now and then de Witt has very subtle hallucinations? Check out Saltonstall's badge and the portrait in the bar. They all seem to become more foreign and threatening. This, plus the Indian like war call of the mob makes me think that this game's Big Bad is manipulating the vigors to make everyone in Columbia see the world his way.
I was thinking something similar; seeing the woman sweeping her porch while her house burns down made me think some people are seeing what they want to see. Which means the whole floating city thing might be a shared hallucination.
I definitely noticed this as well. Check out the banner at around 1:44.
Assuming there even is a big twist, 10:1 this will have something to do with it.
My mind will be blown if it all turns out to be a hallucination or some kind of VR. It would actually make more sense though.
Krathoon on
0
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited September 2010
Best part of the trailer: telekinetically taking a dude's gun away, then telekinetically shooting him with it
Fucking badass
I do feel like everything in that gameplay trailer was an evolution of Bioshock, though. It's not necessarily breaking new ground. But if you iterate on a concept properly, sometimes you don't need to
And I wonder if at this point "BioShock" is basically shorthand for "failed utopian city-state in a weird location where people have superpowers and you fight lots of weird cyborg-men." I guess it's a bit early to be wondering what Irrational plans to do in the future
Best part of the trailer: telekinetically taking a dude's gun away, then telekinetically shooting him with it
Fucking badass
I do feel like everything in that gameplay trailer was an evolution of Bioshock, though. It's not necessarily breaking new ground. But if you iterate on a concept properly, sometimes you don't need to
And I wonder if at this point "BioShock" is basically shorthand for "failed utopian city-state in a weird location where people have superpowers and you fight lots of weird cyborg-men." I guess it's a bit early to be wondering what Irrational plans to do in the future
I think the most badass part was telekinetically stopping the artillary shell, but the force of it causes the player to slide back a bit.
After seeing the gameplay, I am a little more excited for this game.
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
This is one of those situations where keeping the name really isn't worth it. Bioshock 2 didn't set the world alight and another sequel in an inexplicable flying city won't help. They could've at least changed it to alternateprefix-shock
System Shock 3 would be a terrible idea, in my opinion. How many times can SHODAN twirl her moustache, have her plans foiled and then get away before it's just totally ridiculous? There's not really any other backstory in the SS universe to justify reusing the setting without SHODAN, either.
I'm just getting into this thread so this may be handled further down, but SHODAN mucks with the timelines in System Shock II and calls one _announced_ homicidal race into being. I'd say there's plenty of room for a world without SHODAN but somehow mucked up by SHODAN before she went offline. I have to admit I didn't like the end of 2 though.
Back on topic, the initial comments about the Mckinley speech are spot on. Where BS1 made a lot of internal sense by ripping Atlas Shrugged this seems to be a really lame attack on the right wing without much thought put into it. For example, given the period, how was America's isolationism overcome? Given that gunrights weren't an issue in the period (that came much later) why are there posters about it? Why not commentary on the civil war (recently finished and fresh in most peoples minds) and the Methodist developments that would lead to prohibition? America was never really an Imperialist power since it was isolationist so this goes off the rails early.
Back on topic, the initial comments about the Mckinley speech are spot on. Where BS1 made a lot of internal sense by ripping Atlas Shrugged this seems to be a really lame attack on the right wing without much thought put into it.
It appears to be an attack on jingoism, which, while often identified with the right wing, is not the same thing.
Given that gunrights weren't an issue in the period (that came much later) why are there posters about it?
Columbia was America's death star, and after it caused an "incident" the rest of the world wanted it disarmed. Cue isolationism and frothing-at-the-mouth about the Foreign Hordes. I don't see anything out of place here.
edit: I misunderstood your last sentence, though, whoops. I r dum.
Definitely worth a watch. There's a lot of interesting stuff in that interview about how they went about working with and thinking about American in the time period.
I don't know how effectively they can establish the protagonist's identity with dialogue from the first person. All of that banter just felt weird to me, like a disembodied voice.
Still, looks all manner of fun, even if it just a proof of concept video.
You know for me, it felt weird for the first few lines, but after that it clicked and I just started wondering why more games haven't played around with it.
So many interviews and preview data so far away from release....I can't help but wonder if they are forcing the hype a little too early. They certainly arent so badly based as Daikatana/Duke Nukem Forever But I just dont think they quite have the street cred of say blizzard and Starcraft 2 / diablo3 where people will keep the hype level up for just about forever yet. And I absolutely loved Bioshock 1 and 2.
Not to be a wet blanket, but I have to wonder what the DRM on the PC version is going to be like,. given the situation with Bioshock 1 and 2, my enthusiasm is damped a little.
I wonder if they are going to go highly scripted crafted experience, or more open world -ish? The trailer seems to indicate the former.
I don't know how effectively they can establish the protagonist's identity with dialogue from the first person. All of that banter just felt weird to me, like a disembodied voice.
Still, looks all manner of fun, even if it just a proof of concept video.
You know for me, it felt weird for the first few lines, but after that it clicked and I just started wondering why more games haven't played around with it.
Duke Nukem'?
Sure, but Duke wasn't the most gifted narrator.
There's been a couple others, ones a little more integrated into the story, but I don't know, this seems like it's going to be a lot more developed on that front.
Not to be a wet blanket, but I have to wonder what the DRM on the PC version is going to be like,. given the situation with Bioshock 1 and 2, my enthusiasm is damped a little.
I've been thinking about this as well. I've been replaying BioShock 1 over the past couple months (for the life of me, I just can't play it large sittings, the gameplay just isn't good enough), and the DRM is a fucking wallbanger.
Christ, I can't believe they once touted they "fixed" the DRM in the patch. Yeah, right, thanks for lifting the limit, and leaving in the DRM itself, and forcing me to reapply my fucking key every 10 days. Even if I've been playing the game consistently over 10 days, I have to replug it.
Then they "make amends" with their BS2 DRM by "upping" the limit from the BS1 method to 15 with GfWL.
Honestly, typing this out has severely killed my joy for this game. I kind of just want to dropkick Take-Two and Irrational (Ir might not be responsible for the DRM, but their petty, dismissive and insulting defenses around them were pathetic).
But, ya know, blunderbores and jingoism. Thats still pretty exciting.
I don't know how effectively they can establish the protagonist's identity with dialogue from the first person. All of that banter just felt weird to me, like a disembodied voice.
Still, looks all manner of fun, even if it just a proof of concept video.
You know for me, it felt weird for the first few lines, but after that it clicked and I just started wondering why more games haven't played around with it.
Duke Nukem'?
Sure, but Duke wasn't the most gifted narrator.
There's been a couple others, ones a little more integrated into the story, but I don't know, this seems like it's going to be a lot more developed on that front.
We all know the true voice of our generation is Caleb, anyways.
I wasn't quite there with Infinite, yet, but after watching this interview I'm pretty much sold.
Oh and also the gameplay segment they showed looks fucking phenomenal.
Is it 2012 yet?
Me too... the interview makes it sound like the game is (intended to be...) waaaaaaaay less scripted and linear than I got from the demo video. Definitely a must-watch.
Its a bit early to be worried about DRM. Hell two years from now we may not be buying games on the PC at all, just renting them or some other stupid 'i want all your money' scheme.
I wasn't quite there with Infinite, yet, but after watching this interview I'm pretty much sold.
Oh and also the gameplay segment they showed looks fucking phenomenal.
Is it 2012 yet?
Me too... the interview makes it sound like the game is (intended to be...) waaaaaaaay less scripted and linear than I got from the demo video. Definitely a must-watch.
yeah, i got that impression too, particularly when he was describing the purpose of the sky rails and then sort of started describing multi-stage sky combat where you snipe a few here and then swing closer and so on. got me very excited.
got to say though, i wasn't so impressed with his response to elizabeth's "cues", like in the video where she made that ball of molten iron and offered it to you- he said quite clearly that it's not a cinematic and so you don't have to take it, you can just shoot those guys, but... why on earth would you not do as she says? she's giving you a free power-up.
i love the more technical talk about the gameplay though. fascinating stuff. they are fully aware that despite bioshock having a lot of tools, the ones you got at the beginning remained effective the whole way though, and while affixing 20 sticky bombs onto an explosive barrel and firing it at a guy to kill him is fun and inventive and clearly what they were aiming for, but it's more wasteful and time-consuming than electrobolt-shotgun, hence the purpose of elizabeth, to do that stuff for you.
I wasn't quite there with Infinite, yet, but after watching this interview I'm pretty much sold.
Oh and also the gameplay segment they showed looks fucking phenomenal.
Is it 2012 yet?
Me too... the interview makes it sound like the game is (intended to be...) waaaaaaaay less scripted and linear than I got from the demo video. Definitely a must-watch.
yeah, i got that impression too, particularly when he was describing the purpose of the sky rails and then sort of started describing multi-stage sky combat where you snipe a few here and then swing closer and so on. got me very excited.
got to say though, i wasn't so impressed with his response to elizabeth's "cues", like in the video where she made that ball of molten iron and offered it to you- he said quite clearly that it's not a cinematic and so you don't have to take it, you can just shoot those guys, but... why on earth would you not do as she says? she's giving you a free power-up.
i love the more technical talk about the gameplay though. fascinating stuff. they are fully aware that despite bioshock having a lot of tools, the ones you got at the beginning remained effective the whole way though, and while affixing 20 sticky bombs onto an explosive barrel and firing it at a guy to kill him is fun and inventive and clearly what they were aiming for, but it's more wasteful and time-consuming than electrobolt-shotgun, hence the purpose of elizabeth, to do that stuff for you.
They obviously wanted it to be an actionpacked preview. What if instead of just taking his gun and shooting him, you could just yank the gun into your hands and leave...the bar didnt attack you until you pulled the trigger. So the 'moral' system here could also be related to how you treat the citizens of columbia. This would especially be important if they really are being controlled somehow.
azith28 on
Stercus, Stercus, Stercus, Morituri Sum
0
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
edited September 2010
There's got to be something fucked up about the citizens to make them go psycho and attack you like splicers.
Posts
I didn't know Washington, Paine, Jefferson, Franklin, Lewis and Clark were around in the late 19th/early 20th Century.
i don't think "nationalism is bad" is the entirety of the only message of the game. you just saw a 10 minute gameplay demo.
and apparently if one medium has "covered" this topic already, another medium can't also present this point? it's like you're telling spielberg that since "the great escape", the book, already told us how "the nazis were bad", so he can't make saving private ryan because it's "not brave enough" and it's something everybody already knows. and he can't present it in a new light, or in a new way, or anything.
The images in the game are predominantly of Washington, and I believe the PR blurb said that they wanted to catch the essence of the 1800s-1900s?
Anarchists arent exactly painted in a great light here either.
Seriously in what game has this been done before Future Spoon? I mean aside from pro-nationalist groups? Specifically this sort of nationalist group? And anarchism. I dont think turn of the century America has been explored in a game outside of the recent Red Dead.
Your making some serious weird points Spoon.
I really dont think their setting it in this setting to make a current commentary, its just a cool setting. Its like Nazis in games arent commenting on anything. What are the anarchists in the game supposed to be commenting on current-political climate wise? Its pretty much soley about historical political climates.
Your reading into it too much, and since when do games have to comment on current issues? Almost never. Im not saying they shouldnt, but to expect that they would is just silly.
true. but i believe that quote of mckinley's that levine is using was actually made up by somebody else and misattributed.
Regardless, that wasn't the sentiment in America during the turn of the century. The orders from the capital to general Otis were quite specific: make every effort to bring a peaceful end to the situation in the Philippines.
Unfortunately, Otis was a monster and took matters into his own hands. There was not a significant effort on the media's part to play-up the Filipinos as savages - Otis, in fact, had to go to great lengths to keep the butchering done at the end of American bayonets under wraps, and even at that the stories began to leak. The result, in most of America, was outrage that began to culminate into an anti-imperialist movement.
Levine seems to want us to believe that the public cheered on pillaging. That's not what happened.
It's the same way people today claim the Founders founded America to be a Christian Nation, when that wasn't the case: Manifest Destiniers attributed the God-given right to expand to something the Founders wanted to do, as a way of justifying it. At Ellis Island there's a newspaper piece from the turn of the century complaining about how all those minorities are taking Washington for themselves, when he's clearly for the WASPs.
Long story short, this game isn't decrying what the Founders stood for: it's decrying what those who came after them said they stood for.
i don't think levine is implying that all americans at the time supported that, which is why it's based in the insular society of columbia, not america generally
Don't get your reality in my entertainment, please. Seriously, this is a piece of entertainment rooted in shady, historically questionable interpretation. I think it's an exciting take on Manifest Destiny and extremism. To try and rip it down because "this didn't happen this way" is silly.
Burden not Fawst with your chaff.
I also love that the "big bad" is representative of an eagle. Nice touch, that.
Yes, we truly had no problem with foreign immigrants. As long as they weren't Irish. Or Italians. Or Jewish. Or Catholic. Or Asian. Or actually lived here before Europeans came. Or Black, although this game will probably not reference that at all.
Seriously, that McKinley quote may be misattributed, but in the space of a very short time, we had annexed enough land to actually betaken seriously as a world power. Jingoism still exists today, so the idea that it didn't exist then is ridiculous.
What are to talking about?
Didn't your school teach you about flying cities and giant eagle mechs?
Awesomesauce for the trailer. Damn them for making us wait 2 years tho.
My mind will be blown if it all turns out to be a hallucination or some kind of VR. It would actually make more sense though.
Fucking badass
I do feel like everything in that gameplay trailer was an evolution of Bioshock, though. It's not necessarily breaking new ground. But if you iterate on a concept properly, sometimes you don't need to
And I wonder if at this point "BioShock" is basically shorthand for "failed utopian city-state in a weird location where people have superpowers and you fight lots of weird cyborg-men." I guess it's a bit early to be wondering what Irrational plans to do in the future
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
I think the most badass part was telekinetically stopping the artillary shell, but the force of it causes the player to slide back a bit.
After seeing the gameplay, I am a little more excited for this game.
Someone needs to dub in Charles Martinet's voice when that thing appears.
Bouncer thing: "IT'S A ME, MARIO!"
Elizabeth: "A moment we don't have!"
It appears to be an attack on jingoism, which, while often identified with the right wing, is not the same thing.
Columbia was America's death star, and after it caused an "incident" the rest of the world wanted it disarmed. Cue isolationism and frothing-at-the-mouth about the Foreign Hordes. I don't see anything out of place here.
edit: I misunderstood your last sentence, though, whoops. I r dum.
This game looks really strange. But in a good, original way.
Yes, I am looking forward to this.
http://www.giantbomb.com/we-talk-to-ken-levine-about-bioshock-infinite/17-3261/
44 minutes, I haven't watched it yet.
Duke Nukem'?
I wonder if they are going to go highly scripted crafted experience, or more open world -ish? The trailer seems to indicate the former.
Sure, but Duke wasn't the most gifted narrator.
There's been a couple others, ones a little more integrated into the story, but I don't know, this seems like it's going to be a lot more developed on that front.
I've been thinking about this as well. I've been replaying BioShock 1 over the past couple months (for the life of me, I just can't play it large sittings, the gameplay just isn't good enough), and the DRM is a fucking wallbanger.
Christ, I can't believe they once touted they "fixed" the DRM in the patch. Yeah, right, thanks for lifting the limit, and leaving in the DRM itself, and forcing me to reapply my fucking key every 10 days. Even if I've been playing the game consistently over 10 days, I have to replug it.
Then they "make amends" with their BS2 DRM by "upping" the limit from the BS1 method to 15 with GfWL.
Honestly, typing this out has severely killed my joy for this game. I kind of just want to dropkick Take-Two and Irrational (Ir might not be responsible for the DRM, but their petty, dismissive and insulting defenses around them were pathetic).
But, ya know, blunderbores and jingoism. Thats still pretty exciting.
We all know the true voice of our generation is Caleb, anyways.
I wasn't quite there with Infinite, yet, but after watching this interview I'm pretty much sold.
Oh and also the gameplay segment they showed looks fucking phenomenal.
Is it 2012 yet?
Me too... the interview makes it sound like the game is (intended to be...) waaaaaaaay less scripted and linear than I got from the demo video. Definitely a must-watch.
yeah, i got that impression too, particularly when he was describing the purpose of the sky rails and then sort of started describing multi-stage sky combat where you snipe a few here and then swing closer and so on. got me very excited.
got to say though, i wasn't so impressed with his response to elizabeth's "cues", like in the video where she made that ball of molten iron and offered it to you- he said quite clearly that it's not a cinematic and so you don't have to take it, you can just shoot those guys, but... why on earth would you not do as she says? she's giving you a free power-up.
i love the more technical talk about the gameplay though. fascinating stuff. they are fully aware that despite bioshock having a lot of tools, the ones you got at the beginning remained effective the whole way though, and while affixing 20 sticky bombs onto an explosive barrel and firing it at a guy to kill him is fun and inventive and clearly what they were aiming for, but it's more wasteful and time-consuming than electrobolt-shotgun, hence the purpose of elizabeth, to do that stuff for you.
They obviously wanted it to be an actionpacked preview. What if instead of just taking his gun and shooting him, you could just yank the gun into your hands and leave...the bar didnt attack you until you pulled the trigger. So the 'moral' system here could also be related to how you treat the citizens of columbia. This would especially be important if they really are being controlled somehow.
Man, splicers are like, my favorite mooks ever.
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET