A neat way they could do this is act like it actually happened in history, but then there was some sort of government cover-up. Also, this has to end with the whole thing crashing down into the ocean.
A neat way they could do this is act like it actually happened in history, but then there was some sort of government cover up. Also, this has to end with the whole thing crashing down into the ocean.
Nah, it'll end with the main character leaving and then ten years later the city will be remade into a communist utopia. (Well, wait, was the opposite of the US circa 1920?)
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MongerI got the ham stink.Dallas, TXRegistered Userregular
A neat way they could do this is act like it actually happened in history, but then there was some sort of government cover up. Also, this has to end with the whole thing crashing down into the ocean.
Nah, it'll end with the main character leaving and then ten years later the city will be remade into a communist utopia. (Well, wait, was the opposite of the US circa 1920?)
It would be socialism or imperialism, but, since they are supposed to be advanced anyway, communism would work.
Every name suggestion anywhere on the internet has been terrible, and even more terrible that most of the suggestions are deathy serious. Thus making Bioshock Infinite the automatic winner.
Is Bioshock really that great of a name to begin with? I mean, is it REALLY any better than Aeroshock or whatever?
Maybe not, but if "Aeroshock" is really your solution to differentiating the two games... Throwing a word in front of "shock" is no better than just sticking with a name that people already recognize.
Bioshock has no deep connection to water - no reason not to use it.
It is also going to be pretty scary if you can get thrown out of a window or blown off a platform. I would like to see the gameplay get as dynamic as the trailer, but that is wishful thinking.
Every name suggestion anywhere on the internet has been terrible, and even more terrible that most of the suggestions are deathy serious. Thus making Bioshock Infinite the automatic winner.
Is Bioshock really that great of a name to begin with? I mean, is it REALLY any better than Aeroshock or whatever?
Maybe not, but if "Aeroshock" is really your solution to differentiating the two games... Throwing a word in front of "shock" is no better than just sticking with a name that people already recognize.
Bioshock has no deep connection to water - no reason not to use it.
The word Bio really doesn't, but I'd argue that anyone that's seen anything to do with the whole brand, Bioshock has a HUGE association to water and pretty much everything about the first 2 games' atmosphere and environment.
I'm going to agree with people saying jingoism isn't really that interesting a topic to deal with in games. About 80% of games are about jingoism already.
far be it from me to decry a man's entitlement to his own work, but representing yourself through a lesser medium does injustice to the true merit of your industry.
Paladin on
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
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reVerseAttack and Dethrone GodRegistered Userregular
I'm going to agree with people saying jingoism isn't really that interesting a topic to deal with in games. About 80% of games are about jingoism already.
No, about 80% of games are jingoistic. They're not about jingoism.
Oh god theres like 3 pages of crap about the name.
Im excited about the fact its not in decay, and there will be mobs of people convinced your an agitator lefty scumbag, the whole jingoism element should be a great way of forcing you to shoot people whove simply been brainwashed into thinking your a badguy, which I think would be a nice concept to explore and deal with.
DeWitt lands back on solid ground and enters a tavern to an audience that becomes almost immediately violent. What follows is a flood of combat that shows DeWitt psychically disarming characters, blasting them with gunfire, and releasing swarms of crows on a crowd of enemies. The sequence ends with a familiar lightning power used to fry enemies in their boots. When DeWitt confronts Stall a second time he stops one of the mortars fired at him with a wave of his hand, then turns it back on the gun and blows it to hell.
This is awesome. Also the skyline rollercoaster thingy parts sound rad.
Ah well, not coming out for like 2 years anyway. Damn.
the ign preview sounds amazing, I hope we get a video of it at some point. I love the idea of mobs of enemies, 15 would be crazy at close quarters.
I'm fine with them calling it BioShock: Something but the word "Infinite" in game titles makes me think of Japanese shmups. Don't know why.
Anyway, on the topic of the trailer, when the female character saves our camera person we don't see the tell-tale glowing veins of plasmid usage. Perhaps the "magic" of BioShock Infinte comes from another source? Technology? Mind powers? Steam?
On the one hand, I found both Bioshocks really, really fun to play. No, they weren't System Shock, but combining plasmids with weapons and just screwing around in general was loads of fun, and the games had atmosphere to spare. The shooting had some issues and character building wasn't as deep as I would've liked, but setting up traps for Big Daddies never got old. It got even better in the second game, for my money.
On the other, when I found out your goal is to rescue some girl from Proto-Rapture, I just shook my head and sighed. That gimmick didn't get me to care about whatsherface the Talking MacGuffin from the second game and I've little confidence it will work better here. The interesting part of Bioshock was the story of Rapture and Ryan, and I think it suffered when it drifted away from that.
I'll be content on the story front if the ending has a nice middle ground between "best dad ever" and "electric Hitler." That said, I'm anticipating the gameplay and environments to rock my face off.
It sounds like people will have biologically derived superpowers. "Bioshock" fits. Infinity? I don't know, it seems to imply time travel or... something infinitely big? If Bioshock 2 hadn't been a return to Rapture, they would have gotten by fine calling this "Bioshock 3". It's tough to be sure, given the expectations of Bioshock, but I think they could have come up with a better subtitle.
You know what, Bioshock 1 was good. I didn't like how Andrew Ryan was so very VERY flawed as a liberal man. Flawed to the point that I'd say the literary themes for the character were more drawn from Huxley or Orwell than Rand. However, as a narrative on free will it was nice.
The gameplay was decent, and Bioshock 2 is sitting in my backlog.
The concept of a massive military airship is perfect for the time. Massive navies are great for Imperialism, but they lack one thing -> the ability to sail over land. The theme can certainly work.
I'll be impressed if they can pull together a full blown, populated city with people that can independently react. It sounds like they are going to try to play up the A.I. angle on this one with that and a companion that can help or hinder you.
Kokatu has a nice article and a video of some swag:
Its pretty interesting in the interview with ken that he said that they basically handed Bioshock 2 over to another company because they wanted to make a bigger and better sequel instead of an addon.
I'll be impressed if they can pull together a full blown, populated city with people that can independently react. It sounds like they are going to try to play up the A.I. angle on this one with that and a companion that can help or hinder you.
Kokatu has a nice article and a video of some swag:
well its an entirely new engine. I really recommend the interview with ken Levine, its pretty interesting and revealing about what the project is, essentially they always wanted to make a bioshock that improved and shook up the game, but demand for a an immediate sequel was heavy from producers. So they opted out and made infinite instead of 2.
The city of Columbia seems a lot less devolved than Rapture was. Is this still a city full of crazies? Full of hopped-up Splicers? The people seemed a little more ... natural.
I think that's one of the things we're trying to do. One of the cheats we've given ourselves over the history of the company is sort of being in this world that's almost dead. It's completely destroyed in many ways. And you just have the sort of crazies wandering around who you can't really interact with in any meaningful way.
I think, and I could be wrong, I think I invented the "see the guy on the other side of the glass window and interact with him" thing. And that's a dubious distinction, as an invention. And that's one of the things that we said we're not going to allow ourselves to have a game that's entirely run by that. Where you see a guy and he immediately attacks you.
You saw a sequence in the bar, where you come in and people don't immediately attack you. And that's actually meaningful to what we're trying to do with this game. I'm not going to go into a huge amount of detail here but this is not a city that's as devolved as Rapture and I think that presents real challenges for us on the development side and it also presents real new opportunities for the gamer and a very different experience than BioShock.
The bar thing sounds cool, and I hope that's how it works out in game; that you have regular civilian not-splicers, and they won't always attack you on sight. Maybe they clear out at the first sign of trouble, or attack only if they're in a large enough group. In those cases I'd be fine with simplistic AI, so long as actual guards behaved more intelligently.
I maintain skepticism, if only because we were told the Big Daddy/Little Sister dynamic wouldn't be the only part showcasing Rapture's complex ecosystem, and then it pretty much was. But we'll see how it goes.
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A neat way they could do this is act like it actually happened in history, but then there was some sort of government cover-up. Also, this has to end with the whole thing crashing down into the ocean.
Nah, it'll end with the main character leaving and then ten years later the city will be remade into a communist utopia. (Well, wait, was the opposite of the US circa 1920?)
Basically this thread, really.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
It would be socialism or imperialism, but, since they are supposed to be advanced anyway, communism would work.
Maybe not, but if "Aeroshock" is really your solution to differentiating the two games... Throwing a word in front of "shock" is no better than just sticking with a name that people already recognize.
Bioshock has no deep connection to water - no reason not to use it.
It is also going to be pretty scary if you can get thrown out of a window or blown off a platform. I would like to see the gameplay get as dynamic as the trailer, but that is wishful thinking.
The word Bio really doesn't, but I'd argue that anyone that's seen anything to do with the whole brand, Bioshock has a HUGE association to water and pretty much everything about the first 2 games' atmosphere and environment.
sky is the new space
space is the new earth
https://medium.com/@alascii
positively bioshocking
http://www.youtube.com/watch?v=VD1ybsvhtng
I do believe you got something there.
https://medium.com/@alascii
far be it from me to decry a man's entitlement to his own work, but representing yourself through a lesser medium does injustice to the true merit of your industry.
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
No, about 80% of games are jingoistic. They're not about jingoism.
And now with chris remo working at irrational... :O
Also I thought the free will stuff in Bioshock was more interesting than the objectivism stuff.
https://medium.com/@alascii
Im excited about the fact its not in decay, and there will be mobs of people convinced your an agitator lefty scumbag, the whole jingoism element should be a great way of forcing you to shoot people whove simply been brainwashed into thinking your a badguy, which I think would be a nice concept to explore and deal with.
lots of stuff to explore about the nature of indoctrination and such
https://medium.com/@alascii
Socioshock
This is awesome. Also the skyline rollercoaster thingy parts sound rad.
Ah well, not coming out for like 2 years anyway. Damn.
the ign preview sounds amazing, I hope we get a video of it at some point. I love the idea of mobs of enemies, 15 would be crazy at close quarters.
https://medium.com/@alascii
Anyway, on the topic of the trailer, when the female character saves our camera person we don't see the tell-tale glowing veins of plasmid usage. Perhaps the "magic" of BioShock Infinte comes from another source? Technology? Mind powers? Steam?
On the other, when I found out your goal is to rescue some girl from Proto-Rapture, I just shook my head and sighed. That gimmick didn't get me to care about whatsherface the Talking MacGuffin from the second game and I've little confidence it will work better here. The interesting part of Bioshock was the story of Rapture and Ryan, and I think it suffered when it drifted away from that.
I'll be content on the story front if the ending has a nice middle ground between "best dad ever" and "electric Hitler." That said, I'm anticipating the gameplay and environments to rock my face off.
I'm a bit more afraid of heights than I am of water, even though I can't swim real good
I think part of it is the idea that, if you fell, you'd have a nice long drop to contemplate your demise
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
But part of that contemplation would be, "Man this happens a lot in video games. Also this is just like Mirror's Edge, only not as brief."
With water, if like the pressure gave way I'd have enough time for half-way thinking, "OH FUCK."
You know what, Bioshock 1 was good. I didn't like how Andrew Ryan was so very VERY flawed as a liberal man. Flawed to the point that I'd say the literary themes for the character were more drawn from Huxley or Orwell than Rand. However, as a narrative on free will it was nice.
The gameplay was decent, and Bioshock 2 is sitting in my backlog.
The concept of a massive military airship is perfect for the time. Massive navies are great for Imperialism, but they lack one thing -> the ability to sail over land. The theme can certainly work.
I'm interested.
Origin: Viycktor
No Gods or Kings, Only an Indian Who Turns Into a Wolf
Kokatu has a nice article and a video of some swag:
http://kotaku.com/5607451/bioshock-infinite-goes-beyond-the-sea--into-the-skies
We'll see. Don't know about 2, but the AI in 1 was pretty basic. And having more enemies on screen at a time usually doesn't lead to better AI
I maintain skepticism, if only because we were told the Big Daddy/Little Sister dynamic wouldn't be the only part showcasing Rapture's complex ecosystem, and then it pretty much was. But we'll see how it goes.