Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
other than that good photoshop all these pages about names have been terrible
stop being terrible
OmnomnomPancake on
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FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
edited August 2010
I am personally really excited. One of the things I wanted to see was the magic super-city operating with other people. Loneliness except for enemies sucked after awhile.
Also, the guns will basically be a pick of Red Dead Redemption's offensive hardware, probably with a few twists packed in.
I'm glad the whole turn-of-the-20th century era is finally getting some games released for it. It's a really interesting time period, both aesthetically speaking and in terms of the events/attitudes/etc. of the day. I hope this and RDR will encourage developers to start exploring new settings that have kind of been neglected in favor of mountains of games set in WWII or the present.
You could probably make a pretty awesome WWI game if you were bold enough to work the limitations of the weaponry to your advantage - make it about dodging mortar shells and choosing shots very carefully, instead of gunning down waves of enemies. Make it a game about paranoia and survival instead of just victory.
I'd be more excited about Bioshock if Bioshock 2 had never come out.
I mean, even though I loved the first game, my first reaction was "Really? Another Bioshock?" I think that despite this game being different in setting, somehow it being called Bioshock makes me less excited.
I mean, seriously, whether or not you liked it, we just had a Bioshock. Give us a small break from these games already.
It doesnt come out for 2 years, has a new engine, and was developed by a seperate team than 2, the team that did 1. 2 was an obvious cashcow, so the team that did 1 opted out and instead did this, which has nothing really similar to the original other than crazy city, powers, and the name.
Give us a break from all these games? As a gamer I for one am in favor of games.
I'd be more excited about Bioshock if Bioshock 2 had never come out.
I mean, even though I loved the first game, my first reaction was "Really? Another Bioshock?" I think that despite this game being different in setting, somehow it being called Bioshock makes me less excited.
I mean, seriously, whether or not you liked it, we just had a Bioshock. Give us a small break from these games already.
other than that good photoshop all these pages about names have been terrible
stop being terrible
I'm sure they could call it Blarkensplock Blurfenite II: Bioelectric Boogaloo and people would still buy it. Except for me, FPSs make me sick. It being set in a sky city probably won't alleviate that. That being said, I think it looks byootyful, and I look forward to watching my friend play through it five years from now when it's $30 gently used.
I'm sure it was said already, but Columbia is basically Steamboy in reverse?
As for the jingoism debate, whether most games are intentionally ABOUT it or just INVOKE it as a sort of bare bones coat hanger on which to display their glistening HD wares, this sounds a lot like the arguments about 300 that still pop up every now and again. I'm a little curious to know how many people would have picked up on the whole Objectivism thing in Bioshock if it wasn't repeatedly stated that this was the word Levine had scribbled most prominently in the center of his game design flip chart, circled in red with lots of arrows pointing to it. I mean, what did it actually teach gamers about Ayn Rand that they didn't already know or couldn't glean from reading Wikipedia? What the hell do creepy, genetically modified little girls and mutants who can shoot fireballs have to do with the exercise of reason as man's greatest virtue? Because putting vending machines everywhere that dispense the power to telekinetically move objects or shoot bees from your hands ranks about two places above "putting a fork in a toaster" on the list of Ten Million Completely Rational Ways to Spend Your Afternoon.
The weapon dispensers found throughout the game are meant to be another metaphor. Rand, Levine says, is a believer in a completely free and unfettered market. Rapture and its vending machines were intended to be an illustration of what can happen when intellectual examination of a philosophy or a way of life stops.
Oh, okay then. My bad.
See, I can't figure out whether this sort of weird retro-fitted justification for gameplay mechanics and narrative tropes that have been in place from the beginning of time enhances the experience, or just irritates the hell out of me. I don't find Levine's method of marrying philosophy with shooters particularly deep or thought provoking, at least not without some serious digging that isn't worth the effort it would take to sit down and actually read Atlas Shrugged, but maybe I'm the only one? I didn't know anything about Ayn Rand before I watched my brother play through the entire game and by the end of it, the only thing I had learned was that cheerful fifties music is not enough to stifle the fear of opening bathroom stalls in the dark. And I'm pretty sure that was something I knew deep down anyway.
As for Skyblock Perforate. Here's Levine at it again:
"This isn't a game about history. This is a game set in the context of history," Levine said. Though turn-of-the-century America was transformed into a manufacturing powerhouse, there was one thing it couldn't manufacture more of. "We needed markets," he said. And like Perry's Black Ships, Columbia can be seen as both a vehicle for trade but also a means of gunboat diplomacy. Trade ... or else. To give us an example of that "context of history," Levine read the following passage from President William McKinley discussing the annexation of the Phillippines: Blah blah
And a gameplay preview from Joystiq:
Luckily, Elizabeth makes her appearance here ... did we mention she's "incredibly powerful" before? Well, she is and she uses one of those powers now to make a raincloud. Do you see where this is going. DeWitt uses his lightning attack and – zap! – the lot of them are electrocuted. You take cover behind a pile of scrap metal while another group attacks. Elizabeth uses her power to assemble a giant metal ball of scrap before commanding DeWitt to grab it. One telekinetic throw later and another batch of baddies have been dispatched. But now, whatever that thing with the giant hands and the floating heart that we saw in the trailer is – which Levine told us wasn't what we thought it was – is back. You can see it has a face – complete with old-timey hair parted right down the middle. It lands, conveniently, on a bridge which Elizabeth immediately gets to work on dismantling. Again, working together DeWitt telekinetically fires an explosive at the structural component she's been working on and the giant monster falls. DeWitt asks, "That's the one that was chasing you, right?" "No, that wasn't him. That wasn't him," she answers just as a massive bird lands on (and summarily trashes) a building behind them. "That's him!"
That sounds more like what the game might actually be about. I really do dig the attempts to give some kind of thematic patina to the glorious CGI goings on, but I guess juxtaposing a dead horse in front of a statue of a beautiful woman holding the American flag isn't subtle enough for me. Then again, neither is putting someone's head in a cage filled with angry rats, so what do I know anymore.
It doesnt come out for 2 years, has a new engine, and was developed by a seperate team than 2, the team that did 1. 2 was an obvious cashcow, so the team that did 1 opted out and instead did this, which has nothing really similar to the original other than crazy city, powers, and the name.
Give us a break from all these games? As a gamer I for one am in favor of games.
Logically I realize that it's going to be totally different given that it's a different team, but somehow attaching the Bioshock name hurts my enthusiasm for it given that we got a mediocre Bioshock game just recently.
Maybe in a year, when my disappointment from the first game is gone, I'll be more excited. But right now, all this information is just making me shrug.
I'm sure it was said already, but Columbia is basically Steamboy in reverse?
That was my first thought, honestly, looking at the ending of the movie, I want to roll with them....actually, I want to fight the Red Baron as Steamboy.
I'm sure it was said already, but Columbia is basically Steamboy in reverse?
That was my first thought, honestly, looking at the ending of the movie, I want to roll with them....actually, I want to fight the Red Baron as Steamboy.
Thanks for reminding me I need to watch Steamboy.
Forever Zefiro on
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
0
BeezelThere was no agreement little morsel..Registered Userregular
edited August 2010
Here's hoping they have the foresight to think up an ending to this one eh? eh??
I hope they have some balls and end it with the whole city crashing slowly to earth as you desperately escape, buildings slamming into each other and whatnot.
Prohass on
0
BeezelThere was no agreement little morsel..Registered Userregular
edited August 2010
personally I don't see why it has to be -anything- shock. Drop that name altogether and just call it Infinity.
And I dunno what it is, but everytime I see Levine or hear him talk all I can think about is that movie Twins only John Carmack is in Arnold's role and Levine is Danny DeVito.
you know at first I thought using the name Bioshock seemed a little odd, but I assume some gene-fuckery is still going on so don't really see a problem.
Like other said Airshock and such just sounds lame.
other than that good photoshop all these pages about names have been terrible
stop being terrible
I'm sure they could call it Blarkensplock Blurfenite II: Bioelectric Boogaloo and people would still buy it. Except for me, FPSs make me sick. It being set in a sky city probably won't alleviate that. That being said, I think it looks byootyful, and I look forward to watching my friend play through it five years from now when it's $30 gently used.
I'm sure it was said already, but Columbia is basically Steamboy in reverse?
As for the jingoism debate, whether most games are intentionally ABOUT it or just INVOKE it as a sort of bare bones coat hanger on which to display their glistening HD wares, this sounds a lot like the arguments about 300 that still pop up every now and again. I'm a little curious to know how many people would have picked up on the whole Objectivism thing in Bioshock if it wasn't repeatedly stated that this was the word Levine had scribbled most prominently in the center of his game design flip chart, circled in red with lots of arrows pointing to it. I mean, what did it actually teach gamers about Ayn Rand that they didn't already know or couldn't glean from reading Wikipedia? What the hell do creepy, genetically modified little girls and mutants who can shoot fireballs have to do with the exercise of reason as man's greatest virtue? Because putting vending machines everywhere that dispense the power to telekinetically move objects or shoot bees from your hands ranks about two places above "putting a fork in a toaster" on the list of Ten Million Completely Rational Ways to Spend Your Afternoon.
The weapon dispensers found throughout the game are meant to be another metaphor. Rand, Levine says, is a believer in a completely free and unfettered market. Rapture and its vending machines were intended to be an illustration of what can happen when intellectual examination of a philosophy or a way of life stops.
Oh, okay then. My bad.
See, I can't figure out whether this sort of weird retro-fitted justification for gameplay mechanics and narrative tropes that have been in place from the beginning of time enhances the experience, or just irritates the hell out of me. I don't find Levine's method of marrying philosophy with shooters particularly deep or thought provoking, at least not without some serious digging that isn't worth the effort it would take to sit down and actually read Atlas Shrugged, but maybe I'm the only one? I didn't know anything about Ayn Rand before I watched my brother play through the entire game and by the end of it, the only thing I had learned was that cheerful fifties music is not enough to stifle the fear of opening bathroom stalls in the dark. And I'm pretty sure that was something I knew deep down anyway.
As for Skyblock Perforate. Here's Levine at it again:
"This isn't a game about history. This is a game set in the context of history," Levine said. Though turn-of-the-century America was transformed into a manufacturing powerhouse, there was one thing it couldn't manufacture more of. "We needed markets," he said. And like Perry's Black Ships, Columbia can be seen as both a vehicle for trade but also a means of gunboat diplomacy. Trade ... or else. To give us an example of that "context of history," Levine read the following passage from President William McKinley discussing the annexation of the Phillippines: Blah blah
And a gameplay preview from Joystiq:
Luckily, Elizabeth makes her appearance here ... did we mention she's "incredibly powerful" before? Well, she is and she uses one of those powers now to make a raincloud. Do you see where this is going. DeWitt uses his lightning attack and – zap! – the lot of them are electrocuted. You take cover behind a pile of scrap metal while another group attacks. Elizabeth uses her power to assemble a giant metal ball of scrap before commanding DeWitt to grab it. One telekinetic throw later and another batch of baddies have been dispatched. But now, whatever that thing with the giant hands and the floating heart that we saw in the trailer is – which Levine told us wasn't what we thought it was – is back. You can see it has a face – complete with old-timey hair parted right down the middle. It lands, conveniently, on a bridge which Elizabeth immediately gets to work on dismantling. Again, working together DeWitt telekinetically fires an explosive at the structural component she's been working on and the giant monster falls. DeWitt asks, "That's the one that was chasing you, right?" "No, that wasn't him. That wasn't him," she answers just as a massive bird lands on (and summarily trashes) a building behind them. "That's him!"
That sounds more like what the game might actually be about. I really do dig the attempts to give some kind of thematic patina to the glorious CGI goings on, but I guess juxtaposing a dead horse in front of a statue of a beautiful woman holding the American flag isn't subtle enough for me. Then again, neither is putting someone's head in a cage filled with angry rats, so what do I know anymore.
The thing about BioShock 1 is it wasn't really "a game about Objectivism". Sure, there were plenty of "olol objectivism sucks" moments, but it fundamentally was less about exploring the implications of objectivism as a philosophy as it was about exploring autonomy and free will. It's a game about "a man chooses, a slave obeys," (even if that sort of fell apart after the twist). There are ties one can make from that line of thinking to objectivism, but that really was never the focus. Even the basic plot point of "city founded on Objectivist ideals fails miserably" is more anti-ideology than anti-Objectivist. That's why I'm optimistic about Bioshock Infinite - even though they're marketing it as being about jingoism and patriotism to an ideological extreme, I don't expect that's what it will be "about".
I also find it strange they're eager to link this to Bioshock despite the fact that the sales of Bio2 were considered to be disappointing.
I'm also thinking that part of my disinterest is the fact that attaching Bioshock made the elements that this game seems to be borrowing from Bioshock all the more obvious. Oh look, a steampunk Big Daddy. Oh look, an ideology-driven isolated city. Oh look, (not)plasmids.
Bioshock was such a refreshing and entirely new experience for me in many ways that seeing bits that seem so similar diminishes my enthusiasm for it.
I liked Bioshock 1 and 2, so more Bioshock sounds good, but... I don't really understand why they have Bioshock in the title.
I mean, this game doesn't really seem to have anything to do with the first or second games.
Ayn Randisms? Gene Alteration? Marketing? Menacing Men or Women in Mechanical Suits?
Yeah, I mean, it obviously has very big things in common with Bioshock 1 and 2, but it seems like it's more of a remake than prequel. Seems like they should have just called it infinite.
Also, the setting sounds very cool, but I could buy an underwater city in 1960 more easily than I can a flying city in 1912.
You know if they make non-ugly plasmid users that would be refreshing.. I doubt it..
obviously da money (in regards to tying it with Bioshock). Could be Mr. Levine and crew wanted more of a say in the story , since they weren't that involved with 2 right?
I liked Bioshock 1 and 2, so more Bioshock sounds good, but... I don't really understand why they have Bioshock in the title.
I mean, this game doesn't really seem to have anything to do with the first or second games.
Ayn Randisms? Gene Alteration? Marketing? Menacing Men or Women in Mechanical Suits?
Yeah, I mean, it obviously has very big things in common with Bioshock 1 and 2, but it seems like it's more of a remake than prequel. Seems like they should have just called it infinite.
Also, the setting sounds very cool, but I could buy an underwater city in 1960 more easily than I can a flying city in 1912.
It's steampunk, so everything is instantly viable.
I could go for a gene-spliced Gangs of New York in a floating city. With an ultra-patriotic psychopath like Butcher Bill for an antagonist. That could work.
Their biggest challenge in immersing us in the new setting is this. In Bioshock, you could look out any window and see the ocean, which people aren't accustomed to seeing as the backdrop of a metropolitan setting. With Infinity, you'll be looking out windows and seeing the sky and puffy white clouds. That's not exactly an unfamiliar view to city dwellers.
Zoku Gojira on
"Because things are the way they are, things will not stay the way they are." - Bertolt Brecht
I think as soon as you looked down thats the big difference, theres no floor, no escape, that kind of feeling. Also the ziplines. A few of the previews have pointed out how you still feel claustrophobic/agoraphobic and uneasy despite, or even because of, the height and setting.
I could go for a gene-spliced Gangs of New York in a floating city. With an ultra-patriotic psychopath like Butcher Bill for an antagonist. That could work.
Their biggest challenge in immersing us in the new setting is this. In Bioshock, you could look out any window and see the ocean, which people aren't accustomed to seeing as the backdrop of a metropolitan setting. With Infinity, you'll be looking out windows and seeing the sky and puffy white clouds. That's not exactly an unfamiliar view to city dwellers.
STEAMBOY!
I have to say what I liked in the trailer was the sense of weightlessness with the roses (granted I realize it was illusion), but I feel like if they steer away from the obvious "beware of heights" and go more for the city floating on clouds feeling it could be cool.
I could go for a gene-spliced Gangs of New York in a floating city. With an ultra-patriotic psychopath like Butcher Bill for an antagonist. That could work.
Their biggest challenge in immersing us in the new setting is this. In Bioshock, you could look out any window and see the ocean, which people aren't accustomed to seeing as the backdrop of a metropolitan setting. With Infinity, you'll be looking out windows and seeing the sky and puffy white clouds. That's not exactly an unfamiliar view to city dwellers.
STEAMBOY!
I have to say what I liked in the trailer was the sense of weightlessness with the roses (granted I realize it was illusion), but I feel like if they steer away from the obvious "beware of heights" and go more for the city floating on clouds feeling it could be cool.
I'm still holding out for the flying sharks.
GrimReaper on
PSN | Steam
---
I've got a spare copy of Portal, if anyone wants it message me.
The line on the multiplayer seems to be they wont do it unless they come up with an idea thats unique or good enough to make it worth it. Make of that what you will.
Last month I went to the Empire State Building, and rediscovered that I am uncomfortable with sheer drops, like those on skyscrapers, tall clifs and flying cities.
If done right, like fighting against a number of Uncle Sams at the edge of [strike]Laputa[/strike] Columbia, this could make a brilliantly tense set piece.
The thing about BioShock 1 is it wasn't really "a game about Objectivism". Sure, there were plenty of "olol objectivism sucks" moments, but it fundamentally was less about exploring the implications of objectivism as a philosophy as it was about exploring autonomy and free will. It's a game about "a man chooses, a slave obeys," (even if that sort of fell apart after the twist). There are ties one can make from that line of thinking to objectivism, but that really was never the focus. Even the basic plot point of "city founded on Objectivist ideals fails miserably" is more anti-ideology than anti-Objectivist. That's why I'm optimistic about Bioshock Infinite - even though they're marketing it as being about jingoism and patriotism to an ideological extreme, I don't expect that's what it will be "about".
Bleh, I think you're right. It just irks me when Levine starts going off on some book he read about the confluence of history and American Imperialism and tries to tie it into the gameplay in ways that make no sense whatsoever, and then people write lengthy articles with names like "No Gods or Kings" extolling Bioshock as a refutation of Objectivism worthy of Whittaker Chambers. It makes about as much sense as Richard K. Morgan's novel Market Forces, in which globalism is to Mad Max-style road duels what Ayn Rand was to teleporting fire mutants. I loved Market Forces, but I have to wonder sometimes whether these guys realize that their own excess undermines any serious point they were trying to make. And if they aren't serious, why act like they are? Rockstar's writing is incredibly heavy-handed, but at least they don't try to justify it by saying "I read a Seymour Martin Lipset book about the failure of Socialism in the U.S. and that is why there are cowboy-themed ammo dispensers located at areas where the player might need some ammo."
In regard to artistic influences, Levine cited the books Nineteen Eighty-Four and Logan's Run, representing societies that have "really interesting ideas screwed up by the fact that we're people."
That's kind of how I feel about BS's story... A really interesting idea screwed up by the fact that I'm fighting a massive dude with drills for hands using icicle powers I got from a vending machine. As a game... Awesome. As philosophical retort... Not so much.
All that aside, everyone in this thread seems to have the right idea about it, which is that it'll probably look very pretty and be a lot of fun, and the jingoism will merely serve as interesting if clumsy subtext rather than some kind of grand overarching thematic development that Bioshock got way too much credit for. Also, the idea of playing a Pinkerton detective is awesome, even though I'd prefer it if I was doing more detective work than firing up plasmids.
Posts
Duke Nukem: Forever
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
stop being terrible
Also, the guns will basically be a pick of Red Dead Redemption's offensive hardware, probably with a few twists packed in.
So yeah. Excited.
You could probably make a pretty awesome WWI game if you were bold enough to work the limitations of the weaponry to your advantage - make it about dodging mortar shells and choosing shots very carefully, instead of gunning down waves of enemies. Make it a game about paranoia and survival instead of just victory.
I mean, even though I loved the first game, my first reaction was "Really? Another Bioshock?" I think that despite this game being different in setting, somehow it being called Bioshock makes me less excited.
I mean, seriously, whether or not you liked it, we just had a Bioshock. Give us a small break from these games already.
It doesnt come out for 2 years, has a new engine, and was developed by a seperate team than 2, the team that did 1. 2 was an obvious cashcow, so the team that did 1 opted out and instead did this, which has nothing really similar to the original other than crazy city, powers, and the name.
Give us a break from all these games? As a gamer I for one am in favor of games.
We're getting a break!
This game isn't coming out for 2 years.
As for the jingoism debate, whether most games are intentionally ABOUT it or just INVOKE it as a sort of bare bones coat hanger on which to display their glistening HD wares, this sounds a lot like the arguments about 300 that still pop up every now and again. I'm a little curious to know how many people would have picked up on the whole Objectivism thing in Bioshock if it wasn't repeatedly stated that this was the word Levine had scribbled most prominently in the center of his game design flip chart, circled in red with lots of arrows pointing to it. I mean, what did it actually teach gamers about Ayn Rand that they didn't already know or couldn't glean from reading Wikipedia? What the hell do creepy, genetically modified little girls and mutants who can shoot fireballs have to do with the exercise of reason as man's greatest virtue? Because putting vending machines everywhere that dispense the power to telekinetically move objects or shoot bees from your hands ranks about two places above "putting a fork in a toaster" on the list of Ten Million Completely Rational Ways to Spend Your Afternoon.
Oh, okay then. My bad.
See, I can't figure out whether this sort of weird retro-fitted justification for gameplay mechanics and narrative tropes that have been in place from the beginning of time enhances the experience, or just irritates the hell out of me. I don't find Levine's method of marrying philosophy with shooters particularly deep or thought provoking, at least not without some serious digging that isn't worth the effort it would take to sit down and actually read Atlas Shrugged, but maybe I'm the only one? I didn't know anything about Ayn Rand before I watched my brother play through the entire game and by the end of it, the only thing I had learned was that cheerful fifties music is not enough to stifle the fear of opening bathroom stalls in the dark. And I'm pretty sure that was something I knew deep down anyway.
As for Skyblock Perforate. Here's Levine at it again:
And a gameplay preview from Joystiq:
That sounds more like what the game might actually be about. I really do dig the attempts to give some kind of thematic patina to the glorious CGI goings on, but I guess juxtaposing a dead horse in front of a statue of a beautiful woman holding the American flag isn't subtle enough for me. Then again, neither is putting someone's head in a cage filled with angry rats, so what do I know anymore.
Logically I realize that it's going to be totally different given that it's a different team, but somehow attaching the Bioshock name hurts my enthusiasm for it given that we got a mediocre Bioshock game just recently.
Maybe in a year, when my disappointment from the first game is gone, I'll be more excited. But right now, all this information is just making me shrug.
That was my first thought, honestly, looking at the ending of the movie, I want to roll with them....actually, I want to fight the Red Baron as Steamboy.
http://www.fallout3nexus.com/downloads/file.php?id=16534
(or will it???)
Thanks for reminding me I need to watch Steamboy.
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
"...only mights and maybes."
And I dunno what it is, but everytime I see Levine or hear him talk all I can think about is that movie Twins only John Carmack is in Arnold's role and Levine is Danny DeVito.
"...only mights and maybes."
Like other said Airshock and such just sounds lame.
The harder the rain, honey, the sweeter the sun.
The thing about BioShock 1 is it wasn't really "a game about Objectivism". Sure, there were plenty of "olol objectivism sucks" moments, but it fundamentally was less about exploring the implications of objectivism as a philosophy as it was about exploring autonomy and free will. It's a game about "a man chooses, a slave obeys," (even if that sort of fell apart after the twist). There are ties one can make from that line of thinking to objectivism, but that really was never the focus. Even the basic plot point of "city founded on Objectivist ideals fails miserably" is more anti-ideology than anti-Objectivist. That's why I'm optimistic about Bioshock Infinite - even though they're marketing it as being about jingoism and patriotism to an ideological extreme, I don't expect that's what it will be "about".
I mean, this game doesn't really seem to have anything to do with the first or second games.
Ayn Randisms? Gene Alteration? Marketing? Menacing Men or Women in Mechanical Suits?
I'm looking forward to this, it's a whole new city to get wrapped up in.
I'm also thinking that part of my disinterest is the fact that attaching Bioshock made the elements that this game seems to be borrowing from Bioshock all the more obvious. Oh look, a steampunk Big Daddy. Oh look, an ideology-driven isolated city. Oh look, (not)plasmids.
Bioshock was such a refreshing and entirely new experience for me in many ways that seeing bits that seem so similar diminishes my enthusiasm for it.
Yeah, I mean, it obviously has very big things in common with Bioshock 1 and 2, but it seems like it's more of a remake than prequel. Seems like they should have just called it infinite.
Also, the setting sounds very cool, but I could buy an underwater city in 1960 more easily than I can a flying city in 1912.
obviously da money (in regards to tying it with Bioshock). Could be Mr. Levine and crew wanted more of a say in the story , since they weren't that involved with 2 right?
I did not play 2 unfortunately
It's steampunk, so everything is instantly viable.
Their biggest challenge in immersing us in the new setting is this. In Bioshock, you could look out any window and see the ocean, which people aren't accustomed to seeing as the backdrop of a metropolitan setting. With Infinity, you'll be looking out windows and seeing the sky and puffy white clouds. That's not exactly an unfamiliar view to city dwellers.
STEAMBOY!
I have to say what I liked in the trailer was the sense of weightlessness with the roses (granted I realize it was illusion), but I feel like if they steer away from the obvious "beware of heights" and go more for the city floating on clouds feeling it could be cool.
Twitter 3DS: 0860 - 3257 - 2516
I'm still holding out for the flying sharks.
---
I've got a spare copy of Portal, if anyone wants it message me.
Im not too afraid of heights in real life, but for some reason in games it always makes me uneasy.
If done right, like fighting against a number of Uncle Sams at the edge of [strike]Laputa[/strike] Columbia, this could make a brilliantly tense set piece.
That's kind of how I feel about BS's story... A really interesting idea screwed up by the fact that I'm fighting a massive dude with drills for hands using icicle powers I got from a vending machine. As a game... Awesome. As philosophical retort... Not so much.
All that aside, everyone in this thread seems to have the right idea about it, which is that it'll probably look very pretty and be a lot of fun, and the jingoism will merely serve as interesting if clumsy subtext rather than some kind of grand overarching thematic development that Bioshock got way too much credit for. Also, the idea of playing a Pinkerton detective is awesome, even though I'd prefer it if I was doing more detective work than firing up plasmids.
I know they won't though.
How would one have Audiologs before World War One? Does everyone just record their thoughts on a grammarphone disk?
They'll find a way.
Maybe they'll pen their thoughts in the form of a Music Hall sketch, and you have to take it to the Theatre for somebody to enact it.