I hope they stop using audiologs. I don't want to listen to somebody's damn answering machine every five minutes.
I know they won't though.
Did you ever play Alan Wake? At least Bioshock let you move around while the recordings played.
Also I'm assuming that if they have a giant steampowered weaponized city that is able to stay afloat for several years without being apprehended or destroyed, the Columbian engineers would have found some crazy way to record their own voices.
I hope they stop using audiologs. I don't want to listen to somebody's damn answering machine every five minutes.
I know they won't though.
Did you ever play Alan Wake? At least Bioshock let you move around while the recordings played.
Also I'm assuming that if they have a giant steampowered weaponized city that is able to stay afloat for several years without being apprehended or destroyed, the Columbian engineers would have found some crazy way to record their own voices.
That's horrible. That's almost as bad as diary entries.
I hope they stop using audiologs. I don't want to listen to somebody's damn answering machine every five minutes.
I know they won't though.
Screw that. I love those audiologs. It was a great way to throw in more story-telling without interrupting the game.
I liked them too, but some of them were spaced weird. It got to one point where i think it tried to get me to play three at once, andi'll be damned if I run through a menu to listen to one I may have missed. I'm too busy shooting stuff.
I hope they stop using audiologs. I don't want to listen to somebody's damn answering machine every five minutes.
I know they won't though.
Did you ever play Alan Wake? At least Bioshock let you move around while the recordings played.
Alan Wake was a story centered around scattered pages of a manuscript. I'm not entirely sure how they could've approached that in any better of a way than they did. I mean, it's not like you had to sit and wait for the voice acting to play or anything. And it's not like you even had to pull it up at that very moment if you were doing anything more important.
Alan Wake was a story centered around scattered pages of a manuscript. I'm not entirely sure how they could've approached that in any better of a way than they did. I mean, it's not like you had to sit and wait for the voice acting to play or anything. And it's not like you even had to pull it up at that very moment if you were doing anything more important.
The manuscripts were fine. I was actually thinking of the radios, which, while they weren't exactly integral to the plot, required that you stand around to listen to them while you're supposed to be hiking down the nature trail to find your wife or whatever. I wouldn't have complained about "realism" if the radio had continued to play as you kept moving away from it- unless it did and I'm a fool. Anyway, it's not a major complaint, but it does tend to interrupt the pacing by widening the gap between what the player wants (listen to all the extra content) and the character's desire to be mobile.
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MongerI got the ham stink.Dallas, TXRegistered Userregular
edited August 2010
Oh, right. The radios. And the TVs. Yeah, you have a point there, I guess.
But Night Springs gets a pass for being super awesome.
Oh, right. The radios. And the TVs. Yeah, you have a point there, I guess.
But Night Springs gets a pass for being super awesome.
Yeah, I was going to mention Night Springs. I think that feels less awkward because it's so self-refrential and Easter eggy that it's obviously supposed to be an island for you kind of stop and watch something neat and unrelated to the immediate plot, distancing itself from the narrative. But yeah, the audiologs in Bioshock I thought were fine because you could let them play while running around collecting ammo or whatever.
If the developers want the player to stop in their tracks, though, having a TV was a great way to do it because you actually wanted to watch the events onscreen and weren't constantly tempted to pick up the controller and run around. ...Verizon ads notwithstanding...
Just something I was thinking about, I hope the Big Sister fight mechanics are thrown out the window and to never be seen again. I've never seen an agile enemy that I've enjoyed facing, unless they had an awesome death animation or were one shot kills. Houdini Splicers and Roof splicers are just barely fun to kill.
There better be a part where you disable/destroy enough balloons on the bottom of a structure to tip it sideways/upside down and have to battle your way through it, kind of like that level in Jedi Knight 2 where you have to fight your way through a ship that's tipped on it's side and falling into the planet's atmosphere.
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Alfred J. Kwakis it because you were insultedwhen I insulted your hair?Registered Userregular
edited August 2010
The trailer makes it look kinda comical and the character models and Columbia itself could be from a Pixar movie, but I like that.
I hope the intro to this game is as good as B1's. I get shivers every single time your character sees Rapture for the first time. I'll sometimes just boot it up to play until you reach the Bathysphere station but then say screw it and play for hours and hours.
A shame B2 didnt have the luxury of being a completley new setting and experience like 2 was, but it's probably better to think of 2 as an expansion pack.
I agree the audio logs were used extremley well. My favorite use of them was following the newcomer
to Ryan's amusements, being moments behind him before he finds his daughter and gets attacked by a big sister, then many hours later, finding a recording on a big daddy. Turns out he agreed to be a Big Daddy just to be with his daughter and YOU KILLED HIM AND MOST LIKLEY HIS DAUGHTER YOU COLOSSAL ASS
I really liked the 'twist' in B2 too and the concequences it had on you and that other person. I still say B1 had the better main game but B2 had the better ending/endgame.
Maybe because I'm hyper aware of developers as a developer myself, but seeing people judge this game by Bioshock 2 (from another developer) is odd to me.
On one hand - its fantastic branding that all 'Bioshock' is seen as one entity.
On the other hand - it seems to me that people have started to identify more with publishers rather than developers. See, Atlus (not that they aren't a great publisher).
I hope the intro to this game is as good as B1's. I get shivers every single time your character sees Rapture for the first time. I'll sometimes just boot it up to play until you reach the Bathysphere station but then say screw it and play for hours and hours.
A shame B2 didnt have the luxury of being a completley new setting and experience like 2 was, but it's probably better to think of 2 as an expansion pack.
I agree the audio logs were used extremley well. My favorite use of them was following the newcomer
to Ryan's amusements, being moments behind him before he finds his daughter and gets attacked by a big sister, then many hours later, finding a recording on a big daddy. Turns out he agreed to be a Big Daddy just to be with his daughter and YOU KILLED HIM AND MOST LIKLEY HIS DAUGHTER YOU COLOSSAL ASS
I really liked the 'twist' in B2 too and the concequences it had on you and that other person. I still say B1 had the better main game but B2 had the better ending/endgame.
What was 2's big twist again? I don't remember anything too shocking. Nothing like BioShock's "Would you kindly" reveal, best twist in a game, ever.
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Maybe because I'm hyper aware of developers as a developer myself, but seeing people judge this game by Bioshock 2 (from another developer) is odd to me.
On one hand - its fantastic branding that all 'Bioshock' is seen as one entity.
On the other hand - it seems to me that people have started to identify more with publishers rather than developers. See, Atlus (not that they aren't a great publisher).
I agree. Back in the day, Blizzard did Lost Vikings, Battle Chess, and some racing games before they ever even touched Warcraft. No one narrowed them down on the content or type of game they made. No one complained. Apparently, we (gamers) do now.
Looking Glass (many Irrational Guys come from it) did Ultima Underworld. It shared the name with the Ultima series, but was so different, the comparisons stop at saying that there is some RPG stuff in it.
Really, the Ultima name helped to sell the product and be a launching point for the concepts and direction.
That is likely the same as what is going on with BS:I.
I hope the intro to this game is as good as B1's. I get shivers every single time your character sees Rapture for the first time. I'll sometimes just boot it up to play until you reach the Bathysphere station but then say screw it and play for hours and hours.
A shame B2 didnt have the luxury of being a completley new setting and experience like 2 was, but it's probably better to think of 2 as an expansion pack.
I agree the audio logs were used extremley well. My favorite use of them was following the newcomer
to Ryan's amusements, being moments behind him before he finds his daughter and gets attacked by a big sister, then many hours later, finding a recording on a big daddy. Turns out he agreed to be a Big Daddy just to be with his daughter and YOU KILLED HIM AND MOST LIKLEY HIS DAUGHTER YOU COLOSSAL ASS
I really liked the 'twist' in B2 too and the concequences it had on you and that other person. I still say B1 had the better main game but B2 had the better ending/endgame.
What was 2's big twist again? I don't remember anything too shocking. Nothing like BioShock's "Would you kindly" reveal, best twist in a game, ever.
It wasn't a massive twist but for me
it kind of hit home how much of a complete and total asshole I'd been all the way through the game when she was imitating me, killing little sisters and such (Yes I went the evil route the first time), then thinking she was a complete ass for killing me to take my powers. I think I really liked B2's ending because i really got my comemupance or however you spell that. I'm guessing the good ending doesn't give as much as a punch as the bad one.
I hope the intro to this game is as good as B1's. I get shivers every single time your character sees Rapture for the first time. I'll sometimes just boot it up to play until you reach the Bathysphere station but then say screw it and play for hours and hours.
A shame B2 didnt have the luxury of being a completley new setting and experience like 2 was, but it's probably better to think of 2 as an expansion pack.
I agree the audio logs were used extremley well. My favorite use of them was following the newcomer
to Ryan's amusements, being moments behind him before he finds his daughter and gets attacked by a big sister, then many hours later, finding a recording on a big daddy. Turns out he agreed to be a Big Daddy just to be with his daughter and YOU KILLED HIM AND MOST LIKLEY HIS DAUGHTER YOU COLOSSAL ASS
I really liked the 'twist' in B2 too and the concequences it had on you and that other person. I still say B1 had the better main game but B2 had the better ending/endgame.
What was 2's big twist again? I don't remember anything too shocking. Nothing like BioShock's "Would you kindly" reveal, best twist in a game, ever.
It wasn't a massive twist but for me
it kind of hit home how much of a complete and total asshole I'd been all the way through the game when she was imitating me, killing little sisters and such (Yes I went the evil route the first time), then thinking she was a complete ass for killing me to take my powers. I think I really liked B2's ending because i really got my comemupance or however you spell that. I'm guessing the good ending doesn't give as much as a punch as the bad one.
neutral ending is best ending
Paladin on
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Maybe because I'm hyper aware of developers as a developer myself, but seeing people judge this game by Bioshock 2 (from another developer) is odd to me.
On one hand - its fantastic branding that all 'Bioshock' is seen as one entity.
On the other hand - it seems to me that people have started to identify more with publishers rather than developers. See, Atlus (not that they aren't a great publisher).
If it had a different title, I'd agree with you.
But if they're calling it Bioshock, it's going to get compared to anything else that is called Bioshock. If they didn't want that, they should call it something else.
I wonder if we're going to se any familiar faces in this? If it's happening before Bioshock, might we see Fontaine or Andrew Ryan around? Or maybe their parents, thinking about the time span?
Something must have gotten Ryan pretty disillusioned with the surface, maybe it was this.
Maybe because I'm hyper aware of developers as a developer myself, but seeing people judge this game by Bioshock 2 (from another developer) is odd to me.
On one hand - its fantastic branding that all 'Bioshock' is seen as one entity.
On the other hand - it seems to me that people have started to identify more with publishers rather than developers. See, Atlus (not that they aren't a great publisher).
If it had a different title, I'd agree with you.
But if they're calling it Bioshock, it's going to get compared to anything else that is called Bioshock. If they didn't want that, they should call it something else.
I wonder if we're going to se any familiar faces in this? If it's happening before Bioshock, might we see Fontaine or Andrew Ryan around? Or maybe their parents, thinking about the time span?
Something must have gotten Ryan pretty disillusioned with the surface, maybe it was this.
Ryan was in Russia, but I wouldn't be surprised to see Fontaine.
I hope they have some balls and end it with the whole city crashing slowly to earth as you desperately escape, buildings slamming into each other and whatnot.
I remember this level in Dark forces 2 and really wish more games did this, Modern Warfare doesn't count because that was the end of the level, not the entire level.
I hope they have some balls and end it with the whole city crashing slowly to earth as you desperately escape, buildings slamming into each other and whatnot.
I remember this level in Dark forces 2 and really wish more games did this, Modern Warfare doesn't count because that was the end of the level, not the entire level.
Dark Forces II has an intense sense of vertigo I havent seen replicated very much since. Uncharted 2 is one game that got it right.
I could have sworn I read that this was an alternate universe kind of story: Rapture won't exist in Bioshock: Infinite's future.
I haven't read that anywhere. If that was the case, why would they put this game chronologically before Bioshock? I suppose they could have just wanted a slightly different era, but I got the impression this is very much the same universe that Bioshock takes place in.
Watch the Giant Bomb discussion they posted today, Jeff mentions that they told him there would be allusions to the original Bioshock.
I hope the intro to this game is as good as B1's. I get shivers every single time your character sees Rapture for the first time. I'll sometimes just boot it up to play until you reach the Bathysphere station but then say screw it and play for hours and hours.
A shame B2 didnt have the luxury of being a completley new setting and experience like 2 was, but it's probably better to think of 2 as an expansion pack.
I agree the audio logs were used extremley well. My favorite use of them was following the newcomer
to Ryan's amusements, being moments behind him before he finds his daughter and gets attacked by a big sister, then many hours later, finding a recording on a big daddy. Turns out he agreed to be a Big Daddy just to be with his daughter and YOU KILLED HIM AND MOST LIKLEY HIS DAUGHTER YOU COLOSSAL ASS
I really liked the 'twist' in B2 too and the concequences it had on you and that other person. I still say B1 had the better main game but B2 had the better ending/endgame.
What was 2's big twist again? I don't remember anything too shocking. Nothing like BioShock's "Would you kindly" reveal, best twist in a game, ever.
It wasn't a massive twist but for me
it kind of hit home how much of a complete and total asshole I'd been all the way through the game when she was imitating me, killing little sisters and such (Yes I went the evil route the first time), then thinking she was a complete ass for killing me to take my powers. I think I really liked B2's ending because i really got my comemupance or however you spell that. I'm guessing the good ending doesn't give as much as a punch as the bad one.
I kinda liked the reveal of how the little sisters see Rapture.
I wonder if we're going to se any familiar faces in this? If it's happening before Bioshock, might we see Fontaine or Andrew Ryan around? Or maybe their parents, thinking about the time span?
Something must have gotten Ryan pretty disillusioned with the surface, maybe it was this.
No. The review I caught on MSNBC, of all places, had a portion from the designers saying it wasn't tied to the other game. It's just the same sort of set up, different time line. This one is a pretty radically altered history from after the civil war.
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Also I'm assuming that if they have a giant steampowered weaponized city that is able to stay afloat for several years without being apprehended or destroyed, the Columbian engineers would have found some crazy way to record their own voices.
I am completely cool with this.
That's horrible. That's almost as bad as diary entries.
I couldn't finish Bioshock 2 because it was just, more of the same ol' same 'ol.
Screw that. I love those audiologs. It was a great way to throw in more story-telling without interrupting the game.
I liked them too, but some of them were spaced weird. It got to one point where i think it tried to get me to play three at once, andi'll be damned if I run through a menu to listen to one I may have missed. I'm too busy shooting stuff.
A dapper gent cackling with a giant sickle is scarier then a zombie-looking freak with a sickle any day of the week.
Oh. You're that guy. Carry on.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Who wants a game about football hooligans?
So how are plasmids in existence before Rapture?
Possibly some Tesla-esque device to enhance latent psionic powers?
But Night Springs gets a pass for being super awesome.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
If the developers want the player to stop in their tracks, though, having a TV was a great way to do it because you actually wanted to watch the events onscreen and weren't constantly tempted to pick up the controller and run around. ...Verizon ads notwithstanding...
do we really need another BioShock game?
BioShock was so great that even though 2 wasn't horrible, it was kind of a letdown.
\I dunno, I guess I'll default to "cautiously optimistic"
I'm hoping for a Lando Calrissian easter egg.
I'm treating it as the Final Fantasy model.
If BioShock was FFX, then BioShock 2 was FFX-2.
BS:I is like FFVII; a completely different story with little more than shout outs to earlier games.
It seems a bit anachronistic using these specific games, but that's how I roll.
A shame B2 didnt have the luxury of being a completley new setting and experience like 2 was, but it's probably better to think of 2 as an expansion pack.
I agree the audio logs were used extremley well. My favorite use of them was following the newcomer
I really liked the 'twist' in B2 too and the concequences it had on you and that other person. I still say B1 had the better main game but B2 had the better ending/endgame.
On one hand - its fantastic branding that all 'Bioshock' is seen as one entity.
On the other hand - it seems to me that people have started to identify more with publishers rather than developers. See, Atlus (not that they aren't a great publisher).
What was 2's big twist again? I don't remember anything too shocking. Nothing like BioShock's "Would you kindly" reveal, best twist in a game, ever.
I agree. Back in the day, Blizzard did Lost Vikings, Battle Chess, and some racing games before they ever even touched Warcraft. No one narrowed them down on the content or type of game they made. No one complained. Apparently, we (gamers) do now.
Looking Glass (many Irrational Guys come from it) did Ultima Underworld. It shared the name with the Ultima series, but was so different, the comparisons stop at saying that there is some RPG stuff in it.
Really, the Ultima name helped to sell the product and be a launching point for the concepts and direction.
That is likely the same as what is going on with BS:I.
Social Game, actually.
Look for it on Facebook soon.
Zynga bought IG. They also bought Blizzard this morning. Sorry.
But hey, this means my mom will soon be playing World of FarmvilleCraft.
oh goody.
It wasn't a massive twist but for me
neutral ending is best ending
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
But if they're calling it Bioshock, it's going to get compared to anything else that is called Bioshock. If they didn't want that, they should call it something else.
I wonder if we're going to se any familiar faces in this? If it's happening before Bioshock, might we see Fontaine or Andrew Ryan around? Or maybe their parents, thinking about the time span?
Something must have gotten Ryan pretty disillusioned with the surface, maybe it was this.
Ryan was in Russia, but I wouldn't be surprised to see Fontaine.
I remember this level in Dark forces 2 and really wish more games did this, Modern Warfare doesn't count because that was the end of the level, not the entire level.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Dark Forces II has an intense sense of vertigo I havent seen replicated very much since. Uncharted 2 is one game that got it right.
cause i'm freeeeeeeeeeefaaaaaaaaaaaaaaaaaaaaaaaaaaaaalling
I haven't read that anywhere. If that was the case, why would they put this game chronologically before Bioshock? I suppose they could have just wanted a slightly different era, but I got the impression this is very much the same universe that Bioshock takes place in.
Watch the Giant Bomb discussion they posted today, Jeff mentions that they told him there would be allusions to the original Bioshock.
Twitter 3DS: 0860 - 3257 - 2516
I cannot say "yes" to thing game hard enough.
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
I kinda liked the reveal of how the little sisters see Rapture.
No. The review I caught on MSNBC, of all places, had a portion from the designers saying it wasn't tied to the other game. It's just the same sort of set up, different time line. This one is a pretty radically altered history from after the civil war.
That was the highlight of the game's atmposhphere for me.