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[BIOSHOCK INFINITE] Experience digital jingoism March 26th.

1457910101

Posts

  • Automatic JackAutomatic Jack Registered User regular
    edited August 2010
    Flay wrote: »
    I hope they stop using audiologs. I don't want to listen to somebody's damn answering machine every five minutes.
    I know they won't though.
    Did you ever play Alan Wake? At least Bioshock let you move around while the recordings played.

    Also I'm assuming that if they have a giant steampowered weaponized city that is able to stay afloat for several years without being apprehended or destroyed, the Columbian engineers would have found some crazy way to record their own voices.

    Automatic Jack on
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  • FlayFlay Registered User regular
    edited August 2010
    Flay wrote: »
    Flay wrote: »
    I hope they stop using audiologs. I don't want to listen to somebody's damn answering machine every five minutes.

    I know they won't though.

    How would one have Audiologs before World War One? Does everyone just record their thoughts on a grammarphone disk?

    They'll find a way.

    Maybe they'll pen their thoughts in the form of a Music Hall sketch, and you have to take it to the Theatre for somebody to enact it.

    I am completely cool with this.
    Flay wrote: »
    I hope they stop using audiologs. I don't want to listen to somebody's damn answering machine every five minutes.
    I know they won't though.
    Did you ever play Alan Wake? At least Bioshock let you move around while the recordings played.

    Also I'm assuming that if they have a giant steampowered weaponized city that is able to stay afloat for several years without being apprehended or destroyed, the Columbian engineers would have found some crazy way to record their own voices.

    That's horrible. That's almost as bad as diary entries.

    Flay on
  • AnalrapistAnalrapist Registered User regular
    edited August 2010
    Looks cool. More color, cooler looking art, which is nice.
    I couldn't finish Bioshock 2 because it was just, more of the same ol' same 'ol.

    Analrapist on
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  • MachismoMachismo Registered User regular
    edited August 2010
    Flay wrote: »
    I hope they stop using audiologs. I don't want to listen to somebody's damn answering machine every five minutes.

    I know they won't though.

    Screw that. I love those audiologs. It was a great way to throw in more story-telling without interrupting the game.

    Machismo on
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  • AnalrapistAnalrapist Registered User regular
    edited August 2010
    Machismo wrote: »
    Flay wrote: »
    I hope they stop using audiologs. I don't want to listen to somebody's damn answering machine every five minutes.

    I know they won't though.

    Screw that. I love those audiologs. It was a great way to throw in more story-telling without interrupting the game.

    I liked them too, but some of them were spaced weird. It got to one point where i think it tried to get me to play three at once, andi'll be damned if I run through a menu to listen to one I may have missed. I'm too busy shooting stuff.

    Analrapist on
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  • DrunkMcDrunkMc Registered User regular
    edited August 2010
    I would love if all the people there are messed up just on the inside but look totally normal, I think I'd find that scarier then BioShock Splicers.

    A dapper gent cackling with a giant sickle is scarier then a zombie-looking freak with a sickle any day of the week.

    DrunkMc on
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited August 2010
    Flay wrote: »
    I hope they stop using audiologs. I don't want to listen to somebody's damn answering machine every five minutes.
    I know they won't though.
    Did you ever play Alan Wake? At least Bioshock let you move around while the recordings played.
    Alan Wake was a story centered around scattered pages of a manuscript. I'm not entirely sure how they could've approached that in any better of a way than they did. I mean, it's not like you had to sit and wait for the voice acting to play or anything. And it's not like you even had to pull it up at that very moment if you were doing anything more important.
    Analrapist wrote: »
    andi'll be damned if I run through a menu to listen to one I may have missed. I'm too busy shooting stuff.
    Oh. You're that guy. Carry on.

    Monger on
  • RMS OceanicRMS Oceanic Registered User regular
    edited August 2010
    Another thing I'm looking forward to is the inevitable awesome looking fanart of a Big Daddy fighting an Uncle Sam.

    RMS Oceanic on
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited August 2010
    DrunkMc wrote: »
    I would love if all the people there are messed up just on the inside but look totally normal, I think I'd find that scarier then BioShock Splicers.

    A dapper gent cackling with a giant sickle is scarier then a zombie-looking freak with a sickle any day of the week.

    Who wants a game about football hooligans?

    So how are plasmids in existence before Rapture?

    DarkWarrior on
  • RMS OceanicRMS Oceanic Registered User regular
    edited August 2010
    DrunkMc wrote: »
    I would love if all the people there are messed up just on the inside but look totally normal, I think I'd find that scarier then BioShock Splicers.

    A dapper gent cackling with a giant sickle is scarier then a zombie-looking freak with a sickle any day of the week.

    Who wants a game about football hooligans?

    So how are plasmids in existence before Rapture?

    Possibly some Tesla-esque device to enhance latent psionic powers?

    RMS Oceanic on
  • Automatic JackAutomatic Jack Registered User regular
    edited August 2010
    Monger wrote: »
    Alan Wake was a story centered around scattered pages of a manuscript. I'm not entirely sure how they could've approached that in any better of a way than they did. I mean, it's not like you had to sit and wait for the voice acting to play or anything. And it's not like you even had to pull it up at that very moment if you were doing anything more important.
    The manuscripts were fine. I was actually thinking of the radios, which, while they weren't exactly integral to the plot, required that you stand around to listen to them while you're supposed to be hiking down the nature trail to find your wife or whatever. I wouldn't have complained about "realism" if the radio had continued to play as you kept moving away from it- unless it did and I'm a fool. Anyway, it's not a major complaint, but it does tend to interrupt the pacing by widening the gap between what the player wants (listen to all the extra content) and the character's desire to be mobile.

    Automatic Jack on
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  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited August 2010
    Oh, right. The radios. And the TVs. Yeah, you have a point there, I guess.

    But Night Springs gets a pass for being super awesome.

    Monger on
  • Automatic JackAutomatic Jack Registered User regular
    edited August 2010
    Monger wrote: »
    Oh, right. The radios. And the TVs. Yeah, you have a point there, I guess.

    But Night Springs gets a pass for being super awesome.
    Yeah, I was going to mention Night Springs. I think that feels less awkward because it's so self-refrential and Easter eggy that it's obviously supposed to be an island for you kind of stop and watch something neat and unrelated to the immediate plot, distancing itself from the narrative. But yeah, the audiologs in Bioshock I thought were fine because you could let them play while running around collecting ammo or whatever.

    If the developers want the player to stop in their tracks, though, having a TV was a great way to do it because you actually wanted to watch the events onscreen and weren't constantly tempted to pick up the controller and run around. ...Verizon ads notwithstanding...

    Automatic Jack on
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  • Skull2185Skull2185 Registered User regular
    edited August 2010
    Watched the trailer and it made me go "...bah"

    do we really need another BioShock game?

    BioShock was so great that even though 2 wasn't horrible, it was kind of a letdown.

    \I dunno, I guess I'll default to "cautiously optimistic"

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • McAllenMcAllen Registered User regular
    edited August 2010
    Just something I was thinking about, I hope the Big Sister fight mechanics are thrown out the window and to never be seen again. I've never seen an agile enemy that I've enjoyed facing, unless they had an awesome death animation or were one shot kills. Houdini Splicers and Roof splicers are just barely fun to kill.

    I'm hoping for a Lando Calrissian easter egg.

    McAllen on
  • RMS OceanicRMS Oceanic Registered User regular
    edited August 2010
    Skull2185 wrote: »
    Watched the trailer and it made me go "...bah"

    do we really need another BioShock game?

    BioShock was so great that even though 2 wasn't horrible, it was kind of a letdown.

    \I dunno, I guess I'll default to "cautiously optimistic"

    I'm treating it as the Final Fantasy model.

    If BioShock was FFX, then BioShock 2 was FFX-2.

    BS:I is like FFVII; a completely different story with little more than shout outs to earlier games.

    It seems a bit anachronistic using these specific games, but that's how I roll.

    RMS Oceanic on
  • Hotlead JunkieHotlead Junkie Registered User regular
    edited August 2010
    There better be a part where you disable/destroy enough balloons on the bottom of a structure to tip it sideways/upside down and have to battle your way through it, kind of like that level in Jedi Knight 2 where you have to fight your way through a ship that's tipped on it's side and falling into the planet's atmosphere.

    Hotlead Junkie on
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  • Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited August 2010
    The trailer makes it look kinda comical and the character models and Columbia itself could be from a Pixar movie, but I like that.

    Alfred J. Kwak on
  • McAllenMcAllen Registered User regular
    edited August 2010
    One part I was confused about, was the character getting his head dunked in the tank at the beginning?

    McAllen on
  • Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited August 2010
    yes, how is that not obvious?

    Alfred J. Kwak on
  • Hotlead JunkieHotlead Junkie Registered User regular
    edited August 2010
    I hope the intro to this game is as good as B1's. I get shivers every single time your character sees Rapture for the first time. I'll sometimes just boot it up to play until you reach the Bathysphere station but then say screw it and play for hours and hours.

    A shame B2 didnt have the luxury of being a completley new setting and experience like 2 was, but it's probably better to think of 2 as an expansion pack.

    I agree the audio logs were used extremley well. My favorite use of them was following the newcomer
    to Ryan's amusements, being moments behind him before he finds his daughter and gets attacked by a big sister, then many hours later, finding a recording on a big daddy. Turns out he agreed to be a Big Daddy just to be with his daughter and YOU KILLED HIM AND MOST LIKLEY HIS DAUGHTER YOU COLOSSAL ASS

    I really liked the 'twist' in B2 too and the concequences it had on you and that other person. I still say B1 had the better main game but B2 had the better ending/endgame.

    Hotlead Junkie on
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  • WassermeloneWassermelone Registered User regular
    edited August 2010
    Maybe because I'm hyper aware of developers as a developer myself, but seeing people judge this game by Bioshock 2 (from another developer) is odd to me.

    On one hand - its fantastic branding that all 'Bioshock' is seen as one entity.
    On the other hand - it seems to me that people have started to identify more with publishers rather than developers. See, Atlus (not that they aren't a great publisher).

    Wassermelone on
  • Skull2185Skull2185 Registered User regular
    edited August 2010
    I hope the intro to this game is as good as B1's. I get shivers every single time your character sees Rapture for the first time. I'll sometimes just boot it up to play until you reach the Bathysphere station but then say screw it and play for hours and hours.

    A shame B2 didnt have the luxury of being a completley new setting and experience like 2 was, but it's probably better to think of 2 as an expansion pack.

    I agree the audio logs were used extremley well. My favorite use of them was following the newcomer
    to Ryan's amusements, being moments behind him before he finds his daughter and gets attacked by a big sister, then many hours later, finding a recording on a big daddy. Turns out he agreed to be a Big Daddy just to be with his daughter and YOU KILLED HIM AND MOST LIKLEY HIS DAUGHTER YOU COLOSSAL ASS

    I really liked the 'twist' in B2 too and the concequences it had on you and that other person. I still say B1 had the better main game but B2 had the better ending/endgame.

    What was 2's big twist again? I don't remember anything too shocking. Nothing like BioShock's "Would you kindly" reveal, best twist in a game, ever.

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • MachismoMachismo Registered User regular
    edited August 2010
    Maybe because I'm hyper aware of developers as a developer myself, but seeing people judge this game by Bioshock 2 (from another developer) is odd to me.

    On one hand - its fantastic branding that all 'Bioshock' is seen as one entity.
    On the other hand - it seems to me that people have started to identify more with publishers rather than developers. See, Atlus (not that they aren't a great publisher).

    I agree. Back in the day, Blizzard did Lost Vikings, Battle Chess, and some racing games before they ever even touched Warcraft. No one narrowed them down on the content or type of game they made. No one complained. Apparently, we (gamers) do now.

    Looking Glass (many Irrational Guys come from it) did Ultima Underworld. It shared the name with the Ultima series, but was so different, the comparisons stop at saying that there is some RPG stuff in it.
    Really, the Ultima name helped to sell the product and be a launching point for the concepts and direction.


    That is likely the same as what is going on with BS:I.

    Machismo on
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  • MindLibMindLib Registered User regular
    edited August 2010
    ...so is this an mmo or wat?

    MindLib on
  • MachismoMachismo Registered User regular
    edited August 2010
    MindLib wrote: »
    ...so is this an mmo or wat?

    Social Game, actually.

    Look for it on Facebook soon.

    Zynga bought IG. They also bought Blizzard this morning. Sorry.

    Machismo on
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  • SteevLSteevL What can I do for you? Registered User regular
    edited August 2010
    Machismo wrote: »
    MindLib wrote: »
    ...so is this an mmo or wat?

    Social Game, actually.

    Look for it on Facebook soon.

    Zynga bought IG. They also bought Blizzard this morning. Sorry.

    But hey, this means my mom will soon be playing World of FarmvilleCraft.

    SteevL on
  • MindLibMindLib Registered User regular
    edited August 2010
    Machismo wrote: »
    MindLib wrote: »
    ...so is this an mmo or wat?

    Social Game, actually.

    Look for it on Facebook soon.

    Zynga bought IG. They also bought Blizzard this morning. Sorry.


    oh goody.

    MindLib on
  • Hotlead JunkieHotlead Junkie Registered User regular
    edited August 2010
    Skull2185 wrote: »
    I hope the intro to this game is as good as B1's. I get shivers every single time your character sees Rapture for the first time. I'll sometimes just boot it up to play until you reach the Bathysphere station but then say screw it and play for hours and hours.

    A shame B2 didnt have the luxury of being a completley new setting and experience like 2 was, but it's probably better to think of 2 as an expansion pack.

    I agree the audio logs were used extremley well. My favorite use of them was following the newcomer
    to Ryan's amusements, being moments behind him before he finds his daughter and gets attacked by a big sister, then many hours later, finding a recording on a big daddy. Turns out he agreed to be a Big Daddy just to be with his daughter and YOU KILLED HIM AND MOST LIKLEY HIS DAUGHTER YOU COLOSSAL ASS

    I really liked the 'twist' in B2 too and the concequences it had on you and that other person. I still say B1 had the better main game but B2 had the better ending/endgame.

    What was 2's big twist again? I don't remember anything too shocking. Nothing like BioShock's "Would you kindly" reveal, best twist in a game, ever.

    It wasn't a massive twist but for me
    it kind of hit home how much of a complete and total asshole I'd been all the way through the game when she was imitating me, killing little sisters and such (Yes I went the evil route the first time), then thinking she was a complete ass for killing me to take my powers. I think I really liked B2's ending because i really got my comemupance or however you spell that. I'm guessing the good ending doesn't give as much as a punch as the bad one.

    Hotlead Junkie on
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  • PaladinPaladin Registered User regular
    edited August 2010
    Skull2185 wrote: »
    I hope the intro to this game is as good as B1's. I get shivers every single time your character sees Rapture for the first time. I'll sometimes just boot it up to play until you reach the Bathysphere station but then say screw it and play for hours and hours.

    A shame B2 didnt have the luxury of being a completley new setting and experience like 2 was, but it's probably better to think of 2 as an expansion pack.

    I agree the audio logs were used extremley well. My favorite use of them was following the newcomer
    to Ryan's amusements, being moments behind him before he finds his daughter and gets attacked by a big sister, then many hours later, finding a recording on a big daddy. Turns out he agreed to be a Big Daddy just to be with his daughter and YOU KILLED HIM AND MOST LIKLEY HIS DAUGHTER YOU COLOSSAL ASS

    I really liked the 'twist' in B2 too and the concequences it had on you and that other person. I still say B1 had the better main game but B2 had the better ending/endgame.

    What was 2's big twist again? I don't remember anything too shocking. Nothing like BioShock's "Would you kindly" reveal, best twist in a game, ever.

    It wasn't a massive twist but for me
    it kind of hit home how much of a complete and total asshole I'd been all the way through the game when she was imitating me, killing little sisters and such (Yes I went the evil route the first time), then thinking she was a complete ass for killing me to take my powers. I think I really liked B2's ending because i really got my comemupance or however you spell that. I'm guessing the good ending doesn't give as much as a punch as the bad one.

    neutral ending is best ending

    Paladin on
    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
  • klemmingklemming Registered User regular
    edited August 2010
    Maybe because I'm hyper aware of developers as a developer myself, but seeing people judge this game by Bioshock 2 (from another developer) is odd to me.

    On one hand - its fantastic branding that all 'Bioshock' is seen as one entity.
    On the other hand - it seems to me that people have started to identify more with publishers rather than developers. See, Atlus (not that they aren't a great publisher).
    If it had a different title, I'd agree with you.
    But if they're calling it Bioshock, it's going to get compared to anything else that is called Bioshock. If they didn't want that, they should call it something else.

    I wonder if we're going to se any familiar faces in this? If it's happening before Bioshock, might we see Fontaine or Andrew Ryan around? Or maybe their parents, thinking about the time span?
    Something must have gotten Ryan pretty disillusioned with the surface, maybe it was this.

    klemming on
    Nobody remembers the singer. The song remains.
  • BehemothBehemoth Compulsive Seashell Collector Registered User regular
    edited August 2010
    klemming wrote: »
    Maybe because I'm hyper aware of developers as a developer myself, but seeing people judge this game by Bioshock 2 (from another developer) is odd to me.

    On one hand - its fantastic branding that all 'Bioshock' is seen as one entity.
    On the other hand - it seems to me that people have started to identify more with publishers rather than developers. See, Atlus (not that they aren't a great publisher).
    If it had a different title, I'd agree with you.
    But if they're calling it Bioshock, it's going to get compared to anything else that is called Bioshock. If they didn't want that, they should call it something else.

    I wonder if we're going to se any familiar faces in this? If it's happening before Bioshock, might we see Fontaine or Andrew Ryan around? Or maybe their parents, thinking about the time span?
    Something must have gotten Ryan pretty disillusioned with the surface, maybe it was this.

    Ryan was in Russia, but I wouldn't be surprised to see Fontaine.

    Behemoth on
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  • RoyceSraphimRoyceSraphim Registered User regular
    edited August 2010
    Prohass wrote: »
    I hope they have some balls and end it with the whole city crashing slowly to earth as you desperately escape, buildings slamming into each other and whatnot.

    I remember this level in Dark forces 2 and really wish more games did this, Modern Warfare doesn't count because that was the end of the level, not the entire level.

    RoyceSraphim on
  • donhonkdonhonk Registered User regular
    edited August 2010
    Prohass wrote: »
    I hope they have some balls and end it with the whole city crashing slowly to earth as you desperately escape, buildings slamming into each other and whatnot.

    I remember this level in Dark forces 2 and really wish more games did this, Modern Warfare doesn't count because that was the end of the level, not the entire level.

    Dark Forces II has an intense sense of vertigo I havent seen replicated very much since. Uncharted 2 is one game that got it right.

    donhonk on
  • OmnomnomPancakeOmnomnomPancake Registered User regular
    edited August 2010
    Shit was called Icarus. And every Bioshock ends with shit crashing around you.


    cause i'm freeeeeeeeeeefaaaaaaaaaaaaaaaaaaaaaaaaaaaaalling

    OmnomnomPancake on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited August 2010
    I could have sworn I read that this was an alternate universe kind of story: Rapture won't exist in Bioshock: Infinite's future.

    Undead Scottsman on
  • Two Headed BoyTwo Headed Boy Registered User regular
    edited August 2010
    I could have sworn I read that this was an alternate universe kind of story: Rapture won't exist in Bioshock: Infinite's future.

    I haven't read that anywhere. If that was the case, why would they put this game chronologically before Bioshock? I suppose they could have just wanted a slightly different era, but I got the impression this is very much the same universe that Bioshock takes place in.

    Watch the Giant Bomb discussion they posted today, Jeff mentions that they told him there would be allusions to the original Bioshock.

    Two Headed Boy on
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    Twitter 3DS: 0860 - 3257 - 2516
  • Idx86Idx86 Long days and pleasant nights.Registered User regular
    edited August 2010
    Just watched the trailer.

    I cannot say "yes" to thing game hard enough.

    Idx86 on
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    2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited August 2010
    Skull2185 wrote: »
    I hope the intro to this game is as good as B1's. I get shivers every single time your character sees Rapture for the first time. I'll sometimes just boot it up to play until you reach the Bathysphere station but then say screw it and play for hours and hours.

    A shame B2 didnt have the luxury of being a completley new setting and experience like 2 was, but it's probably better to think of 2 as an expansion pack.

    I agree the audio logs were used extremley well. My favorite use of them was following the newcomer
    to Ryan's amusements, being moments behind him before he finds his daughter and gets attacked by a big sister, then many hours later, finding a recording on a big daddy. Turns out he agreed to be a Big Daddy just to be with his daughter and YOU KILLED HIM AND MOST LIKLEY HIS DAUGHTER YOU COLOSSAL ASS

    I really liked the 'twist' in B2 too and the concequences it had on you and that other person. I still say B1 had the better main game but B2 had the better ending/endgame.

    What was 2's big twist again? I don't remember anything too shocking. Nothing like BioShock's "Would you kindly" reveal, best twist in a game, ever.

    It wasn't a massive twist but for me
    it kind of hit home how much of a complete and total asshole I'd been all the way through the game when she was imitating me, killing little sisters and such (Yes I went the evil route the first time), then thinking she was a complete ass for killing me to take my powers. I think I really liked B2's ending because i really got my comemupance or however you spell that. I'm guessing the good ending doesn't give as much as a punch as the bad one.

    I kinda liked the reveal of how the little sisters see Rapture.

    Fencingsax on
  • StrikerkcStrikerkc Registered User regular
    edited August 2010
    klemming wrote: »
    I wonder if we're going to se any familiar faces in this? If it's happening before Bioshock, might we see Fontaine or Andrew Ryan around? Or maybe their parents, thinking about the time span?
    Something must have gotten Ryan pretty disillusioned with the surface, maybe it was this.

    No. The review I caught on MSNBC, of all places, had a portion from the designers saying it wasn't tied to the other game. It's just the same sort of set up, different time line. This one is a pretty radically altered history from after the civil war.
    Fencingsax wrote: »
    I kinda liked the reveal of how the little sisters see Rapture.

    That was the highlight of the game's atmposhphere for me.

    Strikerkc on
This discussion has been closed.