I didn't really know what the difference was, turns out I started with zero skill points instead of..4 or 5? Although I earned 2 points back from using the special recruit dialogue three times.
Other classes get 31 skill points devided into 3-4 skills. So like, 3 levels worth, which really isn't a big deal. I'm gonna go recruit on my second run, I think.
For comparisson, the Veteran class you unlock for playing through the game as a recruit gets three ranks in every skill, which comes out to 120 skill points. Which is silly.
I didn't really know what the difference was, turns out I started with zero skill points instead of..4 or 5? Although I earned 2 points back from using the special recruit dialogue three times.
Other classes get 31 skill points devided into 3-4 skills. So like, 3 levels worth, which really isn't a big deal. I'm gonna go recruit on my second run, I think.
For comparisson, the Veteran class you unlock for playing through the game as a recruit gets three ranks in every skill, which comes out to 120 skill points. Which is silly.
And you get to unchoose whichever skills you're not gonna use anyway (most likely the three ranks in the three weapons you're not gonna go with this game) and get their AP for later use in stuff you are gonna use.
To the first point, yes, exactly. It was bearable there, it's bearable here. Your incompetence with guns is solved with even less skill points in AP than Deus Ex. What's the problem?
To the second point, I don't know what game you were playing but I was getting new abilities or refinements of old abilities with new abilities beyond simple numbers pretty much every level.
To the third, I do not care.
Leveling in AP is either
a new skill (rarely)
a better version of a previous skill (common, incremental improvement)
+accuracy/handling/power/recoil/whatever (vast majority, totally meaningless and all but unnoticeable)
Saying that is better than Mass Effect is like saying that one apple in a bag is better than the other apple in the bag
They're both the same fucking apple
Again, I disagree. Everything in Mass Effect 1 could be described as raising numbers, not fundamentally changing the rules of abilities as with Alpha Protocol.
What does this mean
What you have written is nonsense
Making Shadow Operative last two seconds longer is not "fundamentally changing the rules of the ability"
You are being kind of obtuse about this! Changing the conditions upon which Shadow Operative breaks, always ons versus activated abilities.
Fuckin' miracles bro.
Also have you even looked at the Sabotage and Technical Aptitude trees. They are pretty much able to be described as a series of unique abilities with like, one continuously upgrading chain interspersed. Tech Aptitude has Brilliance and Master Brilliance, maybe one other upgrader, and everything else is its own unique ability.
So no, I'd say that it's different from Overkill/Advanced Overkill/Master Overkill repeat ad infinitum. Levelling up in Mass Effect 1 is very boring and leaves you only a very small amount of things to look forward to, with most levels being filler. Pretty much every exp expenditure in Alpha Protocol brings something relevant and different. I find that a meaningful difference.
I found ME1 and AP to be veeeery similar in terms of skill tree feel. Both games had you, essentialy, employing 3 or 4 abilities at best. Everything else was situational/redundant/passive.
I found ME1 and AP to be veeeery similar in terms of skill tree feel. Both games had you, essentialy, employing 3 or 4 abilities at best. Everything else was situational/redundant/passive.
Pretty much. And being as both are good games that are cheap as shit, we can all enjoy one, both or none of them! Yeah!!!
I'm def. enjoying what I'm doing so far. It felt bad ass reading how a certain person's body guards operate, then doing ti back at them and they let me pass without a fight.
I've also stopped trying to be 100% stealthy on ever mission. If I was able to save anytime I wanted, this would be more fun. So, I've used it as a means to an end, and run and gun with the shot gun when I get seen as opposed to restarting. I think that makes it more fun.
It's a shame that this had mediocre sales and reviews, I'd love to see the kind of polish and upgrades that ME2 saw.
DrunkMc on
0
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
You are being kind of obtuse about this! Changing the conditions upon which Shadow Operative breaks, always ons versus activated abilities.
Fuckin' miracles bro.
Also have you even looked at the Sabotage and Technical Aptitude trees. They are pretty much able to be described as a series of unique abilities with like, one continuously upgrading chain interspersed. Tech Aptitude has Brilliance and Master Brilliance, maybe one other upgrader, and everything else is its own unique ability.
So no, I'd say that it's different from Overkill/Advanced Overkill/Master Overkill repeat ad infinitum. Levelling up in Mass Effect 1 is very boring and leaves you only a very small amount of things to look forward to, with most levels being filler. Pretty much every exp expenditure in Alpha Protocol brings something relevant and different. I find that a meaningful difference.
The Sabotage and Technical Aptitude trees are great examples because they are filled with tons of different abilities that all boil down to
+gadget damage
+hacking
+more credits from hacking
+reload speed
+another number
These are not abilities, these are passive. They are more numbers going up. They are not exciting, they do not make me happy about leveling up. They are filler until I get the next rank in the ability I actually use
I can only assume then that you spend the game doing nothing but shooting dudes for you to find most of that stuff uninteresting or unsatisfying when leveling up Olivaw.
But Mass Effect 1, it is not. I don't know how much more explicit it can be without rigorously side-by-side number by number comparison (presumably with screenshots) of how Alpha Protocol deviates from a core set function going up within a given skill tree and Mass Effect 1 never, ever does. Maybe it wasn't clear that I was describing how Mass Effect 1 picks a set of numbers and increases them per level, every level, but that is what I'm getting at. It is obsessively rigorously straight line and unlandmarked.
Most of the problem is the simple fact that Mass Effect has no way to interact with the world except shooting.
Mass Effect: "If I level up throw I get an incremental increase in the force I exert." Or, if you're lucky "If I level up throw I get an incremental increase in the force I exert and unlock Lift, which I now have to buy if I want it."
Alpha Protocol: "If I level up stealth I can turn invisible for 9 seconds. That'll really come in handy after I use silent running to sprint behind a guy for a chokeout, then his buddy procs Evasion for me."
I can only assume then that you spend the game doing nothing but shooting dudes for you to find most of that stuff uninteresting or unsatisfying when leveling up Olivaw.
But Mass Effect 1, it is not. I don't know how much more explicit it can be without rigorously side-by-side number by number comparison (presumably with screenshots) of how Alpha Protocol deviates from a core set function going up within a given skill tree and Mass Effect 1 never, ever does. Maybe it wasn't clear that I was describing how Mass Effect 1 picks a set of numbers and increases them per level, every level, but that is what I'm getting at. It is obsessively rigorously straight line and unlandmarked.
Most of the problem is the simple fact that Mass Effect has no way to interact with the world except shooting.
I don't think he's arguing the individual skill trees as much as he's arguing the resulting skillsets thereof. Might just be a perspective thing: but I get what he's saying. I got the same vibe from both games as opposed to something like WoW and DA where you're literally fighting for more keyboard space because of all the crap you can do.
I can only assume then that you spend the game doing nothing but shooting dudes for you to find most of that stuff uninteresting or unsatisfying when leveling up Olivaw.
But Mass Effect 1, it is not. I don't know how much more explicit it can be without rigorously side-by-side number by number comparison (presumably with screenshots) of how Alpha Protocol deviates from a core set function going up within a given skill tree and Mass Effect 1 never, ever does. Maybe it wasn't clear that I was describing how Mass Effect 1 picks a set of numbers and increases them per level, every level, but that is what I'm getting at. It is obsessively rigorously straight line and unlandmarked.
Most of the problem is the simple fact that Mass Effect has no way to interact with the world except shooting.
I don't think he's arguing the individual skill trees as much as he's arguing the resulting skillsets thereof. Might just be a perspective thing: but I get what he's saying. I got the same vibe from both games as opposed to something like WoW and DA where you're literally fighting for more keyboard space because of all the crap you can do.
I doubt this is the actual thrust, but if so sure. That's a completely different issue and one I have no real strong opinion on one way or the other.
Mass Effect: "If I level up throw I get an incremental increase in the force I exert." Or, if you're lucky "If I level up throw I get an incremental increase in the force I exert and unlock Lift, which I now have to buy if I want it."
Alpha Protocol: "If I level up stealth I can turn invisible for 9 seconds. That'll really come in handy after I use silent running to sprint behind a guy for a chokeout, then his buddy procs Evasion for me."
I didn't feel as actively discouraged against spreading my points around in Mass Effect as I did in Alpha Protocol. Partly that's because I didn't really feel that concerned over a 2% increment in the duration of lift versus any of the other small increment boosts I could have gotten in my other feats. Whereas in Alpha Protocol, if you don't husband enough points to buy at least the second level of chain shot by the end game, you might as well just sell your pistol. I could see how some people might be frustrated by that in Alpha Protocol since that might give you the impression that the skills and abilities of your character are of more importance to determining whether you win the game than your skills or abilities as a player. And you know, on a couple of the boss fights, at least, that might generally be a fair statement.
It's at the very least an impression of the game that's enhanced by the degree to which many players will generally feel discouraged against branching out once they've committed to the type of character they want to build in the early levels of the game. Once I committed mentally on my first play-through to being a pistols-and-assault rifle low stealth, high sabotage and technical app. commando, I refused to invest a single point in shotguns, and I sold off my starter shotgun at the first available opportunity. So, I dunno, maybe shotguns are actually awesome. They certainly seemed awesome the first time I took one out on the range at HQ during training. Way more awesome than sub-machine guns, anyway. But then again, I didn't have any points invested in sub-machine gun training during my first mission. Maybe they're two-fisted death-givers once you sink a couple of levels into them and get some recoil control. Or maybe not: since you can only ever carry two weapons into the field anyway, starting to specialize in a third weapon is basically just a way to hamstring yourself by guaranteeing that on any given mission you'll have invested points and dollars in a weapon you can't use.
If you're a religious min-maxer by nature, you probably didn't feel that constrained by AP because it seems to be built in a way that rewards you for playing the game the way you wanted to play it in the first place, and punishes you for undue experimentation. If you happen to like experimentation, though -- if your favorite thing about having teammates in Mass Effect was that you could build each of them a different way and see which one you liked best -- then Mass Effect would probably seem like a much friendlier and better-balanced game to you.
I can see that as a valid criticism. It's hard to branch out once you've picked a method. I would expect that the same logic holds for any RPG where you can build your character, though.
Remember that you have a couple of outs for this. At the end of Saudi you can respec if you don't like the way things are going. And Veteran gives you so many damn skill points that it's not hard to experiment a little bit. For any of the durational powers, or chain shot, having access to brilliance makes not having the end-chain skill hurt a lot less.
I wouldn't say that the skill system in AP is perfect by any stretch. But I do personally find it a lot more compelling than the one in Mass Effect.
It's not even meant as a criticism, just a critique. I think I've expressed my love for this game enthusiastically enough in this thread; any more and my wife might become jealous. But I do think it's an accurate explanation of why some people might have complaints about the skills component in AP as compared to ME.
I actually feel very favorably towards both games and would very much like to replay either of them, but I may triangulate on trying to find a copy of Deus Ex instead.
SammyF on
0
HardtargetThere Are Four LightsVancouverRegistered Userregular
It's not even meant as a criticism, just a critique. I think I've expressed my love for this game enthusiastically enough in this thread; any more and my wife might become jealous. But I do think it's an accurate explanation of why some people might have complaints about the skills component in AP as compared to ME.
I actually feel very favorably towards both games and would very much like to replay either of them, but I may triangulate on trying to find a copy of Deus Ex instead.
steam sells Deus Ex 1 for $2.50 like every other sale. It was that cheap 5 days ago
It's not even meant as a criticism, just a critique. I think I've expressed my love for this game enthusiastically enough in this thread; any more and my wife might become jealous. But I do think it's an accurate explanation of why some people might have complaints about the skills component in AP as compared to ME.
I actually feel very favorably towards both games and would very much like to replay either of them, but I may triangulate on trying to find a copy of Deus Ex instead.
steam sells Deus Ex 1 for $2.50 like every other sale. It was that cheap 5 days ago
Does it, like, work? I've been punked by Steam before into paying a couple of bucks for older games and then discovering they've done absolutely nothing to ensure that it's supported on Vista. I was looking at GoG.com first, but they don't have it.
Probably not the right place to ask, but since it's come up....
It's not even meant as a criticism, just a critique. I think I've expressed my love for this game enthusiastically enough in this thread; any more and my wife might become jealous. But I do think it's an accurate explanation of why some people might have complaints about the skills component in AP as compared to ME.
I actually feel very favorably towards both games and would very much like to replay either of them, but I may triangulate on trying to find a copy of Deus Ex instead.
steam sells Deus Ex 1 for $2.50 like every other sale. It was that cheap 5 days ago
Does it, like, work? I've been punked by Steam before into paying a couple of bucks for older games and then discovering they've done absolutely nothing to ensure that it's supported on Vista. I was looking at GoG.com first, but they don't have it.
Probably not the right place to ask, but since it's come up....
I can confirm Deus Ex worked for me on 32-Bit Vista.
It's not even meant as a criticism, just a critique. I think I've expressed my love for this game enthusiastically enough in this thread; any more and my wife might become jealous. But I do think it's an accurate explanation of why some people might have complaints about the skills component in AP as compared to ME.
I actually feel very favorably towards both games and would very much like to replay either of them, but I may triangulate on trying to find a copy of Deus Ex instead.
steam sells Deus Ex 1 for $2.50 like every other sale. It was that cheap 5 days ago
Does it, like, work? I've been punked by Steam before into paying a couple of bucks for older games and then discovering they've done absolutely nothing to ensure that it's supported on Vista. I was looking at GoG.com first, but they don't have it.
Probably not the right place to ask, but since it's come up....
I can confirm Deus Ex worked for me on 32-Bit Vista.
It's not even meant as a criticism, just a critique. I think I've expressed my love for this game enthusiastically enough in this thread; any more and my wife might become jealous. But I do think it's an accurate explanation of why some people might have complaints about the skills component in AP as compared to ME.
I actually feel very favorably towards both games and would very much like to replay either of them, but I may triangulate on trying to find a copy of Deus Ex instead.
steam sells Deus Ex 1 for $2.50 like every other sale. It was that cheap 5 days ago
Does it, like, work? I've been punked by Steam before into paying a couple of bucks for older games and then discovering they've done absolutely nothing to ensure that it's supported on Vista. I was looking at GoG.com first, but they don't have it.
Probably not the right place to ask, but since it's come up....
than you can play in widescreen in whatever resolution you want with some other nice bonuses
Hardtarget on
0
HardtargetThere Are Four LightsVancouverRegistered Userregular
edited December 2010
Just beat Russia, god damn this game is great. Off to Rome next. I love the conversation system, seems like there are an insane amount of ways to play out everything. I've been doing 'man of my word, code of ethics, try to stay friendly with people if possible' type of playstyle and it has been rewarding so far.
Also maximizing pistols is hilarious, chain shotx5 right into a boss' head never gets old and breaks the damn game in such a good way heh
My biggest complaint about this game is now that it doesn't really have a very satisfying ending.
I guess it depends on which one you chose. But I can see your point...it's very much one of those endings where we don't get to see the ramifications in the world.
My biggest complaint about this game is now that it doesn't really have a very satisfying ending.
I guess it depends on which one you chose. But I can see your point...it's very much one of those endings where we don't get to see the ramifications in the world.
? The news report covered pretty much everything big (which actually made a difference) you did. Though the results themselves were not always satisfing.
I just finished Saudi Arabia and decided to do Russia First, because let's face it, what's a Spy Game(movie/book/TV Show) without a trip to Russia!
The power that makes it go slow mo and all your shot gun blasts a critical knock down hit is a hoot! I use the invisible walk to walk in the middle of a few guys, switch powers, pop it on and blow them all away before they know what the hell happened!
I'm literally answering every dialogue option with, "What would Micheal Weston do?"
My biggest complaint about this game is now that it doesn't really have a very satisfying ending.
I guess it depends on which one you chose. But I can see your point...it's very much one of those endings where we don't get to see the ramifications in the world.
? The news report covered pretty much everything big (which actually made a difference) you did. Though the results themselves were not always satisfing.
Yeah, but that in itself isn't satisfying. I love the hell out of the game, and I totally understand that making a cool cinematic ending for every possible outcome would take way too much time, but I wouldn't have minded a bit longer of a denouement. As it is, it's just "kill boss, ride boat".
But that complaint mostly stems from the fact that the rest of the game is so damn satisfying and enjoyable.
I see your collective point on the overall ending being a little disappointing.
HOWEVER . . (major spoilers)
I chose to kill Leland. Oh my god I shot his eye out! It was nice and gross (sorta Bionic Commandoesque) and after constantly having to go back to those interrogation scenes and strongly disliking that prick I found it immensely satisfying (no matter the world dilemma).
Also, you can get a bunch of feedback on your actions from watching the news. Since the storyline is somewhat branching, it makes sense to get those mini endings after each mission rather that one big wrap-up after the finale.
Winning Leland's trust, and then both betraying and exploding him at the last minute was excellently satisfying. Not to mention reeling off a list of the huge network of people I'd buddied up to over the course of the game, and stating that this was all part of my plan for a new, greater Halbech. Was a real Death Note moment there.
Depending on how far back you consider the "ending" to start, there are hundreds of possible iterations. There are 4 or 5 BIG ones, though, with relatively minor variations.
They tried to bury us. They didn't know that we were seeds.2018 Midterms. Get your shit together.
0
HardtargetThere Are Four LightsVancouverRegistered Userregular
edited December 2010
oh also I ran into that stupid embassy bug. Sneaked in there, didn't kill any marines or security guards and of course the stupid game says I killed fucking everybody
I hope this doesn't fuck me up somehow later because it's exactly how I'm not playing the game
Posts
For comparisson, the Veteran class you unlock for playing through the game as a recruit gets three ranks in every skill, which comes out to 120 skill points. Which is silly.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Veteran is so broken.
What does this mean
What you have written is nonsense
Making Shadow Operative last two seconds longer is not "fundamentally changing the rules of the ability"
It is making it last two seconds longer
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Fuckin' miracles bro.
Also have you even looked at the Sabotage and Technical Aptitude trees. They are pretty much able to be described as a series of unique abilities with like, one continuously upgrading chain interspersed. Tech Aptitude has Brilliance and Master Brilliance, maybe one other upgrader, and everything else is its own unique ability.
So no, I'd say that it's different from Overkill/Advanced Overkill/Master Overkill repeat ad infinitum. Levelling up in Mass Effect 1 is very boring and leaves you only a very small amount of things to look forward to, with most levels being filler. Pretty much every exp expenditure in Alpha Protocol brings something relevant and different. I find that a meaningful difference.
White FC: 0819 3350 1787
Currently playing: GW2 and TSW
Pretty much. And being as both are good games that are cheap as shit, we can all enjoy one, both or none of them! Yeah!!!
I'm def. enjoying what I'm doing so far. It felt bad ass reading how a certain person's body guards operate, then doing ti back at them and they let me pass without a fight.
I've also stopped trying to be 100% stealthy on ever mission. If I was able to save anytime I wanted, this would be more fun. So, I've used it as a means to an end, and run and gun with the shot gun when I get seen as opposed to restarting. I think that makes it more fun.
It's a shame that this had mediocre sales and reviews, I'd love to see the kind of polish and upgrades that ME2 saw.
The Sabotage and Technical Aptitude trees are great examples because they are filled with tons of different abilities that all boil down to
+gadget damage
+hacking
+more credits from hacking
+reload speed
+another number
These are not abilities, these are passive. They are more numbers going up. They are not exciting, they do not make me happy about leveling up. They are filler until I get the next rank in the ability I actually use
This is Mass Effect 1
Deal w/ it
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
But Mass Effect 1, it is not. I don't know how much more explicit it can be without rigorously side-by-side number by number comparison (presumably with screenshots) of how Alpha Protocol deviates from a core set function going up within a given skill tree and Mass Effect 1 never, ever does. Maybe it wasn't clear that I was describing how Mass Effect 1 picks a set of numbers and increases them per level, every level, but that is what I'm getting at. It is obsessively rigorously straight line and unlandmarked.
Most of the problem is the simple fact that Mass Effect has no way to interact with the world except shooting.
White FC: 0819 3350 1787
Alpha Protocol: "If I level up stealth I can turn invisible for 9 seconds. That'll really come in handy after I use silent running to sprint behind a guy for a chokeout, then his buddy procs Evasion for me."
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
I don't think he's arguing the individual skill trees as much as he's arguing the resulting skillsets thereof. Might just be a perspective thing: but I get what he's saying. I got the same vibe from both games as opposed to something like WoW and DA where you're literally fighting for more keyboard space because of all the crap you can do.
Currently playing: GW2 and TSW
I doubt this is the actual thrust, but if so sure. That's a completely different issue and one I have no real strong opinion on one way or the other.
Sound the beige alert.
White FC: 0819 3350 1787
I didn't feel as actively discouraged against spreading my points around in Mass Effect as I did in Alpha Protocol. Partly that's because I didn't really feel that concerned over a 2% increment in the duration of lift versus any of the other small increment boosts I could have gotten in my other feats. Whereas in Alpha Protocol, if you don't husband enough points to buy at least the second level of chain shot by the end game, you might as well just sell your pistol. I could see how some people might be frustrated by that in Alpha Protocol since that might give you the impression that the skills and abilities of your character are of more importance to determining whether you win the game than your skills or abilities as a player. And you know, on a couple of the boss fights, at least, that might generally be a fair statement.
It's at the very least an impression of the game that's enhanced by the degree to which many players will generally feel discouraged against branching out once they've committed to the type of character they want to build in the early levels of the game. Once I committed mentally on my first play-through to being a pistols-and-assault rifle low stealth, high sabotage and technical app. commando, I refused to invest a single point in shotguns, and I sold off my starter shotgun at the first available opportunity. So, I dunno, maybe shotguns are actually awesome. They certainly seemed awesome the first time I took one out on the range at HQ during training. Way more awesome than sub-machine guns, anyway. But then again, I didn't have any points invested in sub-machine gun training during my first mission. Maybe they're two-fisted death-givers once you sink a couple of levels into them and get some recoil control. Or maybe not: since you can only ever carry two weapons into the field anyway, starting to specialize in a third weapon is basically just a way to hamstring yourself by guaranteeing that on any given mission you'll have invested points and dollars in a weapon you can't use.
If you're a religious min-maxer by nature, you probably didn't feel that constrained by AP because it seems to be built in a way that rewards you for playing the game the way you wanted to play it in the first place, and punishes you for undue experimentation. If you happen to like experimentation, though -- if your favorite thing about having teammates in Mass Effect was that you could build each of them a different way and see which one you liked best -- then Mass Effect would probably seem like a much friendlier and better-balanced game to you.
Remember that you have a couple of outs for this. At the end of Saudi you can respec if you don't like the way things are going. And Veteran gives you so many damn skill points that it's not hard to experiment a little bit. For any of the durational powers, or chain shot, having access to brilliance makes not having the end-chain skill hurt a lot less.
I wouldn't say that the skill system in AP is perfect by any stretch. But I do personally find it a lot more compelling than the one in Mass Effect.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
God damn you steam sales
I actually feel very favorably towards both games and would very much like to replay either of them, but I may triangulate on trying to find a copy of Deus Ex instead.
Does it, like, work? I've been punked by Steam before into paying a couple of bucks for older games and then discovering they've done absolutely nothing to ensure that it's supported on Vista. I was looking at GoG.com first, but they don't have it.
Probably not the right place to ask, but since it's come up....
I can confirm Deus Ex worked for me on 32-Bit Vista.
Hi5!
Think it would run on a netbook? :P
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
I originally played Deus Ex on a 400 MHz Celeron with a TNT2 graphics card.
So I would say yes.
um.. yes. works perfectly in fact. It works even better after you install this
http://kentie.net/article/dxguide/
than you can play in widescreen in whatever resolution you want with some other nice bonuses
Also maximizing pistols is hilarious, chain shotx5 right into a boss' head never gets old and breaks the damn game in such a good way heh
I guess it depends on which one you chose. But I can see your point...it's very much one of those endings where we don't get to see the ramifications in the world.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Also I'm starting to think the best ending could be reached by killing absolutely everyone.
The best maybe
But nowhere near as satisfying as finding out everything which you cant do if they're all dead.
? The news report covered pretty much everything big (which actually made a difference) you did. Though the results themselves were not always satisfing.
The power that makes it go slow mo and all your shot gun blasts a critical knock down hit is a hoot! I use the invisible walk to walk in the middle of a few guys, switch powers, pop it on and blow them all away before they know what the hell happened!
I'm literally answering every dialogue option with, "What would Micheal Weston do?"
Yeah, but that in itself isn't satisfying. I love the hell out of the game, and I totally understand that making a cool cinematic ending for every possible outcome would take way too much time, but I wouldn't have minded a bit longer of a denouement. As it is, it's just "kill boss, ride boat".
But that complaint mostly stems from the fact that the rest of the game is so damn satisfying and enjoyable.
HOWEVER . . (major spoilers)
Also, you can get a bunch of feedback on your actions from watching the news. Since the storyline is somewhat branching, it makes sense to get those mini endings after each mission rather that one big wrap-up after the finale.
There are huge variances depending on how you went through the game.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
But heres an overview of some
http://alphaprotocol.wikia.com/wiki/Endings
The newsreport also can change rather heavily.
Yeah, my ending was brilliant.
SPOILERS
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
I hope this doesn't fuck me up somehow later because it's exactly how I'm not playing the game