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Alpha Protocol: Apparently now an Obsidian gossip thread

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  • WotanAnubisWotanAnubis Registered User regular
    edited December 2010
    Hardtarget wrote: »
    oh also I ran into that stupid embassy bug. Sneaked in there, didn't kill any marines or security guards and of course the stupid game says I killed fucking everybody
    Yeah, the only 'peaceful' way to finish (well... start) that quest is by talking your way past the guards. Sneaking in is apparently counted as violent for some reason.

    WotanAnubis on
  • RamiRami Registered User regular
    edited December 2010
    Yeah, if you sneak in the resulting deaths of the US forces is blamed on you. You'll notice afterwards in the conversation with Leland he mentions that there was no proof of any terrorist activity; all the bodies were removed before the police arrived. If you talk your way in the guards consider you to be on their side.

    Rami on
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  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    edited December 2010
    man I didn't even think you could talk to them, just figured they'd aggro me right off the bat since i'm wearing a stealth armour suit with a rifle on my back and holding a pistol

    well that is kinda annoying

    edit - in the leland convo I kept it so that he had no idea i was even there (pretty much) which made him like me more lol. I find it hilarious that the way to get him to like you is to completely evade his questions and basically just never tell the truth about what you've been doing, or by having a lot of intel on halbech that you can talk about when he brings stuff up.

    basically what I'm saying is, this game is awesome so far.

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  • RamiRami Registered User regular
    edited December 2010
    My handler mentioned the possibility of talking my way in at the start of the mission.

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  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    edited December 2010
    Rami wrote: »
    My handler mentioned the possibility of talking my way in at the start of the mission.

    oh son of a, I must have missed that. I was sort of taken aback about talking to albatros instead of Mina (Who I'm level 10 with now!) so it took me a minute to really clue in. I remember him mostly talking about how you could either go in guns blazing or sneak around the side.

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  • RamiRami Registered User regular
    edited December 2010
    Well I had Mina as my handler and she suggested it, Albatros is much more of a stealth guy so maybe he didn't think it viable.

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  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    edited December 2010
    Rami wrote: »
    Well I had Mina as my handler and she suggested it, Albatros is much more of a stealth guy so maybe he didn't think it viable.
    oh ok that makes me feel better

    I'm still super pissed I 'killed' those marines though :( I'm sure this will come back to bite me at some point

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  • l337CrappyJackl337CrappyJack Registered User regular
    edited December 2010
    You're pretty much guaranteed to make some mistakes along the way, don't worry.

    And yeah, Albatross doesn't mention talking to the guards because it's not his MO at all. If you go up and talk your way past, he's surprised something like that would work.

    l337CrappyJack on
  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    edited December 2010
    Beat the game yesterday. Really excellent. I had +10 with a bunch of people, and I had like +7 with people, basically everybody liked me. I also had 3 romances lol

    I am a bit pissed off at the last level though
    so I was +10 with both Mina and Scarlett which was pretty cool so obviously I wanted to save both of them. except due to the horribleness of the level design I guess I took a couple wrong turns?? and I never wound up finding either of them! wtf! So they totally died and I sailed off on the boat by myself. I'm especially pissed off after checking the wiki and seeing the various endings and finding out what really is up with scarlett, I would have loved for that to play out in my game and be surprised by it. Also how the hell do you get the info that Madison is Parker's daughter cause I'm sure that would have helpedme later in the game. I had every intel that I could find, had like 88% completion, maybe more, so I'm kinda sad I missed that big piece
    so overall great game but the people saying it's better than mass effect 1/2 I do not agree with in any way. There is just nowhere near as much to do in this game compared to the bioware games. Love the conversation stuff though and how you can change how things play out.

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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited December 2010
    Hardtarget wrote: »
    Beat the game yesterday. Really excellent. I had +10 with a bunch of people, and I had like +7 with people, basically everybody liked me. I also had 3 romances lol

    I am a bit pissed off at the last level though
    so I was +10 with both Mina and Scarlett which was pretty cool so obviously I wanted to save both of them. except due to the horribleness of the level design I guess I took a couple wrong turns?? and I never wound up finding either of them! wtf! So they totally died and I sailed off on the boat by myself. I'm especially pissed off after checking the wiki and seeing the various endings and finding out what really is up with scarlett, I would have loved for that to play out in my game and be surprised by it. Also how the hell do you get the info that Madison is Parker's daughter cause I'm sure that would have helpedme later in the game. I had every intel that I could find, had like 88% completion, maybe more, so I'm kinda sad I missed that big piece
    so overall great game but the people saying it's better than mass effect 1/2 I do not agree with in any way. There is just nowhere near as much to do in this game compared to the bioware games. Love the conversation stuff though and how you can change how things play out.

    Wouldn't say it's better than 2, but I'd still say it's better than 1. You're correct in that it doesn't have "nearly as much to do" as Mass Effect 1. The contention being made is that most of the stuff to do in Mass Effect 1 is boring and without consequence.

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  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    edited December 2010
    I don't know if I agree with that. Even the smallest things that you do in Mass Effect 1 can show up in 2 in interesting ways. If anything I think that ME2 makes ME1 even better. (the problem being it also completely antiquates ME1's combat)

    ME2 is a great game though, it's my fav game this generation so far.

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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited December 2010
    The point is that for a game that's supposedly all about choices and consequences, we see a whole lot of the former and almost jack shit of the latter in Mass Effect 1 or two besides acknowledgements that you did a thing. Acknowledgements and consequences are two different things.

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  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    edited December 2010
    I don't think anybody is gonna argue that ME1 is better than AP at having the character make choices and showing what happens because of those choices. If anything AP might be the best game I've ever seen choices play out in. But after less than 20 hours I beat AP and was left only mildly satisfied, a lot because of the stupidity of level design in the last level. After 40 hours I beat ME1 and was left extremely satisfied and looking forward to ME2. I guess it helps I also knew a ME2 was coming since it was announced as a trilogy right from the start.

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  • C2BC2B SwitzerlandRegistered User regular
    edited December 2010
    Yet you forget that due to the C&C you forget that there are a whole lot of things you haven't seen or experienced yet.

    I have 7 playthroughs now and there are still several things I'm surprised to hear when I browse forums.

    Though at this point I wait a little bit till I replay. It's a game I can see to replay once a year (like DX).

    C2B on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited December 2010
    The shortness is intentional. It's to encourage replays and permutations to see just how drastically things can shift.

    Thorton Inc. is a very very badass ending.
    There was a big screen over the door Mina was down, by the way, with her face on it. :P

    One would think that would be obvious enough!

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  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    edited December 2010
    oh i don't mind that it was short per se, I just mean the last level really deflated my happiness of the game

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  • C2BC2B SwitzerlandRegistered User regular
    edited December 2010
    Hardtarget wrote: »
    oh i don't mind that it was short per se, I just mean the last level really deflated my happiness of the game
    I can see that happening. Though its actually shown above the doors which door is the one you have to go through if you want to rescue a person.

    Also Scarlett didn't die. In fact I'm surprised you didn't encounter her.O_o

    C2B on
  • l337CrappyJackl337CrappyJack Registered User regular
    edited December 2010
    That's fine, but trust me when I tell you the ending is not the point of the game. In Mass Effect, you make all these choices, and at the end, they pay off in one of a handful of endings. In Alpha Protocol, the game's about all the cool shit that happens between the beginning and the end of the game.

    In a roundabout way, it's good that you're not satisfied with the ending. I beat Heavy Rain and went "Yep, I'm satisfied with the way that went" and never picked up the game again. In Alpha Protocol, I beat the game and went "That was neat how things went for that Thorton. Time to replay it and do things totally different!"

    l337CrappyJack on
  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    edited December 2010
    C2B wrote: »
    Hardtarget wrote: »
    oh i don't mind that it was short per se, I just mean the last level really deflated my happiness of the game
    I can see that happening. Though its actually shown above the doors which door is the one you have to go through if you want to rescue a person.

    Also Scarlett didn't die. In fact I'm surprised you didn't encounter her.O_o

    exactly. reading about what happens i don't even understand how i didn't encounter her. it kinda pisses me off

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  • C2BC2B SwitzerlandRegistered User regular
    edited December 2010
    Hardtarget wrote: »
    C2B wrote: »
    Hardtarget wrote: »
    oh i don't mind that it was short per se, I just mean the last level really deflated my happiness of the game
    I can see that happening. Though its actually shown above the doors which door is the one you have to go through if you want to rescue a person.

    Also Scarlett didn't die. In fact I'm surprised you didn't encounter her.O_o

    exactly. reading about what happens i don't even understand how i didn't encounter her. it kinda pisses me off

    What did you choose at the end?

    C2B on
  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    edited December 2010
    C2B wrote: »
    Hardtarget wrote: »
    C2B wrote: »
    Hardtarget wrote: »
    oh i don't mind that it was short per se, I just mean the last level really deflated my happiness of the game
    I can see that happening. Though its actually shown above the doors which door is the one you have to go through if you want to rescue a person.

    Also Scarlett didn't die. In fact I'm surprised you didn't encounter her.O_o

    exactly. reading about what happens i don't even understand how i didn't encounter her. it kinda pisses me off

    What did you choose at the end?
    I posted what happened but again:
    due to horrible level design (I'm assuming) I was unable to find either Scarlet or Mina and by the time I realized it the level had 'broken apart' and quicksaved so I was unable to go backwards. So Mina died and after reading the wiki and finding out what the real deal is with scarlet i'm pretty sad about it. I had +10 with her and +10 with Mina so I could have gotten a super great ending and instead only got a decent one

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  • l337CrappyJackl337CrappyJack Registered User regular
    edited December 2010
    You're always going to miss stuff. No ending is perfect. Take this as a cue to do a replay as a totally different Thorton. Heck, even a slightly different Thorton can have some wildly different reactions.

    l337CrappyJack on
  • CouscousCouscous Registered User regular
    edited December 2010
    For me, it wasn't that I missed stuff, it was that the magical locking doors often prevented me from going back a room or two after a save even if it made no sense.

    Couscous on
  • C2BC2B SwitzerlandRegistered User regular
    edited December 2010
    Couscous wrote: »
    For me, it wasn't that I missed stuff, it was that the magical locking doors often prevented me from going back a room or two after a save even if it made no sense.

    That seriously bugged me too.


    It's the one thing I truly hate about this game.

    C2B on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited December 2010
    Hardtarget wrote: »
    I don't know if I agree with that. Even the smallest things that you do in Mass Effect 1 can show up in 2 in interesting ways. If anything I think that ME2 makes ME1 even better. (the problem being it also completely antiquates ME1's combat)

    ME2 is a great game though, it's my fav game this generation so far.

    If by interesting ways, you mean 99% of them being emails, and the other 1% being cameos that didn't really effect anything

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  • CouscousCouscous Registered User regular
    edited December 2010
    I don't really have a problem with clunky gameplay. I still love Deus Ex despite the clunkiness.

    Couscous on
  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    edited December 2010
    You're always going to miss stuff. No ending is perfect. Take this as a cue to do a replay as a totally different Thorton. Heck, even a slightly different Thorton can have some wildly different reactions.

    except there was literally no reason for me to miss those 2 things, at all. I must have taken a wrong turn or something and by the time I realized it and spun around a door had magically locked, or the level had exploded and by that time it had already quick saved so I couldn't go back. It was just very poor level design.
    Couscous wrote: »
    For me, it wasn't that I missed stuff, it was that the magical locking doors often prevented me from going back a room or two after a save even if it made no sense.
    exactly

    It doesn't even make sense that I didn't find scarlet at the end there but somehow that's what happened

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  • C2BC2B SwitzerlandRegistered User regular
    edited December 2010
    [QUOTE=Hardtarget;17523644
    Couscous wrote: »
    For me, it wasn't that I missed stuff, it was that the magical locking doors often prevented me from going back a room or two after a save even if it made no sense.
    exactly

    It doesn't even make sense that I didn't find scarlet at the end there but somehow that's what happened[/QUOTE]


    Actually it does. I think there is another trigger which happens when you +10 Mina too. In which case she works again for Leland.

    That's atleast what happened to me. In your case its weird. What exactly HAPPENED?

    C2B on
  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    edited December 2010
    C2B wrote: »
    Hardtarget wrote: »
    Couscous wrote: »
    For me, it wasn't that I missed stuff, it was that the magical locking doors often prevented me from going back a room or two after a save even if it made no sense.
    exactly

    It doesn't even make sense that I didn't find scarlet at the end there but somehow that's what happened


    Actually it does. I think there is another trigger which happens when you +10 Mina too. In which case she works again for Leland.

    That's atleast what happened to me. In your case its weird. What exactly HAPPENED?
    ?
    It's my understanding that you can find Scarlett in the interrogation room and if you have high enough friendship with her she'll turn against leland. I'm +10 so that would have been able to happen. Except I never found her. she either wasn't there or I took a wrong turn somehow and skipped her and a door closed and i couldn't go back. With Mina I should have been able to go and save her except again I guess I went through the wrong set of door? and they closed and i couldn't go back and immediately i got a television saying that she had been killed with a picture of her with a bullet in her head. My understanding is that I should have had no problem saving her as long as I had actually found her
    so because of that it put a big damper on the whole ending. Aside from the fact that since the game bugged
    and thinks I killed those marines even though I didn't in the embassy mission I can't reconcile with the government. so I killed leland and instead of sailing off with Mina and I was just sailing off by myself and the whereabouts of scarlet are just unknown

    Hardtarget on
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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited December 2010
    Hardtarget wrote: »
    C2B wrote: »
    Hardtarget wrote: »
    Couscous wrote: »
    For me, it wasn't that I missed stuff, it was that the magical locking doors often prevented me from going back a room or two after a save even if it made no sense.
    exactly

    It doesn't even make sense that I didn't find scarlet at the end there but somehow that's what happened


    Actually it does. I think there is another trigger which happens when you +10 Mina too. In which case she works again for Leland.

    That's atleast what happened to me. In your case its weird. What exactly HAPPENED?
    ?
    It's my understanding that you can find Scarlett in the interrogation room and if you have high enough friendship with her she'll turn against leland. I'm +10 so that would have been able to happen. Except I never found her. she either wasn't there or I took a wrong turn somehow and skipped her and a door closed and i couldn't go back. With Mina I should have been able to go and save her except again I guess I went through the wrong set of door? and they closed and i couldn't go back and immediately i got a television saying that she had been killed with a picture of her with a bullet in her head. My understanding is that I should have had no problem saving her as long as I had actually found her
    so because of that it put a big damper on the whole ending. Aside from the fact that since the game bugged
    and thinks I killed those marines even though I didn't in the embassy mission I can't reconcile with the government. so I killed leland and instead of sailing off with Mina and I was just sailing off by myself and the whereabouts of scarlet are just unknown

    Did you agree to work with Shaheed, by any chance?

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  • l337CrappyJackl337CrappyJack Registered User regular
    edited December 2010
    And to be fair, if you didn't read ahead, you wouldn't have known any of those were options. I actually kinda like the ending you described. Mike is disowned by his government, stops the bad guys and saves the world, but is framed for a crime he didn't commit and can't return to his home, and the people he trusted most are gone. How is that not kind of a cool ending? You're only disappointed because you spoiled yourself on how it could've turned out.

    l337CrappyJack on
  • AntithesisAntithesis Registered User regular
    edited December 2010
    And to be fair, if you didn't read ahead, you wouldn't have known any of those were options. I actually kinda like the ending you described. Mike is disowned by his government, stops the bad guys and saves the world, but is framed for a crime he didn't commit and can't return to his home, and the people he trusted most are gone. How is that not kind of a cool ending? You're only disappointed because you spoiled yourself on how it could've turned out.

    Eh, I felt let down getting that ending even though I went through my first playthrough blind. I meant for things to generally turn out the way that they did, but I knew I was missing something, and meant to
    help Mina but chose the wrong door because I missed her photo above the door to the side.

    I think it would have helped the endgame massively if
    your knowing which way was a dead end you could likely explore and which way was the logical progression forward didn't depend a fair bit upon your remembering the layout of the Alpha Protocol facility.

    I still do like that I managed to complete the game without knowing that Scarlet was the assassin and thinking she'd just dropped off the face of the earth for whatever reason. It might've been better if I'd decided not to kill Leland at the end and had her show up, though.

    Antithesis on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited December 2010
    Antithesis wrote: »
    And to be fair, if you didn't read ahead, you wouldn't have known any of those were options. I actually kinda like the ending you described. Mike is disowned by his government, stops the bad guys and saves the world, but is framed for a crime he didn't commit and can't return to his home, and the people he trusted most are gone. How is that not kind of a cool ending? You're only disappointed because you spoiled yourself on how it could've turned out.

    Eh, I felt let down getting that ending even though I went through my first playthrough blind. I meant for things to generally turn out the way that they did, but I knew I was missing something, and meant to
    help Mina but chose the wrong door because I missed her photo above the door to the side.

    I think it would have helped the endgame massively if
    your knowing which way was a dead end you could likely explore and which way was the logical progression forward didn't depend a fair bit upon your remembering the layout of the Alpha Protocol facility.

    I still do like that I managed to complete the game without knowing that Scarlet was the assassin and thinking she'd just dropped off the face of the earth for whatever reason. It might've been better if I'd decided not to kill Leland at the end and had her show up, though.
    I don't recall what triggers it, but I've heard that the thing in the 2nd spoiler happens in some endings

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  • SammyFSammyF Registered User regular
    edited December 2010
    The shitty thing about the last couple of posts is that since it's started getting very mechanical about what trigger what endings, even though I've beaten the game twice I'm afraid of checking any spoiler'd parts in case I play a third time, lest I spoil an ending I haven't experienced yet. :?

    SammyF on
  • l337CrappyJackl337CrappyJack Registered User regular
    edited December 2010
    Exactly. It's why I prefer not to spoil things for myself, because then I'd be tempted to try to get them. I tend to have way more fun when I just make a character and play as that character would do. Makes all the little changes more exciting.

    l337CrappyJack on
  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    edited December 2010
    Fiaryn wrote: »
    Hardtarget wrote: »
    C2B wrote: »
    Hardtarget wrote: »
    Couscous wrote: »
    For me, it wasn't that I missed stuff, it was that the magical locking doors often prevented me from going back a room or two after a save even if it made no sense.
    exactly

    It doesn't even make sense that I didn't find scarlet at the end there but somehow that's what happened


    Actually it does. I think there is another trigger which happens when you +10 Mina too. In which case she works again for Leland.

    That's atleast what happened to me. In your case its weird. What exactly HAPPENED?
    ?
    It's my understanding that you can find Scarlett in the interrogation room and if you have high enough friendship with her she'll turn against leland. I'm +10 so that would have been able to happen. Except I never found her. she either wasn't there or I took a wrong turn somehow and skipped her and a door closed and i couldn't go back. With Mina I should have been able to go and save her except again I guess I went through the wrong set of door? and they closed and i couldn't go back and immediately i got a television saying that she had been killed with a picture of her with a bullet in her head. My understanding is that I should have had no problem saving her as long as I had actually found her
    so because of that it put a big damper on the whole ending. Aside from the fact that since the game bugged
    and thinks I killed those marines even though I didn't in the embassy mission I can't reconcile with the government. so I killed leland and instead of sailing off with Mina and I was just sailing off by myself and the whereabouts of scarlet are just unknown

    Did you agree to work with Shaheed, by any chance?
    I agreed to use his info against halbech but I would not use it against the US government

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  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    edited December 2010
    And to be fair, if you didn't read ahead, you wouldn't have known any of those were options. I actually kinda like the ending you described. Mike is disowned by his government, stops the bad guys and saves the world, but is framed for a crime he didn't commit and can't return to his home, and the people he trusted most are gone. How is that not kind of a cool ending? You're only disappointed because you spoiled yourself on how it could've turned out.
    what? no
    I'm disappointed because I was told two things specifically by Leland but because of shitastic level design I was not able to find either of those two people because I guess I turned a wrong corner and then the level sealed itself off and quicksaved and oh i'm out of luck.

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  • TcheldorTcheldor Registered User regular
    edited December 2010
    multiple saves/save at the start of a mission helps a bit.

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  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    edited December 2010
    Tcheldor wrote: »
    multiple saves/save at the start of a mission helps a bit.
    eh that's not really the issue. I have a save I can go back to. It's just a really long mission and I have no desire to replay it. Again, as I said right from the start, it's a great game that I really enjoyed but the bullshit design of the last level really put a downer on the whole game for me.

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  • CouscousCouscous Registered User regular
    edited December 2010
    I wish being a horrible mass murderer in some of the levels came back to bite you more.For example, there should have been more punishment in the form of enemies being more alert to you for murdering everybody on the sniper mission.

    Couscous on
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