the changes cp_paproject_a5 are all pretty spot on.
CP B doesn't annoy me any more trying to climb up it, and breaking the line of sight with the patch panels on CP A helped defense a lot.
Bots are pretty stupid with pathing on the map so they aren't a great test for balance problems, but they had trouble getting through the hallwas between A and B, and the little nook next to the old forward spawn really fucked them up. There was a little spot between the spool of wire the sentry could shoot them through, and there wasn't shit they could do.
Random note before I go to bed; a buddy of mine who watches me play TF2 every once in awhile (and has picked up a few names from PA from it) has coined the phrase:
the changes cp_paproject_a5 are all pretty spot on.
CP B doesn't annoy me any more trying to climb up it, and breaking the line of sight with the patch panels on CP A helped defense a lot.
Bots are pretty stupid with pathing on the map so they aren't a great test for balance problems, but they had trouble getting through the hallwas between A and B, and the little nook next to the old forward spawn really fucked them up. There was a little spot between the spool of wire the sentry could shoot them through, and there wasn't shit they could do.
Very nice. I have a few more changes to implement. On the next test, I'm thinking about testing a seperate version with an additional CP up at the beginning area, just to see if the idea works.
Posts
its just
brilliant
now, watch the video, and inform me of your thoughts re: it
keep up the good work
You talk clean and bomb hospitals, so I speak with the foulest mouth possible
unless there were like, 3 pyros wearing the gibus.
and something about watching a heavy innocently stand on the teleporter and then just fall over is absolutely HILARIOUS
pubs are the only place shit like this would work and it is fantastic
EVERYONE GETS LAID
or a scrim vs bears.
one or the other
it was beautiful, it will be something that in 60 years when i'm on my death bed i'll look back fondly on and smile as i slip into that good night.
You're a god damn liar and you won't last 60 years. Fatass.
what do you know
you can't even SPELL physics right
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
You pooped the server
Like...self restraint?
Do what I do and just start smacking things with the hand you use to hit the voice comm key.
You can yell all you want and no one outside of earshot can hear you!
Fake edit: awww shit that says 7:30 central, I thought it said eastern. Fuck.
GG Crash.
GG.
CP B doesn't annoy me any more trying to climb up it, and breaking the line of sight with the patch panels on CP A helped defense a lot.
Bots are pretty stupid with pathing on the map so they aren't a great test for balance problems, but they had trouble getting through the hallwas between A and B, and the little nook next to the old forward spawn really fucked them up. There was a little spot between the spool of wire the sentry could shoot them through, and there wasn't shit they could do.
duh
how can such a great man be so wrong.
ginger is so mad that i killed him in that most glorious of manners.
"Bingo Bango, Ginger Mijango"
It makes me laugh.
Also Minger. That's fun too.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
So trading is in the next update apparently.
Hydro. for twenty minutes.
We need more people who can change maps.
should never ever fucking happen.
And then the map vote pulls up 3 ctf maps, hoodoo, and nucleus, which killed any attempt at reviving the server
/me is sad panda.
Joe's Stream.
Yeah, Blind, why didn't you make it 6 on 4? You can be such an asshole sometimes!
throwing map ideas around
He's talking about the fact that we played 6 rounds of hydro, which should be no more than 1.
Very nice. I have a few more changes to implement. On the next test, I'm thinking about testing a seperate version with an additional CP up at the beginning area, just to see if the idea works.
Edit: Also, it's TF2's Birthday today.
Steam: Chagrin LoL: Bonhomie