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TF2: "I might have had to much sorry if I did dumgb stuff"

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Posts

  • crucialityfactorcrucialityfactor Registered User regular
    edited September 2010
    My hat makes me slightly easier to pick out in a group of people!

    crucialityfactor on
  • mrt144mrt144 King of the Numbernames Registered User regular
    edited September 2010
    xzzy wrote: »
    Hey You wrote: »
    I wish they had some kind of effect on the game like, +1% fire resistance, +1% bullet resistance, etc... Something even small like this would make me happy.

    I really do think the cosmetic items in the game should have tiny random stats. Small enough that it has virtually no effect in 99% of fights, but you can point to it and say "see, I'm slightly better in this capacity!"

    Don't you see how this will cause more bitching than anything you've ever seen already?

    mrt144 on
  • Hey YouHey You Registered User regular
    edited September 2010
    I know dustbowl was taking out of rotation on jobs, but would anyone be interested in trying an updated version of dbheights? If not, I understand, I've had outside server admins request I update the map for their servers.

    Made changes on stage 3 and fixed some other problems (hopefully).
    pldbheightsb6a0000.jpg
    pldbheightsb6a0001.jpg
    pldbheightsb6a0002.jpg
    pldbheightsb6a0003.jpg
    pldbheightsb6a0004.jpg
    pldbheightsb6a0005.jpg
    pldbheightsb6a0006.jpg
    pldbheightsb6a0007.jpg
    pldbheightsb6a0008.jpg

    There is more space and new ledges, if you didn't notice a difference. Also, I hope I fixed the problem where defense was getting cap points. (If anyone knows the exact cause of this let me know)

    Hey You on
  • PMAversPMAvers Registered User regular
    edited September 2010
    Hey You wrote: »
    I know dustbowl was taking out of rotation on jobs, but would anyone be interested in trying an updated version of dbheights? If not, I understand, I've had outside server admins request I update the map for their servers.

    Yes.

    PMAvers on
    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • UEAKCrashUEAKCrash heh Registered User regular
    edited September 2010
    tyrannus wrote: »
    UEAKCrash wrote: »
    CangoFett wrote: »
    As someone who played pyro for hundreds of hours, before and post pyro update, let me just say.

    Axtinguisher is nigh useless.

    If all the stars, and numbers, aline, you kill something slightly faster with the axtinguisher. You lose so much of your defense though. If something goes wrong and they turn around, you can try to circle/flame them, you gotta stay RIGHT on them for that melee, that may still miss somehow. You cant puff away their projectiles, or them if needed. You gotta commit.

    If you can get the axtinguisher kill on the guy, you couldve probably gotten the regular flamethrower kill too.

    Trying to flame/airblast/axtinguisher is retarded, as youre usually just making yourself an easy target for most classes. If the guy is too dumb to rocket/pill/minigun/scattergun/revolver you from mid air, or kukri/ubersaw/wrench you on his way down, you probably couldve gotten him anyways.

    I had alot of success with airblast+shotgun though. Flame them alot, if they start to turn around or get the upper hand on you, airblast, back pedal, shotgun.

    I imagine with the flaregun crits, that'd be semi useful as well, but never tried it

    This just in, people play differently than you, more at eleven.

    I play a ton of Pyro, it was my main before Sniper. Stars need not align if you position yourself properly. You use the brushes and models around you and catch them on it with a quick airblast.

    All it takes is a tiny puff of fire, a well placed airblast and a quick axe, and most classes are dead. You can't tell me that isn't faster that just spamming flames on a fleeing target. I have maybe been killed less than a dozen times while setting up an axtinguish. If anything goes wrong, it's that they get put out somehow, and even that is a rarity.

    If you can get good at setting up your axes, it is a lot faster than just flames. Hell, if you are good at circling you can usually take out a heavy with a puff and a few swings as long as you get the drop of him and get him into a panic.

    Besides if it comes down to it, you can always puff them away and use your secondary, it's not like you are stuck meleeing.
    well, our pyro was using the hammer during that highlander practice game. and we all know how that turned out! (we won)

    I'm not saying it's the only way to play. I'm saying it's not as worthless as he is suggesting.

    UEAKCrash on
  • devericdeveric MinneapolisRegistered User regular
    edited September 2010
    Hey You wrote: »
    I know dustbowl was taking out of rotation on jobs, but would anyone be interested in trying an updated version of dbheights? If not, I understand, I've had outside server admins request I update the map for their servers.

    Made changes on stage 3 and fixed some other problems (hopefully).
    pldbheightsb6a0000.jpg
    pldbheightsb6a0001.jpg
    pldbheightsb6a0002.jpg
    pldbheightsb6a0003.jpg
    pldbheightsb6a0004.jpg
    pldbheightsb6a0005.jpg
    pldbheightsb6a0006.jpg
    pldbheightsb6a0007.jpg
    pldbheightsb6a0008.jpg

    There is more space and new ledges, if you didn't notice a difference. Also, I hope I fixed the problem where defense was getting cap points. (If anyone knows the exact cause of this let me know)

    Sure, send it my way

    deveric on
  • Hey YouHey You Registered User regular
    edited September 2010
    Thanks guys.

    Should be ready in the next couple of days.

    Hey You on
  • LittleBootsLittleBoots Registered User regular
    edited September 2010
    Hey You wrote: »
    Also, I hope I fixed the problem where defense was getting cap points. (If anyone knows the exact cause of this let me know)

    Shoddy workmanship. 8-)

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • UEAKCrashUEAKCrash heh Registered User regular
    edited September 2010
    Hey You wrote: »
    Also, I hope I fixed the problem where defense was getting cap points. (If anyone knows the exact cause of this let me know)

    Shoddy workmanship. 8-)

    Weed + mapping.

    UEAKCrash on
  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    edited September 2010
    It is about damn time you got back to DB heights. It was shaping up to be one of my favorite custom maps. Friday I am all over that shit like white on rice.

    That_Guy on
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  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited September 2010
    The only thing I'd say about that map is that there seems to be slightly too much unbroken space, especially with the straight lines. But I'm not a mapper.

    Apart from ones that are apparently excellent for axe fights.

    Flippy_D on
    p8fnsZD.png
  • xzzyxzzy Registered User regular
    edited September 2010
    Yeah, it's nice to see dbheights getting some attention. I was under the impression you thought it was a failed project and were going to let it die.

    xzzy on
  • undeinPiratundeinPirat Registered User regular
    edited September 2010
    flippy's map is like

    the best map for playing drunk at 2 in the morning

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • Hey YouHey You Registered User regular
    edited September 2010
    I went through my inventory of maps a couple of days ago and made a list. I'm trying to finish the ones that has potential/need tweaking. Trying to finish them by the end of the year.

    I'm really anxious about seeing the final product of paproject, so working on these projects are helping me keep my mind off of it until it needs my attention again.

    My map list was pretty long.

    Hey You on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited September 2010
    we need to play flippy's untextured map again

    nealcm on
    19ZUtIw.png
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited September 2010
    also
    ojpenguin10015.jpg

    nealcm on
    19ZUtIw.png
  • Hey YouHey You Registered User regular
    edited September 2010
    xzzy wrote: »
    Yeah, it's nice to see dbheights getting some attention. I was under the impression you thought it was a failed project and were going to let it die.

    Yeah, I'm not too proud of it, but it's still ranked pretty high on the custom map list and I have a few server admins hassling me for a new version, so I figured since it has my name on it so I should spend a few days fixing it up.

    Edit: also, this might explain why I always saw it as a failed project, I come across these kind of conversations occasionally:
    http://www.topnotchclan.com/forums/showthread.php?t=5210

    Hey You on
  • Hey YouHey You Registered User regular
    edited September 2010
    Hey You wrote: »
    Also, I hope I fixed the problem where defense was getting cap points. (If anyone knows the exact cause of this let me know)

    Shoddy workmanship. 8-)

    I found this on a forum yesterday, searching for fixes for this problem:

    "There are at least two glitches I've noticed with DBHeights_B5.

    The first is the capture point glitch, where it keeps adding capture points to players whether they are pushing the cart/capturing points or not. I know what triggers this, but I'm not going to advertise it....
    "

    I was like, thanks dude, for the non help on how to fix this.

    Hey You on
  • UriakUriak Registered User regular
    edited September 2010
    Map talking, I'm nearly done with my 3rd control poiny

    408908b4-dc6d-41b9-af68-d0f8e404948c.jpg

    Hopefully, I'll get a new release Saturday, so people may test it somewhere

    Uriak on
  • Roland_tHTGRoland_tHTG Registered User regular
    edited September 2010
    Hey You wrote: »
    I went through my inventory of maps a couple of days ago and made a list. I'm trying to finish the ones that has potential/need tweaking. Trying to finish them by the end of the year.

    I'm really anxious about seeing the final product of paproject, so working on these projects are helping me keep my mind off of it until it needs my attention again.

    My map list was pretty long.

    Still waiting on whoretizzight.

    Roland_tHTG on
  • crucialityfactorcrucialityfactor Registered User regular
    edited September 2010
    Is there practice tonight?

    crucialityfactor on
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited September 2010
    Uriak wrote: »
    Map talking, I'm nearly done with my 3rd control poiny

    408908b4-dc6d-41b9-af68-d0f8e404948c.jpg

    Hopefully, I'll get a new release Saturday, so people may test it somewhere

    That's a damn good-looking map.

    Playwise, I mean. Most Tuftoo maps are passably pretty, but that looks like it'll play very well to boot.

    Flippy_D on
    p8fnsZD.png
  • SuMa.LustreSuMa.Lustre Registered User regular
    edited September 2010
    whoretizzight

    the masterpiece that never was

    SuMa.Lustre on
  • ebotasticebotastic Going Gonzo In People's HeartsRegistered User regular
    edited September 2010
    Is there practice tonight?

    I think so?

    That's my best answer.

    ebotastic on
    Please, call me ebo.
  • guarguar Registered User regular
    edited September 2010
    No.

    Because I won't be there.

    guar on
  • BahamutZEROBahamutZERO Registered User regular
    edited September 2010
    Fuck practice, let's just play right now. Get in the servers.

    BahamutZERO on
    BahamutZERO.gif
  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    edited September 2010
    VALVe stole 3 piles of metal from me last update. They were there before the update then gone after.

    I demand they return my free virtual items that I care nothing about.

    send a bug report

    my Mercenary badge got deleted through some glitch or another, and I sent a report

    I got it back later that day

    Antimatter on
  • UriakUriak Registered User regular
    edited September 2010
    Flippy_D wrote: »

    That's a damn good-looking map.

    Playwise, I mean. Most Tuftoo maps are passably pretty, but that looks like it'll play very well to boot.

    Thanks, I really hope so. That's why I've decided to release the textured alpha version on fpsbanana to get more playtesting as soon as I'm being done. I'm typically aiming at making the map for 12v12 to 16v16 vanilla servers, not the pro neither the orange communities, something somewhat lacking these last months - sure coldfront is pretty, but boring as hell when you're playing on pubs.

    Uriak on
  • Hey YouHey You Registered User regular
    edited September 2010
    I don't even think parts of coldfront are that pretty. Basically the last points and the middle cp building are the only two things that caught my eye for great detail.

    I feel it lacks some gameplay dynamics that I would like to see. I've never had a stand off on the last point that I can recall, its usually just been the 2nd point trading hands for a bit, which is the most boring point of the map. The map just feels flat and plain, with a series of linear boxes like granary and well.


    Uriak, I told you this in chat already, but like flippy said, those new screens you sent me are looking great. Looks the way I was hoping Yukon should have came out.

    Hey You on
  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    edited September 2010
    Ok. Weed has been got so now it is time to get retarded and play TF2

    That_Guy on
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  • xzzyxzzy Registered User regular
    edited September 2010
    That_Guy wrote: »
    Ok. Weed has been got so now it is time to get retarded and play TF2

    Statements that come back to haunt people in 30 years when running for president.

    Just wait for it, Limbaugh's grandson is gonna not going to let you live down that you played a natasha heavy.

    xzzy on
  • BlueDestinyBlueDestiny Registered User regular
    edited September 2010
    BlueDestiny on
  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    edited September 2010
    If you are on my friend's list you better get ready to receive an invite to play TF2.

    That_Guy on
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  • KupiKupi Registered User regular
    edited September 2010
    If anyone has skills of English and wishes to proofread the physical dispatch for me (no significant layout or background yet, just the words), drop me a line by PM. Can't hurt to have another set of eyes and opinions on how my attempts at humor can be improved.

    Kupi on
    My favorite musical instrument is the air-raid siren.
  • DysDys how am I even using this gun Registered User regular
    edited September 2010
    So Quaz and Wally is giving away hats?

    Dys on
  • tofutofu Registered User regular
    edited September 2010
    Dys wrote: »
    So Quaz and Wally is giving away hats?

    I didn't realize he was so mad about Goomba that he'd go so far as to hang out in the Steam forums

    tofu on
  • undeinPiratundeinPirat Registered User regular
    edited September 2010
    wow there's a trading subforum

    also i miss quirky and wise

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    edited September 2010
    Quaaaaz
    ;___;

    Antimatter on
  • Roland_tHTGRoland_tHTG Registered User regular
    edited September 2010
    the spectre said people need get on server but nobody listens to him.

    prove him wrong

    Roland_tHTG on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited September 2010
    wow there's a trading subforum

    also i miss quirky and wise

    man thats a good name

    wish he could have added it

    nealcm on
    19ZUtIw.png
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