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[WoW] [Chat]: Rock is Revamped, Scissors gets Scissors Power, Paper is NYI

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Posts

  • BobbleBobble Registered User regular
    edited August 2010
    jackal wrote: »
    In todays news, I lose the role on NES to a rogue who did 938 dps, this trinket is really starting to piss me off.

    How else is he supposed to break 1K if he can't get any upgrades?

    It's context I guess. If it's a T9 geared pugger pulling 938 dps I could understand the frustration. If it's a fresh 80 it's more understandable...

    Nevermind, there's really no excuse for doing that kind of dps in a heroic.

    Heroic Forge of Souls, no less. He can't get in there with fresh 80 gear.

    Bobble on
  • jackaljackal Fuck Yes. That is an orderly anal warehouse. Registered User regular
    edited August 2010
    I'm more lenient than most, but 1K is just never ok.

    jackal on
  • LockeColeLockeCole Registered User regular
    edited August 2010
    jackal wrote: »
    In todays news, I lose the role on NES to a rogue who did 938 dps, this trinket is really starting to piss me off.

    How else is he supposed to break 1K if he can't get any upgrades?

    It's context I guess. If it's a T9 geared pugger pulling 938 dps I could understand the frustration. If it's a fresh 80 it's more understandable...

    Nevermind, there's really no excuse for doing that kind of dps in a heroic.

    I dunno about rogues, but assuming proper spec and rotation I know warlocks and mages can break 1k dps at 80 while naked. With a halfway decent weapon a rogue probably could too.

    LockeCole on
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited August 2010
    I logged onto my paladin who is still wearing full Naxx10 gear and did 3.5k dps

    Whoops.

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited August 2010
    I logged onto my paladin who is still wearing full Naxx10 gear and did 3.5k dps

    Whoops.

    Yeah, but them's epics, son. It's unreasonable to expect a fresh 80 in blues and greens to do even 2k DPS, dontchaknow?

    reVerse on
  • BobbleBobble Registered User regular
    edited August 2010
    I logged onto my paladin who is still wearing full Naxx10 gear and did 3.5k dps

    Whoops.

    Which part of your face did you use? I prefer the forehead myself. :P

    Bobble on
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited August 2010
    I logged onto my paladin who is still wearing full Naxx10 gear and did 3.5k dps

    Whoops.

    Sounds about right. My 77 shadow priest in crap leveling gear is doing about ~1.8k overall. So I don't get it.

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • bowenbowen How you doin'? Registered User regular
    edited August 2010
    My hunter did 1.8k in level 75 greens.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • NoisymunkNoisymunk Registered User regular
    edited August 2010
    So what you're all saying here is gear does not equal skill. Mmhmm...mmhmm...yes I think I can get behind that.

    Noisymunk on
    brDe918.jpg
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited August 2010
    bowen wrote: »
    My hunter did 1.8k in level 75 greens.

    Because hunters are ezmode. 4 srs.

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • DranythDranyth Surf ColoradoRegistered User regular
    edited August 2010
    Got voted out for the first time yesterday. :( Heroic HoR, of course.

    I mean, sure, people dying is generally the healer's fault...but when the dps goes from full to dead in an eyeblink, I'm thinking there may be other people to blame.

    I know they didn't finish with a new healer...I just wish I could find out if they wiped some more or not.

    Sounds more like the DPS was pulling aggro, depending on what it was.

    Back when I was still tanking H HoR multiple times a day (ugh), at the beginning of the instance I would specify the kill order clearly. I remember having a Boomkin in there that was just AoEing, which annoyed me, but was alright. Up until one pull where I put up my diseases on my primary target but was waiting to spread my diseases and start my full AoE rotation until I could get a hunter and mage ghost to get into melee range.

    Of course, at this point, the Boomkin had started up full bore... and the 3 other mobs I had very little aggro on (was keeping them off the healer, but not much else), immediately rushed him and beat him into a paste. I laughed, though I don't *think* we wiped at least.


    But yeah, if DPS is going down that fast, either the tank isn't holding things well or the DPS is overgeared/attacking the wrong targets or purely AoEing when they shouldn't be. Rarely did I have much problem with DPS being too good in there, most of the time it was the healer either not managing his mana well (almost always priests), and running out in pulls and letting me die. Or the healer refusing to run to the back of the alcove after the ranged mobs had come in, and getting himself shield slam-interrupted by the soldiers, and dying during the lockout.

    Dranyth on
  • bowenbowen How you doin'? Registered User regular
    edited August 2010
    bowen wrote: »
    My hunter did 1.8k in level 75 greens.

    Because hunters are ezmode. 4 srs.

    Not as ezmode as dk tanks.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • Doctor DetroitDoctor Detroit Registered User regular
    edited August 2010
    Dranyth wrote: »
    Got voted out for the first time yesterday. :( Heroic HoR, of course.

    I mean, sure, people dying is generally the healer's fault...but when the dps goes from full to dead in an eyeblink, I'm thinking there may be other people to blame.

    I know they didn't finish with a new healer...I just wish I could find out if they wiped some more or not.

    Sounds more like the DPS was pulling aggro, depending on what it was.

    Back when I was still tanking H HoR multiple times a day (ugh), at the beginning of the instance I would specify the kill order clearly. I remember having a Boomkin in there that was just AoEing, which annoyed me, but was alright. Up until one pull where I put up my diseases on my primary target but was waiting to spread my diseases and start my full AoE rotation until I could get a hunter and mage ghost to get into melee range.

    Of course, at this point, the Boomkin had started up full bore... and the 3 other mobs I had very little aggro on (was keeping them off the healer, but not much else), immediately rushed him and beat him into a paste. I laughed, though I don't *think* we wiped at least.


    But yeah, if DPS is going down that fast, either the tank isn't holding things well or the DPS is overgeared/attacking the wrong targets or purely AoEing when they shouldn't be. Rarely did I have much problem with DPS being too good in there, most of the time it was the healer either not managing his mana well (almost always priests), and running out in pulls and letting me die. Or the healer refusing to run to the back of the alcove after the ranged mobs had come in, and getting himself shield slam-interrupted by the soldiers, and dying during the lockout.

    I seem to recall (from Elitist Group) the DPS having not too high an average item level. Also I kinda figured it was gonna be a bad run when I first zoned in from Org...a new DK was finishing the starting quest, so I had the HoR loading screen with the sounds of people screaming at a DK. :D

    Then the first tank and a dps left, and when the replacements showed up, the 2 warlocks had a mini-bitchfest about their pets (both were using imps, one wanted the other to swap to felhunter). Also one of the warlocks wasn't wearing gloves...not sure if that ever got fixed.

    And I don't think anyone was following a kill order...I seem to recall seeing the priests standing late in the wave.

    Doctor Detroit on
  • Beyond NormalBeyond Normal Lord Phender Registered User regular
    edited August 2010
    I'm going to take a screenshot of my level 60 shaman pulling in 800 DPS.

    Beyond Normal on
    Battle.net: Phender#1108 -- Steam: Phender -- PS4: Phender12 -- Origin: Phender01
  • Bryse EayoBryse Eayo Registered User regular
    edited August 2010
    Well the wow itch is finally getting too much to stand. Anyone have a scroll of resurrection and a decently active group of people to play with?

    Bryse Eayo on
  • XArchangelXXArchangelX Registered User regular
    edited August 2010
    I'm going to take a screenshot of my level 60 shaman pulling in 800 DPS.

    Had a boomkin pulling 600dps at 57 in an LBRS run not too long ago. I remember it because it was the first time in a Vanilla dungeon someone was higher than my tankadin on Damage Done.

    XArchangelX on
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  • fortyforty Registered User regular
    edited August 2010
    jackal wrote: »
    I've noticed on my new realm guilds will advertise for puggers and say loot is on reserve (usually DBW). No one ever did that on my last realm. Is this particular brand of retardation widespread?
    It's a good way of ensuring only caster DPS fill out the rest of the spots in your raid. Or, I guess people who already have DBW.

    forty on
  • fortyforty Registered User regular
    edited August 2010
    LockeCole wrote: »
    reVerse wrote: »
    Javen wrote: »
    End wrote: »
    This is a good idea. Right now it also throws out the concept of increasing hit requirement per tier, unless they keep adding new lines every time they release another tier of instances (which I wasn't a fan of anyway).

    I'm not sure what you mean by 'increasing the hit requirement per tier.' I wasn't aware this was the case.

    It's their new idea for Cata raid bosses. Each new tier of bosses are going to require more hit/expertise to connect your attacks.

    Its basically to allow for hit to scale with content without it sucking ass to juggle for - although with reforging working the way it does now I find that needing more hit for later tiers is kinda a meh idea now.

    I like the idea simply from the standpoint that more hit as you move through tiers will always be a good thing. Right now it sucks to cap hit in one tier and then spend the rest of the expansion dancing around that cap. I think hit being a valuable stat on new gear is a good thing.
    More hit still won't "always be a good thing," though. You're always going to be dancing around a cap, but it's just going to be arbitrarily increasing depending on which raid you're in. Hit has and always will be a valuable stat on new gear. It's just that you need fewer pieces with the stat in higher tiers right now, which gives you more options.

    You know what sucks more than your second sentence? Not being hit capped (depending on spec).

    forty on
  • captainkcaptaink TexasRegistered User regular
    edited August 2010
    forty wrote: »
    LockeCole wrote: »
    reVerse wrote: »
    Javen wrote: »
    End wrote: »
    This is a good idea. Right now it also throws out the concept of increasing hit requirement per tier, unless they keep adding new lines every time they release another tier of instances (which I wasn't a fan of anyway).

    I'm not sure what you mean by 'increasing the hit requirement per tier.' I wasn't aware this was the case.

    It's their new idea for Cata raid bosses. Each new tier of bosses are going to require more hit/expertise to connect your attacks.

    Its basically to allow for hit to scale with content without it sucking ass to juggle for - although with reforging working the way it does now I find that needing more hit for later tiers is kinda a meh idea now.

    I like the idea simply from the standpoint that more hit as you move through tiers will always be a good thing. Right now it sucks to cap hit in one tier and then spend the rest of the expansion dancing around that cap. I think hit being a valuable stat on new gear is a good thing.
    More hit still won't "always be a good thing," though. You're always going to be dancing around a cap, but it's just going to be arbitrarily increasing depending on which raid you're in.

    You know what sucks more than your second sentence? Not being hit capped (depending on spec).

    Well in T7, you'd have hit on say, 6 pieces of gear. By the time you got to T10, you'd only need it on 2-3. It came in large, unmanageable chunks. By scaling it up with content, you can keep having gear sets with ~6 hit pieces, which is easier to upgrade in small increments.

    captaink on
  • JavenJaven Registered User regular
    edited August 2010
    captaink wrote: »
    forty wrote: »
    LockeCole wrote: »
    reVerse wrote: »
    Javen wrote: »
    End wrote: »
    This is a good idea. Right now it also throws out the concept of increasing hit requirement per tier, unless they keep adding new lines every time they release another tier of instances (which I wasn't a fan of anyway).

    I'm not sure what you mean by 'increasing the hit requirement per tier.' I wasn't aware this was the case.

    It's their new idea for Cata raid bosses. Each new tier of bosses are going to require more hit/expertise to connect your attacks.

    Its basically to allow for hit to scale with content without it sucking ass to juggle for - although with reforging working the way it does now I find that needing more hit for later tiers is kinda a meh idea now.

    I like the idea simply from the standpoint that more hit as you move through tiers will always be a good thing. Right now it sucks to cap hit in one tier and then spend the rest of the expansion dancing around that cap. I think hit being a valuable stat on new gear is a good thing.
    More hit still won't "always be a good thing," though. You're always going to be dancing around a cap, but it's just going to be arbitrarily increasing depending on which raid you're in.

    You know what sucks more than your second sentence? Not being hit capped (depending on spec).

    Well in T7, you'd have hit on say, 6 pieces of gear. By the time you got to T10, you'd only need it on 2-3. It came in large, unmanageable chunks. By scaling it up with content, you can keep having gear sets with ~6 hit pieces, which is easier to upgrade in small increments.

    It also makes it a lot easier to throw on tier sets, instead of rings/necklaces/trinkets/capes with heaps of hit that every class might necessarily need.

    Javen on
  • BobbleBobble Registered User regular
    edited August 2010
    And again, reforging will probably have an impact on the juggling of hit. I forget, will you be limited on how often an item can be reforged? I'm guessing you can only do it once, but you can undo the reforging and then 'redo' it in a different way. Does that make sense? and is it correct? (so far)

    IE, you've got gloves with 100 crit and 100 haste, and you reforged them into 100 crit, 50 haste, 50 hit to make the hit cap. Upgrade your belt and it has more hit, so you go back to the gloves and undo the reforge to set them back to 100 crit & haste. At that point I think you'd have the option to reforge and add INT or something (because you just can't stand the haste, I dunno).

    Bobble on
  • OptyOpty Registered User regular
    edited August 2010
    I'm betting they'll have a raidwide aura that's like "reduces chance to hit by X%" for the following dungeon tiers. Then it'll still be pretty obvious what your tooltip needs to read to be able to hit the boss but they won't need to update the tooltip itself for those imaginary levels.

    Opty on
  • DranythDranyth Surf ColoradoRegistered User regular
    edited August 2010
    Dranyth wrote: »
    Got voted out for the first time yesterday. :( Heroic HoR, of course.

    I mean, sure, people dying is generally the healer's fault...but when the dps goes from full to dead in an eyeblink, I'm thinking there may be other people to blame.

    I know they didn't finish with a new healer...I just wish I could find out if they wiped some more or not.

    Sounds more like the DPS was pulling aggro, depending on what it was.

    Back when I was still tanking H HoR multiple times a day (ugh), at the beginning of the instance I would specify the kill order clearly. I remember having a Boomkin in there that was just AoEing, which annoyed me, but was alright. Up until one pull where I put up my diseases on my primary target but was waiting to spread my diseases and start my full AoE rotation until I could get a hunter and mage ghost to get into melee range.

    Of course, at this point, the Boomkin had started up full bore... and the 3 other mobs I had very little aggro on (was keeping them off the healer, but not much else), immediately rushed him and beat him into a paste. I laughed, though I don't *think* we wiped at least.


    But yeah, if DPS is going down that fast, either the tank isn't holding things well or the DPS is overgeared/attacking the wrong targets or purely AoEing when they shouldn't be. Rarely did I have much problem with DPS being too good in there, most of the time it was the healer either not managing his mana well (almost always priests), and running out in pulls and letting me die. Or the healer refusing to run to the back of the alcove after the ranged mobs had come in, and getting himself shield slam-interrupted by the soldiers, and dying during the lockout.

    I seem to recall (from Elitist Group) the DPS having not too high an average item level. Also I kinda figured it was gonna be a bad run when I first zoned in from Org...a new DK was finishing the starting quest, so I had the HoR loading screen with the sounds of people screaming at a DK. :D

    Then the first tank and a dps left, and when the replacements showed up, the 2 warlocks had a mini-bitchfest about their pets (both were using imps, one wanted the other to swap to felhunter). Also one of the warlocks wasn't wearing gloves...not sure if that ever got fixed.

    And I don't think anyone was following a kill order...I seem to recall seeing the priests standing late in the wave.

    It sounds like they kind of did you a favor.

    Dranyth on
  • AddaAdda LondonRegistered User regular
    edited August 2010
    I thought items could only be reforged the once, I'm lazy and don't read much stuff though.

    Adda on
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  • DranythDranyth Surf ColoradoRegistered User regular
    edited August 2010
    Originally I think they *did* say that, I don't know if they meant it in a different way than it seemed at the time or not. But recent screenshots have shown the vendor giving an Undo Forging option as well.

    But it can only be forged once, you can't forge it again with the new stats until you undo it, which seems fine.

    Dranyth on
  • SmrtnikSmrtnik job boli zub Registered User regular
    edited August 2010
    I'm going to take a screenshot of my level 60 shaman pulling in 800 DPS.

    Had a boomkin pulling 600dps at 57 in an LBRS run not too long ago. I remember it because it was the first time in a Vanilla dungeon someone was higher than my tankadin on Damage Done.

    Friggin heirlooms, lvl 70+ enchants... I remember in vanilla people in Naxx40 gear maxing around the 600dps mark.

    Smrtnik on
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  • Beyond NormalBeyond Normal Lord Phender Registered User regular
    edited August 2010
    Smrtnik wrote: »
    I'm going to take a screenshot of my level 60 shaman pulling in 800 DPS.

    Had a boomkin pulling 600dps at 57 in an LBRS run not too long ago. I remember it because it was the first time in a Vanilla dungeon someone was higher than my tankadin on Damage Done.

    Friggin heirlooms, lvl 70+ enchants... I remember in vanilla people in Naxx40 gear maxing around the 600dps mark.

    I don't have any enchants except for crusader on both my maces.

    Beyond Normal on
    Battle.net: Phender#1108 -- Steam: Phender -- PS4: Phender12 -- Origin: Phender01
  • SmrtnikSmrtnik job boli zub Registered User regular
    edited August 2010
    Smrtnik wrote: »
    I'm going to take a screenshot of my level 60 shaman pulling in 800 DPS.

    Had a boomkin pulling 600dps at 57 in an LBRS run not too long ago. I remember it because it was the first time in a Vanilla dungeon someone was higher than my tankadin on Damage Done.

    Friggin heirlooms, lvl 70+ enchants... I remember in vanilla people in Naxx40 gear maxing around the 600dps mark.

    I don't have any enchants except for crusader on both my maces.
    They've also re-organized the talent trees a bunch, several times. Seriosly, I remember being 500 or 600 something DPS and topping 40 man meters on 40m Patchwerk (we had everything but 4hm and Frost Wing down, our tanks (warriors) kept quitting on us once we got them 4pc geared so we could never get the 8 required for 4hm).

    Smrtnik on
    steam_sig.png
  • captainkcaptaink TexasRegistered User regular
    edited August 2010
    Here's something we don't talk about much:

    http://www.wow.com/2010/08/14/private-server-company-forced-to-pay-blizzard-88-million/

    Blizzard won an $88 million dollar judgement against a company running a private server.

    captaink on
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited August 2010
    Smrtnik wrote: »
    I'm going to take a screenshot of my level 60 shaman pulling in 800 DPS.

    Had a boomkin pulling 600dps at 57 in an LBRS run not too long ago. I remember it because it was the first time in a Vanilla dungeon someone was higher than my tankadin on Damage Done.

    Friggin heirlooms, lvl 70+ enchants... I remember in vanilla people in Naxx40 gear maxing around the 600dps mark.

    Ehh my fury warrior was hovering around 1k dps on boss fights with the Bone Sundered Hatchet as my only Naxx epic.

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • fortyforty Registered User regular
    edited August 2010
    captaink wrote: »
    forty wrote: »
    LockeCole wrote: »
    reVerse wrote: »
    Javen wrote: »
    End wrote: »
    This is a good idea. Right now it also throws out the concept of increasing hit requirement per tier, unless they keep adding new lines every time they release another tier of instances (which I wasn't a fan of anyway).

    I'm not sure what you mean by 'increasing the hit requirement per tier.' I wasn't aware this was the case.

    It's their new idea for Cata raid bosses. Each new tier of bosses are going to require more hit/expertise to connect your attacks.

    Its basically to allow for hit to scale with content without it sucking ass to juggle for - although with reforging working the way it does now I find that needing more hit for later tiers is kinda a meh idea now.

    I like the idea simply from the standpoint that more hit as you move through tiers will always be a good thing. Right now it sucks to cap hit in one tier and then spend the rest of the expansion dancing around that cap. I think hit being a valuable stat on new gear is a good thing.
    More hit still won't "always be a good thing," though. You're always going to be dancing around a cap, but it's just going to be arbitrarily increasing depending on which raid you're in.

    You know what sucks more than your second sentence? Not being hit capped (depending on spec).

    Well in T7, you'd have hit on say, 6 pieces of gear. By the time you got to T10, you'd only need it on 2-3. It came in large, unmanageable chunks. By scaling it up with content, you can keep having gear sets with ~6 hit pieces, which is easier to upgrade in small increments.
    When half your gear had to have hit or expertise on it, it severely limited your ability to upgrade things without getting another hit/expertise piece first. I preferred the huge chunks and needing fewer pieces of gear to having to desperately scrape for accuracy gear. It's also important to note that WotLK had unintended rating inflation with their heroic mode/ilevel problems, so making references to this expansion's steep curve will likely not be that applicable to Cataclysm's hypothetical raid progression.

    The hit/expertise dance is incredibly annoying. Reforging will be a step forward, but then scaling raid tiers will be a step back. Which is the bigger step remains to be seen.

    forty on
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited August 2010
    forty wrote: »
    When half your gear had to have hit or expertise on it, it severely limited your ability to upgrade things without getting another hit/expertise piece first. I preferred the huge chunks and needing fewer pieces of gear to having to desperately scrape for accuracy gear. It's also important to note that WotLK had unintended rating inflation with their heroic mode/ilevel problems, so making references to this expansion's steep curve will likely not be that applicable to Cataclysm's hypothetical raid progression.

    The hit/expertise dance is incredibly annoying. Reforging will be a step forward, but then scaling raid tiers will be a step back. Which is the bigger step remains to be seen.

    I guess I feel like if you're capped for hit from gear alone at the end of tier X, it sucks to get your first drop in tier X+1 with hit on it and have to go "well this is only an upgrade if I do X Y and Z." If tier X+1 inherently requires more hit than tier X, gear with hit on it will almost always be an upgrade until you hit the cap again.

    I honestly don't see that as an inferior scenario to what we have now. Pretty early on in the gear progression hit becomes irrelevant beyond "i need exactly this number, no more, no less," and that sucks.

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • fortyforty Registered User regular
    edited August 2010
    forty wrote: »
    When half your gear had to have hit or expertise on it, it severely limited your ability to upgrade things without getting another hit/expertise piece first. I preferred the huge chunks and needing fewer pieces of gear to having to desperately scrape for accuracy gear. It's also important to note that WotLK had unintended rating inflation with their heroic mode/ilevel problems, so making references to this expansion's steep curve will likely not be that applicable to Cataclysm's hypothetical raid progression.

    The hit/expertise dance is incredibly annoying. Reforging will be a step forward, but then scaling raid tiers will be a step back. Which is the bigger step remains to be seen.

    I guess I feel like if you're capped for hit from gear alone at the end of tier X, it sucks to get your first drop in tier X+1 with hit on it and have to go "well this is only an upgrade if I do X Y and Z." If tier X+1 inherently requires more hit than tier X, gear with hit on it will almost always be an upgrade until you hit the cap again.

    I honestly don't see that as an inferior scenario to what we have now. Pretty early on in the gear progression hit becomes irrelevant beyond "i need exactly this number, no more, no less," and that sucks.

    I guess if you're not playing a spec that is frustrating when not hit capped, then yeah it would be OK to step into a new raid missing until you get some new pieces (but you'll still have to "do X Y and Z" gear shuffling).

    And this part...
    Pretty early on in the gear progression hit becomes irrelevant beyond "i need exactly this number, no more, no less," and that sucks.
    This will still be how hit works! Nothing is changing about it being worthless beyond a certain number, just that the number increases somewhat from patch to patch. But a new patch comes out and you still need exactly the new number, no more, no less. So you change gems/enchants to get back up to it until (if ever) you can get it from your gear, at which point you replace gems again and continue the dance, ad infinitum.

    forty on
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited August 2010
    Got voted out for the first time yesterday. :( Heroic HoR, of course.

    I mean, sure, people dying is generally the healer's fault...but when the dps goes from full to dead in an eyeblink, I'm thinking there may be other people to blame.

    I know they didn't finish with a new healer...I just wish I could find out if they wiped some more or not.

    If people vote kick you because they got insta-gibbed, they did you a favor. As a healer, I don't even let piss ants like that ruffle my feathers. I can hit "queue up" again and be in a dungeon in 30s. That crappy insta-gibbed DPS on the other hand will take 20 minutes to find a new group.

    GnomeTank on
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  • captainkcaptaink TexasRegistered User regular
    edited August 2010
    forty wrote: »
    forty wrote: »
    When half your gear had to have hit or expertise on it, it severely limited your ability to upgrade things without getting another hit/expertise piece first. I preferred the huge chunks and needing fewer pieces of gear to having to desperately scrape for accuracy gear. It's also important to note that WotLK had unintended rating inflation with their heroic mode/ilevel problems, so making references to this expansion's steep curve will likely not be that applicable to Cataclysm's hypothetical raid progression.

    The hit/expertise dance is incredibly annoying. Reforging will be a step forward, but then scaling raid tiers will be a step back. Which is the bigger step remains to be seen.

    I guess I feel like if you're capped for hit from gear alone at the end of tier X, it sucks to get your first drop in tier X+1 with hit on it and have to go "well this is only an upgrade if I do X Y and Z." If tier X+1 inherently requires more hit than tier X, gear with hit on it will almost always be an upgrade until you hit the cap again.

    I honestly don't see that as an inferior scenario to what we have now. Pretty early on in the gear progression hit becomes irrelevant beyond "i need exactly this number, no more, no less," and that sucks.

    I guess if you're not playing a spec that is frustrating when not hit capped, then yeah it would be OK to step into a new raid missing until you get some new pieces (but you'll still have to "do X Y and Z" gear shuffling).

    And this part...
    Pretty early on in the gear progression hit becomes irrelevant beyond "i need exactly this number, no more, no less," and that sucks.
    This will still be how hit works! Nothing is changing about it being worthless beyond a certain number, just that the number increases somewhat from patch to patch. But a new patch comes out and you still need exactly the new number, no more, no less. So you change gems/enchants to get back up to it until (if ever) you can get it from your gear, at which point you replace gems again and continue the dance, ad infinitum.

    Right. But it's easier to hit that exact number with relatively smaller pieces. In tier 10, each piece of hit gear is a vast swing of the pendulum to either side of the mark.

    captaink on
  • 28682868 Registered User regular
    edited August 2010
    Bryse Eayo wrote: »
    Well the wow itch is finally getting too much to stand. Anyone have a scroll of resurrection and a decently active group of people to play with?

    Did anyone help you with this? If not send me a PM. We're pretty fun, Alliance on Draenor. Someone will tell you dirty stories in mumble.

    2868 on
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  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited August 2010
    Bryse Eayo wrote: »
    Well the wow itch is finally getting too much to stand. Anyone have a scroll of resurrection and a decently active group of people to play with?

    If you'd rather go horde than alliance, I have a SoR available and we are on Whisperwind, just PM me and I'll get it over to you. Otherwise 2868 has you for an alliance SoR.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • EndEnd Registered User regular
    edited August 2010
    Javen wrote: »
    End wrote: »
    I'm not sure how it makes it not suck ass to juggle. At worst, it's even worse*, because you're trying to juggle to do previous tier hard modes at the same time.

    ...unless they're making it hard enough to get hit where juggling isn't even an option. But hit tends to be pretty valuable, so they'd basically have the rating scale badly so that people don't put all of their gems into hit.

    * Other than class/race juggling being gone.

    I can tell you that currently it sucks to juggle hit in later tiers in wrath, because while the hit you need stays the same, the hit you get from gear is constantly going up. It's a lot more difficult to get right at that sweet spot when you're dealing with a bunch of little numbers, as opposed to several gigantic ones

    See, I don't seem to have this problem as much, except I seek out the non-hit items more maybe.

    Most of the silliness with getting it just right are getting the bracer/neck/finger for me. And of course, swapping a non-hit pants for hit pants, but that's mostly because its basically those or tier pants, which also have hit anyway.

    I don't know, maybe I got lucky with how things fall into place.

    End on
    I wish that someway, somehow, that I could save every one of us
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  • AeytherAeyther Registered User regular
    edited August 2010
    I logged onto my paladin who is still wearing full Naxx10 gear and did 3.5k dps

    Whoops.

    Sounds about right. My 77 shadow priest in crap leveling gear is doing about ~1.8k overall. So I don't get it.

    I once took all my gear off and got 900 dps on a target dummy

    Aeyther on
  • fortyforty Registered User regular
    edited August 2010
    captaink wrote: »
    Right. But it's easier to hit that exact number with relatively smaller pieces. In tier 10, each piece of hit gear is a vast swing of the pendulum to either side of the mark.
    I'd rather be 20 hit rating over cap and have more room to work with gear than to have to have accuracy stats on half my gear and scrape and pray to the RNG to keep getting hit pieces.

    forty on
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