What a crock. I should have downloaded all of those last night.
What BS. Funny how Daniel Pesina, you know, Johnny Cage, puts up these videos and WB has em taken down. What's the point? Exactly what harm did WB's lawyers foresee coming from those old ass blurry videos which aren't much more than a curiosity at this point? Idiots.
What a crock. I should have downloaded all of those last night.
What BS. Funny how Daniel Pesina, you know, Johnny Cage, puts up these videos and WB has em taken down. What's the point? Exactly what harm did WB's lawyers foresee coming from those old ass blurry videos which aren't much more than a curiosity at this point? Idiots.
Isn't Daniel Pesina on the MK team's shit-list? Which is why Cage was written out of MK3?
Pesina was fired from Midway in 1994 for wearing Cage's costume in an advertisement for the Strata arcade game, BloodStorm. The ad first appeared in the debut issue of EGM2
What a crock. I should have downloaded all of those last night.
What BS. Funny how Daniel Pesina, you know, Johnny Cage, puts up these videos and WB has em taken down. What's the point? Exactly what harm did WB's lawyers foresee coming from those old ass blurry videos which aren't much more than a curiosity at this point? Idiots.
You do know that daniel Pesina was essentially fired from the mortal kombat franchise right? Their break up was extremely messy and they've never reconciled.
Them firing Daniel Pesina is the exact reason why Sub Zero lost his mask in MK3. It was such a bad break up that they actually went out and refilmed a new johnny cage for MKT.
EDIT: Dammit, beat during the time when my router was down, haha.
TheSonicRetard on
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
edited August 2010
So Midway blackballed him for moonlighting with the dudes who made Bloodstorm? As in, pseudo-sequel-to-fucking-Time-Killers Bloodstorm?
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited August 2010
I just took a little trip in the wayback machine via youtube to watch all kinds of MK imitators (or just terrible predecessors) like Bloodstorm, Primal Rage, Tattoo Assassins (dear god, so awful), War Gods and such. As cheesy as the MK series is, these games make every one of the MK entries look like a five-star title. I am amazed at just how much cash-in garbage was created in the post-MK era (some of which I realize Midway was directly responsible for) that my mind simply discarded. Time Killers? Jesus jumped-up christ.
The collector's edition of Deception came with a bonus disc with an arcade-perfect port of MK 1. I still have it, it's awesome.
I remembered that. It screwed me out of having it on Midway Arcade Treasures. ;P
(Not bitter, just disappointed.)
Speaking of which, I wish WB had kept the Midway name. Granted, it floundered more and more as they focused on consoles, but when it comes to arcade nostalgia, that's one name which always stands out.
The codes in MK III were the kombat kodes. They were basically the MK version of the match-up screen cheats from NBA Jam which gave you weird sets of rules, like no throws or extra life. When the ads for MK III ran before the game was released, if you looked in the backgrounds, they actually gave away all the codes. It was just another neat trick.
They also appeared in the credits of the original movie.
As for the magazine thing, I remember the new EGM's first issue looking back and recalling how there was a mandate that SF or MK be on every cover for a while.
I seem to recall that the Streetfighter HD project seriously scaled back their ambitions in the art, and it's debatable which group would have the bigger undertaking, but these are both big projects.
Kind of ironic that in this day of million-dollar budgets and state-of-the-art tech that seems light years beyond what went into the original games, it sounds like developers are having to do less with more.
Them firing Daniel Pesina is the exact reason why Sub Zero lost his mask in MK3. It was such a bad break up that they actually went out and refilmed a new johnny cage for MKT.
I... am afraid I don't understand the correlation between the two.
I think we can all agree that we thought at one timeKiller Instinct was good.
There we go. That sums it up.
I liked the first one... on the Super NES (never was as good at the arcade version, or KI Gold, though).
Anyway, a lot of fond memories of Mortal Kombat here. Fun characters, cool moves and backdrops, etc. Plus the first good (in terms of loyalty to its subject matter) video game movie I remember seeing.
You know, before they ruined it with a sequel.
I wonder if the supposed HD versions will give the ninjas unique outfits like the newer games, or palette swaps. Which would be preferable?
One thing I do hope for is that they have a 1P mode that isn't so freakin' cheap. Seriously, sometimes I just want to get to the end, and not always use the character with the cheapest, most spammable move on the roster to get it.
That is where I favored MK1. I could beat that one, at least. Mortal Kombat 4, as well, after which I never really kept following it, for some reason. Think I did rent the second game from last generation, though, when I worked at Blockbuster.
I also remember the cartoon show on USA, which was kind of neat, in a way. Plus the live-action TV show which came on TNT after WCW Monday Nitro, who themselves introduced their own MK-ish characters, like Glacier and Mortis.
In related news, one of the producers of the new Mortal Kombat says that Street Fighter vs. Mortal Kombat, an idea Boon actually pitched about ten years ago, is "inevitable." That is, depending on how well Street Fighter X Tekken does.
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In related news, one of the producers of the new Mortal Kombat says that Street Fighter vs. Mortal Kombat, an idea Boon actually pitched about ten years ago, is "inevitable." That is, depending on how well Street Fighter X Tekken does.
A new MK coming out, MvC3, MK Kollection... man right now would be the time to do SF vs MK instead of Tekken.
This is my thread. It was made for 14 year old me.
does anyone remember the 1.0 - 1.1 versions of MKII? They were so bugged in regards to fatalities.
bets part? some bugs even transferred to the SNES version. (although the triple decapitation never made it)
Didn't that stay in in the genesis version?
I thought the triple decaptiation was intentional, based on a bug with MK1's Cage fatality where you could knock your opponants head off multiple times (I think I only managed it once or twice.)
Them firing Daniel Pesina is the exact reason why Sub Zero lost his mask in MK3. It was such a bad break up that they actually went out and refilmed a new johnny cage for MKT.
I... am afraid I don't understand the correlation between the two.
Pesina played all the Ninja characters in the first two mortal kombat games. When they fired him, they did away with the ninjas as well. Thats why Scorpion, Reptile, and Human Smoke don't appear in MK3, why Sub Zero lost his mask, and why Noob Saibot actually uses Kano's sprite in the game.
This is my thread. It was made for 14 year old me.
does anyone remember the 1.0 - 1.1 versions of MKII? They were so bugged in regards to fatalities.
bets part? some bugs even transferred to the SNES version. (although the triple decapitation never made it)
Didn't that stay in in the genesis version?
I thought the triple decaptiation was intentional, based on a bug with MK1's Cage fatality where you could knock your opponants head off multiple times (I think I only managed it once or twice.)
In the MK1 you held D+Block while the animation was going. In MK2, I believe the controlls were different, (For some reason I'm thinking D+LP+LK, although that might just be one of the pit fatalities to make em slide off the spikes)
how do I remember all this shit? I too was a kid who when my parents would go grocery shopping, would head off to the magazine isles. I had 3X4 notecards I wrote every SF move and MK move/Fatality on. Sadly, the SF moves were from a console version or misprinted. It said stuff like just F+P for fire ball, so it never helped me for SF
Who cares, I picked the green monstor and bit faces!
It just seems an odd move, given they were all masked anyway...
Thinking back, wasn't the new Cage unable to do the split punch?
Correct. They couldn't really justify bringing back all the MK3/UMK3 actors just to film them grabbing their crotches in pain, and there really wasn't a way to fake it using an existing animation like they did with other stuff.
Same reason MK2 Jax's arm-rip fatality and MK2's Kung Lao split-in-half fatalities weren't included either.
It just seems an odd move, given they were all masked anyway...
Thinking back, wasn't the new Cage unable to do the split punch?
Correct. They couldn't really justify bringing back all the MK3/UMK3 actors just to film them grabbing their crotches in pain, and there really wasn't a way to fake it using an existing animation like they did with other stuff.
Same reason MK2 Jax's arm-rip fatality and MK2's Kung Lao split-in-half fatalities were included either.
Was the nut punch actually meant to be kept in in MK1? If I remember right it didn't work on sonya, while correct, didn't seem to fit in with fighting games. There were so many rumors about MK1, MK2, and even MK3 secrets. Damn, the dead Kang in alliance? That would have taken years to figure out in the MK1/2/3 era. yet it was on the internet in days!
I'd love to see a list of things that were "confirmed" secrets
babalities / anamalities in MK1?
came in in MK2.
Reptile, which nobody believed till you saw him in MK1.
Man, I wish I could think of more. Honestly, with MK, I've never found any rumor unbelievable. C'mon, toasty = D+HP to fight smoke/Jade. 50 wins in a row to play pong? The fact that there are hints in MK1 to unlock reptile, yet you need to see siloettes by the moon, then get a double flawlees/fatality, and not use block. Meaning sonya, scoripion, and Leu Kang can't do it? Today everybody would cry BS on rumors like that.
Tommatt on
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
edited August 2010
It's the mindset that allowed countless people to try to find Sheng Long in Street Fighter II. It was a simpler time back then, a more magical and wondrous one, fed by whispered schoolyard rumors with no Internet to tell you how much full of shit they were.
It's the mindset that allowed countless people to try to find Sheng Long in Street Fighter II. It was a simpler time back then, a more magical and wondrous one, fed by whispered schoolyard rumors with no Internet to tell you how much full of shit they were.
To be honest here. Back in the day. The schoolyard WAS the internet.
In the MK1 you held D+Block while the animation was going. In MK2, I believe the controlls were different, (For some reason I'm thinking D+LP+LK, although that might just be one of the pit fatalities to make em slide off the spikes)
To get them to fall off the spikes, hold down on both joysticks after you knock them onto it. D+LP+LK indeed knocks off multiple heads. EDIT: Oops, you need to hold block, too.
Anamalities weren't in MK2, nor were they rumored in MK1. That rumor started with MK2 because Lui Kang could turn into a dragon. Anamalities began in MK3. You had to win in round 3 without blocking and show mercy. They're also really, really lame IMO.
The fact that there are hints in MK1 to unlock reptile, yet you need to see siloettes by the moon, then get a double flawlees/fatality, and not use block. Meaning sonya, scoripion, and Leu Kang can't do it? Today everybody would cry BS on rumors like that.
Neither Lui Kang nor Scorpion's fatalities require block to perform, actually. Most people just use block to keep them from jumping in the air. But in reality they're not a part of the fatality. Scorpion's, for example, is just Up, Up (as is Shang Tsung's transformation into him). You can fight Reptile as both.
The common trick for doing this is to throw a standing high punch to keep yourself on the ground, then inputting the combination during the animation.
It's the mindset that allowed countless people to try to find Sheng Long in Street Fighter II. It was a simpler time back then, a more magical and wondrous one, fed by whispered schoolyard rumors with no Internet to tell you how much full of shit they were.
MK sorta took that stuff and rolled with it.
Although, to be sure, Shen Long started because EGM lied about it.
So on the subject of MK secrets, has anybody else ever gotten to Reptile in the arcade version of MK1?
Smoke, Noob Saibot, and Jade in MK2 were relatively easy to face compared to getting to reptile. I got to him ONCE and he beat me. Getting to reptile was shit-fucking-hard compared to the console versions. In the genesis and sega cd versions, you could get to him easily by enabling shadows on the pit. In the SNES version, you actually didn't even need shadows to face him.
In the arcade version, you needed shadows, but their appearance wasn't up to you. It was completely, 100% fucking random. I've heard that the shadows will appear only once in every 30 or so games. And then, of course, even if you saw the shadows, you needed to double flawless and perform a fatality without using block. Hard. As. FUCK.
I saw shadows twice ever. The first time I took damage in the second round. The second time, I pulled it off. This was when arcades were still big and there was actually a crowd of people around me when I got to reptile, it was one of the coolest memories I have of the arcade experience. They all groaned when I lost, haha. I dunno if maybe I was too shocked to beat him or if he's indeed a lot harder in the arcade release (probably both) but he whooped my ass.
So on the subject of MK secrets, has anybody else ever gotten to Reptile in the arcade version of MK1?
Smoke, Noob Saibot, and Jade in MK2 were relatively easy to face compared to getting to reptile. I got to him ONCE and he beat me. Getting to reptile was shit-fucking-hard compared to the console versions. In the genesis and sega cd versions, you could get to him easily by enabling shadows on the pit. In the SNES version, you actually didn't even need shadows to face him.
In the arcade version, you needed shadows, but their appearance wasn't up to you. It was completely, 100% fucking random. I've heard that the shadows will appear only once in every 30 or so games. And then, of course, even if you saw the shadows, you needed to double flawless and perform a fatality without using block. Hard. As. FUCK.
I saw shadows twice ever. The first time I took damage in the second round. The second time, I pulled it off. This was when arcades were still big and there was actually a crowd of people around me when I got to reptile, it was one of the coolest memories I have of the arcade experience. They all groaned when I lost, haha. I dunno if maybe I was too shocked to beat him or if he's indeed a lot harder in the arcade release (probably both) but he whooped my ass.
Man reptile was an awesome arcade secret.
I had the PC version, and I used dipswitches to turn on shadows all the time to pratice getting to and fighting him. Once I finally beat him, I quit turning the dipswitch on. IIRC, the shadows on the moon show up every third time the Pit level is played (So you have to cycle through all 6(?) maps 3 times), so as much as I played that, it saw the shadows on the moon a lot.
IIRC, in at least the PC version, you could get to reptile with Sonya, but the final block had to be the only block you used. But that might be my memory playing tricks on me.
So on the subject of MK secrets, has anybody else ever gotten to Reptile in the arcade version of MK1?
Smoke, Noob Saibot, and Jade in MK2 were relatively easy to face compared to getting to reptile. I got to him ONCE and he beat me. Getting to reptile was shit-fucking-hard compared to the console versions. In the genesis and sega cd versions, you could get to him easily by enabling shadows on the pit. In the SNES version, you actually didn't even need shadows to face him.
In the arcade version, you needed shadows, but their appearance wasn't up to you. It was completely, 100% fucking random. I've heard that the shadows will appear only once in every 30 or so games. And then, of course, even if you saw the shadows, you needed to double flawless and perform a fatality without using block. Hard. As. FUCK.
I saw shadows twice ever. The first time I took damage in the second round. The second time, I pulled it off. This was when arcades were still big and there was actually a crowd of people around me when I got to reptile, it was one of the coolest memories I have of the arcade experience. They all groaned when I lost, haha. I dunno if maybe I was too shocked to beat him or if he's indeed a lot harder in the arcade release (probably both) but he whooped my ass.
Man reptile was an awesome arcade secret.
I had the PC version, and I used dipswitches to turn on shadows all the time to pratice getting to and fighting him. Once I finally beat him, I quit turning the dipswitch on. IIRC, the shadows on the moon show up every third time the Pit level is played (So you have to cycle through all 6(?) maps 3 times), so as much as I played that, it saw the shadows on the moon a lot.
IIRC, in at least the PC version, you could get to reptile with Sonya, but the final block had to be the only block you used. But that might be my memory playing tricks on me.
No you're right about the Sonya part. Apparently the last revision of the arcade game allowed her to get in if she only used block for her fatality. I guess the PC version is based on that revision.
You can really see the evolution of the way people dealt with secrets between MK1 and MK3.
MK1: Secret character randomly pops up, leave a not-obvious clue, and leaves. Players had to figure out the clues, at which point they have like a 1-in-20 chance of conditions being right, then you have to get a double flawless-fatality.
MK3: You punch in a big code when you beat the game. Players hacked the game to figure out the code within a week of release IIRC.
You can really see the evolution of the way people dealt with secrets between MK1 and MK3.
MK1: Secret character randomly pops up, leave a not-obvious clue, and leaves. Players had to figure out the clues, at which point they have like a 1-in-20 chance of conditions being right, then you have to get a double flawless-fatality.
MK3: You punch in a big code when you beat the game. Players hacked the game to figure out the code within a week of release IIRC.
I remember it being a big deal when the Ultimate Kombat Kode leaked on compuserve
TheSonicRetard on
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AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
edited August 2010
I never, EVER saw shadows across the moon on The Pit stage in the arcade. I've only seen Reptile in the arcade version thanks to YouTube.
Man I remember all the rumors back in the day... I had some friends that swore up and down they saw Goro perform a fatality wherein he tore his opponent in half. I know now that is complete BS, but I purposely lost to Goro a zillion times hoping to see it.
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
So on the subject of MK secrets, has anybody else ever gotten to Reptile in the arcade version of MK1?
Smoke, Noob Saibot, and Jade in MK2 were relatively easy to face compared to getting to reptile. I got to him ONCE and he beat me. Getting to reptile was shit-fucking-hard compared to the console versions. In the genesis and sega cd versions, you could get to him easily by enabling shadows on the pit. In the SNES version, you actually didn't even need shadows to face him.
In the arcade version, you needed shadows, but their appearance wasn't up to you. It was completely, 100% fucking random. I've heard that the shadows will appear only once in every 30 or so games. And then, of course, even if you saw the shadows, you needed to double flawless and perform a fatality without using block. Hard. As. FUCK.
I saw shadows twice ever. The first time I took damage in the second round. The second time, I pulled it off. This was when arcades were still big and there was actually a crowd of people around me when I got to reptile, it was one of the coolest memories I have of the arcade experience. They all groaned when I lost, haha. I dunno if maybe I was too shocked to beat him or if he's indeed a lot harder in the arcade release (probably both) but he whooped my ass.
Man reptile was an awesome arcade secret.
Yeah, Reptile was awesome. I got to him once on the arcade, but this was way after 2 was out, maybe even 3. My arcade still had their MK1 machine and I would play it occasionally. Don't think I beat him. I think I remember him being a cheap bastard. Got to and beat him many times on the SNES, though.
Yeah, I miss the days of those secrets. So many rumors. I used to browse FIDONET and stuff like that way back in the day, so it was pretty awesome busting out some secret that no one had seen before.
And there was no ending; beat the game, go instantly back to the start screen.
Huh? What was that all about?
The very first launch unit of MK that came out was incomplete. There were no "endings" for characters. There was absolutely no story element to the game. It was just insert quarters, kick some ass, and then when you beat Shang Tsung (or Goro, I honestly forget who the final boss was), there wasn't even a credit sequence or a "You win!" It was simply "(Insert character)... wins." And then the next screen was the title screen saying to Press Start.
Although, to be sure, Shen Long started because EGM lied about it.
Shit, I remember the day I saw that for the first time. I was at the Computer Museum in Boston for a demo of VR technology. I waited for three hours in line to get a 5 minute demo. It blew my fucking mind. But I bought the issue of EGM (which was about a bajillion pages long, and weighed a ton) that had that rumor on my way in to have something to read while I waited. It was the April Fools issue. The supposed submitter of that code was from "Fuldjigan, HA" (Fooled you again, HA!). The winner of the "spot the April Fools" realized that Hawaii's abbreviation is HI.
Are you guys sure about the reptile unlocks in the arcade version? I know that in the Gen/SNES games you could do scorpion and leu kangs fatality without block, but I thought in the arcade it was different.
Scorpion I swear was B,U,U. Lue Kang was B+360. I didn't think this was changed till the console releases/maybe a latter arcade revision.
I do remember trying to do Scorptions Fatality on the arcade after doing it on sega, simple U,U. It never worked untill I held block. It was likely an old version. So maybe this got revamped in later revisions?
Wow, its amazing how we all remember these inputs/codes/rumors. Columbus sailed the ocean blue in 1942?
Also, heres a fun fact I'm guessing everybody in this thread knows, but anybody new to MK may not!
Originally fatalities were just a chance to get a last shot in on a dizzied opponent after beating him. You'd walk up and uppercut. I believe from this stemmed the Pit Idea, and then the actual character specific fatalities. It all started from a Ryu with little dizzies around his head. Hey, thats fun! After you win you can do a cheapshot!
Tommatt on
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
Are you guys sure about the reptile unlocks in the arcade version? I know that in the Gen/SNES games you could do scorpion and leu kangs fatality without block, but I thought in the arcade it was different.
Scorpion I swear was B,U,U. Lue Kang was B+360. I didn't think this was changed till the console releases/maybe a latter arcade revision.
I do remember trying to do Scorptions Fatality on the arcade after doing it on sega, simple U,U. It never worked untill I held block. It was likely an old version. So maybe this got revamped in later revisions?
Wow, its amazing how we all remember these inputs/codes/rumors. Columbus sailed the ocean blue in 1942?
I know you could do Liu Kang's fatality without block, just start the circle by pressing forward, not sure about Scorpion.
I remember doing Johnny Cage's triple uppercut in MK1. Just keep madly tapping forward and HP after the first one and you'd usually get a second head. Getting 3 was tough because of the timing.
You could also miss with Liu Kang's fatality in MK1 because it didn't have to be within a certain range to perform it. Just win with a fireball at the furthest range, do the 360, watch him whiff, and proceed to beat them up with more fireballs to raise your score. I don't remember if it was possible to keep that up forever or not.
Are you guys sure about the reptile unlocks in the arcade version? I know that in the Gen/SNES games you could do scorpion and leu kangs fatality without block, but I thought in the arcade it was different.
Scorpion I swear was B,U,U. Lue Kang was B+360. I didn't think this was changed till the console releases/maybe a latter arcade revision.
I do remember trying to do Scorptions Fatality on the arcade after doing it on sega, simple U,U. It never worked untill I held block. It was likely an old version. So maybe this got revamped in later revisions?
Wow, its amazing how we all remember these inputs/codes/rumors. Columbus sailed the ocean blue in 1942?
I just recorded myself doing scorpion's fatality on my arcade machine on revision 1.1, let me upload it really quickly.
Posts
What a crock. I should have downloaded all of those last night.
What BS. Funny how Daniel Pesina, you know, Johnny Cage, puts up these videos and WB has em taken down. What's the point? Exactly what harm did WB's lawyers foresee coming from those old ass blurry videos which aren't much more than a curiosity at this point? Idiots.
Isn't Daniel Pesina on the MK team's shit-list? Which is why Cage was written out of MK3?
You do know that daniel Pesina was essentially fired from the mortal kombat franchise right? Their break up was extremely messy and they've never reconciled.
Them firing Daniel Pesina is the exact reason why Sub Zero lost his mask in MK3. It was such a bad break up that they actually went out and refilmed a new johnny cage for MKT.
EDIT: Dammit, beat during the time when my router was down, haha.
Man, what a way to go.
Killer Instinct is a good example of something leaning closer to MK then SF back in the heyday though.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
There we go. That sums it up.
does anyone remember the 1.0 - 1.1 versions of MKII? They were so bugged in regards to fatalities.
bets part? some bugs even transferred to the SNES version. (although the triple decapitation never made it)
Didn't that stay in in the genesis version?
I remembered that. It screwed me out of having it on Midway Arcade Treasures. ;P
(Not bitter, just disappointed.)
Speaking of which, I wish WB had kept the Midway name. Granted, it floundered more and more as they focused on consoles, but when it comes to arcade nostalgia, that's one name which always stands out.
*hums the theme from Spy Hunter*
They also appeared in the credits of the original movie.
As for the magazine thing, I remember the new EGM's first issue looking back and recalling how there was a mandate that SF or MK be on every cover for a while.
Kind of ironic that in this day of million-dollar budgets and state-of-the-art tech that seems light years beyond what went into the original games, it sounds like developers are having to do less with more.
Huh? What was that all about?
I... am afraid I don't understand the correlation between the two.
I liked the first one... on the Super NES (never was as good at the arcade version, or KI Gold, though).
Anyway, a lot of fond memories of Mortal Kombat here. Fun characters, cool moves and backdrops, etc. Plus the first good (in terms of loyalty to its subject matter) video game movie I remember seeing.
You know, before they ruined it with a sequel.
I wonder if the supposed HD versions will give the ninjas unique outfits like the newer games, or palette swaps. Which would be preferable?
One thing I do hope for is that they have a 1P mode that isn't so freakin' cheap. Seriously, sometimes I just want to get to the end, and not always use the character with the cheapest, most spammable move on the roster to get it.
That is where I favored MK1. I could beat that one, at least. Mortal Kombat 4, as well, after which I never really kept following it, for some reason. Think I did rent the second game from last generation, though, when I worked at Blockbuster.
I also remember the cartoon show on USA, which was kind of neat, in a way. Plus the live-action TV show which came on TNT after WCW Monday Nitro, who themselves introduced their own MK-ish characters, like Glacier and Mortis.
In related news, one of the producers of the new Mortal Kombat says that Street Fighter vs. Mortal Kombat, an idea Boon actually pitched about ten years ago, is "inevitable." That is, depending on how well Street Fighter X Tekken does.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
A new MK coming out, MvC3, MK Kollection... man right now would be the time to do SF vs MK instead of Tekken.
I thought the triple decaptiation was intentional, based on a bug with MK1's Cage fatality where you could knock your opponants head off multiple times (I think I only managed it once or twice.)
was talking about this stuff ( 2.1 actually because they patched the babalities in later)
http://www.youtube.com/watch?v=L5vfBfHMCkE&feature=related
Pesina played all the Ninja characters in the first two mortal kombat games. When they fired him, they did away with the ninjas as well. Thats why Scorpion, Reptile, and Human Smoke don't appear in MK3, why Sub Zero lost his mask, and why Noob Saibot actually uses Kano's sprite in the game.
In the MK1 you held D+Block while the animation was going. In MK2, I believe the controlls were different, (For some reason I'm thinking D+LP+LK, although that might just be one of the pit fatalities to make em slide off the spikes)
how do I remember all this shit? I too was a kid who when my parents would go grocery shopping, would head off to the magazine isles. I had 3X4 notecards I wrote every SF move and MK move/Fatality on. Sadly, the SF moves were from a console version or misprinted. It said stuff like just F+P for fire ball, so it never helped me for SF
Who cares, I picked the green monstor and bit faces!
Thinking back, wasn't the new Cage unable to do the split punch?
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Correct. They couldn't really justify bringing back all the MK3/UMK3 actors just to film them grabbing their crotches in pain, and there really wasn't a way to fake it using an existing animation like they did with other stuff.
Same reason MK2 Jax's arm-rip fatality and MK2's Kung Lao split-in-half fatalities weren't included either.
Was the nut punch actually meant to be kept in in MK1? If I remember right it didn't work on sonya, while correct, didn't seem to fit in with fighting games. There were so many rumors about MK1, MK2, and even MK3 secrets. Damn, the dead Kang in alliance? That would have taken years to figure out in the MK1/2/3 era. yet it was on the internet in days!
I'd love to see a list of things that were "confirmed" secrets
babalities / anamalities in MK1?
came in in MK2.
Reptile, which nobody believed till you saw him in MK1.
Man, I wish I could think of more. Honestly, with MK, I've never found any rumor unbelievable. C'mon, toasty = D+HP to fight smoke/Jade. 50 wins in a row to play pong? The fact that there are hints in MK1 to unlock reptile, yet you need to see siloettes by the moon, then get a double flawlees/fatality, and not use block. Meaning sonya, scoripion, and Leu Kang can't do it? Today everybody would cry BS on rumors like that.
MK sorta took that stuff and rolled with it.
To be honest here. Back in the day. The schoolyard WAS the internet.
To get them to fall off the spikes, hold down on both joysticks after you knock them onto it. D+LP+LK indeed knocks off multiple heads. EDIT: Oops, you need to hold block, too.
Anamalities weren't in MK2, nor were they rumored in MK1. That rumor started with MK2 because Lui Kang could turn into a dragon. Anamalities began in MK3. You had to win in round 3 without blocking and show mercy. They're also really, really lame IMO.
Neither Lui Kang nor Scorpion's fatalities require block to perform, actually. Most people just use block to keep them from jumping in the air. But in reality they're not a part of the fatality. Scorpion's, for example, is just Up, Up (as is Shang Tsung's transformation into him). You can fight Reptile as both.
The common trick for doing this is to throw a standing high punch to keep yourself on the ground, then inputting the combination during the animation.
Although, to be sure, Shen Long started because EGM lied about it.
Smoke, Noob Saibot, and Jade in MK2 were relatively easy to face compared to getting to reptile. I got to him ONCE and he beat me. Getting to reptile was shit-fucking-hard compared to the console versions. In the genesis and sega cd versions, you could get to him easily by enabling shadows on the pit. In the SNES version, you actually didn't even need shadows to face him.
In the arcade version, you needed shadows, but their appearance wasn't up to you. It was completely, 100% fucking random. I've heard that the shadows will appear only once in every 30 or so games. And then, of course, even if you saw the shadows, you needed to double flawless and perform a fatality without using block. Hard. As. FUCK.
I saw shadows twice ever. The first time I took damage in the second round. The second time, I pulled it off. This was when arcades were still big and there was actually a crowd of people around me when I got to reptile, it was one of the coolest memories I have of the arcade experience. They all groaned when I lost, haha. I dunno if maybe I was too shocked to beat him or if he's indeed a lot harder in the arcade release (probably both) but he whooped my ass.
Man reptile was an awesome arcade secret.
IIRC, in at least the PC version, you could get to reptile with Sonya, but the final block had to be the only block you used. But that might be my memory playing tricks on me.
No you're right about the Sonya part. Apparently the last revision of the arcade game allowed her to get in if she only used block for her fatality. I guess the PC version is based on that revision.
MK1: Secret character randomly pops up, leave a not-obvious clue, and leaves. Players had to figure out the clues, at which point they have like a 1-in-20 chance of conditions being right, then you have to get a double flawless-fatality.
MK3: You punch in a big code when you beat the game. Players hacked the game to figure out the code within a week of release IIRC.
I remember it being a big deal when the Ultimate Kombat Kode leaked on compuserve
Man I remember all the rumors back in the day... I had some friends that swore up and down they saw Goro perform a fatality wherein he tore his opponent in half. I know now that is complete BS, but I purposely lost to Goro a zillion times hoping to see it.
Yeah, Reptile was awesome. I got to him once on the arcade, but this was way after 2 was out, maybe even 3. My arcade still had their MK1 machine and I would play it occasionally. Don't think I beat him. I think I remember him being a cheap bastard. Got to and beat him many times on the SNES, though.
Yeah, I miss the days of those secrets. So many rumors. I used to browse FIDONET and stuff like that way back in the day, so it was pretty awesome busting out some secret that no one had seen before.
The very first launch unit of MK that came out was incomplete. There were no "endings" for characters. There was absolutely no story element to the game. It was just insert quarters, kick some ass, and then when you beat Shang Tsung (or Goro, I honestly forget who the final boss was), there wasn't even a credit sequence or a "You win!" It was simply "(Insert character)... wins." And then the next screen was the title screen saying to Press Start.
Shit, I remember the day I saw that for the first time. I was at the Computer Museum in Boston for a demo of VR technology. I waited for three hours in line to get a 5 minute demo. It blew my fucking mind. But I bought the issue of EGM (which was about a bajillion pages long, and weighed a ton) that had that rumor on my way in to have something to read while I waited. It was the April Fools issue. The supposed submitter of that code was from "Fuldjigan, HA" (Fooled you again, HA!). The winner of the "spot the April Fools" realized that Hawaii's abbreviation is HI.
Ahhh, good times...
Scorpion I swear was B,U,U. Lue Kang was B+360. I didn't think this was changed till the console releases/maybe a latter arcade revision.
I do remember trying to do Scorptions Fatality on the arcade after doing it on sega, simple U,U. It never worked untill I held block. It was likely an old version. So maybe this got revamped in later revisions?
Wow, its amazing how we all remember these inputs/codes/rumors. Columbus sailed the ocean blue in 1942?
Originally fatalities were just a chance to get a last shot in on a dizzied opponent after beating him. You'd walk up and uppercut. I believe from this stemmed the Pit Idea, and then the actual character specific fatalities. It all started from a Ryu with little dizzies around his head. Hey, thats fun! After you win you can do a cheapshot!
I know you could do Liu Kang's fatality without block, just start the circle by pressing forward, not sure about Scorpion.
You could also miss with Liu Kang's fatality in MK1 because it didn't have to be within a certain range to perform it. Just win with a fireball at the furthest range, do the 360, watch him whiff, and proceed to beat them up with more fireballs to raise your score. I don't remember if it was possible to keep that up forever or not.
Steam: TheArcadeBear
I just recorded myself doing scorpion's fatality on my arcade machine on revision 1.1, let me upload it really quickly.
EDIT: without holding block I mean.