Somewhere in the Netherworld...
So deal with it. Scrubs is on.
But they're armed to the teeth, dood!
If you don't get the hell gone RIGHT NOW,
With knives and guns and... red votes!
you'll wish you'd gone up against them solo! DEAL WITH IT.
This is royally effed up, dood.
Guess it's a good thing I didn't mention those multi-colored doods...
IT'S A PRINNYFUL LIFE
A Disgaea Phalla
A MrBlarney Production
with narrations by cj iwakura
Genre: Traditional (Village vs. Mafia), Tactical (Region-based Battling), PvE (allied PCs vs. enemy NPCs)
In a forgotten corner of the Netherverse, a minor Netherworld lies in near-obscurity. And within this unknown Netherworld, a small fortress stands atop a hill, guarded by a company of loyal Prinnies. Normally a quiet, uneventful locale, its ranks have been infiltrated by foreign Prinny invaders. A small army has massed outside the fortress gates, seeking to steal the treasure within...
For the most part, the game is structured like a traditional Phalla
, with the large, uninformed village (fortress defenders) competing against the small, informed mafia (infiltrators). Unlike a normal Phalla, however, the game takes place on a game map divided into regions and there are additional non-player units for the village to deal with.
The fortress defenders claim victory if they can root out all the spies that have infiltrated their ranks and defeat all the invaders besieging the fort. The infiltrators win if they can equal or outnumber the fortress defenders.
Each game day is, at resolution, split up into three phases: Combat, Movement, and Everything Else. In the Combat Phase, combat is resolved simultaneously for both player and enemy alike. In the Movement Phase, movements are resolved, again simultaneous for players and enemies. In the Everything Else Phase, everything else is resolved. (As if you were expecting any differently.) This includes the deployment of enemy reinforcements, results of the vote and any player special abilities. Actions will be sent via PM to the host account, Prinny Tribunal.
Every player has a set of actions they may perform each night, mostly attacks. Actions may be targeted at any player within their zone; one action may be taken per game day.
- Prinny Barrage - A rapid slicing of knives deals 1 damage to a target.
- Prinny Dance - A mysterious spinning dance heals 1 damage to a target (cannot be the user).
- Prinny Bomb - A portable explosive deals 4 damage to a target. A Prinny can only carry one bomb at a time and must restock at the central stronghold between uses (a Prinny will automatically restock if they are present in the center in any game phase); bombs may not be used on consecutive nights.
Multiple attacks on the same target on the same game day will start a combo to deal additional damage. The second attack on a target will deal +1 damage, the third attack will deal +2 damage, and so on. Damage will be reported as a lump sum - the battlefield is such a chaotic place that you will be unable to discern the sources of the damage you take. The Prinny Dance action does not contribute to the combo tally.
Movement and Game Map
The game is played on a small map divided into nine zones. The central zone, labeled "O", is the inner stronghold of the fortress. Inside lays the bomb stockpiles and the starting location for all players. Immediately outside the inner stronghold lies the rest of the base, labeled with the areas "N, E, S, W". Outside the fortress bastions are the staging areas for the invaders, "A, B, C, D". Every game day, players may choose to remain in their zone or move to an adjacent zone. Unit locations will be public information.
The fortress is not well funded, the catapults are hungry, and ammunition is short. Each game day, all players get a vote on who to eliminate from the game, indicating that player’s name in bold red, posting "!vote for <player name>
" or similar phrase. You may retract a vote by posting "!retract vote for <player name>
" or similar phrase in bold lime
or change your vote by making another one in bold red
. The player who receives the most votes will be launched over the fortress bastions, thus eliminating them from the game and perhaps doing harm to the enemy as well. Should there be a tie in the vote, then each player involved in the tie has a random chance of being slung over the walls; at least one player will be eliminated, but more may also take to the skies.
Voting will close each day at 8PM PDT / 11PM EDT / 3AM UTC; any actions before the hour (x:59) will count, any actions on the hour and later (x:00) will not.
Sign up with the phrase "I !sign up
" or similar phrase in bold lime
or other bright, easily visible color to ensure that your intent to play is acknowledged.
It is expected that players vote and take their action each day to be considered sufficiently active. A warning will be sent on the first day that this requirement is not met, and a replacement will be made on the second consecutive day of inactivity or third day of inactivity overall. If there are no replacements available, then the player will be eliminated from the game.
Any questions about the general game rules may be made by highlighting the question in bold orange text
. Answers will be posted in the thread and collected in the below section. Player-specific inquiries that are not addressed in the general rules may be asked via PM to the host. Please note that there may be mechanics or details which will not be answered and kept hidden until the end of the game.
Standard Phalla rules apply: no sharing of host-provided PMs via screenshots and direct quotation. However, information may be shared indirectly, such as through rephrasing. No anonymous contact is allowed. All messages must be traceable to a player in the game.
If any players create "proboards" for private communication, please send a link for it to the host.
Questions and Answers
Q: This game looks a lot like Fire Emblem: Siege of Phallae
A: That's not a question, but yes, yes it does. Purely coincidental, I assure you.
Q: What is the average HP of players in the game?
A: Clarification denied, Spectrum.
Q: Does Prinny Dance healing combo with itself?
Q: Does healing get reported separately from damage?
A: Nope - net changes in health are reported damage and healing combined.
Q: Do we need to specify which invader we are targeting?
A: It is not necessary, but it can be useful. If no specific invader is selected, then one will be targeted at random.
and Disgaea Wiki
pages on Prinnies, in case you needed to learn more about your roles.