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[Starcraft 2] Multiplayer discussion. Nerf Terran, Zerg, and Protoss please.

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    ShockwaveShockwave Back In Black Ontario, CanadaRegistered User regular
    edited August 2010
    I have to ask, what has been the most bizzare tactic anyone here has seen a friend or foe try or actually pull off? I had one 3v3 start with an all gatherer rush, we fought them off with ours and they all quit.

    Shockwave on
    shockwavesig.jpg
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    LurkLurk Registered User regular
    edited August 2010
    I had a 2v2 match (ZT vs ZZ) where the opposing team made nothing but Roaches, Zerglings and Corruptors. With no upgrades.

    I made a handful of fully-upgraded Ultras, 3 of which had over 100 kills each. I think 7 in total were made.

    Lurk on
    415429-1.png?1281464977
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    EntriechEntriech ? ? ? ? ? Ontario, CanadaRegistered User regular
    edited August 2010
    Shockwave wrote: »
    I have to ask, what has been the most bizzare tactic anyone here has seen a friend or foe try or actually pull off? I had one 3v3 start with an all gatherer rush, we fought them off with ours and they all quit.
    In a 2v2 one of our opponents only made marines. Normally this is a very strong early push that really sets you back having to defend from an ever increasing stream of marines.

    Except when you make 200/200 food of fully upgraded marine, and then never leave your base with them. When we showed up with collosi and siege tanks they died in about 0.2 seconds.

    Entriech on
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    ShockwaveShockwave Back In Black Ontario, CanadaRegistered User regular
    edited August 2010
    Entriech wrote: »
    Shockwave wrote: »
    I have to ask, what has been the most bizzare tactic anyone here has seen a friend or foe try or actually pull off? I had one 3v3 start with an all gatherer rush, we fought them off with ours and they all quit.
    In a 2v2 one of our opponents only made marines. Normally this is a very strong early push that really sets you back having to defend from an ever increasing stream of marines.

    Except when you make 200/200 food of fully upgraded marine, and then never leave your base with them. When we showed up with collosi and siege tanks they died in about 0.2 seconds.

    D:

    Shockwave on
    shockwavesig.jpg
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    enlightenedbumenlightenedbum Registered User regular
    edited August 2010
    Entriech wrote: »
    Shockwave wrote: »
    I have to ask, what has been the most bizzare tactic anyone here has seen a friend or foe try or actually pull off? I had one 3v3 start with an all gatherer rush, we fought them off with ours and they all quit.
    In a 2v2 one of our opponents only made marines. Normally this is a very strong early push that really sets you back having to defend from an ever increasing stream of marines.

    Except when you make 200/200 food of fully upgraded marine, and then never leave your base with them. When we showed up with collosi and siege tanks they died in about 0.2 seconds.

    You really should have herded them with nukes as a fun game.

    enlightenedbum on
    The idea that your vote is a moral statement about you or who you vote for is some backwards ass libertarian nonsense. Your vote is about society. Vote to protect the vulnerable.
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    DoomninjaDoomninja Registered User regular
    edited August 2010
    I've tried MASS MASS fully upgraded lings in a 2v2. I think if you target weak points in thier play it could work, but as a full frontal (:winky:) assult of pure numbers it's deffeated pretty easily.

    Doomninja on
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    NylonathetepNylonathetep Registered User regular
    edited August 2010
    I think Ultralisk should have Charge, Knockback (as upgrade) or a aoe taunt just like the Stone Giants in Wc3:TFT.

    They should also burst into cracklings when they die... and the should be built like a building using Drones.

    Nylonathetep on
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    DoomninjaDoomninja Registered User regular
    edited August 2010
    I think Ultralisk should have Charge, Knockback (as upgrade) or a aoe taunt just like the Stone Giants in Wc3:TFT.

    They should also burst into cracklings when they die... and the should be built like a building using Drones.

    and you can combine 5 to make a super-omega-ultra-badassalisk

    Doomninja on
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    PotatoNinjaPotatoNinja Fake Gamer Goat Registered User regular
    edited August 2010
    Terratron v. Ultraliskicus.

    They sumo wrestle on top of a mothership.

    PotatoNinja on
    Two goats enter, one car leaves
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    LurkLurk Registered User regular
    edited August 2010
    I am of the opinion that you should be able to combine Ultralisks like Archons.

    But instead of making a bigger Ultralisk, they would stack like a Totem Pole.

    When two are stacked, it unlocks the ability to attack air.

    When a third Ultralisk is added, they gain Mystical powers.

    Lurk on
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    SmrtnikSmrtnik job boli zub Registered User regular
    edited August 2010
    Make Hydras ride on Ultras, like Elephant Archer units in Age of Empires IMO. Then, the upgraded version shoots zerglings instead of spines.

    Smrtnik on
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    EzekielEzekiel Registered User regular
    edited August 2010
    In the next expansion there will be water....and boats.

    WC2_Tides_UI_01.png

    Zerg will get a unit called the megalodonalisk.

    Ezekiel on
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    I will throw you on the land and hurl you on the open field. I will let all the birds of the air settle on you and all the beasts of the earth gorge themselves on you. I will spread your flesh on the mountains and fill the valleys with your remains. I will drench the land with your flowing blood all the way to the mountains, and the ravines will be filled with your flesh. - Ezekiel 32: 4-6
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    LilnoobsLilnoobs Alpha Queue Registered User regular
    edited August 2010
    im sorry for linking the viking cup. those guys are a really awkward and talkative (weird combo) bunch

    Lilnoobs on
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    Golf153Golf153 Registered User regular
    edited August 2010
    Lilnoobs wrote: »
    im sorry for linking the viking cup. those guys are a really awkward and talkative (weird combo) bunch

    And is it just me or is the games they are watching just boring!

    Golf153 on
    [SIGPIC][/SIGPIC]
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    INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited August 2010
    Golf153 wrote: »
    Lilnoobs wrote: »
    im sorry for linking the viking cup. those guys are a really awkward and talkative (weird combo) bunch

    And is it just me or is the games they are watching just boring!

    well that is beyond their control...

    INeedNoSalt on
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    LilnoobsLilnoobs Alpha Queue Registered User regular
    edited August 2010
    well TvT is boring, it's like watching an unstoppable force hit an immovable object.

    Lilnoobs on
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    Golf153Golf153 Registered User regular
    edited August 2010
    Ezekiel wrote: »
    In the next expansion there will be water....and boats.

    WC2_Tides_UI_01.png

    Zerg will get a unit called the megalodonalisk.

    Oh how I hated that game. Had a friend that tech quickly to Deathknights then set up proxies and expansions. Death and Decay was everywhere! He could go 2v1 against us and it wouldn't matter.

    Golf153 on
    [SIGPIC][/SIGPIC]
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    Golf153Golf153 Registered User regular
    edited August 2010
    Lilnoobs wrote: »
    well TvT is boring, it's like watching an unstoppable force hit an immovable object.

    Not when I was playing this last night against everything:

    http://wiki.teamliquid.net/starcraft2/Cauthonluck_cheese

    Went 1W - 6L

    o_O

    Never realized how many few players go Zerg in Gold.

    Golf153 on
    [SIGPIC][/SIGPIC]
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    TrusTrus Registered User regular
    edited August 2010
    Lurk wrote: »
    As I have been playing more and more, it has become apparent to me that Roaches are terribad. Outside of fighting Tossers using High Tossers, there is no point to them.

    Having their speed upgrade be T1 would make them better though.

    EDIT: It would be nice if Zerg got more creative upgrades.
    Zerglings? Speed
    Roaches? Speed
    Banelings? Speed
    Overlords? Speed
    plus
    Ultralisks in Beta? Speed

    Removing the speed upgrades (or making them cheaper/faster to research) would help Zerg so much in the early game.

    Trus on
    qFN53.png
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    Golf153Golf153 Registered User regular
    edited August 2010
    Trus wrote: »
    Lurk wrote: »
    As I have been playing more and more, it has become apparent to me that Roaches are terribad. Outside of fighting Tossers using High Tossers, there is no point to them.

    Having their speed upgrade be T1 would make them better though.

    EDIT: It would be nice if Zerg got more creative upgrades.
    Zerglings? Speed
    Roaches? Speed
    Banelings? Speed
    Overlords? Speed
    plus
    Ultralisks in Beta? Speed

    Removing the speed upgrades (or making them cheaper/faster to research) would help Zerg so much in the early game.

    IMO Roaches would be great again if they were 1 food cost (i.e. early beta) and moving while burrowed wasn't an upgrade.

    Golf153 on
    [SIGPIC][/SIGPIC]
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    enderjsvenderjsv Registered User regular
    edited August 2010
    Repost from previous thread.
    Joe K wrote: »
    Disrupter wrote: »
    46,038 in diamond
    113,601 in plat
    152,701 in gold
    152,101 in silver
    271,501 in bronze

    according to http://sc2ranks.com

    though i think its more in all of them, because the last bunch are all tied for that spot. So if 1000 folks are in 271,501st place in bronze, theres really 272,501.



    diamond is the top 6%ish? wow I want to throw up in my mouth

    That sort of makes sense. You try to put a "normalized" curve over plat gold and silver, with plat being $FOO standard deviation above gold and silver being $FOO SDs below. Then you put an outer bound at $BAR*FOO Standard Deviations, then you get thrown in to either bronze or platinum if your play is THAT outside norm. So, Gold would be the "median", and platinum and bronze are outliers and thrown out of the calculations for the normalized curve.

    I mean, there is math behind it, and trying to make a normalized curve would be the most sensible thing... Its just surprising that Bronze has that many players in it. (and yes, i'm a bronze...)

    I already did the math. As I said before, the average falls right around the 37th rank of Silver.

    Edit: Also, would it be a normalized curve for each class? I thought in each class, if you had 50 people at rank 1, you had 50 people at rank 2, 50 at 3,...,50 at 100. Is this not correct?

    enderjsv on
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    CasedOutCasedOut Registered User regular
    edited August 2010
    Golf153 wrote: »
    Trus wrote: »
    Lurk wrote: »
    As I have been playing more and more, it has become apparent to me that Roaches are terribad. Outside of fighting Tossers using High Tossers, there is no point to them.

    Having their speed upgrade be T1 would make them better though.

    EDIT: It would be nice if Zerg got more creative upgrades.
    Zerglings? Speed
    Roaches? Speed
    Banelings? Speed
    Overlords? Speed
    plus
    Ultralisks in Beta? Speed

    Removing the speed upgrades (or making them cheaper/faster to research) would help Zerg so much in the early game.

    IMO Roaches would be great again if they were 1 food cost (i.e. early beta) and moving while burrowed wasn't an upgrade.

    I think 1.5 food is in order.

    CasedOut on
    452773-1.png
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    enderjsvenderjsv Registered User regular
    edited August 2010
    CasedOut wrote: »
    Golf153 wrote: »
    Trus wrote: »
    Lurk wrote: »
    As I have been playing more and more, it has become apparent to me that Roaches are terribad. Outside of fighting Tossers using High Tossers, there is no point to them.

    Having their speed upgrade be T1 would make them better though.

    EDIT: It would be nice if Zerg got more creative upgrades.
    Zerglings? Speed
    Roaches? Speed
    Banelings? Speed
    Overlords? Speed
    plus
    Ultralisks in Beta? Speed

    Removing the speed upgrades (or making them cheaper/faster to research) would help Zerg so much in the early game.

    IMO Roaches would be great again if they were 1 food cost (i.e. early beta) and moving while burrowed wasn't an upgrade.

    I think 1.5 food is in order.

    Is there anything in the game that does 1.5 food? I thought it was all whole numbers.

    enderjsv on
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    CasedOutCasedOut Registered User regular
    edited August 2010
    enderjsv wrote: »
    CasedOut wrote: »
    Golf153 wrote: »
    Trus wrote: »
    Lurk wrote: »
    As I have been playing more and more, it has become apparent to me that Roaches are terribad. Outside of fighting Tossers using High Tossers, there is no point to them.

    Having their speed upgrade be T1 would make them better though.

    EDIT: It would be nice if Zerg got more creative upgrades.
    Zerglings? Speed
    Roaches? Speed
    Banelings? Speed
    Overlords? Speed
    plus
    Ultralisks in Beta? Speed

    Removing the speed upgrades (or making them cheaper/faster to research) would help Zerg so much in the early game.

    IMO Roaches would be great again if they were 1 food cost (i.e. early beta) and moving while burrowed wasn't an upgrade.

    I think 1.5 food is in order.

    Is there anything in the game that does 1.5 food? I thought it was all whole numbers.

    zerglings are .5 food each

    CasedOut on
    452773-1.png
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    enderjsvenderjsv Registered User regular
    edited August 2010
    CasedOut wrote: »

    zerglings are .5 food each

    Sure, but you have to make two of them.

    enderjsv on
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    CasedOutCasedOut Registered User regular
    edited August 2010
    enderjsv wrote: »
    CasedOut wrote: »

    zerglings are .5 food each

    Sure, but you have to make two of them.

    so what happens when one dies and you are at 200 food? Now you are at 199.5 food but still cant make any more units?

    I dont understand how what you said equates to not being able to make roaches 1.5 food

    CasedOut on
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    TrusTrus Registered User regular
    edited August 2010
    enderjsv wrote: »
    CasedOut wrote: »

    zerglings are .5 food each

    Sure, but you have to make two of them.

    I imagine an egg would give you 2 roaches and it would be 3 food per egg

    Trus on
    qFN53.png
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    SirsonSirson Registered User regular
    edited August 2010
    That would be nuts..

    Sirson on
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    Salid SnakeSalid Snake Registered User regular
    edited August 2010
    Is it just me? or is TvT the most fucking retarded matchup in SC?

    Salid Snake on
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    EzekielEzekiel Registered User regular
    edited August 2010
    CasedOut wrote: »
    enderjsv wrote: »
    CasedOut wrote: »

    zerglings are .5 food each

    Sure, but you have to make two of them.

    so what happens when one dies and you are at 200 food? Now you are at 199.5 food but still cant make any more units?

    I dont understand how what you said equates to not being able to make roaches 1.5 food

    Oh that single zergling! GAMEBREAKER

    Ezekiel on
    428475-1.png
    I will throw you on the land and hurl you on the open field. I will let all the birds of the air settle on you and all the beasts of the earth gorge themselves on you. I will spread your flesh on the mountains and fill the valleys with your remains. I will drench the land with your flowing blood all the way to the mountains, and the ravines will be filled with your flesh. - Ezekiel 32: 4-6
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    CasedOutCasedOut Registered User regular
    edited August 2010
    Sirson wrote: »
    That would be nuts..

    The one egg would obviously cost doubel what a roach costs now

    CasedOut on
    452773-1.png
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    TrusTrus Registered User regular
    edited August 2010
    Is it just me? or is TvT the most fucking retarded matchup in SC?

    ZvZ

    Trus on
    qFN53.png
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    enderjsvenderjsv Registered User regular
    edited August 2010
    CasedOut wrote: »
    enderjsv wrote: »
    CasedOut wrote: »

    zerglings are .5 food each

    Sure, but you have to make two of them.

    so what happens when one dies and you are at 200 food? Now you are at 199.5 food but still cant make any more units?

    I dont understand how what you said equates to not being able to make roaches 1.5 food

    I didn't say they wouldn't be able to do it. I'm sure they could. I just bet they'd be resistant to it given that every other unit is only allowed to be made in whole number food supplies.

    enderjsv on
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    TcheldorTcheldor Registered User regular
    edited August 2010
    I just had an hour 10 min game. It just wouldn't end, we mined out the entire map, but he was all mech, and I avoided immortals cause I committed to air too early, and DTs. Seriously mass immortals and I would've just destroyed him.

    Tcheldor on
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    CasedOutCasedOut Registered User regular
    edited August 2010
    enderjsv wrote: »
    CasedOut wrote: »
    enderjsv wrote: »
    CasedOut wrote: »

    zerglings are .5 food each

    Sure, but you have to make two of them.

    so what happens when one dies and you are at 200 food? Now you are at 199.5 food but still cant make any more units?

    I dont understand how what you said equates to not being able to make roaches 1.5 food

    I didn't say they wouldn't be able to do it. I'm sure they could. I just bet they'd be resistant to it given that every other unit is only allowed to be made in whole number food supplies.

    possibly, they like to do some really random shit sometimes though

    CasedOut on
    452773-1.png
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    Salid SnakeSalid Snake Registered User regular
    edited August 2010
    Trus wrote: »
    Is it just me? or is TvT the most fucking retarded matchup in SC?

    ZvZ

    What makes it worse?

    Salid Snake on
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    CasedOutCasedOut Registered User regular
    edited August 2010
    Trus wrote: »
    Is it just me? or is TvT the most fucking retarded matchup in SC?

    ZvZ

    What makes it worse?

    banelings

    CasedOut on
    452773-1.png
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    nowayman xynowayman xy Registered User regular
    edited August 2010
    Joe K wrote: »
    Talith wrote: »
    Screw those imbalanced units we can't deal with but love to be vocal about.

    I'm trying to make peace with it. They'll change the OP units, till then, just gotta play the cards as they're dealt.

    which may make me switch to Terran..... although, I'm having lots of success against Terran with the 2-gate rush. if you can break their wall, its GG.

    Upload some replays of you losing to Void Rays please.

    And then better players than I can tell you what you're doing wrong. [edit: grammar]

    nowayman xy on
    BF4: nowaymanblue
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    KetherialKetherial Registered User regular
    edited August 2010
    Lurk wrote: »
    As I have been playing more and more, it has become apparent to me that Roaches are terribad. Outside of fighting Tossers using High Tossers, there is no point to them.

    they are also the only really viable unit in a zerg v. zerg prior to mutas.

    i agree though that they arent great.
    Having their speed upgrade be T1 would make them better though.

    EDIT: It would be nice if Zerg got more creative upgrades.
    Zerglings? Speed
    Roaches? Speed
    Banelings? Speed
    Overlords? Speed
    plus
    Ultralisks in Beta? Speed

    zerg's my favorite race and i agree that they feel underdeveloped. hopefully the expansion pack will do something interesting for them cause right now they are totally lame.

    Ketherial on
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    enderjsvenderjsv Registered User regular
    edited August 2010
    CasedOut wrote: »
    enderjsv wrote: »
    CasedOut wrote: »
    enderjsv wrote: »
    CasedOut wrote: »

    zerglings are .5 food each

    Sure, but you have to make two of them.

    so what happens when one dies and you are at 200 food? Now you are at 199.5 food but still cant make any more units?

    I dont understand how what you said equates to not being able to make roaches 1.5 food

    I didn't say they wouldn't be able to do it. I'm sure they could. I just bet they'd be resistant to it given that every other unit is only allowed to be made in whole number food supplies.

    possibly, they like to do some really random shit sometimes though

    Plus, comparing zergling at .5 that must be made in groups of two is different than roaches at 1.5.

    Say your true supply was at 199.5. The game shows 200, not 199.5, and that doesn't cause a problem because, since zerglings must be made in groups of two, you can't ever use that .5 extra. But imagine that you could make 1 zergling at a time. Since the game shows you at 200, even though you're really at 199.5, you wouldn't know whether or not you could make another zergling unless you actually tried.

    Same with a unit at 1.5 food cost when your at 198.5. The game shows 199, so you wouldn't know that you could create another one unless you tried.

    Of course, they could change the game to display your actual supply cost, and show the decimal numbers. But they won't.

    enderjsv on
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