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[Starcraft 2] Multiplayer discussion. Nerf Terran, Zerg, and Protoss please.

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Posts

  • override367override367 ALL minions Registered User regular
    edited August 2010
    Figgy wrote: »
    Ezekiel wrote: »
    Figgy wrote: »
    Figgy wrote: »
    Drovek wrote: »
    Just mere curiosity:
    I was just checking Liquipedia and saw that there were a few builds that were "Bronze Proof." (Here, in ZvT for example, Baneling Rush. Terran has a bunch more.)

    What the heck does that mean? O_o

    Without looking, I'm assuming it means those builds will crush 95% of the players in the bronze league. Perhaps even silver and low gold.

    You really don't see competent level of macro/micro until plat and diamond. This is why I'm losing so much now that they pushed me into platinum.

    The baneling rush (or baneling bust) is a hard strategy to counter if you don't know that it's coming. In Bronze, no one really scouts, so they never know it's coming. It's not as simply as "I need x and y to fight off a bust." You need to build structures in a certain fashion as well.

    How effective is the baneling bust against terran usually? I've never lost to a baneling bust, and really have only seen it a few times.

    The first time I was lucky and hadn't walled off, I had a bunker near my ramp which killed them as they rolled up.

    I'm in silver so maybe I just haven't seen a good one done.

    It just seems like by the time they have enough banelings I have a siege tank, hellions or a banshee to get them.

    Then it wasn't a true baneling bust. They will come so fast that if you aren't walled off, you're toast.

    It's usually a mass of banelings followed by a mass of lings. A single bunker would not hold that off.

    One bunker will hold off the early busts pretty handily. The banes die before they can do any damage and open it up for the following horde of lings. If it's enough banes to get past that, then they're waiting too long. By that time the terran can have hellions or a tank coming up. There is a slim window of when it will actually work, and only if the terran's wall isn't built specifically against it.

    You haven't faced a competent bust yet then, because that's just not true.

    The universally accepted counter to a baneling bust is to build your wall with rax and factories, leaving SDs out of the equation. Otherwise, the banelings take out an SD with ease, leaving a hole for the following lings. As for a bunker, it's only 50 HP stronger than a supply depot. If that's part of your main wall, good luck. If it's behind your main wall, any smart player is going to bypass it once a hole is created and go straight for your mineral line.

    A good baneling bust will arrive well before you can have any sieged tanks out, and you'd have maybe two hellions at the expense of more marines.

    You could alternatively have bunkers around your mineral line to create another wall, so when the banelings do bust through, the lings will have to run all the way around the get at your workers and will likely die before they do.

    I just did my first baneling bust in a 2v2, I've only played zerg a few times before so I was unsure about it my teammate was like "Trust me"

    worked out swimmingly, man supply depots just melt. Gateways however, do not. KNOWING IS HALF THE BATTLE

    repimg-33-142167.jpg

    override367 on
  • 815165815165 Registered User regular
    edited August 2010
    Raiden333 wrote: »
    Heh, here's a random question...

    Has anyone seen any word from Blizzard regarding multiple characters per Bnet account? It just seems... silly... that we have to choose our character after logging in, when we can only have one.

    The only thing I can imagine is that the character selection is a placeholder for the D3 interface.

    Prediction: When HotS comes out, we will be asked to make a new "Character", so that we will be able to choose between playing with or without whatever new units HotS adds.
    I imagine they'll just flag your account has having the expansion or not like they do with WoW. I'm a big fan of having your character tied to your CD key after putting up with smurfing in every other RTS I've played.

    815165 on
  • override367override367 ALL minions Registered User regular
    edited August 2010
    Ego wrote: »
    I'd just go ahead and presume that any sort of program or file that modifies the out-of-box game is considered bannable

    I dunno. Am I modifying the game if I'm webcasting it?

    Ok, now how about if I'm only webcasting the minimap?

    OK, now how about if while webcasting the minimap I load up the webcast so it's full screen on a 42" HDTV that's right beside the 24" I game on, making it much easier to see the 'expanding box flashes' that happen when a unit is under attack on the minimap, long before the audio cues? Not to mention much easier to notice stuff moving on the minimap with my peripheral vision, since that's based on movement.

    (sincerely, what do you guys think of that sort of thing? I thought of it in the beta, and set it up to try out, and it does work.)

    edit: ugh, BOTP.

    it doesn't fall under either of the first things I mentioned but would still fall under the "handicapping yourself" idea

    Karmond wrote: »
    I'd just go ahead and presume that any sort of program or file that modifies the out-of-box game is considered bannable
    The pont is there's official licensed keyboards that do the same thing. The guy was banned for using a competitor's product.

    And I doubt this for now, as someone mentioned it's unlikely he was banned individually for using a 2-in-1 macro, and I'd like to see a review that shows the SC2 keyboard as being able to set up these types of macros and blizzard allowing it

    Blizzard is actually okay with many mods. They won't ban for say, a texture patch in world of warcraft even though Warden can detect it, or even a model changer, unless it gives you an advantage (and Warden is apparently sophisticated enough to tell the difference between making your mount a UFO and a mod makes all undead players have a giant red arrow over their head). If they did, they'd have to ban like a third of their customers (judging by the number of times looking for wow videos on youtube has dredged up nude patch videos) - and they're okay with those guys that run around bgs with 5 shamans running on one keyboard instagibbing people

    I would imagine it's similar for SC2, I doubt any basic third party macro programs would get you in trouble. Warden has produced false positives before, so sometimes you can get unbanned if that's the case.

    override367 on
  • override367override367 ALL minions Registered User regular
    edited August 2010
    s_86 wrote: »

    TLDR version: Zerg loses to reaper harass 4 times

    override367 on
  • SkutSkutSkutSkut Registered User regular
    edited August 2010
    Joe K wrote: »
    there used to be a game, back in the early 90's as a door game on the "Major BBS" system that was RTS-ish, but it *encouraged* cheating. anything you could do was completely legal as per the rules.

    that would be a hillarious way to play sc2.

    Game starts, suddenly at the opponents base "NUCLEAR LAUNCH DETEC..NUCLEAR LAUNCH DETEC..NUCLEAR LAUNCH DETECTED"

    SkutSkut on
  • KambingKambing Registered User regular
    edited August 2010
    s_86 wrote: »

    TLDR version: Zerg loses to reaper harass 4 times

    2 times, technically. >_<
    The series only went to 4 games. The Set5 replay is the Set1 replay.

    Kambing on
    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
  • Fatty McBeardoFatty McBeardo Registered User regular
    edited August 2010
    Italax wrote: »
    kaleedity wrote: »
    Italax wrote: »
    I 've only had the game a week, so any pointers at all of what I could be doing to help get better would be much appreciated:

    repimg-33-142095.jpg

    I thought I was doing ok here until he rolled in with so many units and just destroyed me.

    day9tv.blip.tv -- one of the 130s, the one about the basics or the three things to think about or something.

    It's like 90 minutes, it's pretty good thinking for what you want to get started on.

    Ah yeah, I watched that and it was really helpful. I find myself slipping up on keeping my money low towards the midgame and I think I'm never aggressive enough. I'm too afraid to really launch an attack unless I have a huge army.

    As a fellow SC newb who also plays Protoss I feel you. I have not watched your replay yet, but it's also taken me some time to get into the mindset of keeping resources low. I try to keep making probes, I try to keep up with warping in ground units (I typically build 4 to 6 gates depending on the situation), and most recently I'm learning to attack early and keep my opponent on his heels by going straight at his economy in order to buy myself some time. This seems to be critical when playing against Zerg or especially Terrans. I try to research Charge and lvl 1 armor and weapon upgrades for my ground units. I try to bring in DTs relatively early. I try to send out an initial force of 5 or 6 chargelots, 3 or 4 stalkers, a couple of sentries, a DT and a probe. I send them off to rally at around 2/3 of the way to my opponent's base and then I warp in some extra defenses for my main and start researching the next level of upgrades.

    Once my first attackers arrive at the rally point I'll build a pylon and maybe warp in a couple more chargelots. I then send the squad to check out the opponent's natural. If there's an expansion I immediately attack the workers. If there's no expansion I walk into his main. If there is no detection then I send my DT in to kill the workers, and warp in more DTs at my local pylon, sending them in. If there is detection then I send the squad in to kill as many workers as possible before being wiped out, but I don't warp in any reinforcements. Instead I take note of what units my opponent is building and I make sure my main is appropriately defended, plus by this point in the match it's often time to expand. The biggest thing i try to remember is to keep building units, even when I have forces engaged across the map. I often lose when I try to micro at the cost of the macro game which ends up with me falling to a modest counterattack because I wasn't keeping up with building units for my defense.

    More often than not the "turtle, build a massive force, go all in" strategy has failed me.

    Like I said I'm a newb and a bronze player so take my advice accordingly, but I have managed to win 9 of my last 10 matches or so, ever since I've tried to stick to a mindset of frequently attacking and probing my opponent's defenses.

    From what I have found so far - if you play Protoss and you have not attacked your opponent by 12 or 13 minutes into the game, you're in trouble.

    Fatty McBeardo on
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited August 2010
    Being good on your aggression like that, you won't be on Bronze long. When I got bumped to Silver is when I started doing those things. Constant pressure, constant building, early pushes, trying to do timing pushes.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited August 2010
    Just try to remember your Chronoboost. Your Nexus was sitting at full energy for quite some times.

    Even if you are not researching anything or building anything "special" just Chronoboost your Warpgates to get units out faster. A Chronoboost used for the smallest thing is better than a Chronoboost never used!

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • SF_DhalsimSF_Dhalsim Registered User regular
    edited August 2010
    Figgy wrote: »
    Ezekiel wrote: »
    Figgy wrote: »
    Figgy wrote: »
    Drovek wrote: »
    Just mere curiosity:
    I was just checking Liquipedia and saw that there were a few builds that were "Bronze Proof." (Here, in ZvT for example, Baneling Rush. Terran has a bunch more.)

    What the heck does that mean? O_o

    Without looking, I'm assuming it means those builds will crush 95% of the players in the bronze league. Perhaps even silver and low gold.

    You really don't see competent level of macro/micro until plat and diamond. This is why I'm losing so much now that they pushed me into platinum.

    The baneling rush (or baneling bust) is a hard strategy to counter if you don't know that it's coming. In Bronze, no one really scouts, so they never know it's coming. It's not as simply as "I need x and y to fight off a bust." You need to build structures in a certain fashion as well.

    How effective is the baneling bust against terran usually? I've never lost to a baneling bust, and really have only seen it a few times.

    The first time I was lucky and hadn't walled off, I had a bunker near my ramp which killed them as they rolled up.

    I'm in silver so maybe I just haven't seen a good one done.

    It just seems like by the time they have enough banelings I have a siege tank, hellions or a banshee to get them.

    Then it wasn't a true baneling bust. They will come so fast that if you aren't walled off, you're toast.

    It's usually a mass of banelings followed by a mass of lings. A single bunker would not hold that off.

    One bunker will hold off the early busts pretty handily. The banes die before they can do any damage and open it up for the following horde of lings. If it's enough banes to get past that, then they're waiting too long. By that time the terran can have hellions or a tank coming up. There is a slim window of when it will actually work, and only if the terran's wall isn't built specifically against it.

    You haven't faced a competent bust yet then, because that's just not true.

    The universally accepted counter to a baneling bust is to build your wall with rax and factories, leaving SDs out of the equation. Otherwise, the banelings take out an SD with ease, leaving a hole for the following lings. As for a bunker, it's only 50 HP stronger than a supply depot. If that's part of your main wall, good luck. If it's behind your main wall, any smart player is going to bypass it once a hole is created and go straight for your mineral line.

    A good baneling bust will arrive well before you can have any sieged tanks out, and you'd have maybe two hellions at the expense of more marines.

    You could alternatively have bunkers around your mineral line to create another wall, so when the banelings do bust through, the lings will have to run all the way around the get at your workers and will likely die before they do.

    I just did my first baneling bust in a 2v2, I've only played zerg a few times before so I was unsure about it my teammate was like "Trust me"

    worked out swimmingly, man supply depots just melt. Gateways however, do not. KNOWING IS HALF THE BATTLE

    repimg-33-142167.jpg

    I have seen a wall off with multiple layers of buildings, I mean for top level players, they'll have only a rax and Factory at their ramp, and that's fine, but for newer players who do build a depot at their ramp to start their wall, just build layers around it and be prepared to make more depots after when it gets busted.

    SF_Dhalsim on
    sig-1355736.jpg
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    SC2: XxKhrushchev.539
  • SkutSkutSkutSkut Registered User regular
    edited August 2010
    Probably should've saved tha replay, I fend off a proxy gate, nuke his "secret" expansions probe line, and the guy left his main undefended so I sent in about 8 hellions to devour his delicious probes.

    Also sniper round doesn't work on probes! that is such bullshit!

    SkutSkut on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited August 2010
    The big thing to remember is that nearly any problem you have in 1v1s can be solved by better and more frequent scouting.

    Being surprised by a harass unit? You could have scouted it, and at worst, been able to position what forces you do have, ahead of time.

    Enemy planning a timing attack? You might be able to see enough to predict it.

    The quite common problem of being afraid to attack until you're in command of a huge army. If you scout, you can see exactly what they have and it gives you much more confidence about what you can do with your army.

    Dhalphir on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited August 2010
    SkutSkut wrote: »
    Probably should've saved tha replay, I fend off a proxy gate, nuke his "secret" expansions probe line, and the guy left his main undefended so I sent in about 8 hellions to devour his delicious probes.

    Also sniper round doesn't work on probes! that is such bullshit!

    All replays are saved by default.

    Dhalphir on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited August 2010
    Feeling good today. Took out a proxy gate, then lose to a drop because I was stupid, then win to a no-cheese, no-cutesy shit game. Though I probably should've lost. The guy sent his probe to hide in my natural's mineral line. Didn't build a proxy, just hid there. But my scouting drone saw the probe, so I was furiously checking my base and going everywhere to see where it was, and my build order was fucked to all hell and back.

    Luckily, he did a 4-gate push with stalkers and zealots and I got an awesome surround with my speedlings pinning everything against the wall of my choke and then had my roaches just obliterate things. Then I just teched up, got hydra/roach, and pushed in. He couldn't make enough of an army to do anything in the end.

    Now I'm up to 4 plat. I wonder if I'll actually get into diamond ever.

    Khavall on
  • SuMa.LustreSuMa.Lustre Registered User regular
    edited August 2010
    so i have played a lot of protoss on the ladders

    why does everyone 2 gate pressure into 3/4 warpgate push

    it's not cool man, defending that ish is HARD

    SuMa.Lustre on
  • SkutSkutSkutSkut Registered User regular
    edited August 2010
    Dhalphir wrote: »
    SkutSkut wrote: »
    Probably should've saved tha replay, I fend off a proxy gate, nuke his "secret" expansions probe line, and the guy left his main undefended so I sent in about 8 hellions to devour his delicious probes.

    Also sniper round doesn't work on probes! that is such bullshit!

    All replays are saved by default.

    Excellent, I will upload it and we can laugh at my horrible resource floating as I herp derp around my base as I deviate from my standard build, which I'm trying to do more of. I've gotten the "spire so make thors" switch down at least. For toss it's the "make ghost" thing that's getting me.

    Here we go

    repimg-33-142200.jpg

    SkutSkut on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited August 2010
    I love Colossi so much.

    Not only are they brutal against nearly every ground unit, but the way that biological units fizzle and burst into flames is just spectacular. Especially Nydus Worms and Ultralisk.

    Dhalphir on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited August 2010
    so i have played a lot of protoss on the ladders

    why does everyone 2 gate pressure into 3/4 warpgate push

    it's not cool man, defending that ish is HARD

    Ever since I learned proper roach micro, I almost never fear the 2gate anymore, unless I stupidly don't get enough roaches, or my roach warren is delayed, or something else happens. And once I've killed the 2-gate I'm almost always comfortable expanding and macroing up.

    Khavall on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited August 2010
    so i have played a lot of protoss on the ladders

    why does everyone 2 gate pressure into 3/4 warpgate push

    it's not cool man, defending that ish is HARD

    I think you mean 2 gate possible pressure or maybe not, into void rays. At least, on my end.

    Aegis on
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  • exoplasmexoplasm Gainfully Employed Near Blizzard HQRegistered User regular
    edited August 2010
    Dhalphir wrote: »
    SkutSkut wrote: »
    Probably should've saved tha replay, I fend off a proxy gate, nuke his "secret" expansions probe line, and the guy left his main undefended so I sent in about 8 hellions to devour his delicious probes.

    Also sniper round doesn't work on probes! that is such bullshit!

    All replays are saved by default.

    Only the last 10-15 games.

    exoplasm on
    1029386-1.png
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  • SuMa.LustreSuMa.Lustre Registered User regular
    edited August 2010
    Khavall wrote: »
    so i have played a lot of protoss on the ladders

    why does everyone 2 gate pressure into 3/4 warpgate push

    it's not cool man, defending that ish is HARD

    Ever since I learned proper roach micro, I almost never fear the 2gate anymore, unless I stupidly don't get enough roaches, or my roach warren is delayed, or something else happens. And once I've killed the 2-gate I'm almost always comfortable expanding and macroing up.

    i elaborate

    defending that ish without roaches is HARD

    SuMa.Lustre on
  • tofutofu Registered User regular
    edited August 2010
    I too would like to know this proper roach micro

    Every time a couple zealots kill all my zerglings I am always surprised

    tofu on
  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited August 2010
    http://www.ustream.tv/channel/iccup-tv/v3

    IEM Qualifier Finals or something like that, all this ESL stuff gets confusing.

    Zealots dominate Zerglings in Sc2, wheres in SC1 I think it only took 2 zerglings to take down a zealot.

    FuriousJodo on
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  • EuphoriacEuphoriac Registered User regular
    edited August 2010
    Ok wow.

    Just had a PvT with me a Protoss.

    The Terran just turtles. Total turtle (Planetary Fortress, sieged tanks at his mineral line, missile turrets the works) going for Battlecruisers. But at that point he's pretty much just telegraphed his intentions so much the only way he could have made it more obvious is if he came into my room and whispered it hot and heavy into my own ears.

    So he eventually rolls out with about 12-15 'cruisers supported by 2 dozen or so Vikings, expecting me to attack with the VR's and mothership I'd been harassing with (WALLS OF MISSILE TURRETS!). Except he doesn't see VR's. He sees a wall of my own. And let me tell you; Stalkers are my favourite unit in SC2 for a reason. At this point, he must have shat himself IRL because he doesn't attack for the rest of the game. ALL turtle.

    I'm trying to bait him verbally, whilst whittling him down. Victory is mine for sure, but it'd take a while.

    And what happens? Fucking server downtime. I thought that only happened in WoW?

    I spend the rest of the 15 minutes talking shit. Not a single word from him.

    Guess he knew all along huh? Does this count as a loss?

    Euphoriac on
  • SevorakSevorak Registered User regular
    edited August 2010
    Kite the zealots. Right click move the roaches away from them for a couple steps, then hit hold position so they shoot once, right click away from zealots, hit hold position, repeat.

    Sevorak on
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  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited August 2010
    Euphoriac wrote: »
    Ok wow.

    Just had a PvT with me a Protoss.

    The Terran just turtles. Total turtle (Planetary Fortress, sieged tanks at his mineral line, missile turrets the works) going for Battlecruisers. But at that point he's pretty much just telegraphed his intentions so much the only way he could have made it more obvious is if he came into my room and whispered it hot and heavy into my own ears.

    So he eventually rolls out with about 12-15 'cruisers supported by 2 dozen or so Vikings, expecting me to attack with the VR's and mothership I'd been harassing with (WALLS OF MISSILE TURRETS!). Except he doesn't see VR's. He sees a wall of my own. And let me tell you; Stalkers are my favourite unit in SC2 for a reason. At this point, he must have shat himself IRL because he doesn't attack for the rest of the game. ALL turtle.

    I'm trying to bait him verbally, whilst whittling him down. Victory is mine for sure, but it'd take a while.

    And what happens? Fucking server downtime. I thought that only happened in WoW?

    I spend the rest of the 15 minutes talking shit. Not a single word from him.

    Guess he knew all along huh? Does this count as a loss?

    I'm fairly certain mass-voidray would cmopletely obliterate a similarly costing BC fleet.

    FuriousJodo on
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  • KhavallKhavall British ColumbiaRegistered User regular
    edited August 2010
    tofu wrote: »
    I too would like to know this proper roach micro

    Every time a couple zealots kill all my zerglings I am always surprised

    Kite. In circles, and preferably near spine crawlers if you have them. If the zealots are chasing the roaches, run away, hold position for the shot, run away, hold position for the shot. Eventually you'll get an idea for how fast roaches shoot and you can pretty much kill infinity zealots with one roach on creep. If the zealots go after drones, run the drones away and just attack the zealots with the roaches. If the zealots go after the queen, same thing.

    Khavall on
  • undeinPiratundeinPirat Registered User regular
    edited August 2010
    Khavall wrote: »
    so i have played a lot of protoss on the ladders

    why does everyone 2 gate pressure into 3/4 warpgate push

    it's not cool man, defending that ish is HARD

    Ever since I learned proper roach micro, I almost never fear the 2gate anymore, unless I stupidly don't get enough roaches, or my roach warren is delayed, or something else happens. And once I've killed the 2-gate I'm almost always comfortable expanding and macroing up.

    i elaborate

    defending that ish without roaches is HARD

    well i mean

    it's popular because (at least to me) it is a lot of nice easy pressure while not giving up an economic lead

    at the same time though

    yeah speedlings aren't gonna save you from it sadly

    (my love for speedlings cannot even make me play zerg, i suck at it now :/)

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • JarsJars Registered User regular
    edited August 2010
    Khavall wrote: »
    tofu wrote: »
    I too would like to know this proper roach micro

    Every time a couple zealots kill all my zerglings I am always surprised

    Kite. In circles, and preferably near spine crawlers if you have them. If the zealots are chasing the roaches, run away, hold position for the shot, run away, hold position for the shot. Eventually you'll get an idea for how fast roaches shoot and you can pretty much kill infinity zealots with one roach on creep. If the zealots go after drones, run the drones away and just attack the zealots with the roaches. If the zealots go after the queen, same thing.

    but

    what do you do when cannons won't let your roaches micro

    Jars on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited August 2010
    Jars wrote: »
    Khavall wrote: »
    tofu wrote: »
    I too would like to know this proper roach micro

    Every time a couple zealots kill all my zerglings I am always surprised

    Kite. In circles, and preferably near spine crawlers if you have them. If the zealots are chasing the roaches, run away, hold position for the shot, run away, hold position for the shot. Eventually you'll get an idea for how fast roaches shoot and you can pretty much kill infinity zealots with one roach on creep. If the zealots go after drones, run the drones away and just attack the zealots with the roaches. If the zealots go after the queen, same thing.

    but

    what do you do when cannons won't let your roaches micro

    Feel ok that I have a soul and my opponent obviously doesn't.


    Also, I really haven't seen that ever except that once. And I think if I had held off the 2-gate itself better then taking out the probe and pylon before the cannons could do anything would be much less of a problem, I just sucked defending against the 2-gate.

    Khavall on
  • kedinikkedinik Captain of Industry Registered User regular
    edited August 2010
    Euphoriac wrote: »
    Ok wow.

    Just had a PvT with me a Protoss.

    The Terran just turtles. Total turtle (Planetary Fortress, sieged tanks at his mineral line, missile turrets the works) going for Battlecruisers. But at that point he's pretty much just telegraphed his intentions so much the only way he could have made it more obvious is if he came into my room and whispered it hot and heavy into my own ears.

    So he eventually rolls out with about 12-15 'cruisers supported by 2 dozen or so Vikings, expecting me to attack with the VR's and mothership I'd been harassing with (WALLS OF MISSILE TURRETS!). Except he doesn't see VR's. He sees a wall of my own. And let me tell you; Stalkers are my favourite unit in SC2 for a reason. At this point, he must have shat himself IRL because he doesn't attack for the rest of the game. ALL turtle.

    I'm trying to bait him verbally, whilst whittling him down. Victory is mine for sure, but it'd take a while.

    And what happens? Fucking server downtime. I thought that only happened in WoW?

    I spend the rest of the 15 minutes talking shit. Not a single word from him.

    Guess he knew all along huh? Does this count as a loss?

    I'm fairly certain mass-voidray would cmopletely obliterate a similarly costing BC fleet.

    True, except that Yamato one-shots rays.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • override367override367 ALL minions Registered User regular
    edited August 2010
    kedinik wrote: »
    Euphoriac wrote: »
    Ok wow.

    Just had a PvT with me a Protoss.

    The Terran just turtles. Total turtle (Planetary Fortress, sieged tanks at his mineral line, missile turrets the works) going for Battlecruisers. But at that point he's pretty much just telegraphed his intentions so much the only way he could have made it more obvious is if he came into my room and whispered it hot and heavy into my own ears.

    So he eventually rolls out with about 12-15 'cruisers supported by 2 dozen or so Vikings, expecting me to attack with the VR's and mothership I'd been harassing with (WALLS OF MISSILE TURRETS!). Except he doesn't see VR's. He sees a wall of my own. And let me tell you; Stalkers are my favourite unit in SC2 for a reason. At this point, he must have shat himself IRL because he doesn't attack for the rest of the game. ALL turtle.

    I'm trying to bait him verbally, whilst whittling him down. Victory is mine for sure, but it'd take a while.

    And what happens? Fucking server downtime. I thought that only happened in WoW?

    I spend the rest of the 15 minutes talking shit. Not a single word from him.

    Guess he knew all along huh? Does this count as a loss?

    I'm fairly certain mass-voidray would cmopletely obliterate a similarly costing BC fleet.

    True, except that Yamato one-shots rays.

    Void rays with upgrade are fast enough where they don't have to engage BCs. If the BCs attack your base, charge off of one of your own buildings before engaging them

    override367 on
  • NylonathetepNylonathetep Registered User regular
    edited August 2010
    What can I do to help me producing units even when I'm in combat? I have unit producing buildings on bind key but I keep forgetting to use them .. especially when I'm losing the battle.

    Nylonathetep on
    714353-1.png
  • tofutofu Registered User regular
    edited August 2010
    Sevorak wrote: »
    Kite the zealots. Right click move the roaches away from them for a couple steps, then hit hold position so they shoot once, right click away from zealots, hit hold position, repeat.
    This only works on creep I suppose?

    What about after the speed upgrade?

    tofu on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited August 2010
    Keep practising until you get the unit timings on an internal clock. As you produce a production run of units you should eventually start getting used to how long it takes them to produce, allowing you to hit the key and queue up another production cycle just as the first one finishes.

    Aegis on
    We'll see how long this blog lasts
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    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • 815165815165 Registered User regular
    edited August 2010
    815165 on
  • YodaTunaYodaTuna Registered User regular
    edited August 2010
    PvP.

    We both 2gate. I win. The conversation goes like this:
    Him: Nice 2gate.
    Me: Thanks.
    Him: that was sarcasm

    and then he left. Jealous. I'm pretty happy on the results of the 2gate rush and have consistently beating silver players. Come on Blizzard, change my bracket!

    YodaTuna on
  • His CorkinessHis Corkiness Registered User regular
    edited August 2010
    Aegis wrote: »
    Keep practising until you get the unit timings on an internal clock. As you produce a production run of units you should eventually start getting used to how long it takes them to produce, allowing you to hit the key and queue up another production cycle just as the first one finishes.
    As an aid to this, look at the tooltips for things when you build them during not-so-serious games, and make a mental note of how long it takes to build. It'll be in game-time, not real-time, I believe, but I've found that it helps to know the relative timings. Eventually your brain catches on.

    His Corkiness on
  • Fatty McBeardoFatty McBeardo Registered User regular
    edited August 2010
    Dhalphir wrote: »
    I love Colossi so much.

    Not only are they brutal against nearly every ground unit, but the way that biological units fizzle and burst into flames is just spectacular. Especially Nydus Worms and Ultralisk.

    I love them but they are fragile. They naturally hang at the back of your line when everyone fans out, but if your opponent can bring anything in to attack from the rear, they're often toast. They rule for dispatching large groups of marines, though.

    Fatty McBeardo on
  • EuphoriacEuphoriac Registered User regular
    edited August 2010
    kedinik wrote: »
    Euphoriac wrote: »
    Ok wow.

    Just had a PvT with me a Protoss.

    The Terran just turtles. Total turtle (Planetary Fortress, sieged tanks at his mineral line, missile turrets the works) going for Battlecruisers. But at that point he's pretty much just telegraphed his intentions so much the only way he could have made it more obvious is if he came into my room and whispered it hot and heavy into my own ears.

    So he eventually rolls out with about 12-15 'cruisers supported by 2 dozen or so Vikings, expecting me to attack with the VR's and mothership I'd been harassing with (WALLS OF MISSILE TURRETS!). Except he doesn't see VR's. He sees a wall of my own. And let me tell you; Stalkers are my favourite unit in SC2 for a reason. At this point, he must have shat himself IRL because he doesn't attack for the rest of the game. ALL turtle.

    I'm trying to bait him verbally, whilst whittling him down. Victory is mine for sure, but it'd take a while.

    And what happens? Fucking server downtime. I thought that only happened in WoW?

    I spend the rest of the 15 minutes talking shit. Not a single word from him.

    Guess he knew all along huh? Does this count as a loss?

    I'm fairly certain mass-voidray would cmopletely obliterate a similarly costing BC fleet.

    True, except that Yamato one-shots rays.

    Void rays with upgrade are fast enough where they don't have to engage BCs. If the BCs attack your base, charge off of one of your own buildings before engaging them

    Except none of this wouldn't have happened, he had 20+ Vikings with them, remember? Fortunately he was obviously too stupid/poor to adapt to my Stalkers, which is the BEST UNIT IN THE GAAAAAME! 8-)

    Euphoriac on
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