Back on topic, I am on a rather bland laptop and I am dling HL in about a minute and xcom shortly after that. I need me some HL mods quickly. Single player and fun.
They Hunger was good IIRC. As was Poke 646. Not sure how easy either of those are to track down today.
Back on topic, I am on a rather bland laptop and I am dling HL in about a minute and xcom shortly after that. I need me some HL mods quickly. Single player and fun.
They Hunger was good IIRC. As was Poke 646. Not sure how easy either of those are to track down today.
USS Darkstar. Valve-approved and sort-of rips off Alien.
Wanted! Total Conversion set in the Wild West, and I recall it was a decent length too.
Absolute Redemption. Earlier mod by the same guys that did Wanted - uses a lot of HL assets but has some excellent scenarios and level design - from a funfair to Himalayan mountain temples.
Reminds me that I totally negected the wealth of singleplayer HL2 mods out there.
EDIT: To clarify, these are Half Life 1 mods. I assume that's what Royce was referring to being able to play with his "bland laptop". Minerva is HL2, which I never properly kept up with the mod scene for. The remake of Dear Esther looks incredible though. Pornography.
I hope all the DLC is still somehow compatible, so we don't have to waste time waiting for them to make stuff before we can be flooded with pages and pages of specials on train-skins.
I play a lot of LoL, and the stuff where it says DOTA 2 is just Dota completely transferred over seems very worrisome. I never played DotA, but have read about many of the changes that Riot did when preparing LoL, and a lot of them have to do with good game design vs. older school frustrating game design. Riot seems to have the same idea as Valve generally does, with player fun coming first. Much like how TF2 took the basic idea of old team fortress, distilled it to the most fun aspects and purified it I think League of Legends has been aiming for that.
A direct port, no matter the community features will have problems ahead of it, both in old community transfer (why play this when the old is free?) and in adding new community. The DotA style is not newbie friendly, but LoL has done a pretty good job of making it so, with tiered leveling, slowly introducing new summoner spells, and a basic tutorial.
I don't think we have to worry. This is Valve we're talking about. Valve is one of the only game companies that I have complete and utter faith in to deliver an outstanding product. I think Valve will be taking a good long look at what works in League of Legends, and what doesn't work in DoTA right now, and change the game to make it even more newbie friendly than League of Legends.
I don't think we have to worry. This is Valve we're talking about. Valve is one of the only game companies that I have complete and utter faith in to deliver an outstanding product. I think Valve will be taking a good long look at what works in League of Legends, and what doesn't work in DoTA right now, and change the game to make it even more newbie friendly than League of Legends.
Yeah, I'm sure they're porting everything over as step 1. Seeing as Valve's "Special sauce" seems to be test with all audiences, then adjust+give freedom to devs, I'm sure there will be a lot of changes. My guess is we'll see it hit Beta in may or something, then go through a feedback cycle like TF2, since they're probably tailing down ops on that.
We're just going to have to see what we'll see... won't we?
I believe the blog post in so much as I give it the benefit of the doubt.
Ex/Current Valve employees will likely say anything to make this shit storm end. Especially to someone well known in the industry, like, I dunno... George Broussard.
The game could end up DoA if all this talk doesn't stop.
Except that Valve has said they are not changing any of the design decisions IceFrog made?
Yeah it's DoTA with shinier graphics and a voice chat system. Everything else to make it noob friendly will probably be limited to modules stacked on top (coaching, a wiki ...) and not the game itself.
Then I suppose we get to see what design decisions Icefrog would make outside of the Warcraft III engine's limitations.
What I mean is that they're not changing the base game at all, unless I am mistaken in my understanding of this quote:
Valve's approach to Dota 2 is unusual in that the gameplay itself is remaining almost entirely untouched. "Our first reaction is to assume that [design elements are] there for a reason," project lead Erik Johnson explains. "IceFrog is one of the smartest designers we've ever met. He's made so many good decisions over the years in building the product. He virtually never makes a decision that doesn't have some reasoning behind it and a way to pick apart the logic behind it." This approach means that Dota 2 basically is DotA-Allstars with new technology.
We're just going to have to see what we'll see... won't we?
I believe the blog post in so much as I give it the benefit of the doubt.
Ex/Current Valve employees will likely say anything to make this shit storm end. Especially to someone well known in the industry, like, I dunno... George Broussard.
The game could end up DoA if all this talk doesn't stop.
Fair enough. Between the anonymous blog with quotes like "Let me ask you this, Gabe" and portions that seem directly addressed to staff instead of the public for whom this is ostensibly written, and Valve, I am going to give Valve the benefit of the doubt.
I'm so glad I don't give a fuck to DotA... The outcome of those shennanigans won't affect me the least.
Yeah, I don't feel a pressing need to get involved with one of the internet's most angry communities any time soon.:P
That said, I am kind of disappointed that they aren't going to be going the TF2 route with this and trying to make the game more welcoming to newcomers. If they could have a really solid matchmaking system that would probably solve most of the accessibility problems right away.
Steam Surpasses 30 Million Account Mark
Press Releases
Leading Platform for PC & Mac Games Continues Massive Growth
October 18, 2010 - Valve® today announced the latest growth data for Steam, a leading platform for PC & Mac games and digital entertainment, revealing new account growth of 178%, sales growth of over 200%, over 200 Steamworks games shipped to date, and more.
During the past 12 months the platform had year-over-year new user growth of 178%, pushing the total number of active accounts to over 30 million, with over 1,200 games now offered. Peak simultaneous player numbers were also up to over three million, with over six million unique gamers accessing Steam each day.
In addition to new user growth, Steam sales during the trailing 12 months increased by more than 200%, putting it on track for a sixth straight year of realizing over 100% year-over-year growth in unit sales. To meet this demand, the Steam infrastructure has been increased and now has ability to run at 400Gps, enough bandwidth to ship a digitized version of the Oxford English Dictionary 92.6 times per second.
The period also realized continued adoption of the Steamworks suite of publishing services in tangible and electronic versions of today's popular games. Included in many of the year's biggest releases -- such as Sid Meier's Civilization V, Just Cause 2, and R.U.S.E., with more to come during the holiday season -- Steamworks has now shipped in over 200 since the suite of services was released two years ago. In addition, the Steam Cloud (introduced in Spring 2008) has surpassed the 100 million files saved milestone.
"Steam is on track to record the biggest year in its six year history," said Gabe Newell, president of Valve. "The year has marked major development advances to the platform with the introduction of support for Mac titles, the Steam Wallet and in-game item buying support, and more. We believe the growth in accounts, sales, and player numbers is completely tied to this work and we plan to continue to develop the platform to offer more marketing, sales, and design tools for developers and publishers of games and digital entertainment"
About Valve
Valve is an entertainment software and technology company founded in 1996 and based in Bellevue, Washington. The company's portfolio of entertainment properties includes Half-Life®, Counter-Strike®, Day of Defeat®, Team Fortress®, PortalTM and Left 4 DeadTM. Valve's catalog of products accounts for over 35 million retail units sold worldwide, and over 80% of PC online action gameplay. In addition, Valve is a developer of leading-edge technologies, such as the Source game engine and Steam, a broadband platform for the delivery and management of digital content. For more information, please visit www.valvesoftware.com.
"Active accounts" are accounts that were online in the last 30 days. I'd have to double-check to be sure, but I think they're also accounts that own at least one game. We call this "accounts" because we don't know if each account represents a unique individual or not.
The number you're thinking of, chopstix, which would include all accounts ever created, is vastly higher than the numbers mentioned in the press release. That number is interesting for a few obscure technical reasons, but doesn't tell us much about the business or our customers.
Awesome news. And I hope you guys dont mind my random title changes too much.
Also, if you don't mind, keep the dota blog stuff outta this thread. Don't want to see it shitting up even more threads, particularly this one.
I wish my family were aware of what Steam is or how to even use it. I wanna get some stupid awesome games this Sunday for my 25th bday not some knitwear and a coat. Oh and a tin of fucking chocolates. I don't even like chocolates.
Big Classy on
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reVerseAttack and Dethrone GodRegistered Userregular
edited October 2010
"Our first reaction is to assume that [design elements are] there for a reason," project lead Erik Johnson explains.
I don't really understand why that's their first reaction. My first reaction would be to assume that a lot of the core design elements are there because of limitations imposed by the Warcraft 3 engine.
"Our first reaction is to assume that [design elements are] there for a reason," project lead Erik Johnson explains.
I don't really understand why that's their first reaction. My first reaction would be to assume that a lot of the core design elements are there because of limitations imposed by the Warcraft 3 engine.
Yes but this mod is extremely popular
So you assume that things are there for a reason so you don't go and change the thing that everybody secretly liked and ruin everything forever
"Our first reaction is to assume that [design elements are] there for a reason," project lead Erik Johnson explains.
I don't really understand why that's their first reaction. My first reaction would be to assume that a lot of the core design elements are there because of limitations imposed by the Warcraft 3 engine.
Yes but this mod is extremely popular
So you assume that things are there for a reason so you don't go and change the thing that everybody secretly liked and ruin everything forever
"Our first reaction is to assume that [design elements are] there for a reason," project lead Erik Johnson explains.
I don't really understand why that's their first reaction. My first reaction would be to assume that a lot of the core design elements are there because of limitations imposed by the Warcraft 3 engine.
Yes but this mod is extremely popular
So you assume that things are there for a reason so you don't go and change the thing that everybody secretly liked and ruin everything forever
This is most certainly a very good point, although I have to say that Valve is in the best position to change extremely popular game play mechanics for the better.
TF2 is a perfect example - especially since TFC suffered from the same stagnant community issues that I believe DOTA suffers from (I haven't played TFC or DOTA).
Centipeed on
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited October 2010
Team Fortress Classic, while popular, was never DoTA popular. DoTA is a whole other beast. Not that I care, I don't even think it's that great, and the community is horrible. Worse than even the WoW community, and that's saying something.
I'm not sure why we're talking about this right now given that DotA 2 is a Valve game and thus is going to come out 2 years later than they planned, if we're lucky.
I'm not sure why we're talking about this right now given that DotA 2 is a Valve game and thus is going to come out 2 years later than they planned, if we're lucky.
I would be perfectly happy if they released DOTA 2 and it was just a renamed Episode 3.
I'm not sure why we're talking about this right now given that DotA 2 is a Valve game and thus is going to come out 2 years later than they planned, if we're lucky.
Probably because we all forgot about this. Then you had to remind us. :?
Back on topic, I am on a rather bland laptop and I am dling HL in about a minute and xcom shortly after that. I need me some HL mods quickly. Single player and fun.
They Hunger was good IIRC. As was Poke 646. Not sure how easy either of those are to track down today.
USS Darkstar. Valve-approved and sort-of rips off Alien.
Wanted! Total Conversion set in the Wild West, and I recall it was a decent length too.
Absolute Redemption. Earlier mod by the same guys that did Wanted - uses a lot of HL assets but has some excellent scenarios and level design - from a funfair to Himalayan mountain temples.
Reminds me that I totally negected the wealth of singleplayer HL2 mods out there.
EDIT: To clarify, these are Half Life 1 mods. I assume that's what Royce was referring to being able to play with his "bland laptop". Minerva is HL2, which I never properly kept up with the mod scene for. The remake of Dear Esther looks incredible though. Pornography.
oooh, nice! Gonna check these out right away,
Big Classy on
0
CheesecakeRecipe"Should not be allowed to post in the Steam Thread" - IsornSqualor Victoria, Squalor Victoria!Registered Userregular
Requires the base game Railworks 2 on Steam in order to play.
Holy shit.
Railworks has ceased to become a game and has instead become it's own genre.
This is ridiculous.
Yeah, but like... there is no Railworks 1 now. I'm pretty sure they just replaced it wholesale with Railworks 2 and then pointed all the DLC there.
EDIT: In fact, everyone who already owned Railworks has their game automatically updated to Railworks 2 for free. "Railworks 1" is definitely not a thing that exists anymore.
Requires the base game Railworks 2 on Steam in order to play.
Holy shit.
Railworks has ceased to become a game and has instead become it's own genre.
This is ridiculous.
Yeah, but like... there is no Railworks 1 now. I'm pretty sure they just replaced it wholesale with Railworks 2 and then pointed all the DLC there.
EDIT: In fact, everyone who already owned Railworks has their game automatically updated to Railworks 2 for free. "Railworks 1" is definitely not a thing that exists anymore.
Posts
They Hunger was good IIRC. As was Poke 646. Not sure how easy either of those are to track down today.
USS Darkstar. Valve-approved and sort-of rips off Alien.
Wanted! Total Conversion set in the Wild West, and I recall it was a decent length too.
Absolute Redemption. Earlier mod by the same guys that did Wanted - uses a lot of HL assets but has some excellent scenarios and level design - from a funfair to Himalayan mountain temples.
Reminds me that I totally negected the wealth of singleplayer HL2 mods out there.
EDIT: To clarify, these are Half Life 1 mods. I assume that's what Royce was referring to being able to play with his "bland laptop". Minerva is HL2, which I never properly kept up with the mod scene for. The remake of Dear Esther looks incredible though. Pornography.
Because they are releasing a Railworks 2.
I don't think we have to worry. This is Valve we're talking about. Valve is one of the only game companies that I have complete and utter faith in to deliver an outstanding product. I think Valve will be taking a good long look at what works in League of Legends, and what doesn't work in DoTA right now, and change the game to make it even more newbie friendly than League of Legends.
Yeah, I'm sure they're porting everything over as step 1. Seeing as Valve's "Special sauce" seems to be test with all audiences, then adjust+give freedom to devs, I'm sure there will be a lot of changes. My guess is we'll see it hit Beta in may or something, then go through a feedback cycle like TF2, since they're probably tailing down ops on that.
So, we'll get DOTA with hats.
I believe the blog post in so much as I give it the benefit of the doubt.
Ex/Current Valve employees will likely say anything to make this shit storm end. Especially to someone well known in the industry, like, I dunno... George Broussard.
The game could end up DoA if all this talk doesn't stop.
I would love to play as Tank from L4D ^^
Yeah it's DoTA with shinier graphics and a voice chat system. Everything else to make it noob friendly will probably be limited to modules stacked on top (coaching, a wiki ...) and not the game itself.
What I mean is that they're not changing the base game at all, unless I am mistaken in my understanding of this quote:
But more importantly it needs hats and crates that can only be opened with keys bought with real money :P
Fair enough. Between the anonymous blog with quotes like "Let me ask you this, Gabe" and portions that seem directly addressed to staff instead of the public for whom this is ostensibly written, and Valve, I am going to give Valve the benefit of the doubt.
Yeah, I don't feel a pressing need to get involved with one of the internet's most angry communities any time soon.:P
That said, I am kind of disappointed that they aren't going to be going the TF2 route with this and trying to make the game more welcoming to newcomers. If they could have a really solid matchmaking system that would probably solve most of the accessibility problems right away.
http://store.steampowered.com/news/4502/
And a note about active accounts:
http://forums.steampowered.com/forums/showpost.php?p=13289641&postcount=57
Awesome news. And I hope you guys dont mind my random title changes too much.
Also, if you don't mind, keep the dota blog stuff outta this thread. Don't want to see it shitting up even more threads, particularly this one.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
I don't really understand why that's their first reaction. My first reaction would be to assume that a lot of the core design elements are there because of limitations imposed by the Warcraft 3 engine.
I will do the same of course, but I'm not just going to believe it's untrue because someone told George it is, and then he twittered it.
People have egos. Especially when it comes to radical success. There are a lot of people talking about IceFrog's.
I give the situations describing his egotistical mannerisms the benefit of the doubt more than anything else that's said.
It won't matter anyway soon enough.
The product will judge all.
Yes but this mod is extremely popular
So you assume that things are there for a reason so you don't go and change the thing that everybody secretly liked and ruin everything forever
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
That's part of my problem with Starcraft 2.
This is most certainly a very good point, although I have to say that Valve is in the best position to change extremely popular game play mechanics for the better.
TF2 is a perfect example - especially since TFC suffered from the same stagnant community issues that I believe DOTA suffers from (I haven't played TFC or DOTA).
I would be perfectly happy if they released DOTA 2 and it was just a renamed Episode 3.
Please, Valve, I want more Half Life so bad
Probably because we all forgot about this. Then you had to remind us. :?
oooh, nice! Gonna check these out right away,
Our new lord and savior of trains has arrived.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Holy shit.
Railworks has ceased to become a game and has instead become it's own genre.
This is ridiculous.
Who plays that game
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Yeah, but like... there is no Railworks 1 now. I'm pretty sure they just replaced it wholesale with Railworks 2 and then pointed all the DLC there.
EDIT: In fact, everyone who already owned Railworks has their game automatically updated to Railworks 2 for free. "Railworks 1" is definitely not a thing that exists anymore.
Hm.
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I just. I dunno. :?
This is true. I have Railworks 2 now.
I'm pretty curious, but I think that path leads to madness.