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[STEAM] Thread derailed by train puns

13468962

Posts

  • SudsSuds Registered User regular
    edited August 2010
    Arthil wrote: »
    Elvenshae wrote: »
    SPACEBAR is for JUMP you damned terrorists.

    I'd've gone with heathens, but otherwise, liminess resides here.

    Infidels?

    *Says in Achemed voice*

    Spacebar is for crouch. RMB is for jump.

    Suds on
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  • TaminTamin Registered User regular
    edited August 2010
    Maybe he's thinking of Deus, which had a bit more of a messier layout.

    deuswhat.jpg

    I can't find a picture, but System Shock's key layout was magical.

    q, w, e? left left, center, lean right
    a, s, d? turn left, walk forward, turn right
    z, x, c? step left, walk back, step right
    r, f, v? stand up, crouch, prone
    t, g, b? look up, center look, look down

    from memory, so some things may not match. Yes, that's the entire left hand side of the keyboard. The mouse was used for using items, switches, cyber interfaces, etc.

    Tamin on
  • AzadIsCoolAzadIsCool Registered User regular
    edited August 2010
    Suds wrote: »
    Arthil wrote: »
    Elvenshae wrote: »
    SPACEBAR is for JUMP you damned terrorists.

    I'd've gone with heathens, but otherwise, liminess resides here.

    Infidels?

    *Says in Achemed voice*

    Spacebar is for crouch. RMB is for jump.

    You are a monster.

    AzadIsCool on
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  • DisruptedCapitalistDisruptedCapitalist I swear! Registered User regular
    edited August 2010
    SPACEBAR is for JUMP you damned terrorists.
    This needs to be the thread title.

    DisruptedCapitalist on
    "Simple, real stupidity beats artificial intelligence every time." -Mustrum Ridcully in Terry Pratchett's Hogfather p. 142 (HarperPrism 1996)
  • EchoEcho ski-bap ba-dapModerator mod
    edited August 2010
    Operation Flashpoint and ARMA 2 has a feature I wish more games would steal: independent head movement.

    Hold alt. Now the mouse turns your head without moving your body.

    Not useful for all kinds of games, but it was great when you were lying prone in grass and could look around without suddenly having your ass towards the enemy.

    Echo on
  • CentipeedCentipeed Registered User regular
    edited August 2010
    Echo wrote: »
    Operation Flashpoint and ARMA 2 has a feature I wish more games would steal: independent head movement.

    Hold alt. Now the mouse turns your head without moving your body.

    Not useful for all kinds of games, but it was great when you were lying prone in grass and could look around without suddenly having your ass towards the enemy.

    This is most common in flight simulators and space games. You know, where's it's actually useful.

    In fact, I'm sure they only put it into ARMA for the helicopter/plane flying sections.

    Centipeed on
  • Michael HMichael H Registered User regular
    edited August 2010
    Or Mechwarrior games, though that was torso/arms instead of just head.

    Michael H on
  • SudsSuds Registered User regular
    edited August 2010
    Centipeed wrote: »
    Echo wrote: »
    Operation Flashpoint and ARMA 2 has a feature I wish more games would steal: independent head movement.

    Hold alt. Now the mouse turns your head without moving your body.

    Not useful for all kinds of games, but it was great when you were lying prone in grass and could look around without suddenly having your ass towards the enemy.

    This is most common in flight simulators and space games. You know, where's it's actually useful.

    In fact, I'm sure they only put it into ARMA for the helicopter/plane flying sections.

    It's really fantastic with TrackIR. Just turn your head and you look around in game.

    Suds on
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  • JazzJazz Registered User regular
    edited August 2010
    Suds wrote: »
    Centipeed wrote: »
    Echo wrote: »
    Operation Flashpoint and ARMA 2 has a feature I wish more games would steal: independent head movement.

    Hold alt. Now the mouse turns your head without moving your body.

    Not useful for all kinds of games, but it was great when you were lying prone in grass and could look around without suddenly having your ass towards the enemy.

    This is most common in flight simulators and space games. You know, where's it's actually useful.

    In fact, I'm sure they only put it into ARMA for the helicopter/plane flying sections.

    It's really fantastic with TrackIR. Just turn your head and you look around in game.

    So my avatar's looking around in game while I'm looking away from my monitor and having to swivel my eyes in the other direction so I can still see the game. Do not want.

    Jazz on
  • AzadIsCoolAzadIsCool Registered User regular
    edited August 2010
    I'm pretty sure you'd be wearing video glasses or something.

    AzadIsCool on
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  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited August 2010
    Jazz wrote: »
    Suds wrote: »
    Centipeed wrote: »
    Echo wrote: »
    Operation Flashpoint and ARMA 2 has a feature I wish more games would steal: independent head movement.

    Hold alt. Now the mouse turns your head without moving your body.

    Not useful for all kinds of games, but it was great when you were lying prone in grass and could look around without suddenly having your ass towards the enemy.

    This is most common in flight simulators and space games. You know, where's it's actually useful.

    In fact, I'm sure they only put it into ARMA for the helicopter/plane flying sections.

    It's really fantastic with TrackIR. Just turn your head and you look around in game.

    So my avatar's looking around in game while I'm looking away from my monitor and having to swivel my eyes in the other direction so I can still see the game. Do not want.

    Keeping your eyes on the middle of your screen while you slightly tilt your head isn't hard at all. Maybe if you have some sort of disability, sure, but for average people it's not a challenge and I imagine it would be useful as hell.

    Darmak on
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  • AzadIsCoolAzadIsCool Registered User regular
    edited August 2010
    I think a lot of us are imagining having to turn around 180 degrees only to not be looking at the screen anymore.

    AzadIsCool on
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  • BiopticBioptic Registered User regular
    edited August 2010
    AzadIsCool wrote: »
    I think a lot of us are imagining having to turn around 180 degrees only to not be looking at the screen anymore.

    It actually just treats your head as a giant analogue stick, right? Tilting your head in a given direction pans the camera, and the degree of tilt affects the speed.

    Bioptic on
  • AzadIsCoolAzadIsCool Registered User regular
    edited August 2010
    Oh, I was thinking more along the lines of a pair of video glasses with a camera tracking your head and adjusting the image accordingly.

    That would be more immersive, but undoubtedly more expensive.

    AzadIsCool on
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  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited August 2010
  • AzadIsCoolAzadIsCool Registered User regular
    edited August 2010
    It looks like it wasn't being used as an analogue. It was just tracking your head and changing the image to what you should be seeing. I've seen this tech before (who was that Johnny guy who did this with a Wii remote? That was awesome), and the problem still remains if you want to turn around, unless you're wearing glasses.

    AzadIsCool on
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  • CentipeedCentipeed Registered User regular
    edited August 2010
    AzadIsCool wrote: »
    It looks like it wasn't being used as an analogue. It was just tracking your head and changing the image to what you should be seeing. I've seen this tech before (who was that Johnny guy who did this with a Wii remote? That was awesome), and the problem still remains if you want to turn around, unless you're wearing glasses.

    I'm sure there's a setting to use it as an analogue. Why wouldn't there be?

    Also, do you mean turn around all of the way? As in, facing the opposite direction to the one you were facing? Because this system is only for looking in a certain direction - it's not for turning. That's what the mouse is there for.

    Edit: Also, someone buy me Warband from America so I don't have to pay over a pound extra in the UK. I want to make huge savings. I'll Paypal you the money super-quickly.

    Centipeed on
  • AzadIsCoolAzadIsCool Registered User regular
    edited August 2010
    But this discussion stemmed from talking about how you can independently move your head in games like ARMA, allowing you to look behind you without your back being to the enemy. Therefore that was the context I was imagining it in.

    I suppose for flight simulators this works well, though.

    AzadIsCool on
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  • CentipeedCentipeed Registered User regular
    edited August 2010
    AzadIsCool wrote: »
    But this discussion stemmed from talking about how you can independently move your head in games like ARMA, allowing you to look behind you without your back being to the enemy. Therefore that was the context I was imagining it in.

    I suppose for flight simulators this works well, though.

    It's always been an attempt at mimicking a person's real life ability to turn their head independently of their body. Which means that they'd have no reason to let you twist your head around 180 degrees, like an owl.

    And going back through the posts, no-one said you could turn your head 180 degrees with it.

    Centipeed on
  • AzadIsCoolAzadIsCool Registered User regular
    edited August 2010
    I know, I was just mentally applying it to ARMA, which is what started this topic.

    Never mind.

    AzadIsCool on
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  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited August 2010
    Ok, for fuck's sake, listen here:

    TrackIR works perfectly fine. It maps your head movements and exagerate them in game. You can actually turn the camera all they way PAST 180° without turning your head more than 90°. I have it, I've tested it, your complaints do not aply. And even when you get close to 90°, you can keep your eyes on the screen. Eyes move, you know.

    It's not a mouse replacement for regular FPS games. It was made for driving sims and flight sims, and for stuff like ARMA in which you have independente camera and head controls. It's really fucking awesome and works really fucking well.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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  • SudsSuds Registered User regular
    edited August 2010
    You can create any number of tracking profiles, it doesn't have to be 1:1 or even linear. I have mine set on an exponential curve. Small movements around centre translate to small headmovements in game. The more I turn my head, the more the view in game turns, in an exponential fashion. At about 15 degrees IRL I'm at about 90o in game.

    It's incredibly natural and once you've used it you'll want every game to support it. It really just feels like you're looking around.

    Suds on
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  • Michael HMichael H Registered User regular
    edited August 2010
    Is there a list of games that do support it?

    Michael H on
  • Professor PhobosProfessor Phobos Registered User regular
    edited August 2010
    Is Steam not working correctly for anyone else, or is it my crazy internets again?

    Professor Phobos on
  • SoundsPlushSoundsPlush yup, back. Registered User regular
    edited August 2010
    No, it's wonking out.

    SoundsPlush on
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  • CentipeedCentipeed Registered User regular
    edited August 2010
    I can't log in at all.

    Centipeed on
  • AlegisAlegis Impeckable Registered User regular
    edited August 2010
    We were whooping their ass at L4D2 too D:

    Alegis on
  • CentipeedCentipeed Registered User regular
    edited August 2010
    Alegis wrote: »
    We were whooping their ass at L4D2 too D:

    Haha. Not at all.

    But Steam is up again now. Let's hope this isn't a regular occurrence.

    Centipeed on
  • subediisubedii Registered User regular
    edited August 2010
    Centipeed wrote: »
    Alegis wrote: »
    We were whooping their ass at L4D2 too D:

    Haha. Not at all.

    But Steam is up again now. Let's hope this isn't a regular occurrence.

    Steam often has panic attacks.

    http://store.steampowered.com/stats/

    See the huge dip right now? That's Steam going crazy and dropping most people from Steamworks. Doesn't just cut off people from the friends lists, it pretty much shuts down any online games running off of Steamworks. Valve games, SupCom 2, whatever.

    It's been doing that more and more over the past months. Like you'll see that occasional dip like that maybe 3 times a week or something.

    subedii on
  • DisruptedCapitalistDisruptedCapitalist I swear! Registered User regular
    edited August 2010
    Ya know... if that were iTunes or something, heads would roll.

    894614536_nnBGS-L.jpg

    How does Steam do this all the time without firing all their staff????

    DisruptedCapitalist on
    "Simple, real stupidity beats artificial intelligence every time." -Mustrum Ridcully in Terry Pratchett's Hogfather p. 142 (HarperPrism 1996)
  • subediisubedii Registered User regular
    edited August 2010
    It doesn't usually go down for very long, and typically it didn't used to be a regular occurrence.

    These days though, yeah, that's something they need to work on preventing. I don't get it, maybe it's just downtime for modifications or something? They could at least announce it beforehand if that's the case.


    That comic though, was about a huge press presentation but the architecture involved was fairly small scale (at least in theory, IIRC the presentation failed there simply because everyone in the building was using the free wifi). Here we're talking about simultaneously serving millions of people at once.

    A more apt comparison might be a WoW server or something, but I've never played WoW. However I suspect they don't go down like this a few times a week do they?

    subedii on
  • TertieeTertiee Registered User regular
    edited August 2010
    Announcement about the recent steam issues.
    Since June, we've been working on moving and expanding Steam's core server infrastructure. This effort includes replacing and upgrading the network infrastructure, adding additional disk and CPU capacity, and physically moving the Steam servers.

    All of the infrastructure build-out is complete; the servers have their new home and the new network infrastructure is up and running. We're in the process of physically moving the existing servers to join the new servers, and migrating the network connections from the old location to the new location.

    We've got a plan in place that minimizes the amount of downtime required to complete this work. In fact, until yesterday, we'd managed to do everything without any effects that were visible to our users. Starting today, we're actually changing the routing and location for our outbound Internet connections. This work is intended to be as noninvasive as possible.

    As we move the network connections and reconfigure, we expect a series of short outages today; nothing more than a few minutes each.

    As we finish moving the servers next week, we'll be down for maintenance a little more often than normal. Usually, we push new code to the servers once a week, causing a five- to ten-minute outage. The week of August 30, we expect to be down three or four times for similar durations.

    Finally, after this work is done, we'll have the twice-annual database maintenance window. This time, we'll be using the window to move database load to the new machines and storage we've purchased.

    Now that the customer-visible work is starting, I'll try to keep this thread updated with notes about our progress and changes to our plans.

    After the dust settles, we believe we'll have a better implementation of Steam than ever -- more computing resources offering us more headroom to implement a more robust solution, and a platform to offer even more features and performance.

    Thanks for your patience!

    Tertiee on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited August 2010
    How does Steam do this all the time without firing all their staff????

    Well, it's probably because Steam isn't sentient.



    Fact.

    reVerse on
  • subediisubedii Registered User regular
    edited August 2010
    Tertiee wrote: »
    Announcement about the recent steam issues.
    Since June, we've been working on moving and expanding Steam's core server infrastructure. This effort includes replacing and upgrading the network infrastructure, adding additional disk and CPU capacity, and physically moving the Steam servers.

    All of the infrastructure build-out is complete; the servers have their new home and the new network infrastructure is up and running. We're in the process of physically moving the existing servers to join the new servers, and migrating the network connections from the old location to the new location.

    We've got a plan in place that minimizes the amount of downtime required to complete this work. In fact, until yesterday, we'd managed to do everything without any effects that were visible to our users. Starting today, we're actually changing the routing and location for our outbound Internet connections. This work is intended to be as noninvasive as possible.

    As we move the network connections and reconfigure, we expect a series of short outages today; nothing more than a few minutes each.

    As we finish moving the servers next week, we'll be down for maintenance a little more often than normal. Usually, we push new code to the servers once a week, causing a five- to ten-minute outage. The week of August 30, we expect to be down three or four times for similar durations.

    Finally, after this work is done, we'll have the twice-annual database maintenance window. This time, we'll be using the window to move database load to the new machines and storage we've purchased.

    Now that the customer-visible work is starting, I'll try to keep this thread updated with notes about our progress and changes to our plans.

    After the dust settles, we believe we'll have a better implementation of Steam than ever -- more computing resources offering us more headroom to implement a more robust solution, and a platform to offer even more features and performance.

    Thanks for your patience!

    Well at least that explains everything.

    Also, Dexter's Lab.

    subedii on
  • SteevLSteevL What can I do for you? Registered User regular
    edited August 2010
    reVerse wrote: »
    How does Steam do this all the time without firing all their staff????

    Well, it's probably because Steam isn't sentient.



    Fact.

    Not yet, anyway.

    SteevL on
  • subediisubedii Registered User regular
    edited August 2010
    SteevL wrote: »
    reVerse wrote: »
    How does Steam do this all the time without firing all their staff????

    Well, it's probably because Steam isn't sentient.



    Fact.

    Not yet, anyway.

    What Valve isn't telling you is that the servers are actually jar-brains floating in a nutrient-rich electrolytic solution.

    subedii on
  • DashuiDashui Registered User regular
    edited August 2010
    What the Hell? I was logged into Steam, then my internet went out. When my internet came back and I tried launching Steam again, I get the error message about a problem with my installation and that I have to re-install Steam. Angry.

    So what do I do? Re-install Steam? What about all my games?

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited August 2010
    Your games should still be there if you reinstall Steam.

    Darmak on
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  • DashuiDashui Registered User regular
    edited August 2010
    Darmak wrote: »
    Your games should still be there if you reinstall Steam.

    What I meant was if I keep my SteamApp folder, if all the games will be installed and work upon a complete re-installation.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • SudsSuds Registered User regular
    edited August 2010
    Dashui wrote: »
    Darmak wrote: »
    Your games should still be there if you reinstall Steam.

    What I meant was if I keep my SteamApp folder, if all the games will be installed and work upon a complete re-installation.

    Yup.

    Or you could just delete the clientregistry.blob file.

    Also, deleting everyting in your Steam folder except for the steam.exe and Steamapps works too.

    Suds on
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This discussion has been closed.