Maybe he's thinking of Deus, which had a bit more of a messier layout.
I can't find a picture, but System Shock's key layout was magical.
q, w, e? left left, center, lean right
a, s, d? turn left, walk forward, turn right
z, x, c? step left, walk back, step right
r, f, v? stand up, crouch, prone
t, g, b? look up, center look, look down
from memory, so some things may not match. Yes, that's the entire left hand side of the keyboard. The mouse was used for using items, switches, cyber interfaces, etc.
Operation Flashpoint and ARMA 2 has a feature I wish more games would steal: independent head movement.
Hold alt. Now the mouse turns your head without moving your body.
Not useful for all kinds of games, but it was great when you were lying prone in grass and could look around without suddenly having your ass towards the enemy.
Operation Flashpoint and ARMA 2 has a feature I wish more games would steal: independent head movement.
Hold alt. Now the mouse turns your head without moving your body.
Not useful for all kinds of games, but it was great when you were lying prone in grass and could look around without suddenly having your ass towards the enemy.
This is most common in flight simulators and space games. You know, where's it's actually useful.
In fact, I'm sure they only put it into ARMA for the helicopter/plane flying sections.
Operation Flashpoint and ARMA 2 has a feature I wish more games would steal: independent head movement.
Hold alt. Now the mouse turns your head without moving your body.
Not useful for all kinds of games, but it was great when you were lying prone in grass and could look around without suddenly having your ass towards the enemy.
This is most common in flight simulators and space games. You know, where's it's actually useful.
In fact, I'm sure they only put it into ARMA for the helicopter/plane flying sections.
It's really fantastic with TrackIR. Just turn your head and you look around in game.
Operation Flashpoint and ARMA 2 has a feature I wish more games would steal: independent head movement.
Hold alt. Now the mouse turns your head without moving your body.
Not useful for all kinds of games, but it was great when you were lying prone in grass and could look around without suddenly having your ass towards the enemy.
This is most common in flight simulators and space games. You know, where's it's actually useful.
In fact, I'm sure they only put it into ARMA for the helicopter/plane flying sections.
It's really fantastic with TrackIR. Just turn your head and you look around in game.
So my avatar's looking around in game while I'm looking away from my monitor and having to swivel my eyes in the other direction so I can still see the game. Do not want.
Operation Flashpoint and ARMA 2 has a feature I wish more games would steal: independent head movement.
Hold alt. Now the mouse turns your head without moving your body.
Not useful for all kinds of games, but it was great when you were lying prone in grass and could look around without suddenly having your ass towards the enemy.
This is most common in flight simulators and space games. You know, where's it's actually useful.
In fact, I'm sure they only put it into ARMA for the helicopter/plane flying sections.
It's really fantastic with TrackIR. Just turn your head and you look around in game.
So my avatar's looking around in game while I'm looking away from my monitor and having to swivel my eyes in the other direction so I can still see the game. Do not want.
Keeping your eyes on the middle of your screen while you slightly tilt your head isn't hard at all. Maybe if you have some sort of disability, sure, but for average people it's not a challenge and I imagine it would be useful as hell.
I think a lot of us are imagining having to turn around 180 degrees only to not be looking at the screen anymore.
It actually just treats your head as a giant analogue stick, right? Tilting your head in a given direction pans the camera, and the degree of tilt affects the speed.
It looks like it wasn't being used as an analogue. It was just tracking your head and changing the image to what you should be seeing. I've seen this tech before (who was that Johnny guy who did this with a Wii remote? That was awesome), and the problem still remains if you want to turn around, unless you're wearing glasses.
It looks like it wasn't being used as an analogue. It was just tracking your head and changing the image to what you should be seeing. I've seen this tech before (who was that Johnny guy who did this with a Wii remote? That was awesome), and the problem still remains if you want to turn around, unless you're wearing glasses.
I'm sure there's a setting to use it as an analogue. Why wouldn't there be?
Also, do you mean turn around all of the way? As in, facing the opposite direction to the one you were facing? Because this system is only for looking in a certain direction - it's not for turning. That's what the mouse is there for.
Edit: Also, someone buy me Warband from America so I don't have to pay over a pound extra in the UK. I want to make huge savings. I'll Paypal you the money super-quickly.
But this discussion stemmed from talking about how you can independently move your head in games like ARMA, allowing you to look behind you without your back being to the enemy. Therefore that was the context I was imagining it in.
I suppose for flight simulators this works well, though.
But this discussion stemmed from talking about how you can independently move your head in games like ARMA, allowing you to look behind you without your back being to the enemy. Therefore that was the context I was imagining it in.
I suppose for flight simulators this works well, though.
It's always been an attempt at mimicking a person's real life ability to turn their head independently of their body. Which means that they'd have no reason to let you twist your head around 180 degrees, like an owl.
And going back through the posts, no-one said you could turn your head 180 degrees with it.
TrackIR works perfectly fine. It maps your head movements and exagerate them in game. You can actually turn the camera all they way PAST 180° without turning your head more than 90°. I have it, I've tested it, your complaints do not aply. And even when you get close to 90°, you can keep your eyes on the screen. Eyes move, you know.
It's not a mouse replacement for regular FPS games. It was made for driving sims and flight sims, and for stuff like ARMA in which you have independente camera and head controls. It's really fucking awesome and works really fucking well.
You can create any number of tracking profiles, it doesn't have to be 1:1 or even linear. I have mine set on an exponential curve. Small movements around centre translate to small headmovements in game. The more I turn my head, the more the view in game turns, in an exponential fashion. At about 15 degrees IRL I'm at about 90o in game.
It's incredibly natural and once you've used it you'll want every game to support it. It really just feels like you're looking around.
See the huge dip right now? That's Steam going crazy and dropping most people from Steamworks. Doesn't just cut off people from the friends lists, it pretty much shuts down any online games running off of Steamworks. Valve games, SupCom 2, whatever.
It's been doing that more and more over the past months. Like you'll see that occasional dip like that maybe 3 times a week or something.
It doesn't usually go down for very long, and typically it didn't used to be a regular occurrence.
These days though, yeah, that's something they need to work on preventing. I don't get it, maybe it's just downtime for modifications or something? They could at least announce it beforehand if that's the case.
That comic though, was about a huge press presentation but the architecture involved was fairly small scale (at least in theory, IIRC the presentation failed there simply because everyone in the building was using the free wifi). Here we're talking about simultaneously serving millions of people at once.
A more apt comparison might be a WoW server or something, but I've never played WoW. However I suspect they don't go down like this a few times a week do they?
Since June, we've been working on moving and expanding Steam's core server infrastructure. This effort includes replacing and upgrading the network infrastructure, adding additional disk and CPU capacity, and physically moving the Steam servers.
All of the infrastructure build-out is complete; the servers have their new home and the new network infrastructure is up and running. We're in the process of physically moving the existing servers to join the new servers, and migrating the network connections from the old location to the new location.
We've got a plan in place that minimizes the amount of downtime required to complete this work. In fact, until yesterday, we'd managed to do everything without any effects that were visible to our users. Starting today, we're actually changing the routing and location for our outbound Internet connections. This work is intended to be as noninvasive as possible.
As we move the network connections and reconfigure, we expect a series of short outages today; nothing more than a few minutes each.
As we finish moving the servers next week, we'll be down for maintenance a little more often than normal. Usually, we push new code to the servers once a week, causing a five- to ten-minute outage. The week of August 30, we expect to be down three or four times for similar durations.
Finally, after this work is done, we'll have the twice-annual database maintenance window. This time, we'll be using the window to move database load to the new machines and storage we've purchased.
Now that the customer-visible work is starting, I'll try to keep this thread updated with notes about our progress and changes to our plans.
After the dust settles, we believe we'll have a better implementation of Steam than ever -- more computing resources offering us more headroom to implement a more robust solution, and a platform to offer even more features and performance.
Thanks for your patience!
Tertiee on
0
reVerseAttack and Dethrone GodRegistered Userregular
Since June, we've been working on moving and expanding Steam's core server infrastructure. This effort includes replacing and upgrading the network infrastructure, adding additional disk and CPU capacity, and physically moving the Steam servers.
All of the infrastructure build-out is complete; the servers have their new home and the new network infrastructure is up and running. We're in the process of physically moving the existing servers to join the new servers, and migrating the network connections from the old location to the new location.
We've got a plan in place that minimizes the amount of downtime required to complete this work. In fact, until yesterday, we'd managed to do everything without any effects that were visible to our users. Starting today, we're actually changing the routing and location for our outbound Internet connections. This work is intended to be as noninvasive as possible.
As we move the network connections and reconfigure, we expect a series of short outages today; nothing more than a few minutes each.
As we finish moving the servers next week, we'll be down for maintenance a little more often than normal. Usually, we push new code to the servers once a week, causing a five- to ten-minute outage. The week of August 30, we expect to be down three or four times for similar durations.
Finally, after this work is done, we'll have the twice-annual database maintenance window. This time, we'll be using the window to move database load to the new machines and storage we've purchased.
Now that the customer-visible work is starting, I'll try to keep this thread updated with notes about our progress and changes to our plans.
After the dust settles, we believe we'll have a better implementation of Steam than ever -- more computing resources offering us more headroom to implement a more robust solution, and a platform to offer even more features and performance.
Thanks for your patience!
Well at least that explains everything.
Also, Dexter's Lab.
subedii on
0
SteevLWhat can I do for you?Registered Userregular
What the Hell? I was logged into Steam, then my internet went out. When my internet came back and I tried launching Steam again, I get the error message about a problem with my installation and that I have to re-install Steam. Angry.
So what do I do? Re-install Steam? What about all my games?
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Posts
Spacebar is for crouch. RMB is for jump.
I can't find a picture, but System Shock's key layout was magical.
q, w, e? left left, center, lean right
a, s, d? turn left, walk forward, turn right
z, x, c? step left, walk back, step right
r, f, v? stand up, crouch, prone
t, g, b? look up, center look, look down
from memory, so some things may not match. Yes, that's the entire left hand side of the keyboard. The mouse was used for using items, switches, cyber interfaces, etc.
You are a monster.
Hold alt. Now the mouse turns your head without moving your body.
Not useful for all kinds of games, but it was great when you were lying prone in grass and could look around without suddenly having your ass towards the enemy.
This is most common in flight simulators and space games. You know, where's it's actually useful.
In fact, I'm sure they only put it into ARMA for the helicopter/plane flying sections.
Robots Will Be Our Superiors (Blog)
http://michaelhermes.com
It's really fantastic with TrackIR. Just turn your head and you look around in game.
So my avatar's looking around in game while I'm looking away from my monitor and having to swivel my eyes in the other direction so I can still see the game. Do not want.
Steam | XBL
Keeping your eyes on the middle of your screen while you slightly tilt your head isn't hard at all. Maybe if you have some sort of disability, sure, but for average people it's not a challenge and I imagine it would be useful as hell.
It actually just treats your head as a giant analogue stick, right? Tilting your head in a given direction pans the camera, and the degree of tilt affects the speed.
That would be more immersive, but undoubtedly more expensive.
I'm sure there's a setting to use it as an analogue. Why wouldn't there be?
Also, do you mean turn around all of the way? As in, facing the opposite direction to the one you were facing? Because this system is only for looking in a certain direction - it's not for turning. That's what the mouse is there for.
Edit: Also, someone buy me Warband from America so I don't have to pay over a pound extra in the UK. I want to make huge savings. I'll Paypal you the money super-quickly.
I suppose for flight simulators this works well, though.
It's always been an attempt at mimicking a person's real life ability to turn their head independently of their body. Which means that they'd have no reason to let you twist your head around 180 degrees, like an owl.
And going back through the posts, no-one said you could turn your head 180 degrees with it.
Never mind.
TrackIR works perfectly fine. It maps your head movements and exagerate them in game. You can actually turn the camera all they way PAST 180° without turning your head more than 90°. I have it, I've tested it, your complaints do not aply. And even when you get close to 90°, you can keep your eyes on the screen. Eyes move, you know.
It's not a mouse replacement for regular FPS games. It was made for driving sims and flight sims, and for stuff like ARMA in which you have independente camera and head controls. It's really fucking awesome and works really fucking well.
It's incredibly natural and once you've used it you'll want every game to support it. It really just feels like you're looking around.
Robots Will Be Our Superiors (Blog)
http://michaelhermes.com
Haha. Not at all.
But Steam is up again now. Let's hope this isn't a regular occurrence.
Steam often has panic attacks.
http://store.steampowered.com/stats/
See the huge dip right now? That's Steam going crazy and dropping most people from Steamworks. Doesn't just cut off people from the friends lists, it pretty much shuts down any online games running off of Steamworks. Valve games, SupCom 2, whatever.
It's been doing that more and more over the past months. Like you'll see that occasional dip like that maybe 3 times a week or something.
How does Steam do this all the time without firing all their staff????
These days though, yeah, that's something they need to work on preventing. I don't get it, maybe it's just downtime for modifications or something? They could at least announce it beforehand if that's the case.
That comic though, was about a huge press presentation but the architecture involved was fairly small scale (at least in theory, IIRC the presentation failed there simply because everyone in the building was using the free wifi). Here we're talking about simultaneously serving millions of people at once.
A more apt comparison might be a WoW server or something, but I've never played WoW. However I suspect they don't go down like this a few times a week do they?
Well, it's probably because Steam isn't sentient.
Well at least that explains everything.
Also, Dexter's Lab.
Not yet, anyway.
What Valve isn't telling you is that the servers are actually jar-brains floating in a nutrient-rich electrolytic solution.
So what do I do? Re-install Steam? What about all my games?
What I meant was if I keep my SteamApp folder, if all the games will be installed and work upon a complete re-installation.
Yup.
Or you could just delete the clientregistry.blob file.
Also, deleting everyting in your Steam folder except for the steam.exe and Steamapps works too.