WearingglassesOf the friendly neighborhood varietyRegistered Userregular
edited August 2010
Also, A-groove (SFA3's V-ism) also has the added bonus of being able to do your level 1 super at the cost of half your super bar.
I forget if you can actually chain level 2 supers and level 1 supers int C-groove.
N-groove lets you store three super stocks, and you can use 1 stock to power yourself up for a limited time (Forgot how... HP+HK?). You can do the Level 3 supers during this period, which uses another stock; after that, you completely lose your power up status.
Well I've got one that's been nibbling away at the back of my mind for a while now.
How is the spiffy new Crush mechanic in Tekken any different from natural TC or TJ properties that have been in every other 3d fighter since the dawn of man?
Oh, bah! I should have realized there were SF Alpha influences in the game, especially with Sakura and Dan in it. Though I pretty much did miss out on the Alpha series, which would explain my lack of knowledge in how those grooves work. Where's that NBC The More You Know image when you need it?
As for trying to charge longer with Guile's super, I didn't even realize that super was also a charge. I thought I could go straight into a 1-3-1-9 motion, but it's a (1+charge)-3-1-9. But at the same time, I'm still effectively doing a (4+charge)-6-4 motion which is what the other super is. That is, the motion of the two supers is the same horizontally. Unless the only way to differentiate the two supers is the 6+K and the 9+K at the end of it, I have no idea how I'm going to make sure I can pull off the one I would want to pull off at any given moment on the N64 pad. As of right now, I just end up doing a forward jumping kick, but I'll have to get back into Training Mode to try this out some more and see what happens.
However, the thing about "instantly", is that it can last THE ENTIRE MATCH!
Just adds to the suspense.
[email protected]: Asura blade is rad but alot of the characters play the same since everyone shares the same basic combos and stuff. It's your typical abc chain system but with some crazy bounce shit going on. Also the original and the sequel are different enough that one really isn't superior to the other, at least in my opinion.
If you're having some trouble winding up jumping for the up-forward+kick part, you might try making use of the Negative Edge. I found out about this Capcom fighter feature and will always remember it because of the cool name. Basically, if you push K and hold it, it will kick...and then if you're doing a special move motion and let go of K, it will do the special move.
So you could try doing a crouching kick, holding the button and pushing up right as you let go...I remember this helping with a few combos.
Reynolds on
0
WearingglassesOf the friendly neighborhood varietyRegistered Userregular
edited August 2010
@Jubeh: I remember fighting a big robot thing and a jelly thing (same relative bigness as Sentinel compared to normal capcom characters, maybe a bit bigger) . Are those guys playable?
Many moves in 3d fighters have jumping or crouching properties, sometimes they even have both. A move that TCs will go under highs and throws just like a regular crouch, a move that TJs will go over lows and throws just like a regular jump. This is provided this happens during the crouching or jumping frames, of course.
It seems that the crush mechanic in Tekken is basically the same thing. Some moves beat highs, some beat lows, and they have TJ or TC animations. Unless crush is more like a sabaki or something.
I'd thought so, too, since there were many jumping and crouching moves in the game. But then they made a big deal about the crush mechanic, so now I don't know what to think.
However, the thing about "instantly", is that it can last THE ENTIRE MATCH!
That's part of the fun!
Besides, those combos do not happen all the time. With two good people, not insanely good, it's still fun and a blast, and you can get away with some BS, but it's not that bad.
In all honesty yeah HnK would be better without the hour long infinites and dribble combos. The best parts of the game were comboable inst-kills that kept you from playing like a knucklehead and just all the cool references to the comic. I know the game will never get a follow up but it could really use one. There are so many more character they could add.
I mean the game has heart sama in it but not juza the cloud. What the h.
If you're having some trouble winding up jumping for the up-forward+kick part, you might try making use of the Negative Edge. I found out about this Capcom fighter feature and will always remember it because of the cool name. Basically, if you push K and hold it, it will kick...and then if you're doing a special move motion and let go of K, it will do the special move.
So you could try doing a crouching kick, holding the button and pushing up right as you let go...I remember this helping with a few combos.
This sounds awesome. I just tried it in my efforts in getting Guile's super with his flash kick and.....it didn't work. But I'll see if it works with other characters to see if it does work at all in CvS2.
Anyway, I've been trying some more as I said I would, and here's how the input display reads as it shows on my TV (obviously in arrows though).
[Off screen: Starting at 1 and charging] 3-6-3-2-1-2-6-9K = gives me the 4-6-4-(6+HK) super.
My best guess based on this is that in order to get the flash kick super, I cannot hit 6. Wonderful. :x That just isn't happening unless I have a super stiff pad, which my N64 pads aren't.
Speaking of, I'd like to take a Tatsunoko vs. Capcom stick and dual mod it with an N64 controller PCB. If anyone has any dual-modding experience with their own Mad Catz sticks or otherwise, I could definitely use some help.
Edit: Negative edge works with Ryu!
Edit 2: I should mention that I tried with Ryu using only normal hadokens and hurricane kicks. I never tried a super.
Edit 3: Shinku Hadoken using Negative Edge works! Hot damn! Also, Guile doing a Sonic Boom with Negative also works as does his Sonic Hurricane super. Clearly my problem is in the pad motion in getting to use the super I'm wanting, but I just wish I could figure out what the problem really is.
See! I totally didn't make that up! It's useful for a lot of things like your standard Fierce, Fierce, Fireball combo. Probably happens a lot and it's not even noticed.
I've also had problems with Guile's UP super. If your pad is a bit floaty like that, yeah, you really need to make sure you keep the control smashed DOWN instead of accidentally hitting forward. Or hitting up too soon. Probably much easier with an arcade stick, I know it was annoying on my GC controller before I stumbled across two sticks for sale.
Old fighting games are awesome, we play them a lot at our house. I might have to host a dedicated night towards fighters and stream our matches. The Sega Saturn alone could make for a good stream with its selection, there was a nice special of Saturn's fighting games done by Retrocore:
Although I warn you, watching that video might induce you to pick up a Saturn. But most fans of older fighting games should have one already.
I also love the Dreamcast and PS2, so many great games. Hokuto no Ken, Power Stone, Super DBZ, Street Fighter: Alpha Anthology, Psychic Force 2012, too many to list.
Even NES had a few interesting attempts at fighters, with stuff like Joy Mech Fight, Kakutou Densetsu (more of a 4 player brawl though), and TMNT: Tournament Fighters (although that game is way more excellent on SNES). There's also Kart Fighter, I guess.
So I was playing some Street Fighter II Turbo (SNES) yesterday and I discovered that negative edge trick is in that game too. How did I never ever hear about that until I made this thread? You'd think something like that would be in a game magazine or would have a ton of word of mouth.
I'm going to be trying that out in any/every fighter I try now. :P
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited September 2010
Still the best 3d fighting game ever made:
(Rival Schools: Project Justice)
Also, OP should at least mention the existence of GGPO. It's there and lets you play old fighting games with people. Can't go into details on it, unfortunately.
Featured in this new show is EVERY Sega Saturn fighting game that's not based upon a sport. So that means no stupid wrestling or boxing games. Here we go with the listing of the 65 featured games.
2D WORLD
Advanced VG
Astral Super Stars
Asuka 120% Burning Feast Limited
Battle Monsters
Cyberbots
Dragonball Z Shinbutohden
Dragonball Z Idainaru Dragonball Densetsu
Fighters History Dynamite
Galaxy Fight
Garou Densetsu 3 Road to the Final Victory
Golden Axe the Duel
Groove On Fight
Marvel Super Heroes
Marvel Super Heroes Vs Street Fighter
Mortal Kombat 2
Pocket Fighter
Pretty Fighter X
Primal Rage
Rabbit
Real Bout
Real Bout Special
Rise of the Robots 2
Sailormoon SuperS Various Emotion
Samurai Spirits 3 Zankuro Musouken
Samurai Spirits 4 Amakusa Kourin
Shinouken (Ragnagard)
Sokko Seitokai Sonic Council
Street Fighter 2 collection (Capcom Generations)
Street Fighter Collection (Super Street Fighter & Super Street Fighter X)
Street Fighter the Movie
Street Fighter Real Battle on Film
Street Fighter Zero
Street Fighter Zero 2
Street Fighter Zero 2 DASH
Street Fighter Zero 3
Suiko Enbu - Outlaws of the Lost Dynasty
Suiko Enbu - Fuuun Saiki
The King of Fighters '95
The King of Fighters '96
The King of Fighters '97
Ultraman: Hikari no Kyojin Densetsu
Vampire Hunter
Vampire Savior
Waku Waku 7
World Heroes Perfect
X-Men Children of the Atom
X-Men Vs Street Fighter
3D WORLD
Critercom
Dead or Alive
D-Xhird
Elan Doree
Fighters Megamix
Final Fight Revenge
FIST
Goiken Muyou Anarchy in the NIPPON
Last Bronx
Ninku
Savaki
Tohshinden S
Tohshinden URA
Virtua Fighter
Virtua Fighter Remix
Virtua Fighter 2
Virtua Fighter Kids
Zero Divide
Lot of interesting gems there, some I've never seen before. (The Sailor Moon one is horrible, I can vouch for that.)
And that Battle Bots game has Jin/Blodia, who later appeared in MvC1.
Cyberbots is actually a sequel to a 3 person brawler, called Armored Warriors. Cyberbots and Armored Warriors are both pretty fun, and one of few games where you can have 'mechs punch each other out
elliotw2 on
XBL:Elliotw3|PSN:elliotw2
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited September 2010
That reviewer isn't too fond of the States and our 'shite' fighting games. I watched 2/5s of it. The first part is definitely the best so far, lots of unknown stuff. Part 2 is common stuff; the Alphas and lots of Capcom.
Also, OP should at least mention the existence of GGPO. It's there and lets you play old fighting games with people. Can't go into details on it, unfortunately.
If you know why you can't go into details, then you know why I didn't mention it. Besides, I don't know enough about it to be able to talk about it anyways. If there is someone who does, and can stay within the rules in the description, I could always add that to the OP.
What has the potential to be the last community run Soulcalibur 4 major in North America takes place this weekend outside of Boston. Full Speed Ariel Kicks, named after an insidious community meme, will see most of the big names from Canada and the US meeting up for a weekend of Calibur goodness.
There will be an Ironman SC4 tourney as the main event. This format takes a lot longer, but given the nature of the tourney it is ideal.
There are also a number of side tourneys and events. There will be a Soulcalibur 2 tourney, a Soulcaibur 3 tourney, a Soulcalibur 4 Low Tiers tourney, and even a Soulcalibur 4 Rock-only challenge tourney. There is also a winner-takes-all Soulcalibur 4 Just Impact derby where players have to successfully JI a series of unblockables (1 frame window).
There will be a stream, and tons of videos besides. I just bought a second memory card for my camera because I plan on filming everything and everyone. There have been so many money match challenges and after hours ft#s that it's hard to keep track of. I'll get stream details up when I get them, which will probably be at the event.
Anyone who can make the trip out to Framingham, MA on the 11th and 12th is welcome to attend, and anyone else can watch the stream if they care to.
So I was playing some Street Fighter II Turbo (SNES) yesterday and I discovered that negative edge trick is in that game too. How did I never ever hear about that until I made this thread? You'd think something like that would be in a game magazine or would have a ton of word of mouth.
I'm going to be trying that out in any/every fighter I try now. :P
Oh wow, that video sure brings me back. I remember how one of my friends thought he was the shit because he could do standing close fierce into flashkick, so I made it my mission to perfect the 4 fierce combo (jumping fierce, close fierce, fierce boom, towards + fierce backfist) and land it on him in an actual match. When I finally pulled it off he was so pissed he didn't speak to me for a week.
There is actually an arcade here in Virginia Beach that has an old SF2 Hyper Fighting cabinet that I occasionally visit, no one else ever plays it though .
And while I'm here, there was something else I wanted to ask about Capcom vs. SNK 2.
I understand the ratio system on a basic level, in that the higher your number, the more powerful the character. I just want to know a little more about it.
For simplicity's sake, take a mirror fight, both R1. Compare with the same mirror fight, both R2. Would the characters be giving/taking the same damage either way? Likewise, would an R3 vs. R1 be the same as an R4 vs. R2?
When choosing which match style to play in Vs. Mode (Ratio, 3v3, Single), if you were to choose 3v3, it obviously ignores the ratio system, but it naturally has its own standard for damage. How does 3v3 compare with the ratio system in terms of damage? I want to think it defaults at ratio 2, since that's what training mode does, but I don't know for sure.
Finally, here's a very recent CvS2 video, from a "Salty Suite" in London. I LOVE the "Salty Bait" in this. You'll know it when you see it.
Posts
S is kof97/98 Extra mode, which is based on the older kofs, N is kof97/98 Advance mode, K is a combination of MOTW and SamSho.
If you're having trouble with Guile's super maybe you're not charging long enough?
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
I forget if you can actually chain level 2 supers and level 1 supers int C-groove.
N-groove lets you store three super stocks, and you can use 1 stock to power yourself up for a limited time (Forgot how... HP+HK?). You can do the Level 3 supers during this period, which uses another stock; after that, you completely lose your power up status.
How is the spiffy new Crush mechanic in Tekken any different from natural TC or TJ properties that have been in every other 3d fighter since the dawn of man?
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
As for trying to charge longer with Guile's super, I didn't even realize that super was also a charge. I thought I could go straight into a 1-3-1-9 motion, but it's a (1+charge)-3-1-9. But at the same time, I'm still effectively doing a (4+charge)-6-4 motion which is what the other super is. That is, the motion of the two supers is the same horizontally. Unless the only way to differentiate the two supers is the 6+K and the 9+K at the end of it, I have no idea how I'm going to make sure I can pull off the one I would want to pull off at any given moment on the N64 pad. As of right now, I just end up doing a forward jumping kick, but I'll have to get back into Training Mode to try this out some more and see what happens.
I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
Spoiler contains Friend Codes. Won't you be my friend?
More Friend Codes!
Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
Guitar Hero: Metallica: 1032 7229 7191
TATSUNOKO VS CAPCOM: 1935-2070-9123
Nintendo DS:
Worms: Open Warfare 2: 1418-7870-1606 Space Bust-a-Move: 017398 403043
Scribblenauts: 1290-7509-5558
Just adds to the suspense.
[email protected]: Asura blade is rad but alot of the characters play the same since everyone shares the same basic combos and stuff. It's your typical abc chain system but with some crazy bounce shit going on. Also the original and the sequel are different enough that one really isn't superior to the other, at least in my opinion.
So you could try doing a crouching kick, holding the button and pushing up right as you let go...I remember this helping with a few combos.
Tech crouch and tech jump.
Many moves in 3d fighters have jumping or crouching properties, sometimes they even have both. A move that TCs will go under highs and throws just like a regular crouch, a move that TJs will go over lows and throws just like a regular jump. This is provided this happens during the crouching or jumping frames, of course.
It seems that the crush mechanic in Tekken is basically the same thing. Some moves beat highs, some beat lows, and they have TJ or TC animations. Unless crush is more like a sabaki or something.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
That's part of the fun!
Besides, those combos do not happen all the time. With two good people, not insanely good, it's still fun and a blast, and you can get away with some BS, but it's not that bad.
I mean the game has heart sama in it but not juza the cloud. What the h.
This sounds awesome. I just tried it in my efforts in getting Guile's super with his flash kick and.....it didn't work.
Anyway, I've been trying some more as I said I would, and here's how the input display reads as it shows on my TV (obviously in arrows though).
[Off screen: Starting at 1 and charging] 3-6-3-2-1-2-6-9K = gives me the 4-6-4-(6+HK) super.
My best guess based on this is that in order to get the flash kick super, I cannot hit 6. Wonderful. :x That just isn't happening unless I have a super stiff pad, which my N64 pads aren't.
Speaking of, I'd like to take a Tatsunoko vs. Capcom stick and dual mod it with an N64 controller PCB. If anyone has any dual-modding experience with their own Mad Catz sticks or otherwise, I could definitely use some help.
Edit: Negative edge works with Ryu!
Edit 2: I should mention that I tried with Ryu using only normal hadokens and hurricane kicks. I never tried a super.
Edit 3: Shinku Hadoken using Negative Edge works! Hot damn! Also, Guile doing a Sonic Boom with Negative also works as does his Sonic Hurricane super. Clearly my problem is in the pad motion in getting to use the super I'm wanting, but I just wish I could figure out what the problem really is.
I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
Spoiler contains Friend Codes. Won't you be my friend?
More Friend Codes!
Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
Guitar Hero: Metallica: 1032 7229 7191
TATSUNOKO VS CAPCOM: 1935-2070-9123
Nintendo DS:
Worms: Open Warfare 2: 1418-7870-1606 Space Bust-a-Move: 017398 403043
Scribblenauts: 1290-7509-5558
I've also had problems with Guile's UP super. If your pad is a bit floaty like that, yeah, you really need to make sure you keep the control smashed DOWN instead of accidentally hitting forward. Or hitting up too soon. Probably much easier with an arcade stick, I know it was annoying on my GC controller before I stumbled across two sticks for sale.
http://shoryuken.com/content/retrocore-special-episode-sega-saturn-fighting-games-1418/
Although I warn you, watching that video might induce you to pick up a Saturn. But most fans of older fighting games should have one already.
I also love the Dreamcast and PS2, so many great games. Hokuto no Ken, Power Stone, Super DBZ, Street Fighter: Alpha Anthology, Psychic Force 2012, too many to list.
Even NES had a few interesting attempts at fighters, with stuff like Joy Mech Fight, Kakutou Densetsu (more of a 4 player brawl though), and TMNT: Tournament Fighters (although that game is way more excellent on SNES). There's also Kart Fighter, I guess.
I'm going to be trying that out in any/every fighter I try now. :P
And for fun, here's some Guile combos.
http://www.youtube.com/watch?v=vYbQyJQTxsU&feature=related
I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
Spoiler contains Friend Codes. Won't you be my friend?
More Friend Codes!
Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
Guitar Hero: Metallica: 1032 7229 7191
TATSUNOKO VS CAPCOM: 1935-2070-9123
Nintendo DS:
Worms: Open Warfare 2: 1418-7870-1606 Space Bust-a-Move: 017398 403043
Scribblenauts: 1290-7509-5558
Soulcalibur 5 is all but officially confirmed.
So now I am happy with fighting games again. If Final Showdown gets a console release then the world will be in balance and all will be complete.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
(Rival Schools: Project Justice)
Also, OP should at least mention the existence of GGPO. It's there and lets you play old fighting games with people. Can't go into details on it, unfortunately.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Lot of interesting gems there, some I've never seen before. (The Sailor Moon one is horrible, I can vouch for that.)
That shit was A1
And that Battle Bots game has Jin/Blodia, who later appeared in MvC1.
Cyberbots is actually a sequel to a 3 person brawler, called Armored Warriors. Cyberbots and Armored Warriors are both pretty fun, and one of few games where you can have 'mechs punch each other out
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
That should do it.
If you know why you can't go into details, then you know why I didn't mention it. Besides, I don't know enough about it to be able to talk about it anyways. If there is someone who does, and can stay within the rules in the description, I could always add that to the OP.
I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
Spoiler contains Friend Codes. Won't you be my friend?
More Friend Codes!
Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
Guitar Hero: Metallica: 1032 7229 7191
TATSUNOKO VS CAPCOM: 1935-2070-9123
Nintendo DS:
Worms: Open Warfare 2: 1418-7870-1606 Space Bust-a-Move: 017398 403043
Scribblenauts: 1290-7509-5558
There will be an Ironman SC4 tourney as the main event. This format takes a lot longer, but given the nature of the tourney it is ideal.
There are also a number of side tourneys and events. There will be a Soulcalibur 2 tourney, a Soulcaibur 3 tourney, a Soulcalibur 4 Low Tiers tourney, and even a Soulcalibur 4 Rock-only challenge tourney. There is also a winner-takes-all Soulcalibur 4 Just Impact derby where players have to successfully JI a series of unblockables (1 frame window).
There will be a stream, and tons of videos besides. I just bought a second memory card for my camera because I plan on filming everything and everyone. There have been so many money match challenges and after hours ft#s that it's hard to keep track of. I'll get stream details up when I get them, which will probably be at the event.
Anyone who can make the trip out to Framingham, MA on the 11th and 12th is welcome to attend, and anyone else can watch the stream if they care to.
http://www.youtube.com/watch?v=ueUjVlRYHLs
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Oh wow, that video sure brings me back. I remember how one of my friends thought he was the shit because he could do standing close fierce into flashkick, so I made it my mission to perfect the 4 fierce combo (jumping fierce, close fierce, fierce boom, towards + fierce backfist) and land it on him in an actual match. When I finally pulled it off he was so pissed he didn't speak to me for a week.
There is actually an arcade here in Virginia Beach that has an old SF2 Hyper Fighting cabinet that I occasionally visit, no one else ever plays it though
The stream will probably be here, with live chat will be here. Two days of fun and sun and Calibur in Boston!
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
How about I post the video that made me want to get the game. Quite a few sick ring-outs and comebacks.
http://www.youtube.com/watch?v=x-kQApLu0wk
And while I'm here, there was something else I wanted to ask about Capcom vs. SNK 2.
I understand the ratio system on a basic level, in that the higher your number, the more powerful the character. I just want to know a little more about it.
For simplicity's sake, take a mirror fight, both R1. Compare with the same mirror fight, both R2. Would the characters be giving/taking the same damage either way? Likewise, would an R3 vs. R1 be the same as an R4 vs. R2?
When choosing which match style to play in Vs. Mode (Ratio, 3v3, Single), if you were to choose 3v3, it obviously ignores the ratio system, but it naturally has its own standard for damage. How does 3v3 compare with the ratio system in terms of damage? I want to think it defaults at ratio 2, since that's what training mode does, but I don't know for sure.
Finally, here's a very recent CvS2 video, from a "Salty Suite" in London. I LOVE the "Salty Bait" in this. You'll know it when you see it.
http://www.youtube.com/watch?v=WaUZ61W4E2s
I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
Spoiler contains Friend Codes. Won't you be my friend?
More Friend Codes!
Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
Guitar Hero: Metallica: 1032 7229 7191
TATSUNOKO VS CAPCOM: 1935-2070-9123
Nintendo DS:
Worms: Open Warfare 2: 1418-7870-1606 Space Bust-a-Move: 017398 403043
Scribblenauts: 1290-7509-5558