Good news is that Obsidian is bringing back DT (with a limit), so a raider with a baseball bat will only do a maximum of X dmg every single strike. X being a damned small number.
As for PA, its pretty useless. Go with combat armour. Do the Reilly's Rangers quest, and opt for their unique armour at the end. Alternatively, you'll eventually come across Lag-Bolt and the unmarked quest which nets you his armour (more CA, better than average).
It's made even more unintentionally hilarious by the massive amount of +DR perks you can get.
By my math, with Toughness, Cyborg, Superior Defender, Pit Fighter, Survival Expert and Barkskin you can get 44% DR.
44%. While standing around in your underwear.
Lizard on
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TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
edited September 2010
Looks like I'm starting a playthrough with all the the DLC. This time, I'm gonna avoid using the massive overhaul mods, and instead simply pick out the mods I've tried before that I know will work with zero problems. And as it turns out, now I'm having more fun with this game than I ever had before.
Looks like I'm starting a playthrough with all the the DLC. This time, I'm gonna avoid using the massive overhaul mods, and instead simply pick out the mods I've tried before that I know will work with zero problems. And as it turns out, now I'm having more fun with this game than I ever had before.
Welcome to my beautiful realisation.
Honestly, the game holds up wonderfully without any mods. Although I think the more PC friendly mods like the improved inventory system are kinda required.
Just don't expect Anchorage or Mothership Zeta to be very good..................
We now buffer the button input for about half a second, so if you're mashing the fire button you should get a consistent rate of fire from semi-auto weapons. In F3 there was no input buffering so an early input was effectively thrown away. Because you can only tap a button so fast, your first valid input could be three, five, or even ten frames after the link frame. Consequently, you were usually firing significantly more slowly than the weapon was capable of firing.
Yep, aside from gameplay changes Obsidian is polishing a game.
We now buffer the button input for about half a second, so if you're mashing the fire button you should get a consistent rate of fire from semi-auto weapons. In F3 there was no input buffering so an early input was effectively thrown away. Because you can only tap a button so fast, your first valid input could be three, five, or even ten frames after the link frame. Consequently, you were usually firing significantly more slowly than the weapon was capable of firing.
Yep, aside from gameplay changes Obsidian is polishing a game.
Are they going to get rid of that weird extra "half step" you get when you stop moving? That alone would make the game much tighter feeling and not so sloppy.
We now buffer the button input for about half a second, so if you're mashing the fire button you should get a consistent rate of fire from semi-auto weapons. In F3 there was no input buffering so an early input was effectively thrown away. Because you can only tap a button so fast, your first valid input could be three, five, or even ten frames after the link frame. Consequently, you were usually firing significantly more slowly than the weapon was capable of firing.
Yep, aside from gameplay changes Obsidian is polishing a game.
Are they going to get rid of that weird extra "half step" you get when you stop moving? That alone would make the game much tighter feeling and not so sloppy.
Psh, so ungrateful.
Think about all those poor wastelanders who went around and meticulously polished every floor in the entire country.
Not to necro an old topic, but I would love to see a Fallout game handle a "stronghold" like Baldur's Gate 2 did with some enhancements. Keep it light with a few quests you can do to defend and/or build it up, make it a place where your followers can hang out when you don't take them with you, maybe set up trade with surrounding towns, hire guards and attract folks to inhabit your town, etc. I always enjoyed the feelings of isolation and desolation the Fallout games have had, but it would be neat to be able to have the opportunity to feel that you've been able to carve out a piece of the world to make a better place (or worse, if you like to roll that way).
I would be VERY amused if you could subcontract some quests to your followers, but I'm not totally sure how that would work out. Maybe if you needed to do several quests quickly and didn't have enough time to do them all? It's kind of weird, and I can see it being hard to do that right, but it's something I always kind of wanted to see fleshed out more in a game.
Not to necro an old topic, but I would love to see a Fallout game handle a "stronghold" like Baldur's Gate 2 did with some enhancements. Keep it light with a few quests you can do to defend and/or build it up, make it a place where your followers can hang out when you don't take them with you, maybe set up trade with surrounding towns, hire guards and attract folks to inhabit your town, etc. I always enjoyed the feelings of isolation and desolation the Fallout games have had, but it would be neat to be able to have the opportunity to feel that you've been able to carve out a piece of the world to make a better place (or worse, if you like to roll that way).
I would be VERY amused if you could subcontract some quests to your followers, but I'm not totally sure how that would work out. Maybe if you needed to do several quests quickly and didn't have enough time to do them all? It's kind of weird, and I can see it being hard to do that right, but it's something I always kind of wanted to see fleshed out more in a game.
I think there is a PC mod for FO3 that does most of that stuff.
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Well, I had FO3 for the 360, so no modding. After playing through the entire game, all of the DLC's, and then just spending hours wandering around with nothing to do, that made me very sad, so I think for FNV I'm going to go with the PC version. My understanding was the PC version of FO3 was buggier, but it's not like the 360 version of bug-free, and at least on the PC I can either patch or mod-patch problems.
You could always trade with her a bullet to the head.
All of the Quantums you trade to Sierra are teleported into her Nuka-Cola Machine, which requires a key to open. That key doesn't exist in the game, and no, it's not on her body.
All I'm saying is that if you really love Nuka-Cola, something as trivial as melting someone's face off with a high-powered plasma blast to steal their stash shouldn't be an issue. And if they lock it in an unopenable case, placing an array of bottlecap mines over their melted remains and blasting their dust into the atmosphere is a completely understandable, justified reaction.
Well, I had FO3 for the 360, so no modding. After playing through the entire game, all of the DLC's, and then just spending hours wandering around with nothing to do, that made me very sad, so I think for FNV I'm going to go with the PC version. My understanding was the PC version of FO3 was buggier, but it's not like the 360 version of bug-free, and at least on the PC I can either patch or mod-patch problems.
Yeah, with the PC version you can at least try to fix problems with the console
Spoit on
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OrcaAlso known as EspressosaurusWrexRegistered Userregular
All I'm saying is that if you really love Nuka-Cola, something as trivial as melting someone's face off with a high-powered plasma blast to steal their stash shouldn't be an issue. And if they lock it in an unopenable case, placing an array of bottlecap mines over their melted remains and blasting their dust into the atmosphere is a completely understandable, justified reaction.
My favourite part of Mothership Zeta (One of very few) was when I was wondering around the cargo hold on the alien ship with the cowboy dude, and we come across a bunch of Nuka Cola merchandise.
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited September 2010
Have they said if followers will be made out of more than tissue paper this time around(sans people like Charon, Fawkes, and post-patch Dogmeat) of course
Posts
As for PA, its pretty useless. Go with combat armour. Do the Reilly's Rangers quest, and opt for their unique armour at the end. Alternatively, you'll eventually come across Lag-Bolt and the unmarked quest which nets you his armour (more CA, better than average).
By my math, with Toughness, Cyborg, Superior Defender, Pit Fighter, Survival Expert and Barkskin you can get 44% DR.
44%. While standing around in your underwear.
Welcome to my beautiful realisation.
Honestly, the game holds up wonderfully without any mods. Although I think the more PC friendly mods like the improved inventory system are kinda required.
Just don't expect Anchorage or Mothership Zeta to be very good..................
Yep, aside from gameplay changes Obsidian is polishing a game.
Are they going to get rid of that weird extra "half step" you get when you stop moving? That alone would make the game much tighter feeling and not so sloppy.
Psh, so ungrateful.
Think about all those poor wastelanders who went around and meticulously polished every floor in the entire country.
And all you can do is complain.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I would be VERY amused if you could subcontract some quests to your followers, but I'm not totally sure how that would work out. Maybe if you needed to do several quests quickly and didn't have enough time to do them all? It's kind of weird, and I can see it being hard to do that right, but it's something I always kind of wanted to see fleshed out more in a game.
I think there is a PC mod for FO3 that does most of that stuff.
If you have Broken Steel there's a perk that converts every 10 nuka-colas into a Quantum. After a while, I was rolling in nuka-grenades.
All of the Quantums you trade to Sierra are teleported into her Nuka-Cola Machine, which requires a key to open. That key doesn't exist in the game, and no, it's not on her body.
You... you do love Nuka-Cola, right? Right?!
Yeah, with the PC version you can at least try to fix problems with the console
...not as much as you do, apparently O_o
Die by the Nuka-Cola
The truth is out, the Enclave, Brotherhood, Vault-Tec, all are in the thrall of Nuka-Cola, we are all just pawns of the Great Blue.
(Also, NukaLurks are the best thing ever.)
Like, a bomb bigger than the Fatman nukes. Be like a bottlecap mine, you set it, it drops with a timer, and you run like hell.
Kill an entire cell the size of megaton in a single blast.
A half dozen nuka grenades belted to a fat man and a thermus filled with sugar bombs and iradiated water...
into a pile of bottlecap mines
I will just take the Quantum Chemist perk when it is available. I already have more than a 100 Nuka Colas in my fridge.
And cowboy guy quietly mutters "Nuka-What?"
I did that after we all survived the space battle.
I really wanted his outfit.
But my house sure does look pretty with that fuedal japanese helmet on the wall.
Thanks for the reminder. I read that at the Vault a long time ago, but yeah, I am not buying a Nuka-Cola Machine, no sir.
I think theres a mod that fixes that oversight
Follower's reveleaded
Craig Boone is the best name.
For whoever wished that. It IS cool.
http://blog.us.playstation.com/2010/09/15/fallout-new-vegas-for-ps3-meet-the-companions/#more-35908
Edit: Doesn't seem to be every companion though.
And... Butch?
I really like their backgrounds already.
Tunnel Snakes Rule!
NOOOOOOOOOOOOOOOooooooooooooooooooooo