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Dragon Age 2 anti-hype thread [PLEASE POST IN NEW THREAD]

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Posts

  • VicVic Registered User regular
    edited September 2010
    Extremely unimpressive, but I'll accept that it is not representative of the game as a whole.

    Vic on
  • C2BC2B SwitzerlandRegistered User regular
    edited September 2010
    Oh its Dynasty Warriors from Bioware.




    Wait what?

    Edit: It still looks, really unappealing.

    C2B on
  • Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited September 2010
    So the legacy of less then favorable DA trailers continues?

    Alfred J. Kwak on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited September 2010
    Looks good fuck the haters

    Zen Vulgarity on
  • Gaming-FreakGaming-Freak Registered User regular
    edited September 2010
    Looks good enough. Don't care what anyone else says.

    Gaming-Freak on
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  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited September 2010
    Shrieve wrote: »
    kitch wrote: »
    This is some Dynasty Warriors shit, right here.

    http://www.gametrailers.com/user-movie/dragon-age-2-gameplay/350241

    Oh yeah, that was the start of the demo before that Dwarf gets interrupted by the Chantry chick. Really felt like I was playing some smash my face across the controller brawler until you get pulled out of the fantasy and put into the reality.

    After a short cut scene there's a dialog tree, a bit of exploring, and a couple bouts of 'real' combat, where you are controlling several characters and fighting a handful a Darkspawn, not an army. Quite a big change from the first couple minutes but that seems to be the point.

    Absolutely retarded place to cut off the video but maybe the booth attendant saw him and made him stop. Oh well doom & gloom incoming.
    On the other hand, that's the first thing that's going to happen when you boot up the finished game, and people have the tendency to decide whether or not they like a game based on the first 10 minutes or so. It looks piss easy, which is good for that particular story segment, but it looks piss easy in a completely unengaging way, which is bad for a first impression. It's nice that the combat looks snappier, but they've done the thing where they just took their long, flash animations and sped them up rather than making shorter, more concise animations. That always looks awkward. In general, it looks like there's no weight to the combat. It's the kind of stuff I'd usually chalk up to being an early build, before they've tweaked their animations or added the appropriate camera and visual effects. That stuff takes time, though, and how long do they have until release, again?

    Also, I'm still completely unsold on the simplistic environments. Have you ever heard music with no reverb (natural or artifical) applied? Room effects and other ambient noise lend context to the soundscape. Without that, the song will sound sterile. This is the visual equivalent of that. Like green screen acting.

    Although that one hurlock exploding and leaving only a pair of boots was pretty awesome.

    Monger on
  • Ad astraAd astra Registered User regular
    edited September 2010
    Okay, chopping up darkspawn sounds fun, but the combat seems too... floaty? Floaty is the best word I can think of, there doesn't seem to be any precision at all, you just mash buttons and fly around the screen hacking and slashing.

    Also, the darkspawn models look like crap.

    Ad astra on
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited September 2010
    Yeah seriously, that ain't no graphical upgrade.

    It's also worth pointing out one of the main reasons there are no good mods for DAO is that the lighting engine didn't actually WORK for the first few months of the game's release in the Toolset. If they release a toolset that, you know, actually works maybe some cool stuff will be made. It's pretty tragic that they went to all that trouble to make a semi user friendly toolset and then release it in a not quite working state.

    surrealitycheck on
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  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited September 2010
    Shrieve wrote: »
    kitch wrote: »
    This is some Dynasty Warriors shit, right here.

    http://www.gametrailers.com/user-movie/dragon-age-2-gameplay/350241

    Oh yeah, that was the start of the demo before that Dwarf gets interrupted by the Chantry chick. Really felt like I was playing some smash my face across the controller brawler until you get pulled out of the fantasy and put into the reality.

    After a short cut scene there's a dialog tree, a bit of exploring, and a couple bouts of 'real' combat, where you are controlling several characters and fighting a handful a Darkspawn, not an army. Quite a big change from the first couple minutes but that seems to be the point.

    Absolutely retarded place to cut off the video but maybe the booth attendant saw him and made him stop. Oh well doom & gloom incoming.

    So basically what you're saying is that that video is representative of nothing else in the game

    Neat!

    Not that anyone will let that stop them from hatin', but cool

    Olivaw on
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  • Ad astraAd astra Registered User regular
    edited September 2010
    Shrieve wrote: »
    kitch wrote: »
    This is some Dynasty Warriors shit, right here.

    http://www.gametrailers.com/user-movie/dragon-age-2-gameplay/350241

    Oh yeah, that was the start of the demo before that Dwarf gets interrupted by the Chantry chick. Really felt like I was playing some smash my face across the controller brawler until you get pulled out of the fantasy and put into the reality.

    After a short cut scene there's a dialog tree, a bit of exploring, and a couple bouts of 'real' combat, where you are controlling several characters and fighting a handful a Darkspawn, not an army. Quite a big change from the first couple minutes but that seems to be the point.

    Absolutely retarded place to cut off the video but maybe the booth attendant saw him and made him stop. Oh well doom & gloom incoming.

    Oh, so the floaty, slice and dice, dynasty warriors gameplay is a retelling of Hawke's adventures. Where everything is turbo charged and cranked up to eleven, then we get back to turn based combat?

    Ad astra on
  • C2BC2B SwitzerlandRegistered User regular
    edited September 2010
    I'm not hatin'. (Well apart from the animations and Background graphics. They look horrible). It just looks like Bioware has given up on creating rpg systems or even hybrids and gone full frontal action with only minimal influence of charachter skill apart from powers/magic. That's a little sad for me.

    Then again, I have only seen this and the whole "charachter is as strong as people tell from him" so I don't know how they will handle it here.

    C2B on
  • NartwakNartwak Registered User regular
    edited September 2010
    Olivaw wrote: »
    So basically what you're saying is that that video is representative of nothing else in the game
    Thought:

    Maybe BioWare should stop releasing promotional material that's (alledgedly) not indicative of the product's gameplay, graphics, animations or sounds???

    Nartwak on
  • CouscousCouscous Registered User regular
    edited September 2010
    So what is the point of having hack and slash gameplay when the game is supposed to be a more tactical RPG?

    Couscous on
  • vsovevsove ....also yes. Registered User regular
    edited September 2010
    Nartwak wrote: »
    Olivaw wrote: »
    So basically what you're saying is that that video is representative of nothing else in the game
    Thought:

    Maybe BioWare should stop releasing promotional material that's (alledgedly) not indicative of the product's gameplay, graphics, animations or sounds???

    Thought:

    We didn't release that video. That is not BioWare promotional material.

    And the game plays more or less the same as DA:O, but with faster animations and less 'shuffle shuffle shuffle oh fiddlesticks, that Hurlock I was going to shield bash has now passed me and started wailing on the mage'.

    vsove on
    WATCH THIS SPACE.
  • NartwakNartwak Registered User regular
    edited September 2010
    vsove wrote:
    We didn't release that video. That is not BioWare promotional material.
    Was it smuggled out of your offices? Have you been the victims of spies?

    Nartwak on
  • vsovevsove ....also yes. Registered User regular
    edited September 2010
    Nartwak wrote: »
    vsove wrote:
    We didn't release that video. That is not BioWare promotional material.
    Was it smuggled out of your offices? Have you been the victims of spies?

    It's from GameCity in Vienna. As it says on the video. Like, right there.

    vsove on
    WATCH THIS SPACE.
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited September 2010
    Nartwak wrote: »
    Olivaw wrote: »
    So basically what you're saying is that that video is representative of nothing else in the game
    Thought:

    Maybe BioWare should stop releasing promotional material that's (alledgedly) not indicative of the product's gameplay, graphics, animations or sounds???

    But then how will they sell it to console gamers???

    Olivaw on
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  • vsovevsove ....also yes. Registered User regular
    edited September 2010
    Ad astra wrote: »
    Okay, chopping up darkspawn sounds fun, but the combat seems too... floaty? Floaty is the best word I can think of, there doesn't seem to be any precision at all, you just mash buttons and fly around the screen hacking and slashing.

    Also, the darkspawn models look like crap.

    Well, the combat in that video is from the exaggerated portion of the game. Where Hawke is spinning around chopping and exploding and turning Darkspawn into a fine paste.

    What's running under the hood is basically an updated version of the DA:O combat engine. Combat is not Dynasty Warriors or God of Dragon Effect or whatever other comparison people are making. Have parts of it been sped up? Certainly, but that's because we didn't feel that 'shuffle shuffle shuffle oh no a Darkspawn shuffle shuffle shuffle alright shield bash oh no it's already getting up' was the best part of our game.

    In the end, of course, it's your choice whether or not you decide to believe us.

    vsove on
    WATCH THIS SPACE.
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited September 2010
    vsove I only believe you when pie is involved

    Zen Vulgarity on
  • Ad astraAd astra Registered User regular
    edited September 2010
    vsove wrote: »
    Ad astra wrote: »
    Okay, chopping up darkspawn sounds fun, but the combat seems too... floaty? Floaty is the best word I can think of, there doesn't seem to be any precision at all, you just mash buttons and fly around the screen hacking and slashing.

    Also, the darkspawn models look like crap.

    Well, the combat in that video is from the exaggerated portion of the game. Where Hawke is spinning around chopping and exploding and turning Darkspawn into a fine paste.

    What's running under the hood is basically an updated version of the DA:O combat engine. Combat is not Dynasty Warriors or God of Dragon Effect or whatever other comparison people are making. Have parts of it been sped up? Certainly, but that's because we didn't feel that 'shuffle shuffle shuffle oh no a Darkspawn shuffle shuffle shuffle alright shield bash oh no it's already getting up' was the best part of our game.

    In the end, of course, it's your choice whether or not you decide to believe us.

    After reading Shrieve's post, and yours, I understand that what happens in the video is the super, turbo charged, retelling of Hawke's adventures.

    I assume the non turbo charged parts, will be more traditional turn-based combat, that is made to look snappier, and more interesting.

    Ad astra on
  • vsovevsove ....also yes. Registered User regular
    edited September 2010
    Ad astra wrote: »
    vsove wrote: »
    Ad astra wrote: »
    Okay, chopping up darkspawn sounds fun, but the combat seems too... floaty? Floaty is the best word I can think of, there doesn't seem to be any precision at all, you just mash buttons and fly around the screen hacking and slashing.

    Also, the darkspawn models look like crap.

    Well, the combat in that video is from the exaggerated portion of the game. Where Hawke is spinning around chopping and exploding and turning Darkspawn into a fine paste.

    What's running under the hood is basically an updated version of the DA:O combat engine. Combat is not Dynasty Warriors or God of Dragon Effect or whatever other comparison people are making. Have parts of it been sped up? Certainly, but that's because we didn't feel that 'shuffle shuffle shuffle oh no a Darkspawn shuffle shuffle shuffle alright shield bash oh no it's already getting up' was the best part of our game.

    In the end, of course, it's your choice whether or not you decide to believe us.

    After reading Shrieve's post and yours, I understand that what happens in the video is the super, turbo charged, retelling of Hawke's adventures.

    I assume the non turbo charged parts, will be more traditional turn-based combat, just made to look more interesting.

    Pretty much! If you liked the DA:O combat, then this will feel very familiar. People will move faster and things will have a generally faster pace, but you can play it more or less exactly like DA:O. Just less shuffling.

    vsove on
    WATCH THIS SPACE.
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited September 2010
    vsove I always believe you except when pie is involved

    Olivaw on
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  • C2BC2B SwitzerlandRegistered User regular
    edited September 2010
    vsove wrote: »
    Ad astra wrote: »
    vsove wrote: »
    Ad astra wrote: »
    Okay, chopping up darkspawn sounds fun, but the combat seems too... floaty? Floaty is the best word I can think of, there doesn't seem to be any precision at all, you just mash buttons and fly around the screen hacking and slashing.

    Also, the darkspawn models look like crap.

    Well, the combat in that video is from the exaggerated portion of the game. Where Hawke is spinning around chopping and exploding and turning Darkspawn into a fine paste.

    What's running under the hood is basically an updated version of the DA:O combat engine. Combat is not Dynasty Warriors or God of Dragon Effect or whatever other comparison people are making. Have parts of it been sped up? Certainly, but that's because we didn't feel that 'shuffle shuffle shuffle oh no a Darkspawn shuffle shuffle shuffle alright shield bash oh no it's already getting up' was the best part of our game.

    In the end, of course, it's your choice whether or not you decide to believe us.

    After reading Shrieve's post and yours, I understand that what happens in the video is the super, turbo charged, retelling of Hawke's adventures.

    I assume the non turbo charged parts, will be more traditional turn-based combat, just made to look more interesting.

    Pretty much! If you liked the DA:O combat, then this will feel very familiar. People will move faster and things will have a generally faster pace, but you can play it more or less exactly like DA:O. Just less shuffling.

    Okay, that does calm me a little again. I'm still skeptical though.:P

    C2B on
  • SilpheedSilpheed Registered User regular
    edited September 2010
    vsove wrote: »
    Ad astra wrote: »
    vsove wrote: »
    Ad astra wrote: »
    Okay, chopping up darkspawn sounds fun, but the combat seems too... floaty? Floaty is the best word I can think of, there doesn't seem to be any precision at all, you just mash buttons and fly around the screen hacking and slashing.

    Also, the darkspawn models look like crap.

    Well, the combat in that video is from the exaggerated portion of the game. Where Hawke is spinning around chopping and exploding and turning Darkspawn into a fine paste.

    What's running under the hood is basically an updated version of the DA:O combat engine. Combat is not Dynasty Warriors or God of Dragon Effect or whatever other comparison people are making. Have parts of it been sped up? Certainly, but that's because we didn't feel that 'shuffle shuffle shuffle oh no a Darkspawn shuffle shuffle shuffle alright shield bash oh no it's already getting up' was the best part of our game.

    In the end, of course, it's your choice whether or not you decide to believe us.

    After reading Shrieve's post and yours, I understand that what happens in the video is the super, turbo charged, retelling of Hawke's adventures.

    I assume the non turbo charged parts, will be more traditional turn-based combat, just made to look more interesting.

    Pretty much! If you liked the DA:O combat, then this will feel very familiar. People will move faster and things will have a generally faster pace, but you can play it more or less exactly like DA:O. Just less shuffling.
    So, how much of the game is supposed to be in the "hot-rodded" (God what a stupid fucking thing to call it, fucking marketing weasels..) combat style and how much will use the more traditional version?

    Silpheed on
  • NartwakNartwak Registered User regular
    edited September 2010
    vsove wrote:
    It's from GameCity in Vienna. As it says on the video. Like, right there.
    Are you trying to swing a 'yes' here?

    Nartwak on
  • vsovevsove ....also yes. Registered User regular
    edited September 2010
    Silpheed wrote: »

    So, how much of the game is supposed to be in the "hot-rodded" (God what a stupid fucking thing to call it, fucking marketing weasels..) combat style and how much will use the more traditional version?

    While I can't answer specifics, don't expect most of the game to play like the intro.

    And just to clarify - yes, the game is going to feel somewhat different. The combat is faster - but at the same time, if you peel away the new animations and the changes to closing speed (instead of shuffling forward, players now 'close' with appropriate animations), the game is running all the same mechanics as DA:O under the hood.

    I honestly think we've done a good job taking the more traditional gameplay of DA:O and eliminating things that just don't make sense anymore, while still keeping a game that plays and feels very much like a Dragon Age game.

    vsove on
    WATCH THIS SPACE.
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited September 2010
    vsove wrote: »
    Silpheed wrote: »

    So, how much of the game is supposed to be in the "hot-rodded" (God what a stupid fucking thing to call it, fucking marketing weasels..) combat style and how much will use the more traditional version?

    While I can't answer specifics, don't expect most of the game to play like the intro.

    And just to clarify - yes, the game is going to feel somewhat different. The combat is faster - but at the same time, if you peel away the new animations and the changes to closing speed (instead of shuffling forward, players now 'close' with appropriate animations), the game is running all the same mechanics as DA:O under the hood.

    I honestly think we've done a good job taking the more traditional gameplay of DA:O and eliminating things that just don't make sense anymore, while still keeping a game that plays and feels very much like a Dragon Age game.

    Now hopefully you chaps can make Mages less overpowered to the point of rendering the other two classes functionally useless.

    Everything else looks and sounds good to me so far.

    Fiaryn on
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  • CheesecakeRecipeCheesecakeRecipe "Should not be allowed to post in the Steam Thread" - Isorn Squalor Victoria, Squalor Victoria!Registered User regular
    edited September 2010
    I wish we had more direct feed footage, some sort of something from you guys to show us consumers the direct difference between that bonkers segment up there, and then a regular game play segment.

    In reality, I just want it all right now.

    Also, rogues look kinda fat in their armor.

    CheesecakeRecipe on
  • SilpheedSilpheed Registered User regular
    edited September 2010
    vsove wrote: »
    Silpheed wrote: »

    So, how much of the game is supposed to be in the "hot-rodded" (God what a stupid fucking thing to call it, fucking marketing weasels..) combat style and how much will use the more traditional version?

    While I can't answer specifics, don't expect most of the game to play like the intro.

    And just to clarify - yes, the game is going to feel somewhat different. The combat is faster - but at the same time, if you peel away the new animations and the changes to closing speed (instead of shuffling forward, players now 'close' with appropriate animations), the game is running all the same mechanics as DA:O under the hood.

    I honestly think we've done a good job taking the more traditional gameplay of DA:O and eliminating things that just don't make sense anymore, while still keeping a game that plays and feels very much like a Dragon Age game.
    That's good to hear. The combat system needed a change since the shuffle-step that you describe was infuriating sometimes, so a generally higher speed in combat and animations is a good thing. The fact that the majority of the game won't be played in "hot-rod mode" is also good to hear.

    Silpheed on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited September 2010
    Wasn't the whole "hot rod" pseudo-adjective about the art? Why is that being extended to things that are not art, if so?

    Fiaryn on
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  • NartwakNartwak Registered User regular
    edited September 2010
    As far as I'm aware it only referred to the art assets. I presume people are just speaking causually when they extend it to other reworked aspects.

    Nartwak on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited September 2010
    I'll probably wait to see more since that does look pretty beta-ish.

    That being said I do like what I'm seen so far, especially with it being sped up.

    Though, the way it is now does hurt my eyes a bit. That's more a comment on the backgrounds though.

    Dragkonias on
  • SilpheedSilpheed Registered User regular
    edited September 2010
    I recall reading some guy using the "hot-rod" expression for pretty much all the new stuff in DA 2 in one of the previews. Although I'm not quite sure whether it was an Bioware/EA employee or just another sterling example of the games journalist profession.

    Silpheed on
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited September 2010
    Fiaryn wrote: »
    Wasn't the whole "hot rod" pseudo-adjective about the art? Why is that being extended to things that are not art, if so?
    Cohesion. If the some aspects of the game's design don't support and complement the other aspects, it's going to feel disjointed as an experience. This applies as much to the art style as it does any other design element.

    Monger on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited September 2010
    Monger wrote: »
    Fiaryn wrote: »
    Wasn't the whole "hot rod" pseudo-adjective about the art? Why is that being extended to things that are not art, if so?
    Cohesion. If the some aspects of the game's design don't support and complement the other aspects, it's going to feel disjointed as an experience. This applies as much to the art style as it does any other design element.

    Can we just be honest with ourselves for five seconds and admit we're extending nonsense marketing buzz words to areas they weren't meant to connect with for the purposes of nnnneeeeerdddd raaaaage?

    Fiaryn on
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  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited September 2010
    Fiaryn wrote: »
    Monger wrote: »
    Fiaryn wrote: »
    Wasn't the whole "hot rod" pseudo-adjective about the art? Why is that being extended to things that are not art, if so?
    Cohesion. If the some aspects of the game's design don't support and complement the other aspects, it's going to feel disjointed as an experience. This applies as much to the art style as it does any other design element.

    Can we just be honest with ourselves for five seconds and admit we're extending nonsense marketing buzz words to areas they weren't meant to connect with for the purposes of nnnneeeeerdddd raaaaage?

    That's what I do 24/7.

    Dragkonias on
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited September 2010
    Fiaryn wrote: »
    Monger wrote: »
    Fiaryn wrote: »
    Wasn't the whole "hot rod" pseudo-adjective about the art? Why is that being extended to things that are not art, if so?
    Cohesion. If the some aspects of the game's design don't support and complement the other aspects, it's going to feel disjointed as an experience. This applies as much to the art style as it does any other design element.

    Can we just be honest with ourselves for five seconds and admit we're extending nonsense marketing buzz words to areas they weren't meant to connect with for the purposes of nnnneeeeerdddd raaaaage?
    Hi, I'm Monger.

    I'm frequently critical of things, regardless of marketing.

    Nice to meet you.

    Monger on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited September 2010
    Monger wrote: »
    Fiaryn wrote: »
    Monger wrote: »
    Fiaryn wrote: »
    Wasn't the whole "hot rod" pseudo-adjective about the art? Why is that being extended to things that are not art, if so?
    Cohesion. If the some aspects of the game's design don't support and complement the other aspects, it's going to feel disjointed as an experience. This applies as much to the art style as it does any other design element.

    Can we just be honest with ourselves for five seconds and admit we're extending nonsense marketing buzz words to areas they weren't meant to connect with for the purposes of nnnneeeeerdddd raaaaage?
    Hi, I'm Monger.

    I'm frequently critical of things, regardless of marketing.

    Nice to meet you.

    Marketing terms are meaningless, find something relevant to be critical of.

    Fiaryn on
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  • Ad astraAd astra Registered User regular
    edited September 2010
    Fiaryn wrote: »
    Monger wrote: »
    Fiaryn wrote: »
    Wasn't the whole "hot rod" pseudo-adjective about the art? Why is that being extended to things that are not art, if so?
    Cohesion. If the some aspects of the game's design don't support and complement the other aspects, it's going to feel disjointed as an experience. This applies as much to the art style as it does any other design element.

    Can we just be honest with ourselves for five seconds and admit we're extending nonsense marketing buzz words to areas they weren't meant to connect with for the purposes of nnnneeeeerdddd raaaaage?

    But, but, what are we going to talk about if we aren't enraged about something?

    Ad astra on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited September 2010
    Can love bloom on the battlefield?

    I don't know. I'm not a small talk guy.

    Fiaryn on
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