Oh yeah, that was the start of the demo before that Dwarf gets interrupted by the Chantry chick. Really felt like I was playing some smash my face across the controller brawler until you get pulled out of the fantasy and put into the reality.
After a short cut scene there's a dialog tree, a bit of exploring, and a couple bouts of 'real' combat, where you are controlling several characters and fighting a handful a Darkspawn, not an army. Quite a big change from the first couple minutes but that seems to be the point.
Absolutely retarded place to cut off the video but maybe the booth attendant saw him and made him stop. Oh well doom & gloom incoming.
On the other hand, that's the first thing that's going to happen when you boot up the finished game, and people have the tendency to decide whether or not they like a game based on the first 10 minutes or so. It looks piss easy, which is good for that particular story segment, but it looks piss easy in a completely unengaging way, which is bad for a first impression. It's nice that the combat looks snappier, but they've done the thing where they just took their long, flash animations and sped them up rather than making shorter, more concise animations. That always looks awkward. In general, it looks like there's no weight to the combat. It's the kind of stuff I'd usually chalk up to being an early build, before they've tweaked their animations or added the appropriate camera and visual effects. That stuff takes time, though, and how long do they have until release, again?
Also, I'm still completely unsold on the simplistic environments. Have you ever heard music with no reverb (natural or artifical) applied? Room effects and other ambient noise lend context to the soundscape. Without that, the song will sound sterile. This is the visual equivalent of that. Like green screen acting.
Although that one hurlock exploding and leaving only a pair of boots was pretty awesome.
Okay, chopping up darkspawn sounds fun, but the combat seems too... floaty? Floaty is the best word I can think of, there doesn't seem to be any precision at all, you just mash buttons and fly around the screen hacking and slashing.
Also, the darkspawn models look like crap.
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited September 2010
Yeah seriously, that ain't no graphical upgrade.
It's also worth pointing out one of the main reasons there are no good mods for DAO is that the lighting engine didn't actually WORK for the first few months of the game's release in the Toolset. If they release a toolset that, you know, actually works maybe some cool stuff will be made. It's pretty tragic that they went to all that trouble to make a semi user friendly toolset and then release it in a not quite working state.
surrealitycheck on
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
Oh yeah, that was the start of the demo before that Dwarf gets interrupted by the Chantry chick. Really felt like I was playing some smash my face across the controller brawler until you get pulled out of the fantasy and put into the reality.
After a short cut scene there's a dialog tree, a bit of exploring, and a couple bouts of 'real' combat, where you are controlling several characters and fighting a handful a Darkspawn, not an army. Quite a big change from the first couple minutes but that seems to be the point.
Absolutely retarded place to cut off the video but maybe the booth attendant saw him and made him stop. Oh well doom & gloom incoming.
So basically what you're saying is that that video is representative of nothing else in the game
Neat!
Not that anyone will let that stop them from hatin', but cool
Oh yeah, that was the start of the demo before that Dwarf gets interrupted by the Chantry chick. Really felt like I was playing some smash my face across the controller brawler until you get pulled out of the fantasy and put into the reality.
After a short cut scene there's a dialog tree, a bit of exploring, and a couple bouts of 'real' combat, where you are controlling several characters and fighting a handful a Darkspawn, not an army. Quite a big change from the first couple minutes but that seems to be the point.
Absolutely retarded place to cut off the video but maybe the booth attendant saw him and made him stop. Oh well doom & gloom incoming.
Oh, so the floaty, slice and dice, dynasty warriors gameplay is a retelling of Hawke's adventures. Where everything is turbo charged and cranked up to eleven, then we get back to turn based combat?
I'm not hatin'. (Well apart from the animations and Background graphics. They look horrible). It just looks like Bioware has given up on creating rpg systems or even hybrids and gone full frontal action with only minimal influence of charachter skill apart from powers/magic. That's a little sad for me.
Then again, I have only seen this and the whole "charachter is as strong as people tell from him" so I don't know how they will handle it here.
So basically what you're saying is that that video is representative of nothing else in the game
Thought:
Maybe BioWare should stop releasing promotional material that's (alledgedly) not indicative of the product's gameplay, graphics, animations or sounds???
So basically what you're saying is that that video is representative of nothing else in the game
Thought:
Maybe BioWare should stop releasing promotional material that's (alledgedly) not indicative of the product's gameplay, graphics, animations or sounds???
Thought:
We didn't release that video. That is not BioWare promotional material.
And the game plays more or less the same as DA:O, but with faster animations and less 'shuffle shuffle shuffle oh fiddlesticks, that Hurlock I was going to shield bash has now passed me and started wailing on the mage'.
So basically what you're saying is that that video is representative of nothing else in the game
Thought:
Maybe BioWare should stop releasing promotional material that's (alledgedly) not indicative of the product's gameplay, graphics, animations or sounds???
But then how will they sell it to console gamers???
Okay, chopping up darkspawn sounds fun, but the combat seems too... floaty? Floaty is the best word I can think of, there doesn't seem to be any precision at all, you just mash buttons and fly around the screen hacking and slashing.
Also, the darkspawn models look like crap.
Well, the combat in that video is from the exaggerated portion of the game. Where Hawke is spinning around chopping and exploding and turning Darkspawn into a fine paste.
What's running under the hood is basically an updated version of the DA:O combat engine. Combat is not Dynasty Warriors or God of Dragon Effect or whatever other comparison people are making. Have parts of it been sped up? Certainly, but that's because we didn't feel that 'shuffle shuffle shuffle oh no a Darkspawn shuffle shuffle shuffle alright shield bash oh no it's already getting up' was the best part of our game.
In the end, of course, it's your choice whether or not you decide to believe us.
vsove on
WATCH THIS SPACE.
0
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
Okay, chopping up darkspawn sounds fun, but the combat seems too... floaty? Floaty is the best word I can think of, there doesn't seem to be any precision at all, you just mash buttons and fly around the screen hacking and slashing.
Also, the darkspawn models look like crap.
Well, the combat in that video is from the exaggerated portion of the game. Where Hawke is spinning around chopping and exploding and turning Darkspawn into a fine paste.
What's running under the hood is basically an updated version of the DA:O combat engine. Combat is not Dynasty Warriors or God of Dragon Effect or whatever other comparison people are making. Have parts of it been sped up? Certainly, but that's because we didn't feel that 'shuffle shuffle shuffle oh no a Darkspawn shuffle shuffle shuffle alright shield bash oh no it's already getting up' was the best part of our game.
In the end, of course, it's your choice whether or not you decide to believe us.
After reading Shrieve's post, and yours, I understand that what happens in the video is the super, turbo charged, retelling of Hawke's adventures.
I assume the non turbo charged parts, will be more traditional turn-based combat, that is made to look snappier, and more interesting.
Okay, chopping up darkspawn sounds fun, but the combat seems too... floaty? Floaty is the best word I can think of, there doesn't seem to be any precision at all, you just mash buttons and fly around the screen hacking and slashing.
Also, the darkspawn models look like crap.
Well, the combat in that video is from the exaggerated portion of the game. Where Hawke is spinning around chopping and exploding and turning Darkspawn into a fine paste.
What's running under the hood is basically an updated version of the DA:O combat engine. Combat is not Dynasty Warriors or God of Dragon Effect or whatever other comparison people are making. Have parts of it been sped up? Certainly, but that's because we didn't feel that 'shuffle shuffle shuffle oh no a Darkspawn shuffle shuffle shuffle alright shield bash oh no it's already getting up' was the best part of our game.
In the end, of course, it's your choice whether or not you decide to believe us.
After reading Shrieve's post and yours, I understand that what happens in the video is the super, turbo charged, retelling of Hawke's adventures.
I assume the non turbo charged parts, will be more traditional turn-based combat, just made to look more interesting.
Pretty much! If you liked the DA:O combat, then this will feel very familiar. People will move faster and things will have a generally faster pace, but you can play it more or less exactly like DA:O. Just less shuffling.
vsove on
WATCH THIS SPACE.
0
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited September 2010
vsove I always believe you except when pie is involved
Okay, chopping up darkspawn sounds fun, but the combat seems too... floaty? Floaty is the best word I can think of, there doesn't seem to be any precision at all, you just mash buttons and fly around the screen hacking and slashing.
Also, the darkspawn models look like crap.
Well, the combat in that video is from the exaggerated portion of the game. Where Hawke is spinning around chopping and exploding and turning Darkspawn into a fine paste.
What's running under the hood is basically an updated version of the DA:O combat engine. Combat is not Dynasty Warriors or God of Dragon Effect or whatever other comparison people are making. Have parts of it been sped up? Certainly, but that's because we didn't feel that 'shuffle shuffle shuffle oh no a Darkspawn shuffle shuffle shuffle alright shield bash oh no it's already getting up' was the best part of our game.
In the end, of course, it's your choice whether or not you decide to believe us.
After reading Shrieve's post and yours, I understand that what happens in the video is the super, turbo charged, retelling of Hawke's adventures.
I assume the non turbo charged parts, will be more traditional turn-based combat, just made to look more interesting.
Pretty much! If you liked the DA:O combat, then this will feel very familiar. People will move faster and things will have a generally faster pace, but you can play it more or less exactly like DA:O. Just less shuffling.
Okay, that does calm me a little again. I'm still skeptical though.:P
Okay, chopping up darkspawn sounds fun, but the combat seems too... floaty? Floaty is the best word I can think of, there doesn't seem to be any precision at all, you just mash buttons and fly around the screen hacking and slashing.
Also, the darkspawn models look like crap.
Well, the combat in that video is from the exaggerated portion of the game. Where Hawke is spinning around chopping and exploding and turning Darkspawn into a fine paste.
What's running under the hood is basically an updated version of the DA:O combat engine. Combat is not Dynasty Warriors or God of Dragon Effect or whatever other comparison people are making. Have parts of it been sped up? Certainly, but that's because we didn't feel that 'shuffle shuffle shuffle oh no a Darkspawn shuffle shuffle shuffle alright shield bash oh no it's already getting up' was the best part of our game.
In the end, of course, it's your choice whether or not you decide to believe us.
After reading Shrieve's post and yours, I understand that what happens in the video is the super, turbo charged, retelling of Hawke's adventures.
I assume the non turbo charged parts, will be more traditional turn-based combat, just made to look more interesting.
Pretty much! If you liked the DA:O combat, then this will feel very familiar. People will move faster and things will have a generally faster pace, but you can play it more or less exactly like DA:O. Just less shuffling.
So, how much of the game is supposed to be in the "hot-rodded" (God what a stupid fucking thing to call it, fucking marketing weasels..) combat style and how much will use the more traditional version?
So, how much of the game is supposed to be in the "hot-rodded" (God what a stupid fucking thing to call it, fucking marketing weasels..) combat style and how much will use the more traditional version?
While I can't answer specifics, don't expect most of the game to play like the intro.
And just to clarify - yes, the game is going to feel somewhat different. The combat is faster - but at the same time, if you peel away the new animations and the changes to closing speed (instead of shuffling forward, players now 'close' with appropriate animations), the game is running all the same mechanics as DA:O under the hood.
I honestly think we've done a good job taking the more traditional gameplay of DA:O and eliminating things that just don't make sense anymore, while still keeping a game that plays and feels very much like a Dragon Age game.
So, how much of the game is supposed to be in the "hot-rodded" (God what a stupid fucking thing to call it, fucking marketing weasels..) combat style and how much will use the more traditional version?
While I can't answer specifics, don't expect most of the game to play like the intro.
And just to clarify - yes, the game is going to feel somewhat different. The combat is faster - but at the same time, if you peel away the new animations and the changes to closing speed (instead of shuffling forward, players now 'close' with appropriate animations), the game is running all the same mechanics as DA:O under the hood.
I honestly think we've done a good job taking the more traditional gameplay of DA:O and eliminating things that just don't make sense anymore, while still keeping a game that plays and feels very much like a Dragon Age game.
Now hopefully you chaps can make Mages less overpowered to the point of rendering the other two classes functionally useless.
Everything else looks and sounds good to me so far.
CheesecakeRecipe"Should not be allowed to post in the Steam Thread" - IsornSqualor Victoria, Squalor Victoria!Registered Userregular
edited September 2010
I wish we had more direct feed footage, some sort of something from you guys to show us consumers the direct difference between that bonkers segment up there, and then a regular game play segment.
So, how much of the game is supposed to be in the "hot-rodded" (God what a stupid fucking thing to call it, fucking marketing weasels..) combat style and how much will use the more traditional version?
While I can't answer specifics, don't expect most of the game to play like the intro.
And just to clarify - yes, the game is going to feel somewhat different. The combat is faster - but at the same time, if you peel away the new animations and the changes to closing speed (instead of shuffling forward, players now 'close' with appropriate animations), the game is running all the same mechanics as DA:O under the hood.
I honestly think we've done a good job taking the more traditional gameplay of DA:O and eliminating things that just don't make sense anymore, while still keeping a game that plays and feels very much like a Dragon Age game.
That's good to hear. The combat system needed a change since the shuffle-step that you describe was infuriating sometimes, so a generally higher speed in combat and animations is a good thing. The fact that the majority of the game won't be played in "hot-rod mode" is also good to hear.
I recall reading some guy using the "hot-rod" expression for pretty much all the new stuff in DA 2 in one of the previews. Although I'm not quite sure whether it was an Bioware/EA employee or just another sterling example of the games journalist profession.
Silpheed on
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MongerI got the ham stink.Dallas, TXRegistered Userregular
Wasn't the whole "hot rod" pseudo-adjective about the art? Why is that being extended to things that are not art, if so?
Cohesion. If the some aspects of the game's design don't support and complement the other aspects, it's going to feel disjointed as an experience. This applies as much to the art style as it does any other design element.
Wasn't the whole "hot rod" pseudo-adjective about the art? Why is that being extended to things that are not art, if so?
Cohesion. If the some aspects of the game's design don't support and complement the other aspects, it's going to feel disjointed as an experience. This applies as much to the art style as it does any other design element.
Can we just be honest with ourselves for five seconds and admit we're extending nonsense marketing buzz words to areas they weren't meant to connect with for the purposes of nnnneeeeerdddd raaaaage?
Wasn't the whole "hot rod" pseudo-adjective about the art? Why is that being extended to things that are not art, if so?
Cohesion. If the some aspects of the game's design don't support and complement the other aspects, it's going to feel disjointed as an experience. This applies as much to the art style as it does any other design element.
Can we just be honest with ourselves for five seconds and admit we're extending nonsense marketing buzz words to areas they weren't meant to connect with for the purposes of nnnneeeeerdddd raaaaage?
That's what I do 24/7.
Dragkonias on
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MongerI got the ham stink.Dallas, TXRegistered Userregular
Wasn't the whole "hot rod" pseudo-adjective about the art? Why is that being extended to things that are not art, if so?
Cohesion. If the some aspects of the game's design don't support and complement the other aspects, it's going to feel disjointed as an experience. This applies as much to the art style as it does any other design element.
Can we just be honest with ourselves for five seconds and admit we're extending nonsense marketing buzz words to areas they weren't meant to connect with for the purposes of nnnneeeeerdddd raaaaage?
Hi, I'm Monger.
I'm frequently critical of things, regardless of marketing.
Wasn't the whole "hot rod" pseudo-adjective about the art? Why is that being extended to things that are not art, if so?
Cohesion. If the some aspects of the game's design don't support and complement the other aspects, it's going to feel disjointed as an experience. This applies as much to the art style as it does any other design element.
Can we just be honest with ourselves for five seconds and admit we're extending nonsense marketing buzz words to areas they weren't meant to connect with for the purposes of nnnneeeeerdddd raaaaage?
Hi, I'm Monger.
I'm frequently critical of things, regardless of marketing.
Nice to meet you.
Marketing terms are meaningless, find something relevant to be critical of.
Wasn't the whole "hot rod" pseudo-adjective about the art? Why is that being extended to things that are not art, if so?
Cohesion. If the some aspects of the game's design don't support and complement the other aspects, it's going to feel disjointed as an experience. This applies as much to the art style as it does any other design element.
Can we just be honest with ourselves for five seconds and admit we're extending nonsense marketing buzz words to areas they weren't meant to connect with for the purposes of nnnneeeeerdddd raaaaage?
But, but, what are we going to talk about if we aren't enraged about something?
Posts
Wait what?
Edit: It still looks, really unappealing.
XBL: GamingFreak5514
PSN: GamingFreak1234
Also, I'm still completely unsold on the simplistic environments. Have you ever heard music with no reverb (natural or artifical) applied? Room effects and other ambient noise lend context to the soundscape. Without that, the song will sound sterile. This is the visual equivalent of that. Like green screen acting.
Although that one hurlock exploding and leaving only a pair of boots was pretty awesome.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Also, the darkspawn models look like crap.
It's also worth pointing out one of the main reasons there are no good mods for DAO is that the lighting engine didn't actually WORK for the first few months of the game's release in the Toolset. If they release a toolset that, you know, actually works maybe some cool stuff will be made. It's pretty tragic that they went to all that trouble to make a semi user friendly toolset and then release it in a not quite working state.
So basically what you're saying is that that video is representative of nothing else in the game
Neat!
Not that anyone will let that stop them from hatin', but cool
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Oh, so the floaty, slice and dice, dynasty warriors gameplay is a retelling of Hawke's adventures. Where everything is turbo charged and cranked up to eleven, then we get back to turn based combat?
Then again, I have only seen this and the whole "charachter is as strong as people tell from him" so I don't know how they will handle it here.
Maybe BioWare should stop releasing promotional material that's (alledgedly) not indicative of the product's gameplay, graphics, animations or sounds???
Thought:
We didn't release that video. That is not BioWare promotional material.
And the game plays more or less the same as DA:O, but with faster animations and less 'shuffle shuffle shuffle oh fiddlesticks, that Hurlock I was going to shield bash has now passed me and started wailing on the mage'.
It's from GameCity in Vienna. As it says on the video. Like, right there.
But then how will they sell it to console gamers???
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Well, the combat in that video is from the exaggerated portion of the game. Where Hawke is spinning around chopping and exploding and turning Darkspawn into a fine paste.
What's running under the hood is basically an updated version of the DA:O combat engine. Combat is not Dynasty Warriors or God of Dragon Effect or whatever other comparison people are making. Have parts of it been sped up? Certainly, but that's because we didn't feel that 'shuffle shuffle shuffle oh no a Darkspawn shuffle shuffle shuffle alright shield bash oh no it's already getting up' was the best part of our game.
In the end, of course, it's your choice whether or not you decide to believe us.
After reading Shrieve's post, and yours, I understand that what happens in the video is the super, turbo charged, retelling of Hawke's adventures.
I assume the non turbo charged parts, will be more traditional turn-based combat, that is made to look snappier, and more interesting.
Pretty much! If you liked the DA:O combat, then this will feel very familiar. People will move faster and things will have a generally faster pace, but you can play it more or less exactly like DA:O. Just less shuffling.
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Okay, that does calm me a little again. I'm still skeptical though.:P
While I can't answer specifics, don't expect most of the game to play like the intro.
And just to clarify - yes, the game is going to feel somewhat different. The combat is faster - but at the same time, if you peel away the new animations and the changes to closing speed (instead of shuffling forward, players now 'close' with appropriate animations), the game is running all the same mechanics as DA:O under the hood.
I honestly think we've done a good job taking the more traditional gameplay of DA:O and eliminating things that just don't make sense anymore, while still keeping a game that plays and feels very much like a Dragon Age game.
Now hopefully you chaps can make Mages less overpowered to the point of rendering the other two classes functionally useless.
Everything else looks and sounds good to me so far.
White FC: 0819 3350 1787
In reality, I just want it all right now.
Also, rogues look kinda fat in their armor.
White FC: 0819 3350 1787
That being said I do like what I'm seen so far, especially with it being sped up.
Though, the way it is now does hurt my eyes a bit. That's more a comment on the backgrounds though.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Can we just be honest with ourselves for five seconds and admit we're extending nonsense marketing buzz words to areas they weren't meant to connect with for the purposes of nnnneeeeerdddd raaaaage?
White FC: 0819 3350 1787
That's what I do 24/7.
I'm frequently critical of things, regardless of marketing.
Nice to meet you.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Marketing terms are meaningless, find something relevant to be critical of.
White FC: 0819 3350 1787
But, but, what are we going to talk about if we aren't enraged about something?
I don't know. I'm not a small talk guy.
White FC: 0819 3350 1787