Just started playing Dragon Age, so I guess there are six different ways to start? I have no idea about this game at all, I avoided all media about it but I did play BG. Which starting should I chose? I really don't have a class preference since you can likely fill any role with other party members.
Just started playing Dragon Age, so I guess there are six different ways to start? I have no idea about this game at all, I avoided all media about it but I did play BG. Which starting should I chose? I really don't have a class preference since you can likely fill any role with other party members.
Just do all of them, and continue with the character you like the best
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited November 2010
I noticed there is a delicious mod to remove the Fade in the OP. That is so good, I will replay this game again because fuck the fade. Is there a mod that makes the camera "free" like the old isometric BG games, or are you still locked to 5 feet from your party?
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited November 2010
I just watched a new DA 2 interview, and they did indeed confirm that there's 2 control modes - action RPG (what we've been seeing), and pause-and-play strategic gameplay like in Origins.
Also, they said that Isabela is from DA 1 and they weren't going to say where from. The only Isabela I can remember is the duelist in the Pearl who you can have a 4-way with. And who does something else... teach you dueling?
I just watched a new DA 2 interview, and they did indeed confirm that there's 2 control modes - action RPG (what we've been seeing), and pause-and-play strategic gameplay like in Origins.
Well that's just what they'be been saying forever. Why should anyone believe them? WORST GAME EVAR
Also, they said that Isabela is from DA 1 and they weren't going to say where from. The only Isabela I can remember is the duelist in the Pearl who you can have a 4-way with. And who does something else... teach you dueling?
I noticed there is a delicious mod to remove the Fade in the OP. That is so good, I will replay this game again because fuck the fade. Is there a mod that makes the camera "free" like the old isometric BG games, or are you still locked to 5 feet from your party?
I don't ever remember having the camera locked at 5 feet away from the character on the PC.
Isabela will prolly be in her late 30s since it will be 10 years after.
Time to go back to DA O for a foursome.
Maou on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited November 2010
That's just in isometric, I am meaning that you can't freely move the camera anywhere: It's locked within a certain distance of your party (whoever you have selected in fact). If there is a mod that removes that shit I will replay it immediately, but it drives me absolutely bananas.
Just a couple more questions regarding the PC version.
1. I know it doesn't support controllers, but like with ME2, I can make do with Xpadder. My question is if I can cycle through the text and UI menus with the arrow keys (which I could map into the 360's D-pad) like in ME1, or if it only supports mouse selecting like in ME2.
It is mostly mouse selecting, think of the PC version as literally being Baldurs Gate but without the DnD rules. It plays similarly, except for the locked camera (which doesn't let you move too far away from the selected character) and the PC version is FAR harder than the console version. The PC version can in fact be plain sadistic at times actually compared to the 360 (which is far more forgiving).
2. Is it worth importing your character from DA:O to Awakening? I've heard the transferable stuff is minimal at best. If so, I could be justified just downloading a character save similar to my own (again, like ME2) and jump onto Awakening rather than start over in Origins.
To spite Bioware, I ignored all the DA DLC after their stupid camp shenanigans so I cannot help you here. Speaking of is there a mod that removes that guy if you don't have the DLC for him?
3. Does the physical PC disc let you install the game onto Steam?
Not sure on that one actually, but I don't believe so.
Just a couple more questions regarding the PC version.
1. I know it doesn't support controllers, but like with ME2, I can make do with Xpadder. My question is if I can cycle through the text and UI menus with the arrow keys (which I could map into the 360's D-pad) like in ME1, or if it only supports mouse selecting like in ME2.
The entire PC interface is designed around mouse and keyboard. Honestly, it would be maddening trying to play it with a pad, and just moving the mouse cursor with a stick. Just go with mouse and keyboard on PC.
2. Is it worth importing your character from DA:O to Awakening? I've heard the transferable stuff is minimal at best. If so, I could be justified just downloading a character save similar to my own (again, like ME2) and jump onto Awakening rather than start over in Origins.
If you don't import your character, you play as an Orlesian Warden. To me, it's more a question of 'did you like your character'? If you did, I'd definitely import. if you download a save, I'm pretty sure that the face you get, you're stuck with.
Just a couple more questions regarding the PC version.
1. I know it doesn't support controllers, but like with ME2, I can make do with Xpadder. My question is if I can cycle through the text and UI menus with the arrow keys (which I could map into the 360's D-pad) like in ME1, or if it only supports mouse selecting like in ME2.
2. Is it worth importing your character from DA:O to Awakening? I've heard the transferable stuff is minimal at best. If so, I could be justified just downloading a character save similar to my own (again, like ME2) and jump onto Awakening rather than start over in Origins.
Only do it if you like your DA O character alot.
Honestly only advantage is, you can have 2 more Grey Warden skills for your Main Character if you have Warden Keep DLC for Origin.
Transferable stuff doesn't matter at all since they are Tier 7 while Awakening is Tier 9.
3. Does the physical PC disc let you install the game onto Steam?
No.
But you can use EADM I think if you want to digital download.
Maou on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited November 2010
Now that I think of it, is the combat balancing mod in the OP worth it? Does it unsuck ranged weapons like bows making Leliana worth taking for a change?
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited November 2010
Reading it's description it does seem to unsuck bows. Holy shit maybe I can have a playthrough with Leliana where she isn't useless. This is possibly one of the best mods ever.
Edit: 20 minutes spent trying to install this and I've given up in frustration. The suggested tool, DA Modder (or whatever it is) does not work on my PC at all. So I'll just put up with the games normal shitty balance.
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited November 2010
I used Leliana just fine through my entire first playthrough as an archer. Once you unlock Scattershot and Arrow of Slaying, she becomes really useful. Scattershot lets you KO a whole swarm of enemies, and Arrow of Slaying is pretty much an instant enemy leader removal skill.
I mean, hey, mages have better options - mana clash and their myriad ways of crowd control, but it's not like archery is the only skillset made redundant by how awesome mages are. Which is why I don't really use them.
Reading it's description it does seem to unsuck bows. Holy shit maybe I can have a playthrough with Leliana where she isn't useless. This is possibly one of the best mods ever.
Edit: 20 minutes spent trying to install this and I've given up in frustration. The suggested tool, DA Modder (or whatever it is) does not work on my PC at all. So I'll just put up with the games normal shitty balance.
You can install most of these mods via DA updater as well. DA Updater is the official bioware one.
I guess I should have clarified that my questions on the Ultimate Edition were in regards to the 360 version. I mostly just want to know if the DLC is included on the same disc, or as separate redeemable codes.
Leliana also has all the awesome Bard skills, too.
Just because she won't have the highest "% of Damage Dealt" statistic doesn't mean she isn't useful.
She's there as a rogue, to deal damage. Therefore "% of Damage Dealt" is the one and only statistic that is relevant to me for her being in the party. If she can't pull her DPS she is not useful, just like how a character that is supposed to be a tank that can't do that wouldn't be useful (though I completely can't think of any of the characters that tank in Dragon Age who actually manage to be bad at it). Unfortunately without the archery fixes in the balance mod, which apparently make it really good then she's not not a worthwhile companion.
Although I hadn't considered using the respec mod and just changing her to a dual wield build. I thought that only applied to the main character, but if it works on party members that's so awesome.
What I did discover to my amazement is that my last playthrough is still there, despite my computer crashing. It must save your games online ala a Steamcloud like thing. That was such an amazing and awesome surprise, because now I can finish the game on my rogue playthrough (which only had around 10 hours left). That is super spiffy.
Leliana also has all the awesome Bard skills, too.
Just because she won't have the highest "% of Damage Dealt" statistic doesn't mean she isn't useful.
She's there as a rogue, to deal damage. Therefore "% of Damage Dealt" is the one and only statistic that is relevant to me for her being in the party. If she can't pull her DPS she is not useful
That makes no sense. Rogues can't do anything but damage? What is this, WoW?
The Bard line has useful buffs and utility skills that provide CC or indirect damage. Those are real things that are really useful even if they don't tick up her personal DPS.
Leliana also has all the awesome Bard skills, too.
Just because she won't have the highest "% of Damage Dealt" statistic doesn't mean she isn't useful.
She's there as a rogue, to deal damage. Therefore "% of Damage Dealt" is the one and only statistic that is relevant to me for her being in the party. If she can't pull her DPS she is not useful
That makes no sense. Rogues can't do anything but damage? What is this, WoW?
The Bard line has useful buffs and utility skills that provide CC or indirect damage. Those are real things that are really useful even if they don't tick up her personal DPS.
Isn't that what Bards are always supposed to do?
And easy mode misses the point of the game. The whole schtick, until they delayed it and started with the "marketing", was that it had isometric pause and do actions gameplay.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Leliana also has all the awesome Bard skills, too.
Just because she won't have the highest "% of Damage Dealt" statistic doesn't mean she isn't useful.
She's there as a rogue, to deal damage. Therefore "% of Damage Dealt" is the one and only statistic that is relevant to me for her being in the party. If she can't pull her DPS she is not useful
That makes no sense. Rogues can't do anything but damage? What is this, WoW?
Yes. I expect someone in X role to actually kind of do that. Anything else is secondary, but the primary reason they are there is pure damage. I mean, the point of a rogue in DA is to inflict high damage and yes, if they fail to inflict high damage they are useless to me. It's like if someone is a healer and they cannot actually heal, they are not useful despite the fact they might be very good at occupying a doorway (but not as good as a specialized doorway occupier).
Bear in mind that archery on the PC is absolutely terrible without mods.
The Bard line has useful buffs and utility skills that provide CC or indirect damage. Those are real things that are really useful even if they don't tick up her personal DPS.
Which my mage (or usually two mages, sometimes even three mages with one - my PC - as an Arcane warrior) is doing infinitely better. That part of the party is filled by a mage. I need someone to fill the "Deal assloads of damage" part and she isn't good at that. Like it or not the game is set up like a MMORPG and if your DPS can't deal damage, your tank can't actually keep aggro and your mage ... well mages just win the game in general so I don't know what to say there - but anyway. If they can't do what they are supposed to, I'm going to look at characters who can.
On the other hand, now I have the respec mod installed and it works on companions I cannot wait to change her to using dual wielding. Once I finish, I'll install the combat balance mod and see how that goes.
There is always EASY mode that lets you enjoy the story by making combat easy.
I like the difficult combat actually, it's something I enjoy the most. I admit that if I wanted to use her without mods I would definitely put it on easy - but this is actually just proving my point isn't it?
Here's how to make Leliana useful and fulfill that buffer role:
34 Dex so she can use her best Bow and get the best Archer talents.
Pump the rest of her into Cunning, keep Song of Statboosting up, make sure you get Lethality. She'll deal decent damage, safely at a range, and will buff the shit out of your party as well.
You don't need any mods for that, it's just the vanilla game. She can contribute to debuffing big targets as well with Crippling and Shattering Shot, Arrow of Slaying will practically insta-kill any Mage or Rogue target, Pinning Shot is good for single target crowd control and Critical Shot is good for sustained damage.
I play with an archer/bard character (it's the main character) on normal difficulty and I have no problems whatsoever. It is just a matter of playstyle I suppose. I like all of my characters to fill multiple roles. My tank has debuffs and buffs, my rogue has damage and buffs, my two mages have a mixture of buffs/healing and CC.
If someone wants to set up their party so that each character has a very specific role, that is fine, and in that case you would want to min/max your rogue for DPS. But that is hardly the only way to play.
Leliana also has all the awesome Bard skills, too.
Just because she won't have the highest "% of Damage Dealt" statistic doesn't mean she isn't useful.
She's there as a rogue, to deal damage. Therefore "% of Damage Dealt" is the one and only statistic that is relevant to me for her being in the party. If she can't pull her DPS she is not useful
That makes no sense. Rogues can't do anything but damage? What is this, WoW?
Yes. I expect someone in X role to actually kind of do that. Anything else is secondary, but the primary reason they are there is pure damage. I mean, the point of a rogue in DA is to inflict high damage and yes, if they fail to inflict high damage they are useless to me. It's like if someone is a healer and they cannot actually heal, they are not useful despite the fact they might be very good at occupying a doorway (but not as good as a specialized doorway occupier).
Thats just silly. If a rogue does 20 damage solo, and the bard does 5 damage solo but makes the party do 15 damage more, then its fulfilling exactly the same role.
And Archery is quite powerful in Awakenings, its just rubbish in the base game. Edit : I realise this does not help Leliana.
Leliana also has all the awesome Bard skills, too.
Just because she won't have the highest "% of Damage Dealt" statistic doesn't mean she isn't useful.
She's there as a rogue, to deal damage. Therefore "% of Damage Dealt" is the one and only statistic that is relevant to me for her being in the party. If she can't pull her DPS she is not useful, just like how a character that is supposed to be a tank that can't do that wouldn't be useful (though I completely can't think of any of the characters that tank in Dragon Age who actually manage to be bad at it). Unfortunately without the archery fixes in the balance mod, which apparently make it really good then she's not not a worthwhile companion.
Although I hadn't considered using the respec mod and just changing her to a dual wield build. I thought that only applied to the main character, but if it works on party members that's so awesome.
What I did discover to my amazement is that my last playthrough is still there, despite my computer crashing. It must save your games online ala a Steamcloud like thing. That was such an amazing and awesome surprise, because now I can finish the game on my rogue playthrough (which only had around 10 hours left). That is super spiffy.
I like her mostly because if my main isn't a rogue, she's my go-to lockpicker. I've never liked Zevran at all, so he's not an option.
Vincent Grayson on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited November 2010
I forced myself never to use lockpick because there is simply nothing worth picking in chests. Unless they changed that in a patch? I do remember picking a level 4 lockpick or whatever it was to get a lesser healing poultice. Thanks for making my choices relevant Bioware.
Leliana also has all the awesome Bard skills, too.
Just because she won't have the highest "% of Damage Dealt" statistic doesn't mean she isn't useful.
She's there as a rogue, to deal damage. Therefore "% of Damage Dealt" is the one and only statistic that is relevant to me for her being in the party. If she can't pull her DPS she is not useful
That makes no sense. Rogues can't do anything but damage? What is this, WoW?
The Bard line has useful buffs and utility skills that provide CC or indirect damage. Those are real things that are really useful even if they don't tick up her personal DPS.
Yeah, WoW screwed up much people in that category. We are faced with legions of people starting CRPG with WoW and expecting rogues generally to be the 'assasin' type. Thats why i generally prefer CRPGs wich are modeled by a deep PnP rule system, such as NWN(2) or Drakensang.
In a module like 'Tomb of Horrors" (Gygax, tournament format) you realize how this class is meant to be played.
And as a digital version of a ADnD adventure box, complete with DM mode and creation tools (wich are good, more than 3000 modules verify that) nothing beats NWN(1), especially when it comes to multiplayer. Thats the true CRPG for me.
And whilst WoW and Dragon age are nice, you have to realize that ultimately WoW come down to grinding, grinding and more grinding, being a MMORPG, being driven by compeditive gameplay and in Dragon Ages case its interactive fiction like reading a book or watching a movie. Noe of them manages to stay fun after the initial phase. NWN does. For one because of the ease with witch new modules are added (always providing fresh material), the other part being a multiplayer environment actually focusing on RPG gameplay and focused indeed on your typical PnP group using it as a digital version of a classic PnP box.
Even the sequel falls way short of that goal, even if really being a nice game by now (patches, patches).
At this point locked chests have devolved into "Extra loot for rogues which is always bad because the not-rogues would feel bad if it weren't" and traps are never a threat to anybody ever because what if you don't have a rogue.
Everything is terrible.
I preferred it when casters had Knock so chests were "Extra loot for my sorcerer's minions" and traps were set off by my disposable skeleton army and Anomen.
. . . That's right you bearded stud muffin you open that door with the petrification trap on the handle.
I might even come back to turn to flesh one day if I ever find a scroll.
Yeah well, in NWN...
...there were the kind of chests wich were mimics.
...there were the kind of chests you could smash open.
...there were the kind of chests you could smash open and being penalized by destroying items inside.
...there were the kind of chests you couldn't smash open.
...there were the kind of chests wich exploded in your face if you'd screw up (smash them open).
...there were the kind of chests wich could only be opened by magic.
...there were the kind of chests wich you couldn't smash up and exploded in your face, killing your party and the items if you screwed up, wich could only be opened by a rogue AFTER being dispelled by magic and contataining an evil item wich instantly took possesion of the poor lad taking it, forcing the party to kill him... the kind you rather do not open, covered in warnings written in blood on a pentagram on the floor inside an ancient emple of a dark god.
Yeah, the chest loot is horrible. The loot overall was meh, almost everything that was any good was on vendors. Wonder what they're doing for 2.
Getting rid of loot altogether because people couldn't handle having an inventory. All items are now "upgrades" which are applied to all 2 different kinds of weapons in each category.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
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Windows 7 64bit here. Only problem I had was the memory leak, but that happens on every copy.
Just do all of them, and continue with the character you like the best
Also, they said that Isabela is from DA 1 and they weren't going to say where from. The only Isabela I can remember is the duelist in the Pearl who you can have a 4-way with. And who does something else... teach you dueling?
That's the one.
3DS: 1607-3034-6970
I don't ever remember having the camera locked at 5 feet away from the character on the PC.
Here's a pic from my most recent character.
Time to go back to DA O for a foursome.
3DS: 1607-3034-6970
Yeah. In fact, seeing as Isabela leaves after she "teaches" you dueling, means that's probably when she leaves for Dragon Age 2.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
It is mostly mouse selecting, think of the PC version as literally being Baldurs Gate but without the DnD rules. It plays similarly, except for the locked camera (which doesn't let you move too far away from the selected character) and the PC version is FAR harder than the console version. The PC version can in fact be plain sadistic at times actually compared to the 360 (which is far more forgiving).
To spite Bioware, I ignored all the DA DLC after their stupid camp shenanigans so I cannot help you here. Speaking of is there a mod that removes that guy if you don't have the DLC for him?
Not sure on that one actually, but I don't believe so.
The entire PC interface is designed around mouse and keyboard. Honestly, it would be maddening trying to play it with a pad, and just moving the mouse cursor with a stick. Just go with mouse and keyboard on PC.
If you don't import your character, you play as an Orlesian Warden. To me, it's more a question of 'did you like your character'? If you did, I'd definitely import. if you download a save, I'm pretty sure that the face you get, you're stuck with.
No. it's not a steamworks game.
Mouse and Keyboard Only.
Only do it if you like your DA O character alot.
Honestly only advantage is, you can have 2 more Grey Warden skills for your Main Character if you have Warden Keep DLC for Origin.
Transferable stuff doesn't matter at all since they are Tier 7 while Awakening is Tier 9.
No.
But you can use EADM I think if you want to digital download.
Edit: 20 minutes spent trying to install this and I've given up in frustration. The suggested tool, DA Modder (or whatever it is) does not work on my PC at all. So I'll just put up with the games normal shitty balance.
I mean, hey, mages have better options - mana clash and their myriad ways of crowd control, but it's not like archery is the only skillset made redundant by how awesome mages are. Which is why I don't really use them.
Just because she won't have the highest "% of Damage Dealt" statistic doesn't mean she isn't useful.
3DS: 1607-3034-6970
You can install most of these mods via DA updater as well. DA Updater is the official bioware one.
I guess I should have clarified that my questions on the Ultimate Edition were in regards to the 360 version. I mostly just want to know if the DLC is included on the same disc, or as separate redeemable codes.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
She's there as a rogue, to deal damage. Therefore "% of Damage Dealt" is the one and only statistic that is relevant to me for her being in the party. If she can't pull her DPS she is not useful, just like how a character that is supposed to be a tank that can't do that wouldn't be useful (though I completely can't think of any of the characters that tank in Dragon Age who actually manage to be bad at it). Unfortunately without the archery fixes in the balance mod, which apparently make it really good then she's not not a worthwhile companion.
Although I hadn't considered using the respec mod and just changing her to a dual wield build. I thought that only applied to the main character, but if it works on party members that's so awesome.
What I did discover to my amazement is that my last playthrough is still there, despite my computer crashing. It must save your games online ala a Steamcloud like thing. That was such an amazing and awesome surprise, because now I can finish the game on my rogue playthrough (which only had around 10 hours left). That is super spiffy.
The Bard line has useful buffs and utility skills that provide CC or indirect damage. Those are real things that are really useful even if they don't tick up her personal DPS.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Isn't that what Bards are always supposed to do?
And easy mode misses the point of the game. The whole schtick, until they delayed it and started with the "marketing", was that it had isometric pause and do actions gameplay.
Yes. I expect someone in X role to actually kind of do that. Anything else is secondary, but the primary reason they are there is pure damage. I mean, the point of a rogue in DA is to inflict high damage and yes, if they fail to inflict high damage they are useless to me. It's like if someone is a healer and they cannot actually heal, they are not useful despite the fact they might be very good at occupying a doorway (but not as good as a specialized doorway occupier).
Bear in mind that archery on the PC is absolutely terrible without mods.
Which my mage (or usually two mages, sometimes even three mages with one - my PC - as an Arcane warrior) is doing infinitely better. That part of the party is filled by a mage. I need someone to fill the "Deal assloads of damage" part and she isn't good at that. Like it or not the game is set up like a MMORPG and if your DPS can't deal damage, your tank can't actually keep aggro and your mage ... well mages just win the game in general so I don't know what to say there - but anyway. If they can't do what they are supposed to, I'm going to look at characters who can.
On the other hand, now I have the respec mod installed and it works on companions I cannot wait to change her to using dual wielding. Once I finish, I'll install the combat balance mod and see how that goes.
I like the difficult combat actually, it's something I enjoy the most. I admit that if I wanted to use her without mods I would definitely put it on easy - but this is actually just proving my point isn't it?
34 Dex so she can use her best Bow and get the best Archer talents.
Pump the rest of her into Cunning, keep Song of Statboosting up, make sure you get Lethality. She'll deal decent damage, safely at a range, and will buff the shit out of your party as well.
You don't need any mods for that, it's just the vanilla game. She can contribute to debuffing big targets as well with Crippling and Shattering Shot, Arrow of Slaying will practically insta-kill any Mage or Rogue target, Pinning Shot is good for single target crowd control and Critical Shot is good for sustained damage.
If someone wants to set up their party so that each character has a very specific role, that is fine, and in that case you would want to min/max your rogue for DPS. But that is hardly the only way to play.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Thats just silly. If a rogue does 20 damage solo, and the bard does 5 damage solo but makes the party do 15 damage more, then its fulfilling exactly the same role.
And Archery is quite powerful in Awakenings, its just rubbish in the base game. Edit : I realise this does not help Leliana.
I like her mostly because if my main isn't a rogue, she's my go-to lockpicker. I've never liked Zevran at all, so he's not an option.
Yeah, WoW screwed up much people in that category. We are faced with legions of people starting CRPG with WoW and expecting rogues generally to be the 'assasin' type. Thats why i generally prefer CRPGs wich are modeled by a deep PnP rule system, such as NWN(2) or Drakensang.
In a module like 'Tomb of Horrors" (Gygax, tournament format) you realize how this class is meant to be played.
And as a digital version of a ADnD adventure box, complete with DM mode and creation tools (wich are good, more than 3000 modules verify that) nothing beats NWN(1), especially when it comes to multiplayer. Thats the true CRPG for me.
And whilst WoW and Dragon age are nice, you have to realize that ultimately WoW come down to grinding, grinding and more grinding, being a MMORPG, being driven by compeditive gameplay and in Dragon Ages case its interactive fiction like reading a book or watching a movie. Noe of them manages to stay fun after the initial phase. NWN does. For one because of the ease with witch new modules are added (always providing fresh material), the other part being a multiplayer environment actually focusing on RPG gameplay and focused indeed on your typical PnP group using it as a digital version of a classic PnP box.
Even the sequel falls way short of that goal, even if really being a nice game by now (patches, patches).
Everything is terrible.
I preferred it when casters had Knock so chests were "Extra loot for my sorcerer's minions" and traps were set off by my disposable skeleton army and Anomen.
. . . That's right you bearded stud muffin you open that door with the petrification trap on the handle.
I might even come back to turn to flesh one day if I ever find a scroll.
Good luck!
Lock Bash
http://www.dragonagenexus.com/downloads/file.php?id=301
Unlock with Spell
Open Lock Spells
http://www.dragonagenexus.com/downloads/file.php?id=157
...there were the kind of chests wich were mimics.
...there were the kind of chests you could smash open.
...there were the kind of chests you could smash open and being penalized by destroying items inside.
...there were the kind of chests you couldn't smash open.
...there were the kind of chests wich exploded in your face if you'd screw up (smash them open).
...there were the kind of chests wich could only be opened by magic.
...there were the kind of chests wich you couldn't smash up and exploded in your face, killing your party and the items if you screwed up, wich could only be opened by a rogue AFTER being dispelled by magic and contataining an evil item wich instantly took possesion of the poor lad taking it, forcing the party to kill him... the kind you rather do not open, covered in warnings written in blood on a pentagram on the floor inside an ancient emple of a dark god.
You see: diversity matters.
Getting rid of loot altogether because people couldn't handle having an inventory. All items are now "upgrades" which are applied to all 2 different kinds of weapons in each category.