Anyone that has this on the PC and runs into the same issue I had with the game crashing at a cutscene in Gallopolis, I managed to get by it by turning everything down (even the Screen % setting whatever that is). I guess it's a GPU issue with the cutscene stressing your card. . .or something.
Also this is the soundtrack as performed by an orchestra.
. . .and dual-wielding for the main character is #16 in this image.
I just got a full 4 member party, and I've yet to see a genuine "boss" fight. They've all been so far just stronger than normal enemies. Even the normal battle music plays. They are effectively "boss" fights regardless, it's at the end of a dungeon/story beat, they go "Rarr, I'm gonna get ya!" and then you fight. But they're otherwise nothing special yet.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I just got a full 4 member party, and I've yet to see a genuine "boss" fight. They've all been so far just stronger than normal enemies. Even the normal battle music plays. They are effectively "boss" fights regardless, it's at the end of a dungeon/story beat, they go "Rarr, I'm gonna get ya!" and then you fight. But they're otherwise nothing special yet.
Literally your next fight. . . boss music and all. And it was definitely a fight for me.
EDIT: Holy hell. "Erik is too busy boogieing. . ."
ED! on
"Get the hell out of me" - [ex]girlfriend
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
I just want to know where dual-wield is for the MQ. Is it the top-right question mark in the sword panel, that requires at a minimum Falcon Slash in sword mastery to uncover?
If I understand you correctly yes. Although it looks like there are 2 skills from sword mastery touching it in the image linked above.
There are, but you only need one of them to actually uncover it, since it's got three Sword skills on the bottom of it as well.
It's a mess these days, but once upon a time the label JRPG was very important for setting expectations compared to mainline Western RPGs. There's good reasons Westerners stuck J in front of them and literally nothing else, like Jshooter or Jplatformer. If you really want to go deep into the rabbit hole, start with extra credits.
While most modern games make the distinction more and more pointless, games like Dragon Quest XI and Octopath Traveler fit perfectly into the "traditional" definition of a JRPG. Every other big RPG released this year in the West originating from either shore basically doesn't. That's the kind of thing that can bring displeasure to us grumpy old grognards bemoaning Final Fantasy's transition into an action RPG series.
I just want to know where dual-wield is for the MQ. Is it the top-right question mark in the sword panel, that requires at a minimum Falcon Slash in sword mastery to uncover?
If I understand you correctly yes. Although it looks like there are 2 skills from sword mastery touching it in the image linked above.
There are, but you only need one of them to actually uncover it, since it's got three Sword skills on the bottom of it as well.
Yep I see that now, you're right and that's def the spot.
Also I just finally got my first member and got to play with the skill panel... about 6 hours in.
This is gonna be a long ass game isn't it?
There was just SO MUCH stuff to find in that city. And it's actually worth it to explore. Find ares to climb and jump to and get secrets. It's just... god damn such a great game.
Oh also pro-tip: the order of your characters matters. Furthest left will be targeted most, furthest right the least.
Does it matter in this game though? I've been keeping an eye out and while I'll agree the MQ was getting hammered in some fights, the distribution seems to be pretty "fair" in terms of who is getting hit.
I was playing Heliodor this week and it really seems like a good game. Best of all, the map shows the bright spots so it's easy to find them without losing unnecessary hours...
+3
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Does it matter in this game though? I've been keeping an eye out and while I'll agree the MQ was getting hammered in some fights, the distribution seems to be pretty "fair" in terms of who is getting hit.
I mean I'd say it certainly matters whether your super squishy healer is getting primarily targeted or not, yes.
Especially if you have stronger monsters turned on.
Plus that makes it matter more for how you gear/build your characters. Like equipping the auto regen items on the person getting hit most as they will get the most out of it. Using agility seeds on the person most likely to get hit so they dodge more. Deciding what weapons to give each person based on where you want them in the line up.
I was playing Heliodor this week and it really seems like a good game. Best of all, the map shows the bright spots so it's easy to find them without losing unnecessary hours...
And it tells you what is in each of those bright spots after you've gathered them so when you need to farm certain things you know exactly where to go!
I was playing Heliodor this week and it really seems like a good game. Best of all, the map shows the bright spots so it's easy to find them without losing unnecessary hours...
I kind of wish it didn't show things IMMEDIATELY. Mark it on the map for a return, but having all collection points there kind of ruins that element of surprise.
Does it matter in this game though? I've been keeping an eye out and while I'll agree the MQ was getting hammered in some fights, the distribution seems to be pretty "fair" in terms of who is getting hit.
I mean I'd say it certainly matters whether your super squishy healer is getting primarily targeted or not, yes.
Especially if you have stronger monsters turned on.
Plus that makes it matter more for how you gear/build your characters. Like equipping the auto regen items on the person getting hit most as they will get the most out of it. Using agility seeds on the person most likely to get hit so they dodge more. Deciding what weapons to give each person based on where you want them in the line up.
I'm not sure why it wouldn't matter?
That's not what I meant. I meant is "probability of being targeted" in the game the same way it was in Dragon Quest 8, hence referencing not seeing any particular pattern in who was getting attacked (with Veronica and Serena in positions 3 and 4).
Hey so what's the deal with being able to move around in the combat ring? It doesn't seem to matter for anything that I have noticed yet. When you queue up a command, it re-centers your character. And when the enemy attacks, the attack seems to hone in on you no matter where you're positioned.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Hey so what's the deal with being able to move around in the combat ring? It doesn't seem to matter for anything that I have noticed yet. When you queue up a command, it re-centers your character. And when the enemy attacks, the attack seems to hone in on you no matter where you're positioned.
Purely visual.
You can change it to a traditional non-free roam battle in the options as well. I prefer that option because it give more cinematic camera angles and more zoomed in to showcase animations. But it's entirely a preference thing.
Hey so what's the deal with being able to move around in the combat ring? It doesn't seem to matter for anything that I have noticed yet. When you queue up a command, it re-centers your character. And when the enemy attacks, the attack seems to hone in on you no matter where you're positioned.
Purely visual.
You can change it to a traditional non-free roam battle in the options as well. I prefer that option because it give more cinematic camera angles and more zoomed in to showcase animations. But it's entirely a preference thing.
Yeah it is a fun little change. But I swapped back to traditional mode pretty quickly. If I want free roam that means little I will play Lunar games.
Is there anywhere that fully describes what each stat for your character does? In particular I'm wondering what "charm" does.
In game in the misc section actually explains a lot of the questions people are asking about in here. Like menu options, different systems, battle, stats and stuff like that. Most of it is in the game already.
That said for stats it's still worth checking Jubals link just because it gives a slightly more detailed description for some stuff like knowing that deftness gives crit chance. But also note the formulas in that link are not for DQXI so the exact amounts they give I'm not sure of.
But yea, most general information is probably right in the menu of the game.
Is there anywhere that fully describes what each stat for your character does? In particular I'm wondering what "charm" does.
In game in the misc section actually explains a lot of the questions people are asking about in here. Like menu options, different systems, battle, stats and stuff like that. Most of it is in the game already.
That said for stats it's still worth checking Jubals link just because it gives a slightly more detailed description for some stuff like knowing that deftness gives crit chance. But also note the formulas in that link are not for DQXI so the exact amounts they give I'm not sure of.
But yea, most general information is probably right in the menu of the game.
Given how clunky and unintuitive the menus can be, it was faster to ask here. :P
Switch: 3947-4890-9293
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
But I'm at work! These questions are occurring to me while I'm not in front of my game and do not have access to the pause menu.
Oh totally understandable!
Just for folks who are playing and wondering how something is done just letting them know they don't need to wait for a response it's probably right at their fingertips!
And also to keep anyone from wondering "why isn't all this info in the game?" if they see all these questions being asked here.
Also, we're at 102 pages. Does somebody want to start a new one? Xenogears of Bore made the last thread, and he appears inactive. Last activity was 2016.
A tale of how I won multiple Jackpots at the Casino, in spoilers for images.
Started with 200 tokens and went to the 10 token Poker table. Won my first hand and just doubled up from there. Save-scumming is easy with the autosave every time you exit/enter the casino, so it's not the pain in the ass to trick the casino out this time.
Built up a nice base of 25k tokens then went to the 10 token Normal Slots machine. About my third pull in, I got 3 Metal Time icons lined up, so got 10 "Silver Spins", which doubles all winnings when you match slots, and makes it like, 75% win rate on any basic spin. My first pull into Silver Spins, I lined up 5 "Free Spins" icons, which gave me 30 free spins, but also doesn't use up the Silver Spins so everything was doubled for that whole duration.
Then, this happened:
That's a healthy 200000 tokens. Thinking all my Casino troubles are done now, I was just going to finish up all the free spins and walk away. Except this happened:
I finished with over 500000 tokens. Cleaned out the first prize redemption area and I know there's a second casino in the game later on that allows 100 token slots and poker, as well as roulette. Pretty sure 300000 tokens won't cut it there.
I really like the verticality in Heliodor. With the hood on, and having played Origins recently, it really does feel sort of like Assassin's creed, clambering around rooftops looking for things to help out my new thief buddy.
At ~6 hours in. I can attribute my relative lack of progress in this game to being obsessed with getting the perfect pic(s) of all the cute cel-shaded puppers. ^_^
(I just saw that there's a speed-run of Xenoblade Chronicles X in just five hours out there now! That's insane. I love taking in the worlds in these games...)
Which is kind of annoying. By now you've probably noticed a pattern going on. Party member "joins" as an NPC for a while until the end of the chapter, where they "officially" join. So the battle system can quite clearly support 5 party members. You're just limiting yourself to 4 because... tradition. They don't even try to handwave it away with the old excuse of "it'd draw attention to ourselves".
It's not a big deal or anything. Just... vexing. I otherwise sort of like what they do though. Essentially giving you a free preview taster of the party member for a dungeon before giving you full control.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
The fifth spot being permanent would move guest-characters to six. And then the sixth will be permanent because that worked, and guests will be in the seventh spot. And then the seventh could be permanent, so why not the eighth.
The fifth spot being permanent would move guest-characters to six. And then the sixth will be permanent because that worked, and guests will be in the seventh spot. And then the seventh could be permanent, so why not the eighth.
Why not 8?
At least you can swap members in and out with the only penalty being they act a bit later.
League of Legends: Sorakanmyworld
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
There are other ways to do guest-characters. Other games, some of the Final Fantasies, treat them exactly like normal party-members, who gain their own experience and stand where anybody else would, regardless of how briefly you get to use them. It can feel like a waste, but sometimes they learn a neat move if you grind a lot before moving on.
Sometimes they only show up when you don't have a full party, either way. If you can swap them out for someone else, the guest may end up not having much presence, after saying he'll help out in a big, fancy cutscene and everything.
Some games just kick out one of your regular people and force you to use an experience-sponge who doesn't even level up and may or may not carry his own weight compared to one of the people you now can't use. Those tend to be pretty strong to compensate, though.
I think that one of the Etrian Odyssey-games put guests in a semi-exclusive slot, where they could get in the way because it wasn't exclusive enough if the player had another use for it.
Guests can be annoying in Pokemon, because they just co-opt the usual system for 2 vs 2 instead of a unique 2 vs 1, but the guest compensates by providing unlimited healing, so it's usually a good deal.
SMT 4 put guests in their own slot, where only the ones with counterproductive A.I. caused any problems.
Also regarding Final Fantasy guest characters, depending on the game, sometimes the entire game is made up of guest characters.
In FFII, your main party is Firion, Maria, Guy, and Guest. And that guest spot rotates, but the 4th slot is always a guest character for the entire game.
In FFIV, your main party is Cecil + rotating cast of characters, and you don't really even learn who the "main party" is until the finale. The only constant is Cecil. And in that game the guest characters are all of them fleshed out and fully realized party members.
Not sure if this is common knowledge but I figured something out yesterday.
There are quests that require you to defeat an enemy by using a specific pep power. Sometimes this requires more than two specific people to pull off. Getting the timing right can be a huge chore because pep has a time limit.
Turns out, you can get a character into pep state and swap them out for a non active character after combat and it pauses their timer. This is great because you can ready two pep states, put them away and use the third character until they enter pep state. Makes those quests super easy rather than awful.
Surprised we're still on page 102 and not a new thread yet.
I guess I can make a new thread if no one else does it in the next couple of hours? I won't have levels of details like XoB did, or any news on the JP side of things, but this thread will move slowly again once we all beat DQXI and until DQB2 drops.
Light spoilers coming up.
I just finished the Act 1 portion of the game. Made it to Yggdrasil. There is an Act 2, and if you're worried that you missed doing anything in the game before you get to the top of Yggdrasil, do it. Casino stuff, quest completions, crafting gear, etc. Once you start Act 2, you lose all your old Zoom points, so you get to re-travel the world getting those again!
I had to actually look up some trophy info because I left 2 unfinished quests before Act 2 began, and the way the game moves past Act 1 means you cannot turn those quests in if you didn't before the jump. Seeing as my Quest Log now says that I have 22 out of 41 completed quests, but I can see the empty holes where those two quests are means I would be at 39/41 quests completed if I did everything else, and that means no trophy for completing 40 quests. However, it seems there are no 100% missable trophies, so I guess you'll be able to go back and do them again?
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Also this is the soundtrack as performed by an orchestra.
. . .and dual-wielding for the main character is #16 in this image.
I thought for sure it was gonna be that dragon under the sewers of Heliodor, but nope you just run away from that guy.
Maybe Boss #1 is in the Manglegrove, that's where I'm going next.
Literally your next fight. . . boss music and all. And it was definitely a fight for me.
EDIT: Holy hell. "Erik is too busy boogieing. . ."
There are, but you only need one of them to actually uncover it, since it's got three Sword skills on the bottom of it as well.
While most modern games make the distinction more and more pointless, games like Dragon Quest XI and Octopath Traveler fit perfectly into the "traditional" definition of a JRPG. Every other big RPG released this year in the West originating from either shore basically doesn't. That's the kind of thing that can bring displeasure to us grumpy old grognards bemoaning Final Fantasy's transition into an action RPG series.
Yep I see that now, you're right and that's def the spot.
Also I just finally got my first member and got to play with the skill panel... about 6 hours in.
This is gonna be a long ass game isn't it?
There was just SO MUCH stuff to find in that city. And it's actually worth it to explore. Find ares to climb and jump to and get secrets. It's just... god damn such a great game.
Oh also pro-tip: the order of your characters matters. Furthest left will be targeted most, furthest right the least.
I mean I'd say it certainly matters whether your super squishy healer is getting primarily targeted or not, yes.
Especially if you have stronger monsters turned on.
Plus that makes it matter more for how you gear/build your characters. Like equipping the auto regen items on the person getting hit most as they will get the most out of it. Using agility seeds on the person most likely to get hit so they dodge more. Deciding what weapons to give each person based on where you want them in the line up.
I'm not sure why it wouldn't matter?
That's the game that really matters.
Well, it’s coming out in December in Japan. Just need a localization release announcement.
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PM Me if you add me!
And it tells you what is in each of those bright spots after you've gathered them so when you need to farm certain things you know exactly where to go!
I kind of wish it didn't show things IMMEDIATELY. Mark it on the map for a return, but having all collection points there kind of ruins that element of surprise.
That's not what I meant. I meant is "probability of being targeted" in the game the same way it was in Dragon Quest 8, hence referencing not seeing any particular pattern in who was getting attacked (with Veronica and Serena in positions 3 and 4).
Purely visual.
You can change it to a traditional non-free roam battle in the options as well. I prefer that option because it give more cinematic camera angles and more zoomed in to showcase animations. But it's entirely a preference thing.
Yeah it is a fun little change. But I swapped back to traditional mode pretty quickly. If I want free roam that means little I will play Lunar games.
https://dragon-quest.org/wiki/List_of_character_statistics
In game in the misc section actually explains a lot of the questions people are asking about in here. Like menu options, different systems, battle, stats and stuff like that. Most of it is in the game already.
That said for stats it's still worth checking Jubals link just because it gives a slightly more detailed description for some stuff like knowing that deftness gives crit chance. But also note the formulas in that link are not for DQXI so the exact amounts they give I'm not sure of.
But yea, most general information is probably right in the menu of the game.
Given how clunky and unintuitive the menus can be, it was faster to ask here. :P
Oh totally understandable!
Just for folks who are playing and wondering how something is done just letting them know they don't need to wait for a response it's probably right at their fingertips!
And also to keep anyone from wondering "why isn't all this info in the game?" if they see all these questions being asked here.
But ask away in the meantime!
Also, we're at 102 pages. Does somebody want to start a new one? Xenogears of Bore made the last thread, and he appears inactive. Last activity was 2016.
Built up a nice base of 25k tokens then went to the 10 token Normal Slots machine. About my third pull in, I got 3 Metal Time icons lined up, so got 10 "Silver Spins", which doubles all winnings when you match slots, and makes it like, 75% win rate on any basic spin. My first pull into Silver Spins, I lined up 5 "Free Spins" icons, which gave me 30 free spins, but also doesn't use up the Silver Spins so everything was doubled for that whole duration.
Then, this happened:
That's a healthy 200000 tokens. Thinking all my Casino troubles are done now, I was just going to finish up all the free spins and walk away. Except this happened:
I finished with over 500000 tokens. Cleaned out the first prize redemption area and I know there's a second casino in the game later on that allows 100 token slots and poker, as well as roulette. Pretty sure 300000 tokens won't cut it there.
Steam: TheArcadeBear
I really like the verticality in Heliodor. With the hood on, and having played Origins recently, it really does feel sort of like Assassin's creed, clambering around rooftops looking for things to help out my new thief buddy.
At ~6 hours in. I can attribute my relative lack of progress in this game to being obsessed with getting the perfect pic(s) of all the cute cel-shaded puppers. ^_^
(I just saw that there's a speed-run of Xenoblade Chronicles X in just five hours out there now! That's insane. I love taking in the worlds in these games...)
Story spoiler/party member spoiler. I'm ~9 hours in.
This is the game I didn't know I needed so badly until a day playing it. So well done, so joyful, so comfortably familiar. It's a goddamn panacea.
It's not a big deal or anything. Just... vexing. I otherwise sort of like what they do though. Essentially giving you a free preview taster of the party member for a dungeon before giving you full control.
Why not 8?
At least you can swap members in and out with the only penalty being they act a bit later.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Sometimes they only show up when you don't have a full party, either way. If you can swap them out for someone else, the guest may end up not having much presence, after saying he'll help out in a big, fancy cutscene and everything.
Some games just kick out one of your regular people and force you to use an experience-sponge who doesn't even level up and may or may not carry his own weight compared to one of the people you now can't use. Those tend to be pretty strong to compensate, though.
I think that one of the Etrian Odyssey-games put guests in a semi-exclusive slot, where they could get in the way because it wasn't exclusive enough if the player had another use for it.
Guests can be annoying in Pokemon, because they just co-opt the usual system for 2 vs 2 instead of a unique 2 vs 1, but the guest compensates by providing unlimited healing, so it's usually a good deal.
SMT 4 put guests in their own slot, where only the ones with counterproductive A.I. caused any problems.
In FFII, your main party is Firion, Maria, Guy, and Guest. And that guest spot rotates, but the 4th slot is always a guest character for the entire game.
In FFIV, your main party is Cecil + rotating cast of characters, and you don't really even learn who the "main party" is until the finale. The only constant is Cecil. And in that game the guest characters are all of them fleshed out and fully realized party members.
There are quests that require you to defeat an enemy by using a specific pep power. Sometimes this requires more than two specific people to pull off. Getting the timing right can be a huge chore because pep has a time limit.
Turns out, you can get a character into pep state and swap them out for a non active character after combat and it pauses their timer. This is great because you can ready two pep states, put them away and use the third character until they enter pep state. Makes those quests super easy rather than awful.
I guess I can make a new thread if no one else does it in the next couple of hours? I won't have levels of details like XoB did, or any news on the JP side of things, but this thread will move slowly again once we all beat DQXI and until DQB2 drops.
Light spoilers coming up.
I had to actually look up some trophy info because I left 2 unfinished quests before Act 2 began, and the way the game moves past Act 1 means you cannot turn those quests in if you didn't before the jump. Seeing as my Quest Log now says that I have 22 out of 41 completed quests, but I can see the empty holes where those two quests are means I would be at 39/41 quests completed if I did everything else, and that means no trophy for completing 40 quests. However, it seems there are no 100% missable trophies, so I guess you'll be able to go back and do them again?
Steam: TheArcadeBear