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Dragon Quest: A Wild DQ XI has appeared...on 3DS and PS4...and NX?!?

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Posts

  • heenatoheenato Alice Leywind Registered User regular
    Magic Pink wrote: »
    heenato wrote: »
    Magic Pink wrote: »
    Someone explain the monster recruiting to me for DQ7. I keep getting them but they aren't at Haven, even tho that girl tells me some are but then she tells me they aren't.
    Are you talking about the people who used to be monsters but are now human, or the monsters you befriend in battle? Because in the first case, they're there. They just might be inside buildings or something. In the second case, you're looking in the wrong place. They're in the monster sanctuary.

    The ones you befriend in battle. I only have Haven unlocked and there's no buildings there at all. I'm thinking there must be something later then.

    Also, is there some best way to get monsters recruited? Is it just grind away on mobs or is it like the last one killed by whoever's holding the biscuit bag or what?
    Nope. They go to the sanctuary. You should have a portal in the basement of the haven, to the right of the tablet pedistal.

    And it's always the last one killed in battle. You don't even have to be holding the bag (I think) Just the monster that ends the battle will be the one you can recruit. You'll want a monster masher and cast animal magnetism on it 5 times for a guaranteed join.

    M A G I K A Z A M
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    heenato wrote: »
    Magic Pink wrote: »
    heenato wrote: »
    Magic Pink wrote: »
    Someone explain the monster recruiting to me for DQ7. I keep getting them but they aren't at Haven, even tho that girl tells me some are but then she tells me they aren't.
    Are you talking about the people who used to be monsters but are now human, or the monsters you befriend in battle? Because in the first case, they're there. They just might be inside buildings or something. In the second case, you're looking in the wrong place. They're in the monster sanctuary.

    The ones you befriend in battle. I only have Haven unlocked and there's no buildings there at all. I'm thinking there must be something later then.

    Also, is there some best way to get monsters recruited? Is it just grind away on mobs or is it like the last one killed by whoever's holding the biscuit bag or what?
    Nope. They go to the sanctuary. You should have a portal in the basement of the haven, to the right of the tablet pedistal.

    And it's always the last one killed in battle. You don't even have to be holding the bag (I think) Just the monster that ends the battle will be the one you can recruit. You'll want a monster masher and cast animal magnetism on it 5 times for a guaranteed join.

    So does actually using the bag do anything? You get a dialogue box that says the area is covered with a delicious smell that appeals to monsters or some such.

  • heenatoheenato Alice Leywind Registered User regular
    Magic Pink wrote: »
    heenato wrote: »
    Magic Pink wrote: »
    heenato wrote: »
    Magic Pink wrote: »
    Someone explain the monster recruiting to me for DQ7. I keep getting them but they aren't at Haven, even tho that girl tells me some are but then she tells me they aren't.
    Are you talking about the people who used to be monsters but are now human, or the monsters you befriend in battle? Because in the first case, they're there. They just might be inside buildings or something. In the second case, you're looking in the wrong place. They're in the monster sanctuary.

    The ones you befriend in battle. I only have Haven unlocked and there's no buildings there at all. I'm thinking there must be something later then.

    Also, is there some best way to get monsters recruited? Is it just grind away on mobs or is it like the last one killed by whoever's holding the biscuit bag or what?
    Nope. They go to the sanctuary. You should have a portal in the basement of the haven, to the right of the tablet pedistal.

    And it's always the last one killed in battle. You don't even have to be holding the bag (I think) Just the monster that ends the battle will be the one you can recruit. You'll want a monster masher and cast animal magnetism on it 5 times for a guaranteed join.

    So does actually using the bag do anything? You get a dialogue box that says the area is covered with a delicious smell that appeals to monsters or some such.
    It might raise their affection like animal magnetism? I don't know. I never actually used it in battle.

    M A G I K A Z A M
  • homogenizedhomogenized Registered User regular
    Also, while you can access the Monster Meadows right when you get the Haven, it's really only so you can get the Monster Munchies and start recruiting monsters early, you can't actually interact with them until you restore the island the sanctuary is on. This was a change from the original where you couldn't get the key item to recruit monsters until restoring the island, which is quite a ways into the game.

  • DonnictonDonnicton Registered User regular
    edited October 2016
    Magic Pink wrote: »
    heenato wrote: »
    Magic Pink wrote: »
    heenato wrote: »
    Magic Pink wrote: »
    Someone explain the monster recruiting to me for DQ7. I keep getting them but they aren't at Haven, even tho that girl tells me some are but then she tells me they aren't.
    Are you talking about the people who used to be monsters but are now human, or the monsters you befriend in battle? Because in the first case, they're there. They just might be inside buildings or something. In the second case, you're looking in the wrong place. They're in the monster sanctuary.

    The ones you befriend in battle. I only have Haven unlocked and there's no buildings there at all. I'm thinking there must be something later then.

    Also, is there some best way to get monsters recruited? Is it just grind away on mobs or is it like the last one killed by whoever's holding the biscuit bag or what?
    Nope. They go to the sanctuary. You should have a portal in the basement of the haven, to the right of the tablet pedistal.

    And it's always the last one killed in battle. You don't even have to be holding the bag (I think) Just the monster that ends the battle will be the one you can recruit. You'll want a monster masher and cast animal magnetism on it 5 times for a guaranteed join.

    So does actually using the bag do anything? You get a dialogue box that says the area is covered with a delicious smell that appeals to monsters or some such.

    Using the bag itself doesn't do anything, it only enables recruiting monsters by way of its presence in your inventory. There will be treats you can get later on however that do the same thing as animal magnetism.

    The ones that show up in Haven are monsters in human form that roam around the towns. They become available for recruiting after various story events, and the residents will give you hints on where to go to find them.

    There's also a good gamefaqs thread with a full list of where each one is.

    Recruiting the Haven residents is how you expand the town. Recruiting monsters for sanctuary really is generally only good for creating tablets to farm hearts from. There's supposedly some vague benefit if you collect an extreme number of monsters/streetpasses but I don't think it's worth doing.

    Donnicton on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Donnicton wrote: »
    Magic Pink wrote: »
    heenato wrote: »
    Magic Pink wrote: »
    heenato wrote: »
    Magic Pink wrote: »
    Someone explain the monster recruiting to me for DQ7. I keep getting them but they aren't at Haven, even tho that girl tells me some are but then she tells me they aren't.
    Are you talking about the people who used to be monsters but are now human, or the monsters you befriend in battle? Because in the first case, they're there. They just might be inside buildings or something. In the second case, you're looking in the wrong place. They're in the monster sanctuary.

    The ones you befriend in battle. I only have Haven unlocked and there's no buildings there at all. I'm thinking there must be something later then.

    Also, is there some best way to get monsters recruited? Is it just grind away on mobs or is it like the last one killed by whoever's holding the biscuit bag or what?
    Nope. They go to the sanctuary. You should have a portal in the basement of the haven, to the right of the tablet pedistal.

    And it's always the last one killed in battle. You don't even have to be holding the bag (I think) Just the monster that ends the battle will be the one you can recruit. You'll want a monster masher and cast animal magnetism on it 5 times for a guaranteed join.

    So does actually using the bag do anything? You get a dialogue box that says the area is covered with a delicious smell that appeals to monsters or some such.

    Using the bag itself doesn't do anything, it only enables recruiting monsters by way of its presence in your inventory. There will be treats you can get later on however that do the same thing as animal magnetism.

    Are you sure? I've found multiple posts that say the opposite.

  • DonnictonDonnicton Registered User regular
    Magic Pink wrote: »
    Donnicton wrote: »
    Magic Pink wrote: »
    heenato wrote: »
    Magic Pink wrote: »
    heenato wrote: »
    Magic Pink wrote: »
    Someone explain the monster recruiting to me for DQ7. I keep getting them but they aren't at Haven, even tho that girl tells me some are but then she tells me they aren't.
    Are you talking about the people who used to be monsters but are now human, or the monsters you befriend in battle? Because in the first case, they're there. They just might be inside buildings or something. In the second case, you're looking in the wrong place. They're in the monster sanctuary.

    The ones you befriend in battle. I only have Haven unlocked and there's no buildings there at all. I'm thinking there must be something later then.

    Also, is there some best way to get monsters recruited? Is it just grind away on mobs or is it like the last one killed by whoever's holding the biscuit bag or what?
    Nope. They go to the sanctuary. You should have a portal in the basement of the haven, to the right of the tablet pedistal.

    And it's always the last one killed in battle. You don't even have to be holding the bag (I think) Just the monster that ends the battle will be the one you can recruit. You'll want a monster masher and cast animal magnetism on it 5 times for a guaranteed join.

    So does actually using the bag do anything? You get a dialogue box that says the area is covered with a delicious smell that appeals to monsters or some such.

    Using the bag itself doesn't do anything, it only enables recruiting monsters by way of its presence in your inventory. There will be treats you can get later on however that do the same thing as animal magnetism.

    Are you sure? I've found multiple posts that say the opposite.

    It's easy enough to find out.

  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Donnicton wrote: »
    Magic Pink wrote: »
    Donnicton wrote: »
    Magic Pink wrote: »
    heenato wrote: »
    Magic Pink wrote: »
    heenato wrote: »
    Magic Pink wrote: »
    Someone explain the monster recruiting to me for DQ7. I keep getting them but they aren't at Haven, even tho that girl tells me some are but then she tells me they aren't.
    Are you talking about the people who used to be monsters but are now human, or the monsters you befriend in battle? Because in the first case, they're there. They just might be inside buildings or something. In the second case, you're looking in the wrong place. They're in the monster sanctuary.

    The ones you befriend in battle. I only have Haven unlocked and there's no buildings there at all. I'm thinking there must be something later then.

    Also, is there some best way to get monsters recruited? Is it just grind away on mobs or is it like the last one killed by whoever's holding the biscuit bag or what?
    Nope. They go to the sanctuary. You should have a portal in the basement of the haven, to the right of the tablet pedistal.

    And it's always the last one killed in battle. You don't even have to be holding the bag (I think) Just the monster that ends the battle will be the one you can recruit. You'll want a monster masher and cast animal magnetism on it 5 times for a guaranteed join.

    So does actually using the bag do anything? You get a dialogue box that says the area is covered with a delicious smell that appeals to monsters or some such.

    Using the bag itself doesn't do anything, it only enables recruiting monsters by way of its presence in your inventory. There will be treats you can get later on however that do the same thing as animal magnetism.

    Are you sure? I've found multiple posts that say the opposite.

    It's easy enough to find out.

    Well when I use it it says it fills the area with an aroma that monsters love so yeah I think you're incorrect.

  • DonnictonDonnicton Registered User regular
    Magic Pink wrote: »
    Donnicton wrote: »
    Magic Pink wrote: »
    Donnicton wrote: »
    Magic Pink wrote: »
    heenato wrote: »
    Magic Pink wrote: »
    heenato wrote: »
    Magic Pink wrote: »
    Someone explain the monster recruiting to me for DQ7. I keep getting them but they aren't at Haven, even tho that girl tells me some are but then she tells me they aren't.
    Are you talking about the people who used to be monsters but are now human, or the monsters you befriend in battle? Because in the first case, they're there. They just might be inside buildings or something. In the second case, you're looking in the wrong place. They're in the monster sanctuary.

    The ones you befriend in battle. I only have Haven unlocked and there's no buildings there at all. I'm thinking there must be something later then.

    Also, is there some best way to get monsters recruited? Is it just grind away on mobs or is it like the last one killed by whoever's holding the biscuit bag or what?
    Nope. They go to the sanctuary. You should have a portal in the basement of the haven, to the right of the tablet pedistal.

    And it's always the last one killed in battle. You don't even have to be holding the bag (I think) Just the monster that ends the battle will be the one you can recruit. You'll want a monster masher and cast animal magnetism on it 5 times for a guaranteed join.

    So does actually using the bag do anything? You get a dialogue box that says the area is covered with a delicious smell that appeals to monsters or some such.

    Using the bag itself doesn't do anything, it only enables recruiting monsters by way of its presence in your inventory. There will be treats you can get later on however that do the same thing as animal magnetism.

    Are you sure? I've found multiple posts that say the opposite.

    It's easy enough to find out.

    Well when I use it it says it fills the area with an aroma that monsters love so yeah I think you're incorrect.

    Using manure also says you squish it in your hands. Dialogue for items in themselves don't really mean anything - have you tried it in battle?

  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited October 2016
    Donnicton wrote: »
    Magic Pink wrote: »
    Donnicton wrote: »
    Magic Pink wrote: »
    Donnicton wrote: »
    Magic Pink wrote: »
    heenato wrote: »
    Magic Pink wrote: »
    heenato wrote: »
    Magic Pink wrote: »
    Someone explain the monster recruiting to me for DQ7. I keep getting them but they aren't at Haven, even tho that girl tells me some are but then she tells me they aren't.
    Are you talking about the people who used to be monsters but are now human, or the monsters you befriend in battle? Because in the first case, they're there. They just might be inside buildings or something. In the second case, you're looking in the wrong place. They're in the monster sanctuary.

    The ones you befriend in battle. I only have Haven unlocked and there's no buildings there at all. I'm thinking there must be something later then.

    Also, is there some best way to get monsters recruited? Is it just grind away on mobs or is it like the last one killed by whoever's holding the biscuit bag or what?
    Nope. They go to the sanctuary. You should have a portal in the basement of the haven, to the right of the tablet pedistal.

    And it's always the last one killed in battle. You don't even have to be holding the bag (I think) Just the monster that ends the battle will be the one you can recruit. You'll want a monster masher and cast animal magnetism on it 5 times for a guaranteed join.

    So does actually using the bag do anything? You get a dialogue box that says the area is covered with a delicious smell that appeals to monsters or some such.

    Using the bag itself doesn't do anything, it only enables recruiting monsters by way of its presence in your inventory. There will be treats you can get later on however that do the same thing as animal magnetism.

    Are you sure? I've found multiple posts that say the opposite.

    It's easy enough to find out.

    Well when I use it it says it fills the area with an aroma that monsters love so yeah I think you're incorrect.

    Using manure also says you squish it in your hands. Dialogue for items in themselves don't really mean anything - have you tried it in battle?
    Magic Pink wrote: »
    heenato wrote: »
    Magic Pink wrote: »
    heenato wrote: »
    Magic Pink wrote: »
    Someone explain the monster recruiting to me for DQ7. I keep getting them but they aren't at Haven, even tho that girl tells me some are but then she tells me they aren't.
    Are you talking about the people who used to be monsters but are now human, or the monsters you befriend in battle? Because in the first case, they're there. They just might be inside buildings or something. In the second case, you're looking in the wrong place. They're in the monster sanctuary.

    The ones you befriend in battle. I only have Haven unlocked and there's no buildings there at all. I'm thinking there must be something later then.

    Also, is there some best way to get monsters recruited? Is it just grind away on mobs or is it like the last one killed by whoever's holding the biscuit bag or what?
    Nope. They go to the sanctuary. You should have a portal in the basement of the haven, to the right of the tablet pedistal.

    And it's always the last one killed in battle. You don't even have to be holding the bag (I think) Just the monster that ends the battle will be the one you can recruit. You'll want a monster masher and cast animal magnetism on it 5 times for a guaranteed join.

    You get a dialogue box that says the area is covered with a delicious smell that appeals to monsters or some such.

    Plus, I only ever got one monster just randomly until I started actively using it. Then I got two more within about 15 mins after I started. But, not really proof.

    Magic Pink on
  • RavelleRavelle Registered User regular
    Hunger meters are the least favorite thing of survival games, just let me mine and build things, finding scarce food is so tedious.

    D083uBC.jpg
  • BonepartBonepart Registered User regular
    Ravelle wrote: »
    Hunger meters are the least favorite thing of survival games, just let me mine and build things, finding scarce food is so tedious.

    In builders I always have way more food than I need, so it's never been a problem :biggrin:

    XBL Gamertag: Ipori
    Magic Pink
  • heenatoheenato Alice Leywind Registered User regular
    plus the meter is pretty lenient, and it gives you a warning before you start taking damage.

    M A G I K A Z A M
    Magic Pink
  • The WolfmanThe Wolfman Registered User regular
    In the chapters, hunger is slow enough it's never a constant bother, there's food everywhere, and you eventually can build special rooms that prevent you losing hunger while in town.

    It's slightly more annoying in the free mode because you'll probably be more concerned with building and farming to go hunting for food. Which is why there's an accessory you can make to halt the meter entirely.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • BonepartBonepart Registered User regular
    I was sad that farming was only a thing in Chapter 2. I thought once they introduced it you would use it from then on.

    XBL Gamertag: Ipori
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Ravelle wrote: »
    Hunger meters are the least favorite thing of survival games, just let me mine and build things, finding scarce food is so tedious.

    I love hunger meters and love foraging for food. It's my favorite thing.

    DarmakI Zimbra
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    So in DQ7:
    the Almighty is kind of a fuckface. Or is he actually the Demon King in disguise? I kinda hope it's actually Him, because I really want to punch God in the balls

    JtgVX0H.png
  • DonnictonDonnicton Registered User regular
    Darmak wrote: »
    So in DQ7:
    the Almighty is kind of a fuckface. Or is he actually the Demon King in disguise? I kinda hope it's actually Him, because I really want to punch God in the balls

    Just keep playing about another hour or two and you'll get your answer - not that it isn't obvious.

  • wirehead26wirehead26 Registered User regular
    So what are good vocations for a core party

    I'M NOT FINISHED WITH YOU!!!
  • DonnictonDonnicton Registered User regular
    The monster professions are better than the normal professions. There's a Google doc a page back that shows what learns what. The core professions like priest/martial artist etc. are fine through the course of most of the main story though.

  • physi_marcphysi_marc Positron Tracker In a nutshellRegistered User regular
    edited October 2016
    wirehead26 wrote: »
    So what are good vocations for a core party

    I beat the game at around level 35-40 with a team of Hero, Sage, Paladin, and Monster Masher. (I had planned to turn my Paladin into a Champion, but didn't feel like grinding too much by the end.)

    physi_marc on
    3DS Friend Code: 3952-7043-7606
    Switch Friend Code: 3102-5341-0358
    Nintendo Network ID: PhysiMarc
  • DonnictonDonnicton Registered User regular
    edited November 2016
    Release date finally. Jan 20.

    http://www.siliconera.com/2016/11/03/dragon-quest-viii-heading-north-america-january-20/
    Dragon Quest VIII: Journey of the Cursed King will be one of 2017’s first video games this year. Nintendo has announced the JRPG will come to the Nintendo 3DS in North America and Europe on January 20, 2017. It also went over some of the new features only available in this version of the game.

    People playing Dragon Quest VIII: Journey of the Cursed King on their Nintendo 3DS will notice story and gameplay changes. It has a quick-save function, as well as a Speed Up feature to make battles quicker. Morrie and Red have been added as new playable characters, with the former being a mix of a martial artist and minstrel, in terms of abilities, and the latter considered something of a thief. More dungeons and side quests are available. You can check in with Cameron Obscura in Port Prospect to get Cameron’s Codex to get rewards fro their photography and share pictures via StreetPass. There’s even an alternative ending.

    Donnicton on
    Andy JoeChiselphane
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Donnicton wrote: »
    Release date finally. Jan 20.

    http://www.siliconera.com/2016/11/03/dragon-quest-viii-heading-north-america-january-20/
    Dragon Quest VIII: Journey of the Cursed King will be one of 2017’s first video games this year. Nintendo has announced the JRPG will come to the Nintendo 3DS in North America and Europe on January 20, 2017. It also went over some of the new features only available in this version of the game.

    People playing Dragon Quest VIII: Journey of the Cursed King on their Nintendo 3DS will notice story and gameplay changes. It has a quick-save function, as well as a Speed Up feature to make battles quicker. Morrie and Red have been added as new playable characters, with the former being a mix of a martial artist and minstrel, in terms of abilities, and the latter considered something of a thief. More dungeons and side quests are available. You can check in with Cameron Obscura in Port Prospect to get Cameron’s Codex to get rewards fro their photography and share pictures via StreetPass. There’s even an alternative ending.

    still waiting for confirmation on the jiggle-tit removal

  • homogenizedhomogenized Registered User regular
    edited November 2016
    I thought stuff like that was already removed from the Japanese release? Changes in ratings requirements or something? Honestly I can't remember any jiggle from either the PS2 or Android versions.

    homogenized on
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Magic Pink wrote: »
    Donnicton wrote: »
    Release date finally. Jan 20.

    http://www.siliconera.com/2016/11/03/dragon-quest-viii-heading-north-america-january-20/
    Dragon Quest VIII: Journey of the Cursed King will be one of 2017’s first video games this year. Nintendo has announced the JRPG will come to the Nintendo 3DS in North America and Europe on January 20, 2017. It also went over some of the new features only available in this version of the game.

    People playing Dragon Quest VIII: Journey of the Cursed King on their Nintendo 3DS will notice story and gameplay changes. It has a quick-save function, as well as a Speed Up feature to make battles quicker. Morrie and Red have been added as new playable characters, with the former being a mix of a martial artist and minstrel, in terms of abilities, and the latter considered something of a thief. More dungeons and side quests are available. You can check in with Cameron Obscura in Port Prospect to get Cameron’s Codex to get rewards fro their photography and share pictures via StreetPass. There’s even an alternative ending.

    still waiting for confirmation on the jiggle-tit removal
    Don't remember much jiggling myself aside from the blindfold and slimes thing.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • homogenizedhomogenized Registered User regular
    Oh wait, just remembered the "witch" type enemies. One of their idle animations was even pressing their forearms to the sides of their chest and wiggling their upper bodies. Well, whatever the case it's probably not really something I'll miss.

  • PrjctD_CaptainPrjctD_Captain iFizzRegistered User regular
    Jessica had wiggle in her spell cast animation. It was excessive.

    Man, late January/early February is looking stacked for great jrpgs right now.

    Steam: BrightWing
    PSN: BrightWing13 FFX|V:ARR Bright Asuna
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Its hard to imagine DQ8 with two more main characters.

    The main four were so heavily involved with the story, not sure how you could add Morrie and Red into all that without redoing a lot of scenes or going the cheap route and just making them characters you can use in your party but have no actual effect on the story or cutscenes.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • BlackjackBlackjack Registered User regular
    The main four are also essentially a perfect team with excellently balanced stats such that they cover each others weaknesses really well.

    camo_sig2.png

    3DS: 1607-3034-6970
    Chiselphane
  • Spicy_RevSpicy_Rev Registered User regular
    Hey, so I could use some advice. I am in Chapter 3 of DQB and I have exhausted every healing item that I can find. No more white petals and no shrubs.

    I still have a bunch of big battles left. So, should I restart the chapter?

  • The WolfmanThe Wolfman Registered User regular
    Spicy_Rev wrote: »
    Hey, so I could use some advice. I am in Chapter 3 of DQB and I have exhausted every healing item that I can find. No more white petals and no shrubs.

    I still have a bunch of big battles left. So, should I restart the chapter?

    I think you can find some white petals in the snow area, though they're pretty spread out.

    Honestly though, you probably won't need them. The chapter boss is really easy, you shouldn't get banged around much.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Jessica had wiggle in her spell cast animation. It was excessive.

    Man, late January/early February is looking stacked for great jrpgs right now.

    She even had it when she turned. And nodded. And walked.

    It was pretty fucking dumb. But I didn't see the slightest bit of it in the released videos so far which is promising.

  • Zerozaki IshikiZerozaki Ishiki Registered User regular
    Spicy_Rev wrote: »
    Hey, so I could use some advice. I am in Chapter 3 of DQB and I have exhausted every healing item that I can find. No more white petals and no shrubs.

    I still have a bunch of big battles left. So, should I restart the chapter?

    The rabbits outside your base drop the leaves. Circle your base for a while and you'll pick a bunch up.

  • YggiDeeYggiDee The World Ends With You Shill Registered User regular
    Hey, for DQVII, does the item drop rate vary by enemy species, or is it fixed? I'm trying to figure out the best enemies to farm for stat seeds, because I am a lunatic.

    Mad Moles, for the record, seem to be the best source of strength seeds, but other monsters seem way stinger with the other seeds types.

    Also, the Big Book of Beasts doesn't seem to accurately record the number of items you've gotten from a monster.

  • homogenizedhomogenized Registered User regular
    Varies by species. Also, the Klepto Clobber ability steals at double the rate of a drop, but doesn't work if the target dies; only the final enemy killed in battle will have chance of dropping an item; the Thief and Pirate's passive ability acts like an additional chance at an item drop for every party member in either class but you can still only get one drop per battle; and an enemy won't drop an item if it dropped a heart.

    YggiDee
  • YggiDeeYggiDee The World Ends With You Shill Registered User regular
    On the further subject of drops, Diamond Mannequins give Super Seeds of Resilience, and DLC monsters seem to have higher drop rates than the regular ones, so that might be a beast to keep an eye on.

  • Andy JoeAndy Joe We claim the land for the highlord! The AdirondacksRegistered User regular
    XBL: Stealth Crane PSN: ajpet12 3DS: 1160-9999-5810 NNID: StealthCrane Pokemon Scarlet Name: Carmen
    physi_marcArtereisEl FantasticoIanatorBlackjack
  • ArtereisArtereis Registered User regular
    This is good news. I loved the first one.

  • skeldareskeldare Gresham, ORRegistered User regular
    Nintendo Console Codes
    Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
    PM Me if you add me!
    HAIL HYDRA
    Andy JoePLA
  • heenatoheenato Alice Leywind Registered User regular
    God. that music just depresses me.

    M A G I K A Z A M
    PrjctD_Captain
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