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Audience ?s 4 the RISE of the INDIES Playdead, Uber, Lazy8, Twisted Pixel,Dark Energy
On Saturday in the Developer Lounge (yes there will be a giveaway) , we are having a series of talks culminating in the RISE of the INDIES talk with the makers of Hydrophobia, Cogs, Limbo, Comic Jumper and Monday Night Combat! We want to use questions from the PAX forum fans for the discussion. So fire away on this thread! I'll give you the credit of course in the panel for the question. And come join us on Saturday!!
Gordon
Developer Lounge (310)
Saturday September 4th 4:00pm – 5:00pm
Rise of the Indie Game Developer
Moderator: Gordon Bellamy, acting Executive Director, IGDA
Panel:
Rob Jagnow Lazy 8 Studios
Pete Jones Dark Energy
Bob Berry Uber Entertainment
Dino Patti Playdead
Michael Wilford Twisted Pixel Games
Here are the panels that lead up to RISE of the INDIES. . .they progress through the day like a career from Finding the Right Gaming School for you (12:noon) , to Finding a Gaming Internship (1:30p), to Game Careers Outside of Programming (3p) then RISE of the INDIES @4p. It should be a fun day if you are interested in getting in the game industry.
Gordon
The show details are below:
Developer Lounge (310)
Saturday September 4th 12:00pm – 1:00pm
What Videogame School Is Right For Me?
This panel includes representatives from as many game dev programs as
we can muster. The point is to get the panel talking about what their
programs are like and what kind of student finds them a good fit.
Moderator,
Jeannie Novak, Lead Author & Series Editor, Game Development Essentials
Panel:
Jeremy Gibson, University of Southern
California (USC)
Patrick Pennefather Great Northern Way
James Portnow DigiPen Institute of Technology
José P. Zagal DePaul University
Developer Lounge (310)
Saturday September 4th 1:30pm – 2:30pm
Getting a Game Industry Internship
This panel features representatives from game companies that run
active, ongoing internship programs, and perhaps one or two current
interns. This panel focuses on what it's like to be an intern at a
game company and how to get this kind of job.
Getting a Game Industry Internship
Moderator:
Benjamin Ellinger , Head of Game Education, Digipen
Panel:
Sue Bohle The Bohle Company
David Chiu Intel
Jim Rivers Obsidian Entertainment
Jessica Blair Sandstorm
TBD Digipen Student
James Seaman Topware
Developer Lounge (310)
Saturday September 4th 3:00pm – 4:00pm
Game Devs Aren't Just Programmers
Representatives from design, localization, audio, writing, marketing,
artists, producers, etc. fill this panel, moderated by a programmer.
The point is to describe what these non-programming jobs are, how they
participate in making games, and how tech-heavy this kind of job is or
is not.
Posts
Gordon
The show details are below:
Developer Lounge (310)
Saturday September 4th 12:00pm – 1:00pm
What Videogame School Is Right For Me?
This panel includes representatives from as many game dev programs as
we can muster. The point is to get the panel talking about what their
programs are like and what kind of student finds them a good fit.
Moderator,
Jeannie Novak, Lead Author & Series Editor, Game Development Essentials
Panel:
Jeremy Gibson, University of Southern
California (USC)
Patrick Pennefather Great Northern Way
James Portnow DigiPen Institute of Technology
José P. Zagal DePaul University
Developer Lounge (310)
Saturday September 4th 1:30pm – 2:30pm
Getting a Game Industry Internship
This panel features representatives from game companies that run
active, ongoing internship programs, and perhaps one or two current
interns. This panel focuses on what it's like to be an intern at a
game company and how to get this kind of job.
Getting a Game Industry Internship
Moderator:
Benjamin Ellinger , Head of Game Education, Digipen
Panel:
Sue Bohle The Bohle Company
David Chiu Intel
Jim Rivers Obsidian Entertainment
Jessica Blair Sandstorm
TBD Digipen Student
James Seaman Topware
Developer Lounge (310)
Saturday September 4th 3:00pm – 4:00pm
Game Devs Aren't Just Programmers
Representatives from design, localization, audio, writing, marketing,
artists, producers, etc. fill this panel, moderated by a programmer.
The point is to describe what these non-programming jobs are, how they
participate in making games, and how tech-heavy this kind of job is or
is not.
Game Devs Aren't Just Programmers
Moderator:
Tom Buscaglia , Board Member, IGDA
Panel:
Jeff Royle AMD
Kate Edwards Englobe
Michael Csurics Brand X Audio
Peter Alau Digital Extremes
Ben Johnson fmr. Rockstar San Diego