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first time PAX moderator, looking for good questions for the Indies panel on Saturday @ 4 in the Developer's Lounge and figured Social Entropy would probably be the best place to get them.
thx 4 your help,
Gordon
panel is: playdead, uber, lazy8, twisted pixel & dark energy
ask Playdead why they chose to use a physics engine in Limbo as opposed to working with sprites.
that is either a question they could really get into or a question they will answer super quick and move on
Thx Futore, will do. and how do you pronounce your handle?
haha just like "future" but with an "o" in the second part.
when refining my question as a possibility to ask them, you may want to contrast their 3D physics engine use to something like Braid which stilll has a small use of physics in their puzzles, but everything was hand drawn.
it was just an interesting choice in my opinion as they were still on a 2D plane
ask Playdead why they chose to use a physics engine in Limbo as opposed to working with sprites.
that is either a question they could really get into or a question they will answer super quick and move on
Thx Futore, will do. and how do you pronounce your handle?
haha just like "future" but with an "o" in the second part.
when refining my question as a possibility to ask them, you may want to contrast their 3D physics engine use to something like Braid which stilll has a small use of physics in their puzzles, but everything was hand drawn.
it was just an interesting choice in my opinion as they were still on a 2D plane
got it. thx for the refinement Futore.
gordon
ekips on
0
facetiousa wit so dryit shits sandRegistered Userregular
edited September 2010
My question is, how early in the development process do you start to think about promotion, and how do you tailor the promotion to the game?
facetious on
"I am not young enough to know everything." - Oscar Wilde
first time PAX moderator, looking for good questions for the Indies panel on Saturday @ 4 in the Developer's Lounge and figured Social Entropy would probably be the best place to get them.
thx 4 your help,
Gordon
panel is: playdead, uber, lazy8, twisted pixel & dark energy
I have a question for Twisted Pixel:
When are they going to make a game so awesome and so huge that it comes out on a retail disc?
FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
edited September 2010
The last few years has seen indie development move from being almost completely limited to the PC platform onto the latest generation of consoles and then once more onto smartphones, iPods and the like. How does this change the field of Indie development overall, and what does in mean in particular for each of your panelists?
That's unbelievably cool. Your new name is cool guy. Let's have sex.
0
HunterChemist with a heart of AuRegistered Userregular
edited September 2010
I have a question for the Uber Guys that did Monday Night Combat (which is awesome by the way and extremely worth the money on XBL).
Now that they have what appears to be a very successful game under their belt, do they plan to keep expanding the franchise which may lead to them coming out of their Indy cocoon or is it more likely they will concentrate on other titles/new possibilities, and maybe license the rights for MNC to a bigger studio to expand upon which may lead to a full disk release?
Is there any mechanism in place for these smaller studios that do have a hit game to move on to the next stage easily, especially during hard economic times where growth can be more difficult?
I have a question for the Uber Guys that did Monday Night Combat (which is awesome by the way and extremely worth the money on XBL).
Now that they have what appears to be a very successful game under their belt, do they plan to keep expanding the franchise which may lead to them coming out of their Indy cocoon or is it more likely they will concentrate on other titles/new possibilities, and maybe license the rights for MNC to a bigger studio to expand upon which may lead to a full disk release?
Is there any mechanism in place for these smaller studios that do have a hit game to move on to the next stage easily, especially during hard economic times where growth can be more difficult?
The last few years has seen indie development move from being almost completely limited to the PC platform onto the latest generation of consoles and then once more onto smartphones, iPods and the like. How does this change the field of Indie development overall, and what does in mean in particular for each of your panelists?
Fishman and DarkPrimus, I think i am going to try to find a way to combine your questions so that the whole panel can get involved with it.
Gordon
ekips on
0
The GeekOh-Two Crew, OmeganautRegistered User, ClubPAregular
And for those of your that are interested in getting into the industry. This is the 4th or 4 panels that day. We start with finding the best gaming school for you, then a panel on getting and keeping game industry internships, then one on careers in games that don't involve programming and then finally RISE of the Indies, which is where your questions will be asked. All in the Developer Lounge (310)
So please keep the questions coming and thank you,
Gordon
ekips on
0
The GeekOh-Two Crew, OmeganautRegistered User, ClubPAregular
then one on careers in games that don't involve programming
Hmm, I didn't see that panel. I think I may have to check it out to see what all is discussed. Might even be able to contribute a bit as well.
Just looked at the panel description and realized why I missed it. It's still about game dev jobs, just not programming specifically. I thought maybe it would have been about game industry jobs that aren't part of game dev at all.
The Geek on
BLM - ACAB
0
HunterChemist with a heart of AuRegistered Userregular
edited September 2010
If the gaming industry ever needs inorganic chemists that specify in minerals and material science, give me a call.
Do they live as hobos in the first few months to get by?
or is personal hygiene included in the development schedule
Alegis on
0
Ubikoh pete, that's later. maybe we'll be dead by thenRegistered Userregular
edited September 2010
What type of legal hurdles affect indie development and do the companies find them particularly burdensome?
Is there a need to retain counsel to protect the company's copyright and trademark interests or does that only come into play once the game is released and possible infringement is discovered?
Ubik on
0
RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, ModeratorMod Emeritus
edited September 2010
Question: what are the dev's thoughts on incremental early buy-in funding like we've seen with Mount & Blade and Minecraft, where players can pay a smaller amount to buy the game in alpha and get free updates as it develops, with price increases as the team reaches milestones? Does the transparency of that process, as well as the inherit risk of failure once you already have investors buying in, make that too frightening a concept? Or do the benefits of having a source of funding and a dedicated player base voicing interest and testing gameplay outweigh the potential downsides?
Question: do the devs feel that their relative lack of resources in comparison to the juggernauts compromises their ability to tell the kinds of stories and present the experiences that they want?
then one on careers in games that don't involve programming
Hmm, I didn't see that panel. I think I may have to check it out to see what all is discussed. Might even be able to contribute a bit as well.
Just looked at the panel description and realized why I missed it. It's still about game dev jobs, just not programming specifically. I thought maybe it would have been about game industry jobs that aren't part of game dev at all.
Yeah, the description might be burying the lede. It's a localization person, a CRM guy, a business development person, a lawyer, a game designer and an audio guy .. so it's a pretty wide swath of game industry jobs...details below
The show details are below:
Developer Lounge (310)
Saturday September 4th 12:00pm – 1:00pm
What Videogame School Is Right For Me?
This panel includes representatives from as many game dev programs as we can muster. The point is to get the panel talking about what their programs are like and what kind of student finds them a good fit.
Moderator,
Jeannie Novak, Lead Author & Series Editor, Game Development Essentials
Panel:
Jeremy Gibson, University of Southern California (USC)
Patrick Pennefather Great Northern Way
James Portnow DigiPen Institute of Technology
José P. Zagal DePaul University
Developer Lounge (310)
Saturday September 4th 1:30pm – 2:30pm
Getting a Game Industry Internship
This panel features representatives from game companies that run active, ongoing internship programs, and perhaps one or two current interns. This panel focuses on what it's like to be an intern at a game company and how to get this kind of job.
Getting a Game Industry Internship
Moderator:
Benjamin Ellinger , Head of Game Education, Digipen
Panel:
Sue Bohle The Bohle Company
David Chiu Intel
Jim Rivers Obsidian Entertainment
Jessica Blair Sandstorm
Chris Wright Digipen Student
Developer Lounge (310)
Saturday September 4th 3:00pm – 4:00 pm
Game Devs Aren't Just Programmers
Representatives from design, localization, audio, writing, marketing, artists, producers, etc. fill this panel, moderated by a programmer. The point is to describe what these non-programming jobs are, how they participate in making games, and how tech-heavy this kind of job is or is not.
Game Devs Aren't Just Programmers
Moderator:
Tom Buscaglia , Board Member, IGDA
Panel:
Jeff Royle AMD , He does CRM
Kate Edwards Englobe , She does localization
Michael Csurics Brand X Audio , audio
Peter Alau Digital Extremes , Business Development
Benjamin Johnson fmr. Rockstar San Diego , game design
Developer Lounge (310)
Saturday September 4th 4:00pm – 5:00pm
Rise of the Indie Game Developer
iPhone and console dlc have opened up new distribution paths for indie game developers. A panel of well-spoken, in-the-trenches game devs answer questions from the audience (and from questions submitted online ahead of time).
Moderator: Gordon Bellamy, acting Executive Director, IGDA
Panel:
Rob Jagnow Lazy 8 Studios
Pete Jones Dark Energy
Deb Jones Dark Energy
Bob Berry Uber Entertainment
Dino Patti Play Dead Games
Michael Wilford Twist Pixel Games
What type of legal hurdles affect indie development and do the companies find them particularly burdensome?
Is there a need to retain counsel to protect the company's copyright and trademark interests or does that only come into play once the game is released and possible infringement is discovered?
Question: what are the dev's thoughts on incremental early buy-in funding like we've seen with Mount & Blade and Minecraft, where players can pay a smaller amount to buy the game in alpha and get free updates as it develops, with price increases as the team reaches milestones? Does the transparency of that process, as well as the inherit risk of failure once you already have investors buying in, make that too frightening a concept? Or do the benefits of having a source of funding and a dedicated player base voicing interest and testing gameplay outweigh the potential downsides?
now that is a great question once again related to business models, I think I will try to find a way to consolidate into one mega business model question for the panel.
Posts
kpop appreciation station i also like to tweet some
seriously what is up with Girls Generation and Wonder Girls.
that should be the opening question of the panel, immediately followed by music videos of each.
steam | Dokkan: 868846562
steam | Dokkan: 868846562
that is either a question they could really get into or a question they will answer super quick and move on
Thank you for the legit question, Fightinfilipino, you had me running off listening to tracks of 투애니원 for a second, to get current .
Gordon
Thx Futore, will do. and how do you pronounce your handle?
haha just like "future" but with an "o" in the second part.
when refining my question as a possibility to ask them, you may want to contrast their 3D physics engine use to something like Braid which stilll has a small use of physics in their puzzles, but everything was hand drawn.
it was just an interesting choice in my opinion as they were still on a 2D plane
got it. thx for the refinement Futore.
gordon
Steam: Chagrin LoL: Bonhomie
I have a question for Twisted Pixel:
When are they going to make a game so awesome and so huge that it comes out on a retail disc?
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Now that they have what appears to be a very successful game under their belt, do they plan to keep expanding the franchise which may lead to them coming out of their Indy cocoon or is it more likely they will concentrate on other titles/new possibilities, and maybe license the rights for MNC to a bigger studio to expand upon which may lead to a full disk release?
Is there any mechanism in place for these smaller studios that do have a hit game to move on to the next stage easily, especially during hard economic times where growth can be more difficult?
Secret Satan 2013 Wishlist
great question facetious. appreciated.
Gordon
Thank you Hunter, I will ask.
Fishman and DarkPrimus, I think i am going to try to find a way to combine your questions so that the whole panel can get involved with it.
Gordon
I can answer this question with one word.
So please keep the questions coming and thank you,
Gordon
Hmm, I didn't see that panel. I think I may have to check it out to see what all is discussed. Might even be able to contribute a bit as well.
Just looked at the panel description and realized why I missed it. It's still about game dev jobs, just not programming specifically. I thought maybe it would have been about game industry jobs that aren't part of game dev at all.
Secret Satan 2013 Wishlist
Sounds useful for Dwarf Fortress
Secret Satan 2013 Wishlist
or is personal hygiene included in the development schedule
Is there a need to retain counsel to protect the company's copyright and trademark interests or does that only come into play once the game is released and possible infringement is discovered?
Yeah, the description might be burying the lede. It's a localization person, a CRM guy, a business development person, a lawyer, a game designer and an audio guy .. so it's a pretty wide swath of game industry jobs...details below
The show details are below:
Developer Lounge (310)
Saturday September 4th 12:00pm – 1:00pm
What Videogame School Is Right For Me?
This panel includes representatives from as many game dev programs as we can muster. The point is to get the panel talking about what their programs are like and what kind of student finds them a good fit.
Moderator,
Jeannie Novak, Lead Author & Series Editor, Game Development Essentials
Panel:
Jeremy Gibson, University of Southern California (USC)
Patrick Pennefather Great Northern Way
James Portnow DigiPen Institute of Technology
José P. Zagal DePaul University
Developer Lounge (310)
Saturday September 4th 1:30pm – 2:30pm
Getting a Game Industry Internship
This panel features representatives from game companies that run active, ongoing internship programs, and perhaps one or two current interns. This panel focuses on what it's like to be an intern at a game company and how to get this kind of job.
Getting a Game Industry Internship
Moderator:
Benjamin Ellinger , Head of Game Education, Digipen
Panel:
Sue Bohle The Bohle Company
David Chiu Intel
Jim Rivers Obsidian Entertainment
Jessica Blair Sandstorm
Chris Wright Digipen Student
Developer Lounge (310)
Saturday September 4th 3:00pm – 4:00 pm
Game Devs Aren't Just Programmers
Representatives from design, localization, audio, writing, marketing, artists, producers, etc. fill this panel, moderated by a programmer. The point is to describe what these non-programming jobs are, how they participate in making games, and how tech-heavy this kind of job is or is not.
Game Devs Aren't Just Programmers
Moderator:
Tom Buscaglia , Board Member, IGDA
Panel:
Jeff Royle AMD , He does CRM
Kate Edwards Englobe , She does localization
Michael Csurics Brand X Audio , audio
Peter Alau Digital Extremes , Business Development
Benjamin Johnson fmr. Rockstar San Diego , game design
Developer Lounge (310)
Saturday September 4th 4:00pm – 5:00pm
Rise of the Indie Game Developer
iPhone and console dlc have opened up new distribution paths for indie game developers. A panel of well-spoken, in-the-trenches game devs answer questions from the audience (and from questions submitted online ahead of time).
Moderator: Gordon Bellamy, acting Executive Director, IGDA
Panel:
Rob Jagnow Lazy 8 Studios
Pete Jones Dark Energy
Deb Jones Dark Energy
Bob Berry Uber Entertainment
Dino Patti Play Dead Games
Michael Wilford Twist Pixel Games
good question Ubik, thx for sending
now that is a great question once again related to business models, I think I will try to find a way to consolidate into one mega business model question for the panel.
Gordon