I'm torn, both seem have pluses and minuses. Advance's colors seem a bit washed-out, though.
A bit?
That's a huge problem on a lot of GBA games. The system is perfectly capable of producing the same colors as the SNES (and more), but the screen looked so bad on the original model (and the first SP, too) that they would screw with the colors to make it easier to see. So games that did this, and didn't provide settings to adjust it, look awful on the newer SP, GBM, GBP and DS.
If you played the original Super Mario World (and if you ever owned or so much as looked as a SNES, chances are you have) you’ll know that Luigi is pretty much just Mario with the reds palette-swapped to greens. This is particularly noticeable in his death sprite, where part of the inside of his mouth is tinted green.
But after having gone to the trouble of differentiating Luigi for the All-Stars versions of the games (basing the new sprites for SMB, SMB: The Lost Levels and SMB3 on his appearance in SMB2), just slapping the original Mario World onto the cart didn’t seem quite right, and so Luigi ended up with his own sprite set.
But they did more than just make Luigi a little taller and a different-shaped head. Luigi’s entire way of moving was altered. They didn’t dick about with the physics, but they did change his body language. Gone was the traditional Mario jump, with one fist in the air and one leg raised higher than the other. Luigi lunged with both legs, and raised them ready to land upon descent. No longer did Luigi throw fireballs from his hands as his stout brother did - he spat them. He didn’t throw the V-for-victory hand signal when he finished a level anymore, instead opting to cross his arms like a badass.
Haha, what moron thought they were updating these games with the New Super Mario Bros. Wii engine? I mean, are they serious? Did people really think this? Hahahaha.... Like 90% of the review is bitching about how they threw a ROM on here. Well no shit. The lack of Super Mario World is perhaps a legitimate complaint (though I suspect the reason is just because it's already available on Virtual Console), but the rest is just whining. "BAHHHH! How dare Nintendo not spend considerable development money to re-program four classic games in a brand new 3d engine and then release it at a bargin price... Waaaaaah!"
(edit: if you can't tell, I constantly take umbrage with people who assume development work is easy, fast, and free)
For the record, I would pay good money to see a NSMB-styled version of these games. Multi-player is the wave of the future for the Mario franchise imo. Can you imagine how insane it would be to play Super Mario Bros 2 with all 4 characters?
Looking at YouTube, it does seem like this version is a straight dump of All-Stars, but the book and CD makes the price reasonable. Also, this will last longer than the old cart.
I played through the entirety of Yoshi's Island 1 in all three major releases of SMW.
Thanks for uploading that video. It was interesting to watch and I can safely say now that I do not like either despite favoring the SMA2 Luigi (not by much). I find it annoying that he hits blocks with his head instead of punching them on both versions.
I played through the entirety of Yoshi's Island 1 in all three major releases of SMW.
Thanks for uploading that video. It was interesting to watch and I can safely say now that I do not like either despite favoring the SMA2 Luigi (not by much). I find it annoying that he hits blocks with his head instead of punching them on both versions.
I gotta say All-Stars Luigi has a lot more personality in his sprites. I love how he jumps with both legs out, and occasionally falls on his ass. He slides on his knees like a rock star sliding across a stage! I don't care for the odd fire-ball "spit" he does, but the rest of it is pretty great. The SMA2 sprite looks very stiff, and small Luigi looks like a downright bad drawing.
I'm torn, both seem have pluses and minuses. Advance's colors seem a bit washed-out, though.
A bit?
That's a huge problem on a lot of GBA games. The system is perfectly capable of producing the same colors as the SNES (and more), but the screen looked so bad on the original model (and the first SP, too) that they would screw with the colors to make it easier to see. So games that did this, and didn't provide settings to adjust it, look awful on the newer SP, GBM, GBP and DS.
Said while viewing this on my iPhone while on medication and dazed, so take that for what it's worth. ;P
Thanks for uploading that video. It was interesting to watch and I can safely say now that I do not like either despite favoring the SMA2 Luigi (not by much). I find it annoying that he hits blocks with his head instead of punching them on both versions.
I gotta say All-Stars Luigi has a lot more personality in his sprites. I love how he jumps with both legs out, and occasionally falls on his ass. He slides on his knees like a rock star sliding across a stage! I don't care for the odd fire-ball "spit" he does, but the rest of it is pretty great. The SMA2 sprite looks very stiff, and small Luigi looks like a downright bad drawing.
I agree with these complaints, and the praise, too. The "spit" thing seems weird... like an Easter Egg for people like my mother, who called them "spitballs" from Day 1.
And that said, I don't mind Luigi kicking while in the air... seems to fit with his panicky nature.
It is too bad that they hadn't made the new Luigi sprite before Mario is Missing was ported to the Super NES, though...
Oh, and I meant to thank Squirminator2k earlier for posting the pic and video. It is appreciated.
I do have another question, though: did they fix some of the colors in the SMAS version of World as they did SMA2? For instance, Yoshi having brown arms in the original, and Bowser's body being green?
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I do have another question, though: did they fix some of the colors in the SMAS version of World as they did SMA2? For instance, Yoshi having brown arms in the original, and Bowser's body being green?
Nope. That's something they did for SMA2 to keep Yoshi in line with his post-SMW appearances.
Edit: I love the All-Stars variant because it's unique. That Luigi has a lot of character, he's more distinct from Mario for a number of reasons, and he's just fun to play as. It's a rare blip on the Luigi radar - an appearance that doesn't portray him as a scaredy-cat coward. Certainly it's likely US-based origins render it non-canonical (if such a word can be used in the Mario series), but it's a shame that the sprite-set wasn't used for the Advance release. I maintain that the Luigi set they used from All-Stars doesn't really fit in to the SMW aesthetic.
Some guys at a forum I visit posted a few scans of the included art book, which actually has some original Mario design documents in it! They also translated them.
Controls: Up=jump, jump height determined by how long you press the button. Can move left or right mid-jump.
left, right = move left or right. Holding B makes you run faster. If Mario has acquired the "rocket", mid-air horizontal movement will be accelerated with a press of the B button.
Down=crouch
A=Attack. If Mario is carrying a weapon/tool, A will make him attack with/use it. (possible weapons = kick (when crouching?), rifle and beam gun)
I can't make out the bottom page with the jump diagrams. There is a fragment that says that say "in the case of <something I can't make out>, horizontal movement is random". Maybe talking about enemy movement?
I think some of that stuff was addressed in an Iwata Asks column, that Mario had more weapons at first and was kind of a badass.
It's a design page about scrolling. They say they want to keep the "athletic" Mario from DK Jr. and Mario Brothers, but they want him to be bigger. Due to his bigger size they need to have the background scroll.
The description of the scrolling is familiar. Mario advances through levels left to right. When moving right, he will eventually reach a space called "Scroll Start". When Mario reaches "Scroll Start", his sprite stops moving and the background scrolls instead. Scroll speed is determined by Mario's running speed. If Mario slows down, the scroll slows down. If movement stops, Mario can walk left. Here, the screen doesn't scroll. Mario can move to the leftmost edge of the screen but not any further.
Interesting how detailed they needed to get on something that would become ubiquitous throughout gaming. It was sort of uncharted territory back then.
I remember when I first played Mario when I was 4 and how it took me forever to train myself to press A to jump instead of up. "Hitting right makes him move right, so hitting up should make him move up! Durrrrrr!"
I always HATED games where Jump was Up on the dpad.
Well yes, it's completely impractical in platformers and several other types of games, but that's not immediately apparent to somebody who has never played a video game before.
got this yesterday, it's about damn time I finally finish Mario 3
e: I didn't know that - Mario invented scrolling?
I'm not sure if they did, but if nothing else, Nintendo re-invented scrolling for platformers with a method that was used very often on the NES thereafter.
I know that other games had title screens that would scroll in from off screen around that time, but that's not terribly complicated.
There also may have been games that didn't scroll the entire background but had some moving scenery to provide the illusion of scrolling, etc.
Some of the early plans for Mario feel like they finally reached fruition in Super Smash Bros.
Kicking? Check.
Beam gun? Check.
Well Mario can kick in every game but it's probably fully realized in Mario 64 with the leg sweep and wall jump.
Beam gun clearly ended up in Zelda as the sword
True, but kicking initially was more of a contextual action. Walk up to a stunned Koopa = kick.
Forgot about Super Mario 64, though. Man, I loved looking at the full moveset in an issue of GameFan I had back in the day. WWF Attitude was getting underway, and all those moves made Mario look like a championship contender. Grabs, throws, punches, big boot kicks, flying bodypresses...
I love Galaxy and all, but I'd love to get another Mario game where he has that much variety in control.
And also true on the beam gun likely becoming the sword in Zelda (something I'm glad they FINALLY brought back), though it's more literal in SSB.
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AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
Some of the early plans for Mario feel like they finally reached fruition in Super Smash Bros.
Kicking? Check.
Beam gun? Check.
Well Mario can kick in every game but it's probably fully realized in Mario 64 with the leg sweep and wall jump.
Beam gun clearly ended up in Zelda as the sword
True, but kicking initially was more of a contextual action. Walk up to a stunned Koopa = kick.
Forgot about Super Mario 64, though. Man, I loved looking at the full moveset in an issue of GameFan I had back in the day. WWF Attitude was getting underway, and all those moves made Mario look like a championship contender. Grabs, throws, punches, big boot kicks, flying bodypresses...
I love Galaxy and all, but I'd love to get another Mario game where he has that much variety in control.
And also true on the beam gun likely becoming the sword in Zelda (something I'm glad they FINALLY brought back), though it's more literal in SSB.
This.
Mario had a lot of moves in Mario 64. My favorite was you could do sort of a running leg sweep/flying kick that turned into a slide. There was a bunch of shit in there you could do that I really missed in the Galaxy titles.
Some of the early plans for Mario feel like they finally reached fruition in Super Smash Bros.
Kicking? Check.
Beam gun? Check.
Well Mario can kick in every game but it's probably fully realized in Mario 64 with the leg sweep and wall jump.
Beam gun clearly ended up in Zelda as the sword
True, but kicking initially was more of a contextual action. Walk up to a stunned Koopa = kick.
Forgot about Super Mario 64, though. Man, I loved looking at the full moveset in an issue of GameFan I had back in the day. WWF Attitude was getting underway, and all those moves made Mario look like a championship contender. Grabs, throws, punches, big boot kicks, flying bodypresses...
I love Galaxy and all, but I'd love to get another Mario game where he has that much variety in control.
And also true on the beam gun likely becoming the sword in Zelda (something I'm glad they FINALLY brought back), though it's more literal in SSB.
This.
Mario had a lot of moves in Mario 64. My favorite was you could do sort of a running leg sweep/flying kick that turned into a slide. There was a bunch of shit in there you could do that I really missed in the Galaxy titles.
I recently picked up Galaxy 2, and I have to say that I'm liking it more than I liked Mario 64, which says A LOT. Galaxy one couldn't even get close to Mario 64, being barely better than Sunshine, but I do wish I could dive when I jump instead of having to deal with that stupid spin (which isn't all that bad in Galaxy 2).
BTW, the 2-player co-op mode looks a lot like a lame gimmick, but it's actually pretty fun and adds a lot to the experience.
I was thinking about it recently, and while I certainly love Super Mario Galaxy 2, the unique parts in particular, for some reason, I think I just overall enjoy the first Super Mario Galaxy more.
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Yeah, it's what the original should have been in the first fucking place. The only thing it's missing is the athletic theme from Mario 3, and that's not even important.
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
edited December 2010
So this was pretty well panned by IGN. Apparently the booklet and soundtrack are garbage, and the game itself is a straight port without a single modification of any kind. Disappointing.
So this was pretty well panned by IGN. Apparently the booklet and soundtrack are garbage, and the game itself is a straight port without a single modification of any kind. Disappointing.
Um we have been saying this for months, why do you believe IGN but not your fellow arcadians
Yeah, it's what the original should have been in the first fucking place. The only thing it's missing is the athletic theme from Mario 3, and that's not even important.
Athletic theme in Mario 3?
I though that was SMW? What with the football/baseball koopas.
So this was pretty well panned by IGN. Apparently the booklet and soundtrack are garbage, and the game itself is a straight port without a single modification of any kind. Disappointing.
Why would you want them to modify perfection?
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Yeah, it's what the original should have been in the first fucking place. The only thing it's missing is the athletic theme from Mario 3, and that's not even important.
Athletic theme in Mario 3?
I though that was SMW? What with the football/baseball koopas.
Athletic theme in Mario music refers to stages that have you jumping more than usual (stages up in the sky mostly without solid ground). It's the second song you hear in Mario 3, can be heard in stage 4.
Mario World's athletic theme can be heard on Yoshi's Island stage 3.
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A bit?
That's a huge problem on a lot of GBA games. The system is perfectly capable of producing the same colors as the SNES (and more), but the screen looked so bad on the original model (and the first SP, too) that they would screw with the colors to make it easier to see. So games that did this, and didn't provide settings to adjust it, look awful on the newer SP, GBM, GBP and DS.
PortsCenter • Jump Leads • The Life Toyetic with Ben and Molly
Only thing I don't like about the "All-Stars" version is that Luigi appears to have only one leg.
Trust me, All-Star Luigi looks a lot better in motion. Let me see if I can capture some video...
PortsCenter • Jump Leads • The Life Toyetic with Ben and Molly
A few do use SMAS's SMB2 sprites as well, especially when they need Peach and Toad.
For the record, I would pay good money to see a NSMB-styled version of these games. Multi-player is the wave of the future for the Mario franchise imo. Can you imagine how insane it would be to play Super Mario Bros 2 with all 4 characters?
I played through the entirety of Yoshi's Island 1 in all three major releases of SMW.
PortsCenter • Jump Leads • The Life Toyetic with Ben and Molly
also, that video makes me glad I never bought the sma2.
Thanks for uploading that video. It was interesting to watch and I can safely say now that I do not like either despite favoring the SMA2 Luigi (not by much). I find it annoying that he hits blocks with his head instead of punching them on both versions.
To be fair, a "2-player" game in SMW was just two players taking turns, so you'd end up playing single player mode more often.
I gotta say All-Stars Luigi has a lot more personality in his sprites. I love how he jumps with both legs out, and occasionally falls on his ass. He slides on his knees like a rock star sliding across a stage! I don't care for the odd fire-ball "spit" he does, but the rest of it is pretty great. The SMA2 sprite looks very stiff, and small Luigi looks like a downright bad drawing.
Said while viewing this on my iPhone while on medication and dazed, so take that for what it's worth. ;P
And his purple-ish overalls (at least compared to Mario and his map screen sprite), which the original admittedly had.
I kind of like Advance's regular Luigi better, too, faded colors aside.
I agree with these complaints, and the praise, too. The "spit" thing seems weird... like an Easter Egg for people like my mother, who called them "spitballs" from Day 1.
And that said, I don't mind Luigi kicking while in the air... seems to fit with his panicky nature.
It is too bad that they hadn't made the new Luigi sprite before Mario is Missing was ported to the Super NES, though...
Oh, and I meant to thank Squirminator2k earlier for posting the pic and video. It is appreciated.
I do have another question, though: did they fix some of the colors in the SMAS version of World as they did SMA2? For instance, Yoshi having brown arms in the original, and Bowser's body being green?
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Nope. That's something they did for SMA2 to keep Yoshi in line with his post-SMW appearances.
Edit: I love the All-Stars variant because it's unique. That Luigi has a lot of character, he's more distinct from Mario for a number of reasons, and he's just fun to play as. It's a rare blip on the Luigi radar - an appearance that doesn't portray him as a scaredy-cat coward. Certainly it's likely US-based origins render it non-canonical (if such a word can be used in the Mario series), but it's a shame that the sprite-set wasn't used for the Advance release. I maintain that the Luigi set they used from All-Stars doesn't really fit in to the SMW aesthetic.
PortsCenter • Jump Leads • The Life Toyetic with Ben and Molly
Detail:
high res
I think some of that stuff was addressed in an Iwata Asks column, that Mario had more weapons at first and was kind of a badass.
high res
Interesting how detailed they needed to get on something that would become ubiquitous throughout gaming. It was sort of uncharted territory back then.
I think your post is full of awesome. Can't wait for the American version to arrive in my mail box.
I remember when I first played Mario when I was 4 and how it took me forever to train myself to press A to jump instead of up. "Hitting right makes him move right, so hitting up should make him move up! Durrrrrr!"
Kicking? Check.
Beam gun? Check.
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The art book and soundtrack are a nice bonus. Doesn't it come out about equal when you factor in the extras (and the awesome packaging)?
Well Mario can kick in every game but it's probably fully realized in Mario 64 with the leg sweep and wall jump.
Beam gun clearly ended up in Zelda as the sword
e: I didn't know that - Mario invented scrolling?
I'm not sure if they did, but if nothing else, Nintendo re-invented scrolling for platformers with a method that was used very often on the NES thereafter.
I know that other games had title screens that would scroll in from off screen around that time, but that's not terribly complicated.
There also may have been games that didn't scroll the entire background but had some moving scenery to provide the illusion of scrolling, etc.
True, but kicking initially was more of a contextual action. Walk up to a stunned Koopa = kick.
Forgot about Super Mario 64, though. Man, I loved looking at the full moveset in an issue of GameFan I had back in the day. WWF Attitude was getting underway, and all those moves made Mario look like a championship contender. Grabs, throws, punches, big boot kicks, flying bodypresses...
I love Galaxy and all, but I'd love to get another Mario game where he has that much variety in control.
And also true on the beam gun likely becoming the sword in Zelda (something I'm glad they FINALLY brought back), though it's more literal in SSB.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
This.
Mario had a lot of moves in Mario 64. My favorite was you could do sort of a running leg sweep/flying kick that turned into a slide. There was a bunch of shit in there you could do that I really missed in the Galaxy titles.
BTW, the 2-player co-op mode looks a lot like a lame gimmick, but it's actually pretty fun and adds a lot to the experience.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
but Galaxy 2 took that game, streamlined it, and cranked the difficulty way the fuck up
so as far as I'm personally concerned it exceeds the original in every way
it might be my favorite Mario game
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Athletic theme in Mario 3?
I though that was SMW? What with the football/baseball koopas.
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Why would you want them to modify perfection?
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Athletic theme in Mario music refers to stages that have you jumping more than usual (stages up in the sky mostly without solid ground). It's the second song you hear in Mario 3, can be heard in stage 4.
Mario World's athletic theme can be heard on Yoshi's Island stage 3.