Cammy:
Normals easier to combo, but tiger-knee Canon Strike no longer possible. Can still Canon Strike normally, EX can still be tiger-kneed.
The fuck?
There goes her actual good mixup.
See what I mean? Shit is making no sense. Except for Hakan/Mak buffs.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
This is just a loc test, so not too worried about things as they're bound to change.
But seriously, removing TK CS is stupid and I hope they're not going to keep that.
And more buffs for makoto please. Buff her s. MP.
Yeah, I really hope you are right. I'd hate to see Honda's damage get nerfed, it's one of the good things about him. And his HHS is balanced fine.
Allthough I bet that after Guile's booms no longer building meter, in the next loketest they will now no longer do damage. As it was an error.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Holy fuck at Guile's nerf. I could understand if they made the booms build less meter to compensate for the shorter charge time, but to take away the super build completely is just....:?.....Is Capcom trying to say that only true fireballs are allowed to build meter or something?
Ryu, Akuma:
If tatsu done in air at or before jump arc peak, becomes floaty and goes nowhere. Can no longer escape corner with air tatsu.
And Zangief does a happy dance.
This one pisses me off since escape tatsus have been possible in like every game since ST, why the fuck is it a problem now?
You mean HF. SSF2:NC is when tatsus went from straight across to an arc movement. I fully remember jumping straight up, tatsu, and barely moving forward in that.
Heh, that's what I get for talking about a game I don't own. But it just suddenly hit me that it could have also been done to affect Seth as well.
BTW, here's a link to stream provided by Page- the other day in the older fighting games thread. I thought it was going to be for the Soul Calibur series of games, but right now they're showing SSF4.
Holy fuck at Guile's nerf. I could understand if they made the booms build less meter to compensate for the shorter charge time, but to take away the super build completely is just....:?.....Is Capcom trying to say that only true fireballs are allowed to build meter or something?
Ryu, Akuma:
If tatsu done in air at or before jump arc peak, becomes floaty and goes nowhere. Can no longer escape corner with air tatsu.
And Zangief does a happy dance.
This one pisses me off since escape tatsus have been possible in like every game since ST, why the fuck is it a problem now?
You mean HF. SSF2:NC is when tatsus went from straight across to an arc movement. I fully remember jumping straight up, tatsu, and barely moving forward in that.
Ah, that makes since since SSF2 was the first one to use the CPS2 board. I'm most familiar with HF and ST; I think I've played "regular" super like only one time ever.
And the Guile sonic boom thing really does sound like a loc test bug, like they were trying to just lower the meter gain and went whoops, oh well fuck it.
Different arc, I guess. In SSF4 her axe kick seems to always stop her and go straight down, but in 3S the LK and MK versions followed her jump arc more.
Gotta say though, the more the I think about the Hakan tweaks, the surer I'm looking to switch subs if Mika doesn't come out.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
I think Seth mentioned in an interview, that it was probably just wishful thinking, but at the same time he said he couldnt comment on how many characters there are, so...
So far I approve all of the nerfs and buffs. Hopefully they will nerf Rufus' (and consequently Y&Y) dive kick to be a certain height of the ground. It's way too good against people without good anti-air and is much to easy to do when compared to Cammy's dive.
Minor request that totally won't happen: make Chun's stomp possible with down or down-toward + mk. This makes it easier to do more reliably and doesn't screw up charge moves. Seth can do it, so why not her?
MNC Dover on
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Legends of Runeterra: MNCdover #moc
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
edited September 2010
While we're at it, I'd like df.lk moved to df.mk so I don't accidentally do it when I want a short after an ambiguous crossup or if I don't know which side I'm going to land.
Other optional changes would be to move or eliminate the f+mk so I don't accidentally do it when I step forward and try to do s.mk.
So I have a request of all the teams out there. Masume and I have polar opposite schedules, and it's made arranging games very difficult. So I'm looking to trade to another team, one who's members are all available at some point on the weekend.
Masume isn't available on the weekends at all so whoever I trade with needs to be able to play during the week. I'm available all weekend and some Monday's after 10 p.m. eastern. After that my schedule is a roller coaster and I never know when I am free.
I don't want either of us to miss out on this league (well a game or two is inevitable for most everyone), but if anyone is willing to trade I'd owe you.
Oh and I'm only putting myself out there, I don't know if Masume is willing to trade but I didn't want to assume anything.
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The fuck?
There goes her actual good mixup.
See what I mean? Shit is making no sense. Except for Hakan/Mak buffs.
Siberian Blizzard range increased? I like that.
But seriously, removing TK CS is stupid and I hope they're not going to keep that.
And more buffs for makoto please. Buff her s. MP.
Yeah, I really hope you are right. I'd hate to see Honda's damage get nerfed, it's one of the good things about him. And his HHS is balanced fine.
Allthough I bet that after Guile's booms no longer building meter, in the next loketest they will now no longer do damage. As it was an error.
This one pisses me off since escape tatsus have been possible in like every game since ST, why the fuck is it a problem now?
no TK cannon spike for cammy?
these are stupid ideas.
You mean HF. SSF2:NC is when tatsus went from straight across to an arc movement. I fully remember jumping straight up, tatsu, and barely moving forward in that.
I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
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I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
Spoiler contains Friend Codes. Won't you be my friend?
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Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
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For one, guile's boom is a charge move.
BTW, here's a link to stream provided by Page- the other day in the older fighting games thread. I thought it was going to be for the Soul Calibur series of games, but right now they're showing SSF4.
http://www.ustream.tv/channel/8wayrun
I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
Spoiler contains Friend Codes. Won't you be my friend?
More Friend Codes!
Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
Guitar Hero: Metallica: 1032 7229 7191
TATSUNOKO VS CAPCOM: 1935-2070-9123
Nintendo DS:
Worms: Open Warfare 2: 1418-7870-1606 Space Bust-a-Move: 017398 403043
Scribblenauts: 1290-7509-5558
Ah, that makes since since SSF2 was the first one to use the CPS2 board. I'm most familiar with HF and ST; I think I've played "regular" super like only one time ever.
And the Guile sonic boom thing really does sound like a loc test bug, like they were trying to just lower the meter gain and went whoops, oh well fuck it.
The bold part. I don't understand what this means as i never played 3S. Could someone explain?
3DS: 4184-2362-9697
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Plus it increases her jump arc.
(Eagerly awaiting 3S Online Edition so i know what all the fuss is about)
3DS: 4184-2362-9697
PSN: Skywarrd
Or is that HK only?
Ryu's turning out to be a pretty sweet alt and the complete opposite of Bison. I don't get my playstyles mixed up which is sweet.
HK knocks down, so i don't think so.
3DS: 4184-2362-9697
PSN: Skywarrd
Shows how much time I've been away from SSF4.
He has the spinning thing, the dive, shoryuken, sidewayds shoryuken and green hands as well as the grabs.
Would be the most boss character ever!
Yep yep. You have to use MK Instant Air Axe kick though. HK and EX knocks down and LK simply doesn't work.
Not sure what's good for everyone, so let's shoot for 5:00PM Central and we'll work with it from there.
I know the rumor has been 6 characters since forever, but has there been anything to back that up?
Ceterum autem censeo, Carthaginem esse delendam
Well....that sucks. Don't quite understand the point of that.
The recovery bit is fine, but the motion to do it? Eh.
Coeurs, when are you free?
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Minor request that totally won't happen: make Chun's stomp possible with down or down-toward + mk. This makes it easier to do more reliably and doesn't screw up charge moves. Seth can do it, so why not her?
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Other optional changes would be to move or eliminate the f+mk so I don't accidentally do it when I step forward and try to do s.mk.
Come on Capcom.
Masume isn't available on the weekends at all so whoever I trade with needs to be able to play during the week. I'm available all weekend and some Monday's after 10 p.m. eastern. After that my schedule is a roller coaster and I never know when I am free.
I don't want either of us to miss out on this league (well a game or two is inevitable for most everyone), but if anyone is willing to trade I'd owe you.
Oh and I'm only putting myself out there, I don't know if Masume is willing to trade but I didn't want to assume anything.