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Posts

  • AntihippyAntihippy Registered User regular
    edited September 2010
    Cammy:
    Normals easier to combo, but tiger-knee Canon Strike no longer possible. Can still Canon Strike normally, EX can still be tiger-kneed.

    The fuck?

    There goes her actual good mixup.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited September 2010
    Ryu, Akuma:
    If tatsu done in air at or before jump arc peak, becomes floaty and goes nowhere. Can no longer escape corner with air tatsu.
    And Zangief does a happy dance.

    SabreMau on
  • Hiryu02Hiryu02 Registered User regular
    edited September 2010
    Antihippy wrote: »
    Cammy:
    Normals easier to combo, but tiger-knee Canon Strike no longer possible. Can still Canon Strike normally, EX can still be tiger-kneed.

    The fuck?

    There goes her actual good mixup.

    See what I mean? Shit is making no sense. Except for Hakan/Mak buffs.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • DaebunzDaebunz Registered User regular
    edited September 2010
    Heh

    Siberian Blizzard range increased? I like that.

    Daebunz on
    mxcyxf26lgaj.jpg
  • AntihippyAntihippy Registered User regular
    edited September 2010
    This is just a loc test, so not too worried about things as they're bound to change.

    But seriously, removing TK CS is stupid and I hope they're not going to keep that.

    And more buffs for makoto please. Buff her s. MP.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • Hiryu02Hiryu02 Registered User regular
    edited September 2010
    Antihippy wrote: »
    This is just a loc test, so not too worried about things as they're bound to change.

    But seriously, removing TK CS is stupid and I hope they're not going to keep that.

    And more buffs for makoto please. Buff her s. MP.

    Yeah, I really hope you are right. I'd hate to see Honda's damage get nerfed, it's one of the good things about him. And his HHS is balanced fine.

    Allthough I bet that after Guile's booms no longer building meter, in the next loketest they will now no longer do damage. As it was an error.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • AuburnTigerAuburnTiger Registered User regular
    edited September 2010
    I hope R. Mika gets added, I'll play her just for the costume.

    AuburnTiger on
    XBL: Flex MythoMass
  • ph blakeph blake Registered User regular
    edited September 2010
    SabreMau wrote: »
    Ryu, Akuma:
    If tatsu done in air at or before jump arc peak, becomes floaty and goes nowhere. Can no longer escape corner with air tatsu.
    And Zangief does a happy dance.

    This one pisses me off since escape tatsus have been possible in like every game since ST, why the fuck is it a problem now?

    ph blake on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited September 2010
    what the fuck, charge motion for bison U2?

    no TK cannon spike for cammy?

    these are stupid ideas.

    Evil Multifarious on
  • AntihippyAntihippy Registered User regular
    edited September 2010
    R. Mika is so not fun to play.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • BTPBTP Registered User regular
    edited September 2010
    Holy fuck at Guile's nerf. I could understand if they made the booms build less meter to compensate for the shorter charge time, but to take away the super build completely is just....:?.....Is Capcom trying to say that only true fireballs are allowed to build meter or something?
    ph blake wrote: »
    SabreMau wrote: »
    Ryu, Akuma:
    If tatsu done in air at or before jump arc peak, becomes floaty and goes nowhere. Can no longer escape corner with air tatsu.
    And Zangief does a happy dance.

    This one pisses me off since escape tatsus have been possible in like every game since ST, why the fuck is it a problem now?

    You mean HF. SSF2:NC is when tatsus went from straight across to an arc movement. I fully remember jumping straight up, tatsu, and barely moving forward in that.

    BTP on
    Nintendo Wi-Fi Connection & DS High Scores Thread
    I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
    Spoiler contains Friend Codes. Won't you be my friend?
    My Friend Codes!

    More Friend Codes!
    Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
    Guitar Hero: Metallica: 1032 7229 7191
    TATSUNOKO VS CAPCOM: 1935-2070-9123

    Nintendo DS:
    Worms: Open Warfare 2: 1418-7870-1606 Space Bust-a-Move: 017398 403043
    Scribblenauts: 1290-7509-5558
  • Evil MultifariousEvil Multifarious Registered User regular
    edited September 2010
    i can only assume that a lot of these stupid changes won't make it in

    Evil Multifarious on
  • BTPBTP Registered User regular
    edited September 2010
    Wait, if sonic boom doesn't build meter, does that affect Seth as well?

    BTP on
    Nintendo Wi-Fi Connection & DS High Scores Thread
    I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
    Spoiler contains Friend Codes. Won't you be my friend?
    My Friend Codes!

    More Friend Codes!
    Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
    Guitar Hero: Metallica: 1032 7229 7191
    TATSUNOKO VS CAPCOM: 1935-2070-9123

    Nintendo DS:
    Worms: Open Warfare 2: 1418-7870-1606 Space Bust-a-Move: 017398 403043
    Scribblenauts: 1290-7509-5558
  • AntihippyAntihippy Registered User regular
    edited September 2010
    Guile's boom and seth's boom are pretty different.

    For one, guile's boom is a charge move.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • BTPBTP Registered User regular
    edited September 2010
    Heh, that's what I get for talking about a game I don't own. :lol: But it just suddenly hit me that it could have also been done to affect Seth as well.

    BTW, here's a link to stream provided by Page- the other day in the older fighting games thread. I thought it was going to be for the Soul Calibur series of games, but right now they're showing SSF4.

    http://www.ustream.tv/channel/8wayrun

    BTP on
    Nintendo Wi-Fi Connection & DS High Scores Thread
    I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
    Spoiler contains Friend Codes. Won't you be my friend?
    My Friend Codes!

    More Friend Codes!
    Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
    Guitar Hero: Metallica: 1032 7229 7191
    TATSUNOKO VS CAPCOM: 1935-2070-9123

    Nintendo DS:
    Worms: Open Warfare 2: 1418-7870-1606 Space Bust-a-Move: 017398 403043
    Scribblenauts: 1290-7509-5558
  • ph blakeph blake Registered User regular
    edited September 2010
    BTP wrote: »
    Holy fuck at Guile's nerf. I could understand if they made the booms build less meter to compensate for the shorter charge time, but to take away the super build completely is just....:?.....Is Capcom trying to say that only true fireballs are allowed to build meter or something?
    ph blake wrote: »
    SabreMau wrote: »
    Ryu, Akuma:
    If tatsu done in air at or before jump arc peak, becomes floaty and goes nowhere. Can no longer escape corner with air tatsu.
    And Zangief does a happy dance.

    This one pisses me off since escape tatsus have been possible in like every game since ST, why the fuck is it a problem now?

    You mean HF. SSF2:NC is when tatsus went from straight across to an arc movement. I fully remember jumping straight up, tatsu, and barely moving forward in that.

    Ah, that makes since since SSF2 was the first one to use the CPS2 board. I'm most familiar with HF and ST; I think I've played "regular" super like only one time ever.

    And the Guile sonic boom thing really does sound like a loc test bug, like they were trying to just lower the meter gain and went whoops, oh well fuck it.

    ph blake on
  • H*RH*R Registered User regular
    edited September 2010
    Antihippy wrote: »
    Makoto:
    EX Hayate armor break, slightly faster walk speed, axe kicks more like 3S.

    I'm liking this.

    The bold part. I don't understand what this means as i never played 3S. Could someone explain?

    H*R on
    Nintendo Network: WarrenMSP
    3DS: 4184-2362-9697
    PSN: Skywarrd
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited September 2010
    Different arc, I guess. In SSF4 her axe kick seems to always stop her and go straight down, but in 3S the LK and MK versions followed her jump arc more.

    SabreMau on
  • AntihippyAntihippy Registered User regular
    edited September 2010
    It doesn't suck if you use it for anything other than IA and is an actual overhead.

    Plus it increases her jump arc.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • H*RH*R Registered User regular
    edited September 2010
    Excellent, thank you!

    (Eagerly awaiting 3S Online Edition so i know what all the fuss is about)

    H*R on
    Nintendo Network: WarrenMSP
    3DS: 4184-2362-9697
    PSN: Skywarrd
  • AntihippyAntihippy Registered User regular
    edited September 2010
    I also hope that means the hit box is much better.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited September 2010
    Also, you used to be able to Seichusen off of a landed air-to-ground LK/MK axe kick.

    SabreMau on
  • AntihippyAntihippy Registered User regular
    edited September 2010
    You still can in SSF4.

    Or is that HK only?

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • Hiryu02Hiryu02 Registered User regular
    edited September 2010
    Gotta say though, the more the I think about the Hakan tweaks, the surer I'm looking to switch subs if Mika doesn't come out.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • SlayerVinSlayerVin Registered User regular
    edited September 2010
    GGs paincakes and chamberlain.

    Ryu's turning out to be a pretty sweet alt and the complete opposite of Bison. I don't get my playstyles mixed up which is sweet.

    SlayerVin on
    BE ATTITUDE FOR GAINS!
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited September 2010
    Wow, didn't think Y&Y would actually happen. Come on Karin!

    cj iwakura on
    y3H3Fa4.png
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited September 2010
    And R. Mika is terrible, and people are terrible for wanting her.

    cj iwakura on
    y3H3Fa4.png
  • H*RH*R Registered User regular
    edited September 2010
    Antihippy wrote: »
    You still can in SSF4.

    Or is that HK only?

    HK knocks down, so i don't think so.

    H*R on
    Nintendo Network: WarrenMSP
    3DS: 4184-2362-9697
    PSN: Skywarrd
  • AntihippyAntihippy Registered User regular
    edited September 2010
    Oh yeah, that's right.

    Shows how much time I've been away from SSF4. :lol:

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • hadokenhadoken Registered User regular
    edited September 2010
    They should just combine t.hawk and zangief into one super grappler.

    He has the spinning thing, the dive, shoryuken, sidewayds shoryuken and green hands as well as the grabs.

    Would be the most boss character ever!

    hadoken on
  • KinderpartyKinderparty Registered User regular
    edited September 2010
    You definitely can U1 off of a deep axe kick with Makoto.

    Kinderparty on
  • SivrajSivraj Registered User regular
    edited September 2010
    You definitely can U1 off of a deep axe kick with Makoto.

    Yep yep. You have to use MK Instant Air Axe kick though. HK and EX knocks down and LK simply doesn't work.
    I also need to know what time for tomorrow.

    Not sure what's good for everyone, so let's shoot for 5:00PM Central and we'll work with it from there.

    Sivraj on
    XBL - Degami | Steam - Degami | Battle.net - Degami #1837 | PSN - Degojin
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited September 2010
    Not sure about the rest of the team, but that time works for me.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • LarsLars Registered User regular
    edited September 2010
    Has there been anything official saying we are getting more than 2 characters, or is Yun and Yang it?

    I know the rumor has been 6 characters since forever, but has there been anything to back that up?

    Lars on
  • HenryVapeHenryVape Registered User regular
    edited September 2010
    I think Seth mentioned in an interview, that it was probably just wishful thinking, but at the same time he said he couldnt comment on how many characters there are, so...

    HenryVape on
    tf2_sig.png
    Ceterum autem censeo, Carthaginem esse delendam
  • BizazedoBizazedo Registered User regular
    edited September 2010
    Bison:
    U2 now charge motion, way more recovery

    Well....that sucks. Don't quite understand the point of that.

    The recovery bit is fine, but the motion to do it? Eh.

    Coeurs, when are you free?

    Bizazedo on
    XBL: Bizazedo
    PSN: Bizazedo
    CFN: Bizazedo (I don't think I suck, add me).
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited September 2010
    So far I approve all of the nerfs and buffs. Hopefully they will nerf Rufus' (and consequently Y&Y) dive kick to be a certain height of the ground. It's way too good against people without good anti-air and is much to easy to do when compared to Cammy's dive.

    Minor request that totally won't happen: make Chun's stomp possible with down or down-toward + mk. This makes it easier to do more reliably and doesn't screw up charge moves. Seth can do it, so why not her?

    MNC Dover on
    Need a voice actor? Hire me at bengrayVO.com
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  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited September 2010
    While we're at it, I'd like df.lk moved to df.mk so I don't accidentally do it when I want a short after an ambiguous crossup or if I don't know which side I'm going to land.

    Other optional changes would be to move or eliminate the f+mk so I don't accidentally do it when I step forward and try to do s.mk.

    ChaosHat on
  • ValiantheartValiantheart Registered User regular
    edited September 2010
    Ugh on the Bison, Geif and Guile nerfs.

    Come on Capcom.

    Valiantheart on
    PSN: Valiant_heart PC: Valiantheart99
  • GroveGrove Los AngelesRegistered User regular
    edited September 2010
    So I have a request of all the teams out there. Masume and I have polar opposite schedules, and it's made arranging games very difficult. So I'm looking to trade to another team, one who's members are all available at some point on the weekend.

    Masume isn't available on the weekends at all so whoever I trade with needs to be able to play during the week. I'm available all weekend and some Monday's after 10 p.m. eastern. After that my schedule is a roller coaster and I never know when I am free.

    I don't want either of us to miss out on this league (well a game or two is inevitable for most everyone), but if anyone is willing to trade I'd owe you.

    Oh and I'm only putting myself out there, I don't know if Masume is willing to trade but I didn't want to assume anything.

    Grove on
    Selling PS3 & 360 Madcatz TE Stick
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