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Posts

  • <3<3 Registered User regular
    edited September 2010
    Bizazedo wrote: »
    Bison:
    U2 now charge motion, way more recovery

    Well....that sucks. Don't quite understand the point of that.

    The recovery bit is fine, but the motion to do it? Eh.

    Coeurs, when are you free?

    After Thursday the 16th.

    <3 on
  • Nick TNick T Registered User regular
    edited September 2010
    Does our team match have a time for things yet? Trying to schedule things today to include this.

    Nick T on
    PSN: ConvicNic
  • chamberlainchamberlain Registered User regular
    edited September 2010
    SlayerVin wrote: »
    GGs paincakes and chamberlain.

    Ryu's turning out to be a pretty sweet alt and the complete opposite of Bison. I don't get my playstyles mixed up which is sweet.

    Yeah, that was embarrassing.

    After I left I did the only appropriate thing to do after playing like shit because I had too much to drink:

    Drink more!

    chamberlain on
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited September 2010
    After not playing SSF4 online for a long time, I jumped on last night. Played 4-5 ranked games and won them all. My points with Chun are ~500 and all my opponents were 4,000+ plus. I know they were mad.

    MNC Dover on
    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited September 2010
    MNC Dover wrote: »
    After not playing SSF4 online for a long time, I jumped on last night. Played 4-5 ranked games and won them all. My points with Chun are ~500 and all my opponents were 4,000+ plus. I know they were mad.

    They were mad because they didn't get many points for beating you.

    ChaosHat on
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited September 2010
    ChaosHat wrote: »
    MNC Dover wrote: »
    After not playing SSF4 online for a long time, I jumped on last night. Played 4-5 ranked games and won them all. My points with Chun are ~500 and all my opponents were 4,000+ plus. I know they were mad.

    They were mad because they didn't get many points for beating you.

    Read fail or trying to say I'm a liar? :D

    Also, I've thought of some more things I'd like to see tweaked in SSF4 (but obviously will never happen):

    -Change T.Hawk's Ultra 2 grab to qcfx2+3K. Also, make him able to FADC off his uppercut move to combo into it. Ryu, Adon, and others can so should he.

    -Nerf Dan more. He is a joke character and should be treated as such. Make him worse so winning with him feels more gratifying.

    -Cammy's LK cannon drill should be safe on block. This will help her pressure and get chip damage going, especially with her recent air nerf.

    -Make characters less dependent on 1-frame links and hit confirms to be viable. For me, this mainly includes Fei-Long and Sakura

    -Change the Chicken Wing and Holligan moves to qcf or qcb motions already. Sure, SSF4 is a lot more forgiving in doing these moves, but they simply don't make any sense. Tiger Knee motions need to go away forever.

    -Hakan. Well, just keep it up for the poor guy.

    -Juri's LK pinwheel safe on block. See Cammy.

    -Makoto needs a bit more range on her grab. Maybe nerf the damage of Ultra 1 afterwords for balance sake.

    -Increase the height required before activating Rufus' dive kick (same with Y&Y).

    -THE BIG CHANGE: rework the two counter ultras. Either make it so that the screen doesn't pause when they start the utra and they have recovery (just like Gouken) or make it so that any button presses that happen during the ultra pause continue to happen. This would be awesome against db lk+lp spammers that try and break throws/jab you at close range. It worked in SF:3rd strike pretty well. Also, have the counter ultras only be stopped by throws. Armor breaking moves, reversals, or ex-moves should lose out. Reduction of damage done would be needed to be fair.

    That's all for now. Feel free to complain/discuss my thoughts. :D

    MNC Dover on
    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • AuburnTigerAuburnTiger Registered User regular
    edited September 2010
    Haha, I was just watching random replays for the achievements and came across a game where Fig, playing as Guile, beat a Juri. Neat.

    AuburnTiger on
    XBL: Flex MythoMass
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited September 2010
    They just need to make the game autospam inputs for normals a few extra frames.

    ChaosHat on
  • LarsLars Registered User regular
    edited September 2010
    MNC Dover wrote: »
    -THE BIG CHANGE: rework the two counter ultras. Either make it so that the screen doesn't pause when they start the utra and they have recovery (just like Gouken) or make it so that any button presses that happen during the ultra pause continue to happen. This would be awesome against db lk+lp spammers that try and break throws/jab you at close range. It worked in SF:3rd strike pretty well. Also, have the counter ultras only be stopped by throws. Armor breaking moves, reversals, or ex-moves should lose out. Reduction of damage done would be needed to be fair.

    There are other ways they can fix it too. One would be to let them hold the counter for a few seconds by holding down one of the buttons used to activate it and releasing it when they are ready. So Fei Long could hold down one of his kick buttons and proceed attacking the guy and then release that kick button when he's ready to counter. It'd have to only let him hold it for a few seconds though.

    Another fix would be to give them two versions of it, like how Blanka's U2 has a ground and air version. One version would work like it does now while the other version would be a throw. So basically when you see the ultra flash the opponent has to guess if they did the throw (in which case they need to hit them to stuff it) or the counter (in which case they need to avoid hitting them).

    Lars on
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited September 2010
    I also think the counter ultras don't matter that much. Plenty of new ultras are basically worthless.

    ChaosHat on
  • KinderpartyKinderparty Registered User regular
    edited September 2010
    Update in my times of availability: Probably not until some time later in the night tonight, or all day tomorrow. I get out of what I have to do at 7:30, but I also have to go pick someone up after that and who knows how long it will take. Could be anywhere from 8-10 EST before I finally get back. Sunday is completely open. Fig is pretty open as well as far as I know, so if people from Sivraj/Degami's team could PM me what looks good for them tonight/tomorrow please do so.

    Kinderparty on
  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited September 2010
    Good games Biz - I had to go but was fun.

    FuriousJodo on
    FuriousJodo on Twitch/PSN/XBL/Whatever else
  • SivrajSivraj Registered User regular
    edited September 2010
    Let's try for 6:00PM Central Time Sunday Night.

    Sivraj on
    XBL - Degami | Steam - Degami | Battle.net - Degami #1837 | PSN - Degojin
  • BizazedoBizazedo Registered User regular
    edited September 2010
    Good games Biz - I had to go but was fun.

    Fun stuff. I was testing some stuff and didn't realize your Ultra could counter an intentionally missed EX Scissors. Was amusing.

    At least I got an awesome Ultra off earlier when you dropkicked.

    Was very fun, must do again.

    Bizazedo on
    XBL: Bizazedo
    PSN: Bizazedo
    CFN: Bizazedo (I don't think I suck, add me).
  • SivrajSivraj Registered User regular
    edited September 2010
    Arcade Change List has been updated:

    http://www.eventhubs.com/news/2010/sep/10/rumor-ingrid-super-street-fighter-4-arcade/

    Sagat players rejoice!
    Standing Light Kick from Vanilla SF4 is back. It's one hit, can be Canceled into special moves, bigger hit box and it takes off roughly 40 damage.

    Sivraj on
    XBL - Degami | Steam - Degami | Battle.net - Degami #1837 | PSN - Degojin
  • DaebunzDaebunz Registered User regular
    edited September 2010
    Hmm, cody's walk speed increased. I like that.

    Daebunz on
    mxcyxf26lgaj.jpg
  • Folken FanelFolken Fanel anime af When's KoFRegistered User regular
    edited September 2010
    Honda's damage nerf makes me a sad panda.

    Folken Fanel on
    Twitter: Folken_fgc Steam: folken_ XBL: flashg03 PSN: folken_PA SFV: folken_
    Dyvim Tvar wrote: »
    Characters I hate:

    Everybody @Folken Fanel plays as.
  • PancakePancake Registered User regular
    edited September 2010
    Honda's damage nerf makes me the happiest girl in all the world.

    Pancake on
    wAgWt.jpg
  • Hiryu02Hiryu02 Registered User regular
    edited September 2010
    Honda's damage nerf makes me a sad panda.

    Same here, but it's the first loketest. Hopefully things will change.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • GroveGrove Los AngelesRegistered User regular
    edited September 2010
    Woooo EX Scarlet Terror is now a viable reversal.

    Grove on
    Selling PS3 & 360 Madcatz TE Stick
  • BizazedoBizazedo Registered User regular
    edited September 2010
    EventHubs wrote:
    • M. Bison's Ultra 2 is now a charge motion with way more recovery. It's performed by doing a Back then Forward command twice with 3x Punch.

    Ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.

    I mean, some uses still remain, you could still use it as an anti-air, or if they're tossing a fireball when you're waking up....

    Hurts his ability to advance on projectile tossers, though.

    Bizazedo on
    XBL: Bizazedo
    PSN: Bizazedo
    CFN: Bizazedo (I don't think I suck, add me).
  • LarsLars Registered User regular
    edited September 2010
    Ugh. No more going to other SF forums for me I think.

    If I see...
    "The DLC Characters should be FREE because Capcom OWES us, and if it's not free then they are GREEDY. Especially since we all know the DLC is secretly hidden on the disc already and they're just making us pay to unlock it! Also Poison better be one of the new characters!"

    ...one more time my head will probably explode.

    On the plus side, not visiting other SF forums will save my brain from seeing the eldricht horror that is unleashed upon them should Yun and Yang turn out to be the only new characters added.

    Lars on
  • gnodabgnodab Registered User regular
    edited September 2010
    I don't get why some people are clamouring for Poison. Isn't that the scantily-clad transgender? That ain't right.

    gnodab on
  • Hiryu02Hiryu02 Registered User regular
    edited September 2010
    Everybody is gay for Bridget --I mean Poison.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • Evil MultifariousEvil Multifarious Registered User regular
    edited September 2010
    i have no problem with a transgendered character, but i mean - she doesn't seem like a very effective fighter

    why would you want her in street fighter

    Evil Multifarious on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited September 2010
    cj iwakura on
    y3H3Fa4.png
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited September 2010
    She was in Capcom Fighting All-Stars before that game got canned, so she theoretically already has a move set that would work within the SF games. I think most people want her just because she's something different. I can safely say that I really didn't care too much for the idea of more 3S characters, and the list of Alpha characters I'd like to see is pretty short. But a new character? That brings in something that I haven't played before.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • HenryVapeHenryVape Registered User regular
    edited September 2010
    gnodab wrote: »
    I don't get why some people are clamouring for Poison. Isn't that the scantily-clad transgender? That ain't right.

    What do you have against scantily clad transgenders? Have you had a bad experience with a scantily clad transgender?eh?

    Personally i would love seeing poison added, while she isnt really a new character. She has never been in a fighting game that got released before(expect that really bad FF one) and it would be cool to see how she fought.

    HenryVape on
    tf2_sig.png
    Ceterum autem censeo, Carthaginem esse delendam
  • Nick TNick T Registered User regular
    edited September 2010
    Alright guys I'm not gonna wait around to see it maybe we'll get our team battle in. I can do whenever tomorrow just get a time in place and I'll be there. All team battles should replace regular Ranbats for a few weeks so everyone can meet at those times and get the matches in or there's just gonna be these timing issues again and again.

    Nick T on
    PSN: ConvicNic
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited September 2010
    Nick T wrote: »
    Alright guys I'm not gonna wait around to see it maybe we'll get our team battle in. I can do whenever tomorrow just get a time in place and I'll be there. All team battles should replace regular Ranbats for a few weeks so everyone can meet at those times and get the matches in or there's just gonna be these timing issues again and again.

    I'm with Nick T on getting the team battle done tomorrow. Set a time and I'll make it, but doing the whole "sure team match in 30 minutes" thing doesn't work so great.

    If your team has a time that would be best for them, Sivraj, let us know and we'll make that the official time. We should really decide on this tonight though so we're not doing the same thing tomorrow.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • KinderpartyKinderparty Registered User regular
    edited September 2010
    Sivraj wrote: »
    Let's try for 6:00PM Central Time Sunday Night.

    You sillies. We've been working on a time this whole time! Here in the thread!

    Is it possible to push the time later toward 7 CST? If not, it's alright and I can find a sub for Grove.


    Fig, you've been traded to Hiryu's team.

    Kinderparty on
  • SivrajSivraj Registered User regular
    edited September 2010
    That's fine with me. I'll run it by the team again.

    7:00PM CST Sunday

    Sivraj on
    XBL - Degami | Steam - Degami | Battle.net - Degami #1837 | PSN - Degojin
  • PancakePancake Registered User regular
    edited September 2010
    I would like to have Poison in the game too.

    The reason Ono cited for her not being in SF4 to begin with was pretty weird and seemed pretty irrelevant.

    Pancake on
    wAgWt.jpg
  • Nick TNick T Registered User regular
    edited September 2010
    AAAAAH I thought we were aiming for tonight. What's 7 CST 8 EST? That can be arranged.

    Nick T on
    PSN: ConvicNic
  • KinderpartyKinderparty Registered User regular
    edited September 2010
    Nick T wrote: »
    AAAAAH I thought we were aiming for tonight. What's 7 CST 8 EST? That can be arranged.

    Correct. 8PM EST. In case you were wondering Nick, I traded Fig to Hiryu for Grove due to some time issues. Fig has always been really convenient on times so I thought it could help the situation.

    Kinderparty on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited September 2010
    so now it's me, sol and babyeatingjesus vs hiryu, masume and fig?

    is everyone still good for monday?

    Evil Multifarious on
  • RancedRanced Default Registered User regular
    edited September 2010
    Bizazedo wrote: »
    Ranced, since you're trying to learn Abel, what's your thought on the Abel / Dictator match up?

    I don't know enough about the match up yet other than it's super tough. It reminds me of the Sagat/Bison fight strangely enough, wherein I need a knockdown to get any damage done. Abel sure isn't going to win any footsies matches.

    Once the knockdown is achieved though, step kick city is a must. Gotta make Bison guess all day to win it.

    Sivraj wrote: »
    Arcade Change List has been updated:

    http://www.eventhubs.com/news/2010/sep/10/rumor-ingrid-super-street-fighter-4-arcade/

    Sagat players rejoice!
    Standing Light Kick from Vanilla SF4 is back. It's one hit, can be Canceled into special moves, bigger hit box and it takes off roughly 40 damage.

    Oh hey, Capcom finally realized Sagat needs far st.short to cancel into special moves in Super. Yay

    I'm hoping they give him back the frame advantage in blocked TK's so Sagat can stop being hells of boring.
    Bizazedo wrote: »
    Bison:
    U2 now charge motion, way more recovery

    Well....that sucks. Don't quite understand the point of that.

    The recovery bit is fine, but the motion to do it? Eh.

    I'm fine with it being a charge move if they make it a bit faster. 22 frames is kinda ass to me, we need Chun Li U1 speed if we're going to need a charge for this "punisher."
    Sagat

    • Tiger Uppercut damage increased.

    • More recovery time on his Tiger Knee.

    • Standing Light Kick from Vanilla SF4 is back. It's one hit, can be Canceled into special moves, bigger hit box and it takes off roughly 40 damage.

    • Light Kick Tiger Knee is more like Vanilla SF4. Some people say his Medium and Hard Tiger Knees are useless now.

    • More recovery time on High Tiger Shots. His fireball game is a lot worse than it was.

    • Angry Scar is now executed with a Kick button.

    It's like good ideas mixed with bad ideas. I'm going to laugh if Guile beats Sagat in fireball matches. The dude can almost keep up with Gat in this game and they want to make it worse?

    Ranced on
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited September 2010
    so now it's me, sol and babyeatingjesus vs hiryu, masume and fig?

    is everyone still good for monday?

    Probably? What time?

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • Evil MultifariousEvil Multifarious Registered User regular
    edited September 2010
    Fig-D wrote: »
    so now it's me, sol and babyeatingjesus vs hiryu, masume and fig?

    is everyone still good for monday?

    Probably? What time?

    has to be after 7pm EST for me.

    Evil Multifarious on
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited September 2010
    Fig-D wrote: »
    so now it's me, sol and babyeatingjesus vs hiryu, masume and fig?

    is everyone still good for monday?

    Probably? What time?

    has to be after 7pm EST for me.

    I could to 7pm or 8pm EST. Or I could do way late, 11pm or later. Somewhere between 9pm and 11pm I'll be grabbing dinner.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
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