Oh yea, anyone else find it shameful that most of the previews from PAX so far don't even recognize that that giant boss on the football field is actually the final boss from Duke Nukem 3D?
Delta Assault on
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited September 2010
I can't wait to hear what Jeff Gerstmann has to say about this
TetraNitroCubaneThe DjinneratorAt the bottom of a bottleRegistered Userregular
edited September 2010
I was about to make a snarky comment regarding young kids and their haloz, when a startling realization dawned upon me.
Duke Nukem Forever was first announced in April of 1997. I was a freshman in highschool at that time. Before DNF actually is available for purchase, I will have a Ph.D. finally. Christ. That's actually a little depressing.
[size="-2"](With an obligatory relink to the list)[/size]
Oh yea, anyone else find it shameful that most of the previews from PAX so far don't even recognize that that giant boss on the football field is actually the final boss from Duke Nukem 3D?
From what Kotaku posted, it's almost blow-for-blow identical in many regards - Right up to letting you re-enact the boss-ending cutscene in-engine.
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
edited September 2010
Wow. Duke Nukem Forever. I was in the 9th grade when PC Gamer ran their original cover story on this. I have gone through high school, college, and graduate school in the time they spent developing this game.
It's difficult for me to believe that this is actually being done.
I was about to make a snarky comment regarding young kids and their haloz, when a startling realization dawned upon me.
Duke Nukem Forever was first announced in April of 1997. I was a freshman in highschool at that time. Before DNF actually is available for purchase, I will have a Ph.D. finally. Christ. That's actually a little depressing.
HIGH FIVE!
Hedgethorn on
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augustwhere you come from is goneRegistered Userregular
Wow. Duke Nukem Forever. I was in the 9th grade when PC Gamer ran their original cover story on this. I have gone through high school, college, and graduate school in the time they spent developing this game.
It's difficult for me to believe that this is actually being done.
I was about to make a snarky comment regarding young kids and their haloz, when a startling realization dawned upon me.
Duke Nukem Forever was first announced in April of 1997. I was a freshman in highschool at that time. Before DNF actually is available for purchase, I will have a Ph.D. finally. Christ. That's actually a little depressing.
HIGH FIVE!
Hells yeah! *Fist bump*
I bet Duke was just doing the same thing, getting a higher degree in ass-kicking.
World War II and the entire Manhattan Project. Yes, even the complete development of the atomic bomb took less time.
The Voyager 1 spacecraft has travelled 8.8 billion miles from Earth.
In 1997, the fastest consumer internet connection was a 33.6 kbps modem. On average, consumer internet connections are nearly 1000 times faster in 2009.
When Duke Nukem Forever was announced, the fastest processor available to consumers was a 233Mhz Pentium. Since its death the clock speed of consumer processors has increased over 16 times (32 times counting dual cores), and the fabrication process has decreased from 250nm to 45nm.
I remember playing a Vietnam mod on Duke3D, then flicking through the magazine and seeing some shots of Duke Forever taken in what looked like the current Unreal engine. Some sort of hillbilly with a pitchfork was involved. It looked awesome...
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited September 2010
I really wonder how George Broussard feels about this
On the one hand, his game is being released finally, the culmination of all his work will finally see the light of day
On the other hand, the only way it's getting released is because the publisher took it away from him and then brought in another developer to finish it because George Broussard failed for thirteen solid years to produce anything more than pipe dreams
He's gotta have some complicated feelings about all this
So I've been posting at 3dRealms' forums ever since 2002. Since today, they have put an end to all Duke Nukem Forever discussions. Are they bitter?
From what I hear, most employees of 3D Realms are working at Gearbox now.
Well hopefully someone was fired, and not brought over. I can't imagine everyone at 3DRealms being lazy, but they def. had to have their fair share of lazy people. A game isn't in development for this long because the team is hard working and dedicated.
So I've been posting at 3dRealms' forums ever since 2002. Since today, they have put an end to all Duke Nukem Forever discussions. Are they bitter?
From what I hear, most employees of 3D Realms are working at Gearbox now.
Well hopefully someone was fired, and not brought over. I can't imagine everyone at 3DRealms being lazy, but they def. had to have their fair share of lazy people. A game isn't in development for this long because the team is hard working and dedicated.
So I've been posting at 3dRealms' forums ever since 2002. Since today, they have put an end to all Duke Nukem Forever discussions. Are they bitter?
From what I hear, most employees of 3D Realms are working at Gearbox now.
Well hopefully someone was fired, and not brought over. I can't imagine everyone at 3DRealms being lazy, but they def. had to have their fair share of lazy people. A game isn't in development for this long because the team is hard working and dedicated.
This kind of blame you don't lay on anyone but management.
reddeath on
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TetraNitroCubaneThe DjinneratorAt the bottom of a bottleRegistered Userregular
So I've been posting at 3dRealms' forums ever since 2002. Since today, they have put an end to all Duke Nukem Forever discussions. Are they bitter?
From what I hear, most employees of 3D Realms are working at Gearbox now.
Well hopefully someone was fired, and not brought over. I can't imagine everyone at 3DRealms being lazy, but they def. had to have their fair share of lazy people. A game isn't in development for this long because the team is hard working and dedicated.
It can be if the management is poor.
This is exactly why Daikatana took so long to make, and then sucked when it was released.
I really wonder how George Broussard feels about this
On the one hand, his game is being released finally, the culmination of all his work will finally see the light of day
On the other hand, the only way it's getting released is because the publisher took it away from him and then brought in another developer to finish it because George Broussard failed for thirteen solid years to produce anything more than pipe dreams
He's gotta have some complicated feelings about all this
He's been hyping up/teasing on his twitter all week, so I don't think he's too fussed about it.
At this point I really don't care about this game at all. I liked the original game just fine, but that was ages ago and I never really felt the need for more and I never understood the lust for DNF.
Posts
I've never even played Duke Nukem games, but I almost feel obliged to buy it day one. I have no idea why!
imad
I have it on N64. It would be an excellent way to celebrate. Especially with that rad electric guitar midi sample they use!
Ugh.
Also good examplesof a multiplatform game being a lot better (graphically) on the pc are Mafia 2 and Batman.
One isn't good enough for this so I'm going to have to spoiler a handful of them...
Ahahahahaha
Halo kids can die in a fire.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
My.. Brain. What is this feeling? :x
because these were his last words on the subject FOUR YEARS AGO
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Holy crap, it's not shopped. He's like a parody come to life.
Duke Nukem Forever was first announced in April of 1997. I was a freshman in highschool at that time. Before DNF actually is available for purchase, I will have a Ph.D. finally. Christ. That's actually a little depressing.
[size="-2"](With an obligatory relink to the list)[/size]
From what Kotaku posted, it's almost blow-for-blow identical in many regards - Right up to letting you re-enact the boss-ending cutscene in-engine.
It's difficult for me to believe that this is actually being done.
Edit:
HIGH FIVE!
Hells yeah! *Fist bump*
I bet Duke was just doing the same thing, getting a higher degree in ass-kicking.
The best response was a gif someone put up 3 posts later http://img29.imageshack.us/img29/667/333bfd0.gif (linked instead of embedded because its a 4MB file).
Nevertheless, that thread has one great comment in it:
Electronic composer for hire.
Hahahahaha
Nice
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
not
one
bit
Well they got their game taken away from them for being failures, so I'm going to say yes
I'd probably be bitter too
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Well, the guys name is HaloReachGOTY ....I mean really.
From what I hear, most employees of 3D Realms are working at Gearbox now.
...I am without words now, only hopes.
On the one hand, his game is being released finally, the culmination of all his work will finally see the light of day
On the other hand, the only way it's getting released is because the publisher took it away from him and then brought in another developer to finish it because George Broussard failed for thirteen solid years to produce anything more than pipe dreams
He's gotta have some complicated feelings about all this
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
It can be if the management is poor.
This kind of blame you don't lay on anyone but management.
This is exactly why Daikatana took so long to make, and then sucked when it was released.
He's been hyping up/teasing on his twitter all week, so I don't think he's too fussed about it.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083