My name is Johnny Rico. You blew up my city. Prepare to die.
That, sir, is pure greatness.
Is that an actual quote? It should be, it's hell bad ass!
It's a combination of "My name is Inigo Montoya. You killed my father. Prepare to die." from Princess Bridge and... Johnny Rico, from Starship Troopers, whose city was blown up by bugs.
My name is Johnny Rico. You blew up my city. Prepare to die.
That, sir, is pure greatness.
Is that an actual quote? It should be, it's hell bad ass!
It's a combination of "My name is Inigo Montoya. You killed my father. Prepare to die." from Princess Bridge and... Johnny Rico, from Starship Troopers, whose city was blown up by bugs.
It seems to me that a lot of people writing articles or impressions of the game (professional or not) have no idea why there are such a thing as Duke fans or that people have been anticipating this game over the years. (see: Brian Crecente)
it's not because Duke's in your face and over the top
it's not because of the adult humor or content
it's not because the game has been so long in development
it's not because of any games beyond DN3D - which were all just cheap cash-ins and did nothing but decrease the value of the brand
it's because DN1 & 2 were super popular and solid platformers in the early PC days, and they formed the basis for:
DN3D (which is EVERYTHING) is and was a superbly designed FPS.
weapon design and variation
level design and variation - cannot praise enough
interactivity
innovation in numerous areas of FPS design
sheer amount of content
consistent humor and satire
"little touches" throughout
THAT's what made Duke great, and why people, like me, were always hopeful for a followup.
DN3D was as far from "old skool" as you could get when it was released. Quake was released the same year, with far greater technical advances, but way behind Duke in several other areas.
I'm not interested in a game where the biggest selling points are overt sexuality, machoism, old-skool (read: dumb) gameplay, bathroom humor, and outdated design overall.
It's so frustrating that so many people do. not. get. it. I fear this includes the people at Gearbox - whom whilst talented, were never going to be capable of making the game DNF should have and deserved to be.
TL;DR - If you didn't play DN3D - I don't know how you could really understand the whole DNF story, and why people treat it a certain way.
David Wolinsky, Contributing Editor: Well, he certainly doesn't seem any more current in the months since you saw him. What's new is, Gearbox let me sample the game's first 90 minutes. And true to Duke's cheeky chauvinism, the event wasn't just in Las Vegas, but at the Deja Vu Showgirls strip club, dubbed Duke Nukem's Titty City for the occasion -- complete with equally ridiculous accoutrements like urinal guards with pictures of boobs on them in the bathroom. In the time since Duke Nukem came of prominence, the whole PC (not personal computer) movement came and went, and this kind of showy offensiveness lacks the punch it once packed. I mean, when was the last time you remember being shocked or caught off-guard by an episode of South Park? As a nation, we're kinda desensitized to this sort of thing by now; it just doesn't really rate anymore.
Nevertheless, I'm not sure how much of DNF you got to sample at PAX, but I'd agree with your label of him being a dated '90s bad-boy action hero. What surprised me most was how unapologetically dated the game is. The President conferences with Duke and calls him a "relic from another year," warning that the best approach to facing the alien invaders is diplomacy and reason. Still, for all of Duke's showy bravado, it's a good hour or so until you actually start pulverizing bad guys. Great pains are taken, not necessarily to make you feel simpatico with Duke, but rather to be clear of his persona. In short: He loves sex, hates aliens, and is now the richest man on Earth. Before anything goes awry, Duke plays a video game based on his life, goes on a talk show, and signs autographs. You're in full control the whole time, and it's an inauspicious start to gaming's Chinese Democracy. The pacing was a bit of a shock, but maybe games were this slow back in 1997. I honestly can't even remember.
Maybe this wasn't the best chunk of the game to highlight at a first-look press event, but at least it's honest. As I got deeper in, it began to feel like the familiar Duke Nukem I remember from (hah) back in high school, when the games felt a bit racier. As I made my way through Duke's massive penthouse mansion, in-house casino, and out into the city streets, I noticed a definite lack of linearity. Again, in a timed demo, that made for extra pressure to power through each section. But more than a few times, I had to double back and make sure I was going the right way -- and not just to peep through the air ducts to see two chicks going at it. That's the Duke I remember.
Does nobody remember the original HL?
In contrast with that, the running and gunning is barebones. Most of the advancements we now take for granted from the past decade-plus -- from cover systems to the rejection of first-person platforming -- aren't even evident here. DNF beams with an almost GoldenEye-like simplicity. The only strategy you have in taking down your enemies is to get them in the middle of the screen, and then plow forward with the trigger held down. The occasional basic physics-based puzzles crop up, but those are the exception, not the rule.
YESSSSSSSSSSSSSSssssssssssss.
Coincidental or not, I noticed understated references to Arkham Asylum's prying open of doors and Batman's Detective Vision (Duke has Duke Vision to see in the dark), and BioShock (Duke's mansion has a colossal aquarium area). How could that be, if Gearbox has been completely faithful to the game's original vision back when neither property existed? I have no idea.
...Yes, BioShock invented aquariums and Arkham Asylum invented prying open doors.
Also fuck people that want a 'cover system' in every fucking game too.
It's called "STAY BEHIND FUCKING OBJECTS THAT STOP BULLETS"
God invented the lean button for a reason.
Lean being shoehorned into every game is fucking stupid too.
Especially when it was that stupid-looking "lean around a corner like a fucking Scooby Doo character" instead of just leaning a little. Here's hoping DNF doesn't have that.
David Wolinsky, Contributing Editor: Well, he certainly doesn't seem any more current in the months since you saw him. What's new is, Gearbox let me sample the game's first 90 minutes. And true to Duke's cheeky chauvinism, the event wasn't just in Las Vegas, but at the Deja Vu Showgirls strip club, dubbed Duke Nukem's Titty City for the occasion -- complete with equally ridiculous accoutrements like urinal guards with pictures of boobs on them in the bathroom. In the time since Duke Nukem came of prominence, the whole PC (not personal computer) movement came and went, and this kind of showy offensiveness lacks the punch it once packed. I mean, when was the last time you remember being shocked or caught off-guard by an episode of South Park? As a nation, we're kinda desensitized to this sort of thing by now; it just doesn't really rate anymore.
Nevertheless, I'm not sure how much of DNF you got to sample at PAX, but I'd agree with your label of him being a dated '90s bad-boy action hero. What surprised me most was how unapologetically dated the game is. The President conferences with Duke and calls him a "relic from another year," warning that the best approach to facing the alien invaders is diplomacy and reason. Still, for all of Duke's showy bravado, it's a good hour or so until you actually start pulverizing bad guys. Great pains are taken, not necessarily to make you feel simpatico with Duke, but rather to be clear of his persona. In short: He loves sex, hates aliens, and is now the richest man on Earth. Before anything goes awry, Duke plays a video game based on his life, goes on a talk show, and signs autographs. You're in full control the whole time, and it's an inauspicious start to gaming's Chinese Democracy. The pacing was a bit of a shock, but maybe games were this slow back in 1997. I honestly can't even remember.
Maybe this wasn't the best chunk of the game to highlight at a first-look press event, but at least it's honest. As I got deeper in, it began to feel like the familiar Duke Nukem I remember from (hah) back in high school, when the games felt a bit racier. As I made my way through Duke's massive penthouse mansion, in-house casino, and out into the city streets, I noticed a definite lack of linearity. Again, in a timed demo, that made for extra pressure to power through each section. But more than a few times, I had to double back and make sure I was going the right way -- and not just to peep through the air ducts to see two chicks going at it. That's the Duke I remember.
Does nobody remember the original HL?
In contrast with that, the running and gunning is barebones. Most of the advancements we now take for granted from the past decade-plus -- from cover systems to the rejection of first-person platforming -- aren't even evident here. DNF beams with an almost GoldenEye-like simplicity. The only strategy you have in taking down your enemies is to get them in the middle of the screen, and then plow forward with the trigger held down. The occasional basic physics-based puzzles crop up, but those are the exception, not the rule.
YESSSSSSSSSSSSSSssssssssssss.
Coincidental or not, I noticed understated references to Arkham Asylum's prying open of doors and Batman's Detective Vision (Duke has Duke Vision to see in the dark), and BioShock (Duke's mansion has a colossal aquarium area). How could that be, if Gearbox has been completely faithful to the game's original vision back when neither property existed? I have no idea.
...Yes, BioShock invented aquariums and Arkham Asylum invented prying open doors.
Some of these retarded comments depress the hell out of me that I used to work for the companies making them.
Actually working in the GameSpy office we made fun of the IGN office up north quite a bit. "You can't spell ignorant without IGN." was a common joke we used on a day to day basis.
Oh my gosh that description of an hour of world building scenes before regular play is the best news I've heard about this game since the 2001 trailer.
I only have two worries I can think of, since it seems DNF is going to be complete with old features through and through. Weapon juggling and movement speed. Both have been confirmed as gimped, by my standards. Two weapons, modern style sprinting/slow normal jog.
Playing through the Atomic Edition of DN3D right now, I'm switching quickly between everything I've got, and it's not like ammo is that plentiful. I run out of shotgun/chain gun ammo often enough, and I don't want to rely on my specials. I find that fun. Having one special and a shotgun at all times, because it'll be efficient, is going to be really strange or having my weapon choices dictated because only X and Y make an appearance on a level (like how in F.E.A.R. you become a gun-vulture, using only what the enemy has). I'm also running like hell because God damned aliens want to shrink me, and you gotta dodge those fireballs assault troopers are throwing around.
In previews, no one ever mentions these two things. I don't know if reviewers are just used to these mechanics and accept them, or I'm the only one bothered by them.
I mean, so far, we've got no iron sights, less than linear levels, enemies coming in from everywhere and I can take a leak to heal up. That's the Duke I want, but I'm still iffy about running and gunning.
Klash on
We don't even care... whether we care or not...
0
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
Actually working in the GameSpy office we made fun of the IGN office up north quite a bit. "You can't spell ignorant without IGN." was a common joke we used on a day to day basis.
I only have two worries I can think of, since it seems DNF is going to be complete with old features through and through. Weapon juggling and movement speed. Both have been confirmed as gimped, by my standards. Two weapons, modern style sprinting/slow normal jog.
Playing through the Atomic Edition of DN3D right now, I'm switching quickly between everything I've got, and it's not like ammo is that plentiful. I run out of shotgun/chain gun ammo often enough, and I don't want to rely on my specials. I find that fun. Having one special and a shotgun at all times, because it'll be efficient, is going to be really strange or having my weapon choices dictated because only X and Y make an appearance on a level (like how in F.E.A.R. you become a gun-vulture, using only what the enemy has). I'm also running like hell because God damned aliens want to shrink me, and you gotta dodge those fireballs assault troopers are throwing around.
In previews, no one ever mentions these two things. I don't know if reviewers are just used to these mechanics and accept them, or I'm the only one bothered by them.
I mean, so far, we've got no iron sights, less than linear levels, enemies coming in from everywhere and I can take a leak to heal up. That's the Duke I want, but I'm still iffy about running and gunning.
You can have 4 weapons at once. pipe bombs and trip mines don't count towards your 2 weapons at a time mechanic. I hope that pistol doesn't count either. One of my greatest pet peeves in weapon juggling games is that a pistol takes up just as much space as a fucking rocket launcher. It's a fucking pistol, strap it to your hip and have it be a default fallback weapon!
This is more fitting for the "Bitching about specific aspects of games that bother you" thread, but in a game like DNF, or really any game that allows you to carry oodles of weapons, I'd like to be able to see the player dragging around a whole armory in their back.
Especially given that this in DNF, and not Half-Life 2, so your character is not a mysterious bodyless force of violence, so you will be seen in mirrors, and physically interact with the environment (as the trailer shows). I think it'd be pretty cool to look in a mirror and see Duke nonchalantly dragging around a chaingun, several belts of ammo, an RPG-7, a shotgun, a bunch of pipebombs and the freeze gun.
You can have 4 weapons at once. pipe bombs and trip mines don't count towards your 2 weapons at a time mechanic. I hope that pistol doesn't count either. One of my greatest pet peeves in weapon juggling games is that a pistol takes up just as much space as a fucking rocket launcher. It's a fucking pistol, strap it to your hip and have it be a default fallback weapon!
Thats still just two real weapons, which is what I was on about. I don't count grenades. :P
I mean, yes, by old Duke standards, the pipe bomb was a legitimate weapon, but its hardly a replacement for a devastator, and I'd be suspicious that we see a 50 ammo count for pipe bombs.
I hope the pistol is Duke's gold plated pistol. I would have that on me the entire game, regardless of how badly it screwed me over. Final bullet for every boss out of that gun.
You can have 4 weapons at once. pipe bombs and trip mines don't count towards your 2 weapons at a time mechanic. I hope that pistol doesn't count either. One of my greatest pet peeves in weapon juggling games is that a pistol takes up just as much space as a fucking rocket launcher. It's a fucking pistol, strap it to your hip and have it be a default fallback weapon!
Thats still just two real weapons, which is what I was on about. I don't count grenades. :P
Wha? He just said the pipe bombs and trip mines don't count.
SJ on
0
The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
Actually working in the GameSpy office we made fun of the IGN office up north quite a bit. "You can't spell ignorant without IGN." was a common joke we used on a day to day basis.
Pot, kettle, black, etc.
Oh really now? You saying that GS back in the day was as bad as IGN?
Posts
The Princess Trooper
or
Starship Bride
Go with Starship Bride, I think.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
That, sir, is pure greatness.
Is that an actual quote? It should be, it's hell bad ass!
It's a combination of "My name is Inigo Montoya. You killed my father. Prepare to die." from Princess Bridge and... Johnny Rico, from Starship Troopers, whose city was blown up by bugs.
http://www.youtube.com/watch?v=0Ap8F0vdfug
That book is older than the kid getting it signed.
Which is made unfortunate thanks to Spaniard's post. Why I'm So Great is a great in-series joke, dating back to before Duke wore sunglasses.
Is there an in game hamster so I can properly reference Maniac Mansion?
I remember when I was a kid and I ordered one of those giant Lucasarts graphic adventure collections.
I was so, so happy when it arrived.
it's not because Duke's in your face and over the top
it's not because of the adult humor or content
it's not because the game has been so long in development
it's not because of any games beyond DN3D - which were all just cheap cash-ins and did nothing but decrease the value of the brand
it's because DN1 & 2 were super popular and solid platformers in the early PC days, and they formed the basis for:
DN3D (which is EVERYTHING) is and was a superbly designed FPS.
weapon design and variation
level design and variation - cannot praise enough
interactivity
innovation in numerous areas of FPS design
sheer amount of content
consistent humor and satire
"little touches" throughout
THAT's what made Duke great, and why people, like me, were always hopeful for a followup.
DN3D was as far from "old skool" as you could get when it was released. Quake was released the same year, with far greater technical advances, but way behind Duke in several other areas.
I'm not interested in a game where the biggest selling points are overt sexuality, machoism, old-skool (read: dumb) gameplay, bathroom humor, and outdated design overall.
It's so frustrating that so many people do. not. get. it. I fear this includes the people at Gearbox - whom whilst talented, were never going to be capable of making the game DNF should have and deserved to be.
TL;DR - If you didn't play DN3D - I don't know how you could really understand the whole DNF story, and why people treat it a certain way.
YESSSSSSSSSSSSSSssssssssssss.
...Yes, BioShock invented aquariums and Arkham Asylum invented prying open doors.
It's called "STAY BEHIND FUCKING OBJECTS THAT STOP BULLETS"
God invented the lean button for a reason.
I noticed the titties way before I noticed that.
I really, really hope DNF does that too.
Twitter
Lean being shoehorned into every game is fucking stupid too.
Especially when it was that stupid-looking "lean around a corner like a fucking Scooby Doo character" instead of just leaning a little. Here's hoping DNF doesn't have that.
Look at me, now look at your screen.
The floor is now sideways.
Some of these retarded comments depress the hell out of me that I used to work for the companies making them.
http://instantrimshot.com/
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
I think they've already decided not to go with that (except for the pistol anyway), which I'm okay with, but I wouldn't mind reloading.
Actually working in the GameSpy office we made fun of the IGN office up north quite a bit. "You can't spell ignorant without IGN." was a common joke we used on a day to day basis.
Playing through the Atomic Edition of DN3D right now, I'm switching quickly between everything I've got, and it's not like ammo is that plentiful. I run out of shotgun/chain gun ammo often enough, and I don't want to rely on my specials. I find that fun. Having one special and a shotgun at all times, because it'll be efficient, is going to be really strange or having my weapon choices dictated because only X and Y make an appearance on a level (like how in F.E.A.R. you become a gun-vulture, using only what the enemy has). I'm also running like hell because God damned aliens want to shrink me, and you gotta dodge those fireballs assault troopers are throwing around.
In previews, no one ever mentions these two things. I don't know if reviewers are just used to these mechanics and accept them, or I'm the only one bothered by them.
I mean, so far, we've got no iron sights, less than linear levels, enemies coming in from everywhere and I can take a leak to heal up. That's the Duke I want, but I'm still iffy about running and gunning.
Pot, kettle, black, etc.
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
You can have 4 weapons at once. pipe bombs and trip mines don't count towards your 2 weapons at a time mechanic. I hope that pistol doesn't count either. One of my greatest pet peeves in weapon juggling games is that a pistol takes up just as much space as a fucking rocket launcher. It's a fucking pistol, strap it to your hip and have it be a default fallback weapon!
Especially given that this in DNF, and not Half-Life 2, so your character is not a mysterious bodyless force of violence, so you will be seen in mirrors, and physically interact with the environment (as the trailer shows). I think it'd be pretty cool to look in a mirror and see Duke nonchalantly dragging around a chaingun, several belts of ammo, an RPG-7, a shotgun, a bunch of pipebombs and the freeze gun.
Add to the character, if you will.
Oh my, yes.
That would be hilarious.
You know, just in case.
Thats still just two real weapons, which is what I was on about. I don't count grenades. :P
I mean, yes, by old Duke standards, the pipe bomb was a legitimate weapon, but its hardly a replacement for a devastator, and I'd be suspicious that we see a 50 ammo count for pipe bombs.
I hope the pistol is Duke's gold plated pistol. I would have that on me the entire game, regardless of how badly it screwed me over. Final bullet for every boss out of that gun.
Wha? He just said the pipe bombs and trip mines don't count.
Oh really now? You saying that GS back in the day was as bad as IGN?