i am interested in this, more out of morbid curiosity than anything else i guess. does anyone actually think this game has a prayer of being good at this point? we'll see i guess.
It's Gearbox, so I expect it'll at least be pretty good, and almost definitely playable and fun.
There is pretty much no way even remotely possible it will be "thirteen year development period" good however, and I still stand by that the franchise is pretty well past its expiration date to begin with. Duke Nukem is a parody of a film genre and characters that pretty much haven't even existed for the past decade.
The timing is actually pretty good.
The game has been in development long enough for earnest enjoyment of the parody to fade, and for the nostalgic/ironic enjoyment of parody of the nostalgic/ironic entertainment to take its place. Next we can enjoy DRIVEN, the sequel to PYST.
Wondering if Bombshell is secretly in this. Funny how instead of Duke and Bombshell, we got Gordon and Alyx. Serious games vs the delightfully immature... It's interesting to think about.
GSM on
We'll get back there someday.
0
TetraNitroCubaneThe DjinneratorAt the bottom of a bottleRegistered Userregular
edited September 2010
There's a detailed description of the demo section being displayed over at Kotaku. Seems like they've kept the fake out section in the game. I'll spoiler a section, just in case:
You're in a football locker room. There are a couple of hot tubs and, in the main area, some soldiers gearing up for a fight. On the whiteboard they plan their move against the beast on the field. Their strategy: cockblock. You can draw on the whiteboard. I drew straight lines. But on another TV playing the game here at PAX I saw someone drawing a penis...
When you leave the locker room, you race down some halls where aliens are fighting soldiers. These scripted sequences show some of the destructibility (mostly of your allies' limbs) and the smoke and explosion effects in the game. The effects look modern, though not beyond what we see in other games.
Out in the field, things became more impressive. A massive monster — the big aliens seen in leaked Duke artwork — is stomping across the grass. You've gone from just having your fists up to being armed with The Devastator, a big gun in each hand. Health is regenerative and the big bad guy wasn't that tough in the demo. I unloaded my ammo into him, waited for the next ammo drop, and then fired some more. Duke finished him with a button-prompted melee move.
The finale: press a button to do a "field goal," which is a punt of the monster's eye down the field.
Cue the Duke Nukem Forever logo and a camera pulls back to show that Duke, in first-person, was playing a video game. He's got a gold Xbox 360 controller with the face buttons re-named as D, U, K and E. There's a busty lady in a schoolgirl outfit near the bottom of your first-person view. And there's a second one. One stands up and wipes her mouth.
"What about the game, was it any good?" one of them asks.
"Yeah, but after 12 fucking years it should be," he answers.
That_GuyI don't wanna be that guyRegistered Userregular
edited September 2010
Oh man. I am still in a fog over the announcement. The Megadeath Duke theme has been playing in my head for hours. I am answering every call I get with a Duke quote. This day will go down in history as the day that gaming was saved.
I had my doubts. I still do and they won't dissipate until I've seen the game on shelves, installed the game, played the game, and completed the whole damn thing will I be convinced it actually exists. And then I will try to give an honest opinion about its quality.
But yeah, day one purchase just on some sort of weird principle.
Oh man. I am still in a fog over the announcement. The Megadeath Duke theme has been playing in my head for hours. I am answering every call I get with a Duke quote. This day will go down in history as the day that gaming was saved.
Oh man. I am still in a fog over the announcement. The Megadeath Duke theme has been playing in my head for hours. I am answering every call I get with a Duke quote. This day will go down in history as the day that gaming was saved.
"Hello?"
"BLOW IT OUT YOU ASS"
-hang up-
Blow it out you ass sounds so wrong compared to blow it out your ass.
There's a detailed description of the demo section being displayed over at Kotaku. Seems like they've kept the fake out section in the game. I'll spoiler a section, just in case:
You're in a football locker room. There are a couple of hot tubs and, in the main area, some soldiers gearing up for a fight. On the whiteboard they plan their move against the beast on the field. Their strategy: cockblock. You can draw on the whiteboard. I drew straight lines. But on another TV playing the game here at PAX I saw someone drawing a penis...
When you leave the locker room, you race down some halls where aliens are fighting soldiers. These scripted sequences show some of the destructibility (mostly of your allies' limbs) and the smoke and explosion effects in the game. The effects look modern, though not beyond what we see in other games.
Out in the field, things became more impressive. A massive monster — the big aliens seen in leaked Duke artwork — is stomping across the grass. You've gone from just having your fists up to being armed with The Devastator, a big gun in each hand. Health is regenerative and the big bad guy wasn't that tough in the demo. I unloaded my ammo into him, waited for the next ammo drop, and then fired some more. Duke finished him with a button-prompted melee move.
The finale: press a button to do a "field goal," which is a punt of the monster's eye down the field.
Cue the Duke Nukem Forever logo and a camera pulls back to show that Duke, in first-person, was playing a video game. He's got a gold Xbox 360 controller with the face buttons re-named as D, U, K and E. There's a busty lady in a schoolgirl outfit near the bottom of your first-person view. And there's a second one. One stands up and wipes her mouth.
"What about the game, was it any good?" one of them asks.
"Yeah, but after 12 fucking years it should be," he answers.
There's a detailed description of the demo section being displayed over at Kotaku. Seems like they've kept the fake out section in the game. I'll spoiler a section, just in case:
You're in a football locker room. There are a couple of hot tubs and, in the main area, some soldiers gearing up for a fight. On the whiteboard they plan their move against the beast on the field. Their strategy: cockblock. You can draw on the whiteboard. I drew straight lines. But on another TV playing the game here at PAX I saw someone drawing a penis...
When you leave the locker room, you race down some halls where aliens are fighting soldiers. These scripted sequences show some of the destructibility (mostly of your allies' limbs) and the smoke and explosion effects in the game. The effects look modern, though not beyond what we see in other games.
Out in the field, things became more impressive. A massive monster — the big aliens seen in leaked Duke artwork — is stomping across the grass. You've gone from just having your fists up to being armed with The Devastator, a big gun in each hand. Health is regenerative and the big bad guy wasn't that tough in the demo. I unloaded my ammo into him, waited for the next ammo drop, and then fired some more. Duke finished him with a button-prompted melee move.
The finale: press a button to do a "field goal," which is a punt of the monster's eye down the field.
Cue the Duke Nukem Forever logo and a camera pulls back to show that Duke, in first-person, was playing a video game. He's got a gold Xbox 360 controller with the face buttons re-named as D, U, K and E. There's a busty lady in a schoolgirl outfit near the bottom of your first-person view. And there's a second one. One stands up and wipes her mouth.
"What about the game, was it any good?" one of them asks.
"Yeah, but after 12 fucking years it should be," he answers.
So the game does give you a blowjob after all
What the fuck Kotaku doesn't even know what a Devastator is? It's not a big gun in each hand, it's a fucking shoulder mounted mini rocket launcher that you wear like a harness and hold a handle in each hand with one barrel per shoulder.
There's a detailed description of the demo section being displayed over at Kotaku. Seems like they've kept the fake out section in the game. I'll spoiler a section, just in case:
You're in a football locker room. There are a couple of hot tubs and, in the main area, some soldiers gearing up for a fight. On the whiteboard they plan their move against the beast on the field. Their strategy: cockblock. You can draw on the whiteboard. I drew straight lines. But on another TV playing the game here at PAX I saw someone drawing a penis...
When you leave the locker room, you race down some halls where aliens are fighting soldiers. These scripted sequences show some of the destructibility (mostly of your allies' limbs) and the smoke and explosion effects in the game. The effects look modern, though not beyond what we see in other games.
Out in the field, things became more impressive. A massive monster — the big aliens seen in leaked Duke artwork — is stomping across the grass. You've gone from just having your fists up to being armed with The Devastator, a big gun in each hand. Health is regenerative and the big bad guy wasn't that tough in the demo. I unloaded my ammo into him, waited for the next ammo drop, and then fired some more. Duke finished him with a button-prompted melee move.
The finale: press a button to do a "field goal," which is a punt of the monster's eye down the field.
Cue the Duke Nukem Forever logo and a camera pulls back to show that Duke, in first-person, was playing a video game. He's got a gold Xbox 360 controller with the face buttons re-named as D, U, K and E. There's a busty lady in a schoolgirl outfit near the bottom of your first-person view. And there's a second one. One stands up and wipes her mouth.
"What about the game, was it any good?" one of them asks.
"Yeah, but after 12 fucking years it should be," he answers.
There's a detailed description of the demo section being displayed over at Kotaku. Seems like they've kept the fake out section in the game. I'll spoiler a section, just in case:
You're in a football locker room. There are a couple of hot tubs and, in the main area, some soldiers gearing up for a fight. On the whiteboard they plan their move against the beast on the field. Their strategy: cockblock. You can draw on the whiteboard. I drew straight lines. But on another TV playing the game here at PAX I saw someone drawing a penis...
When you leave the locker room, you race down some halls where aliens are fighting soldiers. These scripted sequences show some of the destructibility (mostly of your allies' limbs) and the smoke and explosion effects in the game. The effects look modern, though not beyond what we see in other games.
Out in the field, things became more impressive. A massive monster — the big aliens seen in leaked Duke artwork — is stomping across the grass. You've gone from just having your fists up to being armed with The Devastator, a big gun in each hand. Health is regenerative and the big bad guy wasn't that tough in the demo. I unloaded my ammo into him, waited for the next ammo drop, and then fired some more. Duke finished him with a button-prompted melee move.
The finale: press a button to do a "field goal," which is a punt of the monster's eye down the field.
Cue the Duke Nukem Forever logo and a camera pulls back to show that Duke, in first-person, was playing a video game. He's got a gold Xbox 360 controller with the face buttons re-named as D, U, K and E. There's a busty lady in a schoolgirl outfit near the bottom of your first-person view. And there's a second one. One stands up and wipes her mouth.
"What about the game, was it any good?" one of them asks.
"Yeah, but after 12 fucking years it should be," he answers.
console port, i knew it.
I really think it will be the other way around. The game has always been in development as a PC game. I am betting it has been striped down a bit to be playable on consoles, though. You can't give console players a radically inferior version of a multi-platform game these days.
There's a detailed description of the demo section being displayed over at Kotaku. Seems like they've kept the fake out section in the game. I'll spoiler a section, just in case:
You're in a football locker room. There are a couple of hot tubs and, in the main area, some soldiers gearing up for a fight. On the whiteboard they plan their move against the beast on the field. Their strategy: cockblock. You can draw on the whiteboard. I drew straight lines. But on another TV playing the game here at PAX I saw someone drawing a penis...
When you leave the locker room, you race down some halls where aliens are fighting soldiers. These scripted sequences show some of the destructibility (mostly of your allies' limbs) and the smoke and explosion effects in the game. The effects look modern, though not beyond what we see in other games.
Out in the field, things became more impressive. A massive monster — the big aliens seen in leaked Duke artwork — is stomping across the grass. You've gone from just having your fists up to being armed with The Devastator, a big gun in each hand. Health is regenerative and the big bad guy wasn't that tough in the demo. I unloaded my ammo into him, waited for the next ammo drop, and then fired some more. Duke finished him with a button-prompted melee move.
The finale: press a button to do a "field goal," which is a punt of the monster's eye down the field.
Cue the Duke Nukem Forever logo and a camera pulls back to show that Duke, in first-person, was playing a video game. He's got a gold Xbox 360 controller with the face buttons re-named as D, U, K and E. There's a busty lady in a schoolgirl outfit near the bottom of your first-person view. And there's a second one. One stands up and wipes her mouth.
"What about the game, was it any good?" one of them asks.
"Yeah, but after 12 fucking years it should be," he answers.
console port, i knew it.
I really think it will be the other way around. The game has always been in development as a PC game. I am betting it has been striped down a bit to be playable on consoles, though. You can't give console players a radically inferior version of a multi-platform game these days.
The PC market is a small fraction of what devs care about these days, because the consoles move more units. They build for the console and port to the PC, and they've been doing this for years - Even devs that were heavily PC oriented in the past do this. It's why we've seen the death of a proper inventory screen in games starting with Bioshock.
Also, the PC release of Borderlands was a gigantic mess. I liked the game a whole lot, but damn was it broken on the PC side of things. Not only did the interface reek of consolitis, but the damned multiplayer was completely hosed in a way console users didn't have to deal with.
There's a detailed description of the demo section being displayed over at Kotaku. Seems like they've kept the fake out section in the game. I'll spoiler a section, just in case:
You're in a football locker room. There are a couple of hot tubs and, in the main area, some soldiers gearing up for a fight. On the whiteboard they plan their move against the beast on the field. Their strategy: cockblock. You can draw on the whiteboard. I drew straight lines. But on another TV playing the game here at PAX I saw someone drawing a penis...
When you leave the locker room, you race down some halls where aliens are fighting soldiers. These scripted sequences show some of the destructibility (mostly of your allies' limbs) and the smoke and explosion effects in the game. The effects look modern, though not beyond what we see in other games.
Out in the field, things became more impressive. A massive monster — the big aliens seen in leaked Duke artwork — is stomping across the grass. You've gone from just having your fists up to being armed with The Devastator, a big gun in each hand. Health is regenerative and the big bad guy wasn't that tough in the demo. I unloaded my ammo into him, waited for the next ammo drop, and then fired some more. Duke finished him with a button-prompted melee move.
The finale: press a button to do a "field goal," which is a punt of the monster's eye down the field.
Cue the Duke Nukem Forever logo and a camera pulls back to show that Duke, in first-person, was playing a video game. He's got a gold Xbox 360 controller with the face buttons re-named as D, U, K and E. There's a busty lady in a schoolgirl outfit near the bottom of your first-person view. And there's a second one. One stands up and wipes her mouth.
"What about the game, was it any good?" one of them asks.
"Yeah, but after 12 fucking years it should be," he answers.
console port, i knew it.
I really think it will be the other way around. The game has always been in development as a PC game. I am betting it has been striped down a bit to be playable on consoles, though. You can't give console players a radically inferior version of a multi-platform game these days.
Sure you can. The PC market is a small fraction of what devs care about these days, because the consoles move more units. They build for the console and port to the PC, and they've been doing this for years - Even devs that were heavily PC oriented in the past do this. It's why we've seen the death of a proper inventory screen in games starting with Bioshock.
Also, the PC release of Borderlands was a gigantic mess. I liked the game a whole lot, but damn was it broken on the PC side of things. Not only did the interface reek of consolitis, but the damned multiplayer was completely hosed in a way console users didn't have to deal with.
The rest of your paragraph contradicts your thesis and backs up what I said. The PC, which is clearly able to out-perform any console these days, never gets a radically superior product. It has been obvious for years now that pc games are being held back by consoles. Borderlands is the perfect example. It didn't look much if any better on the PC and reeked of consolitis when it came down to the controls and menus. Year ago this was not the case. Consoles sell so well these days that developers are afraid to truly push the boundaries of PC gaming for fear they will not be able to make the real money in the console sales.
That_Guy on
0
TetraNitroCubaneThe DjinneratorAt the bottom of a bottleRegistered Userregular
There's a detailed description of the demo section being displayed over at Kotaku. Seems like they've kept the fake out section in the game. I'll spoiler a section, just in case:
You're in a football locker room. There are a couple of hot tubs and, in the main area, some soldiers gearing up for a fight. On the whiteboard they plan their move against the beast on the field. Their strategy: cockblock. You can draw on the whiteboard. I drew straight lines. But on another TV playing the game here at PAX I saw someone drawing a penis...
When you leave the locker room, you race down some halls where aliens are fighting soldiers. These scripted sequences show some of the destructibility (mostly of your allies' limbs) and the smoke and explosion effects in the game. The effects look modern, though not beyond what we see in other games.
Out in the field, things became more impressive. A massive monster — the big aliens seen in leaked Duke artwork — is stomping across the grass. You've gone from just having your fists up to being armed with The Devastator, a big gun in each hand. Health is regenerative and the big bad guy wasn't that tough in the demo. I unloaded my ammo into him, waited for the next ammo drop, and then fired some more. Duke finished him with a button-prompted melee move.
The finale: press a button to do a "field goal," which is a punt of the monster's eye down the field.
Cue the Duke Nukem Forever logo and a camera pulls back to show that Duke, in first-person, was playing a video game. He's got a gold Xbox 360 controller with the face buttons re-named as D, U, K and E. There's a busty lady in a schoolgirl outfit near the bottom of your first-person view. And there's a second one. One stands up and wipes her mouth.
"What about the game, was it any good?" one of them asks.
"Yeah, but after 12 fucking years it should be," he answers.
console port, i knew it.
I really think it will be the other way around. The game has always been in development as a PC game. I am betting it has been striped down a bit to be playable on consoles, though. You can't give console players a radically inferior version of a multi-platform game these days.
Sure you can. The PC market is a small fraction of what devs care about these days, because the consoles move more units. They build for the console and port to the PC, and they've been doing this for years - Even devs that were heavily PC oriented in the past do this. It's why we've seen the death of a proper inventory screen in games starting with Bioshock.
Also, the PC release of Borderlands was a gigantic mess. I liked the game a whole lot, but damn was it broken on the PC side of things. Not only did the interface reek of consolitis, but the damned multiplayer was completely hosed in a way console users didn't have to deal with.
The rest of your paragraph contradicts your thesis and backs up what I said. The PC, which is clearly able to out-perform any console these days, never gets a radically superior product. It has been obvious for years now that pc games are being held back by consoles. Borderlands is the perfect example. It didn't look much if any better on the PC and reeked of consolitis when it came down to the controls and menus. Year ago this was not the case. Consoles sell so well these days that developers are afraid to truly push the boundaries of PC gaming for fear they will not be able to make the real money in the console sales.
Whoop. You're right. My reading was poor, and I attribute my misinterpretation of your words to this mind-bending haze of disbelief that still lingers around my head.
So, in other words, my mistake. We are in agreement, sir.
TetraNitroCubane on
0
Linespider5ALL HAIL KING KILLMONGERRegistered Userregular
edited September 2010
I just can't shake how bizarre this is. First talk of Puerto Rico becoming the 51st state with a redesigned flag, now Duke Nukem Forever becoming an actual product and reasserting its presence in modern gaming? Are these the first awkward steps towards The Future?
There's a detailed description of the demo section being displayed over at Kotaku. Seems like they've kept the fake out section in the game. I'll spoiler a section, just in case:
You're in a football locker room. There are a couple of hot tubs and, in the main area, some soldiers gearing up for a fight. On the whiteboard they plan their move against the beast on the field. Their strategy: cockblock. You can draw on the whiteboard. I drew straight lines. But on another TV playing the game here at PAX I saw someone drawing a penis...
When you leave the locker room, you race down some halls where aliens are fighting soldiers. These scripted sequences show some of the destructibility (mostly of your allies' limbs) and the smoke and explosion effects in the game. The effects look modern, though not beyond what we see in other games.
Out in the field, things became more impressive. A massive monster — the big aliens seen in leaked Duke artwork — is stomping across the grass. You've gone from just having your fists up to being armed with The Devastator, a big gun in each hand. Health is regenerative and the big bad guy wasn't that tough in the demo. I unloaded my ammo into him, waited for the next ammo drop, and then fired some more. Duke finished him with a button-prompted melee move.
The finale: press a button to do a "field goal," which is a punt of the monster's eye down the field.
Cue the Duke Nukem Forever logo and a camera pulls back to show that Duke, in first-person, was playing a video game. He's got a gold Xbox 360 controller with the face buttons re-named as D, U, K and E. There's a busty lady in a schoolgirl outfit near the bottom of your first-person view. And there's a second one. One stands up and wipes her mouth.
"What about the game, was it any good?" one of them asks.
"Yeah, but after 12 fucking years it should be," he answers.
console port, i knew it.
I really think it will be the other way around. The game has always been in development as a PC game. I am betting it has been striped down a bit to be playable on consoles, though. You can't give console players a radically inferior version of a multi-platform game these days.
Sure you can. The PC market is a small fraction of what devs care about these days, because the consoles move more units. They build for the console and port to the PC, and they've been doing this for years - Even devs that were heavily PC oriented in the past do this. It's why we've seen the death of a proper inventory screen in games starting with Bioshock.
Also, the PC release of Borderlands was a gigantic mess. I liked the game a whole lot, but damn was it broken on the PC side of things. Not only did the interface reek of consolitis, but the damned multiplayer was completely hosed in a way console users didn't have to deal with.
The rest of your paragraph contradicts your thesis and backs up what I said. The PC, which is clearly able to out-perform any console these days, never gets a radically superior product. It has been obvious for years now that pc games are being held back by consoles. Borderlands is the perfect example. It didn't look much if any better on the PC and reeked of consolitis when it came down to the controls and menus. Year ago this was not the case. Consoles sell so well these days that developers are afraid to truly push the boundaries of PC gaming for fear they will not be able to make the real money in the console sales.
Whoop. You're right. My reading was poor, and I attribute my misinterpretation of your words to this mind-bending haze of disbelief that still lingers around my head.
So, in other words, my mistake. We are in agreement, sir.
Posts
The timing is actually pretty good.
The game has been in development long enough for earnest enjoyment of the parody to fade, and for the nostalgic/ironic enjoyment of parody of the nostalgic/ironic entertainment to take its place. Next we can enjoy DRIVEN, the sequel to PYST.
Wondering if Bombshell is secretly in this. Funny how instead of Duke and Bombshell, we got Gordon and Alyx. Serious games vs the delightfully immature... It's interesting to think about.
ha ha ha
Sitting the corner, weeping openly
DAMN YOU PITCHFORD
NOW I'LL NEVER GET BORDERLANDS 2
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
ha ha ha
But yeah, day one purchase just on some sort of weird principle.
PSN : Bolthorn
Twitter
"Hello?"
"BLOW IT OUT YOU ASS"
-hang up-
Blow it out you ass sounds so wrong compared to blow it out your ass.
So the game does give you a blowjob after all
What the fuck Kotaku doesn't even know what a Devastator is? It's not a big gun in each hand, it's a fucking shoulder mounted mini rocket launcher that you wear like a harness and hold a handle in each hand with one barrel per shoulder.
I would laugh and laugh and laugh
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
console port, i knew it.
It takes down Gearbox with it, forever leaving Borderlands 2 a dream in your mind
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
I would cry and cry and cry
And then tell everyone "I told you so"
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
For the entire first level, you play a man getting his dick sucked.
DNF is the exact opposite of those japanese dating games.
I really think it will be the other way around. The game has always been in development as a PC game. I am betting it has been striped down a bit to be playable on consoles, though. You can't give console players a radically inferior version of a multi-platform game these days.
Dragon Age: Origins?
>.>
Anyways, the version at PAX is apparently the PC version. With a 360 controller plugged in. On a sony TV.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
I bet that was deliberate.
Not sure if thats too wide or not. If it is, tell me and I'll spoiler tag it.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
It's like push to talk, but not lame.
But beer buttons are good.
Holy fucking shit seriously £whatever just take all my money!
The best thign si I'm so drunk right now tomorrow morning I can find this out all over again!
Like, I'll wake up anfd be all "Is Duke Nukem Forever coming out? I dreamt it was."
Then I'll go yaaaaaay
The PC market is a small fraction of what devs care about these days, because the consoles move more units. They build for the console and port to the PC, and they've been doing this for years - Even devs that were heavily PC oriented in the past do this. It's why we've seen the death of a proper inventory screen in games starting with Bioshock.
Also, the PC release of Borderlands was a gigantic mess. I liked the game a whole lot, but damn was it broken on the PC side of things. Not only did the interface reek of consolitis, but the damned multiplayer was completely hosed in a way console users didn't have to deal with.
Shift Sprint works quite well though. And since I wont play a shooter on a controller, I don't have to worry about their odd control schemes.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
You raise a good point.
Shift sprint ctrl crouch 4 lyfe.
The rest of your paragraph contradicts your thesis and backs up what I said. The PC, which is clearly able to out-perform any console these days, never gets a radically superior product. It has been obvious for years now that pc games are being held back by consoles. Borderlands is the perfect example. It didn't look much if any better on the PC and reeked of consolitis when it came down to the controls and menus. Year ago this was not the case. Consoles sell so well these days that developers are afraid to truly push the boundaries of PC gaming for fear they will not be able to make the real money in the console sales.
Whoop. You're right. My reading was poor, and I attribute my misinterpretation of your words to this mind-bending haze of disbelief that still lingers around my head.
So, in other words, my mistake. We are in agreement, sir.
Whoa what?
Yay. Everyone is friends again!