Does this mean we need to create a character called Dick Wolf and make him the army leader? Even if it's just for display purposes and no one actually plays him?
God damn it name him Richard Wolf
this is too good of a pun to pass up
Does this mean we need to create a character called Dick Wolf and make him the army leader? Even if it's just for display purposes and no one actually plays him?
God damn it name him Richard Wolf
this is too good of a pun to pass up
Free MMOT/FPS with random world events and vehicles and jetpacks?
My skeptomatic sensor just exploded. I would avoid getting your hopes up since this sounds just like what Tabula Rasa was promising and we all know how THAT turned out.
The thumper mission is an example of a dynamic mission that happens in the world. Crystite is a very valuable resource. You use it to upgrade your equipment, your army technology tree, and it's a base form of currency in Firefall. You may just be walking through the world one day and stumble upon a Crystite deposit or you might be given a mission to go find one. You'll probably want to do it in order to advance some part of your progression.
The world is full of dynamic events. The attack on Dredge that we showed at PAX was another dynamic event. Normally, Dredge is not under attack. It's a perfectly peaceful town, but due to it's location and the valuable resources that are mined there, the town can come under attack by the Chosen.
Everyone in the area is notified of the attack and it's up to them to defend the town or lose it. If the town is lost, it will have to be regained before the city is usable again. This means that any missions, the forge, the dropship pad, etc are all gone until you, as players, fight to take the city back.
Other missions are based on time of day, time of week, time of year, or even player actions. We are trying very hard to make the open-world feel like a living and breathing place where things happen and you have the chance to make a difference.
These dynamic missions are on top of the story missions that will be part of the co-op campaign. There should be plenty for you to experience and enjoy. And all of that doesn't even include the competitive multiplayer which we haven't released details on yet.
Hope that answers your question.
That sound incredible. That was one thing that I really wished developers would do. Too many quests just feel like a grind because they have no impact outside of your characters advancement. To see that you actually lose a city you don't defend makes it feel like something you should do even if your not going for the experience/money rewards. To me that makes a game so much more fun when you feel invested in the world and can make a difference. This game just keeps getting better.
Free MMOT/FPS with random world events and vehicles and jetpacks?
My skeptomatic sensor just exploded. I would avoid getting your hopes up since this sounds just like what Tabula Rasa was promising and we all know how THAT turned out.
it's specifically not an MMO game though. Smaller scale multiplayer.
edit: I think?
The CEO claims it's not an MMO, but it will have "hundreds" of players sharing a world (massive), it's multiplayer, and it's online, so I'm not sure what beef the guy has with the term MMO but it definitely applies.
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
The CEO claims it's not an MMO, but it will have "hundreds" of players sharing a world (massive), it's multiplayer, and it's online, so I'm not sure what beef the guy has with the term MMO but it definitely applies.
From his OP it sounded like he was conflating MMO with MMORPG. His big point was that there was no "dice rolling" behind the scenes, that it was all skill based. He said absolutely nothing about how many players will be able to interact in the same environment.
The CEO claims it's not an MMO, but it will have "hundreds" of players sharing a world (massive), it's multiplayer, and it's online, so I'm not sure what beef the guy has with the term MMO but it definitely applies.
From his OP it sounded like he was conflating MMO with MMORPG. His big point was that there was no "dice rolling" behind the scenes, that it was all skill based. He said absolutely nothing about how many players will be able to interact in the same environment.
I've definitely read the word hundreds somewhere, but I don't remember where. I'll look around.
Yep. We have two main goals: raise the bar on co-op (hundreds of players in open dynamic world) and build great support for competitive clan based armies, ladders, stats and tournaments (PvP)
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
Yeah, I interpret that as the Guild Wars route - you have instances with 100-some people to prevent overcrowding. And since it's a shooter you'll probably run into latency issues with more than that anyway.
I want me some beta access...game looks really good, and the first gameplay vid looks good, which will hopefully warrant keeping my hopes high for this game's success.
I swear, I'm going to make an itunes list of epic instrumental shit for when we start throwing down. Klendathu Drop, Suicide Mission/The End, Ride of the Valkyries, Mind Heist, Two Steps From Hell, Battle Without Honor or Humanity, etc.
Good times to be had.
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First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
I swear, I'm going to make an itunes list of epic instrumental shit for when we start throwing down. Klendathu Drop, Suicide Mission/The End, Ride of the Valkyries, Mind Heist, Two Steps From Hell, Battle Without Honor or Humanity, etc.
Good times to be had.
hmm, more music in that vein... some of the battle music from Shadow of the Colossus and Monster Hunter might fit. I'd pick
Revived Power (SotC)
Last and Decisive Battle (MH)
The thumper mission is an example of a dynamic mission that happens in the world. Crystite is a very valuable resource. You use it to upgrade your equipment, your army technology tree, and it's a base form of currency in Firefall. You may just be walking through the world one day and stumble upon a Crystite deposit or you might be given a mission to go find one. You'll probably want to do it in order to advance some part of your progression.
The world is full of dynamic events. The attack on Dredge that we showed at PAX was another dynamic event. Normally, Dredge is not under attack. It's a perfectly peaceful town, but due to it's location and the valuable resources that are mined there, the town can come under attack by the Chosen.
Everyone in the area is notified of the attack and it's up to them to defend the town or lose it. If the town is lost, it will have to be regained before the city is usable again. This means that any missions, the forge, the dropship pad, etc are all gone until you, as players, fight to take the city back.
Other missions are based on time of day, time of week, time of year, or even player actions. We are trying very hard to make the open-world feel like a living and breathing place where things happen and you have the chance to make a difference.
These dynamic missions are on top of the story missions that will be part of the co-op campaign. There should be plenty for you to experience and enjoy. And all of that doesn't even include the competitive multiplayer which we haven't released details on yet.
Hope that answers your question.
That sound incredible. That was one thing that I really wished developers would do. Too many quests just feel like a grind because they have no impact outside of your characters advancement. To see that you actually lose a city you don't defend makes it feel like something you should do even if your not going for the experience/money rewards. To me that makes a game so much more fun when you feel invested in the world and can make a difference. This game just keeps getting better.
Agreed word for word. And I don't think this is vaporware BlueDestiny. was Tabula Rasa this developed before it poofed?
The thumper mission is an example of a dynamic mission that happens in the world. Crystite is a very valuable resource. You use it to upgrade your equipment, your army technology tree, and it's a base form of currency in Firefall. You may just be walking through the world one day and stumble upon a Crystite deposit or you might be given a mission to go find one. You'll probably want to do it in order to advance some part of your progression.
The world is full of dynamic events. The attack on Dredge that we showed at PAX was another dynamic event. Normally, Dredge is not under attack. It's a perfectly peaceful town, but due to it's location and the valuable resources that are mined there, the town can come under attack by the Chosen.
Everyone in the area is notified of the attack and it's up to them to defend the town or lose it. If the town is lost, it will have to be regained before the city is usable again. This means that any missions, the forge, the dropship pad, etc are all gone until you, as players, fight to take the city back.
Other missions are based on time of day, time of week, time of year, or even player actions. We are trying very hard to make the open-world feel like a living and breathing place where things happen and you have the chance to make a difference.
These dynamic missions are on top of the story missions that will be part of the co-op campaign. There should be plenty for you to experience and enjoy. And all of that doesn't even include the competitive multiplayer which we haven't released details on yet.
Hope that answers your question.
That sound incredible. That was one thing that I really wished developers would do. Too many quests just feel like a grind because they have no impact outside of your characters advancement. To see that you actually lose a city you don't defend makes it feel like something you should do even if your not going for the experience/money rewards. To me that makes a game so much more fun when you feel invested in the world and can make a difference. This game just keeps getting better.
Agreed word for word. And I don't think this is vaporware BlueDestiny. was Tabula Rasa this developed before it poofed?
I'm worried that without an extremely competent ai director, the difficulty of the invasion will very rarely match up with the competence of the nearby players, thereby making such dynamic events feel like those situations in borderlands where you are +/- 10 levels the enemies around you.
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TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
I swear, I'm going to make an itunes list of epic instrumental shit for when we start throwing down. Klendathu Drop, Suicide Mission/The End, Ride of the Valkyries, Mind Heist, Two Steps From Hell, Battle Without Honor or Humanity, etc.
Good times to be had.
hmm, more music in that vein... some of the battle music from Shadow of the Colossus and Monster Hunter might fit. I'd pick
Revived Power (SotC)
Last and Decisive Battle (MH)
Ripley's Rescue
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kaleeditySometimes science is more art than scienceRegistered Userregular
edited September 2010
this game will be mediocre to worthless with bad netcode
I will probably play this for years and invest in it quite a bit if it has good netcode
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
If it's the instance model, I wonder how they would go about with the attacks on the cities. All instances attacked at the same time? What if players in one instance repel it while others do not?
It would be amazing if the dev team themselves were playing as some of the invader's commanders. Not just a mass of scripted AI attacking, but also admin coordinated.
If it's the instance model, I wonder how they would go about with the attacks on the cities. All instances attacked at the same time? What if players in one instance repel it while others do not?
It would be amazing if the dev team themselves were playing as some of the invader's commanders. Not just a mass of scripted AI attacking, but also admin coordinated.
I don't think the city that was being attacked in the gameplay video was a separate instance from the rest of the gameworld. I think it was just part of the same open world instance.
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God damn it name him Richard Wolf
this is too good of a pun to pass up
seriously
See?
Welcome to the joke. Glad you could make it.
Have a seat over there while we explain the nuances to you.
You see.... Dick.. is both a name... AND a euphemism for Penis.
It works on many levels.
My skeptomatic sensor just exploded. I would avoid getting your hopes up since this sounds just like what Tabula Rasa was promising and we all know how THAT turned out.
That sound incredible. That was one thing that I really wished developers would do. Too many quests just feel like a grind because they have no impact outside of your characters advancement. To see that you actually lose a city you don't defend makes it feel like something you should do even if your not going for the experience/money rewards. To me that makes a game so much more fun when you feel invested in the world and can make a difference. This game just keeps getting better.
Steam Username:Glirk_Dient
http://www.firefallthegame.com/forums/showthread.php?457-Not-an-MMO&p=8304&viewfull=1#post8304
it's specifically not an MMO game though. Smaller scale multiplayer.
edit: I think?
From his OP it sounded like he was conflating MMO with MMORPG. His big point was that there was no "dice rolling" behind the scenes, that it was all skill based. He said absolutely nothing about how many players will be able to interact in the same environment.
I've definitely read the word hundreds somewhere, but I don't remember where. I'll look around.
EDIT: Found it!
Good times to be had.
They've said end of 2011 for the release date.
hmm, more music in that vein... some of the battle music from Shadow of the Colossus and Monster Hunter might fit. I'd pick
Revived Power (SotC)
Last and Decisive Battle (MH)
This is right up my alley, I hope it is like hellgate (except without the bad bits, and the failure), because regardless, hellgate was fun for a bit.
Agreed word for word. And I don't think this is vaporware BlueDestiny. was Tabula Rasa this developed before it poofed?
I'm worried that without an extremely competent ai director, the difficulty of the invasion will very rarely match up with the competence of the nearby players, thereby making such dynamic events feel like those situations in borderlands where you are +/- 10 levels the enemies around you.
Ripley's Rescue
I will probably play this for years and invest in it quite a bit if it has good netcode
I think it'll do alright
I mean, people still play Planetside
And that costs money
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Truth. Hell I play Gears nearly every day and it has the worst netcode I have ever seen in a shooter.
They have the good sense to limit the number of players per instance, so I'm cautiously hopeful that they'll do a good job.
It would be amazing if the dev team themselves were playing as some of the invader's commanders. Not just a mass of scripted AI attacking, but also admin coordinated.
Armor and such. You could customize your weapons, but I wanted more!
Yesss, and Bishop's Countdown!
Hell, while I'm at it I might as well just bulk buy everything I can find by Williams, Zimmer and Horner.
I don't think the city that was being attacked in the gameplay video was a separate instance from the rest of the gameworld. I think it was just part of the same open world instance.
what does that mean exactly
it can crush you with its balls?
It means it has ways of showing its affection