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999[DS] / VLR & ZE3 [3DS/PSV]: Wassup. You have a Zero Time Dilemma. Siggyyy. Phidooo.

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Posts

  • ED!ED! Registered User regular
    jothki wrote: »
    This thread popping back up made me check to see if there was a cheap way for me to get my wife into these games, since my dog ate my DS cart for 999. Lo, the Nonary Games are on sale for $15 on PSN right now. I snagged it and we are playing them together now. Have been all day.

    First ending she got:
    Coffin, just like my first time through
    It's a pretty intuitive path to take. Default first room, checking in on several characters you missed out on in the first room, following up on an obvious plotline, and then there you are.

    I forget the paths but I got the "In the back. . ." one first.
    I think you get that one from screwing over that games "boob gal" and protecting Akane.
    I suppose that does make it a bit non-intuitive.

    "Get the hell out of me" - [ex]girlfriend
  • Jam WarriorJam Warrior Registered User regular
    edited March 2018
    Vyolynce wrote: »
    Hah! Did it.
    From resulting dialogue I assume one of the timeline paths is meant to hint at base 13 counting rather than me just geniusing up the answer?

    I don't think so. I certainly don't remember needing to do that.

    Checked a walkthrough and:
    I’d managed to skip the bit about 3D printing a base 13 converter entirely! Just did it with maths and online converter.

    Jam Warrior on
    TingleSigBar.gif
  • Jam WarriorJam Warrior Registered User regular
    Woo! Marathoned the game in a weekend. I now have a headache from lack of sleep but I’m very satisfied with the way it all played out and wrapped up.
    There wasn’t really much space left to be as mind blowing as VLR but it was a solid thematic follow that left me happy. The requirement to introduce alien magic technology to complement your innate magic mutations pushed the envelope a little but I was willing to roll with it for the fun tangles it added to the timelines.

    I loved the hanging ending which could lead on to more, but left as is it’s also just a great bow on top of the trilogy by making the point that this one element of the timelines may be untangled, but in the world they now live in things will be becoming a mess of split timelines pretty instantly as soon as the next choice comes along.

    I’d even disagree with the people moaning that the Kyle and ? stuff wasn’t addressed or didn’t fit. Kyle was sent back to help Sigma with his infiltration in the week before the events of the game, but didn’t take part in the bunker events so was left out of the narrative. A mention of him waiting at DCom by Sigma would have been nice but would have required an excessive amount of explanation for the payoff.

    And ? is clearly the player, inhabiting Kyle’s body to allow a direct conversation with the characters and travelling back into the past after that by moving on to playing the next game. A silly meta moment, not a deep part of the plot.

    TingleSigBar.gif
  • EnlongEnlong Registered User regular
    Woo! Marathoned the game in a weekend. I now have a headache from lack of sleep but I’m very satisfied with the way it all played out and wrapped up.
    There wasn’t really much space left to be as mind blowing as VLR but it was a solid thematic follow that left me happy. The requirement to introduce alien magic technology to complement your innate magic mutations pushed the envelope a little but I was willing to roll with it for the fun tangles it added to the timelines.

    I loved the hanging ending which could lead on to more, but left as is it’s also just a great bow on top of the trilogy by making the point that this one element of the timelines may be untangled, but in the world they now live in things will be becoming a mess of split timelines pretty instantly as soon as the next choice comes along.

    I’d even disagree with the people moaning that the Kyle and ? stuff wasn’t addressed or didn’t fit. Kyle was sent back to help Sigma with his infiltration in the week before the events of the game, but didn’t take part in the bunker events so was left out of the narrative. A mention of him waiting at DCom by Sigma would have been nice but would have required an excessive amount of explanation for the payoff.

    And ? is clearly the player, inhabiting Kyle’s body to allow a direct conversation with the characters and travelling back into the past after that by moving on to playing the next game. A silly meta moment, not a deep part of the plot.
    i feel like ? was somewhat called out to in some of the scenes where a team is about to die and are screaming that this doesn't make sense; that this outcome is completely illogical with how the other teams acted. And then Zero says "yeah, that's weird, isn't it? I wonder who it is that wanted to see you die like this?"

    YggiDee wrote: »
    Having teenaged RPG leads is really cool until you stop being a teenager yourself. Do you remember being seventeen? You're a dumbass at seventeen! I wanna be saved by the guy who's twenty-seven. He's at least payed taxes. He knows how to do shit. He can drive.
    Jam WarriorDrez
  • DrezDrez Registered User regular
    Enlong wrote: »
    Woo! Marathoned the game in a weekend. I now have a headache from lack of sleep but I’m very satisfied with the way it all played out and wrapped up.
    There wasn’t really much space left to be as mind blowing as VLR but it was a solid thematic follow that left me happy. The requirement to introduce alien magic technology to complement your innate magic mutations pushed the envelope a little but I was willing to roll with it for the fun tangles it added to the timelines.

    I loved the hanging ending which could lead on to more, but left as is it’s also just a great bow on top of the trilogy by making the point that this one element of the timelines may be untangled, but in the world they now live in things will be becoming a mess of split timelines pretty instantly as soon as the next choice comes along.

    I’d even disagree with the people moaning that the Kyle and ? stuff wasn’t addressed or didn’t fit. Kyle was sent back to help Sigma with his infiltration in the week before the events of the game, but didn’t take part in the bunker events so was left out of the narrative. A mention of him waiting at DCom by Sigma would have been nice but would have required an excessive amount of explanation for the payoff.

    And ? is clearly the player, inhabiting Kyle’s body to allow a direct conversation with the characters and travelling back into the past after that by moving on to playing the next game. A silly meta moment, not a deep part of the plot.
    i feel like ? was somewhat called out to in some of the scenes where a team is about to die and are screaming that this doesn't make sense; that this outcome is completely illogical with how the other teams acted. And then Zero says "yeah, that's weird, isn't it? I wonder who it is that wanted to see you die like this?"
    Which is then never followed up on.

    Which is one of many reasons that I think ZTD is a mess and not a great follow up to VLR.

  • AngelHedgieAngelHedgie Registered User regular
    Enlong wrote: »
    Does 999 get a flow chart? Because ugh, redoing that first room every time...

    Yes, it does, thankfully. It also gets trophies as well.
    Best one is for seeing the Sub ending: We All Die By A Yellow Submarine.

    XBL: Nox Aeternum / PSN: NoxAeternum / NN:NoxAeternum / Steam: noxaeternum
    PMAversVyolynce
  • shoeboxjeddyshoeboxjeddy Registered User regular
    Did anyone see this trailer?

    I know it's based on the generic concept of "Escape the Room" but it's also EXACTLY what a 999 loose movie adaptation would look like. I hope it turns out well!

    Drez
  • cj iwakuracj iwakura The Rhythm Regent Chantry of NightmaresRegistered User regular
    Did anyone see this trailer?

    I know it's based on the generic concept of "Escape the Room" but it's also EXACTLY what a 999 loose movie adaptation would look like. I hope it turns out well!

    See also: Cube.

    9LlOwgn.png
    Well, good morning. Welcome to the new scenario. What should we do today?
  • djmitchelladjmitchella Registered User regular
    That actually looks more interesting than that sort of film usually does, I like the variety of stuff going on. That said, it seems like this is generally another of those volcano/dante's peak (etc) things: https://www.imdb.com/title/tt5748392/?ref_=nv_sr_4
    Escape Room (2017)
    four friends who partake in a popular Los Angeles escape room, owned by Brice (Ulrich), and find themselves stuck with a demonically possessed killer.

    and also the very similar, but not identical: https://www.imdb.com/title/tt5159414/?ref_=nv_sr_2
    Escape Room (2017)
    Four friends test their intelligence in a game that takes a dark turn.

    and the subtly different but probably the same: https://www.imdb.com/title/tt9099102/?ref_=nv_sr_3
    No Escape Room (2018)
    When an escape room attraction turns from a fun bonding activity to a dangerous paranormal experience, a father and daughter must flee from an angry spirit.

  • shoeboxjeddyshoeboxjeddy Registered User regular
    cj iwakura wrote: »
    Did anyone see this trailer?

    I know it's based on the generic concept of "Escape the Room" but it's also EXACTLY what a 999 loose movie adaptation would look like. I hope it turns out well!

    See also: Cube.

    The moral of Cube turned out to be (in the original, no idea about the sequels/prequels) that the evil machine they created kind of devoured the why's behind creating it in the first place. Eventually, their nightmare trap prison budget was too big to fail, essentially. This is super different from 999 where each mega prison hell-domino sequence was designed for an uber specific reason. The trailer I linked hints at the design of this sequence being tailored to the victims. Yes it's also like Saw, but Saw is all about these idiotic morality plays where each trap involves torturing yourself or others to teach a lesson, rather than the experience itself creating some kind of special outcome.

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