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999[DS] / VLR / ZE3 [3DS/PSV]: Wassup. You have ...Somnium Files? Siggyyy. Phidooo.

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Posts

  • VyolynceVyolynce Registered User regular
    Enlong wrote: »
    From what I heard in trailers, the chaotic order is part of the story and is meant to obfuscate the progression of time.

    Something screwy is certainly going on with the time, if you pay attention to the watches.

    nedhf8b6a4rj.jpgsig.gif
    (Former) Gaming Unplugged columnist and video game reviewer at Snackbar Games
    AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
  • WinkyWinky rRegistered User regular
    crossbow ending
    Mira's just like some of my own ex-girlfriends!

    XerinkAndy Joe
  • WinkyWinky rRegistered User regular
    edited June 2016
    Vyolynce wrote: »
    Enlong wrote: »
    From what I heard in trailers, the chaotic order is part of the story and is meant to obfuscate the progression of time.

    Something screwy is certainly going on with the time, if you pay attention to the watches.

    Very general/light spoilers, but tagged nonetheless:
    Piecing together the order of events is made to be a part of the story. I like it because it's pretty much taking VLR's timeline hopping presentation to its logical extreme. It reminds me of Memento :P.

    EDIT:
    Also, once you've actually worked through a bunch of the fragments, you can check the flow chart to see what's connected to what and get a better idea.

    Winky on
  • Raiden333Raiden333 Registered User regular
    edited June 2016
    Winky wrote: »
    crossbow ending
    Mira's just like some of my own ex-girlfriends!

    Just got this one.
    Jesus fuck. :bigfrown: :bigfrown: :bigfrown:

    Raiden333 on
    There was a steam sig here. It's gone now.
    Hedgethorn
  • Raiden333Raiden333 Registered User regular
    Also, I unironically love how the series continues in the tradition of "And now, this character will summarize a wikipedia article Mr. Uchikoshi found interesting."

    There was a steam sig here. It's gone now.
    VyolynceWinkyXerinkEtiowsa
  • jothkijothki Registered User regular
    Winky wrote: »
    Vyolynce wrote: »
    Enlong wrote: »
    From what I heard in trailers, the chaotic order is part of the story and is meant to obfuscate the progression of time.

    Something screwy is certainly going on with the time, if you pay attention to the watches.

    Very general/light spoilers, but tagged nonetheless:
    Piecing together the order of events is made to be a part of the story. I like it because it's pretty much taking VLR's timeline hopping presentation to its logical extreme. It reminds me of Memento :P.

    EDIT:
    Also, once you've actually worked through a bunch of the fragments, you can check the flow chart to see what's connected to what and get a better idea.

    Personally, I'm hoping that the flow chart's timeline turns out to be complete bullshit. Just because it can.

    Raiden333
  • jothkijothki Registered User regular
    Something I've been noticing about the Decision Games:
    When you replay them to get a different outcome, the solutions change.

  • DrezDrez Registered User regular
    Vyolynce wrote: »
    Enlong wrote: »
    From what I heard in trailers, the chaotic order is part of the story and is meant to obfuscate the progression of time.

    Something screwy is certainly going on with the time, if you pay attention to the watches.

    Eh I find it hard to believe that a game called Zero Time Dilemma has anything to do with time.

    I mean it's called ZERO time dilemma meaning there is no time dilemma.

    Obviously.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • BeezelBeezel There was no agreement little morsel..Registered User regular
    Every time I play a Q-team fragment all I can think about is being trapped in a room with fucking Lemongrab because of Eric's bullshit.

    PSN: Waybackkidd
    "...only mights and maybes."
  • MechanicalMechanical Registered User regular
    edited June 2016
    The "First Come, First Saved" segments are deeply unsettling to me.
    jothki wrote: »
    Winky wrote: »
    Vyolynce wrote: »
    Enlong wrote: »
    From what I heard in trailers, the chaotic order is part of the story and is meant to obfuscate the progression of time.

    Something screwy is certainly going on with the time, if you pay attention to the watches.

    Very general/light spoilers, but tagged nonetheless:
    Piecing together the order of events is made to be a part of the story. I like it because it's pretty much taking VLR's timeline hopping presentation to its logical extreme. It reminds me of Memento :P.

    EDIT:
    Also, once you've actually worked through a bunch of the fragments, you can check the flow chart to see what's connected to what and get a better idea.

    Personally, I'm hoping that the flow chart's timeline turns out to be complete bullshit. Just because it can.

    Wouldn't be the first time.

    Mechanical on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Raiden333 wrote: »
    Also, I unironically love how the series continues in the tradition of "And now, this character will summarize a wikipedia article Mr. Uchikoshi found interesting."

    Is Reverie Syndrome a real thing?

    y3H3Fa4.png
  • WinkyWinky rRegistered User regular
    edited June 2016
    cj iwakura wrote: »
    Raiden333 wrote: »
    Also, I unironically love how the series continues in the tradition of "And now, this character will summarize a wikipedia article Mr. Uchikoshi found interesting."

    Is Reverie Syndrome a real thing?

    Quick googling says that it's from a science fiction short-story, I believe.

    (Uchikoshi does that a lot, like how Ice-9 is from Cat's Cradle, etc)

    Winky on
    milski
  • WinkyWinky rRegistered User regular
    Beezel wrote: »
    Every time I play a Q-team fragment all I can think about is being trapped in a room with fucking Lemongrab because of Eric's bullshit.

    Eric vague character spoilers
    Some of the paths make you really feel for Eric. Doesn't make his shit any less annoying to deal with, though :P.

    Vyolynce
  • jothkijothki Registered User regular
    Spoilers for the Study:
    Now that's an interesting way to force a plot lock.

    Vyolynce
  • WinkyWinky rRegistered User regular
    jothki wrote: »
    Spoilers for the Study:
    Now that's an interesting way to force a plot lock.

    Do you mean
    "What is Q's name?"

  • EnlongEnlong Registered User regular
    edited June 2016
    Finally actually started my file.

    5 minutes later.

    Well, that was quick! Gutsy move, making such a short story.

    Okay, for realsies, though:
    after getting the Sun ending (Payoff), I went and redid the choice, and chose the same color as the first time, just to see.

    And this time it was the wrong color.

    I'm wise to your Schrodinger timeline junk, Zero Escape

    Enlong on
  • jothkijothki Registered User regular
    Winky wrote: »
    jothki wrote: »
    Spoilers for the Study:
    Now that's an interesting way to force a plot lock.

    Do you mean
    "What is Q's name?"
    Yeah.
    I tried the other options to see what would happen. I'm not sure if I'm regretting that decision now.

  • ED!ED! Registered User regular
    Played through the first choice (and was seriously confused about the opening). Am I meant to play through the other options? Once the second row I opened up I was like "what the heck do I choose now?!"

    Enjoying the story so far, definitely have a preferred kill order list, Miras zipper must be broken, and already creeped out.

    "Get the hell out of me" - [ex]girlfriend
  • BeezelBeezel There was no agreement little morsel..Registered User regular
    Just finished the Transporter puzzle and
    That is some Zero Escape ass Zero Escape shit right there.

    PSN: Waybackkidd
    "...only mights and maybes."
    VyolynceXerinkWinkyAndy Joe
  • jothkijothki Registered User regular
    Beezel wrote: »
    Just finished the Transporter puzzle and
    That is some Zero Escape ass Zero Escape shit right there.

    I don't think that needed to be spoilered.

  • BeezelBeezel There was no agreement little morsel..Registered User regular
    I'm just being careful!

    PSN: Waybackkidd
    "...only mights and maybes."
  • VyolynceVyolynce Registered User regular
    These games always have some of the most well-read sociopaths ever created.

    nedhf8b6a4rj.jpgsig.gif
    (Former) Gaming Unplugged columnist and video game reviewer at Snackbar Games
    AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
  • WinkyWinky rRegistered User regular
    Junpei remains the best character in the series.

    Also, after finishing Reactor
    Goddamn does Akane end up covered in entrails really often.

    Also, I love that her flipping the fuck out and going on a murderous rampage when Junpei dies has been demonstrated to not be an isolated incident, but is in fact a recurring pattern :P.

    Andy Joe
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Monty Hall
    Hooray for being a game theory dork, all the dramatic tension of the scene was completely drained since I already knew all the maths behind the decision

    Hedgethorn
  • VyolynceVyolynce Registered User regular
    edited June 2016
    Monty Hall
    Hooray for being a game theory dork, all the dramatic tension of the scene was completely drained since I already knew all the maths behind the decision

    I don't think it actually matters.
    Pretty sure you always find the mask if (and only if) you switch.

    EDIT: I'm in a C-team room and I just found a can of luminol spray. This is not going to end well, is it?

    Vyolynce on
    nedhf8b6a4rj.jpgsig.gif
    (Former) Gaming Unplugged columnist and video game reviewer at Snackbar Games
    AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited June 2016
    Vyolynce wrote: »
    Monty Hall
    Hooray for being a game theory dork, all the dramatic tension of the scene was completely drained since I already knew all the maths behind the decision

    I don't think it actually matters.
    Pretty sure you always find the mask if (and only if) you switch.

    Yeah, because
    that's the way the theory works. Switching is always the correct choice in the Monty Hall problem.

    Especially obvious when there are more than 3 doors. If somebody is having trouble visualizing why switching is always correct, tell them to imagine there are a billion doors instead of just 3 or 10 or whatever. Do they really feel like they got it right on their first try, or is it more probable that the one remaining unopened door is correct?

    It's possible the game was going to go out of its way to troll people who already knew that switching is the correct choice, and actually subvert the problem by making all choices wrong, or making stay the correct choice. But the game instead went way out of its way to describe the Monty Hall problem in the most classic way possible, including having Akane pass out before telling you why it wasn't a 50/50 chance, meaning you aren't supposed to know the correct choice ahead of time. I would have been a lot more alarmed if Akane had told me to switch right before passing out.

    And on top of that, Zero has been established as being completely and totally fair in every other decision game I've played. The coin flip at the beginning, in particular, but there are other examples as well. Knowing game theory gives you a massive leg up on decision-making in ZTD.

    EDIT:
    welp, never mind, that was a bad ending for some reason

    joshofalltrades on
  • EnlongEnlong Registered User regular
    edited June 2016
    Is "coincide" meant to be a pun? Because it's kind of funny if it is, albeit not yet explained on my end.


    Okay, I already despise Eric. And Junpei is the best.

    Enlong on
  • VyolynceVyolynce Registered User regular
    edited June 2016
    Vyolynce wrote: »
    Monty Hall
    Hooray for being a game theory dork, all the dramatic tension of the scene was completely drained since I already knew all the maths behind the decision

    I don't think it actually matters.
    Pretty sure you always find the mask if (and only if) you switch.

    Yeah, because
    that's the way the theory works. Switching is always the correct choice in the Monty Hall problem.

    I get that but
    In a legit Monty Hall problem, there's still a 1-in-X chance that your first guess was correct and switching will bone you. In this game that chance is actually zero as far as I can tell. You HAVE to switch to find the mask.

    Vyolynce on
    nedhf8b6a4rj.jpgsig.gif
    (Former) Gaming Unplugged columnist and video game reviewer at Snackbar Games
    AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Vyolynce wrote: »
    Vyolynce wrote: »
    Monty Hall
    Hooray for being a game theory dork, all the dramatic tension of the scene was completely drained since I already knew all the maths behind the decision

    I don't think it actually matters.
    Pretty sure you always find the mask if (and only if) you switch.

    Yeah, because
    that's the way the theory works. Switching is always the correct choice in the Monty Hall problem.

    I get that but
    In a legit Monty Haul problem, there's still a 1-in-X chance that your first guess was correct and switching will bone you. In this game that chance is actually zero as far as I can tell. You HAVE to switch to find the mask.

    Right
    But the game cares more about whether you know the statistics than in presenting you with a legit random chance

  • VyolynceVyolynce Registered User regular
    edited June 2016
    Just found D-end 1.
    Aka "Biohazard" because it's the reality that leads directly to VLR.
    Had to jump directly to a ! on the flow that wasn't obvious. (The fragment might have been "new" and I missed it, though.)
    After D-team sets the bomb, and the girls run away.

    EDIT:
    And there are still two nodes on the chart after it...?

    Vyolynce on
    nedhf8b6a4rj.jpgsig.gif
    (Former) Gaming Unplugged columnist and video game reviewer at Snackbar Games
    AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
  • WinkyWinky rRegistered User regular
    Vyolynce wrote: »
    Monty Hall
    Hooray for being a game theory dork, all the dramatic tension of the scene was completely drained since I already knew all the maths behind the decision

    I don't think it actually matters.
    Pretty sure you always find the mask if (and only if) you switch.

    EDIT: I'm in a C-team room and I just found a can of luminol spray. This is not going to end well, is it?

    The odds work out to
    a 90% chance that the second option is correct, because there are 10 doors

    I haven't actually tried it enough times to confirm, but it actually should succeed almost every time

    I'm unsure of whether or not this game fucks with the odds, and I'd be interested to hear from others to compare
    I won the first coin flip, and it took me three dice rolls to succeed

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Winky wrote: »
    Vyolynce wrote: »
    Monty Hall
    Hooray for being a game theory dork, all the dramatic tension of the scene was completely drained since I already knew all the maths behind the decision

    I don't think it actually matters.
    Pretty sure you always find the mask if (and only if) you switch.

    EDIT: I'm in a C-team room and I just found a can of luminol spray. This is not going to end well, is it?

    The odds work out to
    a 90% chance that the second option is correct, because there are 10 doors

    I haven't actually tried it enough times to confirm, but it actually should succeed almost every time

    I'm unsure of whether or not this game fucks with the odds, and I'd be interested to hear from others to compare
    I won the first coin flip, and it took me three dice rolls to succeed

    Re: your second spoiler
    It's the same for everybody.

  • WinkyWinky rRegistered User regular
    Vyolynce wrote: »
    Just found D-end 1.
    Aka "Biohazard" because it's the reality that leads directly to VLR.
    Had to jump directly to a ! on the flow that wasn't obvious. (The fragment might have been "new" and I missed it, though.)
    After D-team sets the bomb, and the girls run away.

    EDIT:
    And there are still two nodes on the chart after it...?

    Spoilers concerning something you should know from VLR regarding this ending:
    Remember, Akane and Junpei are alive in the timeline that leads to VLR.

    VyolynceXerink
  • WinkyWinky rRegistered User regular
    Winky wrote: »
    Vyolynce wrote: »
    Monty Hall
    Hooray for being a game theory dork, all the dramatic tension of the scene was completely drained since I already knew all the maths behind the decision

    I don't think it actually matters.
    Pretty sure you always find the mask if (and only if) you switch.

    EDIT: I'm in a C-team room and I just found a can of luminol spray. This is not going to end well, is it?

    The odds work out to
    a 90% chance that the second option is correct, because there are 10 doors

    I haven't actually tried it enough times to confirm, but it actually should succeed almost every time

    I'm unsure of whether or not this game fucks with the odds, and I'd be interested to hear from others to compare
    I won the first coin flip, and it took me three dice rolls to succeed

    Re: your second spoiler
    It's the same for everybody.

    Ah, I suppose I should've figured that would be the case, since having it work otherwise would probably screw with the pacing/drama and confuse players.

  • VyolynceVyolynce Registered User regular
    edited June 2016
    Hmm. I have an 8-digit code but none of the places where I need one is accepting it. Everything else is locked or inaccessible.

    Specifics:
    Got the code for Q from Zero in the QCR. Got the "Happy End". No idea what to do next; neither the Door of Truth or the Force Quit: Q decisions accept this code.

    Vyolynce on
    nedhf8b6a4rj.jpgsig.gif
    (Former) Gaming Unplugged columnist and video game reviewer at Snackbar Games
    AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
  • WinkyWinky rRegistered User regular
    Oh my fucking god this game.

    There aren't enough psyducks in the world.

    VyolynceRaiden333XerinkAndy Joe
  • WinkyWinky rRegistered User regular
    Vyolynce wrote: »
    Hmm. I have an 8-digit code but none of the places where I need one is accepting it. Everything else is locked or inaccessible.

    Specifics:
    Got the code for Q from Zero in the QCR. Got the "Happy End". No idea what to do next; neither the Door of Truth or the Force Quit: Q decisions accept this code.
    That code is only for the thing that you already know that it does.

    If you're like me (and I suspect a lot of folks) you are probably stuck at one of the Q-team branches (the Pod room or the Study).
    It's easy to think you need special info to solve them, but you don't (that is, besides for the 4th Study path).

  • VyolynceVyolynce Registered User regular
    edited June 2016
    Yeah I just figured out how to get another Q-team branch that had been eluding me.

    EDIT: Hmm. That didn't really help. Just led to another locked node. :\

    Looking at team selection, I wonder if it's C-team I need. They have a lot of locked fragments while the other teams have only one or two.

    Vyolynce on
    nedhf8b6a4rj.jpgsig.gif
    (Former) Gaming Unplugged columnist and video game reviewer at Snackbar Games
    AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
  • WinkyWinky rRegistered User regular
    Dude this game got games

    And its games got games got games

  • WinkyWinky rRegistered User regular
    Post-Reactor C-Team spoilers
    I love how incredibly eager Junpei and Carlos are to just shift as much as possible once they find out how. They are so into being subjectively invincible and just like recklessly getting themselves killed for no apparent reason.

    Andy Joe
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