From what I heard in trailers, the chaotic order is part of the story and is meant to obfuscate the progression of time.
Something screwy is certainly going on with the time, if you pay attention to the watches.
Very general/light spoilers, but tagged nonetheless:
Piecing together the order of events is made to be a part of the story. I like it because it's pretty much taking VLR's timeline hopping presentation to its logical extreme. It reminds me of Memento :P.
EDIT:
Also, once you've actually worked through a bunch of the fragments, you can check the flow chart to see what's connected to what and get a better idea.
Also, I unironically love how the series continues in the tradition of "And now, this character will summarize a wikipedia article Mr. Uchikoshi found interesting."
From what I heard in trailers, the chaotic order is part of the story and is meant to obfuscate the progression of time.
Something screwy is certainly going on with the time, if you pay attention to the watches.
Very general/light spoilers, but tagged nonetheless:
Piecing together the order of events is made to be a part of the story. I like it because it's pretty much taking VLR's timeline hopping presentation to its logical extreme. It reminds me of Memento :P.
EDIT:
Also, once you've actually worked through a bunch of the fragments, you can check the flow chart to see what's connected to what and get a better idea.
Personally, I'm hoping that the flow chart's timeline turns out to be complete bullshit. Just because it can.
From what I heard in trailers, the chaotic order is part of the story and is meant to obfuscate the progression of time.
Something screwy is certainly going on with the time, if you pay attention to the watches.
Very general/light spoilers, but tagged nonetheless:
Piecing together the order of events is made to be a part of the story. I like it because it's pretty much taking VLR's timeline hopping presentation to its logical extreme. It reminds me of Memento :P.
EDIT:
Also, once you've actually worked through a bunch of the fragments, you can check the flow chart to see what's connected to what and get a better idea.
Personally, I'm hoping that the flow chart's timeline turns out to be complete bullshit. Just because it can.
Wouldn't be the first time.
Mechanical on
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Also, I unironically love how the series continues in the tradition of "And now, this character will summarize a wikipedia article Mr. Uchikoshi found interesting."
Also, I unironically love how the series continues in the tradition of "And now, this character will summarize a wikipedia article Mr. Uchikoshi found interesting."
Is Reverie Syndrome a real thing?
Quick googling says that it's from a science fiction short-story, I believe.
(Uchikoshi does that a lot, like how Ice-9 is from Cat's Cradle, etc)
Played through the first choice (and was seriously confused about the opening). Am I meant to play through the other options? Once the second row I opened up I was like "what the heck do I choose now?!"
Enjoying the story so far, definitely have a preferred kill order list, Miras zipper must be broken, and already creeped out.
"Get the hell out of me" - [ex]girlfriend
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BeezelThere was no agreement little morsel..Registered Userregular
Just finished the Transporter puzzle and
That is some Zero Escape ass Zero Escape shit right there.
Goddamn does Akane end up covered in entrails really often.
Also, I love that her flipping the fuck out and going on a murderous rampage when Junpei dies has been demonstrated to not be an isolated incident, but is in fact a recurring pattern :P.
Hooray for being a game theory dork, all the dramatic tension of the scene was completely drained since I already knew all the maths behind the decision
Hooray for being a game theory dork, all the dramatic tension of the scene was completely drained since I already knew all the maths behind the decision
I don't think it actually matters.
Pretty sure you always find the mask if (and only if) you switch.
EDIT: I'm in a C-team room and I just found a can of luminol spray. This is not going to end well, is it?
Hooray for being a game theory dork, all the dramatic tension of the scene was completely drained since I already knew all the maths behind the decision
I don't think it actually matters.
Pretty sure you always find the mask if (and only if) you switch.
Yeah, because
that's the way the theory works. Switching is always the correct choice in the Monty Hall problem.
Especially obvious when there are more than 3 doors. If somebody is having trouble visualizing why switching is always correct, tell them to imagine there are a billion doors instead of just 3 or 10 or whatever. Do they really feel like they got it right on their first try, or is it more probable that the one remaining unopened door is correct?
It's possible the game was going to go out of its way to troll people who already knew that switching is the correct choice, and actually subvert the problem by making all choices wrong, or making stay the correct choice. But the game instead went way out of its way to describe the Monty Hall problem in the most classic way possible, including having Akane pass out before telling you why it wasn't a 50/50 chance, meaning you aren't supposed to know the correct choice ahead of time. I would have been a lot more alarmed if Akane had told me to switch right before passing out.
And on top of that, Zero has been established as being completely and totally fair in every other decision game I've played. The coin flip at the beginning, in particular, but there are other examples as well. Knowing game theory gives you a massive leg up on decision-making in ZTD.
EDIT:
welp, never mind, that was a bad ending for some reason
Is "coincide" meant to be a pun? Because it's kind of funny if it is, albeit not yet explained on my end.
Okay, I already despise Eric. And Junpei is the best.
Hooray for being a game theory dork, all the dramatic tension of the scene was completely drained since I already knew all the maths behind the decision
I don't think it actually matters.
Pretty sure you always find the mask if (and only if) you switch.
Yeah, because
that's the way the theory works. Switching is always the correct choice in the Monty Hall problem.
I get that but
In a legit Monty Hall problem, there's still a 1-in-X chance that your first guess was correct and switching will bone you. In this game that chance is actually zero as far as I can tell. You HAVE to switch to find the mask.
Hooray for being a game theory dork, all the dramatic tension of the scene was completely drained since I already knew all the maths behind the decision
I don't think it actually matters.
Pretty sure you always find the mask if (and only if) you switch.
Yeah, because
that's the way the theory works. Switching is always the correct choice in the Monty Hall problem.
I get that but
In a legit Monty Haul problem, there's still a 1-in-X chance that your first guess was correct and switching will bone you. In this game that chance is actually zero as far as I can tell. You HAVE to switch to find the mask.
Right
But the game cares more about whether you know the statistics than in presenting you with a legit random chance
Hooray for being a game theory dork, all the dramatic tension of the scene was completely drained since I already knew all the maths behind the decision
I don't think it actually matters.
Pretty sure you always find the mask if (and only if) you switch.
EDIT: I'm in a C-team room and I just found a can of luminol spray. This is not going to end well, is it?
The odds work out to
a 90% chance that the second option is correct, because there are 10 doors
I haven't actually tried it enough times to confirm, but it actually should succeed almost every time
I'm unsure of whether or not this game fucks with the odds, and I'd be interested to hear from others to compare
I won the first coin flip, and it took me three dice rolls to succeed
Hooray for being a game theory dork, all the dramatic tension of the scene was completely drained since I already knew all the maths behind the decision
I don't think it actually matters.
Pretty sure you always find the mask if (and only if) you switch.
EDIT: I'm in a C-team room and I just found a can of luminol spray. This is not going to end well, is it?
The odds work out to
a 90% chance that the second option is correct, because there are 10 doors
I haven't actually tried it enough times to confirm, but it actually should succeed almost every time
I'm unsure of whether or not this game fucks with the odds, and I'd be interested to hear from others to compare
I won the first coin flip, and it took me three dice rolls to succeed
Hooray for being a game theory dork, all the dramatic tension of the scene was completely drained since I already knew all the maths behind the decision
I don't think it actually matters.
Pretty sure you always find the mask if (and only if) you switch.
EDIT: I'm in a C-team room and I just found a can of luminol spray. This is not going to end well, is it?
The odds work out to
a 90% chance that the second option is correct, because there are 10 doors
I haven't actually tried it enough times to confirm, but it actually should succeed almost every time
I'm unsure of whether or not this game fucks with the odds, and I'd be interested to hear from others to compare
I won the first coin flip, and it took me three dice rolls to succeed
Re: your second spoiler
It's the same for everybody.
Ah, I suppose I should've figured that would be the case, since having it work otherwise would probably screw with the pacing/drama and confuse players.
Hmm. I have an 8-digit code but none of the places where I need one is accepting it. Everything else is locked or inaccessible.
Specifics:
Got the code for Q from Zero in the QCR. Got the "Happy End". No idea what to do next; neither the Door of Truth or the Force Quit: Q decisions accept this code.
Hmm. I have an 8-digit code but none of the places where I need one is accepting it. Everything else is locked or inaccessible.
Specifics:
Got the code for Q from Zero in the QCR. Got the "Happy End". No idea what to do next; neither the Door of Truth or the Force Quit: Q decisions accept this code.
That code is only for the thing that you already know that it does.
If you're like me (and I suspect a lot of folks) you are probably stuck at one of the Q-team branches (the Pod room or the Study).
It's easy to think you need special info to solve them, but you don't (that is, besides for the 4th Study path).
I love how incredibly eager Junpei and Carlos are to just shift as much as possible once they find out how. They are so into being subjectively invincible and just like recklessly getting themselves killed for no apparent reason.
Posts
Something screwy is certainly going on with the time, if you pay attention to the watches.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
Very general/light spoilers, but tagged nonetheless:
EDIT:
Also, once you've actually worked through a bunch of the fragments, you can check the flow chart to see what's connected to what and get a better idea.
Just got this one.
Personally, I'm hoping that the flow chart's timeline turns out to be complete bullshit. Just because it can.
Eh I find it hard to believe that a game called Zero Time Dilemma has anything to do with time.
I mean it's called ZERO time dilemma meaning there is no time dilemma.
Obviously.
"...only mights and maybes."
Wouldn't be the first time.
Is Reverie Syndrome a real thing?
Quick googling says that it's from a science fiction short-story, I believe.
(Uchikoshi does that a lot, like how Ice-9 is from Cat's Cradle, etc)
Eric vague character spoilers
Do you mean
5 minutes later.
Well, that was quick! Gutsy move, making such a short story.
Okay, for realsies, though:
And this time it was the wrong color.
I'm wise to your Schrodinger timeline junk, Zero Escape
I tried the other options to see what would happen. I'm not sure if I'm regretting that decision now.
Enjoying the story so far, definitely have a preferred kill order list, Miras zipper must be broken, and already creeped out.
"...only mights and maybes."
I don't think that needed to be spoilered.
"...only mights and maybes."
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
Also, after finishing Reactor
Also, I love that her flipping the fuck out and going on a murderous rampage when Junpei dies has been demonstrated to not be an isolated incident, but is in fact a recurring pattern :P.
I don't think it actually matters.
EDIT: I'm in a C-team room and I just found a can of luminol spray. This is not going to end well, is it?
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
Yeah, because
Especially obvious when there are more than 3 doors. If somebody is having trouble visualizing why switching is always correct, tell them to imagine there are a billion doors instead of just 3 or 10 or whatever. Do they really feel like they got it right on their first try, or is it more probable that the one remaining unopened door is correct?
It's possible the game was going to go out of its way to troll people who already knew that switching is the correct choice, and actually subvert the problem by making all choices wrong, or making stay the correct choice. But the game instead went way out of its way to describe the Monty Hall problem in the most classic way possible, including having Akane pass out before telling you why it wasn't a 50/50 chance, meaning you aren't supposed to know the correct choice ahead of time. I would have been a lot more alarmed if Akane had told me to switch right before passing out.
And on top of that, Zero has been established as being completely and totally fair in every other decision game I've played. The coin flip at the beginning, in particular, but there are other examples as well. Knowing game theory gives you a massive leg up on decision-making in ZTD.
EDIT:
Okay, I already despise Eric. And Junpei is the best.
I get that but
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
Right
EDIT:
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
The odds work out to
I haven't actually tried it enough times to confirm, but it actually should succeed almost every time
I'm unsure of whether or not this game fucks with the odds, and I'd be interested to hear from others to compare
Re: your second spoiler
Spoilers concerning something you should know from VLR regarding this ending:
Ah, I suppose I should've figured that would be the case, since having it work otherwise would probably screw with the pacing/drama and confuse players.
Specifics:
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
There aren't enough psyducks in the world.
If you're like me (and I suspect a lot of folks) you are probably stuck at one of the Q-team branches (the Pod room or the Study).
EDIT: Hmm. That didn't really help. Just led to another locked node.
Looking at team selection, I wonder if it's C-team I need. They have a lot of locked fragments while the other teams have only one or two.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
And its games got games got games