This thread popping back up made me check to see if there was a cheap way for me to get my wife into these games, since my dog ate my DS cart for 999. Lo, the Nonary Games are on sale for $15 on PSN right now. I snagged it and we are playing them together now. Have been all day.
First ending she got:
Coffin, just like my first time through
It's a pretty intuitive path to take. Default first room, checking in on several characters you missed out on in the first room, following up on an obvious plotline, and then there you are.
I forget the paths but I got the "In the back. . ." one first.
I think you get that one from screwing over that games "boob gal" and protecting Akane.
Woo! Marathoned the game in a weekend. I now have a headache from lack of sleep but I’m very satisfied with the way it all played out and wrapped up.
There wasn’t really much space left to be as mind blowing as VLR but it was a solid thematic follow that left me happy. The requirement to introduce alien magic technology to complement your innate magic mutations pushed the envelope a little but I was willing to roll with it for the fun tangles it added to the timelines.
I loved the hanging ending which could lead on to more, but left as is it’s also just a great bow on top of the trilogy by making the point that this one element of the timelines may be untangled, but in the world they now live in things will be becoming a mess of split timelines pretty instantly as soon as the next choice comes along.
I’d even disagree with the people moaning that the Kyle and ? stuff wasn’t addressed or didn’t fit. Kyle was sent back to help Sigma with his infiltration in the week before the events of the game, but didn’t take part in the bunker events so was left out of the narrative. A mention of him waiting at DCom by Sigma would have been nice but would have required an excessive amount of explanation for the payoff.
And ? is clearly the player, inhabiting Kyle’s body to allow a direct conversation with the characters and travelling back into the past after that by moving on to playing the next game. A silly meta moment, not a deep part of the plot.
Woo! Marathoned the game in a weekend. I now have a headache from lack of sleep but I’m very satisfied with the way it all played out and wrapped up.
There wasn’t really much space left to be as mind blowing as VLR but it was a solid thematic follow that left me happy. The requirement to introduce alien magic technology to complement your innate magic mutations pushed the envelope a little but I was willing to roll with it for the fun tangles it added to the timelines.
I loved the hanging ending which could lead on to more, but left as is it’s also just a great bow on top of the trilogy by making the point that this one element of the timelines may be untangled, but in the world they now live in things will be becoming a mess of split timelines pretty instantly as soon as the next choice comes along.
I’d even disagree with the people moaning that the Kyle and ? stuff wasn’t addressed or didn’t fit. Kyle was sent back to help Sigma with his infiltration in the week before the events of the game, but didn’t take part in the bunker events so was left out of the narrative. A mention of him waiting at DCom by Sigma would have been nice but would have required an excessive amount of explanation for the payoff.
And ? is clearly the player, inhabiting Kyle’s body to allow a direct conversation with the characters and travelling back into the past after that by moving on to playing the next game. A silly meta moment, not a deep part of the plot.
i feel like ? was somewhat called out to in some of the scenes where a team is about to die and are screaming that this doesn't make sense; that this outcome is completely illogical with how the other teams acted. And then Zero says "yeah, that's weird, isn't it? I wonder who it is that wanted to see you die like this?"
Woo! Marathoned the game in a weekend. I now have a headache from lack of sleep but I’m very satisfied with the way it all played out and wrapped up.
There wasn’t really much space left to be as mind blowing as VLR but it was a solid thematic follow that left me happy. The requirement to introduce alien magic technology to complement your innate magic mutations pushed the envelope a little but I was willing to roll with it for the fun tangles it added to the timelines.
I loved the hanging ending which could lead on to more, but left as is it’s also just a great bow on top of the trilogy by making the point that this one element of the timelines may be untangled, but in the world they now live in things will be becoming a mess of split timelines pretty instantly as soon as the next choice comes along.
I’d even disagree with the people moaning that the Kyle and ? stuff wasn’t addressed or didn’t fit. Kyle was sent back to help Sigma with his infiltration in the week before the events of the game, but didn’t take part in the bunker events so was left out of the narrative. A mention of him waiting at DCom by Sigma would have been nice but would have required an excessive amount of explanation for the payoff.
And ? is clearly the player, inhabiting Kyle’s body to allow a direct conversation with the characters and travelling back into the past after that by moving on to playing the next game. A silly meta moment, not a deep part of the plot.
i feel like ? was somewhat called out to in some of the scenes where a team is about to die and are screaming that this doesn't make sense; that this outcome is completely illogical with how the other teams acted. And then Zero says "yeah, that's weird, isn't it? I wonder who it is that wanted to see you die like this?"
Which is then never followed up on.
Which is one of many reasons that I think ZTD is a mess and not a great follow up to VLR.
Did anyone see this trailer? https://www.youtube.com/watch?v=6dSKUoV0SNI
I know it's based on the generic concept of "Escape the Room" but it's also EXACTLY what a 999 loose movie adaptation would look like. I hope it turns out well!
+1
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Did anyone see this trailer? https://www.youtube.com/watch?v=6dSKUoV0SNI
I know it's based on the generic concept of "Escape the Room" but it's also EXACTLY what a 999 loose movie adaptation would look like. I hope it turns out well!
That actually looks more interesting than that sort of film usually does, I like the variety of stuff going on. That said, it seems like this is generally another of those volcano/dante's peak (etc) things: https://www.imdb.com/title/tt5748392/?ref_=nv_sr_4
Escape Room (2017)
four friends who partake in a popular Los Angeles escape room, owned by Brice (Ulrich), and find themselves stuck with a demonically possessed killer.
No Escape Room (2018)
When an escape room attraction turns from a fun bonding activity to a dangerous paranormal experience, a father and daughter must flee from an angry spirit.
Did anyone see this trailer? https://www.youtube.com/watch?v=6dSKUoV0SNI
I know it's based on the generic concept of "Escape the Room" but it's also EXACTLY what a 999 loose movie adaptation would look like. I hope it turns out well!
See also: Cube.
The moral of Cube turned out to be (in the original, no idea about the sequels/prequels) that the evil machine they created kind of devoured the why's behind creating it in the first place. Eventually, their nightmare trap prison budget was too big to fail, essentially. This is super different from 999 where each mega prison hell-domino sequence was designed for an uber specific reason. The trailer I linked hints at the design of this sequence being tailored to the victims. Yes it's also like Saw, but Saw is all about these idiotic morality plays where each trap involves torturing yourself or others to teach a lesson, rather than the experience itself creating some kind of special outcome.
0
pyromaniac221this just might bean interestin YTRegistered Userregular
Probably doesn’t warrant a separate thread, but I played about 45 minutes of the new Uchikoshi joint, AI: the Somnium Files, and it seems pretty cool so far. Not as immediately tense as 999 (how could it be), but my brain is already instinctively locating all the vectors through which by which wacky or twisty bullshit could be injected, and there are a lot of them!
My only hangup so far is that the crude humor is slightly more frequent than i remember from 999 and sequels, but I’ll postpone judgment for now.
psn tooaware, friend code SW-4760-0062-3248 it me
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Probably doesn’t warrant a separate thread, but I played about 45 minutes of the new Uchikoshi joint, AI: the Somnium Files, and it seems pretty cool so far. Not as immediately tense as 999 (how could it be), but my brain is already instinctively locating all the vectors through which by which wacky or twisty bullshit could be injected, and there are a lot of them!
My only hangup so far is that the crude humor is slightly more frequent than i remember from 999 and sequels, but I’ll postpone judgment for now.
It looks like fun from what I've seen, but I'm really bummed that Switch stole the Vita's thunder in this case.
Bumping this because AI was on sale during the holidays, and I finished marathoning it. Story kind of lacked that "hit you with a semi truck" punch the Zero Escape games had, but that's probably because I'm already partly inoculated to that now. But the story was still pretty great and had the requisite twists.
I just feel absolutely compelled to make a post because... just every game needs to have an ending like this. Freakin' hell that was randomly and unexpectedly hilarious and awesome. And mad props to the dub for actually having the guts to go for it too.
Solid 7.5/10 game, ramped up to 11/10 for the ending. Complete memorable classic for that.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Bumping this because AI was on sale during the holidays, and I finished marathoning it. Story kind of lacked that "hit you with a semi truck" punch the Zero Escape games had, but that's probably because I'm already partly inoculated to that now. But the story was still pretty great and had the requisite twists.
I just feel absolutely compelled to make a post because... just every game needs to have an ending like this. Freakin' hell that was randomly and unexpectedly hilarious and awesome. And mad props to the dub for actually having the guts to go for it too.
Solid 7.5/10 game, ramped up to 11/10 for the ending. Complete memorable classic for that.
I could not stop cringing. It was just...It hurt.
League of Legends: Sorakanmyworld
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
I’m a little sick of how every joke has to be stupidly perverted though. And why porno mags are just randomly distributed throughout the world, and why they make people act like total idiots in the middle of firefights.
I’m a little sick of how every joke has to be stupidly perverted though. And why porno mags are just randomly distributed throughout the world, and why they make people act like total idiots in the middle of firefights.
We uh... we ignore those really really really really really really really really really really really dumb parts of the game.
It's uh, best you do too.
I don't know why they're there.
League of Legends: Sorakanmyworld
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
+1
pyromaniac221this just might bean interestin YTRegistered Userregular
The central mystery, once the game got around to it, was pretty cool and had a couple arresting moments, but the first ~half of the game is basically full of red herrings that don’t lead anywhere and don’t feed back into the main narrative like they often did in 999 and its sequels, so you’re left with deflating tension and mostly bad humor (which is bad enough when it’s self contained, but a couple pivotal action sequences hinge on porn jokes, which ??????).
Not mad I played it and there were neat ideas in there, but I’d put it well below probably all three games in the 999 series.
I’m a little sick of how every joke has to be stupidly perverted though. And why porno mags are just randomly distributed throughout the world, and why they make people act like total idiots in the middle of firefights.
We uh... we ignore those really really really really really really really really really really really dumb parts of the game.
It's uh, best you do too.
I don't know why they're there.
There came a point where it just got so ridiculous, it kind of crossed the line twice and became funny at moments. Just a handful though. The rest were just... *sigh* yeah whatever this is dumb.
To put the whole story in perspective, hopefully without going into spoilers. The Zero Escape series had a pretty great opening setting, and then takes a metal bat to your head and knocks you into next week. AI is more like a series of M Night Shyamalan twists, only actually good. It hooked me enough to want to keep playing and finish, but didn't necessarily hook as deep as Zero Escape. But then again, maybe I'd feel differently if I wasn't paranoid and listening for the scrapings of a metal bat while playing this game. The game also kind of foreshadows some of its twists unlike the "Surprise motherfucker!" move of 999. You might figure out the What, but never the How or Why.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
The central mystery, once the game got around to it, was pretty cool and had a couple arresting moments, but the first ~half of the game is basically full of red herrings that don’t lead anywhere and don’t feed back into the main narrative like they often did in 999 and its sequels, so you’re left with deflating tension and mostly bad humor (which is bad enough when it’s self contained, but a couple pivotal action sequences hinge on porn jokes, which ??????).
Not mad I played it and there were neat ideas in there, but I’d put it well below probably all three games in the 999 series.
Yea. there were a few of the side endings that
looked like they were going to tie into a grand narrative, and just didn't, or come up with one of those cool-ish "alternative reality things" that the 999 series likes to run with. Instead we just kinda sorta have that happen in a few pivotal moments with no explanation and the story just kinda goes as if it makes sense.
The game is fine. It's not amazing, but I had a good enough time with it that I tried to hunt down another good VN afterwards and found Crystaline, which is also pretty solid (though its game play is nonexistent, the characters are fun).
League of Legends: Sorakanmyworld
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Down to the very end, the bizarre and reality-breaking gunfight sequences (Metal Gear Solid-style "guards easily and immediately distracted by porn mags" included) had me expecting that
you were actually embedded in Date's Somnium the entire time
and I was kind of disappointed they didn't go with that angle.
My favorite musical instrument is the air-raid siren.
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I'm looking forward to trying it, I also picked it up on the BF sale. I hear the protagonist has style(and a voice!), which is always nice.
I’m a little sick of how every joke has to be stupidly perverted though. And why porno mags are just randomly distributed throughout the world, and why they make people act like total idiots in the middle of firefights.
Yeah I feel like those jokes are just inexpertly thrusted into the dialogue over and over and over and over and over and over and over. They leave me completely unsatisfied.
Posts
I forget the paths but I got the "In the back. . ." one first.
Checked a walkthrough and:
I loved the hanging ending which could lead on to more, but left as is it’s also just a great bow on top of the trilogy by making the point that this one element of the timelines may be untangled, but in the world they now live in things will be becoming a mess of split timelines pretty instantly as soon as the next choice comes along.
I’d even disagree with the people moaning that the Kyle and ? stuff wasn’t addressed or didn’t fit. Kyle was sent back to help Sigma with his infiltration in the week before the events of the game, but didn’t take part in the bunker events so was left out of the narrative. A mention of him waiting at DCom by Sigma would have been nice but would have required an excessive amount of explanation for the payoff.
And ? is clearly the player, inhabiting Kyle’s body to allow a direct conversation with the characters and travelling back into the past after that by moving on to playing the next game. A silly meta moment, not a deep part of the plot.
Which is one of many reasons that I think ZTD is a mess and not a great follow up to VLR.
Yes, it does, thankfully. It also gets trophies as well.
I know it's based on the generic concept of "Escape the Room" but it's also EXACTLY what a 999 loose movie adaptation would look like. I hope it turns out well!
See also: Cube.
and also the very similar, but not identical: https://www.imdb.com/title/tt5159414/?ref_=nv_sr_2
and the subtly different but probably the same: https://www.imdb.com/title/tt9099102/?ref_=nv_sr_3
The moral of Cube turned out to be (in the original, no idea about the sequels/prequels) that the evil machine they created kind of devoured the why's behind creating it in the first place. Eventually, their nightmare trap prison budget was too big to fail, essentially. This is super different from 999 where each mega prison hell-domino sequence was designed for an uber specific reason. The trailer I linked hints at the design of this sequence being tailored to the victims. Yes it's also like Saw, but Saw is all about these idiotic morality plays where each trap involves torturing yourself or others to teach a lesson, rather than the experience itself creating some kind of special outcome.
My only hangup so far is that the crude humor is slightly more frequent than i remember from 999 and sequels, but I’ll postpone judgment for now.
It looks like fun from what I've seen, but I'm really bummed that Switch stole the Vita's thunder in this case.
I just feel absolutely compelled to make a post because... just every game needs to have an ending like this. Freakin' hell that was randomly and unexpectedly hilarious and awesome. And mad props to the dub for actually having the guts to go for it too.
Solid 7.5/10 game, ramped up to 11/10 for the ending. Complete memorable classic for that.
I could not stop cringing. It was just...It hurt.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
We uh... we ignore those really really really really really really really really really really really dumb parts of the game.
It's uh, best you do too.
I don't know why they're there.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Not mad I played it and there were neat ideas in there, but I’d put it well below probably all three games in the 999 series.
There came a point where it just got so ridiculous, it kind of crossed the line twice and became funny at moments. Just a handful though. The rest were just... *sigh* yeah whatever this is dumb.
To put the whole story in perspective, hopefully without going into spoilers. The Zero Escape series had a pretty great opening setting, and then takes a metal bat to your head and knocks you into next week. AI is more like a series of M Night Shyamalan twists, only actually good. It hooked me enough to want to keep playing and finish, but didn't necessarily hook as deep as Zero Escape. But then again, maybe I'd feel differently if I wasn't paranoid and listening for the scrapings of a metal bat while playing this game. The game also kind of foreshadows some of its twists unlike the "Surprise motherfucker!" move of 999. You might figure out the What, but never the How or Why.
Yea. there were a few of the side endings that
The game is fine. It's not amazing, but I had a good enough time with it that I tried to hunt down another good VN afterwards and found Crystaline, which is also pretty solid (though its game play is nonexistent, the characters are fun).
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Yeah I feel like those jokes are just inexpertly thrusted into the dialogue over and over and over and over and over and over and over. They leave me completely unsatisfied.