Yes, there has been a jumpbridge nerf. And yes, it makes me angry.
Edit: For two reasons, one because I'm lazy, and two because the reasons CCP claims are behind it are fucking retarded. They say they want to make nullsec dangerous and risky again. That's all well and good, except it never stopped being dangerous. I've lost more ships in Deklein than outside of it. There's probably more reds in space than blues at any given moment. Bridges are the only effective way to travel from the staging system to the systems where you can actually make isk ratting without getting blown up in 10 minutes by some ~elite pvp~ faggot cloaking around VFK
So not only have they exponentially increased the amount of dicking around it takes to get anywhere, they haven't really achieved anything to make 0.0 more 'risky'. In fact, if anything, it's -too- risky. I'm fine with risk. But for a thousand people who live in the space to be ground to a halt by one dude on a gate is fucking retarded.
So basically :ccp:
hailthefish on
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PiptheFairFrequently not in boats.Registered Userregular
edited May 2011
the problem is that ccp continues to ignore the fact that level 4 mission running is MORE profitable than sanctums were before they were nerfed with literally no risk involved
as it stands, the only reason to even hold nullsec space anymore is for moon money and e-peen
Now will they look into it and actually make things better, or will they look into it, massively misunderstand it, and ruin everything? That's the real question.
Hi sec incursions are popular, easy, low risk isk faucets just recently introduced by CCP. Now they're worried about too much isk entering the economy. A proper fleet clearing vanguard sites can make more isk per hour than even the best level 4 mission runner. I've pulled in a few billion from incursions in the past three weeks.
Shiningfury on
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rucdocCrazy guy in the cornerClassifiedRegistered Userregular
edited May 2011
I agree with the jump bridge "nerf" mostly because I hate goons and NC and the russians, and the other big alliances and want them to kill each other more. I put nerf in quotes because calling things a nerf when they get changed or downgraded is an insult to nerf the brand of foam based weaponry.
I agree with the jump bridge "nerf" mostly because I hate goons and NC and the russians, and the other big alliances and want them to kill each other more. I put nerf in quotes because calling things a nerf when they get changed or downgraded is an insult to nerf the brand of foam based weaponry.
btw Kill Everyone then take their stuff.
what alliance are you in?
Turner on
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rucdocCrazy guy in the cornerClassifiedRegistered Userregular
edited May 2011
ATM none of them, in the past, been part of several, GC, TCF, Several NC ones, Lived down south for a while, Lived in drone regions for a bit. Even lived in ORE space for a while
My major worry with this nerf is it's going to make it really easy for gatecamps to completely shut down an entire area of 0.0 space.
Of course, it'll also make it easier to do the exact same back to people, so... :ccp:
KiTA on
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rucdocCrazy guy in the cornerClassifiedRegistered Userregular
edited May 2011
Yes I'm trolling, as a Long established member of the PA community as well as the EVE community my opinion is of no use to anyone and therefore since it disagrees with everyone else's I'm a troll
Coming from an organization that specializes in black ops and ganking people, CCP just gave us a gift. Now we can simply park a black ops within reach of a few midpoint stargates for a jump bridge network, put recons on those stargates, and then wait for it to rain.
So your alliance of thousands expends millions of isk to maintain and control sovereign space and POSes and a supply chain to keep the bridges fueled? That's nice, one cloakyfag can still shut down your entire region, because that's balance, amirite?
As somebody who deals with newbies, I know it will cause them any number of headaches, because that's who this is going to hurt. Not the vet who'll just shove whatever he needs moved in a carrier and jump it, but the guy trying to haul his rat loot in a Bestower.
It makes me wonder if CCPs "vision for 0.0" is that of an end game - you start in empire, run some missions and train skills, then move on to a lowsec corp and pvp a little, then once you have your own personal supply chain taken care of, move out to null.
As somebody who deals with newbies, I know it will cause them any number of headaches, because that's who this is going to hurt. Not the vet who'll just shove whatever he needs moved in a carrier and jump it, but the guy trying to haul his rat loot in a Bestower.
It makes me wonder if CCPs "vision for 0.0" is that of an end game - you start in empire, run some missions and train skills, then move on to a lowsec corp and pvp a little, then once you have your own personal supply chain taken care of, move out to null.
Don't forget the smaller alliances that are just getting started. They won't have the luxury of using titan chains to move freighters.
Yes, there has been a jumpbridge nerf. And yes, it makes me angry.
Edit: For two reasons, one because I'm lazy, and two because the reasons CCP claims are behind it are fucking retarded. They say they want to make nullsec dangerous and risky again. That's all well and good, except it never stopped being dangerous. I've lost more ships in Deklein than outside of it. There's probably more reds in space than blues at any given moment. Bridges are the only effective way to travel from the staging system to the systems where you can actually make isk ratting without getting blown up in 10 minutes by some ~elite pvp~ faggot cloaking around VFK
So not only have they exponentially increased the amount of dicking around it takes to get anywhere, they haven't really achieved anything to make 0.0 more 'risky'. In fact, if anything, it's -too- risky. I'm fine with risk. But for a thousand people who live in the space to be ground to a halt by one dude on a gate is fucking retarded.
So basically :ccp:
When you say "exponentially increased", you mean "added 1 whole gate per bridge you make", right?
So why are you talking like CCP have completely removed JBs when all they've done is mildly nerf them? Honestly, you'll get better results if you confine your hyperbole to the faintly plausible.
V1m on
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PiptheFairFrequently not in boats.Registered Userregular
Yes, there has been a jumpbridge nerf. And yes, it makes me angry.
Edit: For two reasons, one because I'm lazy, and two because the reasons CCP claims are behind it are fucking retarded. They say they want to make nullsec dangerous and risky again. That's all well and good, except it never stopped being dangerous. I've lost more ships in Deklein than outside of it. There's probably more reds in space than blues at any given moment. Bridges are the only effective way to travel from the staging system to the systems where you can actually make isk ratting without getting blown up in 10 minutes by some ~elite pvp~ faggot cloaking around VFK
So not only have they exponentially increased the amount of dicking around it takes to get anywhere, they haven't really achieved anything to make 0.0 more 'risky'. In fact, if anything, it's -too- risky. I'm fine with risk. But for a thousand people who live in the space to be ground to a halt by one dude on a gate is fucking retarded.
So basically :ccp:
When you say "exponentially increased", you mean "added 1 whole gate per bridge you make", right?
So why are you talking like CCP have completely removed JBs when all they've done is mildly nerf them? Honestly, you'll get better results if you confine your hyperbole to the faintly plausible.
As somebody who deals with newbies, I know it will cause them any number of headaches, because that's who this is going to hurt. Not the vet who'll just shove whatever he needs moved in a carrier and jump it, but the guy trying to haul his rat loot in a Bestower.
It makes me wonder if CCPs "vision for 0.0" is that of an end game - you start in empire, run some missions and train skills, then move on to a lowsec corp and pvp a little, then once you have your own personal supply chain taken care of, move out to null.
Maybe their vision of the game is one where newbies learn to maybe make some bookmarks, use a scanner, learn about timing and aggro and - god forbid - even ask a fellow newbie to scout for them in return for carrying their stuff too?
To this day I recall running an Iteron V full of T2 frigates from Jita to Feythabolis exactly that way back in 2007. I learned a hell of a lot on that run. Who learns anything from going 5 JB hops from Branch to EC-P8R and warping to the Torrinos gate? Who would ever remember doing it. Why even leave empire if you want everything to be trivial and mundane?
If Jump Bridges were free, you might have a point.
Jump Bridges are not free. They require an enormous investment in infrastructure and ISK to keep running. It is a reward for those who invest in them that they can travel through their space more easily than an enemy can.
As somebody who deals with newbies, I know it will cause them any number of headaches, because that's who this is going to hurt. Not the vet who'll just shove whatever he needs moved in a carrier and jump it, but the guy trying to haul his rat loot in a Bestower.
It makes me wonder if CCPs "vision for 0.0" is that of an end game - you start in empire, run some missions and train skills, then move on to a lowsec corp and pvp a little, then once you have your own personal supply chain taken care of, move out to null.
Maybe their vision of the game is one where newbies learn to maybe make some bookmarks, use a scanner, learn about timing and aggro and - god forbid - even ask a fellow newbie to scout for them in return for carrying their stuff too?
To this day I recall running an Iteron V full of T2 frigates from Jita to Feythabolis exactly that way back in 2007. I learned a hell of a lot on that run. Who learns anything from going 5 JB hops from Branch to EC-P8R and warping to the Torrinos gate? Who would ever remember doing it. Why even leave empire if you want everything to be trivial and mundane?
And then said newbie is dropped on by Ukiyo and 20 of his buddies in t3's, recons, and bombers.
Provided the newbie does get lucky and his itty 5 makes it to the local market hub, he finds his modules only able to make a meagre 2-3% profit after two hours of hauling back and forth through dangerous territory. Compare this to the vet with his bulk jump freighter service that can provide more materials, in a fraction of the time, at less cost.
There's a reason hardly anyone played back in the bad old days. Life in 0.0 sucks.
The JB nerf will hardly affect me though, because I live out of empire on an army of alts and only fight in nullsec for the fun of the meta. Sure i'll have to listen to DBRB for an extra 20 minutes on ops, but that's what alcohol is for. It's just another kick in the balls though for the average joe, trying to scrape up an income on havens, and driving them into the arms of mass-supercap wielding megacoalitions.
Its going to be interesting to see how this plays out. I suspect that CCP is catering to a vocal and perpetually dissatisfied element of their player base. Those folks will resub for a month or so and shoot careless idiots on gates until their targets wise up, head back to empire or unsubscribe. Then they will get bored and start whining again or leave.
The more interesting aspect of this is what it will do to RMT'ing and Plex prices once isk faucets start to dry up.
How much more of 0.0 will end up as bot space?
Will each bot be worth more per hour in real dollars?
This will do nothing other than get a few newbies in T1 industrials or a few ravens killed on gates and make it harder for people who aren't used to 0.0 to move out here.
Bots will continue to simply warp off and cloak or sit in a pos, so you'll still never kill them.
Home Defense fleets (which this is *supposed* to encourage?) won't form, because you'll have a very difficult time getting in front of roaming gangs. This is hard enough already with logoffskis and cloaks, and this makes the :effort: required that much higher when you can just go play tanks until they get bored and leave.
I'm currently flying a Dominix with Ogre's and am cap stable. I use this ship to kill rats, and make isk, in the intent of one day having monies to support my self so I can PVP with out fear of losing my one decent ship.
But it's slow going
Is there a better PVE ship for our area of space? Everyone says go for a Drake, but I would assume a drone boat like a Dom would be better or faster then a Drake? Anything I should be shooting for?
I'm currently flying a Dominix with Ogre's and am cap stable. I use this ship to kill rats, and make isk, in the intent of one day having monies to support my self so I can PVP with out fear of losing my one decent ship.
But it's slow going
Is there a better PVE ship for our area of space? Everyone says go for a Drake, but I would assume a drone boat like a Dom would be better or faster then a Drake? Anything I should be shooting for?
T2 skills on a Drake will work wonders for ratting speed and efficiency. But if you want PVP/PVE stability, I'd say go Minmatar, specifically Hurricane for BC and Maelstrom for BS.
Posts
Edit: For two reasons, one because I'm lazy, and two because the reasons CCP claims are behind it are fucking retarded. They say they want to make nullsec dangerous and risky again. That's all well and good, except it never stopped being dangerous. I've lost more ships in Deklein than outside of it. There's probably more reds in space than blues at any given moment. Bridges are the only effective way to travel from the staging system to the systems where you can actually make isk ratting without getting blown up in 10 minutes by some ~elite pvp~ faggot cloaking around VFK
So not only have they exponentially increased the amount of dicking around it takes to get anywhere, they haven't really achieved anything to make 0.0 more 'risky'. In fact, if anything, it's -too- risky. I'm fine with risk. But for a thousand people who live in the space to be ground to a halt by one dude on a gate is fucking retarded.
So basically :ccp:
as it stands, the only reason to even hold nullsec space anymore is for moon money and e-peen
Dr. Eggnog has essentially said CCP will do what it takes to influence the economy and reduce isk faucets.
At least the dev blog said they'd be looking into 0.0 industry and the relationship to empire, which is a pretty huge deal.
btw Kill Everyone then take their stuff.
http://www.dust514stats.com
what alliance are you in?
http://www.dust514stats.com
http://www.dust514stats.com
Ah, so you're trolling? Cute.
My major worry with this nerf is it's going to make it really easy for gatecamps to completely shut down an entire area of 0.0 space.
Of course, it'll also make it easier to do the exact same back to people, so... :ccp:
http://www.dust514stats.com
Also, when does the CSM actually start so we can start with the 0.0 input already?
As somebody who deals with newbies, I know it will cause them any number of headaches, because that's who this is going to hurt. Not the vet who'll just shove whatever he needs moved in a carrier and jump it, but the guy trying to haul his rat loot in a Bestower.
It makes me wonder if CCPs "vision for 0.0" is that of an end game - you start in empire, run some missions and train skills, then move on to a lowsec corp and pvp a little, then once you have your own personal supply chain taken care of, move out to null.
Don't forget the smaller alliances that are just getting started. They won't have the luxury of using titan chains to move freighters.
When you say "exponentially increased", you mean "added 1 whole gate per bridge you make", right?
So why are you talking like CCP have completely removed JBs when all they've done is mildly nerf them? Honestly, you'll get better results if you confine your hyperbole to the faintly plausible.
honest question
have you ever lived in nullsec?
Maybe their vision of the game is one where newbies learn to maybe make some bookmarks, use a scanner, learn about timing and aggro and - god forbid - even ask a fellow newbie to scout for them in return for carrying their stuff too?
To this day I recall running an Iteron V full of T2 frigates from Jita to Feythabolis exactly that way back in 2007. I learned a hell of a lot on that run. Who learns anything from going 5 JB hops from Branch to EC-P8R and warping to the Torrinos gate? Who would ever remember doing it. Why even leave empire if you want everything to be trivial and mundane?
Jump Bridges are not free. They require an enormous investment in infrastructure and ISK to keep running. It is a reward for those who invest in them that they can travel through their space more easily than an enemy can.
PSN: ShogunGunshow
Origin: ShogunGunshow
And then said newbie is dropped on by Ukiyo and 20 of his buddies in t3's, recons, and bombers.
Provided the newbie does get lucky and his itty 5 makes it to the local market hub, he finds his modules only able to make a meagre 2-3% profit after two hours of hauling back and forth through dangerous territory. Compare this to the vet with his bulk jump freighter service that can provide more materials, in a fraction of the time, at less cost.
There's a reason hardly anyone played back in the bad old days. Life in 0.0 sucks.
The JB nerf will hardly affect me though, because I live out of empire on an army of alts and only fight in nullsec for the fun of the meta. Sure i'll have to listen to DBRB for an extra 20 minutes on ops, but that's what alcohol is for. It's just another kick in the balls though for the average joe, trying to scrape up an income on havens, and driving them into the arms of mass-supercap wielding megacoalitions.
"I don't know why people ever, ever try to stop nerds from doing things. It's really the most incredible waste of time." - Tycho
they did
ccp's reaction was basically "fuck you" and they gave us a bigger fuel bay and that's it
Motherfucking
Drakban
Bummer
PSN: ShogunGunshow
Origin: ShogunGunshow
Hey bros someone reactivate Admiral Machiavelli for GS forums or something. I don't play but Goon forums are always fun to read.
Totally nut spai.
PSN: ShogunGunshow
Origin: ShogunGunshow
The more interesting aspect of this is what it will do to RMT'ing and Plex prices once isk faucets start to dry up.
How much more of 0.0 will end up as bot space?
Will each bot be worth more per hour in real dollars?
Bots will continue to simply warp off and cloak or sit in a pos, so you'll still never kill them.
Home Defense fleets (which this is *supposed* to encourage?) won't form, because you'll have a very difficult time getting in front of roaming gangs. This is hard enough already with logoffskis and cloaks, and this makes the :effort: required that much higher when you can just go play tanks until they get bored and leave.
Thanks.
If you still need a trial PM me your email...
I'm currently flying a Dominix with Ogre's and am cap stable. I use this ship to kill rats, and make isk, in the intent of one day having monies to support my self so I can PVP with out fear of losing my one decent ship.
But it's slow going
Is there a better PVE ship for our area of space? Everyone says go for a Drake, but I would assume a drone boat like a Dom would be better or faster then a Drake? Anything I should be shooting for?
T2 skills on a Drake will work wonders for ratting speed and efficiency. But if you want PVP/PVE stability, I'd say go Minmatar, specifically Hurricane for BC and Maelstrom for BS.
XBL: Torn Hoodie
@hoodiethirteen