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[D&D 4E] The Twisting Halls (An Introductory D&D Essentials Adventure)
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My char would benefit from changing but we started this to get a feel for the redbox and emulate the game a new DnD player would have.
Should we survive this adventure and continue I vote for incorporating other sources but for now lets try to keep it in the box.(red)
Following stuff I wrote while still more in favor of incorporating HoTFL in this game.
And hope that we dont get a total party kill.
Since we are on the subject on incorpatating HotFL.
I would realy like to turn my char into a knight (striker to defender). I think the redbox realy is missing a defender. All those shifting of goblins would be awesome for opportunity attacks
I rolled up a char and played him through the tower of the wichtingy.
initial char: http://www.megaupload.com/?d=8IRYIVM8
After the Solo adventure he earned 90gp and a Frost Fury Battleaxe +1 (this probably isnt applicable to our adventure since Klopfer got rescued by the "stranger" thus didnt see the tower)
.... but I think we should stay with the redbox chars since we are trying to emulate the experience of just playing with that box in this adventure.
Phantasmal Force VS Goblin: 1d20+4 20
damage goblin: 1d10+4 9
Goblin grants combat advantage and cant make OA
Move: Left 4, up 3
Edendir has phantasmal forces (renamed phantasmal assault in HoFL) and stone blood (removed in HoFL). I'll control him until Warabit gets back.
"Go up, thou bald head." -2 Kings 2:23
"Go up, thou bald head." -2 Kings 2:23
Wolves, melee attack (bite) x2: 2#1d20+7 10 15, both miss!
Initiative Order:
Flipan Took: 11/25 hp; AC 16, Fort 11, Ref 16, Will 13; resist 2 all, bloodied
Goblin Cutthroat 1: 15/30 hp; AC 15, Fort 13, Ref 14, Will 13; bloodied
Goblin Cutthroat 2: 0/30 hp; AC 15, Fort 13, Ref 14, Will 13; dying
Loni Basaltson: 17/27 hp; AC 18, Fort 12, Ref 14, Will 16
Klopfer Falkenfelser: 36/36 hp +2 temp; AC 17, Fort 16, Ref 11, Will 11
Edendir Tellynnial: hp 12/22; AC 14, Fort 11, Ref 14, Will 14
Gray Wolf 1: 38/38 hp; AC 16, Fort 14, Ref 15, Will 13
Gray Wolf 2: 24/38 hp; AC 16, Fort 14, Ref 15, Will 13
"Go up, thou bald head." -2 Kings 2:23
FOO.
OGO.
OOLO.
I need to start contributing to this fight, I've been doing nothing but standing around
Flipan dashed forward, at the instruction of his comrade he flanked the bloodied goblin and struck out.
Move: Flank Bloodied Goblin (NW of goblin 1)
Standard Action: Defensive Strike
Bonuses: Dex, CA, Prof
Defensive Strike at Bloodied Goblin: 1d20+3+4+1+2 28 1d6+4 9 2d6 5
For quickness of play, though, I'll assume the same damage.
"Go up, thou bald head." -2 Kings 2:23
Goblin, melee attack (shortsword): 1d20+6 16; miss!
Initiative Order:
Loni Basaltson: 17/27 hp; AC 18, Fort 12, Ref 14, Will 16
Klopfer Falkenfelser: 36/36 hp +2 temp; AC 17, Fort 16, Ref 11, Will 11
Edendir Tellynnial: hp 12/22; AC 14, Fort 11, Ref 14, Will 14
Gray Wolf 1: 38/38 hp; AC 16, Fort 14, Ref 15, Will 13
Gray Wolf 2: 24/38 hp; AC 16, Fort 14, Ref 15, Will 13[/QUOTE]
Flipan Took: 11/25 hp; AC 16, Fort 11, Ref 16, Will 13; resist 2 all, bloodied
Goblin Cutthroat 1: 1/30 hp; AC 15, Fort 13, Ref 14, Will 13; bloodied
Goblin Cutthroat 2: 0/30 hp; AC 15, Fort 13, Ref 14, Will 13; dying
"Go up, thou bald head." -2 Kings 2:23
"Go up, thou bald head." -2 Kings 2:23
Standard:Sun Burst: 1d20+6 20 -meant to be brand of the sun
Brand of the Sun damage: 1d8+4 12
Hit
Loni, Edendir and Flipan all gain 2 THP's
Move: Right of wolf one
charge wolf2: 1d20+9 16
charge wolf2 dmg: 1d12+7 17
I'll assume the latter unless you intentionally want to go over the rocks for some reason.
"Go up, thou bald head." -2 Kings 2:23
XX
XX
X
Well since I did not move in this turn your interpretation is valid.
Phantasmal Force VS Wolf 2: 1d20+4 5 1d10+4 13
"Go up, thou bald head." -2 Kings 2:23
Wolf1: Bites Loni, shifts 4 away, then moves 4 more.
I didn't include combat advantage below, so Wolf1 hits an AC of 20 instead of 18.
Initiative Order:
Flipan Took: 11/25 hp +2 temp; AC 16, Fort 11, Ref 16, Will 13; bloodied
Goblin Cutthroat 1: 0/30 hp; AC 15, Fort 13, Ref 14, Will 13; dying
Goblin Cutthroat 2: 0/30 hp; AC 15, Fort 13, Ref 14, Will 13; dying
Loni Basaltson: 10/27 hp; AC 18, Fort 12, Ref 14, Will 16; bloodied, prone
Klopfer Falkenfelser: 27/36 hp; AC 17, Fort 16, Ref 11, Will 11
Edendir Tellynnial: hp 12/22 +2 temp; AC 14, Fort 11, Ref 14, Will 14
Gray Wolf 1: 38/38 hp; AC 16, Fort 14, Ref 15, Will 13
Gray Wolf 2: 7/38 hp; AC 16, Fort 14, Ref 15, Will 13; bloodied
"Go up, thou bald head." -2 Kings 2:23
Flipan is up; both goblins are down, so Loni goes after that.
"Go up, thou bald head." -2 Kings 2:23
"Go up, thou bald head." -2 Kings 2:23
Move: Stand Up
Standard: Blessing of battle.: 1d20+6 24
Blessing of battle damage: 1d8+4 10
Loni gains resist 2 all damage untill the end of his next turn.
"Go up, thou bald head." -2 Kings 2:23
"Go up, thou bald head." -2 Kings 2:23
It is Flipan's and Edendir's turns.
"Go up, thou bald head." -2 Kings 2:23
Standard:
Stone Blood vs Wolf: 1d20+4 17 1d6+4 10
Wolf is slowed until the end of my next turn
Wolf1 double moves four squares right and two up.
Initiative Order:
Flipan Took: 11/25 hp +2 temp; AC 16, Fort 11, Ref 16, Will 13; bloodied
Goblin Cutthroat 1: 0/30 hp; AC 15, Fort 13, Ref 14, Will 13; dying
Goblin Cutthroat 2: 0/30 hp; AC 15, Fort 13, Ref 14, Will 13; dying
Loni Basaltson: 10/27 hp; AC 18, Fort 12, Ref 14, Will 16; bloodied, resist 2 (all)
Klopfer Falkenfelser: 27/36 hp; AC 17, Fort 16, Ref 11, Will 11
Edendir Tellynnial: hp 12/22 +2 temp; AC 14, Fort 11, Ref 14, Will 14
Gray Wolf 1: 28/38 hp; AC 16, Fort 14, Ref 15, Will 13; slowed
Gray Wolf 2: 0/38 hp; AC 16, Fort 14, Ref 15, Will 13; dead
"Go up, thou bald head." -2 Kings 2:23
"Man my reflexes are really slow today."
Flipan wastes no more time and rushes down, lunging at the end of his sprint to slash at the wolf.
MOVE: Down to 2 squares above the wolf:
Free Action: Backstab
Standard: Deft strike: move two down to diagonally above the wolf and then use the backstab to gain combat advantage.
Deft Strike against Wolf: 1d20+3+4+1+2 30 1d4+4 7 2d6 11 = 22 damage (see spoiler)
22 damage total
Loni is up again.
"Go up, thou bald head." -2 Kings 2:23
Move: Right of wolf
Standard: Blessing of battle.: 1d20+6 13
Miss
Loni gains resist 2 all damage untill the end of his next turn.
Unfortunately he is distracted by Loni who is blocking the straightest path and misses the monster.
"Go up, thou bald head." -2 Kings 2:23