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[SC2: Multiplayer] Fast expand all over your face

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Posts

  • Edgler VessEdgler Vess Registered User regular
    edited September 2010
    Just watched the replay, its not worth watching really, entertaining in a newbie sort of way, he just had good placement of his supply depots on his area, seems like a good idea for terran players, but he stuffed his econ early by building so many, If I would have went straight Baneling bust first, i would have crushed him....

    http://www.sc2replayed.com/replays/75381-1v1-terran-zerg-metalopolis

    Edgler Vess on
    steam_sig.png
  • MouschiMouschi Registered User regular
    edited September 2010
    kedinik wrote: »
    Out-macroing someone after their failed VR rush is "retarded cheese".

    I have just been informed.

    All macro is retarded cheese. You should just reaper rush and then double-click an SCV and hit S.

    That's how the pros do it, cheesemonger.

    Mouschi on
    1848717-1.png
    Gamertag: Cunning Hekate // League of Legends: FeroxPA
  • TkenTken post-CSL January 2012 Partycraft 6th Place Winner Registered User regular
    edited September 2010
    zerg rush wrote: »
    [snip]
    Tken wrote: »
    zerg rush wrote: »
    Tken wrote: »
    Xeddicus wrote: »
    Tken wrote: »
    I have a question.

    I think my map selection screen (before creating a game) is somehow broken. Here's a screenshot:

    http://img9.imageshack.us/img9/9338/screenshot2010090718311.jpg

    As you can see the maps are in no discernible order and I no longer have a dropdown to filter them. Also, I'm missing a ton of maps on this screen; the only non-novice ladder map available is Steppes of War. Does anyone know what caused this, or how to fix it?

    (I have the same problem when creating a Multiplayer game; I literally can only create games on Steppes of War as far as 1v1 ladder maps go)

    Yeah, that's broken.

    Balls. Anyone know where the maps are stored? That might help me fix it.

    I got this problem before. Go into C/program data/blizzard entertainment/ and delete the battle.net folder. You need 'view hidden folders' on to get there. NB: this is for windows vista, but XP and 7 should have similar paths to fix it.

    I don't have anything like that =\. I searched for everything battle.net or Blizzard related to be sure, with hidden file searching enabled. I did find a Battle.net folder in my main installation directory but all it has is two necessary mpq files that break the game when deleted.

    Thanks for trying, though. :P
    Which operating system are you using?

    Here's the solution I used.
    http://us.battle.net/sc2/en/forum/topic/248415974

    Edit:
    Windows XP wrote:
    The folder for me was in a different place ( different windows versions I assume ) for me using xp it was in documents and setting\all users\application data\blizz etc..

    Whoops, you were actually completely correct the first time. I'm on Windows 7 and I just placed too much faith in its search function, which evidently isn't really searching hidden shit when it says it is.

    Thanks a bunch.

    Tken on
    steam_sig.png
  • AkiraAkira Registered User regular
    edited September 2010
    Satsumomo wrote: »
    I just wish that Nydus worms weren't audible in THE WHOLE GODDAMN MAP.

    Ok but only if Nukes get to work the same way.

    Akira on
    akira.gif
  • CycloneRangerCycloneRanger Registered User regular
    edited September 2010
    Check out this forcefield usage:

    repimg-33-147302.jpg

    Turned a roach/ling surround on my stalkers into a triumph.

    CycloneRanger on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited September 2010
    man nerf forcefield

    nealcm on
    19ZUtIw.png
  • SkutSkutSkutSkut Registered User regular
    edited September 2010
    Nerf Protoss.

    half stalkers move speed and range, quarter Zealots health and shields, half void ray speed and remove gateways and chronoboost. :P

    SkutSkut on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited September 2010
    forcefield should like, screw up protoss technology and cause them to be unable to shoot over it!!!

    lasers can't go through forcefields, that doesn't even make SENSE

    spines totally can thoguh

    nealcm on
    19ZUtIw.png
  • peacekeeperpeacekeeper AustraliaRegistered User regular
    edited September 2010
    wilting wrote: »
    Ugh my will to play is being drained out of me, I've lost a bunch of games in a row. I've lost a bunch of games against toss, way more than statisically normal, including a number of times where I thought I was doing well where Im left scratching my head wondering why I lost. I haven't played against a z in days, don't know whats up with that.

    TvP (Please halp)



    repimg-33-147182.jpg



    I think I need to do a big analysis session and train up my game but I don't know if I have the energy for it.

    I watched this one because it had the least downloads :P I only watched up until you got the Thors, explain why below.
    Your opening is back to front, you are sacrificing scv's to build rax, unless you are getting cheesed and need your forces out right now, no need to deviate from 10 depot, 12 rax, 13 refinery, 15 orbital cmd. Normal 3 rax is fine, keep pumping scv's non-stop, and marine/marauder whatever from your first rax, and as your resources go up, build a 2nd rax, 3rd rax as resources allow, don't stop making scv's unless you desperately need units right right now.

    Personally against P I get a ghost academy up before my 3rd rax, and have 1 normal rax, 2 with tech labs, and pump a few ghosts between marauders as gas allows, and non-stop marines. You might not like ghosts though that's fine. Then I push out at whatever time, after stim etc, before they typically get colossi etc and get my expo.

    Rest of the game macro, good stuff. Lots of scv's, good mule/scan usage. Upgrading units good good.

    Then you started doing stuff you couldn't support, and without the need to. Factory, armoury, starport. There's nothing wrong with that if you need it, he goes fast colossus maybe so you throw down a factory to get a starport, swap the reactor over and pump vikings.

    But you stayed on 1 base way too long, when you should be looking to get a 2nd base asap. When you first scanned you saw he had a cannon up, bam expand! Forges are not need to build zealots/sentries/stalkers, all those resources he has uselessly spent on turtling up you can spend on a CC. To me I would've thought he's using cannons to fast expand and would've double expanded and thrown up a couple of bunkers at each expo. But he didn't he did nothing then put up a nexus at a silly spot which leads me to the last point of scouting.

    Taking the xelnagas is good, goodgoodgood as Day9 says. Then nothing aaarg I was thinking, he could've had a nexus at every patch and no units! However unlikely you've no way of knowing.

    So in short, fix your opening, money spending is good, expand more more more, scout more :) Just solidifying your fundamentals.

    peacekeeper on
  • His CorkinessHis Corkiness Registered User regular
    edited September 2010
    So apparently there's a hack that allows you to warp in Immortals from Warpgates.

    I'm struggling to see this as anything but an example of how Blizzard's coders are incompetent.

    His Corkiness on
  • SkutSkutSkutSkut Registered User regular
    edited September 2010
    So apparently there's a hack that allows you to warp in Immortals from Warpgates.

    I'm struggling to see this as anything but an example of how Blizzard's coders are incompetent.

    That explains some things that happened today.:?


    Damnable clowns.

    SkutSkut on
  • EzekielEzekiel Registered User regular
    edited September 2010
    Akira wrote: »
    Satsumomo wrote: »
    I just wish that Nydus worms weren't audible in THE WHOLE GODDAMN MAP.

    Ok but only if Nukes get to work the same way.

    Ok but only if nydus unloads quicker.

    Ezekiel on
    428475-1.png
    I will throw you on the land and hurl you on the open field. I will let all the birds of the air settle on you and all the beasts of the earth gorge themselves on you. I will spread your flesh on the mountains and fill the valleys with your remains. I will drench the land with your flowing blood all the way to the mountains, and the ravines will be filled with your flesh. - Ezekiel 32: 4-6
  • MonoxideMonoxide Registered User, ClubPA regular
    edited September 2010
    Uh, well, wow. I wonder how long it'll take until that's patched.

    though, if Immortals were warpgate units, it'd certainly make their cost:benefit ratio a little more favorable

    (okay, a lot more)

    Monoxide on
  • EzekielEzekiel Registered User regular
    edited September 2010
    Jesus that would be scary, immortals popping into the back of my base. O.O

    Ezekiel on
    428475-1.png
    I will throw you on the land and hurl you on the open field. I will let all the birds of the air settle on you and all the beasts of the earth gorge themselves on you. I will spread your flesh on the mountains and fill the valleys with your remains. I will drench the land with your flowing blood all the way to the mountains, and the ravines will be filled with your flesh. - Ezekiel 32: 4-6
  • KhaczorKhaczor Registered User regular
    edited September 2010
    Ezekiel wrote: »
    Akira wrote: »
    Satsumomo wrote: »
    I just wish that Nydus worms weren't audible in THE WHOLE GODDAMN MAP.

    Ok but only if Nukes get to work the same way.

    Ok but only if nydus unloads quicker.

    Make nukes go off in less than half the time.

    Khaczor on
  • GuekGuek Registered User regular
    edited September 2010
    so i just tried out immortals against tanks and it worked well but fuck, my entire zealot army gets wiped out. can't wait for that patch...

    Guek on
  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited September 2010
    Ezekiel wrote: »
    Jesus that would be scary, immortals popping into the back of my base. O.O

    Screw double robo, the quad-robo rush is born.

    FuriousJodo on
    FuriousJodo on Twitch/PSN/XBL/Whatever else
  • EzekielEzekiel Registered User regular
    edited September 2010
    Khaczor wrote: »
    Ezekiel wrote: »
    Akira wrote: »
    Satsumomo wrote: »
    I just wish that Nydus worms weren't audible in THE WHOLE GODDAMN MAP.

    Ok but only if Nukes get to work the same way.

    Ok but only if nydus unloads quicker.

    Make nukes go off in less than half the time.

    Make the red dot bigger.

    Ezekiel on
    428475-1.png
    I will throw you on the land and hurl you on the open field. I will let all the birds of the air settle on you and all the beasts of the earth gorge themselves on you. I will spread your flesh on the mountains and fill the valleys with your remains. I will drench the land with your flowing blood all the way to the mountains, and the ravines will be filled with your flesh. - Ezekiel 32: 4-6
  • TheStigTheStig Registered User regular
    edited September 2010
    Ezekiel wrote: »
    Khaczor wrote: »
    Ezekiel wrote: »
    Akira wrote: »
    Satsumomo wrote: »
    I just wish that Nydus worms weren't audible in THE WHOLE GODDAMN MAP.

    Ok but only if Nukes get to work the same way.

    Ok but only if nydus unloads quicker.

    Make nukes go off in less than half the time.

    Make the red dot bigger.

    Make the nydus worm castable under buildings and it destroys the building when it pops up.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • StiltsStilts Registered User regular
    edited September 2010
    TheStig wrote: »
    Ezekiel wrote: »
    Khaczor wrote: »
    Ezekiel wrote: »
    Akira wrote: »
    Satsumomo wrote: »
    I just wish that Nydus worms weren't audible in THE WHOLE GODDAMN MAP.

    Ok but only if Nukes get to work the same way.

    Ok but only if nydus unloads quicker.

    Make nukes go off in less than half the time.

    Make the red dot bigger.

    Make the nydus worm castable under buildings and it destroys the building when it pops up.

    Make Immortals immortal.

    The only way to beat them is to convince them that living forever really sucks.

    Stilts on
    IKknkhU.gif
  • PantsBPantsB Fake Thomas Jefferson Registered User regular
    edited September 2010
    So I decide to play 2v2 for a bit.

    Terrible decision. All 3 games ended up on Scorched Haven
    400px-Scorched_Haven.jpg

    Game 1 - I'm just getting my 2nd (of 4) warpgate up, I've scouted one of my opponents when.. wait whats that in my base? Canon rush. You have to be kidding me. I briefly try to get away but its the 2nd canon and I only have 1 zealot out. Quit.

    Game 2, same map. "Watch out for a cannon rush, they seem popular on this map." "I'm doing that." Cannon rush hurts the Terran, Protoss counters undefended base with 2 gate and partner quits. Ten minutes later I concede as waves of Immortals and marauders overrun my stalkers.

    As I leave "man you gave up too early, I won that game (Game 1)."

    I then played an OK 3v3 where I decided to expand early to the gold and ended up giving thousands away to my partners because I had more than I could spend. The other three spent most of the game trying to take down my bases (got 2nd gold as well) while I churned out gate units and a huge marauder and crazy huge ling army (like 150 food of zerglings) was built up. Won that one

    Game 3, same map. Two Protoss vs Zerg and Toss. My partner again says "yeah I use cannons." He then fast expands using a forge and cannons. OK cool, I can get on board. I expand as well to the natural. We're both building some units but not a whole lot when suddenly he expands in the middle (gold) and starts building tons of cannons around it. I say "lol why not?" I'm clearly playing with an innovative thinker. I've got 9 gates, 2 robo and a starport and I'm getting all these upgrades and we keep fighting off pushes in the gold. And then I get dropped in my main and lose most of my tech and my main/natural. And the gold mines out. And he still isn't pushing.

    We ended up getting starved out of the gold because we didn't have a way to spend it fast enough (which seems impossible). I look at stats... he's a Bronze. It wasn't innovation but ignorance and I slapped my forehead. I should have played better instead of following his lead but just a weird game.
    Ezekiel wrote: »
    Jesus that would be scary, immortals popping into the back of my base. O.O

    Screw double robo, the quad-robo rush is born.

    You think you're joking
    repimg-33-145719.jpg

    PantsB on
    11793-1.png
    day9gosu.png
    QEDMF xbl: PantsB G+
  • MouschiMouschi Registered User regular
    edited September 2010
    WHAT DOES SLIGHTLY FAVORED EVEN MEAN

    ... I just played some guy in bronze league, and he was slightly favored to win the match. I sent 16 speedlings into his base, and he had one zealot built.

    I wanted to give him a hug. It was like my games right after placement, but in reverse.

    Mouschi on
    1848717-1.png
    Gamertag: Cunning Hekate // League of Legends: FeroxPA
  • zerg rushzerg rush Registered User regular
    edited September 2010
    wilting wrote: »
    Ugh my will to play is being drained out of me, I've lost a bunch of games in a row. I've lost a bunch of games against toss, way more than statisically normal, including a number of times where I thought I was doing well where Im left scratching my head wondering why I lost. I haven't played against a z in days, don't know whats up with that.

    TvP (Please halp)



    repimg-33-147182.jpg



    I think I need to do a big analysis session and train up my game but I don't know if I have the energy for it.

    I watched this one because it had the least downloads :P I only watched up until you got the Thors, explain why below.
    Your opening is back to front, you are sacrificing scv's to build rax, unless you are getting cheesed and need your forces out right now, no need to deviate from 10 depot, 12 rax, 13 refinery, 15 orbital cmd. Normal 3 rax is fine, keep pumping scv's non-stop, and marine/marauder whatever from your first rax, and as your resources go up, build a 2nd rax, 3rd rax as resources allow, don't stop making scv's unless you desperately need units right right now.

    Personally against P I get a ghost academy up before my 3rd rax, and have 1 normal rax, 2 with tech labs, and pump a few ghosts between marauders as gas allows, and non-stop marines. You might not like ghosts though that's fine. Then I push out at whatever time, after stim etc, before they typically get colossi etc and get my expo.

    Rest of the game macro, good stuff. Lots of scv's, good mule/scan usage. Upgrading units good good.

    Then you started doing stuff you couldn't support, and without the need to. Factory, armoury, starport. There's nothing wrong with that if you need it, he goes fast colossus maybe so you throw down a factory to get a starport, swap the reactor over and pump vikings.

    But you stayed on 1 base way too long, when you should be looking to get a 2nd base asap. When you first scanned you saw he had a cannon up, bam expand! Forges are not need to build zealots/sentries/stalkers, all those resources he has uselessly spent on turtling up you can spend on a CC. To me I would've thought he's using cannons to fast expand and would've double expanded and thrown up a couple of bunkers at each expo. But he didn't he did nothing then put up a nexus at a silly spot which leads me to the last point of scouting.

    Taking the xelnagas is good, goodgoodgood as Day9 says. Then nothing aaarg I was thinking, he could've had a nexus at every patch and no units! However unlikely you've no way of knowing.

    So in short, fix your opening, money spending is good, expand more more more, scout more :) Just solidifying your fundamentals.

    I didn't get that from the game at all. The big thing is that you were at 106 food, and he was at 60 something. You could have easily swept it then and there. Granted, you didn't know this, but that's only because you didn't attack, poke, prod, etc against him.

    Watching the next game, I also noticed you at 11 marines, not attacking against a single stalker. Again, you couldn't have known it was a single stalker unless you went and looked, but that's why you go and look.

    zerg rush on
  • GuekGuek Registered User regular
    edited September 2010
    woot, rank 1. i'm so close to diamond, i can smell it

    Guek on
  • SkutSkutSkutSkut Registered User regular
    edited September 2010
    I had a guy over commit to reapers and I was going factport, killed his initial reapers and rolled up his ramp with 2 tanks 2 marauders a banshee and 2 marines, killed 3 reapers in his base and 2 rines.:(

    SkutSkut on
  • zerg rushzerg rush Registered User regular
    edited September 2010
    Stilts wrote: »
    TheStig wrote: »
    Ezekiel wrote: »
    Khaczor wrote: »
    Ezekiel wrote: »
    Akira wrote: »
    Satsumomo wrote: »
    I just wish that Nydus worms weren't audible in THE WHOLE GODDAMN MAP.

    Ok but only if Nukes get to work the same way.

    Ok but only if nydus unloads quicker.

    Make nukes go off in less than half the time.

    Make the red dot bigger.

    Make the nydus worm castable under buildings and it destroys the building when it pops up.

    Make Immortals immortal.

    The only way to beat them is to convince them that living forever really sucks.

    New Terran unit confirmed
    planescape-torment_inlay.jpg

    zerg rush on
  • PantsBPantsB Fake Thomas Jefferson Registered User regular
    edited September 2010
    zerg rush wrote: »
    Stilts wrote: »
    TheStig wrote: »
    Ezekiel wrote: »
    Khaczor wrote: »
    Ezekiel wrote: »
    Akira wrote: »
    Satsumomo wrote: »
    I just wish that Nydus worms weren't audible in THE WHOLE GODDAMN MAP.

    Ok but only if Nukes get to work the same way.

    Ok but only if nydus unloads quicker.

    Make nukes go off in less than half the time.

    Make the red dot bigger.

    Make the nydus worm castable under buildings and it destroys the building when it pops up.

    Make Immortals immortal.

    The only way to beat them is to convince them that living forever really sucks.

    New Terran unit confirmed

    PantsB on
    11793-1.png
    day9gosu.png
    QEDMF xbl: PantsB G+
  • Marty81Marty81 Registered User regular
    edited September 2010
    Mouschi wrote: »
    WHAT DOES SLIGHTLY FAVORED EVEN MEAN

    I heard once that the whole "slightly favored" thing only considers your W/L ratio - whoever has the better one is favored, regardless of league or actual match history, etc.

    No idea if that's true, though.

    Marty81 on
  • McSnugglesMcSnuggles Registered User regular
    edited September 2010
    I played an hour+ game versus a zerg today and won, but he did something strange. Are you supposed to be able to neural parasite while burrowed, or is that an exploit?

    McSnuggles on
    360 Gamertag: Mcsnuggles
    371610-1.png
  • EzekielEzekiel Registered User regular
    edited September 2010
    Why isn't there an actual...you know...infest terran spell? It doesn't make any sense that the infestor spawns humans that are already infested from inside them. WTF is that, really? When does this infesting occur and why can't I do it?

    Ezekiel on
    428475-1.png
    I will throw you on the land and hurl you on the open field. I will let all the birds of the air settle on you and all the beasts of the earth gorge themselves on you. I will spread your flesh on the mountains and fill the valleys with your remains. I will drench the land with your flowing blood all the way to the mountains, and the ravines will be filled with your flesh. - Ezekiel 32: 4-6
  • SkutSkutSkutSkut Registered User regular
    edited September 2010
    Infested command centers able to make Aberrations would be some scary shit.

    SkutSkut on
  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    edited September 2010
    why was the corruptors corruption ability removed?

    it seems like it would be pretty useful

    DodgeBlan on
    Read my blog about AMERICA and THE BAY AREA

    https://medium.com/@alascii
  • TheStigTheStig Registered User regular
    edited September 2010
    It was given to the overseer and nerfed to make it not stop the attack of defensive structures, including the planetary fortress.

    Mostly because it was underused on corruptors and they weren't really worth their cost and couldn't contribute anything vs a ground army.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • EzekielEzekiel Registered User regular
    edited September 2010
    It isn't underused on overseers?

    Ezekiel on
    428475-1.png
    I will throw you on the land and hurl you on the open field. I will let all the birds of the air settle on you and all the beasts of the earth gorge themselves on you. I will spread your flesh on the mountains and fill the valleys with your remains. I will drench the land with your flowing blood all the way to the mountains, and the ravines will be filled with your flesh. - Ezekiel 32: 4-6
  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited September 2010
    McSnuggles wrote: »
    I played an hour+ game versus a zerg today and won, but he did something strange. Are you supposed to be able to neural parasite while burrowed, or is that an exploit?

    I believe it's an exploit but I think Blizzard is actually making it normal in the patch. Or I may be mixing fake patch notes - I really don't know anymore.

    FuriousJodo on
    FuriousJodo on Twitch/PSN/XBL/Whatever else
  • TheStigTheStig Registered User regular
    edited September 2010
    Yeah but you gotta make them anyway.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • zerg rushzerg rush Registered User regular
    edited September 2010
    Marty81 wrote: »
    Mouschi wrote: »
    WHAT DOES SLIGHTLY FAVORED EVEN MEAN

    I heard once that the whole "slightly favored" thing only considers your W/L ratio - whoever has the better one is favored, regardless of league or actual match history, etc.

    No idea if that's true, though.

    It compares your rating VS your opponent's MMR. According to team liquid, it means that two opponents can see each other as both favored. For example, two bronze players who both regularly beat platinums will face each other and both see a favored opponent, then one of them will win and get 20 points while the other one loses 1 point. This is also why a player who has a lower MMR than rating will just hemorrhage points, gaining only 1-2 on a win while losing 20 on a loss.

    zerg rush on
  • peacekeeperpeacekeeper AustraliaRegistered User regular
    edited September 2010
    I just watched the vods of the games from GSL last night.

    You know how Day9 says just getting more stuff will beat cutesty play, I think Torch's playstyle of at least 1 of everything displays this.

    peacekeeper on
  • zerg rushzerg rush Registered User regular
    edited September 2010
    DodgeBlan wrote: »
    why was the corruptors corruption ability removed?

    it seems like it would be pretty useful

    Man, old corruptors were so boss.

    http://www.youtube.com/watch?v=AfCB71-ML3U

    Then again, back then the mothership had a shield made of compressed time and a planet cracker.

    zerg rush on
  • SkyGheNeSkyGheNe Registered User regular
    edited September 2010
    I always find a hacker's reasoning fascinating. It's always group who takes the game really seriously vs. guy who sees it as a game.

    http://sea.battle.net/sc2/en/forum/topic/48835680?page=3
    I always had hard time vs Terran because the good ones (1000+ points) just kite my zealots or focus fire my stalkers. While Immortals are too slow to get into combat. These guys are better players than me, I have no clue how to deal with it just yet..



    Let me say for the record that I didn't come up with the Immortal exploit, that was discovered by two other guys(simultaneously). Their name will remain anonymous but just take it from me, that the project as a whole is developed by a small team of guys who are just doing this for fun.



    Here is a replay that does it justice. The replay is Protoss vs Protoss.



    If you think I maphaxed, I didn't. As you could see in the bad replay(OP post) I had no idea the guys scv was still in my base ready to scout out my dark templars.



    Anyway to solve all these problems I decided to use sentries.



    This replay shows something I built for sentries so I can relax in my base and make Immortals while the enemy tries to get in. There is no maphax because I don't believe in it...



    http://sc2.replayers.com/replays/view/3358



    Sure there is a lot of haters out there and I really don't blame you for being a hater. I'm the opposite of you, but that is just the fact of life there is always going to be polar opposites. Pro-gamers and Pro-exploiters.



    It makes sense to hate me because I tilt the games advantage for myself.. But there are other ways of looking at it.



    For one this isn't public, and it never will be. All involved have been there and done that, we have no intention of ruining the game for everyone. Secondly we're not trying to keep it a massive secret, we don't care if you find out about what we discover, it's purely for entertainment. We are not trying to keep it a secret and sneak into some tournament league diminishing the integrity of the game, we are just playing as you do, with a few bent rules.



    I guess if you have been hurt by warp'n immortals, on behalf of our small team, we're sorry. Just look on the bright side, not many people get to go up against these things.



    Peace.

    There's like this weird sort of morality built around their decisions. I mean, my reaction would be "if you're going to hack in one way, why not every way?" but it looks like it's more complicated than that.

    SkyGheNe on
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