Storm and Collosi both counter marauders, however both are teir 3 units that require an additional, costly upgrade in addition to their own structure to build.
In the case of storm, 2 structures if you dont already have a council. I'm thinking Immortals need something, maybe +1 range? They aren't really that great for their cost against many, many compositions
splash? range boost? 7 range, with a small splash?
Immortals would probably be overpowered simply from getting 7 range, seriously. They definately don't need splash either. Possibly 6 range, to be same as stalkers. But then you'd always get immortals in PvP then, no choice about it.
Immortals do such insane amounts of damage you have to be really careful about any changes to them. I'm fine with them being a support unit instead of a core unit really.
I hate turtling terrans as zerg, because I have a hard time figuring out when they're going to push. I'm not going to push in since it'd cost me way too many guys, but I need to balance my expanding with their unit production, which isn't always easy.
I don't know if this stops being possible outside of Bronze league, clearly, but my secret to scouting a turtled Terran is just to circle an Overseer around back and find a hole in the turret cover. You have live long enough to drop a changeling and skidaddle.
Even if the Terran is on the ball and tries to intercept, you're all the way back by the mineral line -- you can run the changeling right up to his production buildings before his units run from the ramp back to you.
Usually there are a couple Marines or another turret back there the second time, so use your intel wisely.
hlprmnky on
_
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0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
edited September 2010
Hahahahaha my friend sent me this awesome strat.
1) Build Vikings
2) Put ground mode Vikings into Medivacs
3) ???????
4) Win because you're Terran.
Man, I finally tried it and I must admit I feel dirty using this Korean 4-gate thing. I just beat a guy who played much better than I did; I wasn't even really making a beeline for the build.
There already is. By winning matches in a row, you're placed against higher tier players. So, first match you play against an even player you get 10 points. Second match you play against someone slightly higher, and get (for example) 12 points. Third match you play against someone in a rank above you and get 14-16 points. Fourth match you play against someone two ranks above you and you get 18 points. Eventually you'll be beating Idra and earning 48 points a match. If you lose at any point, you get knocked down a step.
Your bonus for win streaks is instead rolled into a bonus for a high% of wins in recent games. The game just happens to reward you with better opponents, instead of giving points directly.
Sure about that? I've been on winning streaks, and it's been silver bronze gold bronze silver ...etc.
Yes.
I guarantee you that if Jaedong or Bisu took over a bronze account, within two dozen matches they'd be playing nothing but diamond players, even while the rank stayed at bronze.
SC2 doesn't technically use a streak system, but instead will start to increase your uncertainty vastly while increasing your rank a little bit. It functions similar to a streak system in practice though. Beating higher player after higher player will cause the system to be more uncertain as you're defeating enemies it thinks you shouldn't be able to. This widens your potential opponent pool, allowing you to face higher and lower, while also marginally increasing your rank (which also causes you to face higher opponents). Effectively, it slowly moves you away from players worse than you while quickly giving you the chance to face higher opponents. It also works in reverse for losing streaks.
This is why going 50-10 in one day will result in a muuuuch larger swing than going 140-100, even though the number of wins minus losses is the same.
There already is. By winning matches in a row, you're placed against higher tier players. So, first match you play against an even player you get 10 points. Second match you play against someone slightly higher, and get (for example) 12 points. Third match you play against someone in a rank above you and get 14-16 points. Fourth match you play against someone two ranks above you and you get 18 points. Eventually you'll be beating Idra and earning 48 points a match. If you lose at any point, you get knocked down a step.
Your bonus for win streaks is instead rolled into a bonus for a high% of wins in recent games. The game just happens to reward you with better opponents, instead of giving points directly.
Sure about that? I've been on winning streaks, and it's been silver bronze gold bronze silver ...etc.
Yes.
I guarantee you that if Jaedong or Bisu took over a bronze account, within two dozen matches they'd be playing nothing but diamond players, even while the rank stayed at bronze.
SC2 doesn't technically use a streak system, but instead will start to increase your uncertainty vastly while increasing your rank a little bit. It functions similar to a streak system in practice though. Beating higher player after higher player will cause the system to be more uncertain as you're defeating enemies it thinks you shouldn't be able to. This widens your potential opponent pool, allowing you to face higher and lower, while also marginally increasing your rank (which also causes you to face higher opponents). Effectively, it slowly moves you away from players worse than you while quickly giving you the chance to face higher opponents. It also works in reverse for losing streaks.
This is why going 50-10 in one day will result in a muuuuch larger swing than going 140-100, even though the number of wins minus losses is the same.
I know for a fact that I have won a match versus someone that was considered slightly favored, and then turned around and played a match against someone even, so yes overtime you play against higher ranked opponents, but your rank also becomes higher. But yeah, you do not get bonus points for streaking.
edit: also you would never get 48 pts in a match ever, because by the time you are playing Idra, your rank is already considered close to his, the system never matches you with someone that is that much higher than you.
edit2: also even if say I am in gold, and I played against a diamond ranked player, that doesnt mean they would be considered favored. If we had the same background skill level the match would be considered even.
Ugh my will to play is being drained out of me, I've lost a bunch of games in a row. I've lost a bunch of games against toss, way more than statisically normal, including a number of times where I thought I was doing well where Im left scratching my head wondering why I lost. I haven't played against a z in days, don't know whats up with that.
TvP (Please halp)
TvTs (Some wins, some losses)
I think I need to do a big analysis session and train up my game but I don't know if I have the energy for it.
I will watch some of these later when I get home in a few hours!
I just played a strange game. I was kinda messing around (built a forge first, then no units for a long time against a Terran on Xel'Naga caverns). I was expecting to lose hard, but apparently this guy lost his nerve or something (kept scanning me and moving SCVs around). He finally pushes in after I had taken my expo and I met his marauders and unsieged tanks with a barrage of chargelots, sentries, and immortals. I warped in a few more guys and pushed into his main, at which point he called me a maphacker and left.
Some people get so thrown off when their opponent plays nonstandard; it's kinda funny. Since some of you guys have a real hard-on for rage I'll throw the replay up (really nothing spectacular):
[Edit: Also, I love how the ragers are always a subset of the guys who start with "gl hf".]
That 4 gate 1 robo, 1 base play that orb just lost to is the same shit that got me. Like how can they support so many fucking units? I had an expansion and nearly double their workers and they still managed to out produce me.
That 4 gate 1 robo, 1 base play that orb just lost to is the same shit that got me. Like how can they support so many fucking units? I had an expansion and nearly double their workers and they still managed to out produce me.
Its all about timing, the hatchery alone is 3 zealots, and if you had say 20 more workers than them, thats 1000 minerals worth of workers, aka like 10 zealots. (admittedly you would have gained some extra cash from those workers) but with the timing push he could easily have a total of like 8 more zealots than you, maybe more if you spent a lot on tech etc. If you had built the same number of workers as him, then just pumped the shit out of roaches, I am sure you would have had as many units as him.
edit: also its totally possible you arent spawn larvaing on time enough, and you may be piling up in minerals
I'm (Z) still just getting molested by a mate (P) that goes for a wall in into a stalker heavy 4-gate push. His timing is very tight and is a slightly better all-round player than me, though before he started 4-gating we'd end up at about 60/40.
5RR is a wash due to the stalkers. If I focus on economy and expand, it puts my army in a weaker position come initial push time. If I focus on static defense, I give up map control and get contained. If I rely purely on my army, it gets completely decimated.
His army is generally 1/3 zealots, 2/3 stalkers with a couple of sentries thrown in by the time of the initial push. Without resorting to an all-in early cheese push, how am I meant to beat this? Theoretically, 2/3 lings with 1/3 roaches should do well, but once the stalkers have enough to make a small ball so that my lings can't get a surround on each one individually, his army just walks over mine. On top of that, he's got fairly good reflexes with force fields, making direct engagements much more one-sided.
Generally I've been doing 13 pool 13 gas 15 OL 17 ling, and then either pumping out lings or getting a roach warren (usually getting the warren before pumping the army too hard). I deny the scout with those zerglings, but because we're mates he knows what I'm doing anyway.
I'll try and provide some replays for feedback the next couple of times he reams me out.
I guarantee you that if Jaedong or Bisu took over a bronze account, within two dozen matches they'd be playing nothing but diamond players, even while the rank stayed at bronze.
SC2 doesn't technically use a streak system, but instead will start to increase your uncertainty vastly while increasing your rank a little bit. It functions similar to a streak system in practice though. Beating higher player after higher player will cause the system to be more uncertain as you're defeating enemies it thinks you shouldn't be able to. This widens your potential opponent pool, allowing you to face higher and lower, while also marginally increasing your rank (which also causes you to face higher opponents). Effectively, it slowly moves you away from players worse than you while quickly giving you the chance to face higher opponents. It also works in reverse for losing streaks.
This is why going 50-10 in one day will result in a muuuuch larger swing than going 140-100, even though the number of wins minus losses is the same.
I know for a fact that I have won a match versus someone that was considered slightly favored, and then turned around and played a match against someone even, so yes overtime you play against higher ranked opponents, but your rank also becomes higher. But yeah, you do not get bonus points for streaking.
Well, yeah you don't get bonus points for streaking directly; you gain it indirectly by facing better opponents. As always, Blizzard takes the circumlocutious route and also averages it across dozens of games.
So is there any way to know what league someone is at before you finish the match? Knowing that would maybe help against what to expect.
I must be doing great because me; a Silver inching towards Gold, just lost to a Platinum.
It was actually a fun game up until he beat me (PvP) and I know that he won due to much better macro (expanded to a gold straight away in Kulas), but knowing he was plat might have made me try even harder? I guess?
So is there any way to know what league someone is at before you finish the match? Knowing that would maybe help against what to expect.
I must be doing great because me; a Silver inching towards Gold, just lost to a Platinum.
It was actually a fun game up until he beat me (PvP) and I know that he won due to much better macro (expanded to a gold straight away in Kulas), but knowing he was plat might have made me try even harder? I guess?
This ladies and gentleman is match that I feel very proud of. I just finished my first match in the Alienware online prelims and it was a hard fought battle against a zerg player on Blistering Sands... a map that I hate intensely. He was platinum rank and I'm diamond.
Thors are my new favorite unit I don't know why I haven't been meching more. This is just a good example of why you never should give up and also good base blocking mechanics for Terran players.
Zealots counter marauders and marines pretty handily if they aren't walled off. It's also your basic unit that doesn't need any addons to get.
Yes, at 10 food for each side (5 zealots vs 6 marines and 2 mauraders) and with no MICRO or STIM, the zealots win. At 20 food for each side (10 zealots vs 10 marines and 5 mauraders) again, with no MICRO or STIM, the zealots get slaughtered.
-I tested both of these situations in the unit tester.
I'm (Z) still just getting molested by a mate (P) that goes for a wall in into a stalker heavy 4-gate push. His timing is very tight and is a slightly better all-round player than me, though before he started 4-gating we'd end up at about 60/40.
5RR is a wash due to the stalkers. If I focus on economy and expand, it puts my army in a weaker position come initial push time. If I focus on static defense, I give up map control and get contained. If I rely purely on my army, it gets completely decimated.
His army is generally 1/3 zealots, 2/3 stalkers with a couple of sentries thrown in by the time of the initial push. Without resorting to an all-in early cheese push, how am I meant to beat this? Theoretically, 2/3 lings with 1/3 roaches should do well, but once the stalkers have enough to make a small ball so that my lings can't get a surround on each one individually, his army just walks over mine. On top of that, he's got fairly good reflexes with force fields, making direct engagements much more one-sided.
Generally I've been doing 13 pool 13 gas 15 OL 17 ling, and then either pumping out lings or getting a roach warren (usually getting the warren before pumping the army too hard). I deny the scout with those zerglings, but because we're mates he knows what I'm doing anyway.
I'll try and provide some replays for feedback the next couple of times he reams me out.
I'm (Z) still just getting molested by a mate (P) that goes for a wall in into a stalker heavy 4-gate push. His timing is very tight and is a slightly better all-round player than me, though before he started 4-gating we'd end up at about 60/40.
5RR is a wash due to the stalkers. If I focus on economy and expand, it puts my army in a weaker position come initial push time. If I focus on static defense, I give up map control and get contained. If I rely purely on my army, it gets completely decimated.
His army is generally 1/3 zealots, 2/3 stalkers with a couple of sentries thrown in by the time of the initial push. Without resorting to an all-in early cheese push, how am I meant to beat this? Theoretically, 2/3 lings with 1/3 roaches should do well, but once the stalkers have enough to make a small ball so that my lings can't get a surround on each one individually, his army just walks over mine. On top of that, he's got fairly good reflexes with force fields, making direct engagements much more one-sided.
Generally I've been doing 13 pool 13 gas 15 OL 17 ling, and then either pumping out lings or getting a roach warren (usually getting the warren before pumping the army too hard). I deny the scout with those zerglings, but because we're mates he knows what I'm doing anyway.
I'll try and provide some replays for feedback the next couple of times he reams me out.
Have you tried sling/bling? Even without the bonus, blings really punish balling up while slings, not to mention hurting zeals. Hell, equal food mass slings should be able to do it alone (the bling is for when he inevitably goes mass zeal to counter the slings).
Roach/sling really should work though, are you sure he's not just massively out-fooding or out-micro'ing you? Slings on attack move punish the heck out of stalkers.
zerg rush on
0
Tkenpost-CSL January 2012 Partycraft 6th Place WinnerRegistered Userregular
As you can see the maps are in no discernible order and I no longer have a dropdown to filter them. Also, I'm missing a ton of maps on this screen; the only non-novice ladder map available is Steppes of War. Does anyone know what caused this, or how to fix it?
(I have the same problem when creating a Multiplayer game; I literally can only create games on Steppes of War as far as 1v1 ladder maps go)
Yeah, that's broken.
Balls. Anyone know where the maps are stored? That might help me fix it.
I got this problem before. Go into C/program data/blizzard entertainment/ and delete the battle.net folder. You need 'view hidden folders' on to get there. NB: this is for windows vista, but XP and 7 should have similar paths to fix it.
I don't have anything like that =\. I searched for everything battle.net or Blizzard related to be sure, with hidden file searching enabled. I did find a Battle.net folder in my main installation directory but all it has is two necessary mpq files that break the game when deleted.
I'm (Z) still just getting molested by a mate (P) that goes for a wall in into a stalker heavy 4-gate push. His timing is very tight and is a slightly better all-round player than me, though before he started 4-gating we'd end up at about 60/40.
5RR is a wash due to the stalkers. If I focus on economy and expand, it puts my army in a weaker position come initial push time. If I focus on static defense, I give up map control and get contained. If I rely purely on my army, it gets completely decimated.
His army is generally 1/3 zealots, 2/3 stalkers with a couple of sentries thrown in by the time of the initial push. Without resorting to an all-in early cheese push, how am I meant to beat this? Theoretically, 2/3 lings with 1/3 roaches should do well, but once the stalkers have enough to make a small ball so that my lings can't get a surround on each one individually, his army just walks over mine. On top of that, he's got fairly good reflexes with force fields, making direct engagements much more one-sided.
Generally I've been doing 13 pool 13 gas 15 OL 17 ling, and then either pumping out lings or getting a roach warren (usually getting the warren before pumping the army too hard). I deny the scout with those zerglings, but because we're mates he knows what I'm doing anyway.
I'll try and provide some replays for feedback the next couple of times he reams me out.
How late into the game are we talking? A composition like that can be tough to deal with if you're still on hatch tech (you might consider making a couple spine crawlers in your base and keeping your army around those if it's early) If you're on Lair tech a roach/hydra army should have no problem taking down an army like that.
I'm (Z) still just getting molested by a mate (P) that goes for a wall in into a stalker heavy 4-gate push. His timing is very tight and is a slightly better all-round player than me, though before he started 4-gating we'd end up at about 60/40.
5RR is a wash due to the stalkers. If I focus on economy and expand, it puts my army in a weaker position come initial push time. If I focus on static defense, I give up map control and get contained. If I rely purely on my army, it gets completely decimated.
His army is generally 1/3 zealots, 2/3 stalkers with a couple of sentries thrown in by the time of the initial push. Without resorting to an all-in early cheese push, how am I meant to beat this? Theoretically, 2/3 lings with 1/3 roaches should do well, but once the stalkers have enough to make a small ball so that my lings can't get a surround on each one individually, his army just walks over mine. On top of that, he's got fairly good reflexes with force fields, making direct engagements much more one-sided.
Generally I've been doing 13 pool 13 gas 15 OL 17 ling, and then either pumping out lings or getting a roach warren (usually getting the warren before pumping the army too hard). I deny the scout with those zerglings, but because we're mates he knows what I'm doing anyway.
I'll try and provide some replays for feedback the next couple of times he reams me out.
How late into the game are we talking? A composition like that can be tough to deal with if you're still on hatch tech (you might consider making a couple spine crawlers in your base and keeping your army around those if it's early) If you're on Lair tech a roach/hydra army should have no problem taking down an army like that.
if he is going heavy stalkers go heavy ling, if he is going heavy zealot go heavy roach
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
edited September 2010
So I'm not much for rushes, and I think the 4-gate is on its way out (both because of the patch and because people will figure out how to counter it), so I'm looking for something else. Right now I'm playing with the idea of a 2-gate robo into fast colossus. I've gotten it out in about 7 minutes, but I should really work on it under pressure.
I think it could be an interesting build against T. If they persist with the MMM ball they'll get wiped out. If they transition to vikings, I bring phoenixes.
The other option I'm thinking is to cut out the robo bay, go straight for a fast immortal, then transition to phoenixes for cracklot/phoenix/immortal.
I bet none of these work, but I'm getting bored with gateway units.
Have you tried sling/bling? Even without the bonus, blings really punish balling up while slings, not to mention hurting zeals. Hell, equal food mass slings should be able to do it alone (the bling is for when he inevitably goes mass zeal to counter the slings).
Roach/sling really should work though, are you sure he's not just massively out-fooding or out-micro'ing you? Slings on attack move punish the heck out of stalkers.
I haven't really tried much with blings. I'm fairly newbie (Gold), but in my experience against toss, zealots seem to have too much health for them to be effective, and stalkers being armoured just aren't taking enough damage.
How late into the game are we talking? A composition like that can be tough to deal with if you're still on hatch tech (you might consider making a couple spine crawlers in your base and keeping your army around those if it's early) If you're on Lair tech a roach/hydra army should have no problem taking down an army like that.
I'm not sure about the minute marker (at work so can't check replays), but I'd assume his push is generally around the 7-8 minute mark, probably closer to 8. On a map with an easily defendable natural like Lost Temple, I'll try and get a faster expo up and fill the choke with 2 or 3 spine crawlers, so my lair tech will be a little behind. For maps with shitty naturals, I'll get a faster lair, get some more units and try to go for hydras. In this case, his push is usually just before I can get enough hydras out to actually do anything.
I'm also getting ling speed very early (as soon as I have enough gas, which is early due to 13 gas). The problem I'm having with the lings vs the stalkers is I guess that because of the force fields, I'll either be funneled into a choke, or denied access to some of his stalkers. After the FF I'll try and pull back, but in that second or two, his stalkers have smashed enough of my roaches or lings that even if he's out of energy on his sentries, I just can't hold off the army and splash on his mighty Protoss technology.
I think that might be my problem, that second or two that FF buys him is gaining him a huge army advantage.
Posts
Immortals would probably be overpowered simply from getting 7 range, seriously. They definately don't need splash either. Possibly 6 range, to be same as stalkers. But then you'd always get immortals in PvP then, no choice about it.
Immortals do such insane amounts of damage you have to be really careful about any changes to them. I'm fine with them being a support unit instead of a core unit really.
Even if the Terran is on the ball and tries to intercept, you're all the way back by the mineral line -- you can run the changeling right up to his production buildings before his units run from the ramp back to you.
Usually there are a couple Marines or another turret back there the second time, so use your intel wisely.
Your Ad Here! Reasonable Rates!
1) Build Vikings
2) Put ground mode Vikings into Medivacs
3) ???????
4) Win because you're Terran.
That's..... a lot of BCs....
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Can't wait for the zealot nerf.
Orbs reaction is gold.
And mass BC is pretty darn scary :P.
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You'll need charge if the Terran has concussive shells and micros at all.
Yes.
I guarantee you that if Jaedong or Bisu took over a bronze account, within two dozen matches they'd be playing nothing but diamond players, even while the rank stayed at bronze.
SC2 doesn't technically use a streak system, but instead will start to increase your uncertainty vastly while increasing your rank a little bit. It functions similar to a streak system in practice though. Beating higher player after higher player will cause the system to be more uncertain as you're defeating enemies it thinks you shouldn't be able to. This widens your potential opponent pool, allowing you to face higher and lower, while also marginally increasing your rank (which also causes you to face higher opponents). Effectively, it slowly moves you away from players worse than you while quickly giving you the chance to face higher opponents. It also works in reverse for losing streaks.
This is why going 50-10 in one day will result in a muuuuch larger swing than going 140-100, even though the number of wins minus losses is the same.
I know for a fact that I have won a match versus someone that was considered slightly favored, and then turned around and played a match against someone even, so yes overtime you play against higher ranked opponents, but your rank also becomes higher. But yeah, you do not get bonus points for streaking.
edit: also you would never get 48 pts in a match ever, because by the time you are playing Idra, your rank is already considered close to his, the system never matches you with someone that is that much higher than you.
edit2: also even if say I am in gold, and I played against a diamond ranked player, that doesnt mean they would be considered favored. If we had the same background skill level the match would be considered even.
I will watch some of these later when I get home in a few hours!
Some people get so thrown off when their opponent plays nonstandard; it's kinda funny. Since some of you guys have a real hard-on for rage I'll throw the replay up (really nothing spectacular):
[Edit: Also, I love how the ragers are always a subset of the guys who start with "gl hf".]
Its all about timing, the hatchery alone is 3 zealots, and if you had say 20 more workers than them, thats 1000 minerals worth of workers, aka like 10 zealots. (admittedly you would have gained some extra cash from those workers) but with the timing push he could easily have a total of like 8 more zealots than you, maybe more if you spent a lot on tech etc. If you had built the same number of workers as him, then just pumped the shit out of roaches, I am sure you would have had as many units as him.
edit: also its totally possible you arent spawn larvaing on time enough, and you may be piling up in minerals
I'll have to build 2 next time.
5RR is a wash due to the stalkers. If I focus on economy and expand, it puts my army in a weaker position come initial push time. If I focus on static defense, I give up map control and get contained. If I rely purely on my army, it gets completely decimated.
His army is generally 1/3 zealots, 2/3 stalkers with a couple of sentries thrown in by the time of the initial push. Without resorting to an all-in early cheese push, how am I meant to beat this? Theoretically, 2/3 lings with 1/3 roaches should do well, but once the stalkers have enough to make a small ball so that my lings can't get a surround on each one individually, his army just walks over mine. On top of that, he's got fairly good reflexes with force fields, making direct engagements much more one-sided.
Generally I've been doing 13 pool 13 gas 15 OL 17 ling, and then either pumping out lings or getting a roach warren (usually getting the warren before pumping the army too hard). I deny the scout with those zerglings, but because we're mates he knows what I'm doing anyway.
I'll try and provide some replays for feedback the next couple of times he reams me out.
Well, yeah you don't get bonus points for streaking directly; you gain it indirectly by facing better opponents. As always, Blizzard takes the circumlocutious route and also averages it across dozens of games.
I need to grind to raise my macro, but real life keeps getting in the way : (
I must be doing great because me; a Silver inching towards Gold, just lost to a Platinum.
It was actually a fun game up until he beat me (PvP) and I know that he won due to much better macro (expanded to a gold straight away in Kulas), but knowing he was plat might have made me try even harder? I guess?
no and always play like you're against idra
wipe that smug look off that fucker's face
Thors are my new favorite unit I don't know why I haven't been meching more. This is just a good example of why you never should give up and also good base blocking mechanics for Terran players.
This shit is classic.
Yes, at 10 food for each side (5 zealots vs 6 marines and 2 mauraders) and with no MICRO or STIM, the zealots win. At 20 food for each side (10 zealots vs 10 marines and 5 mauraders) again, with no MICRO or STIM, the zealots get slaughtered.
-I tested both of these situations in the unit tester.
his preshow is really good because he just says random shit with no filter because it isn't being recorded
it's great
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Tried banelings/mutas?
Origin: KafkaAU B-Net: Kafka#1778
I promptly get placed against a Terran and I believe I am about to get rolled.
Here is the result:
Have you tried sling/bling? Even without the bonus, blings really punish balling up while slings, not to mention hurting zeals. Hell, equal food mass slings should be able to do it alone (the bling is for when he inevitably goes mass zeal to counter the slings).
Roach/sling really should work though, are you sure he's not just massively out-fooding or out-micro'ing you? Slings on attack move punish the heck out of stalkers.
I don't have anything like that =\. I searched for everything battle.net or Blizzard related to be sure, with hidden file searching enabled. I did find a Battle.net folder in my main installation directory but all it has is two necessary mpq files that break the game when deleted.
Thanks for trying, though. :P
How late into the game are we talking? A composition like that can be tough to deal with if you're still on hatch tech (you might consider making a couple spine crawlers in your base and keeping your army around those if it's early) If you're on Lair tech a roach/hydra army should have no problem taking down an army like that.
if he is going heavy stalkers go heavy ling, if he is going heavy zealot go heavy roach
get ling speed ASAP
I think it could be an interesting build against T. If they persist with the MMM ball they'll get wiped out. If they transition to vikings, I bring phoenixes.
The other option I'm thinking is to cut out the robo bay, go straight for a fast immortal, then transition to phoenixes for cracklot/phoenix/immortal.
I bet none of these work, but I'm getting bored with gateway units.
PSN: Threeve703
I haven't really tried much with blings. I'm fairly newbie (Gold), but in my experience against toss, zealots seem to have too much health for them to be effective, and stalkers being armoured just aren't taking enough damage.
I'm not sure about the minute marker (at work so can't check replays), but I'd assume his push is generally around the 7-8 minute mark, probably closer to 8. On a map with an easily defendable natural like Lost Temple, I'll try and get a faster expo up and fill the choke with 2 or 3 spine crawlers, so my lair tech will be a little behind. For maps with shitty naturals, I'll get a faster lair, get some more units and try to go for hydras. In this case, his push is usually just before I can get enough hydras out to actually do anything.
I'm also getting ling speed very early (as soon as I have enough gas, which is early due to 13 gas). The problem I'm having with the lings vs the stalkers is I guess that because of the force fields, I'll either be funneled into a choke, or denied access to some of his stalkers. After the FF I'll try and pull back, but in that second or two, his stalkers have smashed enough of my roaches or lings that even if he's out of energy on his sentries, I just can't hold off the army and splash on his mighty Protoss technology.
I think that might be my problem, that second or two that FF buys him is gaining him a huge army advantage.
Obviously he's good at multitasking.
PSN: Threeve703
it basically just seems he does all of his grad school stuff
and then almost all of the rest of the time goes towards sc2
it seems