His gear was mostly blue, with only a couple of purples, but that's not a huge problem. The fact that he was disc specced, on the other hand.
I'm confused, is there something missing here?
Am I just misinformed? I thought Holy spec was the healing spec for a priest?
Nah, holy and disc are both healing specs. Disc has strong absorbs and good single-target healing, holy is generally better at group heals. Disc was strong in PVP in BC (and still is) so maybe that made you think it wasn't a proper healing spec.
disc can look pretty bad on healing meters, since a lot of their "healing" is by absorbing the damage, not healing it, and not every meter tracks absorbs.
Nevertheless, if your priest can't keep up with the damage the group takes, then that's still a problem that has to rectified.
End on
I wish that someway, somehow, that I could save every one of us
But what exactly are you losing by not doing 10m every week outside of very specific drops and badges?
Losing LK saves to "downgrade" to 25 man runs...so on 10 man night we'd now have to restart wherever 25 man left off and hope we get to LK in time for a few attempts...
So either you're screwed out of specific 25 man drops that will help make that 10 man LK fight be even easier....
or you're screwed out of number of attempts on LK because now you have to reclear stuff that wasn't downed on 25 man....
Wait, so you're saying you have an instance saved at LK on 10m and raid on 25m? This is really confusing me, because I can't fathom any weekly 25m raid having any issues downing 10m LK. I'm just really confused why everyone's acting like the people who are going to be affected by this--groups who run 25m and 10m both weekly--aren't already basically done with 10m stuff by now. My raid's strictly 10m (which a couple of members getting stuff from 25m pugs) and we're 10/12 heroics. I can't see how a raid that's doing 25m heroics could have any troubles with 10m heroics.
Heroic LK. Not the hardest thing in the world, but not easy.
And the point you don't seem to get is that even if it IS easy ... now you have to give up an entire weeks worth of raiding to do it.
I'm using Skada, which tracks absorbs, but I get the feeling it's horrible inaccurate.
drhazard on
0
reVerseAttack and Dethrone GodRegistered Userregular
edited October 2010
Disc > Holy.
reVerse on
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited October 2010
For the record, the shared 10/25 man lockouts is not being implement for ICC/RS in 4.0
The new system is being put in place, but it won't affect the 10/25 split.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
But what exactly are you losing by not doing 10m every week outside of very specific drops and badges?
Losing LK saves to "downgrade" to 25 man runs...so on 10 man night we'd now have to restart wherever 25 man left off and hope we get to LK in time for a few attempts...
So either you're screwed out of specific 25 man drops that will help make that 10 man LK fight be even easier....
or you're screwed out of number of attempts on LK because now you have to reclear stuff that wasn't downed on 25 man....
Wait, so you're saying you have an instance saved at LK on 10m and raid on 25m? This is really confusing me, because I can't fathom any weekly 25m raid having any issues downing 10m LK. I'm just really confused why everyone's acting like the people who are going to be affected by this--groups who run 25m and 10m both weekly--aren't already basically done with 10m stuff by now. My raid's strictly 10m (which a couple of members getting stuff from 25m pugs) and we're 10/12 heroics. I can't see how a raid that's doing 25m heroics could have any troubles with 10m heroics.
Heroic LK. Not the hardest thing in the world, but not easy.
And the point you don't seem to get is that even if it IS easy ... now you have to give up an entire weeks worth of raiding to do it.
But weren't you already giving up weeks worth of raiding by saving HM LK week to week or whatever? I'm still confused.
For the record, the shared 10/25 man lockouts is not being implement for ICC/RS in 4.0
The new system is being put in place, but it won't affect the 10/25 split.
That's not what it says!
Edit: Oh, but their second post does say that, maybe! They're really trying to give people the wrong ideas by saying stuff like "You may no longer fight Lord Marrowgar with any raid size or difficulty until the weekly raid reset for your region occurs."
End on
I wish that someway, somehow, that I could save every one of us
But what exactly are you losing by not doing 10m every week outside of very specific drops and badges?
Losing LK saves to "downgrade" to 25 man runs...so on 10 man night we'd now have to restart wherever 25 man left off and hope we get to LK in time for a few attempts...
So either you're screwed out of specific 25 man drops that will help make that 10 man LK fight be even easier....
or you're screwed out of number of attempts on LK because now you have to reclear stuff that wasn't downed on 25 man....
Wait, so you're saying you have an instance saved at LK on 10m and raid on 25m? This is really confusing me, because I can't fathom any weekly 25m raid having any issues downing 10m LK. I'm just really confused why everyone's acting like the people who are going to be affected by this--groups who run 25m and 10m both weekly--aren't already basically done with 10m stuff by now. My raid's strictly 10m (which a couple of members getting stuff from 25m pugs) and we're 10/12 heroics. I can't see how a raid that's doing 25m heroics could have any troubles with 10m heroics.
Heroic LK. Not the hardest thing in the world, but not easy.
And the point you don't seem to get is that even if it IS easy ... now you have to give up an entire weeks worth of raiding to do it.
But weren't you already giving up weeks worth of raiding by saving HM LK week to week or whatever? I'm still confused.
No.
You could do ICC 25 with the guild, do a bunch of heroic modes. Then go to ICC 10 afterwards and clear it out on HM and make HM LK attempts.
Us Warriors have it easy with Vigilence. If there is a rare decked out person who feels like pulling constant aggro, Vigilence completely solves the problem. They give me more threat, and I can spam taunt endlessly if they get hit.
This makes the huge assumption that the Warrior will put Vigilance on someone.
there are so many prot warriors who don't take this talent it boggles the fucking mind
its the single best spent talent point you'll ever have and is usually responsible for anywhere from 500-1000 TPS *by itself* depending on who you give it to.
Is it possible to stop a disc priest in PvP by draining his mana? Or do priests get infinite mana like warlocks/shaman/hunters do?
I just ask because a disc priest in full wrathful was able to tank our entire WSG group and also make his team almost unkillable.
Priests have the worst mobility and worst mana efficiency of any healer. They make up for it by bringing a lot of firepower and mana burn.
It's pretty easy to shut one down in BGs as a mage at least. Sheep x3---->Deep Freeze--->ICS lockout is enough to take out his support. One good focus fire and boom, he's dead.
Us Warriors have it easy with Vigilence. If there is a rare decked out person who feels like pulling constant aggro, Vigilence completely solves the problem. They give me more threat, and I can spam taunt endlessly if they get hit.
This makes the huge assumption that the Warrior will put Vigilance on someone.
there are so many prot warriors who don't take this talent it boggles the fucking mind
its the single best spent talent point you'll ever have and is usually responsible for anywhere from 500-1000 TPS *by itself* depending on who you give it to.
On the PTR. Prot Warrior. Having a hard time figuring out how to deal 'the threat.'
Shadow Priest keeps ripping aggro off me. Concerned. World upside down.
Well, they didn't implement the threat decay, or did they sneak something like that in on the PTR for shits and giggles?
I don't think they implemented that. Pretty sure.
This is more an issue of "fuck yeah charged, okay now rend, now thunderclap to spread the rend, now shockwave. Fuck yeah yeah yeah - wait why's that mob running off? NO! Revenge! Agh, why isn't it turning around when I hit it with Revenge?! Fine, TAUNT! Now I'll hit you with a shield slam, and - WHY ARE YOU TURNED AROUND AGAIN?!"
On the PTR. Prot Warrior. Having a hard time figuring out how to deal 'the threat.'
Shadow Priest keeps ripping aggro off me. Concerned. World upside down.
I think they are still tweaking numbers and threat modifiers on both the PTR and Beta.
Might be it.
I'm doing relatively well on single target. Shield Block as I'm charging in to double the damage on the initial Shield Slam, then Devastate inbetween Revenges to force Sword and Board to proc for more slams.
Multi-target is where I'm having some serious issues. Charge->Rend->Thunderclap->Shockwave, then Revenge and Shield Slam spreading is how I've been doing it, but the threat seems to really lag behind.
Maybe that's the point. Maybe this is part of the answer to eliminating the mass AoE that's been the hallmark of all Wrath - making it so tanks can't hold that kind of AoE threat. It just doesn't gel well with the Wrath mentality at all, though - no one's going to stop and let you mark targets for the immediate future, or even pay attention to them if you do.
Upside is that we so massively outgear and, post 4.0, out-talent the current content that a tank doesn't really need to worry if he loses aggro - people shouldn't die. It's still kind of a punch in the gut, though; you feel like you suck for not being able to do the job everyone's become expectant of you to do.
On the PTR. Prot Warrior. Having a hard time figuring out how to deal 'the threat.'
Shadow Priest keeps ripping aggro off me. Concerned. World upside down.
I think they are still tweaking numbers and threat modifiers on both the PTR and Beta.
Might be it.
I'm doing relatively well on single target. Shield Block as I'm charging in to double the damage on the initial Shield Slam, then Devastate inbetween Revenges to force Sword and Board to proc for more slams.
Multi-target is where I'm having some serious issues. Charge->Rend->Thunderclap->Shockwave, then Revenge and Shield Slam spreading is how I've been doing it, but the threat seems to really lag behind.
Maybe that's the point. Maybe this is part of the answer to eliminating the mass AoE that's been the hallmark of all Wrath - making it so tanks can't hold that kind of AoE threat. It just doesn't gel well with the Wrath mentality at all, though - no one's going to stop and let you mark targets for the immediate future, or even pay attention to them if you do.
Upside is that we so massively outgear and, post 4.0, out-talent the current content that a tank doesn't really need to worry if he loses aggro - people shouldn't die. It's still kind of a punch in the gut, though; you feel like you suck for not being able to do the job everyone's become expectant of you to do.
Oh, also, because the econ on the PTR is trash b/c everyone's a premade with JC/Enchant, no Glyphs on my War. So no additional target on Cleaves, no +10% damage on Shield slam, etc.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited October 2010
Ok. You can do boss 1, 2, and 3 with raids A, B, and C.
You can do heroic boss 1 with raid A, and normal boss 2 and 3 with raids B and C.
But you can only do heroic bosses with raid A after that point.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Heroic raids are run almost exactly like all raids are currently?
This is what I'm gathering, yes. I don't understand what the hubub is all about.
I mean, there is no such thing as a heroic pug raid. Sure, you'll see them forming in /2 but they're not ever successful. An ICC pug that does heroic lootship does not count as a heroic pug raid.
If you're doing heroics, you're doing it with your guild and you'll be there on a schedule. And if you miss a day, just like before, you'll be out a set of bosses. No difference. You'll still be able to rejoin later, if there is room, as you'll still be saved to that same heroic ID.
It's just that now, every other person who plays and doesn't do heroics, or at least isn't ready to join their guild in heroics, has the benefit of not getting screwed for a week with a fail pug.
I should point out that heroic is the same thing as HM's in this post.
Posts
Nah, holy and disc are both healing specs. Disc has strong absorbs and good single-target healing, holy is generally better at group heals. Disc was strong in PVP in BC (and still is) so maybe that made you think it wasn't a proper healing spec.
Disc is probably slightly more common than holy at this point, but I'm just guessing when I say that.
The guy still couldn't heal his way out of a wet paper sack though.
Nevertheless, if your priest can't keep up with the damage the group takes, then that's still a problem that has to rectified.
Heroic LK. Not the hardest thing in the world, but not easy.
And the point you don't seem to get is that even if it IS easy ... now you have to give up an entire weeks worth of raiding to do it.
The new system is being put in place, but it won't affect the 10/25 split.
But weren't you already giving up weeks worth of raiding by saving HM LK week to week or whatever? I'm still confused.
That's not what it says!
Edit: Oh, but their second post does say that, maybe! They're really trying to give people the wrong ideas by saying stuff like "You may no longer fight Lord Marrowgar with any raid size or difficulty until the weekly raid reset for your region occurs."
Someone asked:
So basically yes, the Cata raiding model is going to be applied to ICC and 10 and 25 man will be sharing the same lockout come 4.0.1?
Bashiok answers:
...so basically, weinerbutts
No.
You could do ICC 25 with the guild, do a bunch of heroic modes. Then go to ICC 10 afterwards and clear it out on HM and make HM LK attempts.
I just ask because a disc priest in full wrathful was able to tank our entire WSG group and also make his team almost unkillable.
there are so many prot warriors who don't take this talent it boggles the fucking mind
its the single best spent talent point you'll ever have and is usually responsible for anywhere from 500-1000 TPS *by itself* depending on who you give it to.
Priests have the worst mobility and worst mana efficiency of any healer. They make up for it by bringing a lot of firepower and mana burn.
It's pretty easy to shut one down in BGs as a mage at least. Sheep x3---->Deep Freeze--->ICS lockout is enough to take out his support. One good focus fire and boom, he's dead.
Shadow Priest keeps ripping aggro off me. Concerned. World upside down.
PSN: ShogunGunshow
Origin: ShogunGunshow
Well, they didn't implement the threat decay, or did they sneak something like that in on the PTR for shits and giggles?
I don't think they implemented that. Pretty sure.
This is more an issue of "fuck yeah charged, okay now rend, now thunderclap to spread the rend, now shockwave. Fuck yeah yeah yeah - wait why's that mob running off? NO! Revenge! Agh, why isn't it turning around when I hit it with Revenge?! Fine, TAUNT! Now I'll hit you with a shield slam, and - WHY ARE YOU TURNED AROUND AGAIN?!"
PSN: ShogunGunshow
Origin: ShogunGunshow
I think they are still tweaking numbers and threat modifiers on both the PTR and Beta.
Has it been mentioned that Chill of the Throne is going away too?
WHAT
It WAS just a stop-gap to deal with gear scaling.
I can't find it. I'll look tomorrow in the morning for a link. I might be wrong.
Might be it.
I'm doing relatively well on single target. Shield Block as I'm charging in to double the damage on the initial Shield Slam, then Devastate inbetween Revenges to force Sword and Board to proc for more slams.
Multi-target is where I'm having some serious issues. Charge->Rend->Thunderclap->Shockwave, then Revenge and Shield Slam spreading is how I've been doing it, but the threat seems to really lag behind.
Maybe that's the point. Maybe this is part of the answer to eliminating the mass AoE that's been the hallmark of all Wrath - making it so tanks can't hold that kind of AoE threat. It just doesn't gel well with the Wrath mentality at all, though - no one's going to stop and let you mark targets for the immediate future, or even pay attention to them if you do.
Upside is that we so massively outgear and, post 4.0, out-talent the current content that a tank doesn't really need to worry if he loses aggro - people shouldn't die. It's still kind of a punch in the gut, though; you feel like you suck for not being able to do the job everyone's become expectant of you to do.
PSN: ShogunGunshow
Origin: ShogunGunshow
http://forums.worldofwarcraft.com/thread.html?topicId=26725675995&sid=1
It's right on the PTR patch notes:
# Icecrown Citadel
* The Chill of the Throne effect has been removed.
Oh, also, because the econ on the PTR is trash b/c everyone's a premade with JC/Enchant, no Glyphs on my War. So no additional target on Cleaves, no +10% damage on Shield slam, etc.
PSN: ShogunGunshow
Origin: ShogunGunshow
You can do heroic boss 1 with raid A, and normal boss 2 and 3 with raids B and C.
But you can only do heroic bosses with raid A after that point.
This is what's tripping me up. Is 'you' someone that has any kind of lockout in that raid, or anyone at all?
I think it's talking about if you already have a lockout, yeah.
I mean, it's not specific, but it wouldn't make much sense if it was anyone at all.
Heroic raids are run almost exactly like all raids are currently?
Basically, except now you have to choose either 10 or 25 it seems.
Right.
Oy vey.
This is what I'm gathering, yes. I don't understand what the hubub is all about.
I mean, there is no such thing as a heroic pug raid. Sure, you'll see them forming in /2 but they're not ever successful. An ICC pug that does heroic lootship does not count as a heroic pug raid.
If you're doing heroics, you're doing it with your guild and you'll be there on a schedule. And if you miss a day, just like before, you'll be out a set of bosses. No difference. You'll still be able to rejoin later, if there is room, as you'll still be saved to that same heroic ID.
It's just that now, every other person who plays and doesn't do heroics, or at least isn't ready to join their guild in heroics, has the benefit of not getting screwed for a week with a fail pug.
I should point out that heroic is the same thing as HM's in this post.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Steam: pazython
The shamblers used to run a 10 man heroic and a 25 man normal, when we had 25 to raid. Definitely won't be able to do that under the new system.