As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/

Let's Play Lone Wolf: Book 22, Mydnight's Hero. We need Grand Master Dicipline: Spelling.

1101113151628

Posts

  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2011
    Release it, thus putting into play a convoluted series of amusing events.

    What could possibly go wrong? It's not like it could mistake us for someone else and try to scratch at our face.

    Darian on
  • Man in the MistsMan in the Mists Registered User regular
    edited May 2011
    We do have the animal power. Release it.

    Man in the Mists on
  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited May 2011
    Release it.

    Agree.

    Dyvion on
    Steam: No Safety In Life
    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
  • HykuHyku Registered User regular
    edited May 2011
    Release the foul beast! Well we missed out on the treasure once, maybe after we stab it, we will realize the hide is really good at stopping stabbings from other people?

    Hyku on
  • NeadenNeaden Registered User regular
    edited May 2011
    Dyvion wrote: »
    Release it.

    Agree.
    Why not.

    Neaden on
  • TagTag Registered User regular
    edited May 2011
    Page 46: You open the cage door and command the creature to jump onto your outstretched arm. You are hoping to be able to use it as a guide to help you find Wolf's Bane, but the primate does not cooperate as expected. It is deeply confused. It thinks that you are Wolf's Bane and adamantly it refuses to leave its cage.

    small11.png

    You detect that it has suffered cruelly at the hands of the impostor, and this sudden realization serves to strengthen your determination to find and defeat him. You take one last look at the pitiful creature before closing the cage door and continuing your exploration of the tower by way of the circular stairs.

    Turn to 287.

    __________________________________

    Page 287: As you climb the stairs, you are filled with a growing sense of uncertainty and dread as you ponder what may yet await you in this alien tower. However, these feelings of impending doom are quickly banished when you reach the third level, for here you pick up the trail of your adversary. Your tracking skills determine that his trail is fresh and you pursue it eagerly.

    You pass through a maze of empty passageways which lead eventually to a large, circular hall. Cautiously you approach the entrance and peer inside. Your tracking skills and your curiosity are handsomely rewarded when you see Wolf's Bane; he is standing alone and he is unaware that you have found him.

    Turn to 100.

    __________________________________

    Page 100: You are eager to confront your enemy, but you are wary of walking into a trap. At first glance he appears to be alone in this circular hall, but then you notice something curious about the hall itself. At the four points of the compass there are rails attached to the walls. Small horizontal platforms are attached to these rails and they move along them in a continuous procession. At the north and the south these platforms ascend through holes in the ceiling; at the west and east the platforms descend through similar holes and continue through other holes cut in the floor. You suspect them to be elevators and your suspicions are confirmed when suddenly an armoured warrior appears; he is standing on a descending platform and he passes through the hall and continues travelling downwards to a level somewhere below.

    Wolf's Bane is standing with his back to you and is examining a panel of glass set into the chamber wall. You magnify your vision and you see that the panel displays an illuminated view of the avenue that approaches the tower. Your adversary is watching and waiting for your approach; clearly he is unaware that you have already gained access to the tower.

    Suddenly, something alerts him to your presence and he spins on his heel, his dark eyes blazing with a mixture of fear and loathing. He sees you at the entrance to the hall and immediately he leaps upon a rising north platform in an attempt to escape from you. Determined not to let him get away again, you enter the hall and jump onto a rising south platform. As the platform passes through the ceiling of the hall, it carries you up a tall, open shaft. Wolf's Bane is on the far side of the shaft wall, some twenty feet above. You can see his face peering over the lip of the platform on which he is standing. He mouths something that you suspect is a curse, but then he points at you with an extended hand and a crackling arc of crimson fire leaps from his fingers and comes twisting down the shaft towards your face.

    If you possess the Sommerswerd, turn to 341.

    If you do not possess this Special Item, turn to 153.

    __________________________________

    Page 341: You draw your divine blade and a radiant halo of golden flame caresses its razor-sharp edge. You raise the sword above your head and then strike out at the leading point of the approaching fire-bolt. There is a tremendous splash of fiery sparks as you connect with the bolt and send it arcing away to explode harmlessly against the wall of the shaft.

    The Sommerswerd absorbs some of the energy of the fire-bolt which it transfers to you through its hilt: restore 3 ENDURANCE points.

    To continue, turn to 37.

    __________________________________

    Page 37: As your enemy's platform passes through the next level of the tower, he leaps off and disappears from view. A few moments later, when your platform reaches this level, Wolf's Bane is nowhere to be seen. You step into the circular chamber and cast your eyes around its bare metallic surfaces. There is only one exit from here: a narrow tunnel in the north wall.

    Quickly you enter this tunnel and discover footprints in the dust which blankets the floor. You follow the tracks, but they soon fade and then disappear completely. You stop to examine the floor and your tracking skills tell you that your adversary is deliberately masking his trail. Determined not to give up the pursuit, you break into a run and hurry along this tunnel to where it makes a sharp turn to the left. What you see filling the corridor ahead brings you skidding to a halt.

    The way is blocked by a criss-crossed tangle of thick, gluey strands, which are anchored to the floor, walls, and ceiling. You sense that Wolf's Bane has cast this magical net to ensnare and delay you while he makes good his escape.

    If you possess the Sommerswerd, turn to 118.

    If you possess Kai-alchemy, and wish to use it, turn to 233.


    If you possess Grand Weaponmastery, have attained the Kai rank of Sun Lord, and possess a bladed weapon (i.e. sword, axe, dagger), turn to 187.

    If you possess none of these skills, rank, weapons, or this Special Item, turn to 69.

    Ooh both are so reliable, which to choose.

    Tag on
    Overwatch: TomFoolery#1388
    Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
    (Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
    (Retired) Let's Play: Lone Wolf
  • NeadenNeaden Registered User regular
    edited May 2011
    We have a magic sword and we wish to use it

    Neaden on
  • Man in the MistsMan in the Mists Registered User regular
    edited May 2011
    Neaden wrote: »
    We have a magic sword and we wish to use it

    Man in the Mists on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2011
    swerd works for me

    Darian on
  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited May 2011
    Neaden wrote: »
    We have a magic sword and we wish to use it

    Oh heck yes.

    Dyvion on
    Steam: No Safety In Life
    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
  • TagTag Registered User regular
    edited May 2011
    Yeah that was predictable :P

    Page 118: Vigorously you attack the sticky strands of the net with your magical sword, cleaving through them with unexpected ease. They shrivel at the touch of your golden blade and drop in smouldering heaps onto the floor of the tunnel. Within a matter of seconds you have cut your way through and are able to continue your pursuit.

    Turn to 316.

    ____________________________________

    Page 316: Beyond the net you rediscover your opponent's tracks. They lead you to an unlit storage chamber containing dozens of iron canisters and large steel crates. Using your ability to see in the dark, you follow his footprints as they wend their way around these obstacles and trail off towards a distant door. But before you reach the door you are brought to an abrupt halt by a strange sound—a whirring, mechanical growl. Instinctively you look over your shoulder, in the direction of the noise, and freeze with shock the moment you catch sight of the creature that is moving slowly towards your back.

    Turn to 199.

    ____________________________________

    Page 199: The first thing you see are the creature's eyes. Like two strips of molten sulphur, they radiate a cold, yellow light. Then you glimpse the outline of its angular shoulders, its square snout, and its gleaming steel forelegs. Oily drool hangs from an iron jaw which is set with jagged blades. As this shocking jaw widens, you hear the whirr of metal cogs and gears.

    You can be fearless in the face of foes of flesh and blood, but this steel wolf strikes terror in your heart. You turn and flee towards the distant door, praying that it will lead to a safe haven from this bloodless beast, but you reach it only to discover that it is locked. Frantically you search for a bolt or a keyhole but there are none. Then you locate two squares of opaque crimson gemstone set into the wall. The squares are like those you encountered at the entrance to the temple of Avaros, yet these differ in one important respect: they are separated by a small slot.

    If you possess an Iron Disc, turn to 261.

    If you do not possess this Special Item, turn to 210.

    Huh, we don't have it...?

    ____________________________________

    Page 210: The rasping growl of the metal wolf is steadily getting louder. The sinister sound makes your palms slick with cold sweat as you feverishly examine the door and the locking mechanism set into the wall nearby.

    The gemstone squares are sensitive devices which secure this door. By tapping upon each of them a correct number of times you will cause the lock to disengage and the door will open. You place your fingers lightly upon the squares and feel the tell-tale vibrations that are the key to deciphering their secret code. Aided by your Kai skills, you are able to determine that the first code is equal to the number of named Kirlundin Islands north of Egen. The second code is equal to the number of villages to the east of Ragadorn.

    In order to discover the exact numbers that will open the door, consult the map.

    When you think you know the two-digit solution, turn to the entry that is the same number as your answer.11

    If you cannot decipher the codes, turn instead to 134.

    Bah a lame counting puzzle.

    Tag on
    Overwatch: TomFoolery#1388
    Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
    (Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
    (Retired) Let's Play: Lone Wolf
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2011
    Page 10? Looks to me as though there is only one named island north of Egen (Broka), and no villages east of Ragadorn further into the Wildlands. Unless I'm looking at the wrong map.
    map.png

    Darian on
  • TagTag Registered User regular
    edited May 2011
    Darian solved it, it's a boring puzzle so I'll do another update.

    Page 10: The door opens with a hiss. You rush forward and immediately sidestep to place a solid wall between you and the steel monster. Then the door slides shut and, a few moments later, you feel a shudder run through the wall as the creature slams head-first into the portal and shatters its skull.

    To continue, turn to 83.

    ______________________________________

    Page 83: The steel walls of the room you have entered are sheened with ice. Several tall glass canisters stand in a circle at the centre of this frigid chamber, connected to one another with pipes and coils of copper cable. Their liquid contents bubble and seethe and appear to be boiling despite the freezing air temperature. You walk around them, mesmerized by the strange beauty of the roiling multi-coloured fluids. Then you sense imminent danger somewhere to your right and instantly you spin around to face it, your hand reaching reflexively to the weapon at your belt.

    You see a dark stairwell and a shadowy shape which is crouched near to the bottom steps. It is Wolf's Bane. He is clutching a bow and he has an arrow drawn ready to fire. The instant you see him, he releases his bowstring and the tip of the arrow bursts into flames as it comes speeding towards your chest.

    Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 2 to the number you have picked. If your current ENDURANCE score is 10 or less, deduct 2.

    If your total is now 3 or lower, turn to 155.

    If it is 4–7, turn to 102.

    If it is 8 or higher, turn to 248.

    We got a 7+2
    ______________________________________

    Page 248: You leap aside to avoid the missile, yet it alters course in mid-air and clips your shoulder as you fall to the frost-encrusted floor: lose 2 ENDURANCE points. Quickly you scramble to your feet and look to see your opponent escaping up the darkened staircase. Calling upon your innate healing skills, you staunch the blood that is trickling freely from your wounded shoulder and hurry towards the stairs in pursuit of your hated foe.

    Turn to 29.


    ______________________________________

    Page 29: You climb more than two hundred steps before the staircase arrives at a short tunnel which opens into a damp, cavernous hall. This huge chamber is partitioned into pens which house several giant dragonflies, similar to those you encountered when first you arrived on Avaros. High above, great oblong sections of the steel roof are open to the elements and the bases of passing storm clouds are lit up by the glow from the hall's phosphorescent lighting. You scan the rain-swept pens for a sight of your adversary, and find him climbing upon the saddled back of a great crimson dragonfly. He urges the creature into the air and it obeys with stunning swiftness. You watch as Wolf's Bane steers his winged mount once around the roof of the hall, and then, to your horror, you see him bring the creature to hover directly over your head. He shouts at you, but his words are lost in the buzz of the dragonfly's massive wings. Then he leans from the saddle and casts down a metallic box before urging his mount skywards. The box lands close by, bouncing once before coming to rest near your feet. Your heart pounds when you sense that it is a powerful time bomb. A panel on the side of this device contains several illuminated numerals that are blinking intermittently. You can see by the numbers remaining that you have only 30 seconds before the bomb detonates.

    If you wish to attempt to defuse this time bomb, turn to 177.

    If you decide instead to mount one of the giant dragonflies and attempt to escape from this hall before the bomb explodes, turn to 190.


    Ahh, a much more satisfactory voting point.

    Tag on
    Overwatch: TomFoolery#1388
    Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
    (Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
    (Retired) Let's Play: Lone Wolf
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2011
    How can I possibly pass up a chance to ride a giant dragonfly away from an explosion?

    Darian on
  • pslong9pslong9 Registered User regular
    edited May 2011
    Darian wrote: »
    How can I possibly pass up a chance to ride a giant dragonfly away from an explosion?

    Yeah, this sounds pretty awesome.

    pslong9 on
    steam_sig.png

    3DS FC: 0817-3759-2788
  • Man in the MistsMan in the Mists Registered User regular
    edited May 2011
    Wolf's Bane is more important then some silly bomb. Hijack a dragonfly.

    Man in the Mists on
  • TagTag Registered User regular
    edited May 2011
    190: You rush to the nearest dragonfly pen and use your Magnakai Discipline of Animal Control to subdue its hostile occupant. Reluctantly the creature submits to your will and allows you to climb upon its back. It has no saddle, and so you are forced to grip its scaly back as best you can as it rapidly takes to the air. Fear is running ice-cold in your veins as you urge the creature towards the open portal in the roof, for you know that the bomb is set to explode at any moment.

    Pick a number from the Random Number Table.

    If the number you have picked is 0–3, turn to 335.

    If it is 4–6, turn to 278.


    If it is 7–9, turn to 218.

    We got a 4.

    _____________________________________

    Page 278: You escape through the steel roof of the tower and catch a fleeting glimpse of the rain-swept city far below. Suddenly there is a tremendous flash, followed almost immediately by the concussive blast from an enormous explosion. A debris-laden shock wave hits you from behind, flattens you against the dragonfly's crusty neck, and leaves you bleeding from several minor wounds: lose 2 ENDURANCE points.

    Fortunately your winged mount survives the shock wave unscathed and is propelled upwards at greater speed into the base of the thick storm clouds.

    Turn to 310.

    _____________________________________

    Page 310: The moment you pass through the storm clouds, you enter a stratosphere that is bathed with magnificent light. Above the city's perpetual cloud layer lies a wondrous vista, an aerial realm that is calm and clear. The golden rays from two suns and the reflected light from twelve satellite moons, combine to bathe the thunderheads with a panoply of colour. You scan these heavens and see high above the dragonfly which is carrying Wolf's Bane. It is climbing towards a castle-like fortress that seems to rest upon a base of wispy cloud, defying gravity. Your enemy's flying mount enters the castle from below, passing through a gap in the underside of its cloudy base. Upon seeing his destination you urge your own winged mount to follow in his wake.

    ill17.png

    You enter the clouds and pass through an open portal, like some massive trapdoor located in the belly of this mystical stronghold. Beyond the portal is a cavern of stone, vaulted and substantial like the dungeons of a great castle. There is no sign of your enemy, save for his mount which is tethered to a wooden pier. You bring your dragonfly in to land upon this pier and then leap down from its back and examine the ground for tracks. You find what you are seeking and they lead you to an archway that opens upon a landing where three tunnels lead off in different directions. However, to your dismay, you discover that Wolf's Bane has deliberately spoiled his tracks; his footprints lead to all three tunnels.

    If you wish to explore the north tunnel, turn to 294.

    If you choose to explore the east tunnel, turn to 109.

    If you decide instead to explore the west tunnel, turn to 235.

    Coin flip.

    _____________________________________

    Page 235: The tunnel zigzags to the left and right for several hundred yards before it widens at the entrance to a long, low-ceilinged hall. The slabs of stone which have so far paved the tunnel end abruptly at the entrance to this chamber. The floor here appears to be made of a gritty brown soil that gives off a pungent, earthy aroma. You scan its surface but you can see no tracks—it looks perfectly smooth.

    If you possess Kai-alchemy, turn to 164.


    If you do not possess this Grand Master Discipline, turn to 48.

    _____________________________________

    Page 164: Wary of the uncertain floor of this hall, you utter the words of the Brotherhood Spell Levitation and feel yourself rising slowly to the ceiling. Using the gaps between the bricks in the arched roof, you pull yourself along the ceiling until you reach the far end of the hall. Fortunately, the door is unlocked and you are able to open it with your foot and lower yourself safely through its archway and into the hall beyond.

    Turn to 62.

    _____________________________________

    Page 62: The moment you negate your spell of Levitation spell and set foot upon firm ground, you feel a warm breeze. You sense that it comes from a stairwell at the far end of this new hall and, when you investigate it, you rediscover Wolf's Bane's footprints on the stone steps. You cast your hands over them and detect that this is not a false trail: your enemy passed this way sometime within the last hour.

    Slowly you ascend the stairs and arrive at the arched entrance to a large, vaulted stone chamber. Gathered around a fountain set into its north wall are a group of six grey-skinned humanoids. They are busy drinking a clear, oily fluid that pours from the fountain's spout into a semicircular trough. All are barefoot and clad in rags, and they are each armed with a spear and a bow. The only exit from this chamber appears to be an archway set high in the north wall. There is a balcony in front of it that can only be reached by two flights of stairs which rise up on either side of the fountain.

    Quietly you observe the creatures slaking their thirsts, and you try to formulate a way in which you can get past them and reach the balconied exit in the north wall.

    If you possess a Bow, and the Discipline of Magi-magic, and have attained the rank of Kai Grand Guardian, turn to 138.

    If you possess Kai-alchemy and have attained the rank of Grand Crown (and wish to use it), turn to 26.


    If you do not possess these skills, or a Bow, or if you have yet to attain the required levels of Kai Mastery, turn to 121.

    Ah the classic choice.

    Tag on
    Overwatch: TomFoolery#1388
    Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
    (Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
    (Retired) Let's Play: Lone Wolf
  • NeadenNeaden Registered User regular
    edited May 2011
    We have a bow and we wish to use it.

    Neaden on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2011
    Bow for flaming arrows? Yes, please.

    Darian on
  • Man in the MistsMan in the Mists Registered User regular
    edited May 2011
    Flaming arrows into the oily liquid is tempting, but let's see the Kai-alchemy's laughable version of Teleport again.

    Man in the Mists on
  • TagTag Registered User regular
    edited May 2011
    Page 138: You detect that the fluid which the creatures are drinking from the fountain is highly flammable. Armed with this knowledge, you place an Arrow to your Bow and take aim at the stone trough. Moments before you release your bowstring, you utter the words of the Old Kingdom Battle-spell Flameshaft and the tip of your missile flares brightly with a crackling magical flame. You launch the Arrow and watch as it arcs into the trough. With a deafening wumph!, the liquid ignites to form a blazing fireball which greedily consumes the creatures gathered around the lip of the trough.

    Turn to 204.

    ________________________________________

    Page 204: You feel a searing wave of heat wash over your body as the fireball reaches its peak and then rapidly dies to form a sputtering flame which clings to the mouth of the fountain. None of the creatures have survived the conflagration and you are able to cross the hall and ascend the stairs to the balconied archway without meeting any resistance.

    To continue, turn to 50.

    Nice choice!

    ________________________________________

    Page 50: You have covered twenty yards of a passageway that extends from the balcony when you hear a grating noise. It is a concealed portal, and it is sliding shut to seal off the hall through which you have just passed.

    Ahead lies a chamber which is bedecked with a score of lavish tapestries, each depicting the landscapes of remote and wondrous planets within the universe of Aon. Your adversary's tracks pass through this opulent chamber and end at a pair of stout wooden doors, inlaid with exquisite gold marquetry. You place your ear to one of the doors and concentrate. The only sound you can hear is the crackle of a log fire, but your Kai senses detect the presence of your adversary in the room beyond. You peer through a keyhole and glimpse part of a gallery with a railed parapet. The wooden rails are lit from below by the warming yellow flicker of a fire.

    small12.png

    You reach out to open the doors and confront your enemy, but a strong sense of unease stays your hand. It feels as if a swarm of butterflies are fighting to escape from your churning stomach. You have a chilling premonition that a confrontation with Wolf's Bane in the room beyond could prove fatal for both of you. This fear prompts you to pray to the Gods Kai and Ishir to sustain and protect you in the coming fight.

    Pick a number from the Random Number Table.

    If the number you have picked is 0–4, turn to 104.

    If it is 5–9, turn to 216.

    We got a 2 :(

    ________________________________________

    Page 104: In response to your prayer, you feel a warming sensation radiating through your body and your mind, leaving you physically and mentally refreshed and alert: restore 4 ENDURANCE paints.

    Confident that the divine Gods of Good are watching over you in this moment of truth, you throw open the doors and stride boldly into the hall beyond.

    Turn to 240.

    Oh, not bad...

    ________________________________________

    The doors swing open onto a gallery which encircles three sides of a large banquet hall. Below, through the wooden spindles of the gallery's parapet rail, you can see the hall itself. Tapestries drape the walls and a blazing fire crackles in a great stone fireplace that occupies much of the north wall. Your adversary is sitting alone in a throne-like chair at the head of a long banqueting table. A plain, oblong-shaped wooden case lies closed on the table before him.

    ‘Welcome, Lone Wolf—so glad you could join me,’ he says, his voice oozing sarcasm as he gets to his feet and tilts his head condescendingly towards the gallery. You see his right hand move below the edge of the table and, moments later, you hear the double doors swing shut and lock behind you. Anxiously you cast your eyes around the hall, searching out his hidden accomplices.

    ‘We're alone,’ snaps Wolf's Bane. He raises a hand and beckons you to descend the gallery stairs to the hall below. ‘The time has come, Lone Wolf. Our jaunt across Avaros has been leading to this moment of truth.’

    ill14.png

    Wolf's Bane reaches out to the slim case that is laid on the table before him and he flips open its lid. Inside you see two thin-bladed duelling rapiers couched on a velvet liner.

    ‘We two are as equally matched as these fine blades,’ he says, in a voice as syrupy as rancid molasses. ‘Come, Lone Wolf. I challenge you to duel honourably. Come and choose your weapon and let fate decide who of us will triumph this day.’

    You magnify your vision and scrutinize the open case. Your senses confirm that these swords are finely crafted blades. They are not booby-trapped, nor are they magically cursed in any way.

    If you choose to accept Wolf's Bane's challenge to a duel to the death using these swords, turn to 304.

    If you choose to decline his challenge, turn to 85.

    Tag on
    Overwatch: TomFoolery#1388
    Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
    (Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
    (Retired) Let's Play: Lone Wolf
  • NeadenNeaden Registered User regular
    edited May 2011
    Well we could use these equally matched swords to fight him or.....we could use the magic sword given to us by the god Kai specially designed to smite evil. I'm going to go with the latter. Decline

    Neaden on
  • Man in the MistsMan in the Mists Registered User regular
    edited May 2011
    We'll probably get magically slapped down if we don't accept the challenge.

    Man in the Mists on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2011
    Option C: use our precognition to determine whether this is a trap (or, rather, in what way this is a trap)

    But since that isn't happening, let's assume the murderous psychopath has honor and accept the duel

    Darian on
  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited May 2011
    Neaden wrote: »
    Decline!

    Where's that Admiral Ackbar pic when you need it.


    Oh, here it isn't.
    943218526d1289390128-fight-map-tarp.gif

    Dyvion on
    Steam: No Safety In Life
    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
  • pslong9pslong9 Registered User regular
    edited May 2011
    Hmm... if we accept, it's probably a trap. If we decline, we have access to our awesome stuff, but Wolf's Bane will have access to awesome stuff too. Decisions, decisions... I like our awesome stuff. Decline.

    pslong9 on
    steam_sig.png

    3DS FC: 0817-3759-2788
  • HykuHyku Registered User regular
    edited May 2011
    Accept! He has offended our honour and I demand satisfaction!

    Hyku on
  • TagTag Registered User regular
    edited May 2011
    Was hoping for a tie-breaking vote, but I went and checked and it railroads you into this duel anyway, so I'll go with Decline to show more story.

    Page 85: ‘Surely the great master of all the Kai is not a coward?’ sneers Wolf's Bane, taunting you for your refusal to accept his challenge. ‘Are you not brave enough to prove your worth?’

    ‘I have no fear of you, impostor,’ you retort. ‘I simply do not trust you to fight with honour.’

    ‘If you should win the duel, Lone Wolf, you will be returned to Tyso—of that you have my word. And the word of my master.’

    ‘Both equally worthless,’ you reply, coolly.

    For a few moments you stare into your adversary's murderous eyes and sense that every word of his pledge is a lie. Yet you know that your options are limited. If you do not fight this duel, he will be sure to summon his minions to capture and kill you. There is nothing to gain by refusing his challenge and so, with reluctance, you accept.

    Turn to 304.

    _________________________________

    Page 304: Slowly you descend the stairs and approach the banqueting table. Wolf's Bane slides the open case towards you and motions for you to take a weapon. You reach for the box and remove the uppermost rapier, and then you slide the case back across the table to your opponent.

    small13.png

    ‘Very well,’ he says, as he takes the sword and makes a few strokes to gauge its balance, ‘let the duel begin.’

    The Duel: Lone Wolf vs. Wolf's Bane

    The Combat Ratio for the duel is -4. This ratio takes account of all bonuses which may apply (e.g. Grand Weaponmastery with Sword, psychic attacks, and Special Items). Wolf's Bane's ENDURANCE score is identical to your current ENDURANCE score, unless you possess a Bronze Disc. If you possess this Special Item, you may reduce your enemy's ENDURANCE by 4 points before the commencement of combat.

    Conduct the combat using the normal combat procedure. However, should Wolf's Bane's ENDURANCE be reduced to 10 or less, do not continue any further with the fight. Instead, turn immediately to 151.


    Combat Ratio: -4
    Endurance: 59

    This is gonna suck.
    Your Random Number was: 6
    Your enemy took 6 Damage!
    Your enemy now has 53 Endurance Points.
    Lone Wolf took 3 Damage!
    Lone Wolf now has 56 Endurance Points.

    Your Random Number was: 4
    Your enemy took 4 Damage!
    Your enemy now has 49 Endurance Points.
    Lone Wolf took 4 Damage!
    Lone Wolf now has 52 Endurance Points.

    Your Random Number was: 5
    Your enemy took 5 Damage!
    Your enemy now has 44 Endurance Points.
    Lone Wolf took 4 Damage!
    Lone Wolf now has 48 Endurance Points.

    Your Random Number was: 9
    Your enemy took 9 Damage!
    Your enemy now has 35 Endurance Points.
    Lone Wolf took 0 Damage!
    Lone Wolf now has 48 Endurance Points.

    Your Random Number was: 0
    Your enemy took 10 Damage!
    Your enemy now has 25 Endurance Points.
    Lone Wolf took 0 Damage!
    Lone Wolf now has 48 Endurance Points.

    Awwwwww yeeeeeeah

    Your Random Number was: 4
    Your enemy took 4 Damage!
    Your enemy now has 21 Endurance Points.
    Lone Wolf took 4 Damage!
    Lone Wolf now has 44 Endurance Points.

    Your Random Number was: 1
    Your enemy took 1 Damage!
    Your enemy now has 20 Endurance Points.
    Lone Wolf took 6 Damage!
    Lone Wolf now has 38 Endurance Points.

    Your Random Number was: 8
    Your enemy took 8 Damage!
    Your enemy now has 12 Endurance Points.
    Lone Wolf took 1 Damage!
    Lone Wolf now has 37 Endurance Points.

    Your Random Number was: 5
    Your enemy took 5 Damage!
    Your enemy now has 7 Endurance Points.
    Lone Wolf took 4 Damage!
    Lone Wolf now has 33 Endurance Points.

    Well that could have gone a lot worse.

    _________________________________

    Page 151: Wolf's Bane staggers backwards, clutching at his wounds with his free hand. You move forward, eager to finish him, but he parries your lunge and then, with a look of utter desperation in his soulless eyes, he glances up at the ceiling and shouts:

    ‘Take him, Doom-blight! Take him now!’

    Your blood freezes when you see a great gull-winged horror emerge from a hidden perch among the hall's shadowy rafters. It plunges towards you, a fiery sword held at arm's length ready to be driven through your heart.

    If you have ever encountered the Demoness Shamath in a previous Lone Wolf adventure, turn to 263.


    If you have never encountered this creature, turn to 74.

    _________________________________

    Page 263:
    The creature that is diving towards you suddenly freezes in mid-air. The morbid fear of death that had gripped your heart quickly evaporates, but you are left with a feeling of deep unease as your Kai senses detect that something extraordinary is taking place around you. The hall has become filled with a deadly silence and everything, including the tongues of flame trailing from the creature's sword, and the blazing fire in the grate, is utterly frozen. It is as if time itself is standing still.

    Wolf's Bane is a frozen statue, his face fixed in the malevolent sneer he was wearing in gleeful anticipation that you were about to meet your doom. You are beginning to think that perhaps you have been killed and that this is life after death, when suddenly you glimpse a blurred movement at the corner of your eye.

    From out of the shadows cast by the gallery steps a young teenage girl, dressed in a leather jerkin and threadbare trousers. You recognize her at once—it is Alyss, the strange enigmatic creature who helped you once before, during your confrontation with the Demoness Shamath.

    ‘Wh?…?what are you doing here?’ you stammer. Casually she walks towards you and reaches up to touch a finger to the frozen fiery sword clutched in the taloned hands of Wolf's Bane's winged minion.

    ‘Why, doing what I like doing best,’ she replies, airily, ‘minding other people's business.’

    She prods the frozen sword with the tip of her finger and there is a gentle Pop! Instantly the creature disappears.

    ‘I do hate cheats,’ she says, as she wanders over to where Wolf's Bane is standing immobile. Cheekily she pokes out her tongue at him and then she spins on her heel to face you.

    ‘Now, perhaps you can finish what you came here to do, Lone Wolf,’ she says, and claps her hands three times. A sudden rush of noise assails your ears and your senses reel as the reality of time comes flooding back into the hall.

    Turn to 296.


    _________________________________


    Page 296: The triumphant sneer dies on Wolf's Bane's face the instant he realizes that his winged minion has disappeared and that you are still alive. He recoils, his mouth gaping and his eyes wide with disbelief. As he retreats, he brushes against Alyss and utters a yelp of fright. His abject fear, however, soon transforms into blind fury.

    ‘You!’ he cries, accusingly. Fuelled by rage, he raises his sword in readiness to slash at her face. You rush forward and block his vicious blow; then you twist the blade from his grasp and, with one swift thrust, you skewer his heart upon the tip of your rapier.

    Wolf's Bane regards the blade protruding from his chest with a look of utter astonishment. Then, with a curse on his blood-flecked lips, he drops to his knees and crumples lifelessly to the floor.

    Turn to 40.

    _________________________________

    Page 40: You step away from the body of your enemy and allow yourself a smile of grim satisfaction that you have, at last, rid Aon of this evil intruder.

    ‘Hurry, Lone Wolf,’ says Alyss, impatiently. ‘Naar is vengeful. He will soon be wanting to know how his champion is faring. If he finds him slain, we will both feel his wrath.’

    ‘Then we must escape from here,’ you reply. ‘But how? Do you know of a way?’

    ‘Mmm?…?maybe,’ she replies, narrowing her green eyes. ‘Yes?…?I've got a plan.’

    If you possess the Discipline of Kai-screen, and have attained the rank of Kai Grand Crown, turn to 280.

    If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 98.

    _________________________________

    Page 280: Come, Grand Master. You're going home,’ she says, and she takes you by the hand and leads you to the middle of the banquet hall, to a place directly opposite the great fireplace. ‘But first we must make preparations for the journey.’

    Alyss then proceeds to tell you to use your advanced Kai Mastery to mask the goodly aura that radiates naturally from your mind and body. When you have done as she requests, she touches the Platinum Amulet which you wear around your neck and smiles.

    ‘Good, good,’ she enthuses, ‘this bauble will take care of the rest.’

    She then takes a piece of limestone from her pocket and proceeds to draw a pentagram on the floor of the hall. She has half completed the complicated design when suddenly she becomes agitated.

    ‘Must hurry,’ she mumbles, ‘must, must hurry.’

    Suddenly the fire in the hearth flares brightly. The flames begin to grow and whirl and slowly change colour.

    ‘It's no good!’ cries Alyss, tearful with frustration. Angrily she casts her chunk of crumbling limestone at the roaring flames and then leaps to her feet and comes rushing to your side. ‘It's too late!’ she screams, her voice now barely audible above the unnatural crackling of the fire. ‘Naar is summoning his champion!’

    ill16.png

    Pick a number from the Random Number Table.

    If the number you have picked is 0–4, turn to 273.

    If it is 5–9, turn to 67.

    Rolled a 2, figures :-/

    _________________________________

    Page 273: You feel your throat tightening as the air is sucked out of the chamber. The whirling flames of the fire have rapidly transformed into a raging vortex which is dragging into its core every loose item in the banquet hall. You and Alyss hang on to the banister rail affixed to the gallery stairs, but it is becoming increasingly difficult to maintain your grip. Chairs, tapestries, tables, and other furniture batter you as they tumble past to be sucked into the vortex (lose 2 ENDURANCE points). Then the rail collapses and the two of you are drawn into the raging heart of this fearsome whirlpool.

    Turn to 170.

    _________________________________

    Page 170: For what seems like an eternity, you plummet into the swirling heart of a supernatural vortex. Brilliant sparks and flashes of colour illuminate this funnel of darkness as items of furniture from the banquet hall explode and disintegrate, unable to withstand the extraordinary pressures generated by this cosmic whirlpool. You watch with shock and awe as the lifeless body of your adversary—Wolf's Bane—is transformed into a fiery meteor before your very eyes. Then, gradually, the spin of the vortex becomes less fierce and you feel the centripetal pull on your body easing. Beams of light penetrate the darkness and you see Alyss glide into view. She appears to be reclining, as if casually resting upon a couch after a weary day's work, and her expression is mildly pensive. She looks as if to her this whole terrifying journey is nothing more than an irritating inconvenience.

    At last the vortex slows to a standstill and you feel ground solidifying beneath your feet. But the darkness gives way to a swirling mist which dissolves to reveal a horrifying sight. A deep and morbid terror returns to twist its knife in your guts when you suddenly realize where you are. You have been summoned to the throne hall of Naar—the seat of power of the King of the Darkness—the inner sanctum of ultimate Evil.

    Turn to 331.

    _________________________________

    Page 331: Before you lies a smoke-filled hall that reeks of death and decay. Only the floor appears to be solid, and yet when you stare down at its glassy surface, you see that it is honeycombed with thousands of cells, each one occupied by a tortured soul writhing in perpetual torment. The walls of this evil chamber are wreathed with sulphurous smoke, lit intermittently by shafts of crimson lightning. The foul substances which pass for air seethe with the tension of ferocious, evil energies.

    From the centre of the floor there arises a slender domed plinth. Moments later, a wide dais rises beside it, upon which you see a visage of the Dark God, one that he favours whilst occupying his unholy throne hall. Nothing could have prepared you for the sight that now meets your gaze—it is the foulest you have ever seen.

    Naar's favoured form is a great globular body, like that of a bloated spider, borne by a score of stunted limbs which emerge chaotically from the underside of a sac-like abdomen. His face hangs like a parody of a wrinkled old sow's yet with an evil-smelling black hole where one could expect a snout. The upper surface of his body is covered with pouches of vile fluids that trail wisps of black smoke, and his maw is studded with hundreds of blue-stained fangs. But it is the eyes that shock you most. The Dark God has the eyes of a man.

    ill19.png
    "Bring me Lone Wolf and the Wookie."

    Naar shifts his bloated body from the dais and slither-shuffles towards the plinth. A misshapen limb extends to the plinth and its domed cover retracts to reveal a wondrous and mysterious artefact. A second shock stuns your senses when you recognize the nature of this artefact. It is one of the most legendary items in all the long history of Magnamund. It is the fabled Moonstone of the Shianti!

    Turn to 112.

    _________________________________

    Page 112: The fabled Moonstone was created many thousands of years ago by the god-like Shianti, whose presence upon Magnamund heralded the dawn of humanity. This wondrous artefact contains the combined might of all their magic and wisdom, the sum of all their knowledge. So significant was the creation of this artefact that all time on Magnamund is measured from the date of its creation. It had long been held that the Moonstone's location was a secret known only to the remnants of the Shianti, who dwell upon the Isle of Lorn in deepest Southern Magnamund, yet the evidence of your eyes tells you that this mystical stone of power has fallen into the hands of the Dark God.

    small14.png

    Suddenly the significance of the Moonstone becomes clear. Naar is using its legendary powers to generate Shadow Gates within the world of Magnamund, at locations and times of his own choosing. Such power has enabled him to send his loathsome champions to your home world, while the goodly forces of Kai and Ishir are held at bay, helpless to counter them. Only you and your Kai brethren have stood in the way of the onslaught of Naar's agents since the demise of his Darklords.

    The hideous form of the Dark God returns to the dais and settles there uneasily. Then a deep rumble fills the throne hall; it is the prelude to the voice of Naar.

    ‘You have done well, my champion,’ it booms. ‘Now I command you to return to accursed Sommerlund and finish my work. Prepare the way for my armies of night. At last this planet is mine for the taking. My victory is complete!’

    It is clear from his words that Naar is convinced that you are his champion—Wolf's Bane—freshly returned from a duel in which Evil has triumphed. Suddenly you see Alyss emerge from the smoky wall less than a dozen paces behind Naar, yet the Dark God appears unaware of her presence. She appears calm and focused, and you sense that she is waiting for an auspicious moment to approach the plinth and take the Moonstone. With bated breath you watch as she inches closer and closer to the legendary stone. Then Naar shifts his gruesome bulk and she freezes.

    ‘You will not return to Sommerlund alone, Wolf's Bane. Kekataag the Avenger will accompany you. He has a mission of assassination to complete in Toran, at the Brotherhood of the Crystal Star.’

    Then the Dark God emits a high-pitched whistle and, moments later, a fearsome warrior answers the call. He emerges from the smoky wall and the floor shudders as he strides to the centre of the throne hall.

    If you possess Kai-screen, turn to 183.

    If you do not possess this Grand Master Discipline, turn to 34.

    _________________________________


    Page 183: Kekataag the Avenger is attired in battle-armour that glimmers like slime-dulled gold. Beneath his helmet there is a hollow skull-face from which emerges a sickly stench that permeates even the foul air of this hall. The skulls and bones of humans bedeck his armoured hide and in his mighty hands he carries a great two-handed axe, its blade stained black with the blood of his countless victims.

    This fearsome warrior holds you with his glowing eyes and you feel waves of powerful psychic energy buffet your mind. Your advanced Kai defences repel this attack, but you are left in no doubt that he is deeply jealous of your supposed defeat of Lone Wolf.

    Turn to 255.

    _________________________________


    Page 255: Naar moves from the dais and commands Kekataag to cease his psychic assault. The murderous leviathan complies at once with his fell master's wishes. For the first time since he strode into this throne hall, Kekataag turns to face Naar. His intent is to bow his huge form in dutiful deference to his master's authority, but this formality is soon forgotten when his psychic powers detect the presence of Alyss. The realization that she is here makes the warrior bellow with supernatural rage. The deafening sound galvanizes Alyss into action; she leaps towards the plinth and places both of her hands upon the surface of the Moonstone. Instantly a whirling hole appears in the smoky wall of the throne hall; it is the unmistakable mouth of a Shadow Gate.

    ‘Flee, Lone Wolf,’ she cries. ‘Flee to your homeland before it's too late!’

    Bravely she stands her ground, her hands clasped upon the glowing Moonstone, as Kekataag and Naar advance upon her from two sides. You are deeply moved by the courage of this enigmatic being; it seems she is prepared to sacrifice her immortality that you might escape alive from this terrible place.

    If you wish to obey her command and enter the whirling Shadow Gate, turn to 282.

    If you choose to stay and fight the Dark God and his evil avenger, turn to 343.

    Tag on
    Overwatch: TomFoolery#1388
    Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
    (Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
    (Retired) Let's Play: Lone Wolf
  • HykuHyku Registered User regular
    edited May 2011
    Fight Lets poke a few holes into the god of ultimate evil before we bravely run away!

    Hyku on
  • NeadenNeaden Registered User regular
    edited May 2011
    Get the fuck out of there

    Neaden on
  • pslong9pslong9 Registered User regular
    edited May 2011
    Neaden wrote: »
    Get the fuck out of there

    Run away and fight another day!

    pslong9 on
    steam_sig.png

    3DS FC: 0817-3759-2788
  • JaysonFourJaysonFour Classy Monster Kitteh Registered User regular
    edited May 2011
    Stay and fight!

    If this works, well, we'll have the Moonstone... which would give us a pretty good power boost.

    JaysonFour on
    steam_sig.png
    I can has cheezburger, yes?
  • Man in the MistsMan in the Mists Registered User regular
    edited May 2011
    Do our Sir Robin impersonation.

    Man in the Mists on
  • TagTag Registered User regular
    edited May 2011
    Sorry guys, no update tonight since I just got in to my destination (yay 4 day vacation) and I'm fuckin' tired. I will try to get an update out tomorrow though, so last call on these votes.

    Save a goddess or flee for the greater good?

    Tag on
    Overwatch: TomFoolery#1388
    Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
    (Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
    (Retired) Let's Play: Lone Wolf
  • TagTag Registered User regular
    edited May 2011
    Sorry for the delay folks, the hotel did not have free wireless and I can't exactly do these by phone.

    Looks like the runs have it.

    Page 282: Desperately you scramble across the throne hall and leap towards the swirling maw of this supernatural portal, but your entry is barred by a horde of shrieking horrors which materialize from the smoke surrounding the circumference of the Shadow Gate. Immediately you recognize them and your heart sinks—they are Crypt Spawn.

    Now Naar himself is aware of your true identity and he is determined not to let you escape from the Plane of Darkness.

    If you possess the Sommerswerd, turn to 3.

    If you do not possess this Special Item, turn to 123.

    ____________________________________

    Page 3: You draw your divine blade from its scabbard and a halo of golden light irradiates the throne hall. Naar bellows with a terrible rage. He is mortally aghast that such a holy weapon should be unsheathed in his inner sanctum, and in his rage he summons yet a further horde of Crypt Spawn to attack and overwhelm you.

    Crypt Spawn Horde: COMBAT SKILL 55 ENDURANCE 40

    If you win this combat, turn to 350.


    Combat Ratio: 49 +6 - 55 = 0
    Endurance: 42

    Note: It's not clear that the sword does double damage (usually they say so) so I'm not going to count it here.
    Your Random Number was: 7
    Your enemy took 9 Damage!
    Your enemy now has 31 Endurance Points.
    Lone Wolf took 1 Damage!
    Lone Wolf now has 41 Endurance Points.

    Your Random Number was: 6
    Your enemy took 8 Damage!
    Your enemy now has 23 Endurance Points.
    Lone Wolf took 2 Damage!
    Lone Wolf now has 39 Endurance Points.

    Your Random Number was: 5
    Your enemy took 7 Damage!
    Your enemy now has 16 Endurance Points.
    Lone Wolf took 2 Damage!
    Lone Wolf now has 37 Endurance Points.

    Your Random Number was: 9
    Your enemy took 12 Damage!
    Your enemy now has 4 Endurance Points.
    Lone Wolf took 0 Damage!
    Lone Wolf now has 37 Endurance Points.

    Your Random Number was: 5
    YOU HAVE DEFEATED YOUR ENEMY!
    Lone Wolf took 2 Damage!
    Lone Wolf now has 35 Endurance Points.

    ____________________________________

    Page 350: As the last of the creatures dies, you leap over its heaped body and stumble through the Shadow Gate into a whirling oblivion. The last image that burns itself into your memory is that of Alyss slowly succumbing to the relentless blows from Kekataag's axe. The memory of her fearless bravery strengthens your spirit and resolve to forever serve the forces of Good against the accursed hordes of darkness.

    Congratulations Grand Master—you have won a great victory over the forces of Evil. You have defeated Naar's sinister plan to destroy you and conquer all of Magnamund. But, as you return through the Shadow Gate to the land of your birth, you know that the fight against Evil is not yet over. If you are to prevent the Dark God from launching his armies of night into Magnamund, you must return to the Plane of Darkness and retrieve the fabled Moonstone. Only by doing so will Magnamund be safe from the ravages of Naar's unholy hordes.

    It will be a supremely perilous mission, perhaps the most dangerous you have ever undertaken. If you possess the true courage of a Kai Grand Master, the ultimate quest awaits you in the climax to the Grand Master series, entitled:

    The Curse of Naar

    Congratulations Wolf Pack, it's time for a new book!

    Time to choose new powers, its down to Weaponmastery or Kai-Surge


    Discipline List:
    Grand Weaponmastery

    This Discipline enables a Grand Master to become supremely efficient in the use of all weapons. When you enter combat with one of your Grand Master weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Grand Master series, means you are skilled in two of the weapons listed below.

    Animal Mastery

    Grand Masters have considerable control over hostile, non-sentient creatures. Also, they have the ability to converse with birds and fishes, and use them as guides.

    Deliverance (Advanced Curing)

    Grand Masters are able to use their healing power to repair serious battle wounds. If, whilst in combat, their ENDURANCE is reduced to 8 points or less, they can draw upon their mastery to restore 20 ENDURANCE points. This ability can only be used once every 20 days.

    Assimilance (Advanced Invisibility)

    Grand Masters are able to effect striking changes to their physical appearance, and maintain these changes over a period of a few days. They have also mastered advanced camouflage techniques that make them virtually undetectable in an open landscape.

    Grand Huntmastery

    Grand Masters are able to see in total darkness, and have greatly heightened senses of touch and taste.

    Grand Pathsmanship

    Grand Masters are able to resist entrapment by hostile plants, and have a super-awareness of ambush, or the threat of ambush, in woods and dense forests.

    Kai-surge

    When using their psychic ability to attack an enemy, Grand Masters may add 8 points to their COMBAT SKILL. For every round in which Kai-surge is used, Grand Masters need only deduct 1 ENDURANCE point. When using the weaker psychic attack--Mindblast--they may add 4 points without loss of ENDURANCE points. (Kai-surge, Psi-surge, and Mindblast cannot be used simultaneously.)

    Grand Masters cannot use Kai-surge if their ENDURANCE score falls to 6 points or below.

    Kai-screen

    In psychic combat, Grand Masters are able to construct mind fortresses capable of protecting themselves and others. The strength and capacity of these fortresses increases as a Grand Master advances in rank.

    Grand Nexus

    Grand Masters are able to withstand contact with harmful elements, such as flames and acids, for upwards of an hour in duration. This ability increases as a Grand Master advances in rank.

    Telegnosis (Advanced Divination)

    This Discipline enables a Grand Master to spirit-walk for far greater lengths of time, and with far fewer ill effects. Duration, and the protection of his inanimate body, increases as a Grand Master advances in rank.

    Magi-magic

    Under the tutelage of Lord Rimoah, you have been able to master the rudimentary skills of battle magic, as taught to the Vakeros--the native warriors of Dessi. As you advance in rank, so will your knowledge and mastery of Old Kingdom magic increase.

    Kai-alchemy

    Under the tutelage of Guildmaster Banedon, you have mastered the elementary spells of Left-handed magic, as practised by the Brotherhood of the Crystal Star. As you advance in rank, so will your knowledge and mastery of Left-handed magic increase, enabling you to craft new Kai weapons and artifacts.

    New Abilities:
    Sun Prince

    If you are a Grand Master who has reached the rank of Sun Prince (11 Disciplines), you will now benefit from improvements to the following Grand Master Disciplines:

    Animal Mastery
    Kai Sun Princes with this Discipline are able to alter their appearance, including clothing and equipment, to take on the guise of any animal that they may come into contact with. This physical change will only be witnessed by the animal in question.

    Deliverance
    Sun Princes with this ability are able to cause the regeneration of lost body parts, i.e. hands, feet, arms, legs, eyes, and internal organs. This improved Discipline can be used to repair a Sun Prince's own body, or that of another person or creature. The time required to effect regeneration depends on the size and relative importance of the body part affected.

    Assimilance
    Kai Sun Princes who possess this Discipline are able to create an illusory double of themselves and project this image up to a range of thirty feet. The Sun Prince must remain in visual contact with his/her image in order to maintain the illusion. Physical, magical, and psychic attacks upon the illusory image will cause no injury. The range of this ability increases substantially when a Sun Prince attains the rank of Kai Supreme Master.

    Kai-surge
    Sun Princes who possess mastery of this Discipline are able to focus their psychic power into a Kai-ray: a laser-like beam of mental energy capable of penetrating the strongest of psychic defences. This ability can be used once during a combat to reduce an enemy's ENDURANCE score by 15 points. However, use of this Kai-ray will also reduce a Sun Prince's ENDURANCE score by 4 points. It cannot be used if a Sun Prince's ENDURANCE score is 10 or less, and it cannot be used in conjunction with any other form of psychic attack.

    Kai-screen
    Sun Princes who possess this Discipline are able to create a mental sanctuary in which to keep safe their minds from psychic assault. Creation of this sanctuary does not require thought or concentration; it occurs instantly whenever a Kai Sun Prince is subjected to psychic attack. The defensive strength of this sanctuary further increases when a Sun Prince attains the rank of Kai Supreme Master.

    Grand Huntmastery
    Grand Masters who have reached the rank of Sun Prince are able to control their direction and rate of movement when subjected to strong currents of air or water, or when venturing through non-material planes of existence, e.g. Shadow Gates.

    Story So Far:
    You are Grand Master Lone Wolf, the sole survivor of a massacre that wiped out the First Order of the Kai—the warrior élite of Sommerlund. It is the year MS 5081, thirty-one years since your brave kinsmen perished at the hands of the Darklords of Helgedad. These champions of evil, who were sent forth by Naar, the King of the Darkness, to destroy the fertile world of Magnamund have themselves since been destroyed. You vowed to avenge the murder of the Kai and you kept your pledge, for it was you who brought about their downfall when alone you infiltrated their foul domain—the Darklands—and destroyed the base of their power that was the infernal city of Helgedad. In the wake of their destruction, chaos befell the Darkland armies that had been poised to conquer all of Magnamund. Their disorder escalated into a mutinous civil war which allowed the Freeland armies of Magnamund time in which to recover and launch a successful counter-offensive. Against the odds, a swift and total victory was secured over the feuding enemy armies.

    For more than ten years now, peace has reigned in Sommerlund. Under your direction the once-ruined Monastery of the Kai has been rebuilt and restored to its former glory, and the task of teaching a New Order of Kai warriors the skills and proud traditions of your ancestors has been reestablished. The new generation of Kai recruits, all of whom were born during the era of war against the Darklords, possess strong latent Kai skills and all show exceptional promise. These skills will be nurtured and honed to perfection during their time at the monastery so that they may teach and inspire future generations, thereby ensuring the continued security of your homeland in future years.

    Your attainment of the rank of Kai Grand Master brought with it great rewards. Some, such as the restoration of the Kai and the undying gratitude of your fellow Sommlending, could have been anticipated. Yet there have also been rewards which you could not possibly have foreseen. The discovery that within you lay the potential to develop Kai Disciplines beyond those of the Magnakai (which were once thought to be the ultimate that a Kai Master could aspire to) was truly a revelation. This discovery has inspired you to search for the wisdom and power that no Kai Lord before you has ever possessed. In the name of your creator, the God Kai, and for the greater glory of Sommerlund and the Goddess Ishir, you have vowed to scale the very pinnacle of Kai perfection—to attain all of the Grand Master Disciplines and become the first Kai Supreme Master.

    With diligence and determination you set about the restoration of the Kai Monastery and the training of the New Order recruits. Your efforts were swiftly rewarded for within the space of two short years the first raw recruits had graduated to become a cadre of gifted Kai Masters who, in turn, were able to commence the teaching of their skills to subsequent intakes of Kai novices. Readily the Kai Masters rose to their newfound responsibilities, leaving you free to devote more of your time to the pursuit and perfection of the Grand Master Disciplines. During this period you also received expert tutelage in the ways of magic from two of your most trusted friends and advisors: Guildmaster Banedon, leader of the Brotherhood of the Crystal Star, and Lord Rimoah, speaker for the High Council of the Elder Magi.

    In the deepest subterranean level of the monastery, one hundred feet below the Tower of the Sun, you ordered the excavation and construction of a special vault. In this magnificent chamber wrought of granite and gold you placed the Lorestones of Nyxator—seven gems of Kai power which you had recovered during an earlier quest for Kai knowledge. In this vault, bathed in the golden light of the radiant gems, you spent countless hours in pursuit of perfection. Sometimes alone, sometimes in the company of your two able advisors—Banedon and Rimoah—you worked hard to develop your innate Grand Master Disciplines and grasp the fundamental secrets of Brotherhood and Old Kingdom magic. During this time you noticed many remarkable changes taking place within your body: you became physically and mentally stronger, your five primary senses sharpened far beyond all that you had experienced before, and, perhaps most remarkably, your body began to age at a much slower rate. Now, for every five years that elapse you age but one year.

    In the years since your victory over the Darklords, peace has reigned victorious and the peoples of the Free Kingdoms have rejoiced in the knowledge that the evil which once threatened to destroy them has been banished from the face of Magnamund. Readily men have exchanged their swords for hoes and their shields for ploughs, and now the only marching they do is along the ruts of their freshly furrowed fields. Few are the watchful eyes that scan the distant horizon in fear of what may appear, although there are still some who maintain their vigilance, for the agents of the Dark God Naar come in many guises and there are those upon Magnamund who wait quietly in the shadows for the chance to do his evil bidding.

    Already your newfound skills have been tested against Naar's agents and you have, on each occasion, acquitted yourself admirably. Yet your continuing victories have enraged the Dark God and inflamed his lust for vengeance. From the depths of his stronghold upon the Plane of Darkness he created and sent to Sommerlund an evil champion called ‘Wolf's Bane’ who was the very image of yourself. While you were engaged upon a quest overseas, this impostor terrorized your homeland and sought to destroy your reputation and the honour of the Kai. And he would have succeeded had it not been for your courage and determination. You returned home and pursued your enemy to an ancient necropolis in the city of Tyso. Here, in a deep subterranean crypt, you and your evil alter-ego were drawn through a Shadow Gate—an astral corridor which connects your home world of Magnamund to several other planes of existence. You both emerged upon the remote planet of Avaros where a deadly duel ensued. With the unexpected help of an enigmatic elemental called Alyss you vanquished your foe, but before you could find your way back to your home world, you and Alyss were both sucked through a second Shadow Gate which led to the Plane of Darkness—the fell domain of Naar himself.

    In the throne hall of Naar a titanic struggle took place as you and Alyss fought desperately to escape from the Dark God and his court of powerful minions. During this battle you discovered that Naar had in his possession the fabled Moonstone of the Shianti—a wondrous artefact created many thousands of years ago by the god-like Shianti whose presence upon Magnamund had heralded the dawn of humanity. This stone of power contains the combined might of all their magic and wisdom, the sum of all their knowledge. So significant was the creation of this stone that all time on Magnamund is measured from the date of its creation. It had long been held that the Moonstone's location was a secret known only to the remnants of the Shianti, who dwell upon the Isle of Lorn in remotest Southern Magnamund, yet the evidence of your eyes told you that this mystical artefact had somehow fallen into the hands of the Dark God.

    Suddenly the significance of the Moonstone became crystal clear. Naar had been using its legendary powers to generate Shadow Gates within the world of Magnamund, at locations and times of his own choosing. Such power had enabled him to send his loathsome champions to your home world, while the goodly forces of Kai and Ishir had been held at bay, helpless to counter them. Only you and your Kai brethren have stood in the way of the onslaught of Naar's agents since the demise of the Darklords.

    During the battle, thanks to Alyss's selfless courage, you were able to escape from Naar's throne hall by leaping into the Shadow Gate. As you entered its whirling maw, the last image that burned itself into your memory was that of Alyss slowly succumbing to the relentless attacks of Naar's minions. Successfully you had defeated Wolf's Bane and thwarted Naar's sinister plan to destroy the honour of the Kai, but as you returned through the Shadow Gate to the land of your birth, you knew that the fight against Evil was not yet won. You realized that if you are to prevent the Dark God from sending more of his dread creations into Magnamund, you would have to return to the Plane of Darkness and retrieve the fabled Moonstone. Only by doing so would Magnamund truly be safe from the ravages of Naar's armies of darkness.

    Tag on
    Overwatch: TomFoolery#1388
    Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
    (Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
    (Retired) Let's Play: Lone Wolf
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2011
    Kai Surge; we haven't been having much trouble in combat

    Darian on
  • JaysonFourJaysonFour Classy Monster Kitteh Registered User regular
    edited June 2011
    Kai-Surge for the obviously handy debuff (kill a combat score by 15 points for four endurance is a damn good deal!)

    JaysonFour on
    steam_sig.png
    I can has cheezburger, yes?
  • Man in the MistsMan in the Mists Registered User regular
    edited June 2011
    Obvious choice is obvious. Kai-Surge

    Man in the Mists on
  • TagTag Registered User regular
    edited June 2011
    Just for kicks I did out the advantage +5 combat ratio has (although the combat system isn't perfectly evenly distributed) so that people could compare it to the Kai-Surge. Not trying to swing it either way, but I realize that combat rolls are somewhat out of the way in this style of LP.
    Combat Ratio -5
    R = Roll
    E = Enemy Endurance Loss
    L = Lone Wolf Endurance Loss
    
    R	E	L
    1	0	6
    2	1	6
    3	2	5
    4	3	5
    5	4	4
    6	5	4
    7	7	2
    8	8	0
    9	8	0
    0	9	0
    
    
    Combat Ratio 0
    R = Roll
    E = Enemy Endurance Loss
    L = Lone Wolf Endurance Loss
    
    R	E	L
    1	3	5
    2	4	4
    3	5	4
    4	6	3
    5	7	2
    6	8	2
    7	9	1
    8	11	0
    9	12	0
    0	12	0
    
    
    Combat Ratio 5
    R = Roll
    E = Enemy Endurance Loss
    L = Lone Wolf Endurance Loss
    
    R	E	L
    1	6	4
    2	7	3
    3	8	3
    4	9	2
    5	10	2
    6	11	1
    7	12	0
    8	14	0
    9	16	0
    0	18	0
    
    

    Basically it adds (eyeballing) 3-4 points of extra damage per round and reduces LW's damage by 1-2 per round. Of course, very few of our fights last longer than the 5 rounds it would take to equal the psi-laser-nuke alone.

    Tag on
    Overwatch: TomFoolery#1388
    Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
    (Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
    (Retired) Let's Play: Lone Wolf
  • TagTag Registered User regular
    edited June 2011
    Reserved! I will do a proper book intro here when I have time. Have to help my GF move this weekend so its been kinda hectic for me here. Pages below.

    Tag on
    Overwatch: TomFoolery#1388
    Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
    (Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
    (Retired) Let's Play: Lone Wolf
Sign In or Register to comment.