

Two Worlds II is an action role-playing game developed by Polish video game developer Reality Pump and published by SouthPeak Interactive for the Xbox 360, PS3 and PC. A sequel, Two Worlds II is scheduled for release in Europe on the 17th of September and in North America on the 5th of October 2010.
"TWO WORLDS II" EXPLORES THE NEXT CHAPTER IN THE HISTORY OF ANTALOOR. THE HERO MUST INVESTIGATE HIS MYSTERIOUS ROOTS, DISCOVERING SURPRISING TWISTS AND TURNS IN HIS ADVENTURE. A PERFECT MIX OF STORY, ATMOSPHERE, AND TECHNOLOGY PROMISES A FASCINATING NEW RPG EXPERIENCE.
STORY
After the downfall of Aziraal, God of Fire, the Dark Lord Gandohar has nearly achieved his objective to disrupt the balance between the elements. Dark magic surges into the land to fill the void. Recognizing the potential for complete control over the dark powers, Gandohar starts to use the power of Aziraal trapped within Kỹra, the descendant of the Orphans. Despite her ancestry, Kỹra cannot endure the strain. With Antaloor already in his clutches, Gandohar concocts a new plan from his stronghold in Oswaroth. There are still those who struggle against the tyrant, hoping to shift the balance of forces in their favor. The fight for Antaloor continues...
Five years have passed since dramatic events brought the whole world to the edge of the abyss. The hero is a prisoner in the dungeons of Gandohar's castle. His hopes of saving his sister vanished with his freedom. Just as despair threatens to overcome him, hope comes from where he would have least expected. The Orcs, a race the hero had always hated, have put together a rescue squad that frees the hero from his bonds. He emerges into a land desecrated by evil. He embarks on a journey to shed light on Gandohar's dark past, hoping to discover a weak point in his enemy's defense. If he fails, he will lose his sister forever.
GAMEPLAY
"Two Worlds II" is a perfect blend of classic and innovated RPG features, atmosphere, and technology. A complex quest system and an exciting main story draw you into the world of Antaloor, made richer by secondary quest scenarios. Rich gameplay and engaging atmosphere propel the story and captures attention, promising danger and exploration throughout the many quests and video sequences.
Enhanced AI, balancing standards, experienced authors, an active combat system, the innovative DEMONSTM magic management, and the PAPAKTM alchemy system guarantee enjoyment for new and experienced gamers. An artistic system of attack and defense moves has been integrated into the game. Parries and changing hit results creates a real opportunity for tactics and excitement, as the AI engage in combat and employ strategy of their own. The game also offers extreme flexibility in the weapon and armament design possibilities. The cornerstone at the heart of this feature is the newly created CRAFTTM tool. Players can break down items into their basic materials and create new unique items. "Two Worlds II" is also graphically superb. The powerful GRACETM engine offers technological highlights such as an unlimited number of dynamic light sources, 24 bit HDR post-processing, and Real Eye Adaptation. It will drastically reduce loading times, improve general game performance, and enable full gameplay with only moderate hardware requirements.
FEATURES
• A flexible combat system with variable attack moves, parrying and special tricks
• State-of-the-art technology, thanks to a powerful GRACETM engine and special tools
• Lots of mini-games for breaking up gameplay
• Intuitive user interface for the DEMONSTM Magic system and the PAPAKTM Alchemy system
• Mercenaries and magically-created beings accompany the player
• Complex object management with movable and usable items
• Special CRAFTTM tool enables the individual configuration of armor and weapons
• Many Boss opponents, including special combat strategies and unique rewards
• Flexible MoSens system guarantees realistic everyday and combat movements
• Various ways of moving, like walking, running, sprinting, riding, swimming, sailing and teleporting
• Captivating background story with numerous cutscenes
• Extensive Multiplayer part including building/setup simulation
Ign Preview
http://www.youtube.com/watch?v=Sd-gh1ySbzE Gamespot Preview
http://www.youtube.com/watch?v=MkW5rEpEUPQ Game conference of some sort
http://www.youtube.com/watch?v=_-wdoz878P0&feature=related Preview of a mage being played
http://www.youtube.com/watch?v=YTMf4AnODiU Preview form Elder Geek
http://www.youtube.com/watch?v=3eEWVTXTwOY E3 2010 Part 1
http://www.youtube.com/watch?v=zL3NAnZQvKU&feature=related E3 2010 Part 2
http://www.youtube.com/watch?v=kU50ZzU39DQ
And for a little humor; Courtesy of “freakish light,” Sordahon's Journey.
http://www.youtube.com/watch?v=rNQB7tbIVVYhttp://www.youtube.com/watch?v=G3RtSY2YhnEhttp://www.youtube.com/watch?v=M8ixNMDHL7Ihttp://www.youtube.com/watch?v=BMZamzY6umsUpdate
Sorry, I don't have a link but this has been confirmed over several sites.
There have been numerous posts recently regarding the release date of Two Worlds II.
First of all, it's gratifying to see that so many people care so much about the game
and we thank you for your enthusiasm and passion. It's definitely a game that we're
proud to publish; Reality Pump is on the verge of delivering a benchmark RPG
experience.
Here's the vital news: Two Worlds II is set for a January release in North America.
We understand that this is not great news for those of you eager for an October
release and we can understand that you might feel that our European cousins'
potentially getting the game before you is frustrating to say the least. However,
there's a reason for everything and although we feel that the game is truly at 'AAA'
level, that reason is that we want Two Worlds II to be absolutely flawless when it
launches in the North American market. Although we could bring the game to market
earlier in order to take advantage of the holiday buying season, we felt that we
would do a better service to you by making sure that the game you want is absolutely
as it should be. It's vital to us that we always give you the best possible
information and this is the reason that we haven't commented on the date before now;
we did not want to say something to you, only to have that information change once
again. Now, we are in a position to confirm the January release date.
For those that have said that they will torrent or import the game because they
simply cannot wait, there's nothing that we can do to stop you. However, please
remember that by pirating the game, you are hurting those who worked hard to make
the game for you, reducing the chance of another game in the future. By importing
the game, you're paying more money for something that if you can wait, you'll be
able to buy in January at a cheaper price and that will have benefitted from
heavyweight Quality Assurance (QA) for the North American market.
We'll have a further update for our friends in the UK, Australia and New Zealand in
the near future.
We are continually grateful for your understanding, patience and continued support.
Sincerely,
The SouthPeak Team
Posts
No wait
Two Worlds 2: Four Worlds
...
I never played Two Worlds
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Third person RPG from a few years ago. Combat wanted to be The Witcher really bad, world wanted to be Elder Scrolls really bad. I hesitate to call it really bad, but I paid $15 for it and was about as happy as every $15 impulse buy game I've ever gotten, a list that includes such wonders as a copy of Barbie Horse Adventure in a used Kingdom Hearts 358/2 Days box that Gamestop refused to give me a refund for.
As for why there hasn't been a lot of hype, one of the things Reality Pump seemed to learn from the first one was to avoid promising the moon if you were just going to deliver a half mile strip of downtown Flint and call it the moon.
It's not the only one.
http://www.insidetwoworlds.com/gallery/showimage.php?i=853
The one with the guy on the horse is the only one I remember actually seeing on shelves.
Two World Two Worldious?
Two Worlds 2, though? Watching the videos and reading the previews, it actually looks pretty good. I loved how all the previews stated they hated the first game but became intrigued about the sequel when they saw it at E3. The environments are much improved. All that verily and forsooth shit is gone, and in general they've said they made voice acting, animation (still looks a bit silly, though) and writing a top priority. I think they hired the writer from Dead Space to pen the story for this one.
The multiplayer sounds fun, too, particularly the village mode. It reminds me of White Knight Chronicles town builder from the brief snippets of information.
"Two Worlds II will once again employ a few multiplayer modes (all supporting up to eight players), including a separate set of co-op quests, a PvP mode (with free-for-all and team support), some kind of survival/last stand mode, and a unique 'village mode'. This last mode will actually be something of a city-building metagame, as it will have you setting up trade routes with other players to transport goods between your villages (one player might specialize in armor and another in weapons, for example)."
I'll definitely wait for some reviews, but it's kind of on my radar. If we could get some PA'ers for multiplayer, hopefully on the PC version, it could be a lot of fun if the game turns out well.
And I loved playing every moment of it.
Am I the only one who abused Tainted Shoots?
Steam: pandas_gota_gun
I'll be keeping my on it, at least.
Now, for Two Worlds 2, it seems they learned that you can't throw crap together and expect people to buy into it. I am really excited for this game; well this and Arcania: A Gothic Tale. Of course I love these types of RPG's. I believe both of them are German so that might explain why I like them so much. Wasn't The Witcher German too? Or was it Romanian or something like that? Basically any Eurpoean RPG seems to turn out good for me.
Anyway, TW2 seems to be more fluid in it's animations and the magic system and equipment upgrade system seems to be refined and improved.
EDIT: Also 2 World 2 Furious made me laugh while I was eating soup...
That's what has got me interested. Almost all of the gaming sites that hated the first one (which I think was all of them) seem to be enjoying this one. It gets released next month, so I am excited to at least give it a try.
Let me know when this comes out. I am definately interested in setting up some multiplayer.
...
ffffffffffffffffffffffffffffffffffffffffffffffff
The Witcher is CD Projekt, Polish devolper. They may have very well crafted Two World right down the street.
So in general European RPG's = Good. Poles? One for one.
For 5 bucks theres worse purchases.
Yeah, generally European RPG's tend to be very good ones, though a lot of times they are rather rough in the animation/voice acting/etc. department, and tend to be buggy (at least initially, until a patch or two comes out). However, if you're willing to put up with that sort of thing, they are amazing.
Nope, I threw a ton down in one of the cities then brought everyone back to life.
Ghouls and humans living in harmony :^: But for some reason they all run away from my character... ungrateful bastards.
I've got TW2 pre-ordered, can't wait.
A face only a mother could love at a distance, while suffering from myopia and cataracts.
The dialogue was... painful.
Like, actually painful. Constantly that feeling where someone is embarrassing themselves.
An online buddy from one of my D&D games and I got it because it was a fantasy RPG with live co-op.
The vast majority of the game just burned. Dialogue, quests, animations, etc. So horrible.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Eastern European games all seem to share similar traits
Operation Flashpoint
Hidden and Dangerous
S.T.A.L.K.E.R
Two Words
Big, open ended almost sandbox games with breathtaking scope and vision and also lashings and lashings of bugs. Watching a flat mate have a teammember fall through the world geometry in Hidden and Dangerous about 10 steps from the end point was hilarious if only for his screams off frustration.
A high difficulty level also seemingly marks out Easter European games. Hidden and Dangerous is a bitch.
EDIT: Holy shit, Bohemia Interactive are doing a sequal for Carrier Command, want, want, want.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
I believe so, yes. Or somewhere in Europe at any rate.
Most of the people that hated it thoroughly played the 360 version. Nearly everybody that liked it played the PC version.
Still, I'd like to see the sequel succeed. There was something in the original, but it was buried in way too much "uuuuggghhh" to get to for me.
What?!? Really?
We can add Drakensang from Germany to this list. I had fun with it. Horrible ending though. But otherwise I was entertained and it kept me happy till DA:O came out.
Nothin' says lovin' like somethin' hot from the coven.
After trying the Two Worlds demo, I never wanted to play the full game.
Eastern Europe missed out on a lot of the work done on video game design by developers in the U.S., Japan, and Western Europe, while still having access to modern computing power. They seem to have a different grasp on game design than developers elsewhere, and they still haven't gotten a handle on cleaning up their games.
Based on that fact alone, I will never buy another game from them.
Do not play the game on the 360, it's awful. It's a lot better on the PC, mostly due to how terrible it runs on the 360.
It looks like the cover for an issue of Heavy Metal.
And not a good one, either.
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