Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
edited February 2011
What a great response sparky
Zen Vulgarity on
0
FreiA French Prometheus UnboundDeadwoodRegistered Userregular
edited February 2011
His name is Magic Pink!
Also I think he replied that way because many people have asked the same thing and there have been lots of responses to it. People get tired of others waltzing into threads like John Wayne and being all like "HOW'S DIS HERE VIDYA YA'LL"
In no way did it deserve the 5.5 it got from OXM. That surprised me a bit today when I got the new issue in the mail. Granted, I'm playing on PC so perhaps there is enough to merit a somewhat lower score, but the review description was such that it seemed like they played for only 3 hours.
In no way did it deserve the 5.5 it got from OXM. That surprised me a bit today when I got the new issue in the mail. Granted, I'm playing on PC so perhaps there is enough to merit a somewhat lower score, but the review description was such that it seemed like they played for only 3 hours.
In the gametrailers review most of the video was from the first hour of the game.
In no way did it deserve the 5.5 it got from OXM. That surprised me a bit today when I got the new issue in the mail. Granted, I'm playing on PC so perhaps there is enough to merit a somewhat lower score, but the review description was such that it seemed like they played for only 3 hours.
In the gametrailers review most of the video was from the first hour of the game.
I used to think OXM did a reasonable job given what they were, but lately the reviews have seemed pretty well mailed in.
In no way did it deserve the 5.5 it got from OXM. That surprised me a bit today when I got the new issue in the mail. Granted, I'm playing on PC so perhaps there is enough to merit a somewhat lower score, but the review description was such that it seemed like they played for only 3 hours.
In the gametrailers review most of the video was from the first hour of the game.
Not surprising. The game definitely starts off slow...but as you progress as a character it becomes more and more fun. I'm almost at level 20 and I'm really enjoying myself.
Yea, I'd say this makes up for the shitfest TW1 was. So far I'm enjoying it, its not exactly stellar with all the other big hits in the lineup with it, but it's still something to hold my attention. So far I really have no complaints against it.
EDIT: I'm calling bullshit on a certain part of the story line in Chapter 2.
The part of the quest line where you have to pay off David's debt of 1100 aura. The professor tries to extort even more cash out of you, and your given the "Ok here you go" and "Fuck off" options. Even if you choose the Fuck Off option, you end up paying him more cash.
The latest Game Informer, which showed up in the mail yesterday, gave it a pretty positive review.
I forget the actual score but they seemed to really enjoy it, and made me want to buy it ever more than I already did. So...hurray?
It got a 7.5 from Gameinformer. Also, this game is 10 times better than trhe first one. It's not a Bethesda game but it is good in it's own right.
Syrionus on
0
DyvionBack in Sunny Florida!!Registered Userregular
edited February 2011
It's not a Bethesda game, you're right. This is far more an ACTION/rpg than it is an action/RPG.
Also... on my starting over as a pure mage: You can really beat the crap out of someone with a staff if you know how to use it. The counter attack for a staff does 4 hits, in an area effect. I had 3 guys on me and countered one of them and got 12 hits off total, 4 hits each. I was impressed.
That may just be the low level stuff though. I don't know how physical damage scales with staffs, but the first staff you get is more effective than the first sword you get at dealing damage. Counterintuitively, you have to actually block with the staff before you can use it to do physical attacks, otherwise you'll just cast away.
Also also: In this playthrough I've decided to devote the extra points I get from the mini-cheevos to the skill that earned me the cheevo. Pick 5 locks, get a skillpoint, put it into lockpicking. The beast killing ones I just spend on magic skills.
Dyvion on
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Also... I just finished a quest line where a Mercenary Leader (big, rough tough dude) had me track down one of his less loyal personnel and he wanted me to dispatch them. When I got there I decided to talk to the guy instead of just off him. Turns out the secret he was keeping was that
He knew the leader was "More of a queen than a king, if you know what I mean."
So I didn't kill him, I let him go away to visit his family. When I got back to the leader I didn't lie to him, I told him I knew his secret. He was relieved I didn't kill the guy, and thanked me for not following his orders!
!!
Awesome quest or awesomest?
It's even better than that:
If you lockpick the chest near the stairs on the first floor of the "disloyal" guy's house, you'll find two letters from the Captain. The first is expressing how much he loved the time they spent together, and the second is "Why are you ignoring me?" Basically, the Captain sent you to kill the man who jilted him.
Any reason to hold onto the books I find (that aren't skillbooks)? I have a ton of them that I don't really need...could always use extra auras.
Nope, unless it's the game manual books you find, you may want to refer to them later (but I can't imagine why you would need to). Just make sure you read them in case there's a skill bonus and then sell them.
It's not a Bethesda game, you're right. This is far more an ACTION/rpg than it is an action/RPG.
Also... on my starting over as a pure mage: You can really beat the crap out of someone with a staff if you know how to use it. The counter attack for a staff does 4 hits, in an area effect. I had 3 guys on me and countered one of them and got 12 hits off total, 4 hits each. I was impressed.
That may just be the low level stuff though. I don't know how physical damage scales with staffs, but the first staff you get is more effective than the first sword you get at dealing damage. Counterintuitively, you have to actually block with the staff before you can use it to do physical attacks, otherwise you'll just cast away.
Also also: In this playthrough I've decided to devote the extra points I get from the mini-cheevos to the skill that earned me the cheevo. Pick 5 locks, get a skillpoint, put it into lockpicking. The beast killing ones I just spend on magic skills.
Archmage staves, in my experience, do about 500+ elemental damage. I'm unsure if that scales with willpower like spells do. As a pure mage, I rarely found it necessary to swing the thing in the endgame, save possibly when pushed into a corner and forced to block repeatedly rather than cast.
An important thing to note about staves: I was silly and thought that the damage stats on them buffed the corresponding spell damage type. They don't; that's "whack them on the head" damage. So aside from skill requirements, there's basically no difference between the staves until you hit something with it. Similarly, the only difference in the robes/boots is resistance.
So aside from skill requirements, there's basically no difference between the staves until you hit something with it. Similarly, the only difference in the robes/boots is resistance.
No, thay all have a different percentage modifier to your willpower as well. THAT'S what boosts your spell damage.
Also... I just finished a quest line where a Mercenary Leader (big, rough tough dude) had me track down one of his less loyal personnel and he wanted me to dispatch them. When I got there I decided to talk to the guy instead of just off him. Turns out the secret he was keeping was that
He knew the leader was "More of a queen than a king, if you know what I mean."
So I didn't kill him, I let him go away to visit his family. When I got back to the leader I didn't lie to him, I told him I knew his secret. He was relieved I didn't kill the guy, and thanked me for not following his orders!
!!
Awesome quest or awesomest?
It's even better than that:
If you lockpick the chest near the stairs on the first floor of the "disloyal" guy's house, you'll find two letters from the Captain. The first is expressing how much he loved the time they spent together, and the second is "Why are you ignoring me?" Basically, the Captain sent you to kill the man who jilted him.
This is amazing. Man, I love some of the side-quests in this game. They're very unique or just downright weird.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Anyone else notice that your character is kind of a sociopath? Some of the comments my guy makes while I run through the Savannah are just...
Every time he laughs I can't help but think of the Siren from Borderlands where she laughs and says "I'm really good at this" like she didn't even know she was great at wanton slaughtering.
That chick at the top of the tower can suck it! She killed me over and over and over till I glitched her on accident.
That was when I learned traps are incredibly useful.
Kakodaimonos on
0
DyvionBack in Sunny Florida!!Registered Userregular
edited February 2011
I was running around slaughtering savanah animals ruthlessly trying to get my level up so my spells would do actual damage, when I came upon a door I hadn't seen before. Upon entering a dead knight charged me. I was able to fend him off and pump about a dozen fireballs into him and he died. I walked down the hall and decided to check my map to see what was up. The map does not corespond to where I am in the place. I walk down some stairs and there's a skeletal mage casting poison and mana drain at me. So I queue up a fireball and strafe in, launch it, then strafe back. Evtually it died. But the gate it's behind doesn't have an option to open it, so I can't loot it. As I explore a bit more I find Necris' everywhere. They're swarming this place. There are a few mummies too, those things are very vulnerable to fire (as they should be). Eventually I find a teleport with a big swirling vortex over it. I save... step into the vortex... and get swarmed by necris on the other side. heh. Yay dungeon exploration!
Dyvion on
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
I was running around slaughtering savanah animals ruthlessly trying to get my level up so my spells would do actual damage, when I came upon a door I hadn't seen before. Upon entering a dead knight charged me. I was able to fend him off and pump about a dozen fireballs into him and he died. I walked down the hall and decided to check my map to see what was up. The map does not corespond to where I am in the place. I walk down some stairs and there's a skeletal mage casting poison and mana drain at me. So I queue up a fireball and strafe in, launch it, then strafe back. Evtually it died. But the gate it's behind doesn't have an option to open it, so I can't loot it. As I explore a bit more I find Necris' everywhere. They're swarming this place. There are a few mummies too, those things are very vulnerable to fire (as they should be). Eventually I find a teleport with a big swirling vortex over it. I save... step into the vortex... and get swarmed by necris on the other side. heh. Yay dungeon exploration!
There's one thing that's been bothering me about the PC version.
In that image, when a piece of armor is highlighted, your total armor value is listed on the left hand side of the screen. I've seen that in the German version, too. When I play this game on the PC, though, no such list is displayed. I only see that smaller box that displays the individual item's armor values. I've read other complaints about this, too.
I wonder if there's a way to fix it. I also wonder if console users have this information, or if it was just removed from the PC version or PC English version, et cetera.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
On console, I haven't noticed it for armor, but it's there for sure on weapons.
So perhaps they removed it for the English or US version in general. That's weird and disappointing. I wonder if it calculates total armor values by the highest stat then. For instance, if your gloves have a slashing protection value of 27% and everything else has a lower value, would your total slashing protection armor value be 27%?
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
0
DyvionBack in Sunny Florida!!Registered Userregular
I'll get a better location on it when I go home. (in about 3 hours)
It's near Bayan, but I don't know if it's N/E/S/W. It was very odd because it's a door in the side of a cliff... I was expecting the Red Locked symbol.
As for the armor percentages... It might be per body part in the PC version and individual in the console versions... I haven't seen any armors with that high of percentages, and it looked like really high level stuff... but even low level stuff would add up to more than that, so it's not cumulative. Maybe it's averaged?
Dyvion on
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
"As of version 1.0.1 there's no possibility to see any overall protections obtained by wearing pieces of armor. This isn't really a bug since as devs stated, each piece protects a separately accounted for vital part of the body. So, chestpiece protects against middle-height attacks and arrows, helmet - against high attacks and arrows, boots and pants - against low-height attacks, etc.. Even without a paperdoll to show how each piece fares you can assess your character's protections by looking at each piece individually."
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
0
DyvionBack in Sunny Florida!!Registered Userregular
edited February 2011
Ok. This weird dungeon is almost directly east of Bayan. There's a wall of cliffs that leads directly south from the road that extends east out of Bayan. It's halfway between each end of the cliff on the west side. If you exit Bayan on the south side, then walk east under the bridge there, then keep going east you should be able to see it. There's a small rock face directly after the bridge, then open savanah all the way to the cliff face where the door is. There's no name on the map for this dungeon. I found several switches that open doors into the dungeon, and I found a cave like area, and a mausoleum of sorts... and a library. I haven't fully explored it. The giant scorpions eat my lunch.
Dyvion on
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Posts
Because Two Worlds I blew ass
Read the thread.
Also I think he replied that way because many people have asked the same thing and there have been lots of responses to it. People get tired of others waltzing into threads like John Wayne and being all like "HOW'S DIS HERE VIDYA YA'LL"
or that's how I imagine it.
In the same amount of time you took to make that post you could have simply wrote "It's good."
In no way did it deserve the 5.5 it got from OXM. That surprised me a bit today when I got the new issue in the mail. Granted, I'm playing on PC so perhaps there is enough to merit a somewhat lower score, but the review description was such that it seemed like they played for only 3 hours.
In the gametrailers review most of the video was from the first hour of the game.
I used to think OXM did a reasonable job given what they were, but lately the reviews have seemed pretty well mailed in.
"Oh a blockbuster AAA title? 8.0-9.5!"
Not surprising. The game definitely starts off slow...but as you progress as a character it becomes more and more fun. I'm almost at level 20 and I'm really enjoying myself.
I forget the actual score but they seemed to really enjoy it, and made me want to buy it ever more than I already did. So...hurray?
EDIT: I'm calling bullshit on a certain part of the story line in Chapter 2.
What the fuck?
It got a 7.5 from Gameinformer. Also, this game is 10 times better than trhe first one. It's not a Bethesda game but it is good in it's own right.
Also... on my starting over as a pure mage: You can really beat the crap out of someone with a staff if you know how to use it. The counter attack for a staff does 4 hits, in an area effect. I had 3 guys on me and countered one of them and got 12 hits off total, 4 hits each. I was impressed.
That may just be the low level stuff though. I don't know how physical damage scales with staffs, but the first staff you get is more effective than the first sword you get at dealing damage. Counterintuitively, you have to actually block with the staff before you can use it to do physical attacks, otherwise you'll just cast away.
Also also: In this playthrough I've decided to devote the extra points I get from the mini-cheevos to the skill that earned me the cheevo. Pick 5 locks, get a skillpoint, put it into lockpicking. The beast killing ones I just spend on magic skills.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
It's even better than that:
Nope, unless it's the game manual books you find, you may want to refer to them later (but I can't imagine why you would need to). Just make sure you read them in case there's a skill bonus and then sell them.
Archmage staves, in my experience, do about 500+ elemental damage. I'm unsure if that scales with willpower like spells do. As a pure mage, I rarely found it necessary to swing the thing in the endgame, save possibly when pushed into a corner and forced to block repeatedly rather than cast.
An important thing to note about staves: I was silly and thought that the damage stats on them buffed the corresponding spell damage type. They don't; that's "whack them on the head" damage. So aside from skill requirements, there's basically no difference between the staves until you hit something with it. Similarly, the only difference in the robes/boots is resistance.
No, thay all have a different percentage modifier to your willpower as well. THAT'S what boosts your spell damage.
I know, it sort of read like he was referring to level, not flavor.
This is amazing. Man, I love some of the side-quests in this game. They're very unique or just downright weird.
Man-eating umbrellas, beaver invasions, science grants...
Who knew termites were that important?
Also... near that questline...
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
That was when I learned traps are incredibly useful.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Whoah! Do you know where that one is??
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
In that image, when a piece of armor is highlighted, your total armor value is listed on the left hand side of the screen. I've seen that in the German version, too. When I play this game on the PC, though, no such list is displayed. I only see that smaller box that displays the individual item's armor values. I've read other complaints about this, too.
I wonder if there's a way to fix it. I also wonder if console users have this information, or if it was just removed from the PC version or PC English version, et cetera.
So perhaps they removed it for the English or US version in general. That's weird and disappointing. I wonder if it calculates total armor values by the highest stat then. For instance, if your gloves have a slashing protection value of 27% and everything else has a lower value, would your total slashing protection armor value be 27%?
I'll get a better location on it when I go home. (in about 3 hours)
It's near Bayan, but I don't know if it's N/E/S/W. It was very odd because it's a door in the side of a cliff... I was expecting the Red Locked symbol.
As for the armor percentages... It might be per body part in the PC version and individual in the console versions... I haven't seen any armors with that high of percentages, and it looked like really high level stuff... but even low level stuff would add up to more than that, so it's not cumulative. Maybe it's averaged?
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
"As of version 1.0.1 there's no possibility to see any overall protections obtained by wearing pieces of armor. This isn't really a bug since as devs stated, each piece protects a separately accounted for vital part of the body. So, chestpiece protects against middle-height attacks and arrows, helmet - against high attacks and arrows, boots and pants - against low-height attacks, etc.. Even without a paperdoll to show how each piece fares you can assess your character's protections by looking at each piece individually."
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion