The thing I miss most from the first game is piling all of my swords into a better sword. There's still some weapon upgrade stuff, but it's not as quick and crazy as it was in the first game.
It's definitely not as quick; looks like you have to dissassemble the item first then add it to the other. But you can completely re-build everything so you can add whatever skills and bonuses to it you want.
The thing I miss most from the first game is piling all of my swords into a better sword. There's still some weapon upgrade stuff, but it's not as quick and crazy as it was in the first game.
It's definitely not as quick; looks like you have to dissassemble the item first then add it to the other. But you can completely re-build everything so you can add whatever skills and bonuses to it you want.
Yeah, the system is definitely more versatile in the new game, but I loved the silliness of combining swords for no apparent reason.
brynstar on
Xbox Live: Xander51
PSN ID : Xander51 Steam ID : Xander51
Well, I spent about 2 hours with it and here's my impressions.
Graphics: Good. Environments are REAL good although a bit heavy on bloom.There isn’t a lot of free roaming that’s apparent but it seems to be hidden in a way. I could have been off the starter island in as little as 10 minutes but I decided to ignore the story quests and poke around and I’m finding lots of stuff to do. So while there is a bit of free roaming, right now it’s limited to unlocked areas. Character models are meh. Technical wise, things are sloppy. Everyone has paddle hands, capes and corpses fall out of the sky at the start of every cut-scene, and the animations are stilted and wooden. But my guy looks hot with his shirt off so there’s THAT. Character appearance customization is a little too involved with so many sliders from eye depth to lip thickness to nostril flare that by the time I was done I had to have a cocktail and a nap. All that really matters in the end is hair style and color and the styles are a little lame. You can’t even be bald. I did love the option for a broken nose tho.
Combat: I’m not going melee but it seems pretty deep if not a bit sloppy. You can have 7 weapon styles to fight with (6 really as Dagger and Knives are only used to assasinate in stealth mode) and each one gives you a special attack (one one-handed melee gives you Dirty Trick, the sand in the eyes attack while Heavy Two-Handed gives you Radial Bash that works against armored opponents, for example). You also have Attack, Block, Counter and Block Bash as default options in every fight. You can easily get through a fight with just Blocking and Attacking but if there’s more then one opponent that won’t work. In short, I haven’t been able to hammer the attack button and survive. The only issues (and they’re good ones) is you really need a good wide space to fight in or they can back you up against something and get through your guard and you can’t do anything while you’re staggering from a hit, including drinking potions. I didn’t know that at first and got kakked a few times. Pretty much every game move needs to be done from an “Idle” stance and it injects a strange kind of real time strategy into the fights.
Equipment customization: I’ve just scratched the surface of this so I can’t say much. All I can do right now is disassemble the myriad crap equipment I get off of goblins and use it when I get enough to boost my own crap equipment, but then only twice because that’s all my current skill will allow. It has promise. I haven’t found any skill crystals or anything fun like that or even a weapon that has any magical qualities so I can’t say much. Spell building also seems neat but again I have very little to play with so far but that has very obvious promise (see the aforementioned Rain of Anvils). Haven’t touched alchemy yet at all.
Character customizations: There’s lots of skills. Lots. It seems that building a unique character to do whatever you want is very possible and fun. The only downsides are there’s obvious skills you’ll HAVE to max in order to succed (all the equipment crafting skills, the physical defense skills, lockpick) and someone on a forum said that it’s very easy to max out every skill which makes me wonder why bother with a specific build? But that’s just rumour right now.
Story, characters: Purile, immature, borderline offensive. Women are sex objects, guys are violent and insulting and are constantly covered head to toe while the women barely cover 25% of their skin. Your character is once again voiced by Gruff Voice #234, the one we all got so fucking sick of in inFamous. Stop trying to make my character be an emotionless badass, he just comes off as a huge unrealistic douchebag. Dialogue was clearly written by someone who not only was not a writer but also didn’t speak English with gems like “That remains to be uncertain” happily proving that fun fact. There IS a so bad it’s funny feel to it so if you still think Beastmaster is high quality cinema, this probably won’t bother you.
So 6/10 with definite possibilty to improve.
Magic Pink on
0
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
Thanks for the review Magic Pink. I was pretty sold before hand, just because the first game has a special place in my heart. The terrible dialogue was one of my favorite things.
Thanks for that mini review - helpful. Sounds like the melee combat could go either way, frustrating or rewarding. I kind of like that it's not pure hack/slash, but since that what people are used to, it might work against of them.
Poorly written dialogue is one thing. Wrongly written dialogue? All kinds of funny.
The GI review mentioned this a bit, and said there were all sorts of self-referential jokes about how bad the first game was. That and their comparisons to Deadly Premonition make me really want to check this out.
Played a bunch more last night and I'm loving it. Found a Gandalf hat, dyed it pink, stylin' GET.
I got off Starter Island and into the Savannah and the game is pretty free roam now. LOTS to see, lots of places to dig through, lots of killer ostriches, cheetahs, warthogs and rhinos to kill. My favorite is the babboons tho; they actually use missle poop.
Combat still feels a little messy but it at least makes it a serious thing to get into. It still has a realism factor I like a lot. Spells are getting REALLY fun; I;m finding a bunch of different cards. I can make my missles homing now and ricochet if I want. I found a Psyche effect card but rather then making a fear missle it just made Frost which was sad. A strange guy just named Citizen in the starter town was selling a bunch of daggers, necromancy stuff and traps. He had a Senior Necromancy Staff which was super neato but I have yet to find a Necromancy book to learn the skill so none of that yet. Plus I got a regular Necromancy staff off some Varn shaman (kobolds) and that will do me fine.
One thing I really don't like right now is lots of places are locked off unless you have a quest for them. I found a cave on Starter Island I couldn't enter as well as a Spider Lair that had a locked door. It kind of kills off the free-roam when you can't explore the things you find.
One fun thing is the initial quest in Banya to get past a guarded road block. The initial solution is to pay 500 Auras for forged papers but if you dig a little you can find no less then 4 different ways to get by them, and maybe more since one depended on how you treated someone else you met earlier.
You're reaching for ridiculous reasons to hate a game you haven't played. Play the game and find REAL reasons to not like it.
Because honestly, it sounds like there are a few to pick from.
I dont care. I'm going to buy it an love it. The more cliche and terrible dialogue, quests, and characters, the better.
There's some technical gaffes but no deal breakers yet, really. It's basically a very pretty version of Divinity II Ego Draconis.
What the...no no no. You can't compare those 2 games. Dragon Knight Saga (aka remastered Divinity 2) is a shit ton more polished than this game and a hell of a lot better.
I've only played about 40 minutes of TW2 and it isnt spectacular, but it is leagues better than the first game. Possibly the worst voice acting since Resident Evil, but I think I'm going to enjoy being a mage.
Divinity 2 is a fucking mess. This is a much much better game. Dragon Knight Saga is a game we never got on the 360.
Oh. That's kinda tragic, given how good it is. They fixed and rebalanced in a big way. Plays like night and day.
I know, I'm very bitter about it. There's a been a wealth of really fun Europena Fantasy RPGs out in the past few years and they almost always get an expansion or update that the US never sees.
DyvionBack in Sunny Florida!!Registered Userregular
edited January 2011
Do the utility spells work in the US release of TW2? There was much huffing and puffing about several utility spells, including Jump and (I think?) light not working correctly. And the fact that the lightning cards weren't included in the game to buy, but you could spawn them with cheats... Have you seen/used any of those yet Magic Pink?
Dyvion on
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
I haven't seen any lighting cards, and i'm around a 20ish level mage.
The really funny thing is how combat works for me.
I summon a bunch of kick-ass giant scorpions of death, throw a few exploding fireballs, cast a confusion spell, lay magical traps, and then finally, when/if the survivors reach me, I put on my Gandalf hat and whip out a giant battleaxe.
Do the utility spells work in the US release of TW2? There was much huffing and puffing about several utility spells, including Jump and (I think?) light not working correctly. And the fact that the lightning cards weren't included in the game to buy, but you could spawn them with cheats... Have you seen/used any of those yet Magic Pink?
No, I think you just Jump with the A button now and you have a default torch that never goes out for light.
Lightning cards? I have an Air component card that gives a shock effect to spells, if that's what you mean.
I haven't seen any lighting cards, and i'm around a 20ish level mage.
The really funny thing is how combat works for me.
I summon a bunch of kick-ass giant scorpions of death, throw a few exploding fireballs, cast a confusion spell, lay magical traps, and then finally, when/if the survivors reach me, I put on my Gandalf hat and whip out a giant battleaxe.
Gandalf ain't got shit on me.
Yup, me too. I finally necromancied my ass up and I can summon 5 Necris dooders and then I spectral damage fram afar. If they reach me, I drop a Poison area effect explosion and shift to the special unlock armor which basically turns me into a Chaos Warrior and I slice shit up.
I could almost pick this up.
But I'm still working through the emotional scars from the first one.
This will help heal those, for true. It really feels like the fantasy version of Red Dead Redemption.
Oh my god... the dialogue/voice acting makes me want to hang myself. The rest of the game is quite fun though. Is it wise to focus on only magic? Like if I want to be 100% mage guy, I've been splitting my 4 attribute points between vitality and intelligence, am I not being smart?
For people like me who were deeply hurt by the first game, this one goes a long way to heal those wounds. You can name your own spells!
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Oh my god... the dialogue/voice acting makes me want to hang myself. The rest of the game is quite fun though. Is it wise to focus on only magic? Like if I want to be 100% mage guy, I've been splitting my 4 attribute points between vitality and intelligence, am I not being smart?
For people like me who were deeply hurt by the first game, this one goes a long way to heal those wounds. You can name your own spells!
From what I've heard, in endgame mages are super overpowered. If you want to focus only on magic it's totally viable but I'd dump two points a level into willpower and then one each in strength and vitality. I don't see a great need for accuracy if you're a mage.
Also, make sure you have a high defense set-up for Weapon Set 2 for whenever you get swarmed.
Posts
It's definitely not as quick; looks like you have to dissassemble the item first then add it to the other. But you can completely re-build everything so you can add whatever skills and bonuses to it you want.
3DSFF: 5026-4429-6577
I'm probably going to go buy this tonight. If no one else bites, I'll put a review up.
Yeah, the system is definitely more versatile in the new game, but I loved the silliness of combining swords for no apparent reason.
PSN ID : Xander51 Steam ID : Xander51
Picking the game up Thursday...probably...
Ophidian Wars: Opac's Journey
Graphics: Good. Environments are REAL good although a bit heavy on bloom.There isn’t a lot of free roaming that’s apparent but it seems to be hidden in a way. I could have been off the starter island in as little as 10 minutes but I decided to ignore the story quests and poke around and I’m finding lots of stuff to do. So while there is a bit of free roaming, right now it’s limited to unlocked areas. Character models are meh. Technical wise, things are sloppy. Everyone has paddle hands, capes and corpses fall out of the sky at the start of every cut-scene, and the animations are stilted and wooden. But my guy looks hot with his shirt off so there’s THAT. Character appearance customization is a little too involved with so many sliders from eye depth to lip thickness to nostril flare that by the time I was done I had to have a cocktail and a nap. All that really matters in the end is hair style and color and the styles are a little lame. You can’t even be bald. I did love the option for a broken nose tho.
Combat: I’m not going melee but it seems pretty deep if not a bit sloppy. You can have 7 weapon styles to fight with (6 really as Dagger and Knives are only used to assasinate in stealth mode) and each one gives you a special attack (one one-handed melee gives you Dirty Trick, the sand in the eyes attack while Heavy Two-Handed gives you Radial Bash that works against armored opponents, for example). You also have Attack, Block, Counter and Block Bash as default options in every fight. You can easily get through a fight with just Blocking and Attacking but if there’s more then one opponent that won’t work. In short, I haven’t been able to hammer the attack button and survive. The only issues (and they’re good ones) is you really need a good wide space to fight in or they can back you up against something and get through your guard and you can’t do anything while you’re staggering from a hit, including drinking potions. I didn’t know that at first and got kakked a few times. Pretty much every game move needs to be done from an “Idle” stance and it injects a strange kind of real time strategy into the fights.
Equipment customization: I’ve just scratched the surface of this so I can’t say much. All I can do right now is disassemble the myriad crap equipment I get off of goblins and use it when I get enough to boost my own crap equipment, but then only twice because that’s all my current skill will allow. It has promise. I haven’t found any skill crystals or anything fun like that or even a weapon that has any magical qualities so I can’t say much. Spell building also seems neat but again I have very little to play with so far but that has very obvious promise (see the aforementioned Rain of Anvils). Haven’t touched alchemy yet at all.
Character customizations: There’s lots of skills. Lots. It seems that building a unique character to do whatever you want is very possible and fun. The only downsides are there’s obvious skills you’ll HAVE to max in order to succed (all the equipment crafting skills, the physical defense skills, lockpick) and someone on a forum said that it’s very easy to max out every skill which makes me wonder why bother with a specific build? But that’s just rumour right now.
Story, characters: Purile, immature, borderline offensive. Women are sex objects, guys are violent and insulting and are constantly covered head to toe while the women barely cover 25% of their skin. Your character is once again voiced by Gruff Voice #234, the one we all got so fucking sick of in inFamous. Stop trying to make my character be an emotionless badass, he just comes off as a huge unrealistic douchebag. Dialogue was clearly written by someone who not only was not a writer but also didn’t speak English with gems like “That remains to be uncertain” happily proving that fun fact. There IS a so bad it’s funny feel to it so if you still think Beastmaster is high quality cinema, this probably won’t bother you.
So 6/10 with definite possibilty to improve.
Yesss, definitely getting this now.
Well, there's definitely people out there that will enjoy that kind of infantile crap. Me, I go for big explosions.
Thanks for the review Magic Pink. I was pretty sold before hand, just because the first game has a special place in my heart. The terrible dialogue was one of my favorite things.
Sorry, they've changed the actor. another minus for me.
'huh, rain'
"I'm alive again." (said with the most dreary, exasperated sigh)
Yes, he does. It's pretty lame.
Ophidian Wars: Opac's Journey
SEQUAL TO GAME IS NOT EXACTLY THE SAME IN EVERY WAY
THOUSANDS MOURN
Because honestly, it sounds like there are a few to pick from.
I dont care. I'm going to buy it an love it. The more cliche and terrible dialogue, quests, and characters, the better.
There's some technical gaffes but no deal breakers yet, really. It's basically a very pretty version of Divinity II Ego Draconis.
The GI review mentioned this a bit, and said there were all sorts of self-referential jokes about how bad the first game was. That and their comparisons to Deadly Premonition make me really want to check this out.
I got off Starter Island and into the Savannah and the game is pretty free roam now. LOTS to see, lots of places to dig through, lots of killer ostriches, cheetahs, warthogs and rhinos to kill. My favorite is the babboons tho; they actually use missle poop.
Combat still feels a little messy but it at least makes it a serious thing to get into. It still has a realism factor I like a lot. Spells are getting REALLY fun; I;m finding a bunch of different cards. I can make my missles homing now and ricochet if I want. I found a Psyche effect card but rather then making a fear missle it just made Frost which was sad. A strange guy just named Citizen in the starter town was selling a bunch of daggers, necromancy stuff and traps. He had a Senior Necromancy Staff which was super neato but I have yet to find a Necromancy book to learn the skill so none of that yet. Plus I got a regular Necromancy staff off some Varn shaman (kobolds) and that will do me fine.
One thing I really don't like right now is lots of places are locked off unless you have a quest for them. I found a cave on Starter Island I couldn't enter as well as a Spider Lair that had a locked door. It kind of kills off the free-roam when you can't explore the things you find.
One fun thing is the initial quest in Banya to get past a guarded road block. The initial solution is to pay 500 Auras for forged papers but if you dig a little you can find no less then 4 different ways to get by them, and maybe more since one depended on how you treated someone else you met earlier.
What the...no no no. You can't compare those 2 games. Dragon Knight Saga (aka remastered Divinity 2) is a shit ton more polished than this game and a hell of a lot better.
Let's not go overboard here.
Currently playing: GW2 and TSW
Oh. That's kinda tragic, given how good it is. They fixed and rebalanced in a big way. Plays like night and day.
Currently playing: GW2 and TSW
I know, I'm very bitter about it. There's a been a wealth of really fun Europena Fantasy RPGs out in the past few years and they almost always get an expansion or update that the US never sees.
You guys know that Atlus has picked up Dragon Knight Saga for US release, right?
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
The really funny thing is how combat works for me.
I summon a bunch of kick-ass giant scorpions of death, throw a few exploding fireballs, cast a confusion spell, lay magical traps, and then finally, when/if the survivors reach me, I put on my Gandalf hat and whip out a giant battleaxe.
Gandalf ain't got shit on me.
But I'm still working through the emotional scars from the first one.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
No, I think you just Jump with the A button now and you have a default torch that never goes out for light.
Lightning cards? I have an Air component card that gives a shock effect to spells, if that's what you mean.
Yup, me too.
This will help heal those, for true. It really feels like the fantasy version of Red Dead Redemption.
For people like me who were deeply hurt by the first game, this one goes a long way to heal those wounds. You can name your own spells!
From what I've heard, in endgame mages are super overpowered. If you want to focus only on magic it's totally viable but I'd dump two points a level into willpower and then one each in strength and vitality. I don't see a great need for accuracy if you're a mage.
Also, make sure you have a high defense set-up for Weapon Set 2 for whenever you get swarmed.
Buy it.
It has the best slow clap scene for a supervillain that I have ever had the pleasure of witnessing.
Holy shit yes. It was like I was watching an 80's high school flic again.
And by best I'm assuming you mean mostest hideousest.
It went on for like 30 minutes. It was awesome.