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Rogue Trader: The Fools Gamble- A Second Go, Recruiting

Undead UnicornUndead Unicorn Registered User regular
edited September 2010 in Critical Failures
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“As you know there are many treasures to be found in the Calixius Sector. Many fortunes to be won in the Koronus Expanse. Unbelievable wealth to be earned once one passes through the Maw. The catch is, you must survive.

Xeno and Daemons are a common threat, and are most certainly to be prepared for and to be taken seriously for sure. By the Emperor, you'd be a fraken fool not to know that. But they aren't the things that will take most of you down in the end. Oh no, I would face down an horde of Orks or fight off Ruinous Powers than face down just one of these foes. At least if you did your homework, you could predict what those bastards are doing. Not these beasts though. What is this foe to be most feared you ask? Your fellow man. Do not be deceived by them! Both the mightiest and cleverest; and the foolish and weakest of Traders have fallen to them. Nothing is deadlier than a Inquisitor or Planetary Governor with a grudge or agenda. Let alone a fellow Rogue Trader ”


Homer Bethestha, Founder of the Rogue Trader Bethestha lineage.



rogue-trader-logo-lg.png

Rogue Trader: The Fools Gamble



All know who know of the Rogue Trader's, know of the Warrant of Trade, for it is that gives them a form of freedom all but unknown to any one else. It is what gives them a chance at an absurd amount of wealth. It allows them to visit worlds across the galaxy forbidden to most others. To interact with vile Xenos and their cultures in some capacity without being declared heretics. It gives them and only those select few a life of adventure.

They do not know the burden.

The power the Traders manage to wield with so little interference more often than not draws ire and envy in the eyes of many in the Administratum and suspicion in the Inquisition. The expectations forced upon to them are massive, and failure in their duty is unacceptable.

Even victory and success are bittersweet. Wealth and influence are more addicting than even the most powerful narractics, as Traders who fallen from grace can often tell you. Ambition turns to greed, patience becomes desperation, and boldness changes into blindness. Its is called pride before a fall.

But still the freedom, the power, the wealth, the fame....are desired greatly for a reason. Even if its a fool's gamble



The Game:

Rogue Trader is a great game, full of both adventure and peril. Nearly any style of game you want to be played can be accommodated. Want to lead an army to ursup an forest moon from a race of primitive lizard like Xeno? Go ahead! want political drama and proverbial (and literal) back stabbing in gold plated ballrooms and dining halls deciding the fate of a mining colony? No Prob! Want to explore ancient ruins, searching for Xeno artifacts? Easily done my friend! Want to be a pirate? Why just get your eye patch and parrot and we're all set to go.!

As such, while I do have a narrative lined up for this campaign, it will be mostly sandbox styled. I'll put up Star Maps and what not, and though GM fiat tell you about prospective objectives or missions or general “interesting” news that will decide what adventures you might want to take.

Given that this is will be a play by post, I've decided the prospective party size can be increased a tiny bit.

I'm looking for 5-7 players for this game, I'll except each of you to post at least once a week out of combat and 2-3 times a week while engaged in it (though I can take over in those circumstances.)

Also, sorry to the players who tried to joined with me last time. Computer troblues crippled any chance of my posting for a LONG time. Hence why I'm restarting this, the game didn't deserve the death it got.



Rules:


Standard Character Creation and Profit/ship generation.

I would like a short bio to go along with your Origin Path for some better plot hooks for your characters. This will come along way to getting you into the game if room seems to be filling up.

Be respectful to your fellow players. Nothing ruins a game more than two people in a party who are at each others throats out of character.

Use Invisible Castle or something similar for stats.

Undead Unicorn on

Posts

  • PayotPayot Registered User regular
    edited September 2010
    Rogue Trader !

    Nicest rolls ever !

    And for some Fel : Fel reroll

    I'll be working on a missionary.
    Spreading the True Faith to the heathens.




    Backstory coming later.

    Payot on
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited September 2010
    I'm up for this if this goes through, I currently DM a campaign but haven't had a chance to play myself. Are we using Into the Storm? (I own it, it's pretty great).

    My first choice is Explorator, though most careers appeal to me.

    Stat rolls:
    Quick Outline:
    Home World: Forge World
    • -5WS
    • +5Int
    • Fit for Purpose: +3Toughness
    • Stranger to the Cult: -10 to tests involving knowledge of the Imperial Creed, -5 to FS to Interact with Ecclesiarchy in formal settings
    • Starting Wounds: 2*3 + 1d5 +1= 6+2+1 = 9
    • Starting Fate Points: (1d10=5) 2
    Skills:
    • Common Lore(Tech): untrained basic
    • Common Lore(Machine Cult): untrained basic
    Talents
    • Technical Knock
    Birthright: Stubjack
    Lure of the Void: Crusade(Call to War)
    Talents:
    • Hatred(Orkz)
    • Peer(Military)
    [/LIST]
    Trials and Travails: The Hand of War
    • Hatred of the Enemy(Chaos Worshippers): -10FS to any interaction, WP Test to avoid violent reaction after any provocation.
    Talents
    • Weapon Training(Not Chosen Yet)
    Motivation: Exhilaration(The Thrill of War)
    • Cost 250xp
    • +3 to BS
    • -3 to FS
    Trained Skill:
    • Scholastic Lore (Tactica Imperialis)
    Talent:
    • Nerves of Steel
    • Quick Draw
    • Hatred(Chaos)
    Career: Explorator

    Background
    "War is brutal, and our enemies are countless. The only way to overcome our foes is to become stronger, faster, better. And nothing stops Humanity more then our flesh, our organs, our need for food and sleep, and our emotions. Rid yourself of those, embrace the Omnissiah, and we gain the strength to persevere until our victory is absolute. It is not a sacrifise, it a blessing and an honour to be part of the advancement of Humanity"

    Dalaan Merzwacher was born on the Forge World Idumia, in the Hazeroth sub-sector of the Calaxis Sector. The Tech-Priests were quick to recognize the remarkable hand-eye coordination as well as his above average aptitude for logic, and he was sanctioned to be trained withing the Adeptus Mechanus. For a decade he was a member of the Skitarii, and fought in a crusade against the Orkz alongside Imperial Guard. He impressed his superiors, and the Tech-Priest Jax Alsnu, member of a Survey Team, saw a potential recruit in Dalaan. Given the task of bodyguard they scoured Dead worlds in the Calixis Sector for Archeotech, or even Xenostech, but often they found war instead of artefacts.

    Three years ago, hunting down a rumour of a lost Temple to the Omnissiah on a nameless Dead World, the Survey Team was ambushed by Chaos worshippers. Over half the team was lost, including Dalaan's mentor Jax. Eventually the survivors were able to rid the world of the Heretiks, but the Machine Cult was unwilling to divert resources to restoring the team. And so Dalaan took the lonely path within the Adeptus Mechanus, the path of the Explorator, to be able to explore the Koronus Expanse, because humanity needs every piece of equipment it can salvage if it is to survive.

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • susansusan Registered User regular
    edited September 2010
    Ooohhh... Rogue Trader... On the one hand, I really shouldn't join another game... But really, how could I let this one pass by :) ?

    I as well would like to know about whether 'Into the Storm' is a viable option, and if so, what your thoughts would be for... a sanctioned Ork Freeboota? Totally cool if that's not an option; I'd be more than willing to fill whatever role the group needed (Seneschal, Astropath, Rogue Trader, etc...).

    Stats are here, with the reroll coming up snakeyes.

    EDIT: Also, how shall we determine the starting Ship Points/Profit Factor? And constructing the ship, for that matter?

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited September 2010
    I haven't read through the new method yet (I only got the book saturday), but I'm cool either way. My charbuild uses ItS for two steps on the path, but I ignored Legacies for now, since people without the book would be disadvantaged.

    Having an Ork aboard would certainly account for a lot of roleplay, just don't expect my wartorn tech-priest to ever be nice to you. I somewhat look forward to that :)

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    edited September 2010
    What is the new method?

    I would ahve to get the book out and review but I might be interested in a Tech Adept

    Brainleech on
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited September 2010
    The new method is much like building a character, you take steps on a chart, each affords you Profit Factor and Ship points, as well as some bonuses and penalties.

    I called dibs on the Tech Adept though (Explorator), though I could also look into an Astropath. Building characters is fun.

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • susansusan Registered User regular
    edited September 2010
    SanderJK wrote: »
    Having an Ork aboard would certainly account for a lot of roleplay, just don't expect my wartorn tech-priest to ever be nice to you. I somewhat look forward to that :)

    Hey, who needs friends when yous da Biggest in da room :) ? 'Course, you'd be the one constantly un-jamming my Shoota so I could give some more Dakka, so I think we'd get along just fine.

    Any word yet on whether 'Into the Storm' is even an option?

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • susansusan Registered User regular
    edited September 2010
    In case an Ork isn't an option, here's a Seneschal build (I'll likely post an Ork build later tonight...):

    Seneschal:
    Abilities:
    WS - 27 = 32 - 5 (HW)
    BS - 37
    St - 33
    To - 36
    Ag - 37
    Int - 58 = 42 + 5 (Adv) + 5 (HW) + 3 (BR) + 3 (LotV)
    Perc - 40 [35 + 5 (Adv)]
    Will - 31 [34 - 3 (LotV)]
    Fel - 49 [41 + 5 (Adv) + 3 (FfP)]


    Forge World
    Birthright: Scapegrace
    Lure of the Void: Renegade, Free Thinker
    Trials and Travails: Dark Voyage
    Motivation: Prestige

    Extra Basic Skills: Common Lore (Tech) (Int), Common Lore (Machine Cult) (Int)
    Starting Skills: Awareness (Per (XP)), Barter (Fel), Commerce (Fel), Common Lore (Underworld) (Int), Deceive (Fel), Disguise (Fel (XP)), Evaluate (Int), Forbidden Lore (Archeotech) (Int), Inquiry (Fel), Literacy (Int), Sleight of Hand (Ag (BR)), Speak Language (Low Gothic, Trader’s Cant) (Int).
    Starting Talents: Basic Weapon Training (Universal), Pistol Weapon Training (Universal), Technical Knock (Forge World Talent), Enemy (Ecclesiarchy (LotV)), Whispers (Motivation), Resistance (Fear (T&T))
    Seneschal Special Ability - Seeker of Lore: The Seneschal may spend a Fate Point to automatically succeed at any Ciphers, Lore, or Logic Test. Doing so means that the Test is resolved in the minimum time required. In addition, the Seneschal adds one bonus Degree of Success to any successful Commerce, Inquiry, or Evaluate Test.
    Stranger to the Cult: –10 penalty on Tests involving knowledge of the Imperial Creed and a –5 penalty on Fellowship Tests to interact with members of the Ecclesiarchy in formal settings.
    Starting Wounds: 10
    Starting Fate Points: 2

    Starting Gear: Inferno pistol, Boltgun. Xeno-mesh armour. Autoquill, dataslate, micro-bead, multikey, two sets of robes, synskin, chrono, cameleoline cloak, Good-Craftsmanship Stormtrooper Carapace (Free Acquisition).

    Corruption Points: 3 (Birthright)
    Insanity Points: 5 (T&T)


    XP Purchases (500XP Total to Spend):
    Fellowship Advance - 100
    Int Advance - 100
    Per Advance - 100
    Awareness - 100
    Disguise - 100

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • Witch_Hunter_84Witch_Hunter_84 Registered User regular
    edited September 2010
    I just finished a game of RT with a friend's group. I had never played an RPG game before, and I have to say I had a blast doing it. Anyway, I would love to join in on the game if there's room.

    Edit: Here's my profile to start (looks like there's room enough).
    Name: Gant

    Starting Characteristics: WS 34, BS 31. S 31, T 34, Ag 34, Int 44, Per 35, WP 43, Fel 39

    Home World: Deathworld
    Characteristic Modifiers: +5 S, +5 T, -5 WP, -5 Fel
    Starting skills: Survival
    Hardened: Gained the Jaded talent
    If it bleeds, I can kill it: Gained melee weapon training (primitive) talent
    Paranoid: -10 penalty to all interaction Skill Tests made in formal surroundings
    Survivor: +10 bonus to any pinning or shock tests
    Starting Wounds: Double Toughness bonus + 1d5+2 (10)
    Starting Fate: 3

    Birthright: Scavanger
    Resistance (Fear Talent)
    +3 bonus to Agility
    4 corruption points

    Lure of the Void: Tainted
    Deviant Philosophy: +3 WP and Enemy (Ecclesiarchy) Talent

    Trials and Travails: The Hand of War
    The Ashes of War: Heavy Weapon Training (Melta) and Hatred (Chaos worshippers)
    The Face of the Enemy: -10 to Fel tests in dealing with Chaos worshippers (also must take a WP test to avoid reacting violently towards the at the slightest provocation).

    Motivation: Fortune
    +1 Fate point (for a total of 4 now)

    Career: Arch-Militant
    Starting Skills: Common Lore (War) (Int), Dodge (Ag), Intimidate (S), Scholastic Lore (Tactica Imperialis) (Int), Secret Tounge (Military) (Int), Speak Language (Low Gothic) (Int).
    Starting Talents: Basic Weapon Training (Universal), Pistol Weapon Training (Universal), Melee Weapon Training (Universal), Thrown Weapon training (Universal), Sound Constitution.
    Starting Gear: Good-Craftsmanship hellgun, one good-craftsmanship primitive melee weapon w/mono upgrade, Micro-bead, void suit, enforcer light carapace armor, bolt shell keepsake, medkit, manacles, and data-slate full of wanted bounties.
    Special Talent: Weapon Master (Melee) (+10% bonus to hit, +2 to damage, +2 to initiative when using melee)

    Profit Factor: 50
    Ship Points: 40

    Background:

    Gant was born to one of the many techno-barbarian tribes roaming the face of his ruined home world. He speaks of its name to no one, but this was once a world of city-wide forges run by the Adepts of the Machine God. A great Forge World, totally geared towards the production of war materials for the Imperium's armies in the Calixis sector. Thousands of years ago the planet fell into civil war within the Mechanicus as cultists of the Dark Adeptus rose up and plunged the world into darkness. Demon engines warred with Titans and swarms of sentient AI battled the regiments of Skitarri loyal to the Preisthood of Mars. When all was said and done, both factions had destroyed each other and no one was victorious. The world was a ruin of its former self, the population decimated, feral AI running amok and preying on the remaining humans, the great Forge World had become a Death World. Born into a tribe of some of the remaining humans of his world, Gant's people had taken refuge in an old Bolter shell factory for generations, that is until his tribe was massacred by descendants of the Dark Adeptus factions and he was taken into slavery. Sold into the service of a rouge merchant, dealing in slave labor from feral worlds, Gant bided his time and jumped ship at the first port they stopped at, Port Wander. Here Gant sold his services as a hired fighter to any merchant, trader, or crime-lord who would have him. Over the years Gant has become a near peerless warrior in the Koronus Expanse, learning everything he could from former members of the Imperial Guard, to famous Pit Fighters. It is his ultimate goal to earn enough wealth of his own to raise an army and take them back to the world only he knows the name of, and reconquer it in an effort to change the status quo of his people there. For this he seeks a benefactor who can provide him with a Writ of Reclamation, which will give him the resources he needs to do this. For this he is willing to do absolutely anything in order to attain it, and many have died who have stood in his way.

    Witch_Hunter_84 on
    If you can't beat them, arrange to have them beaten in your presence.
  • PayotPayot Registered User regular
    edited September 2010
    Autumn Victrix Anastasia Redbrook, Rogue Trader

    Personality
    It's a fact : Autumn is better than everyone else. Which is why she's the boss and they're not. Really, even if she had not been born into a great family, she would still be at the top of the pile. Talent and determination. She does not act arrogantly, but the knowledge is there : she is secure in her identity, confident, undaunted. She knows that she will prevail no matter what.
    Background
    Everywhere she went, Autumn has been well-liked, even admired, by most parties. Of course, there are always some parties petty enough to resent her for her charm and grace and wits and focus and overall excellence. And rival families too. They tend to believe the worst of her before even meeting her. Such is the price of fame.
    She was born into the great Redbrook family, given splendid scholastic schooling and was preparing to rocket up through the ranks of the Ecclesiarchy in order to reach a position of power denied to her in the family (Due to being the seventh born of the fifth born of the current head of the family. And female.) when great-uncle Reronicus had the splendidly timely good sense to die in battle and leave the family Warrant unattended. She'd rather liked the old guy but his death was a delight to her for there was very little doubt who the Warrant would fall to. Her grandfather barely took the time to reflect upon the choice before remitting it to her care, along with a fine ship and the might and prestige of the Redbrooke empire. Of course, out there in the expanse, there will be much less rules preventing her enemies from harming her directly. But then, there will be nothing protecting them, either.
    Stats
    RollFel reroll
    WS 47
    BS 38
    S 41
    T 33
    Ag 39
    Int 42
    Per 35
    WP 34
    Fel 59
    Terrible rolls !
    Wounds 7
    Fate 2
    Insanity 4
    Skills
    Command (Fel)
    Charm (Fel)
    Commerce (Fel)
    Dodge (Ag)
    Evaluate (Int)
    Common Lore (Imperium)
    Scholastic Lore (astromancy)
    Logic (Int)
    Speak language (High Gothic, Low Gothic) (Int)
    Talents
    Pistol Weapon Training (Universal)
    Melee Weapon Training (Universal)
    Renowned Warrant
    Air of Authority
    Peer (Mercantile, Nobility, Government, Academics)
    Resistance (fear)
    Special Bonuses
    +10 to interaction rolls with figures of authority & in formal settings

    VENDETTA :
    Equipment
    Best Crafstmanship Enforcer Light Carapace
    Power sword
    Best Crafstmanship Laspistol
    Void Suit
    Fine clothing
    Micro bead
    Xeno-pelt cloak
    Path
    Nobleborn
    Savant (+3 fel)
    Zealot (Favoured of the Faithful)
    Dark Voyage (Resisatnce (fear))
    Prestige (Peer Government)
    XP Expenditure
    200 Renowned Warrant
    100 Simple Fel (+5)
    100 Simple WS (+5)
    100 Dodge

    Remaining XP 0/5000

    Payot on
  • susansusan Registered User regular
    edited September 2010
    Aaaand, here's my Ork Build :) . Please do let me know if I can get him some game time; he's just so awesome to look at.

    Susan's Ork
    Abilities/ReRoll:
    WS - 47 (25+17+5)
    BS - 22 (10+12)
    St - 52 (30+14+5+3)
    To - 52 (30+17+5)
    Ag - 34 (20+14)
    Int - 24 (15+9)
    Perc - 32 (20+12)
    Will - 29 (20+9)
    Fel - 24 (15+9)

    'Ard: Gain Unnatural Toughness (x2) and Sturdy Traits, and the Iron Jaw and True Grit Talents. Medicae Tests to treat Ork Wounds gain +20%.
    Made Fer Fightin': Gain Furious Assault and Xenos Weapon Training (Ork) Talents.
    Make it Work: Ork Weapons are not Unreliable when used by Orks.
    Might Makes Right: Against Orks, other Orks may use Intimidate in place of the Command Skill.
    Mob Rule: For every Ork within 10m, gain a +10 Will Bonus to resist Fear/Pinning

    Goff Klan: +3 Str
    Orky Know-Wotz - Driver: Gain Drive (Ground Vehicle) or Pilot (Flyer or Space Craft) as a Trained Skill

    Starting Skills: Awareness (Per), Barter (Fel), Carouse (T), Common Lore (Orks), Common Lore (War), Drive (Ground Vehicle), Intimidate (Str), Speak Language (Ork), Speak Language (Low Gothic)
    Starting Talents: Iron Jaw, True Grit, Furious Assault, Xenos Weapon Training (Ork), Basic Weapon Training (Primitive, SP), Melee Weapon Training (Universal), Peer (Goff Klan), Pistol Weapon Training (Primitive, SP), Sound Con (x1)
    Starting Traits: Unnatural Toughness (x2), Sturdy
    Starting Wounds: 17
    Starting Fate Points: 1

    Starting Gear: Shoota, Best-Quality Choppa with Spiky Bits, Ork Void Suit, Squig-hide Coat & Leggings, a foe's skull, 2 Teef, Good-Quality Power Axe

    XP Purchases (500XP Total to Spend):
    WS Adv - 100
    St Adv - 100
    T Adv - 100
    Sound Constitution - 200

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited September 2010
    Dalaan Merzwacher
    Explorator (Forge World/Stubjack/Crusade/Hand of War/Exhilaration)

    Base Stats
    Weapon Skill: 36
    Ballistic Skill 47
    Strength: 32
    Toughness: 41
    Agility: 33
    Intelligence: 54
    Perception: 41
    Willpower: 35
    Fellowship: 24

    Wounds: 9/9
    Fate Points: 2/2
    Corruption: 0
    Insanity: 9

    Armour: Head 5, Other 7

    Talents / Traits
    Talents:
    Basic Weapon Training(Universal)
    Hatred(Chaos)
    Hatred(Orks)
    Heavy Weapons Training(Flame)
    Logis Implant
    Melee Weapon Training(Universal)
    Nerves of Steel
    Peer(Military)
    Quick Draw
    Technical Knock

    Traits:
    Stranger to the Cult
    Hatred of the Enemy(Chaos)
    Mechanus Implants

    Skills
    Awareness(Per) 20
    Barter(Fel) 12
    Carouse(Toughness) 20
    Charm(Fel) 12
    Climb(Str) 16
    Command(Fel) 12
    Common Lore(Tech)(Int) 54
    Common Lore (Machine Cult)(Int) 54
    Concealment(Agi) 16
    Contortionist(Agi) 16
    Decieve(Fel) 12
    Disguise(Fel) 12
    Dodge(Agi) 16
    Evaluate(Int) 27
    Forbidden Lore(Archeotech)(Int) 54
    Forbidden Lore(Adeptus Mechanus)(Int) 54
    Gamble(Int) 27
    Inquiry(Fel) 12
    Intimidate(Str) 16
    Literacy(Int) 54
    Logic(Int) 54
    Scholastic Lore(Tactica Imperialis)(Int) 54
    Scrutiny(Per) 20
    Search(Per) 20
    Silent Move(Agi) 16
    Speak Language(Explorator Binary(Int) 54
    Speak Language(Low Gothic)(Int) 54
    Speak Language(Techna-lingua)(Int) 54
    Swim(Str) 16
    Tech-Use(Int) 54
    Trade(Technomat)(Int) 54

    Equipment:
    Boltgun Range: 90m RoF:S/2/4 Dam:1d10+5 X Pen:4 Clip: 24 Reload: Full Special: Tearing
    Good Power Axe Dam 1d10+7 Pen:7 Special: Power Field, Unbalanced

    Armour: Enforcer Light Carapace

    Implants: Subskin Armor, Mind Impulse Unit

    Servo Skull(Built in Auspex)

    Multikey, Void suit, Injector, Sacred unguents, Micro-bead, Combi-tool, Dataslate

    XP
    XP Gained: 5000
    XP Spent: 5000

    4500 Character Creation
    150 Crusade: Call to War
    250 Exhilaration: The Thrill of War
    100 +5Int

    I'm keeping track of this in a Google Doc, handy for updating (I could share it if anyone wishes).

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • PayotPayot Registered User regular
    edited September 2010
    SanderJK : Where does crusade and Exhilaration come from ? Also, subskin armor doesn't protect the head.

    Payot on
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited September 2010
    Both are options from the newly released book Into the Storm, and you are right about the armour. ItS offers an alternative for every Origin, but almost all cost XP, so you can't choose to many of them. (Since you only have 500xp to spend during creation).

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • PayotPayot Registered User regular
    edited September 2010
    aah. wish I had that. Maybe I'll get it at some point. If I can ever play in a game that actually nets me some XP. :P

    Payot on
  • susansusan Registered User regular
    edited September 2010
    Dalaan Merzwacher, Explorator - SanderJK
    Gant, Arch-Militant - Witch_Hunter_84
    Autumn Victrix Anastasia Redbrook, Rogue Trader - Payot
    Either a Seneschal or an Ork - Susan

    Interesting... Potential fellow crew, what are your thoughts: Seneschal or Ork? I know I'd still need approval for an Ork anyway, but if people vote Seneschal I'd be happy to fill that role.

    Also, it would appear that Witch_Hunter has rolled a 50 Profit/40 Ship. We going with this? It sounds perfectly fine to me, and hey, I love Raiders :) . Wanna start building the ship?

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited September 2010
    Well here is a submission for this new game, gotta have a psyker!

    Rameriaz Holt, Astropath Trancendant

    Stats:
    Rolls: Main stats ; rerolling BS ; wounds, fate, insanity
    WS 37
    BS 35
    S 33 (28)
    T 32
    A 35
    I 37 (40)
    P 34
    W 38 (48) (100 exp)
    F 36
    Wounds:8
    Fate: 4
    Insainity: 5
    Exp: used 5000
    Origin path - Voidborn->Scapegrace->Tainted->Press-ganged->Endurance
    Astropath Trancendant
    Talents:
    Charmed (fate point not spent on a 1d10 roll of natural 9)
    Ill omened (-5 fellowship to non-void born humans)
    Void Accustomed (immune to space sickness, zero and low gravity penalties ignored)
    Jealous freedom(Violent reaction to imprisonment)
    Pistol Weapon Training (Universal)
    Heightened Senses (sounds)
    Psy Rating 3

    Skills:
    Speak Language (Ship Dialect,High Gothic, Low Gothic)
    Navigation (stellar) (Int) (untrained basic)
    Pilot (spacecraft) (Agl) (untrained basic)
    Slight of Hand
    Wrangling
    Common lore (Adeptus Arbites,Adeptus Astra Telepathica)
    Awareness
    Forbidden Lore(Psykers,Warp(100exp))
    Invocation
    Psyniscience
    Scholastic Lore(Cryptology)
    Literacy (100 exp)

    Mutations:
    Wyrdling: +1 psy rating,Telekinesis-Precision Telekinesis, Telekinetic Crush (200 exp)

    Psionics:
    Telepathy:Thought sending;Astral telepathy;Mind Probe; Inspire
    Telekinesis:Mind over matter;Precision Telekinesis;Telekinetic Crush

    Equipment:
    Best craftsmanship laspistol, Best craftsmanship mono-sword, Guard flak armor, charm(mercy blade anointed with the waters of holy terra), voidsuit, microbead, psy-focus(velvet bag with the bone dust of executed psykers), Good quality plasma pistol (Ryza)
    I will have a background soon, basically voidborn, stable psychic mutant chosen to become an astropath, forced to work for an Arbiter who was bringing imperial law to a lost feudal world.

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited September 2010
    susan wrote: »
    Dalaan Merzwacher, Explorator - SanderJK
    Gant, Arch-Militant - Witch_Hunter_84
    Autumn Victrix Anastasia Redbrook, Rogue Trader - Payot
    Either a Seneschal or an Ork - Susan

    Interesting... Potential fellow crew, what are your thoughts: Seneschal or Ork? I know I'd still need approval for an Ork anyway, but if people vote Seneschal I'd be happy to fill that role.

    Also, it would appear that Witch_Hunter has rolled a 50 Profit/40 Ship. We going with this? It sounds perfectly fine to me, and hey, I love Raiders :) . Wanna start building the ship?

    Well, first Undead_Unicorn gotta check back on the thread. But we now got 5 players and a decently balanced crew.

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • Witch_Hunter_84Witch_Hunter_84 Registered User regular
    edited September 2010
    Well, the crew's coming together nicely! It'll be fun to see the interaction between my character and Redbrook, seeing as how she is a zealot and he subscribes to a deviant philosophy. Gant probably won't care, as long as he's getting paid though 8-) .

    Witch_Hunter_84 on
    If you can't beat them, arrange to have them beaten in your presence.
  • Fondor_YardsFondor_Yards Elite Four Member: Hydra Registered User regular
    edited September 2010
    Well if we have a crew, now all we need is someone to fly the ship! Presenting Jaakko Saari, Void-Master.

    Starting Stats:

    Stats: Behold my shitty rolls and woe!
    Weapon Skill: 36 *14+25-3*
    Ballistic Skill : 45 *15+25+5*
    Strength: 33* 8+25*
    Toughness: 35 *10+25*
    Agility: 36 *11+25*
    Intelligence: 33 * 8+25*
    Perception: 32 *7+25*
    Willpower: 46 *15+25+3+3*
    Fellowship: 32 *7+25*

    Wounds: 9 *8+1*
    Fate Points: 4

    Reroll: 8, eh at least it's better then the 6 I was rerolling....

    Homeworld: Imperial World
    Characteristic Modifier: +3 Willpower
    Blessed Ignorance: -5 penalty on forbidden Lore(Int) Tests
    Hagiography: Gain Common Lore(Imperial Creed)(Int), Common Lore(Imperium)(Int), and Common Lore(War)(Int) as untrained Basic Skills
    Liturgical Familiarity: Gain Literacy(Int) and Speak Language(High Gothic)(Int) as untrained Basic Skills
    Starting Wounds: Double TB+1d5
    Starting Fate Points: 1-8 3, 9-10 4

    Brightright:
    Child of the Creed: Gain Unshakeable Faith Talent and bonus of +3 Willpower, suffer +3 Weapon Skill

    Lure of the Void:
    Duty Bound: Duty to the Throne: Gain +3 Willpower, the Armour of Contempt Talent. Suffer +10 penalty to Interaction Skill Tests when dealing with any source outside of the Imperium *Such as xenos, traitors, etc*

    Trials and Travails:
    Calamity:
    Inured to Adversity: Gain the Light Sleep Talent, Hardy Talent
    Echo of Hard Times: Reduce your groups starting Profit Factor by -1

    Motivation:
    Vengeance: Gain the Hatred(Mutants) Talent

    Void-Master Special Ability:
    Mastery of Gunnery: Reroll all failed tests with Shooting Actions aboard a starship

    Skills:
    Common Lore(Imperial Navy)(Int): Basic information about ranks, customs, uniforms, traditions, and famous officers and ships
    Common Lore(War)(Int): Knowledge of great battles, commanders, hero, and stratagems
    Dodge: Used as a reaction to nullify a hand-to-hand or ranged attack
    Forbidden Lore(Xenos)(Int): Knowdge of minor and major alien species, their threat, and appearance
    Navigation (Stellar)(Int): Used to navigate in space
    Pilot (SpaceCraft)(Ag): Fly big ships
    Pilot (Flyers)(Ag): Fly small ships
    Scholastic Lore(Astromancy)(Int): A knowledge of stars, sigularities, and worlds around, along with understanding of how to use telescopes, astrolithic charts, and such
    Speak Language(Low Gothic)(Int): Me talk good
    Trade (Voidfarer): Used in day-to-day operation, logistics, and defense of starships



    Count as Basic Skills:
    Common Lore(Imperial Creed)(Int): Knowdge of rites, pratices, and personages of the Imperial Cult, festivals, and holidays, as long as I haven't drunk too much today
    Common Lore(Imperium)(Int): I know about our own empire, kind
    Literacy(Int): Mesa read
    Speak Language(High Gothic)(Int): Me talk not as good

    Talents:
    Armour of Contempt Talent: Reduce gained corruption points by 1. On a successful Willpower test*free action*, ignore the effects of corruption points for 1 round
    Hardy: Always heals as if lightly wounded
    Hatred(Pirates): +10 to all WS test vs Pirates
    Light Sleeper: Always assumed awake for the purposes of awareness tests or surpise
    Meele Weapon Training (Universal): Proficent in all meele weapons
    Nerves of Steel: May re-roll failed willpower tests to avoid/recover from pinning
    Pistol Weapon Training (Universal): Proficent in all pistols
    Sound Constitution: Gain a wound
    Unshakeable Faith: May re-roll any failed willpower test to avoid the effects of fear


    Equipment:
    Power Sword: Damage 1d10+5 E, Pen 5, Special: Powerfield, Balanced
    Bolt Pistol: Range 30m, RoF s/2, Damage: 1d10+5 X, Pen 4, Mag 8, Rld Full, Special: Tearing
    Guard Flak Amour: 4 Ap, Whole Body

    Acquistion:
    Naval Pistol (Mars): Range 20m, RoF s/3, Damage 1d10+4 I, Pen 0, Mag 6, Rld Full, Special: Tearing, inscriped ship name is his old command, the Imperator Furiae


    Misc:
    MicroBead, blessed ship token, re-breather, Imperial Navy uniform, 2 bottles of amasec, vox-caster, Void Suit


    XP Purchases (500XP Total to Spend):
    Dodge - 100
    WS Advance - 100
    Sound Constitution - 200
    Trade (Voidfarer) - 100



    Background:
    Any who know Jaakko now would be surprised to learn he's from Spectoris, an agri-world almost entirely covered by water. The only seas he was predicted to sail was a trip across the lakes or oceans to another farm to work at. But he would not settle for such a mundane life. He dremt of the stars, and would make it happen, if through sheer force of will if necessary. He snuck aboard a grain freighter and never looked back.

    A naval officer to bone, he's spent the better part of the last decade plus working his way up the command ladder. Having clawed his way there tooth and nail, he is extremely proud of his accomplishments. Still, advancement through the Imperial Navy without noble blood or the money to equal it is a very slow process. He had barely worked his way onto a frigate's bridge crew after ten years in service.

    It was then he got his moment to shine. His frigate, Imperator Furiae was on a detachment with a pair of fellow Sword-Class frigates of Battlefleet Calixis on a routine patrol. They engaged a band of pirates, and things seemed to be evenly matched, with imperial training and technology vs the pirates greater numbers of smaller faster ships. However, a gap in her void shields let a lucky shot get through and hit the bridge. Emergency bulkheads quickly closed down around the hole, but when Jaakko turned around, where the captain's throne once was was now nothing more a large carbon score in the deck plating. Working quickly, he assumed command and saved the ship, and detachment destroyed and scattered the pirate force.

    After they returned to port for repairs and report their actions, several officers viewed his action as borderline treason. Technically they were correct in it was mutiny. He ignored the normal chain of succession, as there still were higher ranking officers alive on the ship when he took command. Since his actions had saved the ship, they weren't going to drum him out for it, but it was made clear any opportunities for advancement he had at that point dried up. He'd be lucky to be to command anything larger than a frigate.

    So he left the service, with nothing more than his uniform and his prized pistol given to him by his old captain when he joined the bridge crew. As it turns out a man with an Imperial Naval education does not have a problem finding work in the corporate sector.

    It says Sound Constitution (x2) as a Talent I can take. does that mean I can take it twice, like some classes in Dark Heresy, or that it counts as double, IE you can only take it once but get 2 wounds?

    Fondor_Yards on
    Secrets, lies, and tragedy. The trifecta.
    3DS Code: 5043-2172-1361
    Xbone Tag: Salal al Din
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited September 2010
    Yeah... it looks like at odd ranks you can buy up to 2 wounds for 200 exp each and on even levels you can buy 1 wound for 200 exp each, from what i read in the sound constitution talent description.

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • susansusan Registered User regular
    edited September 2010
    ^^Yep, you can get Sound Constitution twice, each granting you 1 wound.

    'Course, this is all dependent on Undead Unicorn checking back in...

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • notmetalenoughnotmetalenough Registered User regular
    edited September 2010
    !intention on

    I fully intend to write a character for this when I get home tonight.

    If you haven't heard from me by the time Undead Unicorn starts the game up, consider my intent rescinded and continue without me.

    notmetalenough on
    Samael the Radiant Faced-- Official Naming, Going Nuclear, Click on the Quest, Make She Run and Guild Measurements Officer - Clawshrimp & Co, Draenor-US
  • susansusan Registered User regular
    edited September 2010
    Hmm... Unicorn's last post was almost two weeks ago...

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited September 2010
    Yeah, I'm not sure there's a future in this here thread, a shame. It took a while to take off after the initial post, that probably didn't help.

    To anyone considering to DM a RT game PbP: I'm pretty sure there are players out there ;)

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • susansusan Registered User regular
    edited September 2010
    I'm... tempted to GM some Rogue Trader, if Undead indeed isn't coming back, so as to give some homes to y'alls well-rounded characters. Any thoughts/objections on/to this? Anyone? Unicorn?

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • Moridin889Moridin889 Registered User regular
    edited September 2010
    I know I was in the last go around on this one, but if you were to do so, and had room for one more, I'd be glad to shore up whatever the party needs

    Moridin889 on
  • Witch_Hunter_84Witch_Hunter_84 Registered User regular
    edited September 2010
    Should someone PM him?

    Witch_Hunter_84 on
    If you can't beat them, arrange to have them beaten in your presence.
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    edited September 2010
    Well now that death watch and into the storm came in the mail today I know more about what this thread was about than I did

    But still I think someone should just pick it up and run with it if he does not answer

    Brainleech on
  • Fondor_YardsFondor_Yards Elite Four Member: Hydra Registered User regular
    edited September 2010
    I already did, he also hasn't been on since the 17.

    Fondor_Yards on
    Secrets, lies, and tragedy. The trifecta.
    3DS Code: 5043-2172-1361
    Xbone Tag: Salal al Din
  • susansusan Registered User regular
    edited September 2010
    Very sad that this tanked, but I've decided to make a mistake and GM one of these m'self *third game's a charm*; look for the thread in an hour or so, or I'll post the link here.

    EDIT: My recruitment thread is here: http://forums.penny-arcade.com/showthread.php?t=128621 . Feel free to port your characters directly over, or roll up new ones if you so choose. And please note my notes regarding Character Creation.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
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