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[Chaos] CitOW game 26 - the game is afoot

DarianDarian Registered User regular
edited December 2010 in Critical Failures
pic490400.jpg

Welcome to Chaos in the Old World, Fantasy Flight Games' boardgame take at Games Workshop's famous fantasy IP. In this game, players take the role of one of the four Ruinous Powers of the universe. Speaking of which, I believe this calls for some introductions.

Holofernes as Khorne
Khorne loves long walks on the battlefield and nights alone with the recently deceased. He enjoys handywork, and has even so constructed a throne for himself from nothing but the skulls of the living. He's always on the lookout for new blood - in the most literal sense possible - earning him the title of "The Blood God." If Khorne were a flavor of ice cream, he would be Berserk Banana.

lodwilk as Nurgle
The other white meat! Or in this case, possibly white pus. Nurgle, now with 300% more pestilence! This is Great Unclean One with the new Nurgle Treatment, and you won't believe it! Have you ever been traveling around, and all of a sudden you wish you had brought your horrific ailments with you? But how are you going to fit it all in your bags? Well that's easy with the new Nurgle (or as we should say, the Old Nurgle)! Watch as it spreads the epidemic over the entire countryside as you pass. And if you order now, we'll throw in this free plaguebearer. Call now!

susan as Tzeentch
asplannedrd3.jpg

Nought as Slaanesh
"Working for Khorne? It's ok, I guess, but I worry about my future prospects. You know how I'm probably going to die? Not enough blood left in my neck. You know how those Slaanesh dudes over there are probably going to die? Too many orgasms.
You can see my consternation." - Khorne Thrall

As the Prince of Pain and Pleasure, some might say that Slaanesh 'goes both ways.' His followers don't quite have a 'lust for battle,' but enjoy the 'corruption' of the aristocracy. He finds subtle usurping 'invigorating,' and sometimes even so much that he just has to release his 'keeper of secrets.'

----

This will be a Play-By-Post game of Chaos in the Old World.

Sign ups are being taken from the discussion/general sign up thread. Spots will be offered to the top three players on the main list and the top host.


[RULES]
[FAQ]

OP stolen shamelessly from Rend; board graphics courtesy of MrBlarney

Previous games, aka recommended reading before playing, are linked from the CF Boardgame Index

General discussion thread for Chaos in the Old World is available here

Darian on
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Posts

  • DarianDarian Registered User regular
    edited September 2010
    From Rend: A QUICK TUTORIAL ON CHAOS IN THE OLD WORLD
    -The Turn Phases-

    The Old World Phase
    This phase is much like the crisis phase in BSG, the infection phase in Pandemic, or the "Bad Stuff" phase in any cooperative board game. Except this game isn't so much "cooperative" as it is "petty". Each turn, events will take place in the old world, and this is when they happen.

    Every turn one old world card will be drawn, and its effects will be resolved. If there are any choices to be made, the power with the least threat will make those choices. (Threat is determined by who has advanced their victory dial the farthest)

    Note: There are only 7 cards in the Old World deck. If the cards have been exhausted, the game ends at the end of the turn. If nobody has achieved a victory condition, the Old World has won- and all players lose.

    The Draw Phase
    During this phase, each power draws 2 cards, except Tzeentch. Tzeentch draws his hand up to 5. Also, this is when each player refreshes their Power Points to however many applicable.

    The Summoning Phase
    This phase always starts with Khorne, and goes:
    Khorne
    Nurgle
    Tzeentch
    Slaanesh

    Starting with Khorne, each player may either summon 1 figure or play 1 chaos card. In order to do so, you spend Power Points. The cost for figures is the circled value on your power's card. Then there are also attack and defend stats, which will be explained in further detail in The Battle Phase.

    Chaos Cards each have a cost directly following their name in your Google Doc. Additionally, if the cost of your card is followed by M, that means there is a magic symbol on it. If you play that card onto a region, that region gains 1 magic symbol.

    Chaos cards are played directly onto one of the nine regions. Each region only has room for 2 cards, but they are cleared at the end phase after all effects are resolved.

    If a player chooses neither to summon nor play a card, he passes and his power points go to 0. He may not play again this phase.
    Additionally, if a player reaches 0 power points for ANY REASON, they may not play again this phase, EVEN IF THAT PLAYER HAS 0-cost cards or effects. Once you reach 0 power points, you are out of the turn phase, and are skipped until the next turn.

    If you have no figures on the board, figures may be summoned to any region. If you have at least one figure on the board, you must summon to that region or an adjacent region. Figures may be summoned either from your reinforcements, OR from the board itself. There is no discount for summoning figures from the board, it simply allows you to move figures instead of summoning new ones if you wish. You may summon a figure from a region in order to place him in an adjacent region even if none of your other figures are adjacent to that region (ie, a single figure can "walk" across the entire map alone).

    When making a play during the summoning phase, your entire post should be colored properly. All summoning phase plays should include the PP (power points) remaining, and you should fully quote the text of any Chaos cards played.

    The Battle Phase
    In this phase, dice are rolled. All combat is considered simultaneous, however, hits are chosen in the Order of Play (Khorne, Nurgle, Tzeentch, Slaanesh). Each figure with at least 1 attack power rolls a number of dice equal to that attack power. Any dice of 4 or better are hits. The player then designates those hits among any enemy figures in the region.

    You may not allocate more hits than necessary to kill an opponent.
    You must allocate all hits.

    Any figures which are killed will die at the end of the phase. However, unless the hits which killed it happened before normal dice are rolled, they may still return fire.

    The Corruption Phase
    The Corruption Phase takes place in 2 steps. Domination, and Corruption

    In the Domination step, each player's domination value is calculated for each region. This value is equal to the PP cost of any chaos cards that player has played on the region, plus the number of figures (number, not attack power) that player has in the region. If this number exceeds the region's resistance (which is the number by the region's name), and that player has the highest domination score, that player dominates the region and gains Victory Points equal to the region's number.
    If two players are tied for first, or if the top player is tied with the region's resistance, no VPs are awarded. Additionally, no VPs are awarded for ruined regions.

    In the Corruption step, each cultist a player has in a region adds one Corruption Counter to that region. If a region should reach 12 or more corruption counters, it then becomes ruined.
    When a region becomes ruined, it indicates that the Chaos has taken it over so completely that it is no longer even recognizable. It is now a hellish, daemonic wasteland. First, one of the 5 ruination cards is flipped (the cards go in order, so the values are the same from game to game). Each player who put a corruption counter on the region DURING THE STEP IT WAS RUINED gains a small amount of VPs instantaneously, decided by the card. Later this turn, the player with the most and the second most Corruption in the area gain a large lump sum of VPs as well. After the region is ruined, NO VPs will EVER come of the region again.
    If two players are tied for first, they add the first and second place values together and split them. If two players are tied for second, they split second place. If there is no second place, and only one player has counters, the second place VPs are wasted.

    If, at the end of the turn, all 5 Ruination cards have been flipped, the game ends and the player with the most VPs wins the game.

    The End Phase
    During the end phase:
    1. Remove Chaos Cards from the Board
    2. Hero Tokens are resolved - meaning that in any region with a hero token, the daemon with the highest threat in that region must sacrifice one figure, as the hero kills it.
    3. Resolve Old World cards - If a card on the Old World track asks for a resolution during the end phase, this is when it happens.
    4. Score Ruined Regions - this is the step when first/second place ruination is scored
    5. Advance Threat Dials - If you have fulfilled your victory dial condition at least once, you turn your dial one click. If you have fulfilled your condition more times this turn than any other player, you turn your dial two clicks. This dial gives various rewards, including Upgrades, VPs, and control of the tokens on the board.
    6. Check for Game end
    The game end conditions are checked one at a time, in this order:

    Dial Victory
    Victory Point Victory
    All 5 ruination cards drawn (most VPs wins)
    No cards in the Old World deck (All players lose)

    In the case of a dial victory tie, the player with most VPs wins. If they are tied, the victory is shared.
    In the case of a VP victory tie, the player with the highest threat wins.

    How do I gain victory points?
    Gain victory points in 4 ways:
    1. Dominating regions at the end of the battle phase
    2. Helping to ruin regions by placing corruption counters on them during the step in which ruination occurs
    3. Ruining regions and having most or second most counters on the region
    4. Sometimes, by advancing your victory dial

    The most reliable points come from Domination, while the quickest points come from ruining regions.

    How do I advance my dial?
    KHORNE: Gain 1 advancement token for each region in which you kill an opposing player's model this turn
    NURGLE: Gain 1 advancement token each time you place 2 or more corruption counters in a populous region in a single phase
    TZEENTCH: Gain 1 advancement token for each region with 2 or more magic and/or warpstone tokens in which you placed 2 corruption counters with cultists this turn.
    SLAANESH: Gain 1 advancement token for each region with at least 1 hero or noble in which you placed 2 corruption counters with cultists this turn.

    Every player with at least 1 token gains 1 click on the victory dial. Each turn the player who gained the most tokens this turn gains an additional click on the victory dial. In the case of a tie, neither player gets 2 clicks.

    Useful information:
    STANDARD REGION ORDER
    1. Norsca
    2. Troll Country
    3. Kislev
    4. The Empire
    5. Bretonnia
    6. Estalia
    7. Tilea
    8. The Border Princes
    9. The Badlands

    PLAYER MATS:
    Khorne
    pic545594_md.jpg
    Nurgle
    pic545599_md.jpg
    Tzeentch
    pic545604_md.jpg
    Slaanesh
    pic545592_md.jpg
    Errata: Dial advancement for two corruption, not one.

    DIAL ADVANCEMENT BONUSES:
    pic544561_lg.jpg
    Khorne: 9 clicks
    Nurgle: 10 clicks
    Tzeentch: 8 clicks
    Slaanesh: 7 clicks

    AVAILABLE UPGRADES:
    Khorne Upgrades:
    Upgrades:
    Power of Blood - +1 PP per turn
    Deluge of Ferocity - Draw 3 cards instead of 2 each turn
    Bloodsworn - Stats: (1/1/1)
    Bloodletters - Bloodletters strike first and inflict casualties before opponents return fire
    Bloodthirster - Counts as 3 figures for domination value

    Nurgle Upgrades:
    Power of Pestilence - +1 PP per turn
    Provender of Ruin - Score 3 VP each time a region is ruined
    Lepers - A Leper's cost is 0 if placed in a region where you have no other figures. A given leper may only be summoned for free once per round.
    Plaguebearers - When an opponent kills one of your plaguebearers in battle, inflict one hit on any figure in the same region belonging to that opponent
    Great Unclean One - Immediately place two corruption tokens in a region when you summon a Great Unclean One there

    Tzeentch Upgrades:
    Power of Magic - +1 PP per turn
    Deluge of Magic - Draw to 6 cards per turn instead of 5
    Acolytes - When summoned from the board instead of your stockpile, an Acolyte may bring a Warpstone token if present from its origin to its destination
    Horrors - When you summon a horror, you may place it on an empty card slot in that region. Only you may play cards to that slot while the horror remains.
    Lord of Change - A Lord of Change has 2 magic symbols.

    Slaanesh Upgrades:
    Power of Pain - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Power of Pleasure - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Seductress - New stats (1/0/2)
    Daemonettes - In battle, Daemonettes can only be hit on a die result of 6
    Keeper of Secrets - At the beginning of the battle phase, choose any cultist or warrior in this region. Control it until the end of the round or until your keeper of secrets is killed, whichever comes first.

    HOW TO MAKE A BATTLE ROLL:
    Delmain wrote: »
    Hey guys, helpful IC tidbit here.
    Roll Xd6.hitsopen(4,6). It'll reroll 6s and then count all the dice 4 and above and give you a convenient number of hits.

    Alternatively, you can make battle rolls via orokos (thanks, Infidel!)
    Delmain wrote: »
    Use Xd6o6h4.

    o is for Open, it rolls them over and over until you get a not-6. e6 just rerolls 6s once, even if another 6 comes up.

    Battle dice probabilities:
    MrBlarney wrote: »
    I made a table for expected results up to 6 battle dice. Cells without values have probabilities below 0.1%. There is some rounding, so the values won't be exact, but they'll be close enough for most purposes.

    ChaosInTheOldWorld_HitProbabilities.gif

    We'll be using both google-docs and admanb's handtracker for this game; you'll need to make an account for the handtracker and PM me an email address.

  • SpawnbrokerSpawnbroker Registered User regular
    edited September 2010
    I feel change might be afoot...

    steam_sig.png
  • DarianDarian Registered User regular
    edited September 2010
    Okay, that made me double-check my invite PM. Invites are out to: Holofernes, lodwilk, Nought, susan

    Should any of them be unable to join us, though, Spawnbroker is next up to clear the newb list. Given the late Thursday evening notice, they've got until noon EST Monday to confirm. Hopefully we'll get this started sooner than that, though.

  • HolofernesHolofernes Registered User regular
    edited September 2010
    I taste your blood as it showers from my blade...

    Khorne > Nurgle > Slaanesh >Tzeentch

    it's like you know your perspective's fucked so you just let your hands work the controls as if you were straight
  • SpawnbrokerSpawnbroker Registered User regular
    edited September 2010
    Darian wrote: »
    Okay, that made me double-check my invite PM. Invites are out to: Holofernes, lodwilk, Nought, susan

    Should any of them be unable to join us, though, Spawnbroker is next up to clear the newb list. Given the late Thursday evening notice, they've got until noon EST Monday to confirm. Hopefully we'll get this started sooner than that, though.

    My bad, I thought you were taking signups. Hmm, still trying to figure out how this is working..I thought I was good to sign up in the thread. My baaaad.

    I'm such a newb.

    steam_sig.png
  • DarianDarian Registered User regular
    edited September 2010
    It's the only host-colored orange text in the OP...

    It's all good, though. You'll be in a game soon.

  • susansusan Registered User regular
    edited September 2010
    Excellent...

    Tzeentch > Khorne > Slaanesh > Nurgle

    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • NoughtNought Registered User regular
    edited September 2010
    I'm in.

    Khorne > Nurgle > Tzeentch > Slaanesh

    On fire
    .
    Island. Being on fire.
  • lodwilklodwilk Registered User regular
    edited September 2010
    Accepting

    Nurgle>>Khorne>>Tzeentch>>Slaanesh

  • DarianDarian Registered User regular
    edited September 2010
    Rolling for roles: high number goes first
    lodwilk: Nurgle
    susan: Tzeentch
    Holofernes: Khorne
    Nought: Slaanesh

  • DarianDarian Registered User regular
    edited September 2010
    You have each been added to the game on handtracker; go ahead and draw 3 cards to your hand to start the game.

  • susansusan Registered User regular
    edited September 2010
    Done (I think).

    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • DarianDarian Registered User regular
    edited September 2010
    Looks good, Tzeentch.

    Opening board:
    citowg26r0.gif

  • DarianDarian Registered User regular
    edited September 2010
    You should each now have access to your google-doc as well as the handtracker.

    Round 1, Old World phase:

    The residents of the Old World begin to flee their homes as omens of doom are spotted throughout the land...

    Mass Exodus
    Place one Peasant token in every region except Norsca, Kislev, and the Badlands.
    Discard this card instead of adding it to the Old World track.

    citowg26r10.gif


    Round 1, Draw phase:

    Tzeentch may discard one card before drawing up to 5. The rest of you can go ahead and draw your full hand of five. Once everyone has drawn their cards, Khorne will be active to begin the initial summoning phase.

  • susansusan Registered User regular
    edited September 2010
    Discard the Meddling of Skaven - 1 - When you play this card, choose an opponent with figures in this region. That player must discard two Chaos cards from their hand.

    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • DarianDarian Registered User regular
    edited September 2010
    When you discard or play a card, link the action from handtracker and name the card. No need to continue to post the full text of the card here, unless you want to.

  • NoughtNought Registered User regular
    edited September 2010
    I think I have drawn three cards in the correct manner. Is each draw supposed to be a separate action?

    On fire
    .
    Island. Being on fire.
  • DarianDarian Registered User regular
    edited September 2010
    Yep; you can draw two more, now. We've made it to the draw phase.

  • susansusan Registered User regular
    edited September 2010
    Ah, Nought, we meet again my Slaaneshi [strike]fiend[/strike] friend. May this battle be slightly more satisfying than the last couple...

    Also, with this setup, I think it's safe to say that the entire course of this game will be determined by where AND when Khorne plays his first unit. With all courses leading to my victory, of course.

    Muwahahahahahahahahah!

    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • NoughtNought Registered User regular
    edited September 2010
    My dear susan, I'm looking forward the pleasurable torment that is you company, and titillating lodwilks boils will be excruciating fun.

    Going by past game winners, I guess this is really my game to loose. I'm really spilt. I want Khorne and Tzeentch to get some wins, but I want to win now dammit :) So close last game.

    edit:

    I meant past winners as in Gods. Not saying I'm a great player, since there really isn't any basis fore me to state that.

    On fire
    .
    Island. Being on fire.
  • lodwilklodwilk Registered User regular
    edited September 2010
    Well dear brothers, I have my cards drawn and I'm ready to show you all why I am truly the greatest and prettiest god of them all.

  • DarianDarian Registered User regular
    edited September 2010
    I... I don't think I want to see your "prettiness."

  • HolofernesHolofernes Registered User regular
    edited September 2010
    Why, dear lodwilk, the patterns your rotting guts will make as they spill across the floor will be quite pretty.

    I have my hand and I yearn for bloodshed.

    Cultist to The Empire 6/7 pp


    Edit: Right, didn't know if I was supposed to wait for Darian's post proper.

    it's like you know your perspective's fucked so you just let your hands work the controls as if you were straight
  • susansusan Registered User regular
    edited September 2010
    I think it's your go.

    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • NoughtNought Registered User regular
    edited September 2010
    I'm pretty sure it's Grandfather lodwilks turn now :)

    On fire
    .
    Island. Being on fire.
  • lodwilklodwilk Registered User regular
    edited September 2010
    It is indeed my turn, and I shall be sending a cultist of mine to Estalia.

    Nurgle @ 5/6 PP

  • susansusan Registered User regular
    edited September 2010
    Play Warp Shield in the Empire.

    6/6

    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • NoughtNought Registered User regular
    edited September 2010
    Field of Ecstasy to The Empire.

    4/6 PP

    Let's Par-tay!

    On fire
    .
    Island. Being on fire.
  • DarianDarian Registered User regular
    edited September 2010
    Round 1, Summoning phase

    citowg26r11.gif

    Khorne (6/7) sends a bloodsworn to infiltrate the Empire
    Nurgle (5/6) pops a leper into Estalia
    Tzeentch (6/6) prepares a Warp Shield in the Empire, but to no effect
    Slaanesh (4/6) calls for a Field of Ecstasy in the Empire (no battle dice from figures)

  • lodwilklodwilk Registered User regular
    edited September 2010
    Hello? Brother Khorne are you there?

  • HolofernesHolofernes Registered User regular
    edited September 2010
    Cultist to Kislev 5/7 pp

    Pardon the delay, my hours coupled with living in Alaska screws up the times I'm on relative to you guys.

    it's like you know your perspective's fucked so you just let your hands work the controls as if you were straight
  • lodwilklodwilk Registered User regular
    edited September 2010
    Leper to Brettonia

    Nurgle @ 4/6 PP

  • susansusan Registered User regular
    edited September 2010
    Cultist to the Empire.

    5/6

    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • NoughtNought Registered User regular
    edited September 2010
    Seductress to The Empire.

    3/6 PP

    On fire
    .
    Island. Being on fire.
  • susansusan Registered User regular
    edited September 2010
    Hey Khorne, if you help ruin the Empire this turn it'll screw over Slaanesh somethin' fierce.

    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • NoughtNought Registered User regular
    edited September 2010
    susan wrote: »
    Hey Khorne, if you help ruin the Empire this turn it'll screw over Slaanesh somethin' fierce.

    Damn you. Those games were half a year back. You're not supposed to remember them!

    On fire
    .
    Island. Being on fire.
  • susansusan Registered User regular
    edited September 2010
    Don't take it personally, Brother. It'll hurt Nurgle too. :mrgreen:

    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • NoughtNought Registered User regular
    edited September 2010
    Yeah, but I want to be the one to do thaaaaat!

    On fire
    .
    Island. Being on fire.
  • HolofernesHolofernes Registered User regular
    edited September 2010
    susan wrote: »
    Hey Khorne, if you help ruin the Empire this turn it'll screw over Slaanesh somethin' fierce.

    But why would I want to ruin, when I could kill? Perhaps later...

    Bloodletter to Bretonnia 3/7 pp

    it's like you know your perspective's fucked so you just let your hands work the controls as if you were straight
  • lodwilklodwilk Registered User regular
    edited September 2010
    Summon a leper into the Empire

    Nurgle @ 3/6 PP

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