Hmm... Khorne, I think Nurgle's making an end-run to Kislev, and Slaanesh is going to pump troops into Bretonnia. I can lock down Kislev for this turn, but you really need to blast the Hell out of Bretonnia (Nurgle's gonna end up there too) if we're gonna keep those two from running away from this thing.
Wow I just noticed how much of a cockblock that Temporal Stasis was for me. Tzeentch you're no longer invited to my birthday party.
I know my love may be tough, Nurgle, but love it is. It was placed there to prevent you from making a huge mistake: letting Slaanesh beat you in ruining Bretonnia. He's making a push for the territory this turn; you really need to pour your dudes into it and keep him from both ticking and pulling ahead in points.
susan on
2010 PAX DM Challenge Grand Champion 2011 PAX Warmachine/Hordes Champion
*sigh* Your attacks against me are entirely non-productive, Khorne. You do realize that I have more than enough power left to relocate my Acolytes from the Border Princes elsewhere, taking with them the Warp Stones? Really, truly, honestly, your best bet is to focus on Nurgle and Slaanesh here, full-on Greater-Demon in Bretonnia-style if you want enough dice to do some damage.
Empire Acolyte to the Badlands, 4/6.
susan on
2010 PAX DM Challenge Grand Champion 2011 PAX Warmachine/Hordes Champion
*sigh* Your attacks against me are entirely non-productive, Khorne. You do realize that I have more than enough power left to relocate my Acolytes from the Border Princes elsewhere, taking with them the Warp Stones? Really, truly, honestly, your best bet is to focus on Nurgle and Slaanesh here, full-on Greater-Demon in Bretonnia-style if you want enough dice to do some damage.
Empire Acolyte to the Badlands, 4/6.
Ah, but I disagree. You see my brother, not everything is always just about you...:)
Holofernes on
it's like you know your perspective's fucked so you just let your hands work the controls as if you were straight
Peasant Uprising (peasants add to resistance) and Road Wardens (remove a Hero) are in effect
Spell effects:
Kislev: Temporal Stasis - +2 PP for others
The Border Princes: Battle Cry negated by Changer of Ways
The Badlands: Warp Shield - chosen acolyte cannot die in battle
Peasant Uprising (peasants add to resistance) and Road Wardens (remove a Hero) are in effect
Spell effects:
Kislev: Temporal Stasis - +2 PP for others
Estalia: Insidious Lies - each hero or noble gives +2 to domination
The Border Princes: Battle Cry negated by Changer of Ways
The Badlands: Warp Shield - chosen acolyte cannot die in battle
Peasant Uprising (peasants add to resistance) and Road Wardens (remove a Hero) are in effect
Spell effects:
Kislev: Temporal Stasis - +2 PP for others
Estalia: Insidious Lies - each hero or noble gives +2 to domination
The Border Princes: Battle Cry negated by Changer of Ways
The Badlands: Warp Shield - chosen acolyte cannot die in battle
Posts
2011 PAX Warmachine/Hordes Champion
6/6 PP
.
Island. Being on fire.
Nurgle @ 6/6 pp
Temporal Stasis in Kislev, 5/6.
2011 PAX Warmachine/Hordes Champion
6/6 PP
.
Island. Being on fire.
Peasant Uprising (peasants add to resistance) and Road Wardens (remove a Hero) are in effect
(bad map, misplaced spell)
Spell effects:
The Border Princes: Battle Cry negated by Changer of Ways
[strike]Khorne is active[/strike]
I casted Perverse Infiltration and placed a corruption marker. Degenerate Royalty require 3 corruption tokens. Not three of the same type.
edit:
Darian, Perverse Infiltration was cast in Bretonnia.
.
Island. Being on fire.
Peasant Uprising (peasants add to resistance) and Road Wardens (remove a Hero) are in effect
Spell effects:
The Border Princes: Battle Cry negated by Changer of Ways
Khorne is active
I know my love may be tough, Nurgle, but love it is. It was placed there to prevent you from making a huge mistake: letting Slaanesh beat you in ruining Bretonnia. He's making a push for the territory this turn; you really need to pour your dudes into it and keep him from both ticking and pulling ahead in points.
2011 PAX Warmachine/Hordes Champion
Nurgle @ 6/6 PP
Empire Acolyte to the Badlands, 4/6.
2011 PAX Warmachine/Hordes Champion
Ah, but I disagree. You see my brother, not everything is always just about you...:)
5/6 PP
.
Island. Being on fire.
Nurgle @ 6/6 PP
2011 PAX Warmachine/Hordes Champion
Peasant Uprising (peasants add to resistance) and Road Wardens (remove a Hero) are in effect
Spell effects:
The Border Princes: Battle Cry negated by Changer of Ways
The Badlands: Warp Shield - chosen acolyte cannot die in battle
Slaanesh is active
4/6 PP
.
Island. Being on fire.
2011 PAX Warmachine/Hordes Champion
Nurgle @ 6/6 PP
2011 PAX Warmachine/Hordes Champion
Peasant Uprising (peasants add to resistance) and Road Wardens (remove a Hero) are in effect
Spell effects:
Estalia: Insidious Lies - each hero or noble gives +2 to domination
The Border Princes: Battle Cry negated by Changer of Ways
The Badlands: Warp Shield - chosen acolyte cannot die in battle
Slaanesh is active
2011 PAX Warmachine/Hordes Champion
3/6 PP
.
Island. Being on fire.
Nurgle @ 5/6 PP
2011 PAX Warmachine/Hordes Champion
2/6 PP
.
Island. Being on fire.
Nurgle @ 4/6 PP
2011 PAX Warmachine/Hordes Champion
Peasant Uprising (peasants add to resistance) and Road Wardens (remove a Hero) are in effect
Spell effects:
Estalia: Insidious Lies - each hero or noble gives +2 to domination
The Border Princes: Battle Cry negated by Changer of Ways
The Badlands: Warp Shield - chosen acolyte cannot die in battle
Slaanesh is active