Well, at least you have one less of those effin cards now. Turns out it's a bad move to start a game telling everyone that you're going to win
Seductress to Estalia.
0/6 PP
And in other news, my deck's almost ready to be reshuffled!
Acolyte from the Empire to the Border Princes, 0/6 and done.
Also, as an aside to Khorne: While I realize it would be fun to kill my dudes down in the Border Princes, I'd like to make the case that killing Nurgle's people in there first would be a better overall choice, as I'm all but guaranteed to get the points for first place when it goes over while no one else has any corruption in there at all, and therefore the points for second place would be wasted completely and help neither Slaanesh nor Nurgle.
susan on
2010 PAX DM Challenge Grand Champion 2011 PAX Warmachine/Hordes Champion
Peasant Uprising (peasants add to resistance) and Road Wardens (remove a Hero) are in effect
I forgot to update PP, but everyone is at 0 except Nurgle.
Spell effects:
Kislev: Temporal Stasis - +2 PP for others
Estalia: Insidious Lies negated by Changer of Ways
The Border Princes: Battle Cry negated by Changer of Ways
The Badlands: Warp Shield - chosen acolyte cannot die in battle
Four hits in The Empire, two on the Lord of Change, one on the Tzeentch Cultist, and one on a peasant. One hit in Bretonnia, goes to a Nurgle cultist. One hit in Estalia, goes to a Slaanesh cultist. Three hits in the Border Princes, on three Tzeentch cultists.
Holofernes on
it's like you know your perspective's fucked so you just let your hands work the controls as if you were straight
I'm glad that you seem pleased with my decision dear brother. The only reason I chose you was because of that pesky Temporal Stasis card you had played.
Hmm... So Khorne is double-clicking this turn, while the rest of us single. No regions get ruined, but a couple are getting pretty darn close. Khorne gets domination points in the Border Princes, and Slaanesh might get some points in Bretonnia if he can smash a Nurgle Clutist, but otherwise it's a pretty low point round. Everyone seems ridiculously concentrated in the center of the map, and we're entering the second half of the game almost exactly neck and neck...
susan on
2010 PAX DM Challenge Grand Champion 2011 PAX Warmachine/Hordes Champion
Real life sidenote. I found out a few weeks ago that the second floor of my building has a clinic where a Dominatrix services her slaves.
I think this explains why I end up as Slaanesh in so many of my games. Karmas a bitch. And so is she from what I read on her website
Peasant Uprising
Place one Peasant token in every region except the Badlands
While this Old World card remains in play, each Peasant token on the board raises the Resistance of the region it occupies by one.
Discard the old Peasant Uprising for the new Peasant Uprising. Only two peasants available to place - without looking back at your hand, Tzeentch, which two regions get peasants?
Round 4, Draw phase
Tzeentch has already declared their discard, so everyone else draws 2 and Tzeentch will draw 5. (Tzeentch has apparently already done so - bad Tzeentch, since that gives you additional info for the decision here).
Deck/hand status after draw: Khorne: 9 in hand, 11 in deck Nurgle: 8 in hand, 13 in deck Tzeentch: 5 in hand, 7 in deck Slaanesh: 6 in hand, 13 in deck
[strike]Once Tzeentch places those peasants[/strike], Khorne is free to start the new summoning phase.
Posts
1/6 PP
.
Island. Being on fire.
Nurgle @ 3/6 PP
2011 PAX Warmachine/Hordes Champion
Well, at least you have one less of those effin cards now. Turns out it's a bad move to start a game telling everyone that you're going to win
Seductress to Estalia.
0/6 PP
.
Island. Being on fire.
Nurgle @ 2/6 PP
Limed for truth.
And in other news, my deck's almost ready to be reshuffled!
Acolyte from the Empire to the Border Princes, 0/6 and done.
Also, as an aside to Khorne: While I realize it would be fun to kill my dudes down in the Border Princes, I'd like to make the case that killing Nurgle's people in there first would be a better overall choice, as I'm all but guaranteed to get the points for first place when it goes over while no one else has any corruption in there at all, and therefore the points for second place would be wasted completely and help neither Slaanesh nor Nurgle.
2011 PAX Warmachine/Hordes Champion
Peasant Uprising (peasants add to resistance) and Road Wardens (remove a Hero) are in effect
I forgot to update PP, but everyone is at 0 except Nurgle.
Spell effects:
Estalia: Insidious Lies negated by Changer of Ways
The Border Princes: Battle Cry negated by Changer of Ways
The Badlands: Warp Shield - chosen acolyte cannot die in battle
Nurgle is active
<--- idiot onboard
alt. text: <--- I'm with blind
.
Island. Being on fire.
1/6 PP
Summon a Plaguebearer into the Border Princes
Nurgle @ 0/6 PP
The Empire: 4 dice, 3 dice
Bretonnia: 2 dice, 2 dice
Estalia: 2 dice
The Border Princes: 4 dice, 1 die
Make your own rolls either on Invisible Castle or Orokos; the campaign should be "CitOW game 26"
Khorne to roll, then others can.
One hit in Bretonnia, goes to a Nurgle cultist.
One hit in Estalia, goes to a Slaanesh cultist.
Three hits in the Border Princes, on three Tzeentch cultists.
1 Hit in the Empire; I'll take out a Peasant.
2011 PAX Warmachine/Hordes Champion
Tzeentch cultist dies in the Border Princes
2011 PAX Warmachine/Hordes Champion
edit:
This is almost sig worthy
2011 PAX Warmachine/Hordes Champion
.
Island. Being on fire.
The Empire: Lord of Change, acolyte, peasant, peasant
Bretonnia: leper, miss
Estalia: peasant
The Border Princes: 3 acolytes, 1 acolyte
Khorne earns 3 DIAL advance tokens.
Domination step:
Bretonnia: +3 VP
Estalia: Lies canceled
Corruption step:
Kislev: +1, +2 DIAL
Bretonnia: +5 DIAL, +2 DIAL
Estalia: +2 DIAL
Tilea: +1
The Border Princes: +1
Check for ruination: none
Updated VP:
Slaanesh: 12 + 3 = 15
DIAL advance tokens:
Khorne: 3
Nurgle: 1
Tzeentch: 1
Slaanesh: 2
Board at the start of the end phase:
1. Remove Chaos Cards from the Board - Warp Shield dissipates
2. Hero Tokens are resolved - Heroes strike down a bloodsworn in Kislev, a leper in Bretonnia, and a bloodletter in Estalia
3. Resolve Old World cards - Tzeentch removes a hero
4. Score Ruined Regions - none
5. Advance Threat Dials - Khorne has the most tokens and ticks twice; each other god ticks once
Khorne:
14 - Draw 2 Cards
17 - Score 4 VP
Nurgle:
18 - Score 3 VP
Tzeentch:
15 - Score 3 VP
Slaanesh:
16 - Place 2 Nobles
Updated VP:
Khorne: 7 + 4 = 11
Nurgle: 13 + 3 = 16
Tzeentch: 11 + 3 = 14
Slaanesh: 15
6. Check for Game end - The game does not end
Things that need to happen (feel free to go out of order):
I'm also Discarding a Teleport.
2011 PAX Warmachine/Hordes Champion
2011 PAX Warmachine/Hordes Champion
Real life sidenote. I found out a few weeks ago that the second floor of my building has a clinic where a Dominatrix services her slaves.
I think this explains why I end up as Slaanesh in so many of my games. Karmas a bitch. And so is she from what I read on her website
.
Island. Being on fire.
Round 4, Old World phase:
Peasant Uprising
Place one Peasant token in every region except the Badlands
While this Old World card remains in play, each Peasant token on the board raises the Resistance of the region it occupies by one.
Discard the old Peasant Uprising for the new Peasant Uprising. Only two peasants available to place - without looking back at your hand, Tzeentch, which two regions get peasants?
Round 4, Draw phase
Tzeentch has already declared their discard, so everyone else draws 2 and Tzeentch will draw 5. (Tzeentch has apparently already done so - bad Tzeentch, since that gives you additional info for the decision here).
Deck/hand status after draw:
Khorne: 9 in hand, 11 in deck
Nurgle: 8 in hand, 13 in deck
Tzeentch: 5 in hand, 7 in deck
Slaanesh: 6 in hand, 13 in deck
[strike]Once Tzeentch places those peasants[/strike], Khorne is free to start the new summoning phase.
I'll put one in Tilea, and one in Estalia.
2011 PAX Warmachine/Hordes Champion
Nurgle @ 6/6 PP
Nurgle @ 6/6 PP
2011 PAX Warmachine/Hordes Champion
4/6 PP
.
Island. Being on fire.