Query: Summoning and Soporific Musk. Will that unit count as Slaanesh's until the end of the round, and therefore prevent me from summoning figures into the Border Princes or adjacent regions directly? Or can I still summon units to spaces adjacent to it, even though it is not under my control at present? The FAQ doesn't cover this, and the rules are unfortunately vague.
Regardless:
susan on
2010 PAX DM Challenge Grand Champion 2011 PAX Warmachine/Hordes Champion
Query: Summoning and Soporific Musk. Will that unit count as Slaanesh's until the end of the round, and therefore prevent me from summoning figures into the Border Princes or adjacent regions directly? Or can I still summon units to spaces adjacent to it, even though it is not under my control at present? The FAQ doesn't cover this, and the rules are unfortunately vague.
Regardless:
I'm 99.9% sure that you can't use it as a summoning anchor. And because the text of the card has been used, you can't Changer of Ways it away.
Plus I promise to return him with most of his sanity. Well, some of his sanity. I think.
That acolyte is now a Slaaneshi figure until the end of the round. It is no longer yours, and as Nought says cannot be used as an anchor nor Changed back.
Treat it as an orchid acolyte.
Road Wardens (remove a hero) and Peasant Uprising (peasants add to resistance) are in effect
Spell effects:
Kislev: Stasis (+2 PP for others)
Bretonnia: Throne (power instead of number of figures for domination) and Touch (-1 defense for others)
The Border Princes: Musk (control acolyte) and Frenzy (two dice at start of battle)
Road Wardens (remove a hero) and Peasant Uprising (peasants add to resistance) are in effect
Spell effects:
Kislev: Stasis (+2 PP for others)
Bretonnia: Throne (power instead of number of figures for domination) and Touch (-1 defense for others)
The Border Princes: Musk (control acolyte) and Frenzy (two dice at start of battle)
Not sure how much it'll help; we're running out of time to stop Slaanesh from walking with this one. We could be looking at the game ending next round if things go accordingly.
susan on
2010 PAX DM Challenge Grand Champion 2011 PAX Warmachine/Hordes Champion
Road Wardens (remove a hero) and Peasant Uprising (peasants add to resistance) are in effect
Spell effects:
Kislev: Stasis (+2 PP for others)
Bretonnia: Throne (power instead of number of figures for domination) and Touch (-1 defense for others)
The Border Princes: Musk (control acolyte) and Frenzy (two dice at start of battle)
The Badlands: Musk (control leper)
Note that the leper in the Badlands has already used its special ability for the round. Khorne is active.
Road Wardens (remove a hero) and Peasant Uprising (peasants add to resistance) are in effect
Spell effects:
Kislev: Stasis (+2 PP for others)
Bretonnia: Throne (power instead of number of figures for domination) and Touch (-1 defense for others)
The Border Princes: Musk (control acolyte) and Frenzy (two dice at start of battle)
The Badlands: Musk (control leper)
Posts
Regardless:
2011 PAX Warmachine/Hordes Champion
I'm 99.9% sure that you can't use it as a summoning anchor. And because the text of the card has been used, you can't Changer of Ways it away.
Plus I promise to return him with most of his sanity. Well, some of his sanity. I think.
.
Island. Being on fire.
Treat it as an orchid acolyte.
Khorne, you gotsta lock down the Border Princes and fill up its card slots! This could go real bad, real fast!
2011 PAX Warmachine/Hordes Champion
Nurgle @ 6/6
2011 PAX Warmachine/Hordes Champion
Seductress from The Empire to The Border Princes
3/6 PP
.
Island. Being on fire.
Road Wardens (remove a hero) and Peasant Uprising (peasants add to resistance) are in effect
Spell effects:
Bretonnia: Throne (power instead of number of figures for domination) and Touch (-1 defense for others)
The Border Princes: Musk (control acolyte) and Frenzy (two dice at start of battle)
Khorne is active.
Nurgle @ 6/6
Reserve Cultist to Troll Country, 3/6.
2011 PAX Warmachine/Hordes Champion
3/6 PP
.
Island. Being on fire.
Road Wardens (remove a hero) and Peasant Uprising (peasants add to resistance) are in effect
Spell effects:
Bretonnia: Throne (power instead of number of figures for domination) and Touch (-1 defense for others)
The Border Princes: Musk (control acolyte) and Frenzy (two dice at start of battle)
Khorne is active.
Nurgle @ 6/6 PP
2011 PAX Warmachine/Hordes Champion
2011 PAX Warmachine/Hordes Champion
1/6 PP
.
Island. Being on fire.
Road Wardens (remove a hero) and Peasant Uprising (peasants add to resistance) are in effect
Spell effects:
Bretonnia: Throne (power instead of number of figures for domination) and Touch (-1 defense for others)
The Border Princes: Musk (control acolyte) and Frenzy (two dice at start of battle)
The Badlands: Musk (control leper)
Note that the leper in the Badlands has already used its special ability for the round.
Khorne is active.
I hope our brother Nurgle knows what he's doing...
To be honest, I never imagined that I would be able to use that ability. I saw it more as a Nurgle rule then a Leper one.
But now that I think about it, it makes sense that it's the Leper that gains the ability.
.
Island. Being on fire.
Nurgle @ 6/6 PP
That will cost you.
1 PP
The region needs to be free of your figures.
.
Island. Being on fire.
2011 PAX Warmachine/Hordes Champion
0/6 PP
.
Island. Being on fire.
Road Wardens (remove a hero) and Peasant Uprising (peasants add to resistance) are in effect
Spell effects:
Bretonnia: Throne (power instead of number of figures for domination) and Touch (-1 defense for others)
The Border Princes: Musk (control acolyte) and Frenzy (two dice at start of battle)
The Badlands: Musk (control leper)
Nurgle is active.
Nurgle @ 5/6 pp
2011 PAX Warmachine/Hordes Champion
2011 PAX Warmachine/Hordes Champion
Leper from Brettonia to Kislev 3/6 PP
Lepers from Estalia, Tilea and The Empire go to Brettonia
Nurgle @ 0/6 PP
Also Khorne I left you a Plaguebearer in Estalia just in case you roll terribly. Hopefully you will show me some consideration in Brettonia as well.
Road Wardens (remove a hero) and Peasant Uprising (peasants add to resistance) are in effect
Bretonnia: 6 dice, 2 dice
Estalia: 4 dice, 1 die
The Border Princes: 2 dice then 4 dice, 1 die (if surviving after Frenzy)
Make your rolls either on Invisible Castle or Orokos; the campaign should be "CitOW game 26"
Khorne to roll first, clear to roll in all regions. Nurgle and Slaanesh must wait for Khorne to assign all hits in the region before rolling.