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[Chaos] CitOW game 26 - the game is afoot
Posts
(M) Soporific Musk to Norsca, taking control of a Nurgle Leper.
4/6 PP
.
Island. Being on fire.
Corsairs (remove a figure at Event) and Uprising (Peasants add to resistance) are active
Spell Effects:
Estalia: Frenzy (2 dice at start of battle)
Khorne is active
2011 PAX Warmachine/Hordes Champion
You effing goose!
.
Island. Being on fire.
Summon a greater demon into Norsca
Nurgle @ 3/6 PP
Reserve Cultist to Troll Country, 4/6.
TC Cultist w/Warpstone to Norsca, 3/6.
Reserve Cultist to Troll Country, 2/6.
TC Cultist w/Warpstone to Norsca, 1/6.
Reserve Cultist to Norsca, 0/6.
2011 PAX Warmachine/Hordes Champion
Slaanesh is active.
3/6 PP
.
Island. Being on fire.
Bloodthirster from Troll Country to Norsca 4/8 pp
Nurgle @ 2/6 PP
2/6 PP
.
Island. Being on fire.
Uprising (peasants add to resistance) and Corsairs (remove a figure at event) are active
Spell effects:
Norsca: Musk (control cultist until discarded) and Carnage (others cannot be summoned away)
Estalia: Frenzy (two dice at start of battle)
Khorne is active.
Nurgle @ 0/6 PP
2/6 PP
.
Island. Being on fire.
Let me know if you need a board update, Nought.
1/6 PP
Seductress from The Border Princes to Estalia.
0/6 PP
.
Island. Being on fire.
Uprising (peasants add to resistance) and Corsairs (remove a figure at event) are active
Spell effects:
Norsca: Musk (control cultist until discarded) and Carnage (others cannot be summoned away)
Troll Country: Rotting (kill an enemy cultist or warrior for each corruption at end of battle)
Estalia: Frenzy (two dice at start of battle)
Tilea: Lies (+2 to domination for each noble/her)
Round 6, Battle phase
At the start of battle, the bloodletter in the Border Princes falls under the sway of the Keeper
Norsca: 8 dice, 4 dice
Troll Country: 2 dice
Estalia: 8 dice
Tilea: 1 die
The Border Princes: 4 dice
Khorne is active to roll for Norsca. If he kills at least one figure, everyone can go ahead and make the rest of their rolls. If he whiffs, I invoke drama and request all roles be made in strict order until such time as Khorne kills a figure.
And for the mop-up...
Troll Country: One hit onto the Nurgle cultist.
Estalia: Two hits, killing a Seductress.
Tilea: One hit, killing a peasant.
2011 PAX Warmachine/Hordes Champion
The Border Princes: One hit killing a peasent.
.
Island. Being on fire.
However, if you do not assign them before rolling the rest of your dice, you lose the "early" nature of the hit, so killed targets still get their own dice.
Nurgle to roll for Norsca before I can finish this up.
.
Island. Being on fire.
3 hits in Norsca, killing the Bloodthirster.
At the start of battle, the bloodletter in the Border Princes falls under the sway of the Keeper
Norsca: 4 lepers, 2 acolytes, Bloodthirster
Troll Country: leper
Estalia: seductress
Tilea: peasant
The Border Princes: peasant
Khorne earns 3 DIAL advance tokens.
In Norsca, they strike down a bloodletter, a plaguebearer, an acolyte, and the entranced leper
In Estalia, they sweep away a bloodsworn and a seductress
Round 6, Corruption phase
Domination step:
Tilea: +3 VP
Corruption step:
Estalia: +1, +4 DIAL
Tilea: +1
Check for Ruination: No regions ruined
Updated VP:
Khorne: 23
Nurgle: 34
Tzeentch: 31
Slaanesh: 30 + 3 = 33
Board at the start of the end phase:
1. Remove Chaos Cards from the Board - Control dissipates
2. Hero Tokens are resolved - none
3. Resolve Old World cards - no effects
4. Score Ruined Regions - none
5. Advance Threat Dials - Khorne has the most tokens and ticks twice; Slaanesh ticks once
Khorne:
X - Victory
Slaanesh:
24 - Upgrade
6. Check for Game end -
Khorne has earned a DIAL victory!
Congratulations to Khorne, and good game, all.