I was looking forward to leveling up all over again, but I guess the career money carries over?
I'm already level 78
If anyone's up for some games, shoot me an invite.
e: Oh, I guess there are multiple levels of "all-star". I saw some guy with a gremlin icon and I think mine's just a slim.
All of the improvements (little things like new loading screens, etc) really make the experience a lot better. The new map is pretty fun too, even if it happened to be the game I lost. I also like how on the scoreboard the k/d is in these tiny numbers and the money is just HUGE. Maybe people will figure it out one day.
I played a few games, and they seemed to go swimmingly. I didn't really notice much of a change, though most of what they updated was the small glitchy stuff. They still need to mess around with those juice camping supports though. There's really no risk, and the reward of destroying/hacking every enemy turret is a bit too high. Plus having three supports on every team is pretty boring.
I haven't had a chance to play it yet, but I heard the airstrike recharge is ridiculously slow. That true?
I didn't have a problem. It might have been a touch slower, but at levels 2 and 3 it always seemed to be there when I needed it.
LTM on
0
PaperLuigi44My amazement is at maximum capacity.Registered Userregular
edited December 2010
Alright, so I tried out the update with some friends, I'm impressed with a lot of the changes, pros not damaging a raised moneyball and the physical changes to old maps especially.
Had a pile of games last night, I was pretty wasted, but seriously the Support has had so many nerfs now he's just not really fun to play as any more against skilled players.
Against idiots sure, he's good, but with the turret gimped vs bots while deploying, increased cooldown on airstrikes, having no effective grapple or slam, no charge / jetpack or means of quick withdrawal, weakness when Juiced, total uselessness of hacking enemy turrets coupled with the changes they have made for Assassin and Sniper, he is just too squishy / ineffective.
Started playing Gunner and Tank instead. Much better. I've never understood all the calls for the Support to be nerfed as he has always been easy to deal with; now he's just a shadow of his former self - no fun to play.
Did see some really damned good Assault players last night, never played him much. Might mess about with a few different builds. Still loving the updates to the maps but games still seem to devolve into Juice rushes at times. Also a bunch of Level 3 upgraded Rockit turrets are MENTAL now!
fragglefart on
0
PaperLuigi44My amazement is at maximum capacity.Registered Userregular
edited December 2010
My only real remaining annoyance was the damn Firebases that kept shredding my pros before I could get a shot off.
And yes to Lv3 Rockit turrets, I'm glad there was the price drop in buying them.
PaperLuigi44 on
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited December 2010
I hadn't played in awhile, but even from the very beginning I thought that the only thing that needed to be done to Support was the change to make hacking enemy turrets only possible at Hacking level 3.
After that, I thought they really should have just left Support alone because even when they could Hack enemy turrets at 2, it was really only an issue if a well coordinated team was playing against a poorly coordinated team.
I guess it's not too big a deal for me though, because likewise I also play mostly Tank and Gunner.
PaperLuigi44My amazement is at maximum capacity.Registered Userregular
edited December 2010
I did well jumping back into Gunner, but I sucked pretty bad with Tank and Assassin, although in the latter case I don't think Spunky Cola suits her - too open.
PaperLuigi44 on
0
ShadowfireVermont, in the middle of nowhereRegistered Userregular
I hadn't played in awhile, but even from the very beginning I thought that the only thing that needed to be done to Support was the change to make hacking enemy turrets only possible at Hacking level 3.
After that, I thought they really should have just left Support alone because even when they could Hack enemy turrets at 2, it was really only an issue if a well coordinated team was playing against a poorly coordinated team.
I guess it's not too big a deal for me though, because likewise I also play mostly Tank and Gunner.
To be fair, two supports working together can be pretty difficult to stop, more so than two of any other class. There really was an overwhelming number of supports in most pub games, and they were tough at best to fight against. Some amount of nerf was needed. Whether this one went too far or not is hard to tell so far.
I hadn't played in awhile, but even from the very beginning I thought that the only thing that needed to be done to Support was the change to make hacking enemy turrets only possible at Hacking level 3.
After that, I thought they really should have just left Support alone because even when they could Hack enemy turrets at 2, it was really only an issue if a well coordinated team was playing against a poorly coordinated team.
I guess it's not too big a deal for me though, because likewise I also play mostly Tank and Gunner.
To be fair, two supports working together can be pretty difficult to stop, more so than two of any other class. There really was an overwhelming number of supports in most pub games, and they were tough at best to fight against. Some amount of nerf was needed. Whether this one went too far or not is hard to tell so far.
I've already argued at length the various ways that Support can be ousted from their little camps.
Suffice to say that this was not my experience personally, and in my experience Supports were not in need of any significant nerfs. This is coming from the point of view of someone who primarily plays Tank and Gunner.
Had a pile of games last night, I was pretty wasted, but seriously the Support has had so many nerfs now he's just not really fun to play as any more against skilled players.
Against idiots sure, he's good, but with the turret gimped vs bots while deploying, increased cooldown on airstrikes, having no effective grapple or slam, no charge / jetpack or means of quick withdrawal, weakness when Juiced, total uselessness of hacking enemy turrets coupled with the changes they have made for Assassin and Sniper, he is just too squishy / ineffective.
Started playing Gunner and Tank instead. Much better. I've never understood all the calls for the Support to be nerfed as he has always been easy to deal with; now he's just a shadow of his former self - no fun to play.
I completely agree.
Spent most of tonight playing Support as it was my main class before the update. I am getting demolished by skilled players when I could competently hold my own in the past. If I'm not standing right next to my hacked turret, there is pretty much no way I'm going to kill anyone other than sneaking up on them and shotgunning them in the back or getting lucky with an Air Strike. The class is just no fun to play now because of how easy he is to kill, how fragile the turret is, and his complete lack of range.
I guess Uber wanted the Support to be exactly that, unable to do much on his own and being forced to support the rest of the team to be effective at all.
I went Tank and started racking up kills and money and doing WAY better, the game actually became fun again and not frustrating.
I went 2-20 like 6 times and my team got owned every time. I would literally shot folks for like 20 seconds widdeling their health down with any class and then i would just get one shotted. I kept trying to switch classes to do what others were doing to me, no luck.
I was a gunner. Assasins would just run up behind me and kill me in one shot.
I was an assasin, i would run up to a guy, get behind him, grapple, he survives then suddenly he kills me, no idea what it was.
Ive never been bad at a FPS (or tps) before. But ive never felt like something was "wrong" before. Normally id be like "ok so it takes this long for this gun to kill." and id figure it out quite quickly. In this game I feel like everything takes forever to kill, and I get one-shotted.
The only time I ever felt like my gun fired actual bullets was when I sniped and got head shots. Otherwise itd take like 20 shots to kill anyone (even with the sniper).
So what the hell am I doing wrong? How come my guns all shoot bee-bees and they nuke me? I mean, as a gunner id go into my stationary mode and unload on assasins running at me, and theyd be able to run across an entire room getting shot by me, then get up to me and one hit me. It makes no sense.
Were you upgrading / using your skills? They are basically essential.
Also custom classes make or break a class in the hands of a skilled user - unlock some ASAP.
If you are just starting out focus on defensive play, stick with other team members and destroy bots / push lanes. Build and upgrade turrets with the cash you pick up from the bots.
As hard as it may sound DO NOT run headfirst towards the enemy getting killed over and over again - you will give tonnes of cash to the enemy, which in turn gives them more upgrades / turrets / bots and Juice, making life very difficult!
fragglefart on
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited December 2010
Couple notes based on what you wrote.
Gunner's minigun is best used at mid to close ranges, their double minigun upgrade is absolutely vital. Gunners benefit greatly from either Rate of Fire enhancement to increase their damage potential with both their miniguns and mortar fire(absolutely brutal at taking down turrets), Accuracy enhancement to improve their damage at longer ranges, or both if you can manage it. Their Stomp can prevent Assassins from closing in on you if you know where they are, and Deploy can prevent grappling. If you're already deployed and an assassin runs behind you, hold the jump button to torch them with your jump jets, it does more damage than you'd think. Try to resist the urge to immediately undeploy because they'll just grapple you and kill you.
If you're an Assassin, don't attack Tanks unless they're at about half health or less. Just don't do it. Tanks are the Anti-Assassin.
The game really, honestly, should just start you with one custom class slot unlocked because the game just doesn't "work" as well without that at your disposal.
joshgotroDeviled EggThe Land of REAL CHILIRegistered Userregular
edited December 2010
I remember the first being super cheap though.
joshgotro on
does it?
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited December 2010
It is super cheap in the grand scheme of things, but I also remember it felt like forever back when I first started.
And for many classes, the default endorsement setup isn't really that great. Playing those first games before you're able to customize your Pro really just isn't quite as fun.
joshgotroDeviled EggThe Land of REAL CHILIRegistered Userregular
edited December 2010
In the grand scheme of things it makes you appreciate the custom slot. I remember going Assualt for the first time with RoF, Accuracy, and Skill Pill. Never used anything else again.
joshgotro on
does it?
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited December 2010
I've never been able to find an Assault build I like. Maybe I'll give that one a shot.
It just feels like their AR barely hurts anything when I play Assault and I end up relying on shoryuken to do all my work.
Finally bought the last custom slot. This game is so great, and i really hope the updates/DLC start coming a lot faster - Im awful because its been so long since I played last, and I really want stuff that keeps my playing at least a game or 2 a week.
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
No kidding. Assault actually does pretty insane damage for how mobile and fast he is. So often I'll be playing Tank or Gunner and at long and mid-range Assault will demolish me before I can kill him. Usually most Assaults I see have Rate of Fire or Crit as gold, then accuracy second, truly crazy damage.
After a bit more time, I think the new updates are pretty much universally great.
Unfortunately, playing with randoms is still the most frustrating thing, because they fail to grasp the simplest concepts. Like, I don't think half of them even realize there are robots in this game. Even then, most of them just sit in their own base all game getting kills or healing the same turret forever.
If anyone's not "getting" the game yet, you really need to play with some people you know, or people from the forums. The game gets so much better with a good team, playing solo with randoms is like an entirely different game. A really stupid game.
After a bit more time, I think the new updates are pretty much universally great.
Unfortunately, playing with randoms is still the most frustrating thing, because they fail to grasp the simplest concepts. Like, I don't think half of them even realize there are robots in this game. Even then, most of them just sit in their own base all game getting kills or healing the same turret forever.
If anyone's not "getting" the game yet, you really need to play with some people you know, or people from the forums. The game gets so much better with a good team, playing solo with randoms is like an entirely different game. A really stupid game.
QFMFT. The game becomes so very much better when you have a group of people you ( at least vaguely) know and can coordinate with. I know the most fun I've had with this game is tag teaming with my brother and playing with the PA group last week. (Seriously guys, hilarious roflstomping) Since then, the PUG games I've played just haven't had the luster.
Knowing your class' role helps too. Not every class is built for frontline beatdowns, nor is each one supposed to camp the base all game.
Also, as a dedicated Assassin myself, I know my job: It's to go out and disrupt the enemy Pros so they can't properly push. Class doesn't matter to me. Once you get behind them, it's pretty much over. (Even if the Tank sees you, it takes a little to burn out, especially with a gold Armor Endorsement )
Matev on
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Hail Hydra
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
After a bit more time, I think the new updates are pretty much universally great.
Unfortunately, playing with randoms is still the most frustrating thing, because they fail to grasp the simplest concepts. Like, I don't think half of them even realize there are robots in this game. Even then, most of them just sit in their own base all game getting kills or healing the same turret forever.
If anyone's not "getting" the game yet, you really need to play with some people you know, or people from the forums. The game gets so much better with a good team, playing solo with randoms is like an entirely different game. A really stupid game.
QFMFT. The game becomes so very much better when you have a group of people you ( at least vaguely) know and can coordinate with. I know the most fun I've had with this game is tag teaming with my brother and playing with the PA group last week. (Seriously guys, hilarious roflstomping) Since then, the PUG games I've played just haven't had the luster.
Knowing your class' role helps too. Not every class is built for frontline beatdowns, nor is each one supposed to camp the base all game.
Also, as a dedicated Assassin myself, I know my job: It's to go out and disrupt the enemy Pros so they can't properly push. Class doesn't matter to me. Once you get behind them, it's pretty much over. (Even if the Tank sees you, it takes a little to burn out, especially with a gold Armor Endorsement )
As a Tank, whenever an Assassin grapples me I just start mashing the Dash button. That will usually either kill the assassin outright, ring them out, or occasionally just horribly maim them at which point a death blossom immediately after tends to finish the job.
I haven't played Assassin much, but speaking as a Tank, I kill Assassins more than Assassins kill me.
After a bit more time, I think the new updates are pretty much universally great.
Unfortunately, playing with randoms is still the most frustrating thing, because they fail to grasp the simplest concepts. Like, I don't think half of them even realize there are robots in this game. Even then, most of them just sit in their own base all game getting kills or healing the same turret forever.
If anyone's not "getting" the game yet, you really need to play with some people you know, or people from the forums. The game gets so much better with a good team, playing solo with randoms is like an entirely different game. A really stupid game.
QFMFT. The game becomes so very much better when you have a group of people you ( at least vaguely) know and can coordinate with. I know the most fun I've had with this game is tag teaming with my brother and playing with the PA group last week. (Seriously guys, hilarious roflstomping) Since then, the PUG games I've played just haven't had the luster.
Knowing your class' role helps too. Not every class is built for frontline beatdowns, nor is each one supposed to camp the base all game.
Also, as a dedicated Assassin myself, I know my job: It's to go out and disrupt the enemy Pros so they can't properly push. Class doesn't matter to me. Once you get behind them, it's pretty much over. (Even if the Tank sees you, it takes a little to burn out, especially with a gold Armor Endorsement )
As a Tank, whenever an Assassin grapples me I just start mashing the Dash button. That will usually either kill the assassin outright, ring them out, or occasionally just horribly maim them at which point a death blossom immediately after tends to finish the job.
I haven't played Assassin much, but speaking as a Tank, I kill Assassins more than Assassins kill me.
The developers have stated that Tanks are designed as a hard counter to Assassins. So yeah, you're doing it right.
The developers have stated that Tanks are designed as a hard counter to Assassins. So yeah, you're doing it right.
Far from me saying I always merc Tanks, they're Pyros to the Assassin's Spy. just saying that if I do go after a target, I try to avoid doing it from the front cause that's not going net me a kill as often, and that it works most universally. (Excepting Deployed Gunners. Then again, thems just easy to slice and dice if they don't undeploy fast enough)
Matev on
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Hail Hydra
0
joshgotroDeviled EggThe Land of REAL CHILIRegistered Userregular
No kidding. Assault actually does pretty insane damage for how mobile and fast he is. So often I'll be playing Tank or Gunner and at long and mid-range Assault will demolish me before I can kill him. Usually most Assaults I see have Rate of Fire or Crit as gold, then accuracy second, truly crazy damage.
Sorta late but from mid-range out you're going to see more damage from Acc. Gold slot. Obvious reasons.
Super Duper Sudden Death was really fun. I think me and two other people made it to level 58.
People need to start playing this again, I think playing with randoms is slowly killing me inside.
Every match is just a 15 minute camp-off until overtime decides the winner. Every. Single. Match.
Sure, I can push bots near the enemies base, but considering the entire team is just sitting up on the ring shooting at the bots and no one on my team has left our base, it's pretty pointless.
I begin to wonder if/how these people can actually function in every day life, lacking the ability to read or comprehend the simplest of concepts.
People need to start playing this again, I think playing with randoms is slowly killing me inside.
Every match is just a 15 minute camp-off until overtime decides the winner. Every. Single. Match.
Sure, I can push bots near the enemies base, but considering the entire team is just sitting up on the ring shooting at the bots and no one on my team has left our base, it's pretty pointless.
I begin to wonder if/how these people can actually function in every day life, lacking the ability to read or comprehend the simplest of concepts.
I'm definitely up for a return to MNC. I'll try to find you this weekend.
Redcat on
360 Metatag for Borderlands: PA Borderwangs
My 360 tag: Redcat Rising
Since the DLC I've lost nearly every single game. My amazing Support skills now seem to be pretty much limited to dying, getting killed, and occasionally healing a turret.
Did...did they patch my mediocre skill with the DLC?
Nope, Support has been totally raped. You need to play him completely differently now than before the update.
All he can do effectively now is spam heal the base, grab a couple of kills there and hope to build / mantain / hack turrets before a Juiced Assassin takes them all down. As soon as you go on offense you will die as soon as a Gunner looks at you.
Nope, Support has been totally raped. You need to play him completely differently now than before the update.
All he can do effectively now is spam heal the base, grab a couple of kills there and hope to build / mantain / hack turrets before a Juiced Assassin takes them all down. As soon as you go on offense you will die as soon as a Gunner looks at you.
I'm glad it's not just me. I used to be able to hold a side of the base myself, now I'm pretty much just trying to keep someone alive long enough to protect me.
Oh well, guess it's time to finally play one of the other classes.
Nope, Support has been totally raped. You need to play him completely differently now than before the update.
All he can do effectively now is spam heal the base, grab a couple of kills there and hope to build / mantain / hack turrets before a Juiced Assassin takes them all down. As soon as you go on offense you will die as soon as a Gunner looks at you.
I'm glad it's not just me. I used to be able to hold a side of the base myself, now I'm pretty much just trying to keep someone alive long enough to protect me.
Oh well, guess it's time to finally play one of the other classes.
The support has been nerfed, but you can still be offensive and help push bots.
You have to find a good place for you firebase and use it as a base of operations. Air strikes take a long time to recharge now so you need to rely on the shotgun and hurt gun more for finishing off opposing pros who stray too close to your base. If you have you firebase in a place where it can't be airstruck by the opposing team, you can make short runs out and return to heal your firebase when your heath is low. Hacking the firebase is essential and you should keep it double healed as much as possible. A well entrenched 3.3 or even 2.2 hacked firbase can control a good portion of the map and really turn the tides in a game.
The other thing now is rate of fire is almost essential for any support build. The heal/hurt gun used to not be affected by it but they have changed the healing output to compensate and it's just too slow on its own. Rate of fire also greatly improves the shotgun which is probably the most powerful gun in the game at short distances. It'll one-shot most ninjas & snipers with full health and can quickly finish off other pros who have been damaged by your firebase.
The build I've been using lately is Gold RoF, Silver Armor & Bronze Skill Recharge and honestly I now enjoy playing the class a lot more now than I did previously.
Sponk on
LIVE ID: sponk81
wii code: 8041-7562-5268-4264
0
ObiFettUse the ForceAs You WishRegistered Userregular
edited December 2010
The title for this thread needs to be changed for this awesome piece of information:
Posts
Maybe I just wasn't spamming it before?
I did have a problem where I couldn't 'hack' my turret though. Not sure about that one, it felt like lag had been re-jigged somehow.
I'm already level 78
If anyone's up for some games, shoot me an invite.
e: Oh, I guess there are multiple levels of "all-star". I saw some guy with a gremlin icon and I think mine's just a slim.
All of the improvements (little things like new loading screens, etc) really make the experience a lot better. The new map is pretty fun too, even if it happened to be the game I lost. I also like how on the scoreboard the k/d is in these tiny numbers and the money is just HUGE. Maybe people will figure it out one day.
I played a few games, and they seemed to go swimmingly. I didn't really notice much of a change, though most of what they updated was the small glitchy stuff. They still need to mess around with those juice camping supports though. There's really no risk, and the reward of destroying/hacking every enemy turret is a bit too high. Plus having three supports on every team is pretty boring.
I didn't have a problem. It might have been a touch slower, but at levels 2 and 3 it always seemed to be there when I needed it.
Was!
Had a pile of games last night, I was pretty wasted, but seriously the Support has had so many nerfs now he's just not really fun to play as any more against skilled players.
Against idiots sure, he's good, but with the turret gimped vs bots while deploying, increased cooldown on airstrikes, having no effective grapple or slam, no charge / jetpack or means of quick withdrawal, weakness when Juiced, total uselessness of hacking enemy turrets coupled with the changes they have made for Assassin and Sniper, he is just too squishy / ineffective.
Started playing Gunner and Tank instead. Much better. I've never understood all the calls for the Support to be nerfed as he has always been easy to deal with; now he's just a shadow of his former self - no fun to play.
Did see some really damned good Assault players last night, never played him much. Might mess about with a few different builds. Still loving the updates to the maps but games still seem to devolve into Juice rushes at times. Also a bunch of Level 3 upgraded Rockit turrets are MENTAL now!
And yes to Lv3 Rockit turrets, I'm glad there was the price drop in buying them.
After that, I thought they really should have just left Support alone because even when they could Hack enemy turrets at 2, it was really only an issue if a well coordinated team was playing against a poorly coordinated team.
I guess it's not too big a deal for me though, because likewise I also play mostly Tank and Gunner.
To be fair, two supports working together can be pretty difficult to stop, more so than two of any other class. There really was an overwhelming number of supports in most pub games, and they were tough at best to fight against. Some amount of nerf was needed. Whether this one went too far or not is hard to tell so far.
I've already argued at length the various ways that Support can be ousted from their little camps.
Suffice to say that this was not my experience personally, and in my experience Supports were not in need of any significant nerfs. This is coming from the point of view of someone who primarily plays Tank and Gunner.
I completely agree.
Spent most of tonight playing Support as it was my main class before the update. I am getting demolished by skilled players when I could competently hold my own in the past. If I'm not standing right next to my hacked turret, there is pretty much no way I'm going to kill anyone other than sneaking up on them and shotgunning them in the back or getting lucky with an Air Strike. The class is just no fun to play now because of how easy he is to kill, how fragile the turret is, and his complete lack of range.
I guess Uber wanted the Support to be exactly that, unable to do much on his own and being forced to support the rest of the team to be effective at all.
I went Tank and started racking up kills and money and doing WAY better, the game actually became fun again and not frustrating.
I went 2-20 like 6 times and my team got owned every time. I would literally shot folks for like 20 seconds widdeling their health down with any class and then i would just get one shotted. I kept trying to switch classes to do what others were doing to me, no luck.
I was a gunner. Assasins would just run up behind me and kill me in one shot.
I was an assasin, i would run up to a guy, get behind him, grapple, he survives then suddenly he kills me, no idea what it was.
Ive never been bad at a FPS (or tps) before. But ive never felt like something was "wrong" before. Normally id be like "ok so it takes this long for this gun to kill." and id figure it out quite quickly. In this game I feel like everything takes forever to kill, and I get one-shotted.
The only time I ever felt like my gun fired actual bullets was when I sniped and got head shots. Otherwise itd take like 20 shots to kill anyone (even with the sniper).
So what the hell am I doing wrong? How come my guns all shoot bee-bees and they nuke me? I mean, as a gunner id go into my stationary mode and unload on assasins running at me, and theyd be able to run across an entire room getting shot by me, then get up to me and one hit me. It makes no sense.
Least fun ive had playing a game ever.
Also custom classes make or break a class in the hands of a skilled user - unlock some ASAP.
If you are just starting out focus on defensive play, stick with other team members and destroy bots / push lanes. Build and upgrade turrets with the cash you pick up from the bots.
As hard as it may sound DO NOT run headfirst towards the enemy getting killed over and over again - you will give tonnes of cash to the enemy, which in turn gives them more upgrades / turrets / bots and Juice, making life very difficult!
Gunner's minigun is best used at mid to close ranges, their double minigun upgrade is absolutely vital. Gunners benefit greatly from either Rate of Fire enhancement to increase their damage potential with both their miniguns and mortar fire(absolutely brutal at taking down turrets), Accuracy enhancement to improve their damage at longer ranges, or both if you can manage it. Their Stomp can prevent Assassins from closing in on you if you know where they are, and Deploy can prevent grappling. If you're already deployed and an assassin runs behind you, hold the jump button to torch them with your jump jets, it does more damage than you'd think. Try to resist the urge to immediately undeploy because they'll just grapple you and kill you.
If you're an Assassin, don't attack Tanks unless they're at about half health or less. Just don't do it. Tanks are the Anti-Assassin.
The game really, honestly, should just start you with one custom class slot unlocked because the game just doesn't "work" as well without that at your disposal.
And for many classes, the default endorsement setup isn't really that great. Playing those first games before you're able to customize your Pro really just isn't quite as fun.
It just feels like their AR barely hurts anything when I play Assault and I end up relying on shoryuken to do all my work.
No kidding. Assault actually does pretty insane damage for how mobile and fast he is. So often I'll be playing Tank or Gunner and at long and mid-range Assault will demolish me before I can kill him. Usually most Assaults I see have Rate of Fire or Crit as gold, then accuracy second, truly crazy damage.
Unfortunately, playing with randoms is still the most frustrating thing, because they fail to grasp the simplest concepts. Like, I don't think half of them even realize there are robots in this game. Even then, most of them just sit in their own base all game getting kills or healing the same turret forever.
If anyone's not "getting" the game yet, you really need to play with some people you know, or people from the forums. The game gets so much better with a good team, playing solo with randoms is like an entirely different game. A really stupid game.
QFMFT. The game becomes so very much better when you have a group of people you ( at least vaguely) know and can coordinate with. I know the most fun I've had with this game is tag teaming with my brother and playing with the PA group last week. (Seriously guys, hilarious roflstomping) Since then, the PUG games I've played just haven't had the luster.
Knowing your class' role helps too. Not every class is built for frontline beatdowns, nor is each one supposed to camp the base all game.
Also, as a dedicated Assassin myself, I know my job: It's to go out and disrupt the enemy Pros so they can't properly push. Class doesn't matter to me. Once you get behind them, it's pretty much over. (Even if the Tank sees you, it takes a little to burn out, especially with a gold Armor Endorsement )
As a Tank, whenever an Assassin grapples me I just start mashing the Dash button. That will usually either kill the assassin outright, ring them out, or occasionally just horribly maim them at which point a death blossom immediately after tends to finish the job.
I haven't played Assassin much, but speaking as a Tank, I kill Assassins more than Assassins kill me.
Far from me saying I always merc Tanks, they're Pyros to the Assassin's Spy. just saying that if I do go after a target, I try to avoid doing it from the front cause that's not going net me a kill as often, and that it works most universally. (Excepting Deployed Gunners. Then again, thems just easy to slice and dice if they don't undeploy fast enough)
Sorta late but from mid-range out you're going to see more damage from Acc. Gold slot. Obvious reasons.
Super Duper Sudden Death was really fun. I think me and two other people made it to level 58.
Every match is just a 15 minute camp-off until overtime decides the winner. Every. Single. Match.
Sure, I can push bots near the enemies base, but considering the entire team is just sitting up on the ring shooting at the bots and no one on my team has left our base, it's pretty pointless.
I begin to wonder if/how these people can actually function in every day life, lacking the ability to read or comprehend the simplest of concepts.
GT: BlackMail Ex
I'm definitely up for a return to MNC. I'll try to find you this weekend.
My 360 tag: Redcat Rising
MWO: Adamski
Did...did they patch my mediocre skill with the DLC?
All he can do effectively now is spam heal the base, grab a couple of kills there and hope to build / mantain / hack turrets before a Juiced Assassin takes them all down. As soon as you go on offense you will die as soon as a Gunner looks at you.
I'm glad it's not just me. I used to be able to hold a side of the base myself, now I'm pretty much just trying to keep someone alive long enough to protect me.
Oh well, guess it's time to finally play one of the other classes.
The support has been nerfed, but you can still be offensive and help push bots.
You have to find a good place for you firebase and use it as a base of operations. Air strikes take a long time to recharge now so you need to rely on the shotgun and hurt gun more for finishing off opposing pros who stray too close to your base. If you have you firebase in a place where it can't be airstruck by the opposing team, you can make short runs out and return to heal your firebase when your heath is low. Hacking the firebase is essential and you should keep it double healed as much as possible. A well entrenched 3.3 or even 2.2 hacked firbase can control a good portion of the map and really turn the tides in a game.
The other thing now is rate of fire is almost essential for any support build. The heal/hurt gun used to not be affected by it but they have changed the healing output to compensate and it's just too slow on its own. Rate of fire also greatly improves the shotgun which is probably the most powerful gun in the game at short distances. It'll one-shot most ninjas & snipers with full health and can quickly finish off other pros who have been damaged by your firebase.
The build I've been using lately is Gold RoF, Silver Armor & Bronze Skill Recharge and honestly I now enjoy playing the class a lot more now than I did previously.
wii code: 8041-7562-5268-4264
http://store.steampowered.com/app/63200/
Yes. That is a steam link. For this game.
Check out the key features
Dedicated Servers
That right there is enough to get me to make the switch